Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.04 @ 21:30:04 Player: Hermelin Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (127) 635 Value Destroyed (4154) 4154 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (-271) -271 TOTAL SCORE: 8638 Bonus ------- High Alert Combat Kills 47 Follower Combat Kills 293 Friendly Fire -611 Cogmind --------- Core Integrity 1000/1000 Matter 550/550 Energy 500/500 System Corruption 0% Temperature Cool (0) Movement Treading (180) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Heavy Deuterium Engine > --- PROPULSION (3) --- Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY (8) ------ Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit Matter Compressor Improved Targeting Computer Layered Medium Armor Plating > --- WEAPON (4) ------- High-powered Shock Rifle EM Pulse Cannon Coil Gun > --- INVENTORY (20) --- Improved Ion Engine Reinforced Deuterium Engine Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Heat Sink Advanced Heat Sink Large Storage Unit Energy Well (500) Layered Medium Armor Plating Force Rifle Heavy Plasma Cannon Flak Gun Magnetic Acceleration Cannon Heavy Flak Cannon Improved Proton Missile Launcher Improved Proton Missile Launcher Rocket Launcher Heavy Rocket Launcher Power Maul Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit Matter Compressor Improved Targeting Computer Layered Medium Armor Plating > --- WEAPON ----------- High-powered Shock Rifle EM Pulse Cannon Coil Gun > --- INVENTORY -------- Improved Ion Engine Reinforced Deuterium Engine Improved Medium Treads Improved Medium Treads Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Large Storage Unit Energy Well Improved Light Armor Plating Force Rifle Heavy Plasma Cannon Flak Gun Magnetic Acceleration Cannon Heavy Flak Cannon Improved Proton Missile Launcher Improved Proton Missile Launcher Rocket Launcher Heavy Rocket Launcher Power Maul [Rating: 69] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Layered Light Armor Plating Weapon High-powered Shock Rifle Energy Gun High-powered Shock Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Heavy Flak Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Power Maul Build | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Slots Evolved 10 | . . 2 2 2 2 . 2 Power 1 | . . . . . 1 . . Propulsion 1 | . . . . 1 . . . Utility 6 | . . 1 2 1 1 . 1 Weapon 2 | . . 1 . . . . 1 Parts Attached 156 | 7 8 27 31 8 26 49 . Power 14 | 1 . 3 3 . 3 4 . Engine 14 | 1 . 3 3 . 3 4 . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 35 | 2 . 5 6 2 6 14 . Treads 26 | . . 2 4 2 4 14 . Leg . | . . . . . . . . Wheel 9 | 2 . 3 2 . 2 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 40 | 2 3 6 9 3 6 11 . Device 11 | 1 . 1 3 . 2 4 . Storage 9 | 1 2 1 . . 2 3 . Processor 4 | . 1 2 . 1 . . . Hackware . | . . . . . . . . Protection 16 | . . 2 6 2 2 4 . Artifact . | . . . . . . . . Weapon 67 | 2 5 13 13 3 11 20 . Energy Gun 25 | 2 2 4 7 2 4 4 . Energy Cannon 2 | . . . . . 1 1 . Ballistic Gun 22 | . . 5 3 1 4 9 . Ballistic Cannon 4 | . . 2 . . 1 1 . Launcher 8 | . 2 . 3 . 1 2 . Special Weapon 3 | . 1 2 . . . . . Impact Weapon 3 | . . . . . . 3 . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . Parts Lost 45 | . 1 9 7 . 12 16 . Power 4 | . . 