Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.01 @ 17:28:50 Player: yub Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (59) 295 Value Destroyed (2023) 2023 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5458 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 44/300 Energy 53/100 System Corruption 6% Temperature Cool (9) Movement Core (450) Ox8 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ Large Storage Unit Visual Processing Unit Hacking Suite System Shield > --- WEAPON (2) ------- Coil Gun > --- INVENTORY (15) --- Improved Heat Sink Improved Heat Sink Improved Signal Interpreter Seismic Detector Recoil Stabilizer EM Disruption Field Improved Shield Generator System Restoration Module High-powered Tractor Beam Improved Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Visual Processing Unit Advanced Targeting Computer ECM Suite Layered Light Armor Plating System Shield > --- WEAPON ----------- Improved Spread Laser Rocket Array > --- INVENTORY -------- Armored Huge Wheel Improved Heat Sink Improved Signal Interpreter Seismic Detector Recoil Stabilizer Core Shielding High-powered Tractor Beam Recalibrator Heavy Laser Heavy Ion Cannon Light Cannon Grenade Launcher Missile Launcher Improved Datajack [Rating: 45] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Huge Wheel Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Layered Light Armor Plating Weapon Light Cannon Energy Gun Improved Spread Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Slots Evolved 6 | . . . 2 . 2 2 . . Power 1 | . . . . . 1 . . . Propulsion . | . . . . . . . . . Utility 5 | . . . 2 . 1 2 . . Weapon . | . . . . . . . . . Parts Attached 50 | 6 4 . 3 2 11 5 11 8 Power 5 | 1 . . . 1 3 . . . Engine 3 | 1 . . . . 2 . . . Core 2 | . . . . 1 1 . . . Reactor . | . . . . . . . . . Propulsion 4 | 2 . . . . 1 . 1 . Treads 2 | 2 . . . . . . . . Leg . | . . . . . . . . . Wheel 2 | . . . . . 1 . 1 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 20 | 1 2 . 3 . 4 3 2 5 Device 8 | . 1 . 1 . 2 . 2 2 Storage 2 | 1 1 . . . . . . . Processor 3 | . . . 1 . 2 . . . Hackware 2 | . . . . . . 2 . . Protection 5 | . . . 1 . . 1 . 3 Artifact . | . . . . . . . . . Weapon 21 | 2 2 . . 1 3 2 8 3 Energy Gun 4 | . . . . . . 1 2 1 Energy Cannon 2 | . . . . . 1 . 1 . Ballistic Gun 3 | 2 . . . . . . . 1 Ballistic Cannon 4 | . 2 . . . 1 . 1 . Launcher 6 | . . . . 1 1 1 3 . Special Weapon 1 | . . . . . . . . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . Unidentified Prototypes 2 | . . . . . . 2 . . Parts Lost 21 | . . . . 1 1 . 11 8 Power 3 | . . . . . 1 . 2 . Propulsion 2 | . . . . . . . 1 1 Utility 9 | . . . . 1 . . 3 5 Weapon 7 | . . . . . . . 5 2 Highest Loss Streak 5 | . . . . 1 1 . 5 5 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 82 | . 92 100 100 98 84 92 75 62 Engine 5 | . 14 14 11 9 7 7 1 . Core 1 | . . . . 1 3 7 . . Treads 8 | . 28 28 22 22 3 . . . Wheel 3 | . . . . . 7 7 6 . Device 12 | . 6 14 22 20 18 15 12 4 Storage 9 | . 14 14 11 11 9 7 7 7 Processor 11 | . . . 11 11 17 15 15 8 Hackware 7 | . . . . . . 9 15 15 Protection 2 | . . . . . . 4 . 12 Energy Gun 3 | . . . . . . 6 9 1 Energy Cannon 1 | . . . . . 6 2 1 . Ballistic Gun 3 | . 22 . . . . . . 4 Ballistic Cannon 6 | . 5 28 22 20 5 . . . Launcher 2 | . . . . 1 5 5 2 . Naked Turns . | . . . . . . . . . Heaviest Build 49 | 12 32 32 34 34 44 49 44 33 Greatest Support 40 | 40 40 40 40 40 40 28 28 28 Greatest Overweight (x) 10 | . . . . . 10 1 1 10 Average Overweight (x) 1 | . . . . . . 1 . 5 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 13 15 15 15 15 15 15 15 Most Carried 15 | 5 15 15 14 15 15 15 15 11 Average Carried 12 | 2 7 14 13 14 12 14 12 10 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 Final Carried 15 | 1 15 15 13 15 15 15 11 10 Class Distribution -------------------- 55% | Hacker-Mutant 42% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Matter Collected 1108 | 248 90 112 60 148 180 50 158 62 Remotely . | . . . . . . . . . Salvage Created 1663 | . 153 141 69 172 430 144 335 219 Parts 112 | . 13 10 8 22 29 7 15 8 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . 11 4 Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Combat Hostiles Destroyed 48 | . 4 7 1 10 6 3 12 5 Guns 11 | . 1 . . . . 2 5 3 Cannons 23 | . 3 7 1 6 5 . 1 . AOE 13 | . . . . 4 . 1 6 2 Classes Destroyed 13 | . 2 1 1 2 3 . 3 1 Builder 2 | . . . . 1 1 . . . Tunneler 2 | . . . . 2 . . . . Recycler 2 | . . . . . 2 . . . Operator 2 | . . . 1 . . 1 . . Watcher 3 | . 1 . 1 . 1 . . . Swarmer 10 | . . 3 . 6 . . 1 . Grunt 24 | . 4 4 1 4 1 2 6 2 Brawler 1 | . . . . . 1 . . . Duelist 1 | . . . . . . . 1 . Sentry 6 | . . . . . 4 1 1 . Hunter 2 | . . . . . . . . 2 Programmer 3 | . . . . . . . 2 1 Behemoth 1 | . . . . . . . 1 . Best Kill Streak 7 | . 3 3 1 6 7 2 7 2 Combat Bots Only 7 | . 3 3 1 5 5 2 7 2 Max Kills in Single Turn 4 | . 1 1 1 3 3 1 4 1 Gunslinging 1 | . . . . . . . 1 . Exploded 4 | . . . . 3 . 1 4 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Hostile Shots Fired 410 | . 11 20 4 58 45 31 96 145 Missed 134 | . 6 4 2 17 12 14 32 47 Damage Taken 3505 | . 42 144 20 297 390 124 1239 1249 Core 823 | . . 33 . 54 25 4 274 433 Absorbed by Shields 27 | . . . . . . . . 27 Redirected to Shielding 51 | . . . . . . . . 51 Ignored by Resistances 936 | . 14 43 5 99 107 41 279 348 Core Remaining (%) 91 | 100 . 86 . 86 95 . . . Volleys Fired 114 | . 12 12 4 16 17 9 23 21 Largest 2 | . 2 2 2 2 2 2 2 1 Hottest 144 | . 70 70 70 70 100 120 144 50 Shots Fired 189 | . 24 24 8 32 29 10 39 23 Gun 53 | . 14 . . . . 9 11 19 Cannon 113 | . 10 24 8 30 26 . 15 . Launcher 22 | . . . . 2 3 1 13 3 Special 1 | . . . . . . . . 1 Kinetic 113 | . 24 24 8 30 9 . 3 15 Thermal 53 | . . . . . 17 9 23 4 Explosive 22 | . . . . 2 3 1 13 3 Electromagnetic . | . . . . . . . . . Robot Hit Streak 53 | . 10 13 2 9 6 33 53 9 Robot Miss Streak 3 | . 2 3 1 3 1 2 2 2 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . . . . . 1 . Max Gunslinging Chain 1 | . . . . . . . 1 . Shots Hit Robots 141 | . 17 19 4 20 20 10 35 16 Core Hits 123 | . 8 9 3 13 14 22 43 11 Critical Kills 1 | . . . . . 1 . . . Critical Parts Destroyed 3 | . . . . . . . 1 2 Critical Strikes 9 | . . 2 . 2 1 . 1 3 Burn 1 | . . . . . . . . 1 Meltdown 1 | . . . . . 1 . . . Destroy 3 | . . . . . . . 1 2 Blast 4 | . . 2 . 2 . . . . Melee Attacks 1 | . . . . . . . 1 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4779 | . 195 361 67 680 624 279 2022 551 Guns 937 | . 87 . . . . 249 313 288 Cannons 1868 | . 108 361 67 398 506 . 428 . Explosions 1974 | . . . . 282 118 30 1281 263 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 1502 | . 195 361 67 398 125 . 120 236 Thermal 1303 | . . . . . 381 249 621 52 Explosive 1974 | . . . . 282 118 30 1281 263 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . 1 1 . . . . 6 6 Average Corruption 4 | . 1 1 . . . . 6 6 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 28 | . . 1 . . . . 3 24 Message Errors 4 | . . 1 . . . . . 3 Matter Fused 3 | . . . . . . . 1 2 Heat Flow Errors 6 | . . . . . . . 1 5 Energy Discharges 4 | . . . . . . . . 4 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . . 3 Data Loss (major) 3 | . . . . . . . . 3 Misfires 3 | . . . . . . . 1 2 Alerts 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 91 | . . . . 67 . . 10 14 Projectiles 26 | . . . . 16 . . 10 . Explosions 65 | . . . . 51 . . . 14 Melee . | . . . . . . . . . Knockbacks 8 | . . . 1 6 1 . . . Impact . | . . . . . . . . . Kinetic 7 | . . . 1 5 1 . . . Secondary 1 | . . . . 1 . . . . Self-Inflicted Damage 110 | . . . . 24 . . 83 3 Shots 8 | . . . . 2 . . 5 1 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 367 | . 33 78 . 42 56 97 247 367 Average Temperature 65 | . 12 27 . 24 21 35 88 129 Received Heat Transfer 1266 | . 30 84 15 99 243 69 282 444 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Melted 3 | . . . . . 2 1 . . Heat Transferred 1604 | . . . . . 518 205 696 185 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Peak Influence 326 | . 70 223 105 183 326 179 . . Initial 73 | . . 23 73 34 60 48 . . Average 85 | . 20 175 90 88 121 81 . . Maximum Alert Level 1 | . . 1 . . 1 . . . Low Security (%) 91 | 100 100 43 100 100 80 100 . . Level 1 8 | . . 