Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.02 @ 19:16:17 // AFD2021/Volatile Player: Perseus Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (81) 405 Value Destroyed (2714) 2714 Prototype IDs (53) 1060 Alien Tech Used (2) 400 Bonus (4480) 4480 TOTAL SCORE: 18959 Bonus ------- Follower Combat Kills 180 Entered Garrisons 200 Used RIF Installer 500 Met Data Miner 300 Met Zhirov 300 Win 3000 Cogmind --------- Core Integrity 1600/1600 Matter 92/300 Energy 184/200 System Corruption 0% Temperature Warm (110) Movement Flying (14) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Micro Fission Core Micro Antimatter Reactor > --- PROPULSION (9) --- Improved Surge Thruster Cooled Nuclear Pulse Thruster Nuclear Pulse Array Nuclear Pulse Array Field Propulsion Array Diametric Drive > --- UTILITY (11) ----- Small Storage Unit Enhanced Optical Array Experimental Signal Interpreter Advanced Terrain Scan Processor Advanced Transmission Jammer Advanced Reaction Control System Improved Propulsion Shielding Improved Light Armor Plating Graphene Brace Advanced Hacking Suite Improved System Shield > --- WEAPON (3) ------- Matter Neutralizer Advanced Remote Datajack Heavy Mace > --- INVENTORY (8) ---- Field Propulsion Drive Cooled Nuclear Pulse Thruster Long-range Sensor Array Makeshift Sensor Array Advanced Terrain Scanner Advanced Trap Extractor (8/8 Dirty Bomb) Transdimensional Reconstructor KE Penetrator Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Antimatter Reactor > --- PROPULSION ------- Improved Surge Thruster Cooled Nuclear Pulse Thruster Nuclear Pulse Array Nuclear Pulse Array Field Propulsion Array Diametric Drive > --- UTILITY ---------- Small Storage Unit Enhanced Optical Array Experimental Signal Interpreter Advanced Terrain Scan Processor Advanced Transmission Jammer Advanced Reaction Control System Improved Propulsion Shielding Improved Light Armor Plating Graphene Brace Advanced Hacking Suite Improved System Shield > --- WEAPON ----------- Matter Neutralizer Advanced Remote Datajack Heavy Mace > --- INVENTORY -------- Field Propulsion Drive Cooled Nuclear Pulse Thruster Long-range Sensor Array Makeshift Sensor Array Advanced Terrain Scanner Advanced Trap Extractor Transdimensional Reconstructor KE Penetrator [Rating: 151] Favorites ----------- Power Micro Nuclear Core Engine Backup Power III Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Nuclear Pulse Array Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Backup Propulsion I Flight Unit Nuclear Pulse Array Utility Small Storage Unit Device Makeshift Sensor Array Storage Small Storage Unit Processor Enhanced Optical Array Hackware Advanced Hacking Suite Protection Improved Propulsion Shielding Weapon Heavy Mace Energy Gun Beamcaster Energy Cannon Particle Cannon Ballistic Gun KE Penetrator Ballistic Cannon Heavy Mass Driver Special Weapon Improved Remote Datajack Impact Weapon Heavy Mace Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Slots Evolved 18 | . . 2 . 2 2 . . 2 . . . . . . 2 . . . . 2 . . . . 2 2 2 Power 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Propulsion 7 | . . 1 . . 1 . . . . . . . . . 1 . . . . 1 . . . . 1 1 1 Utility 9 | . . 1 . 1 . . . 2 . . . . . . 1 . . . . 1 . . . . 1 1 1 Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 222 | 1 3 16 3 19 12 2 10 7 1 4 1 2 . 6 23 . 6 7 7 11 7 16 3 26 16 4 9 Power 10 | . . 2 . 1 . . 3 . . . . . . . 1 . . 2 . . . . . . 1 . . Engine 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Core 6 | . . . . 1 . . 3 . . . . . . . 1 . . 1 . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . Propulsion 47 | . . 4 3 8 6 1 3 2 . 1 . . . . 2 . . 2 . 5 3 1 . 1 3 1 1 Treads 12 | . . 3 3 6 . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Flight 33 | . . . . 1 6 1 3 2 . 1 . . . . 2 . . 2 . 5 3 1 . 1 3 1 1 Utility 100 | 1 . 5 . 6 3 1 2 5 1 2 . . . 2 8 . 3 3 5 6 4 12 3 10 10 3 5 Device 68 | 1 . 1 . 2 1 . 1 2 . 1 . . . 2 4 . 3 2 5 4 4 10 3 7 8 2 5 Storage 4 | . . 3 . . 1 . . . . . . . . . . . . . . . . . . . . . . Processor 9 | . . 1 . 2 1 . . 1 1 1 . . . . 2 . . . . . . . . . . . . Hackware 5 | . . . . . . . 1 2 . . . . . . . . . . . 1 . . . . 1 . . Protection 14 | . . . . 2 . 1 . . . . . . . . 2 . . 1 . 1 . 2 . 3 1 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 65 | . 3 5 . 4 3 . 2 . . 1 1 2 . 4 12 . 3 . 2 . . 3 . 15 2 . 3 Energy Gun 11 | . . 3 . 3 . . . . . . . . . . . . . . . . . 1 . 4 . . . Energy Cannon 14 | . . 2 . . . . . . . . . 1 . 2 3 . . . 1 . . 1 . 2 . . 2 Ballistic Gun 18 | . 2 . . 1 3 . . . . . . . . . 1 . 1 . 1 . . . . 7 1 . 1 Ballistic Cannon 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon 7 | . 1 . . . . . . . . . . . . . 2 . 1 . . . . . . 2 1 . . Impact Weapon 8 | . . . . . . . 1 . . . . 1 . 1 4 . . . . . . 1 . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 6 | . . . . . . . 1 . . 1 1 . . 1 1 . 1 . . . . . . . . . . Unidentified Prototypes 17 | . . 2 . 3 2 . . 1 1 . . . . . . . . 4 1 3 . . . . . . . Corrupted Parts 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . System Corruption 12 | . . . . 12 . . . . . . . . . . . . . . . . . . . . . . . Parts Lost 16 | 1 5 . . 