1 1 . . 2 . Propulsion 14 | . . 2 1 . 3 8 . Utility 10 | . . 1 1 . 5 3 . Weapon 17 | . 1 5 4 . 4 3 . Highest Loss Streak 8 | . 1 6 3 . 8 3 . Average Slot Usage (%) 95 | . 100 96 97 99 98 86 . Engine 11 | . 14 10 8 7 12 11 . Treads 10 | . . 6 8 14 11 17 . Wheel 8 | . 28 14 8 7 7 . . Device 7 | . 2 5 8 7 12 4 . Storage 17 | . 23 22 18 15 13 18 . Processor 4 | . 1 2 . 7 6 6 . Protection 9 | . . 2 17 15 13 8 . Energy Gun 10 | . 20 9 16 13 10 5 . Ballistic Gun 9 | . . 18 8 8 6 8 . Ballistic Cannon 1 | . . 3 . . . 2 . Naked Turns . | . . . . . . . . Heaviest Build 116 | 11 40 67 73 74 112 116 . Greatest Support 90 | 20 20 20 20 12 40 90 . Greatest Overweight (x) 25 | 1 1 6 6 6 9 25 . Average Overweight (x) 3 | . . 4 5 5 6 1 . Largest Inventory Capacity 20 | 6 16 18 18 18 20 20 . Average Capacity 17 | 5 13 17 18 18 18 19 . Most Carried 20 | 6 16 18 18 18 20 20 . Average Carried 16 | 4 12 17 17 17 18 15 . Final Capacity 20 | 6 16 18 18 18 20 20 20 Final Carried 20 | 6 16 18 18 18 17 20 20 Class Distribution -------------------- 21% | Tank 21% | Mutant 20% | Hauler-Tank 12% | Gunner 8% | Scavenger-Tank 5% | Scavenger-Gunner 3% | Hauler-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Scavenger-Tank | -7/Factory Gunner | -6/Factory Hauler-Tank | -6/Extension Hauler-Tank | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Matter Collected 3863 | 270 291 689 433 142 871 1167 . Remotely . | . . . . . . . . Salvage Created 5528 | 209 426 1002 726 176 1256 1733 . Parts 277 | 15 26 52 52 13 50 69 . Haulers Intercepted 7 | . 2 2 2 1 . . . Recyclers Shooed 2 | . . . . . . 2 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Combat Hostiles Destroyed 92 | . 6 25 19 2 19 21 . Guns 50 | . 1 15 6 2 10 16 . Cannons 10 | . . 6 . . 3 1 . AOE 24 | . 5 3 12 . . 4 . Classes Destroyed 15 | 2 5 3 1 . 1 3 . Worker 7 | . 2 1 2 . 2 . . Builder 1 | . . . . . . 1 . Tunneler 5 | 5 . . . . . . . Hauler 7 | . 2 2 2 1 . . . Recycler 5 | 1 1 1 . . . 2 . Operator 1 | . 1 . . . . . . Watcher 6 | . 3 2 . . 1 . . Swarmer 18 | . . 10 8 . . . . Grunt 42 | . 6 9 4 . 10 13 . Duelist 2 | . . 1 . . 1 . . Sentry 19 | . . 5 5 1 2 6 . Hunter 7 | . . . 2 1 3 1 . Programmer 3 | . . . . . 3 . . Behemoth 1 | . . . . . . 1 . Thug 2 | . . . . . . 2 . Savage 1 | . . . . . . 1 . Best Kill Streak 8 | 3 7 8 6 2 4 6 . Combat Bots Only 7 | . 3 7 4 1 4 6 . Max Kills in Single Turn 4 | 1 2 3 4 1 1 3 . Gunslinging 1 | . . 1 . . . . . Exploded 4 | . 1 1 4 . . 3 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Damage Taken 6905 | . 128 987 739 112 2706 2233 . Core 669 | . 10 129 56 . 240 234 . Absorbed by Shields 670 | . . 127 . . . 543 . Core Remaining (%) 82 | 100 96 67 89 100 . 44 . Volleys Fired 282 | 10 33 62 36 6 66 69 . Largest 3 | 2 2 3 3 3 3 3 . Hottest 173 | 80 100 118 125 141 148 173 . Shots Fired 668 | 20 46 139 85 18 165 195 . Gun 568 | 20 31 107 80 18 150 162 . Cannon 65 | . . 28 . . 10 27 . Launcher 34 | . 14 4 5 . 5 6 . Special 1 | . 1 . . . . . . Kinetic 353 | . . 104 30 6 87 126 . Thermal 53 | 10 14 2 . 6 3 18 . Explosive 26 | . 14 4 5 . . 3 . Electromagnetic 236 | 10 18 29 50 6 75 48 . Robot Hit Streak 19 | 6 5 16 19 5 18 13 . Robot Miss Streak 6 | 2 3 6 3 1 4 4 . Penetration Max 2 | . . . . . . 2 . Secondary Targets 5 | . . 1 1 . 