56 . . 19 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 7 | . 1 . 1 . 1 4 . . Investigation 2 | . 1 . 1 . . . . . Extermination . | . . . . . . . . . Reinforcement 2 | . . . . . 1 1 . . Assault . | . . . . . . . . . Garrison 3 | . . . . . . 3 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Distress Signals 2 | . . . 1 . 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 70 | . 6 8 4 11 11 4 18 8 Peak Tracking Total 7 | . 3 4 2 5 6 2 7 5 Tactical Retreats 9 | . . 2 1 1 . . 5 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Traps Triggered 4 | . 2 . . . 1 . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 4 | . . . . . . . 4 . Most Traps Carried 1 | . . . . 1 1 . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Machines Disabled 2 | . . . . . . 1 1 . Max in Single Turn 1 | . . . . . . 1 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Machines Accessed 10 | . 4 . 2 . 2 1 . 1 Terminals 9 | . 4 . 2 . 2 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 26 | . 13 . 5 . 5 2 . 1 Successful 11 | . 7 . . . 2 1 . 1 Failed 15 | . 6 . 5 . 3 1 . . Catastrophic 3 | . 1 . 2 . . . . . Database Lockouts . | . . . . . . . . . Manual 9 | . 4 . 3 . 1 1 . . Terminals 25 | . 13 . 5 . 5 2 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 11 | . 7 . . . 2 1 . 1 Record 2 | . 2 . . . . . . . Open Door 1 | . . . . . . . . 1 Open DSF 1 | . . . . . . 1 . . Emergency Access Points 1 | . 1 . . . . . . . Unreport Threat 1 | . 1 . . . . . . . Maintenance Status 1 | . 1 . . . . . . . Recall Investigation 1 | . 1 . . . . . . . Registered Components 1 | . . . . . 1 . . . Zone Layout 2 | . 1 . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . 4 . 2 . 2 . . . Full Trace Events 3 | . 2 . 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . Non-combat . | . . . . . . . . . Combat 1 | . . . . . . . 1 . Robot Hacks Applied 1 | . . . . . . . 1 . parse_system 1 | . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Turns Passed 4673 | 65 496 208 206 631 500 417 1273 877 Spaces Moved 2634 | 41 248 96 107 275 303 313 1027 224 Core 168 | 13 . . . . 1 . . 154 Treads 813 | 28 248 96 107 275 59 . . . Legs . | . . . . . . . . . Wheels 1653 | . . . . . 243 313 1027 70 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 115 115 100 100 Average Speed 148 | 125 160 160 160 160 125 115 112 358 Slowest Speed 550 | 160 160 160 160 160 550 115 115 550 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . Exploration Rate (%) 30 | 4 38 23 13 37 31 9 92 30 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . 1 1 . Scrap Searched 9 | . . 1 . 2 . . 4 2 Spaces Dug . | . . . . . . . . . Terrain Destroyed 273 | . . . . 17 26 40 169 21 Melee . | . . . . . . . . . Projectile 3 | . . . . . 2 . 1 . AOE 270 | . . . . 17 24 40 168 21 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Total 3213 | 54 327 128 134 434 398 361 1098 279 Wait 337 | 2 43 15 20 139 47 22 31 18 Move 2626 | 40 247 95 106 274 302 312 1026 224 Hop . | . . . . . . . . . Pick Up 56 | 5 18 3 . 2 11 6 4 7 Fast Attach 4 | 3 . . . . . 1 . . Attach 35 | 3 2 . 3 . 8 3 8 8 Detach 6 | . . . 1 . 2 2 1 . Swap 11 | . 2 . . 2 3 1 3 . Drop 23 | 1 3 3 . 1 8 5 1 1 Fire 114 | . 12 12 4 16 17 9 23 21 Melee 1 | . . . . . . . 1 . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 10 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 496 | -10/Materials | Discovered new exit (range 15) 562 | -10/Materials | Entered Mines 743 | -10/Mines | Learned location of Mines (-8) 762 | -10/Mines | Discovered new exit (range 6) 770 | -10/Mines | Entered Materials 770 | -9/Materials | Evolved 2 slots: Utility x2 771 | -9/Materials | Discovered new exit (range 8) 976 | -9/Materials | Entered Mines 1046 | -9/Mines | Found a hidden stash of uninstalled traps 1277 | -9/Mines | Discovered new exit (range 3) 1285 | -9/Mines | Learned 2 Materials zone layouts 1464 | -9/Mines | Learned location of 1 exit from Materials 1607 | -9/Mines | Entered Materials 1607 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1608 | -8/Materials | Identified exit to Factory 2107 | -8/Materials | Entered