Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.02 @ 19:16:17 // AFD2021/Volatile

Player: Perseus

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (27)       5400
Robots Destroyed (81)      405
Value Destroyed (2714)     2714
Prototype IDs (53)         1060
Alien Tech Used (2)        400
Bonus (4480)               4480
              TOTAL SCORE: 18959

 Bonus
-------
Follower Combat Kills      180
Entered Garrisons          200
Used RIF Installer         500
Met Data Miner             300
Met Zhirov                 300
Win                        3000

 Cogmind 
---------
Core Integrity             1600/1600
Matter                     92/300
Energy                     184/200
System Corruption          0%
Temperature                Warm (110)
Movement                   Flying (14)
Location                   To Epsilon Eridani

 Parts 
-------
>              --- POWER (2) --------
         Micro Fission Core
         Micro Antimatter Reactor
>              --- PROPULSION (9) ---
      Improved Surge Thruster
        Cooled Nuclear Pulse Thruster
               Nuclear Pulse Array
               Nuclear Pulse Array
               Field Propulsion Array
               Diametric Drive
>              --- UTILITY (11) -----
         Small Storage Unit
      Enhanced Optical Array
  Experimental Signal Interpreter
      Advanced Terrain Scan Processor
      Advanced Transmission Jammer
      Advanced Reaction Control System
      Improved Propulsion Shielding
      Improved Light Armor Plating
               Graphene Brace
      Advanced Hacking Suite
      Improved System Shield
>              --- WEAPON (3) -------
               Matter Neutralizer
      Advanced Remote Datajack
         Heavy Mace
>              --- INVENTORY (8) ----
               Field Propulsion Drive
        Cooled Nuclear Pulse Thruster
    Long-range Sensor Array
     Makeshift Sensor Array
      Advanced Terrain Scanner
      Advanced Trap Extractor (8/8 Dirty Bomb)
               Transdimensional Reconstructor
               KE Penetrator

 Peak State 
------------
>              --- POWER ------------
         Micro Fission Core
         Micro Antimatter Reactor
>              --- PROPULSION -------
      Improved Surge Thruster
        Cooled Nuclear Pulse Thruster
               Nuclear Pulse Array
               Nuclear Pulse Array
               Field Propulsion Array
               Diametric Drive
>              --- UTILITY ----------
         Small Storage Unit
      Enhanced Optical Array
  Experimental Signal Interpreter
      Advanced Terrain Scan Processor
      Advanced Transmission Jammer
      Advanced Reaction Control System
      Improved Propulsion Shielding
      Improved Light Armor Plating
               Graphene Brace
      Advanced Hacking Suite
      Improved System Shield
>              --- WEAPON -----------
               Matter Neutralizer
      Advanced Remote Datajack
         Heavy Mace
>              --- INVENTORY --------
               Field Propulsion Drive
        Cooled Nuclear Pulse Thruster
    Long-range Sensor Array
     Makeshift Sensor Array
      Advanced Terrain Scanner
      Advanced Trap Extractor
               Transdimensional Reconstructor
               KE Penetrator
[Rating: 151]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Backup Power III
  Power Core               Micro Nuclear Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Nuclear Pulse Array
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Backup Propulsion I
  Flight Unit              Nuclear Pulse Array
Utility                    Small Storage Unit
  Device                   Makeshift Sensor Array
  Storage                  Small Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Advanced Hacking Suite
  Protection               Improved Propulsion Shielding
Weapon                     Heavy Mace
  Energy Gun               Beamcaster
  Energy Cannon            Particle Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Heavy Mass Driver
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Heavy Mace
  Special Melee Weapon     Dirty Datajack

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Mat Min Mat Fac Gar Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc 
Slots Evolved              18   | .   .   2   .   2   2   .   .   2   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   2   2   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               7    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   1   1   
  Utility                  9    | .   .   1   .   1   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   1   1   
  Weapon                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             222  | 1   3   16  3   19  12  2   10  7   1   4   1   2   .   6   23  .   6   7   7   11  7   16  3   26  16  4   9   
  Power                    10   | .   .   2   .   1   .   .   3   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   1   .   .   