4 . 3 . 1 . 1 . . . . . . . . . 1 . . . . . . . Power 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . . . . 2 . . . 1 . . . . . . . . . . . . . . . . . Utility 4 | . . . . 2 . . . 1 . . . . . . . . . . . 1 . . . . . . . Weapon 7 | 1 4 . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 5 | 1 5 . . 2 . 2 . 1 . 1 . . . . . . . . . 1 . . . . . . . To Critical Strikes 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 82 95 99 97 91 84 92 95 100 100 100 100 100 100 97 94 93 91 88 88 88 87 89 88 89 87 88 Engine 1 | . 10 10 11 5 . . 6 6 6 6 6 6 6 6 . . . . . . . . . . . . . Core 9 | . . . . 3 7 3 3 6 6 6 6 6 6 6 10 11 11 10 11 10 10 10 10 10 4 4 4 Treads 1 | . . 22 32 25 . . . . . . . . . . . . . . . . . . . . . . . Flight 20 | . . . . . 30 29 26 26 26 26 26 26 26 26 27 23 23 21 17 21 21 21 21 21 23 22 24 Device 10 | . 14 11 11 13 7 . 6 6 4 6 6 6 6 6 10 11 16 15 17 11 9 9 10 10 11 11 12 Storage 5 | . 14 11 11 9 7 7 7 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 Processor 15 | . . 10 11 8 14 15 15 13 15 20 20 20 20 20 17 17 17 17 17 15 15 15 15 15 14 13 12 Hackware 4 | . . . . . . . . 8 13 6 6 6 6 6 4 . . . . 5 5 5 5 5 5 8 8 Protection 3 | . . . . 5 . 7 . . . . . . . . . 5 . . . 3 5 3 5 4 4 5 8 Energy Gun 2 | . . 10 11 8 7 5 . . . . . . . . . . . . . . . 4 5 3 . . . Ballistic Gun 2 | . 12 . . 8 15 15 14 6 6 6 . . . . . . 2 5 4 5 5 . . 1 3 4 2 Special Weapon 4 | . 2 . . . . . . . . . . . . . . 5 3 5 5 5 5 5 5 4 4 4 4 Impact Weapon 4 | . . . . . . . . 6 6 6 6 6 6 6 4 5 5 5 5 5 5 4 5 5 4 4 4 Special Melee Weapon 1 | . . . . . . . 6 6 6 6 12 13 13 12 10 5 3 . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 64 | 13 12 56 56 64 18 17 20 21 21 21 21 19 19 28 29 28 31 31 34 34 37 43 37 37 42 42 48 Greatest Support 63 | 20 20 60 60 62 20 22 21 21 23 22 22 22 22 22 28 28 28 31 33 38 37 39 39 37 43 50 63 Greatest Overweight (x) 2 | . . 1 2 2 . . 1 . . . . . . 1 1 . 1 1 1 1 . 1 . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 20 20 20 20 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 8 | 8 8 14 20 20 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Most Carried 20 | 8 8 20 20 20 19 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Carried 8 | 6 7 13 19 19 8 7 7 7 7 7 8 8 8 7 7 8 7 7 7 7 7 7 8 7 7 7 7 Final Capacity 20 | 8 8 20 20 20 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Final Carried 20 | 8 6 20 20 20 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Class Distribution -------------------- 56% | Trapper-Scout 12% | Scout 12% | Commander-Scout 8% | Ninja 4% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Scout | -7/Factory Sprinter | -7/Garrison Scout | -7/Factory Scout | -6/Factory Hacker-Scout | -6/Waste Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Data Miner Scout | -5/Proximity Caves Scout | -5/Factory Scout | -5/Upper Caves Ninja | -5/Upper Caves Ninja | -5/Zhirov Ninja | -4/Proximity Caves Scout | -4/Factory Scout | -4/Upper Caves Scout | -4/Upper Caves Trapper-Sprinter | -4/Warlord Trapper-Scout | -3/Proximity Caves Trapper-Scout | -3/Research Hacker-Scout | -2/Research Hacker-Ninja | -1/Access Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Min Mat Fac Gar Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Matter Collected 4005 | 229 . 149 229 223 165 . 105 94 20 10 45 20 . 60 129 101 84 . 319 85 91 203 . 1542 102 . . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 3389 | 92 68 435 22 828 21 . . . . . . . . . . . 7 . 230 . . . . 1686 . . . Parts 173 | 11 9 36 3 49 4 . . . . . . . . . . . . . 6 . . . . 55 . . . Haulers Intercepted 5 | . . 3 . 2 . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 8 | . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 59 | . . . . . . . . . . . 1 2 . 2 . 3 5 . 8 . 2 . . 36 . . . Prevented 7 | . . . . . . . . . . . . . . . . 4 1 . 2 . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Combat Hostiles Destroyed 53 | . 6 6 3 15 . . . . . . . . . . . . . . 3 . . . . 20 . . . Guns 29 | . 2 . . 6 . . . . . . . . . . . . . . 3 . . . . 18 . . . Cannons 8 | . . 2 1 5 . . . . . . . . . . . . . . . . . . . . . . . AOE 14 | . 4 4 2 4 . . . . . . . . . . . . . . . . . . . . . . . Classes Destroyed 16 | 2 1 5 . 1 . . . . . . . . . . . . 1 . . . . . . 6 . . . Worker 3 | . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . Builder 6 | . . 2 . 1 1 . . . . . . . . . . . . . . . . . . 2 . . . Tunneler 3 | 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Hauler 5 | . . 3 . 2 . . . . . . . . . . . . . . . . . . . . . . . Recycler 2 | 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Minesweeper 2 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . Drone 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Watcher 8 | . . 3 . 3 . . . . . . . . . . . . . . . . . . . 2 . . . Swarmer 17 | . 6 4 3 4 . . . . . . . . . . . . . . . . . . . . . . . Grunt 22 | . . 2 . 9 . . . . . . . . . . . . . . 3 . . . . 8 . . . Brawler 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Duelist 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Sentry 7 | . . . . 2 . . . . . . . . . . . . . . . . . . . 