Factory 2107 | -7/Factory | Evolved 2 slots: Utility x2 2242 | -7/Factory | Found Prototype Launcher 2243 | -7/Factory | Identified Rocket Array 2296 | -7/Factory | Garrison activated, responded to threat 2404 | -7/Factory | Build established: Hacker-Mutant 2491 | -7/Factory | Discovered new exit (range 13) 2524 | -7/Factory | Entered Lower Caves 2640 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2678 | -7/Lower Caves | Destroyed 7 combat bots 2895 | -7/Lower Caves | Lost 4 parts (1p1n1u1w) 3096 | -7/Lower Caves | Spotted B-75 Beast 3662 | -7/Lower Caves | Crushed by falling debris 3671 | -7/Lower Caves | Destroyed B-75 Beast 3695 | -7/Lower Caves | Lost 5 parts (2u3w) 3769 | -7/Lower Caves | Discovered new exit (range 4) 3797 | -7/Lower Caves | Entered another Lower Caves area 3860 | -7/Lower Caves | Ambushed by research squad 3942 | -7/Lower Caves | Core integrity fell below 50% 4329 | -7/Lower Caves | Encountered a Warlord checkpoint 4647 | -7/Lower Caves | Core integrity fell below 20% 4674 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04652_ G-50 Soldier suffers critical hit (Destroy). 04652_ Destroyed Lgt. Angular Momentum Engine. 04652_ Critical hit (Burn: +37). 04654_ G-50 Soldier suffers critical hit (Burn). 04654_ Slug penetrates G-50 Soldier. 04658_ Slug penetrates G-47 Trooper. 04658_ G-47 Trooper destroyed. 04660_ System corrupted: Substantial component data lost. 04662_ Imp. Shield Generator destroyed. 04664_ Remote Datajack destroyed. 04666_ Particle Gun fries itself beyond repair. 04666_ Slug penetrates G-47 Trooper. 04666_ Slug penetrates Wall. 04667_ Imp. Heat Sink fries itself beyond repair. 04667_ Adv. Weight Redist. System destroyed. 04672_ G-50 Soldier destroyed. 04674_ Slug penetrates G-47 Trooper. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????#### | | ???????????????????????????#########??????????# | | ???????????????????????????# #??????????# | | ??????????????????????????## #????####??# " | | ??????????????????????????# ###### #### " | | ??????????????????????????## ## " | | ???????????????????????????# # " | | ???????????????????????????# #### | | ???????????????????????????# ##?#### | | ???????????????????????????##### ##???# | | ???????????????????????????????## ##### | | ????????????????????????????????# | | ????????????????????????????????## # ##### ### | | ?????????????????????????????????### ###### ##?# | | ???????????????????????????????????# #####??## | | ??????????????????????????????????## ##?????# | | ??????????????????????????????????# #?????# | | ??????????????????????????????????# #??#### | | ??????????????????????????????????# ##?## | | ??????????????????????????????????# #?## | | ????????????## ??????###???#####?## #?# | | ????????????# ##### #### ### ##?## ## | | ???????????## #########?# | | ???????????# g ### ###??? | | ???????? g #??? | | ???????? % @ #??? | | ???????????# g %* #??? | | ???????????### ## ## ##??? | | ?????????????# ### ######## ##?# ##???? | | ????????????# ????##########??????# #???##????? | | ????????????# ??????????????????????# #?????????? | | ????????????????????????????????????# #?????????? | | ????????????????????????????????????# #?????????? | | ????????????????????????????????????# ?????????? | | ????????????????????????????????????# ?????????? | | ???????????????????????????????????? ????????? | | ???????????????????????????????????? ????????? | | ????????????????????????????????????## ???????? | | ??????????????????????????????????????### ???????? | | ?????????????????????????????????????????#???????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????## | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????## | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MasterRocketThruster Manual? 0 Play Time 00:50:05 Cumulative 55.3 hours Start 2024.04.29 @ 22:54:27 End 2024.05.01 @ 17:28:50 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 74 Rogue 17 Adventurer 57 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 47 Achievement% 41 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f8d1067b-cdb3-49d1-a403-267096798949