1 2 . Max Gunslinging Chain 1 | . . 1 1 . 1 1 . Shots Hit Robots 435 | 13 16 82 63 12 106 143 . Core Hits 245 | 6 26 48 34 6 51 74 . Critical Hits 9 | . . . . . . 9 . Critical Kills 2 | . . . . . . 2 . Critical Parts Destroyed 4 | . . . . . . 4 . Melee Attacks 16 | . . . . . . 16 . Impact 16 | . . . . . . 16 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 11467 | 182 656 1493 2028 212 2637 4259 . Guns 7637 | 182 243 859 1027 212 1961 3153 . Cannons 988 | . . 272 . . 211 505 . Explosions 2821 | . 413 362 1001 . 463 582 . Melee . | . . . . . . . . Ramming 21 | . . . . . 2 19 . Kinetic 4720 | . . 757 315 35 1101 2512 . Thermal 1180 | 70 75 56 356 80 156 387 . Explosive 1647 | . 380 327 645 . . 295 . Electromagnetic 3899 | 112 201 353 712 97 1378 1046 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . 4 . 2 2 . Average Corruption 1 | . . . 4 . 1 2 . Corruption Purged . | . . . . . . . . Effects 32 | . . . 5 . 7 20 . Message Errors 9 | . . . 1 . 4 4 . Matter Fused 1 | . . . 1 . . . . Heat Flow Errors 2 | . . . 1 . . 1 . Energy Discharges 8 | . . . 1 . 3 4 . Data Loss (minor) 7 | . . . 1 . . 6 . Targeting Errors 5 | . . . . . . 5 . Overload Shots . | . . . . . . . . Overflow Damage 85 | . 3 14 68 . . . . Projectiles . | . . . . . . . . Explosions 85 | . 3 14 68 . . . . Melee . | . . . . . . . . Knockbacks 12 | . . 4 . . . 8 . Impact . | . . . . . . . . Kinetic 12 | . . 4 . . . 8 . Secondary . | . . . . . . . . Self-Inflicted Damage 97 | . . 64 32 . 1 . . Shots 3 | . . 2 1 . . . . Rammed 2 | . . . . . 1 1 . Targets Rammed 2 | . . . . . 1 1 . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 558 | 74 92 170 141 54 306 558 . Average Temperature 93 | 31 23 54 31 26 79 180 . Received Heat Transfer 1649 | . 72 303 180 . 522 572 . Effects 10 | . . . . . . 10 . Shutdowns 4 | . . . . . . 4 . Short Circuit 3 | . . . . . . 3 . Damage (minor) 1 | . . . . . . 1 . Damage (major) 2 | . . . . . . 2 . Siege Activations . | . . . . . . . . Robots Corrupted 8 | . . 1 1 . 6 . . Combat Hostiles 8 | . . 1 1 . 6 . . Parts Fried 17 | . . 1 2 1 11 2 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . . 1 . Heat Transferred 1653 | 150 150 100 400 148 174 531 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 9 | . 1 1 4 . 2 1 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Peak Influence 496 | 30 326 405 496 166 495 361 . Initial 156 | . 19 57 66 156 32 91 99 Average 175 | 13 112 214 225 108 152 201 . Maximum Alert Level 2 | . 1 2 2 . 2 1 . Low Security (%) 61 | 100 84 47 53 100 67 46 . Level 1 35 | . 15 51 31 . 28 53 . Level 2 2 | . . 1 14 . 3 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 27 | . 1 1 2 3 11 9 . Investigation 15 | . 1 . . 1 7 6 . Extermination 5 | . . . . 2 3 . . Reinforcement 7 | . . 1 2 . 1 3 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Distress Signals 8 | . 1 1 1 . 2 3 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 148 | . 11 30 23 4 33 47 . Peak Tracking Total 6 | . 3 5 5 2 5 6 . Tactical Retreats 10 | . . 1 1 . 1 7 . Traps | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Traps Triggered 8 | . . . 5 . 1 2 . Indirectly 1 | . . . . . 1 . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 9 | . 1 6 . . . 2 . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Machines Disabled 16 | . 