    Engine                 2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   6    | .   .   .   .   1   .   .   3   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Propulsion               47   | .   .   4   3   8   6   1   3   2   .   1   .   .   .   .   2   .   .   2   .   5   3   1   .   1   3   1   1   
    Treads                 12   | .   .   3   3   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 33   | .   .   .   .   1   6   1   3   2   .   1   .   .   .   .   2   .   .   2   .   5   3   1   .   1   3   1   1   
  Utility                  100  | 1   .   5   .   6   3   1   2   5   1   2   .   .   .   2   8   .   3   3   5   6   4   12  3   10  10  3   5   
    Device                 68   | 1   .   1   .   2   1   .   1   2   .   1   .   .   .   2   4   .   3   2   5   4   4   10  3   7   8   2   5   
    Storage                4    | .   .   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              9    | .   .   1   .   2   1   .   .   1   1   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               5    | .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
    Protection             14   | .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   2   .   .   1   .   1   .   2   .   3   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   65   | .   3   5   .   4   3   .   2   .   .   1   1   2   .   4   12  .   3   .   2   .   .   3   .   15  2   .   3   
    Energy Gun             11   | .   .   3   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   4   .   .   .   
    Energy Cannon          14   | .   .   2   .   .   .   .   .   .   .   .   .   1   .   2   3   .   .   .   1   .   .   1   .   2   .   .   2   
    Ballistic Gun          18   | .   2   .   .   1   3   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   7   1   .   1   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         7    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   2   1   .   .   
    Impact Weapon          8    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   4   .   .   .   .   .   .   1   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   6    | .   .   .   .   .   .   .   1   .   .   1   1   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  17   | .   .   2   .   3   2   .   .   1   1   .   .   .   .   .   .   .   .   4   1   3   .   .   .   .   .   .   .   
  Corrupted Parts          2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      12   | .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 16   | 1   5   .   .   4   .   3   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Power                    2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Weapon                   7    | 1   4   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      5    | 1   5   .   .   2   .   2   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  To Critical Strikes      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   82  95  99  97  91  84  92  95  100 100 100 100 100 100 97  94  93  91  88  88  88  87  89  88  89  87  88  
  Engine                   1    | .   10  10  11  5   .   .   6   6   6   6   6   6   6   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     9    | .   .   .   .   3   7   3   3   6   6   6   6   6   6   6   10  11  11  10  11  10  10  10  10  10  4   4   4   
  Treads                   1    | .   .   22  32  25  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   20   | .   .   .   .   .   30  29  26  26  26  26  26  26  26  26  27  23  23  21  17  21  21  21  21  21  23  22  24  
  Device                   10   | .   14  11  11  13  7   .   6   6   4   6   6   6   6   6   10  11  16  15  17  11  9   9   10  10  11  11  12  
  Storage                  5    | .   14  11  11  9   7   7   7   6   6   6   6   6   6   6   5   5   5   5   5   5   5   5   5   5   4   4   4   
  Processor                15   | .   .   10  11  8   14  15  15  13  15  20  20  20  20  20  17  17  17  17  17  15  15  15  15  15  14  13  12  
  Hackware                 4    | .   .   .   .   .   .   .   .   8   13  6   6   6   6   6   4   .   .   .   .   5   5   5   5   5   5   8   8   
  Protection               3    | .   .   .   .   5   .   7   .   .   .   .   .   .   .   .   .   5   .   .   .   3   5   3   5   4   4   5   8   
  Energy Gun               2    | .   .   10  11  8   7   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   5   3   .   .   .   