5 . . . Hunter 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Best Kill Streak 8 | 2 3 8 3 7 1 . . . . . . . . . . . 1 . 1 . . . . 1 . . . Combat Bots Only 5 | . 3 4 3 5 . . . . . . . . . . . . . . 1 . . . . 1 . . . Max Kills in Single Turn 4 | 2 3 4 3 4 1 . . . . . . . . . . . 1 . 1 . . . . 1 . . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 2 3 2 2 . . . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac Gar Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Damage Taken 2087 | 201 401 84 12 544 . 367 25 40 43 115 . . . . 18 . . . 44 56 . . . 137 . . . Core 443 | . 76 . . 32 . 126 14 29 18 81 . . . . . . . . 21 . . . . 46 . . . Absorbed by Shields 18 | . . . . . . 18 . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 70 | . . . . . . 26 . . . . . . . . . . . . . . . . . 44 . . . Core Remaining (%) 92 | 100 69 . 100 94 . . 80 . . . . . . 84 . . . . 97 . . . . 96 100 100 100 Volleys Fired 697 | 8 8 21 2 49 10 . . 1 . . . 1 . 3 4 . 6 6 24 . . 1 . 544 . . 9 Largest 3 | 2 2 2 1 3 1 . . 1 . . . 1 . 1 1 . 1 1 1 . . 1 . 1 . . 1 Hottest 133 | 60 120 133 68 133 40 . . 23 . . . 90 . 90 98 . 33 7 98 . . 98 . 98 . . 105 Shots Fired 778 | 16 14 28 2 109 10 . . 1 . . . 1 . 3 4 . 6 6 24 . . 1 . 544 . . 9 Gun 663 | 16 13 15 . 77 10 . . 1 . . . . . . . . 6 . 19 . . . . 506 . . . Cannon 70 | . . 13 2 32 . . . . . . . 1 . 3 4 . . . 2 . . 1 . 5 . . 7 Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special 45 | . 1 . . . . . . . . . . . . . . . . 6 3 . . . . 33 . . 2 Kinetic 340 | 8 13 . . 44 . . . 1 . . . . . . . . 6 . 19 . . . . 249 . . . Thermal 329 | . 1 14 2 32 . . . . . . . 1 . 3 4 . . . 2 . . 1 . 262 . . 7 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 65 | 8 . 14 . 33 10 . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 19 | 6 2 6 1 13 4 . . 1 . . . . . . . . 3 2 4 . . . . 17 . . 19 Robot Miss Streak 20 | 2 4 6 1 2 3 . . . . . . . . . . . 1 2 2 . . . . 20 . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 422 | 12 6 15 1 68 4 . . 1 . . . . 1 1 1 . 4 3 16 . . . . 287 . . 2 Core Hits 166 | 4 5 19 3 46 1 . . . . . . . . . . . 1 . 7 . . . . 80 . . . Critical Kills 6 | . . . . . . . . . . . . . . . . . . . 2 . . . . 4 . . . Critical Parts Destroyed 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . 2 . . . Critical Strikes 22 | . . . . 1 . . . . . . . . . . . . . . 2 . . . . 19 . . . Burn 12 | . . . . . . . . . . . . . . . . . . . . . . . . 12 . . . Destroy 10 | . . . . 1 . . . . . . . . . . . . . . 2 . . . . 7 . . . Melee Attacks 273 | . . . . . . . 2 . . 1 2 6 1 7 15 . 10 . 9 4 . 1 . 180 15 9 11 Impact 268 | . . . . . . . 2 . . 1 2 6 . 4 14 . 10 . 9 4 . 1 . 180 15 9 11 Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . . . . 1 1 1 . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 8831 | 231 287 652 125 1738 78 . . 15 . . . . . . . . 89 . 442 . . . . 5174 . . . Guns 6026 | 144 95 152 . 530 78 . . 15 . . . . . . . . 89 . 324 . . . . 4599 . . . Cannons 614 | . . 164 21 429 . . . . . . . . . . . . . . . . . . . . . . . Explosions 2191 | 87 192 336 104 779 . . . . . . . . . . . . . . 118 . . . . 575 . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 3040 | 69 95 . . 188 . . . 15 . . . . . . . . 89 . 324 . . . . 2260 . . . Thermal 4374 | 87 105 299 92 759 . . . . . . . . . . . . . . 118 . . . . 2914 . . . Explosive 584 | . 55 109 33 387 . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 833 | 75 32 244 . 404 78 . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 13 | . . . . 13 . . . . . . . . . . . . . . . 2 2 2 2 . . . . Average Corruption 1 | . . . . 1 . . . . . . . . . . . . . . . 2 2 2 2 . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 32 | . . . . 8 . . . . . . . . . . . . . . . 1 7 10 6 . . . . Message Errors 11 | . . . . 4 . . . . . . . . . . . . . . . . 2 4 1 . . . . Matter Fused 7 | . . . . 1 . . . . . . . . . . . . . . . . 2 3 1 . . . . Heat Flow Errors 3 | . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . . Energy Discharges 5 | . . . . 1 . . . . . . . . . . . . . . . 1 2 1 . . . . . Data Loss (minor) 3 | . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . . Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Misfires 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 195 | 69 33 34 . 51 . . . . . . . . . . . . . . . . . . . 8 . . . Projectiles 3 | . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . Explosions 192 | 69 33 33 . 49 . . . . . . . . . . . . . . . . . . . 8 . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 497 | 201 130 43 . 123 . . . . . . . . . . . . . . . . . . . . . . . Shots 16 | 3 5 2 . 6 . . . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 338 | 12 11 117 48 338 9 6 . 6 28 28 . 48 . 96 132 . 5 . 112 . 122 60 209 306 25 12 174 Average Temperature 52 | 12 8 42 26 123 4 5 . 3 14 12 . 22 . 33 37 . 3 . 50 . 60 31 96 53 7 4 59 Received Heat Transfer 390 | . 30 . . 171 . 114 15 12 . 27 . . . . . . . . 9 . . . . 12 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Parts Melted 5 | . 2 . . 1 . . . . . . . . . . . . . . . . . . . 2 . . . Heat Transferred 7896 | 50 100 446 137 1647 . . . . . . . . . . . . . . 150 . . . . 