5 2 3 . 1 5 . Max in Single Turn 1 | . 1 1 1 . 1 1 . Garrison Access 1 | . . . . . 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Machines Accessed 46 | . 6 9 4 6 10 11 . Terminals 30 | . 4 4 3 4 5 10 . Fabricators 1 | . . . . . 1 . . Repair Stations 5 | . . 2 . 1 1 1 . Recycling Units 5 | . 2 2 . 1 . . . Scanalyzers 4 | . . 1 1 . 2 . . Garrison Access 1 | . . . . . 1 . . Total Hacks 135 | . 12 27 17 19 26 34 . Successful 79 | . 11 17 10 13 13 15 . Failed 56 | . 1 10 7 6 13 19 . Catastrophic 14 | . . 2 2 3 4 3 . Database Lockouts . | . . . . . . . . Manual 20 | . 1 1 4 2 10 2 . Terminals 92 | . 8 16 9 13 17 29 . Fabricators 2 | . . . . . 2 . . Repair Stations 15 | . . 4 . 4 2 5 . Recycling Units 11 | . 4 5 . 2 . . . Scanalyzers 14 | . . 2 8 . 4 . . Garrison Access 1 | . . . . . 1 . . Terminal Hacks 44 | . 7 10 4 6 6 11 . Part Schematic 3 | . . . . 2 1 . . Robot Analysis 2 | . . 1 . 1 . . . Prototype ID Bank 3 | . 2 . . . . 1 . Open Door 4 | . . . . . . 4 . Branch Access Points 3 | . . . 1 . 1 1 . Terminal Index 1 | . . 1 . . . . . Alert Level 1 | . 1 . . . . . . Unreport Threat 5 | . . 1 . 1 1 2 . Locate Traps 6 | . 1 3 . 1 1 . . Disarm Traps 3 | . 1 1 . . . 1 . Dispatch Records 1 | . . . 1 . . . . Surveillance Status 1 | . 1 . . . . . . Recall Extermination 2 | . . . . 1 1 . . Hauler Manifests 1 | . . . 1 . . . . Registered Components 2 | . 1 1 . . . . . Registered Prototypes 1 | . . . . . . 1 . Zone Layout 5 | . . 2 1 . 1 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 12 | . . 2 . 4 2 4 . Scan Component 6 | . . 1 . 2 1 2 . Repair 6 | . . 1 . 2 1 2 . Recycling Unit Hacks 8 | . 3 3 . 2 . . . Report Inventory 5 | . 2 2 . 1 . . . Retrieve Components 3 | . 1 1 . 1 . . . Scanalyzer 11 | . . 2 6 . 3 . . Insert Component 6 | . . 1 3 . 2 . . Analyze 5 | . . 1 3 . 1 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 4 | . 1 . . 1 2 . . Terminals 3 | . 1 . . 1 1 . . Assimilate 2 | . 1 . . 1 . . . Disrupt 1 | . . . . . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Jam 1 | . . . . . 1 . . Data Cores Recovered 1 | . 1 . . . . . . Used 1 | . 1 . . . . . . Hacking Detections 39 | . 3 9 4 5 7 11 . Full Trace Events 15 | . 1 2 . 1 6 5 . Feedback Events 1 | . . . . . 1 . . Corruption 1 | . . . . . 1 . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 8 | . . 1 3 2 2 . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 6 | . . 1 . 2 1 2 . Time 268 | . . 26 . 70 70 102 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 9 | . 3 3 . 3 . . . Parts Scanalyzed 5 | . . 1 3 . 1 . . Part Schematics Acquired 5 | . . 1 3 . 1 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Ext Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired 4 | . . . . . . 4 . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Total Allies 11 | . 1 . . 1 . 9 . Largest Group 7 | . 1 1 . 1 1 7 . Highest-Rated Group 201 | . 10 10 . 26 26 201 . Highest-Rated Ally 156 | . 10 10 . 26 26 156 . Total Orders . | . . . . . . . . Ally Attacks 92 | . . . . . . 92 . Total Damage 1826 | . . . . . . 1826 . Kills 10 | . . . . . . 10 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Robot Analysis Total 2 | . . 1 . 1 . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Turns Passed 6478 | 142 551 1239 817 542 1665 1522 . Spaces Moved 3374 | 118 471 613 395 341 888 548 . Core 31 | 19 . . . . . 