  Ballistic Gun            2    | .   12  .   .   8   15  15  14  6   6   6   .   .   .   .   .   .   2   5   4   5   5   .   .   1   3   4   2   
  Special Weapon           4    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   3   5   5   5   5   5   5   4   4   4   4   
  Impact Weapon            4    | .   .   .   .   .   .   .   .   6   6   6   6   6   6   6   4   5   5   5   5   5   5   4   5   5   4   4   4   
  Special Melee Weapon     1    | .   .   .   .   .   .   .   6   6   6   6   12  13  13  12  10  5   3   .   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             64   | 13  12  56  56  64  18  17  20  21  21  21  21  19  19  28  29  28  31  31  34  34  37  43  37  37  42  42  48  
  Greatest Support         63   | 20  20  60  60  62  20  22  21  21  23  22  22  22  22  22  28  28  28  31  33  38  37  39  39  37  43  50  63  
  Greatest Overweight (x)  2    | .   .   1   2   2   .   .   1   .   .   .   .   .   .   1   1   .   1   1   1   1   .   1   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   8   20  20  20  20  8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   
  Average Capacity         8    | 8   8   14  20  20  8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   
  Most Carried             20   | 8   8   20  20  20  19  8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   
  Average Carried          8    | 6   7   13  19  19  8   7   7   7   7   7   8   8   8   7   7   8   7   7   7   7   7   7   8   7   7   7   7   
  Final Capacity           20   | 8   8   20  20  20  8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   
  Final Carried            20   | 8   6   20  20  20  8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   

 Class Distribution 
--------------------
 56% | Trapper-Scout
 12% | Scout
 12% | Commander-Scout
  8% | Ninja
  4% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
             Tank | -8/Materials
            Scout | -7/Factory
         Sprinter | -7/Garrison
            Scout | -7/Factory
            Scout | -6/Factory
     Hacker-Scout | -6/Waste
            Scout | -6/Factory
            Scout | -6/Lower Caves
            Scout | -6/Lower Caves
            Scout | -6/Data Miner
            Scout | -5/Proximity Caves
            Scout | -5/Factory
            Scout | -5/Upper Caves
            Ninja | -5/Upper Caves
            Ninja | -5/Zhirov
            Ninja | -4/Proximity Caves
            Scout | -4/Factory
            Scout | -4/Upper Caves
            Scout | -4/Upper Caves
 Trapper-Sprinter | -4/Warlord
    Trapper-Scout | -3/Proximity Caves
    Trapper-Scout | -3/Research
     Hacker-Scout | -2/Research
     Hacker-Ninja | -1/Access

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   
-----------                Run  | Scr  Mat  Mat  Min  Mat  Fac  Gar  Fac  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Res  Acc  
Matter Collected           4005 | 229  .    149  229  223  165  .    105  94   20   10   45   20   .    60   129  101  84   .    319  85   91   203  .    1542 102  .    .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3389 | 92   68   435  22   828  21   .    .    .    .    .    .    .    .    .    .    .    7    .    230  .    .    .    .    1686 .    .    .    
  Parts                    173  | 11   9    36   3    49   4    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    55   .    .    .    
Haulers Intercepted        5    | .    .    3    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           8    | .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      59   | .    .    .    .    .    .    .    .    .    .    .    1    2    .    2    .    3    5    .    8    .    2    .    .    36   .    .    .    
  Prevented                7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    1    .    2    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Mat Min Mat Fac Gar Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc 
Combat Hostiles Destroyed  53   | .   6   6   3   15  .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   20  .   .   .   
  Guns                     29   | .   2   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   18  .   .   .   
  Cannons                  8    | .   .   2   1   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      14   | .   4   4   2   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          16   | 2   1   5   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   6   .   .   .   
  Worker                   3    | .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  6    | .   .   2   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Tunneler                 3    | 2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   5    | .   .   3   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 2    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Minesweeper              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Watcher                  8    | .   .   3   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Swarmer                  17   | .   6   4   3   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    22   | .   .   2   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   8   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Sentry                   7    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           8    | 2   3   8   3   7   1   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   
  Combat Bots Only         5    | .   3   4   3   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
Max Kills in Single Turn   4    | 2   3   4   3   4   1   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   2   3   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Fac  Gar  Fac  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Res  Acc  
Damage Taken               2087 | 201  401  84   12   544  .    367  25   40   43   115  .    .    .    .    18   .    .    .    44   56   .    .    .    137  .    .    .    
  Core                     443  | .    76   .    .    32   .    126  14   29   18   81   .    .    .    .    .    .    .    .    21   .    .    .    .    46   .    .    .    
  Absorbed by Shields      18   | .    .    .    .    .    .    18   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  70   | .    .    .    .    .    .    26   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    44   .    .    .    