5366 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Peak Influence 455 | 10 215 267 196 455 192 332 276 282 214 208 . . . . 188 . . . . 91 . . . . 121 144 176 Initial 174 | . 3 81 84 . 172 137 174 135 98 128 . . . . . . . . . 67 . . . . . 67 86 Average 116 | 8 63 162 45 151 182 195 227 219 161 183 . . . . 77 . . . . 56 . . . . 79 88 122 Maximum Alert Level 2 | . 1 1 . 2 . 1 1 1 1 1 . . . . . . . . . . . . . . . . . Low Security (%) 81 | 100 83 60 100 63 100 60 25 39 58 95 . . . . 100 . . . . 100 . . . . 100 100 100 Level 1 18 | . 16 39 . 34 . 40 74 60 41 4 . . . . . . . . . . . . . . . . . Level 2 . | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 16 | . 1 1 . 3 1 . 2 3 . 3 . . . . 1 . . . . . . . . . 1 . . Investigation 9 | . . . . 1 1 . 2 1 . 3 . . . . 1 . . . . . . . . . . . . Extermination 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Reinforcement 6 | . 1 1 . 2 . . . 1 . . . . . . . . . . . . . . . . 1 . . Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Construction Impeded 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Gar Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Distress Signals 14 | . 2 1 . 4 1 1 . . . . . . . . . . . . . . . . . 5 . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 211 | . 14 11 2 23 2 23 5 6 3 2 . . . . 6 . . . 11 1 . . . 100 1 . 1 Peak Tracking Total 23 | . 8 4 3 6 2 23 2 4 2 1 . . . . 2 . . . 3 1 . . . 8 1 . 1 Tactical Retreats 134 | . . . . 1 . 3 1 2 . 1 . . . . 2 . . . 6 . . . . 118 . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Traps Triggered 8 | . . . 1 . 1 1 . 1 . 1 . . . . 1 . . . . 1 . . . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Traps Extracted 8 | . . . . . . . . . . . . . . . . . . . 4 . . 1 3 . . . . Installed 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Triggered 6 | . . . . . . . . . . . . . . . . 1 2 . 3 . . . . . . . . Most Traps Carried 8 | . . . . . . . . . . . . . . . . . 1 1 5 4 4 5 8 8 8 8 8 Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Min Mat Fac Gar Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Machines Disabled 13 | . . 2 . 3 . . . . . . . . . . 1 . . . 2 . . . . 3 . . 2 Max in Single Turn 1 | . . 1 . 1 . . . . . . . . . . 1 . . . 1 . . . . 1 . . 1 Garrison Access 7 | . . . . . . . . . . 1 . . . . 3 . . . . 1 . . . . 1 . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Gar Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Machines Accessed 75 | . . 1 1 2 1 . 8 6 . 8 2 . 4 . 10 3 2 5 . 4 1 1 . 2 4 7 3 Terminals 31 | . . 1 . 2 . . 5 4 . 3 . . . . 5 . 1 . . 2 . 1 . 1 . 4 2 Fabricators 13 | . . . . . . . 1 1 . 4 . . . . 2 . . . . 1 . . . 1 1 2 . Repair Stations 3 | . . . . . . . 2 . . . . . . . . . . . . . . . . . 1 . . Recycling Units 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Garrison Access 8 | . . . . . 1 . . . . 1 . . . . 3 . . . . 1 . . . . 1 . 1 Total Hacks 210 | . . 5 1 7 1 . 20 20 . 18 2 . 30 . 19 9 7 17 . 6 10 2 . 3 9 20 4 Successful 140 | . . 3 1 3 1 . 5 11 . 7 2 . 30 . 10 9 7 17 . 2 10 2 . 2 7 9 2 Failed 70 | . . 2 . 4 . . 15 9 . 11 . . . . 9 . . . . 4 . . . 1 2 11 2 Catastrophic 9 | . . . . . . . 2 2 . 1 . . . . 1 . . . . . . . . . 1 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 84 | . . 2 . 5 . . 7 16 . 15 . . . . 9 . . . . 5 . . . 1 6 16 2 Terminals 78 | . . 5 . 7 . . 11 12 . 7 . . . . 11 . 1 . . 3 . 2 . 1 . 15 3 Fabricators 34 | . . . . . . . 4 4 . 10 . . . . 5 . . . . 2 . . . 2 3 4 . Repair Stations 7 | . . . . . . . 5 . . . . . . . . . . . . . . . . . 2 . . Recycling Units 7 | . . . . . . . . 4 . . . . . . . . . . . . . . . . 3 . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Garrison Access 8 | . . . . . 1 . . . . 1 . . . . 3 . . . . 1 . . . . 1 . 1 Terminal Hacks 97 | . . 3 1 1 . . 2 3 . 2 2 . 30 . 3 9 7 17 . 1 10 2 . 1 . 3 . Record 42 | . . . . . . . . . . . . . 11 . . 7 7 5 . . 10 2 . . . . . Part Schematic 15 | . . . . . . . . . . . . . 11 . . . . 4 . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . Robot Analysis 7 | . . 3 . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 8 | . . . . 1 . . . . . . . . 3 . . . . 4 . . . . . . . . . Open Door 6 | . . . 1 . . . . . . . 2 . . . . 2 . . . . . . . 1 . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Branch Access Points 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Locate Traps 9 | . . . . . . . 2 1 . 2 . . . . 2 . . . . . . . . . . 2 . Reprogram Traps 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Build 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . . 2 . . . . . . . . . . . . . . . . . 1 . . Scan Component 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Refit 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Insert Component 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Garrison Access Hacks 8 | . . . . . 1 . . . . 1 . . . . 3 . . . . 1 . . . . 1 . 1 Unlock Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Seal Access 7 | . . . . . . . . . . 1 . . . . 3 . . . . 1 . . . . 1 . 1 Unauthorized Hacks 30 | . . . . 2 . . 1 7 . 4 . . . . 4 . . . . . . . . 1 5 5 1 Terminals 14 | . . . . 2 . . 1 3 . 2 . . . . 1 . . . . . . . . . . 