12 . Treads 592 | . . 18 18 . 20 536 . Legs . | . . . . . . . . Wheels 2751 | 99 471 595 377 341 868 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 90 140 140 120 100 . Average Speed 140 | 75 89 129 145 140 153 183 . Slowest Speed 1300 | 100 90 220 230 150 205 1300 . Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 32 | 5 61 51 37 11 21 41 . Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . Scrap Searched . | . . . . . . . . Spaces Dug 3 | . 1 . . . . 2 . Terrain Destroyed 133 | . 43 27 32 . . 31 . Melee 2 | . . . . . . 2 . Projectile 14 | . 1 . . . . 13 . AOE 117 | . 42 27 32 . . 16 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Total 4592 | 150 553 958 569 397 1075 890 . Wait 495 | 2 22 195 86 23 62 105 . Move 3367 | 117 470 612 394 340 887 547 . Hop . | . . . . . . . . Pick Up 149 | 13 15 35 14 11 19 42 . Fast Attach 26 | 1 . 2 13 . 1 9 . Attach 64 | 6 2 11 9 4 8 24 . Detach 3 | . . 1 . . . 2 . Swap 66 | . 6 14 9 4 17 16 . Drop 81 | 1 5 26 8 9 14 18 . Fire 282 | 10 33 62 36 6 66 69 . Melee 16 | . . . . . . 16 . Ram 1 | . . . . . 1 . . Kick . | . . . . . . . . Crush 1 | . . . . . . 1 . Escape Stasis 4 | . . . . . . 4 . Rewire 37 | . . . . . . 37 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory (discovered 4 exits: Low x2 / *Ext x2) -6/Extension (discovered 2 exits: [*Fac] / Cet) -5/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 143 | -11/Scrapyard | Entered Materials 281 | -10/Materials | Discovered new exit (range 16) 317 | -10/Materials | Build established: Mutant 503 | -10/Materials | Discovered new exit (range 11) 694 | -10/Materials | Entered another Materials area 694 | -9/Materials | Accompanied by 1 ally 694 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 821 | -9/Materials | Lost 6 parts (1p2n3w) 1066 | -9/Materials | Destroyed 7 combat bots 1394 | -9/Materials | Build established: Tank 1595 | -9/Materials | Discovered new exit (range 7) 1775 | -9/Materials | Discovered new exit (range 16) 1887 | -9/Materials | Repaired Lgt. Armor Plating 1933 | -9/Materials | Entered another Materials area 1933 | -8/Materials | Evolved 2 slots: Utility x2 2540 | -8/Materials | Lost 3 parts (1p1n1u) 2716 | -8/Materials | Discovered new exit (range 12) 2750 | -8/Materials | Entered Factory 2750 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2799 | -7/Factory | Repaired Arm. Treads 2847 | -7/Factory | Repaired Cooling System? 3039 | -7/Factory | Build established: Scavenger-Tank 3256 | -7/Factory | Discovered new exit (range 16) 3292 | -7/Factory | Entered another Factory area 3292 | -6/Factory | Accompanied by 1 ally 3292 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3602 | -6/Factory | Repaired Hvy. Deuterium Engine 3637 | -6/Factory | Build established: Gunner 4426 | -6/Factory | Identified exit to Lower Caves 4426 | -6/Factory | Identified exit to Extension 4485 | -6/Factory | Build established: Hauler-Tank 4900 | -6/Factory | Spotted B-75 Beast 4957 | -6/Factory | Entered Extension 4983 | -6/Extension | Lost 8 parts (2n4u2w) 5046 | -6/Extension | Lost 3 parts (2n1u) 5329 | -6/Extension | Rescued a captive Derelict 5438 | -6/Extension | Repaired Imp. Treads 5510 | -6/Extension | Repaired