Core Remaining (%)         92   | 100  69   .    100  94   .    .    80   .    .    .    .    .    .    84   .    .    .    .    97   .    .    .    .    96   100  100  100  
Volleys Fired              697  | 8    8    21   2    49   10   .    .    1    .    .    .    1    .    3    4    .    6    6    24   .    .    1    .    544  .    .    9    
  Largest                  3    | 2    2    2    1    3    1    .    .    1    .    .    .    1    .    1    1    .    1    1    1    .    .    1    .    1    .    .    1    
  Hottest                  133  | 60   120  133  68   133  40   .    .    23   .    .    .    90   .    90   98   .    33   7    98   .    .    98   .    98   .    .    105  
Shots Fired                778  | 16   14   28   2    109  10   .    .    1    .    .    .    1    .    3    4    .    6    6    24   .    .    1    .    544  .    .    9    
  Gun                      663  | 16   13   15   .    77   10   .    .    1    .    .    .    .    .    .    .    .    6    .    19   .    .    .    .    506  .    .    .    
  Cannon                   70   | .    .    13   2    32   .    .    .    .    .    .    .    1    .    3    4    .    .    .    2    .    .    1    .    5    .    .    7    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  45   | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    3    .    .    .    .    33   .    .    2    
  Kinetic                  340  | 8    13   .    .    44   .    .    .    1    .    .    .    .    .    .    .    .    6    .    19   .    .    .    .    249  .    .    .    
  Thermal                  329  | .    1    14   2    32   .    .    .    .    .    .    .    1    .    3    4    .    .    .    2    .    .    1    .    262  .    .    7    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          65   | 8    .    14   .    33   10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         19   | 6    2    6    1    13   4    .    .    1    .    .    .    .    .    .    .    .    3    2    4    .    .    .    .    17   .    .    19   
  Robot Miss Streak        20   | 2    4    6    1    2    3    .    .    .    .    .    .    .    .    .    .    .    1    2    2    .    .    .    .    20   .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           422  | 12   6    15   1    68   4    .    .    1    .    .    .    .    1    1    1    .    4    3    16   .    .    .    .    287  .    .    2    
  Core Hits                166  | 4    5    19   3    46   1    .    .    .    .    .    .    .    .    .    .    .    1    .    7    .    .    .    .    80   .    .    .    
  Critical Kills           6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    4    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Critical Strikes         22   | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    19   .    .    .    
    Burn                   12   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    .    .    
    Destroy                10   | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    7    .    .    .    
Melee Attacks              273  | .    .    .    .    .    .    .    2    .    .    1    2    6    1    7    15   .    10   .    9    4    .    1    .    180  15   9    11   
  Impact                   268  | .    .    .    .    .    .    .    2    .    .    1    2    6    .    4    14   .    10   .    9    4    .    1    .    180  15   9    11   
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8831 | 231  287  652  125  1738 78   .    .    15   .    .    .    .    .    .    .    .    89   .    442  .    .    .    .    5174 .    .    .    
  Guns                     6026 | 144  95   152  .    530  78   .    .    15   .    .    .    .    .    .    .    .    89   .    324  .    .    .    .    4599 .    .    .    
  Cannons                  614  | .    .    164  21   429  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               2191 | 87   192  336  104  779  .    .    .    .    .    .    .    .    .    .    .    .    .    .    118  .    .    .    .    575  .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3040 | 69   95   .    .    188  .    .    .    15   .    .    .    .    .    .    .    .    89   .    324  .    .    .    .    2260 .    .    .    
  Thermal                  4374 | 87   105  299  92   759  .    .    .    .    .    .    .    .    .    .    .    .    .    .    118  .    .    .    .    2914 .    .    .    
  Explosive                584  | .    55   109  33   387  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          833  | 75   32   244  .    404  78   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         13   | .    .    .    .    13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    2    2    .    .    .    .    
  Average Corruption       1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    2    2    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  32   | .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    7    10   6    .    .    .    .    
    Message Errors         11   | .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    4    1    .    .    .    .    
    Matter Fused           7    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    3    1    .    .    .    .    
    Heat Flow Errors       3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    .    
    Energy Discharges      5    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    1    .    .    .    .    .    