4 1 Track 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Assimilate 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 . Botnet 9 | . . . . 1 . . 1 2 . 2 . . . . 1 . . . . . . . . . . 1 1 Operators 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricators 10 | . . . . . . . . 1 . 2 . . . . 3 . . . . . . . . 1 2 1 . Report 3 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . Fabnet 7 | . . . . . . . . 1 . 1 . . . . 2 . . . . . . . . 1 1 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . . . . . . . . 3 . . . . . . . . . . . . . . . . 3 . . Monitor 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . Reject 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . Recyclers 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 45 | . . 1 . 2 . . 8 6 . 6 . . . . 6 . . . . 3 . . . 2 3 6 2 Full Trace Events 7 | . . . . 1 . . 2 1 . 3 . . . . . . . . . . . . . . . . . Feedback Events 2 | . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Hackware Fried 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . . . . . . 11 . . . . 4 . . . . . . . . . Parts Built 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 64 | . . . . . . . . 64 . . . . . . . . . . . . . . . . . . . Total Part Build Rating 16 | . . . . . . . . 16 . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Min Mat Fac Gar Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Used RIF Installer 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Robots Hacked 17 | . . . . . . . . . . . . . 1 1 1 . 1 3 2 1 . . . 4 1 . 2 Non-combat 4 | . . . . . . . . . . . . . . . 1 . . . . . . . . 3 . . . Combat 11 | . . . . . . . . . . . . . 1 1 . . 1 3 2 1 . . . 1 1 . . Robot Hacks Applied 16 | . . . . . . . . . . . . . 1 1 1 . . 3 1 . . . . 9 . . . parse_system 9 | . . . . . . . . . . . . . 1 1 . . . 3 1 . . . . 3 . . . no_distress 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . find_chute 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . find_recycling 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . ignore_parts 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Manual 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 8 | . . . . . . . . . . . . . . 6 6 6 6 6 8 8 8 8 8 2 2 6 5 Autooverrided 4 | . . . . . . . . . . . . . . . . . 1 . 1 1 . . . . 1 . . Robots Rewired 12 | . . . . . . . . . . . . . . . . . . . 1 . . . . 11 . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac Gar Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Total Allies 40 | . . . . . . . . . 18 . . . . 1 . 3 1 . 2 1 . . . 11 1 . 2 Largest Group 18 | . . . . . . . . . 18 . . . . 1 . 3 1 . 1 1 . . . 11 11 . 2 Highest-Rated Group 656 | . . . . . . . . . 656 . . . . 96 . 93 29 . 48 48 . . . 370 370 . 438 Highest-Rated Ally 219 | . . . . . . . . . 50 . . . . 96 . 31 29 . 48 48 . . . 56 56 . 219 Total Orders 54 | . . . . . . . . . . . . . . . . . . . 6 1 . 6 . 37 4 . . STAY 33 | . . . . . . . . . . . . . . . . . . . 4 . . . . 29 . . . ROAM 3 | . . . . . . . . . . . . . . . . . . . 1 1 . . . . 1 . . FOLLOW 9 | . . . . . . . . . . . . . . . . . . . 1 . . . . 8 . . . GUARD 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . EXPLORE 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . RETURN 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Ally Attacks 88 | . . . . . . . . . 42 . . . . 16 . 6 3 . 3 2 . . . . 12 . 4 Total Damage 11371 | . . . . . . . . . 7865 . . . . 578 . 1078 18 . 616 . . . . . 629 . 587 Kills 34 | . . . . . . . . . 16 . . . . 1 . 9 . . 1 . . . . . 4 . 3 Allies Corrupted 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Robot Analysis Total 7 | . . 3 . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 13 | . . . 2 . . . . . . . 2 2 . 1 . 2 2 . 1 . 1 . . . . . . Drone Launches 5 | . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . Drone Recoveries 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Min Mat Fac Gar Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Turns Passed 52183 | 117 168 712 1201 992 101 75 219 305 70 309 663 898 25 2171 583 392 1673 147 3039 324 641 1130 365 35312 292 127 132 Spaces Moved 48002 | 37 117 405 655 415 165 178 644 813 206 728 1214 1645 88 1983 1544 1117 2283 190 4135 804 1776 2109 251 23261 715 270 254 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 1336 | . . 266 655 415 . . . . . . . . . . . . . . . . . . . . . . . Legs 293 | 37 117 139 . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 46373 | . . . . . 165 178 644 813 206 728 1214 1645 88 1983 1544 1117 2283 190 4135 804 1776 2109 251 23261 715 270 254 Fastest Speed 14 | 120 120 120 160 155 28 25 28 27 24 27 27 27 27 27 23 26 26 26 28 26 26 26 27 26 23 21 14 Average Speed 31 | 120 120 149 160 184 28 28 29 27 26 27 27 27 27 27 23 26 29 63 32 27 26 26 27 26 23 21 24 Slowest Speed 320 | 120 120 190 320 320 29 30 101 28 27 27 27 27 27 99 89 26 88 88 107 107 26 96 27 26 23 23 29 Overloaded Moves 58 | . . . . . . 14 . . 37 . . . . . . . . . 1 . . . . . . . 6 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 42 | . . . . . 1 9 2 1 . 12 . . . . 5 . 1 . 2 1 1 6 . . 1 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 54 | 4 30 29 99 27 6 48 24 26 95 19 96 98 79 96 37 99 96 61 93 12 99 97 18 97 18 10 7 Regions Visited 27 Branch Regions 13 Pre-discovered Areas 9 | . . . . . . . . . . . 