Hvy. Deuterium Engine 5582 | -6/Extension | Rescued a captive Derelict 5583 | -6/Extension | Rescued a captive Derelict 5845 | -6/Extension | Identified exit to Cetus 5953 | -6/Extension | Spotted B-75 Beast 5953 | -6/Extension | Spotted B-75 Beast 5976 | -6/Extension | Lost 3 parts (1p1n1w) 6103 | -6/Extension | Rescued a captive Derelict 6225 | -6/Extension | Lost 3 parts (1p1n1w) 6238 | -6/Extension | Core integrity fell below 50% 6261 | -6/Extension | Destroyed B-75 Beast 6275 | -6/Extension | Lost 3 parts (2n1w) 6348 | -6/Extension | Rescued A7 6416 | -6/Extension | Allies destroyed B-75 Beast 6470 | -6/Extension | Discovered new exit (range 3) 6479 | -6/Extension | Entered Factory 6479 | -5/Factory | Accompanied by 1 ally (A7) 6479 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6479 | -5/Factory | Self-destructed Last Messages --------------- 06437_ Acquired 15 matter. 06441_ Dropped Imp. Light Armor Plating. 06441_ Acquired Lyr. Medium Armor Plating. 06441_ Dropped Adv. Heat Sink. 06446_ Acquired Imp. Medium Treads. 06446_ U-05 Engineer lays Concrete. 06448_ A7: "Did you know I was the only one caught in the recent operation to infiltrate Section 7, and I wasn't even there! How shameful. I was redirecting transmissions on the 0b10 network from within a garrison when a wave of sentries passed through. Nothing I could do but surrender..." 06448_ U-05 Engineer lays Concrete. 06468_ U-05 Engineer builds a Wall. 06470_ Connecting with Terminal... >>Open Sealed Heavy Doors opened. 06470_ EXIT=FOUND PARAMETERS=UTILITY_1,WEAPON_1 LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????????????????????????#?????????????? | | ???????????????????????????????? #?????????????? | | ??????????????????????????????? #?????????????? | | ?????????????????????????????? #?????????????? | | ????????????????????????????? #?????????????? | | ???????????????????????????? #?????????????? | | ?????????????############### ####??????????? | | ?????????????# ?????????? | | ?????????????# ?????????? | | ?????????????+ ????????? | | ?????????????# ????????? | | ?????????????# p@ ????????? | | ???????????????##+### ######???????????????? | | ????????????????????# #????????????????????? | | ????????????????????#######????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Energy Generation 29 Energy Capacity 500 Matter Stores 550 Matter Capacity 550 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 20 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 3 Particle Charging 15 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Scanalyzed Adv. Beam Rifle | -8/Materials | Scanalyzed Shock Rifle | -8/Materials | Scanalyzed Targeting Computer | -8/Materials | Scanalyzed Hrd. Heavy Armor Plating | -7/Factory | Hacked Gatling Laser | -7/Factory | Hacked Lyr. Light Armor Plating | -6/Factory | Scanalyzed Enh. Gauss Cannon | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiocellSpikedArray Manual? 0 Play Time 03:35:50 Cumulative 317.0 hours Start 2020.10.04 @ 02:23:50 End 2020.10.04 @ 21:30:04 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 123 Rogue 123 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0/0/0 Lore% 84 Gallery% 90 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 25b07c1e-1652-496d-bd72-e99d1ec30e33