    Data Loss (minor)      3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Misfires               2    | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            195  | 69   33   34   .    51   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    
  Projectiles              3    | .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               192  | 69   33   33   .    49   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      497  | 201  130  43   .    123  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    16   | 3    5    2    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        338  | 12   11   117  48   338  9    6    .    6    28   28   .    48   .    96   132  .    5    .    112  .    122  60   209  306  25   12   174  
  Average Temperature      52   | 12   8    42   26   123  4    5    .    3    14   12   .    22   .    33   37   .    3    .    50   .    60   31   96   53   7    4    59   
  Received Heat Transfer   390  | .    30   .    .    171  .    114  15   12   .    27   .    .    .    .    .    .    .    .    9    .    .    .    .    12   .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Parts Melted             5    | .    2    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Heat Transferred         7896 | 50   100  446  137  1647 .    .    .    .    .    .    .    .    .    .    .    .    .    .    150  .    .    .    .    5366 .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4    | .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Mat Min Mat Fac Gar Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc 
Peak Influence             455  | 10  215 267 196 455 192 332 276 282 214 208 .   .   .   .   188 .   .   .   .   91  .   .   .   .   121 144 176 
  Initial                  174  | .   3   81  84  .   172 137 174 135 98  128 .   .   .   .   .   .   .   .   .   67  .   .   .   .   .   67  86  
  Average                  116  | 8   63  162 45  151 182 195 227 219 161 183 .   .   .   .   77  .   .   .   .   56  .   .   .   .   79  88  122 
Maximum Alert Level        2    | .   1   1   .   2   .   1   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Low Security (%)         81   | 100 83  60  100 63  100 60  25  39  58  95  .   .   .   .   100 .   .   .   .   100 .   .   .   .   100 100 100 
  Level 1                  18   | .   16  39  .   34  .   40  74  60  41  4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   1   1   .   3   1   .   2   3   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Investigation            9    | .   .   .   .   1   1   .   2   1   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            6    | .   1   1   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Miner Redirects       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Scr Mat Mat Min Mat Fac Gar Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc 
Distress Signals           14   | .   2   1   .   4   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              211  | .   14  11  2   23  2   23  5   6   3   2   .   .   .   .   6   .   .   .   11  1   .   .   .   100 1   .   1   
  Peak Tracking Total      23   | .   8   4   3   6   2   23  2   4   2   1   .   .   .   .   2   .   .   .   3   1   .   .   .   8   1   .   1   
  Tactical Retreats        134  | .   .   .   .   1   .   3   1   2   .   1   .   .   .   .   2   .   .   .   6   .   .   .   .   118 .   .   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Mat Min Mat Fac Gar Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc 
Traps Triggered            8    | .   .   .   1   .   1   1   .   1   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             6    | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Traps Extracted            8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   1   3   .   .   .   .   
  Installed                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Triggered                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   3   .   .   .   .   .   .   .   .   
Most Traps Carried         8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   5   4   4   5   8   8   8   8   8   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
----------                 Run  | Scr Mat Mat Min Mat Fac Gar Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc 
Machines Disabled          13   | .   .   2   .   3   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   3   .   .   2   
  Max in Single Turn       1    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   1   
  Garrison Access          7    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   1   .   .   .   .   1   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Scr Mat Mat Min Mat Fac Gar Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc 
Machines Accessed          75   | .   .   1   1   2   1   .   8   6   .   8   2   .   4   .   10  3   2   5   .   4   1   1   .   2   4   7   3   
  Terminals                31   | .   .   1   .   2   .   .   5   4   .   3   .   .   .   .   5   .   1   .   .   2   .   1   .   1   .   4   2   
  Fabricators              13   | .   .   .   .   .   .   .   1   1   .   4   .   .   .   .   2   .   .   .   .   1   .   .   .   1   1   2   .   
  Repair Stations          3    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          8    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   3   .   .   .   .   1   .   .   .   .   1   .   1   
Total Hacks                210  | .   .   5   1   7   1   .   20  20  .   18  2   .   30  .   19  9   7   17  .   6   10  2   .   3   9   20  4   
  Successful               140  | .   .   3   1   3   1   .   5   11  .   7   2   .   30  .   10  9   7   17  .   2   10  2   .   2   7   9   2   
  Failed                   70   | .   .   2   .   4   .   .   15  9   .   11  .   .   .   .   9   .   .   .   .   4   .   .   .   1   2   11  2   
    Catastrophic           9    | .   .   .   .   .   .   .   2   2   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   84   | .   .   2   .   5   .   .   7   16  .   15  .   .   .   .   9   .   .   .   .   5   .   .   .   1   6   16  2   
  Terminals                78   | .   .   5   .   7   .   .   11  12  .   7   .   .   .   .   11  .   1   .   .   3   .   2   .   1   .   15  3   
  Fabricators              34   | .   .   .   .   .   .   .   4   4   .   10  .   .   .   .   5   .   .   .   .   2   .   .   .   2   3   4   .   