1 1 1 . . 1 1 3 . . 1 . . . . . . Known Exits Taken 20 | . . . . 1 1 . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 33 | . . . 2 . . . . . . . 4 4 . 1 . 4 5 . 3 . 2 3 . 5 . . . Spaces Dug 152 | . . . . . . . 2 . . 1 1 6 . 7 17 . 11 . 10 4 . 2 . 66 13 5 7 Terrain Destroyed 552 | 52 30 22 15 135 . . 2 . . 1 1 6 . 7 17 . 11 . 32 4 . 2 . 190 13 5 7 Melee 113 | . . . . . . . 2 . . 1 1 5 . 4 13 . 10 . 8 4 . 1 . 40 13 5 6 Projectile 83 | . . . . 1 . . . . . . . 1 . 3 4 . 1 . 2 . . 1 . 69 . . 1 AOE 356 | 52 30 22 15 134 . . . . . . . . . . . . . . 22 . . . . 81 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Gar Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Total 83867 | 93 129 488 808 569 207 192 670 897 221 827 1544 2085 88 3595 1725 1217 3263 214 5790 901 1954 2674 546 51744 812 320 294 Wait 34350 | 45 1 2 130 48 . 11 6 67 12 97 327 432 . 1587 116 101 955 . 1604 70 164 540 293 27647 49 36 10 Move 47895 | 36 116 404 654 414 163 162 639 811 205 703 1213 1644 87 1982 1533 1116 2280 189 4130 801 1773 2096 250 23260 712 269 253 Hop 39 | . . . . . 1 6 2 1 . 12 . . . . 5 . 1 . 2 1 1 6 . . 1 . . Pick Up 179 | 3 1 29 11 19 8 . 3 4 1 5 . . . 5 11 . 1 3 6 7 4 6 . 40 9 2 1 Fast Attach 59 | . . 4 . 7 3 . 4 4 1 . 1 . . . 7 . 3 6 . 3 1 2 . 6 6 . 1 Attach 50 | 1 3 4 3 7 2 1 2 2 . 2 . . . . 5 . . 1 1 4 3 3 . 1 2 2 1 Detach 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . Swap 115 | . . 8 . 5 7 1 4 1 . 2 . 2 . 6 11 . 3 1 7 4 3 11 3 19 8 2 7 Drop 194 | . . 16 8 20 11 . 7 6 2 5 1 . . 5 18 . 4 8 5 7 5 8 . 47 10 . 1 Fire 697 | 8 8 21 2 49 10 . . 1 . . . 1 . 3 4 . 6 6 24 . . 1 . 544 . . 9 Melee 273 | . . . . . . . 2 . . 1 2 6 1 7 15 . 10 . 9 4 . 1 . 180 15 9 11 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 10 | . . . . . . 10 . . . . . . . . . . . . . . . . . . . . . Rewire 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Trap 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -8/Materials (discovered 3 exits: *Fac x2 / Sto) -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Res / *Tes) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 2) 118 | -11/Scrapyard | Entered Materials 272 | -10/Materials | Discovered new exit (range 13) 286 | -10/Materials | Entered another Materials area 286 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 307 | -9/Materials | Build established: Mutant 308 | -9/Materials | Lost 5 parts (1p4w) 974 | -9/Materials | Discovered new exit (range 10) 998 | -9/Materials | Entered Mines 1022 | -9/Mines | Discovered new exit (range 12) 1454 | -9/Mines | Discovered new exit (range 9) 1526 | -9/Mines | Learned Materials emergency access door positions 1535 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1551 | -9/Mines | Learned 4 Materials zone layouts 1595 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2199 | -9/Mines | Entered Materials 2199 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2200 | -8/Materials | Identified exit to Storage 2200 | -8/Materials | Identified exit to Factory 2693 | -8/Materials | Discovered exit to Factory (range 5) 3152 | -8/Materials | System corruption reached 10% 3191 | -8/Materials | Entered Factory 3191 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3292 | -7/Factory | Identified exit to Garrison 3292 | -7/Factory | Entered Garrison 3317 | -7/Garrison | Triggered checkpoint 3339 | -7/Garrison | Discovered new exit (range 11) 3361 | -7/Garrison | Discovered new exit (range 12) 3364 | -7/Garrison | Identified exit to Factory 3366 | -7/Garrison | Installed Relay Interface Framework 3367 | -7/Garrison | Entered Factory 3379 | -7/Factory | Discovered new exit (range 11) 3384 | -7/Factory | Identified exit to Lower Caves 3512 | -7/Factory | Discovered new exit (range 7) 3514 | -7/Factory | Identified exit to Factory 3586 | -7/Factory | Entered another Factory area 3586 | -6/Factory | Evolved 2 slots: Utility x2 3707 | -6/Factory | System Shield fried by hacking feedback 3771 | -6/Factory | Fabricated Q-thruster? 3891 | -6/Factory | Manually triggered Chute Trap 3891 | -6/Factory | Sucked down chute 3891 | -6/Factory | Entered Waste 3895 | -6/Waste | Spotted C-40 Crusher 3900 | -6/Waste | Spotted C-40 Crusher 3902 | -6/Waste | Spotted C-40 Crusher 3902 | -6/Waste | Spotted C-40 Crusher 3906 | -6/Waste | Spotted C-40 Crusher 3906 | -6/Waste | Spotted C-40 Crusher 3910 | -6/Waste | Warlord forces began an assault 3944 | -6/Waste | Discovered new exit (range 11) 3946 | -6/Waste | Identified exit to Factory 3947 | -6/Waste | Found Prototype Processor 3947 | -6/Waste | Identified Exp. Signal Interpreter 3961 | -6/Waste | Entered Factory 4085 | -6/Factory | Discovered new exit (range 9) 4087 | -6/Factory | Identified exit to Lower Caves 4270 | -6/Factory | Entered Lower Caves 4271 | -6/Lower Caves | Build established: Scout 4373 | -6/Lower Caves | Discovered new exit (range 12) 4388 | -6/Lower Caves | Identified exit to Lower Caves 4898 | -6/Lower Caves | Learned Factory non-interactive machine intel 4933 | -6/Lower Caves | Entered another Lower Caves area 4945 | -6/Lower Caves | Discovered new exit (range 8) 5112 | -6/Lower Caves | Encountered a Warlord checkpoint 5204 | -6/Lower Caves | Identified exit to Data Miner 5831 | -6/Lower Caves | Entered Data Miner 5831 | -6/Data Miner | Discovered new exit (range 6) 5833 | -6/Data Miner | Identified exit to Proximity Caves 5835 | -6/Data Miner | Met Data Miner 5841 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5841 | -6/Data Miner | Learned location of Section 7 (-2) 5846 | -6/Data Miner | Received God Mode back door access code from Data Miner 5856 | -6/Data Miner | Entered Proximity Caves 6500 | -5/Proximity Caves | Build established: Sprinter 7141 | -5/Proximity Caves | Escorted by Enhanced Grunt 7237 | -5/Proximity Caves | Learned Factory emergency access door positions 7406 | -5/Proximity Caves | Spotted B-75 Beast 7444 | -5/Proximity Caves | Build established: Scout 7578 | -5/Proximity Caves | Discovered new exit (range 4) 7579 | -5/Proximity Caves | Identified exit to Factory 8027 | -5/Proximity Caves | Entered Factory 8027 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8029 | -5/Factory | Loaded intel: 229 non-interactive machine locations 8096 | -5/Factory | Incoming investigation squad redirected 8199 | -5/Factory | Identified exit to Upper Caves 8610 | -5/Factory | Entered Upper Caves 8675 | -5/Upper Caves | Learned location of Armory (-4) 8678 | -5/Upper Caves | A Commander dispatched an escort 8678 | -5/Upper Caves | Learned Armory garrison access intel 8678 | -5/Upper Caves | Learned Extension terminal intel 8678 | -5/Upper Caves | Learned Factory terminal intel 8803 | -5/Upper Caves | Learned Factory security intel 8824 | -5/Upper Caves | Discovered new exit (range 6) 8825 | -5/Upper Caves | Identified exit to Upper Caves 9002 | -5/Upper Caves | Entered another Upper Caves area 9003 | -5/Upper Caves | Identified exit to Factory 9007 | -5/Upper Caves | Learned Armory garrison access intel 9007 | -5/Upper Caves | Learned Armory emergency access door positions 9159 | -5/Upper Caves | Learned 4 Factory zone layouts 9220 | -5/Upper Caves | Discovered new exit (range 12) 9258 | -5/Upper Caves | Learned location of Warlord (-4) 9431 | -5/Upper Caves | Build established: Ninja 10488 | -5/Upper Caves | Build established: Assassin 10675 | -5/Upper Caves | Identified exit to Zhirov 10675 | -5/Upper Caves | Entered Zhirov 10675 | -5/Zhirov | Discovered new exit (range 3) 10691 | -5/Zhirov | Met Zhirov 10711 | -5/Zhirov | Learned location of Command (-1) 10711 | -5/Zhirov | Learned location of Testing (-3) 10711 | -5/Zhirov | Learned location of Quarantine (-2) 10716 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10737 | -5/Zhirov | Found Alien Artifact 10737 | -5/Zhirov | Identified Integrated Reactor 10737 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 10792 | -5/Zhirov | Found Alien Artifact 10821 | -5/Zhirov | Identified exit to Proximity Caves 10822 | -5/Zhirov | Entered Proximity Caves 10824 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11038 | -4/Proximity Caves | Build established: Ninja 13817 | -4/Proximity Caves | Found Alien Artifact 13826 | -4/Proximity Caves | Identified Dimensional Node Initializer 13826 | -4/Proximity Caves | Initialized slip node 13861 | -4/Proximity Caves | Entered Factory 13861 | -4/Factory | Accompanied by 1 ally 13861 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13862 | -4/Factory | Identified exit to Armory 13865 | -4/Factory | Loaded intel: 28 terminal locations 13900 | -4/Factory | Discovered new exit (range 3) 13900 | -4/Factory | Identified exit to Upper Caves 14185 | -4/Factory | Entered Upper Caves 14244 | -4/Upper Caves | Build established: Scout 14281 | -4/Upper Caves | Learned Research garrison access intel 14281 | -4/Upper Caves | Learned Research stockpile data 14281 | -4/Upper Caves | Learned Armory emergency access door positions 14281 | -4/Upper Caves | Learned Armory trap positions 14281 | -4/Upper Caves | Learned Factory trap positions 14281 | -4/Upper Caves | Learned 8 Research zone layouts 14290 | -4/Upper Caves | Learned Research interactive machine intel 14407 | -4/Upper Caves | Discovered new exit (range 8) 14825 | -4/Upper Caves | Identified exit to Upper Caves 14826 | -4/Upper Caves | Entered another Upper Caves area 14827 | -4/Upper Caves | Encountered a Warlord checkpoint 14828 | -4/Upper Caves | Discovered new exit (range 9) 14927 | -4/Upper Caves | Discovered new exit (range 21) 15928 | -4/Upper Caves | Identified exit to Warlord 15956 | -4/Upper Caves | Entered Warlord 15965 | -4/Warlord | Discovered new exit (range 15) 16310 | -4/Warlord | System corruption cleaned by Quarantine Array 16318 | -4/Warlord | Identified exit to Proximity Caves 16321 | -4/Warlord | Entered Proximity Caves 16496 | -3/Proximity Caves | Build established: Trapper-Scout 16528 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 16562 | -3/Proximity Caves | Spotted B-86 Titan 17834 | -3/Proximity Caves | Dug into a huge 0b10 base via an incomplete storage room 19080 | -3/Proximity Caves | Spotted B-86 Titan 19932 | -3/Proximity Caves | Destroyed B-86 Titan 31330 | -3/Proximity