  Repair Stations          7    | .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Recycling Units          7    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          8    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   3   .   .   .   .   1   .   .   .   .   1   .   1   
Terminal Hacks             97   | .   .   3   1   1   .   .   2   3   .   2   2   .   30  .   3   9   7   17  .   1   10  2   .   1   .   3   .   
  Record                   42   | .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   7   7   5   .   .   10  2   .   .   .   .   .   
  Part Schematic           15   | .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           7    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        8    | .   .   .   .   1   .   .   .   .   .   .   .   .   3   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Open Door                6    | .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Locate Traps             9    | .   .   .   .   .   .   .   2   1   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   .   
  Reprogram Traps          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Refit                    2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Garrison Access Hacks      8    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   3   .   .   .   .   1   .   .   .   .   1   .   1   
  Unlock Access            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              7    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   1   .   .   .   .   1   .   1   
Unauthorized Hacks         30   | .   .   .   .   2   .   .   1   7   .   4   .   .   .   .   4   .   .   .   .   .   .   .   .   1   5   5   1   
  Terminals                14   | .   .   .   .   2   .   .   1   3   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   4   1   
    Track                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Botnet                 9    | .   .   .   .   1   .   .   1   2   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   
    Operators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Fabricators              10   | .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   3   .   .   .   .   .   .   .   .   1   2   1   .   
    Report                 3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
    Fabnet                 7    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   1   1   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
    Monitor                2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Reject                 2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Recyclers              2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         45   | .   .   1   .   2   .   .   8   6   .   6   .   .   .   .   6   .   .   .   .   3   .   .   .   2   3   6   2   
  Full Trace Events        7    | .   .   .   .   1   .   .   2   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          2    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   64   | .   .   .   .   .   .   .   .   64  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  16   | .   .   .   .   .   .   .   .   16  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
------------               Run  | Scr Mat Mat Min Mat Fac Gar Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc 
Used RIF Installer         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              17   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   1   3   2   1   .   .   .   4   1   .   2   
  Non-combat               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   3   .   .   .   
  Combat                   11   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   3   2   1   .   .   .   1   1   .   .   
Robot Hacks Applied        16   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   3   1   .   .   .   .   9   .   .   .   
  parse_system             9    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   3   1   .   .   .   .   3   .   .   .   
  no_distress              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  find_chute               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  find_recycling           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  ignore_parts             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Manual                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   6   6   6   6   8   8   8   8   8   2   2   6   5   
  Autooverrided            4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   .   .   1   .   .   
Robots Rewired             12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   11  .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   
--------                   Run   | Scr  Mat  Mat  Min  Mat  Fac  Gar  Fac  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Res  Acc  
Total Allies               40    | .    .    .    .    .    .    .    .    .    18   .    .    .    .    1    .    3    1    .    2    1    .    .    .    11   1    .    2    
  Largest Group            18    | .    .    .    .    .    .    .    .    .    18   .    .    .    .    1    .    3    1    .    1    1    .    .    .    11   11   .    2    
  Highest-Rated Group      656   | .    .    .    .    .    .    .    .    .    656  .    .    .    .    96   .    93   29   .    48   48   .    .    .    370  370  .    438  
  Highest-Rated Ally       219   | .    .    .    .    .    .    .    .    .    50   .    .    .    .    96   .    31   29   .    48   48   .    .    .    56   56   .    219  
Total Orders               54    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    1    .    6    .    37   4    .    .    
  STAY                     33    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    29   .    .    .    
  ROAM                     3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    1    .    .    
  FOLLOW                   9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    8    .    .    .    