Caves | Discovered new exit (range 22) 45611 | -3/Proximity Caves | Build established: Commander-Scout 51359 | -3/Proximity Caves | Identified exit to Research 51633 | -3/Proximity Caves | Entered Research 51633 | -3/Research | Accompanied by 11 allies 51633 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 51636 | -3/Research | Loaded intel: 42 interactive machine locations 51637 | -3/Research | Loaded intel: 4 garrison access locations 51742 | -3/Research | Discovered new exit (range 18) 51762 | -3/Research | Discovered new exit (range 18) 51766 | -3/Research | Identified exit to Testing 51925 | -3/Research | Identified exit to Research 51925 | -3/Research | Entered another Research area 51925 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 52007 | -2/Research | Identified Transdimensional Reconstructor 52032 | -2/Research | Identified exit to Access 52052 | -2/Research | Entered Access 52052 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 52143 | -1/Access | Spotted B-99 Colossus 52145 | -1/Access | Spotted B-99 Colossus 52157 | -1/Access | Befriended a Behemoth using the annoying Tinkerer's hack 52159 | -1/Access | Befriended a Behemoth using the annoying Tinkerer's hack 52181 | -1/Access | Discovered new exit (range 5) 52184 | -1/Access | Identified exit to Surface 52184 | *** | Escaped! Last Messages --------------- >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 0 systems. Awaiting botnet instructions. 52112_ U-05 Engineer builds a Wall. 52157_ Jacked B-99 Colossus... 52157_ Command string: \\LXTM 52157_ B-99 Colossus emits a digital purring sound, then lets out a "Woof!" 52157_ Slug penetrates B-99 Colossus. 52159_ Jacked B-99 Colossus... 52159_ Command string: \\LXTM 52159_ B-99 Colossus emits a digital purring sound, then lets out a "Woof!" 52164_ Sealed Heavy Doors breached. 52181_ Main Access Shell breached. 52181_ EXIT=FOUND 52183_ Slug penetrates Sealed Heavy Doors. 52184_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ? ????#?##### # # ?????#????????????? | | ??########### # #? ?? ??# ??????????? | | ? ??#?######"########## # ???????? ??????????? | | ??#?##??# # # ??????#????????????? | | ?? ????## # #?? ?????? ???????????? | | T" ?#?#?# # #?????? ??????????????? | | ?" ?#??## + + ??????# ???????????? | | ? ?#?## # #???? ???? ???????????? | | ? ???#### # #????? ? ?? ??????????? | | ?????#??############### ####?????#????????????? | | ?? ?##?#?##?##?#??## #???????#??????????? | | ?????????#?#??????# ##?? ??????????????? | | ? ??#????????#?#??# #??????????????????? | | ????##???#?????#???#% #??#? ? ???????????? | | ???#?????? ???#???# #??????????????????? | | ? ???? ? ? ? ?#????# %#??#???? ??????????? | | ? ???? ????????#??# #??????????????????? | | #???????????? #???##""" """"""##??? ????????????? | | ??????????? ???#??????"" "????#??#???????????????? | | ?????#? "" ? ?##????"" ""?"?????????????????????? | | ????????"? ?? ?????#"" """""""##???? ????????????? | | ???????? ? ? ??#??# #??#???????????????? | | ???????????????????# """""" #??#???????????????? | | ????????????#?????## "???#?????????????????? | | ?????????? ?? ????# " "" "?????????????????????? | | ???????????????? ?## " "@ "? ???????????????????? | | ??????????????????## " " ????????????????????? | | ?????????????????#?# """"""?????????????????????? | | ???????????????????# ??????????????????????????? | | ???????????????????# ??????????????????????????? | | ???????????????????""""??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 43 Energy Capacity 345 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 19 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 16 Cloak Strength 3 Armor Coverage 150 Resistance: EX 25 Propulsion Shielding 66 Weapon Cycling 20 Evasion (%) 77 Targeting Accuracy 5 Recoil Reduction 3 Particle Charging 30 Offensive Hacking 22 Defensive Hacking 12 Trap Extractor Capacity 8 Item Schematics ----------------- Antigrav Array | -6/Data Miner | Free Lrn. Sensor Array | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Force Lance | -6/Data Miner | Free Adv. Reaction Control System | -6/Data Miner | Free Adv. Medium Treads | -6/Data Miner | Free Hvy. Proton Cannon | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Combat Drone Bay | -6/Data Miner | Free Imp. Arc Thrower | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Assault Drone Bay | -5/Zhirov | Free Robot Schematics ------------------ L-61 Swordsman | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free Fabricated ------------ Q-thruster | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- Integrated Reactor Dimensional Node Initializer Achievements -------------- None Challenges ------------ None Game ------ Seed EfficiencyMatterTriangulator Manual? 0 Play Time 10:04:26 Cumulative 480.3 hours Start 2022.04.28 @ 13:41:00 End 2022.05.02 @ 19:16:17 Sessions 19 Manual Loads 0 Difficulty Rogue Special Mode AFD2021/Volatile Game No. 111 Rogue 88 Adventurer 23 Explorer 0 Win Type 0 Total 19 Types 14/0/2/1/1/0/0/1/0 Lore% 89 Gallery% 89 Achievement% 79 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0a29c3b6-2c63-4fec-8098-9eadf43dce3e