  GUARD                    3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
  EXPLORE                  4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    
  RETURN                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
Ally Attacks               88    | .    .    .    .    .    .    .    .    .    42   .    .    .    .    16   .    6    3    .    3    2    .    .    .    .    12   .    4    
  Total Damage             11371 | .    .    .    .    .    .    .    .    .    7865 .    .    .    .    578  .    1078 18   .    616  .    .    .    .    .    629  .    587  
  Kills                    34    | .    .    .    .    .    .    .    .    .    16   .    .    .    .    1    .    9    .    .    1    .    .    .    .    .    4    .    3    
Allies Corrupted           2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Mat Min Mat Fac Gar Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc 
Robot Analysis Total       7    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    13   | .   .   .   2   .   .   .   .   .   .   .   2   2   .   1   .   2   2   .   1   .   1   .   .   .   .   .   .   
Drone Launches             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   

 Exploration                     | -11   -10   -9    -9    -8    -7    -7    -7    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -2    -1    
-------------              Run   | Scr   Mat   Mat   Min   Mat   Fac   Gar   Fac   Fac   Was   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Upp   Upp   War   Pro   Res   Res   Acc   
Turns Passed               52183 | 117   168   712   1201  992   101   75    219   305   70    309   663   898   25    2171  583   392   1673  147   3039  324   641   1130  365   35312 292   127   132   
Spaces Moved               48002 | 37    117   405   655   415   165   178   644   813   206   728   1214  1645  88    1983  1544  1117  2283  190   4135  804   1776  2109  251   23261 715   270   254   
  Core                     .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Treads                   1336  | .     .     266   655   415   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Legs                     293   | 37    117   139   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Wheels                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Hover                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Flight                   46373 | .     .     .     .     .     165   178   644   813   206   728   1214  1645  88    1983  1544  1117  2283  190   4135  804   1776  2109  251   23261 715   270   254   
  Fastest Speed            14    | 120   120   120   160   155   28    25    28    27    24    27    27    27    27    27    23    26    26    26    28    26    26    26    27    26    23    21    14    
  Average Speed            31    | 120   120   149   160   184   28    28    29    27    26    27    27    27    27    27    23    26    29    63    32    27    26    26    27    26    23    21    24    
  Slowest Speed            320   | 120   120   190   320   320   29    30    101   28    27    27    27    27    27    99    89    26    88    88    107   107   26    96    27    26    23    23    29    
  Overloaded Moves         58    | .     .     .     .     .     .     14    .     .     37    .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     6     
  Propulsion Burnouts      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robots Hopped            42    | .     .     .     .     .     1     9     2     1     .     12    .     .     .     .     5     .     1     .     2     1     1     6     .     .     1     .     .     
  Cave-ins Triggered       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Exploration Rate (%)       54    | 4     30    29    99    27    6     48    24    26    95    19    96    98    79    96    37    99    96    61    93    12    99    97    18    97    18    10    7     
  Regions Visited          27
    Branch Regions         13
  Pre-discovered Areas     9     | .     .     .     .     .     .     .     .     .     .     .     1     1     1     .     .     1     1     3     .     .     1     .     .     .     .     .     .     
  Known Exits Taken        20    | .     .     .     .     1     1     .     1     .     .     1     1     1     1     1     1     1     1     1     1     1     1     1     1     1     1     1     .     
  Unknown Exits Taken      4     | 1     1     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Scrap Searched             33    | .     .     .     2     .     .     .     .     .     .     .     4     4     .     1     .     4     5     .     3     .     2     3     .     5     .     .     .     
Spaces Dug                 152   | .     .     .     .     .     .     .     2     .     .     1     1     6     .     7     17    .     11    .     10    4     .     2     .     66    13    5     7     
Terrain Destroyed          552   | 52    30    22    15    135   .     .     2     .     .     1     1     6     .     7     17    .     11    .     32    4     .     2     .     190   13    5     7     
  Melee                    113   | .     .     .     .     .     .     .     2     .     .     1     1     5     .     4     13    .     10    .     8     4     .     1     .     40    13    5     6     
  Projectile               83    | .     .     .     .     1     .     .     .     .     .     .     .     1     .     3     4     .     1     .     2     .     .     1     .     69    .     .     1     
  AOE                      356   | 52    30    22    15    134   .     .     .     .     .     .     .     .     .     .     .     .     .     .     22    .     .     .     .     81    .     .     .     
Terrain Rammed             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Walls Destroyed          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Machines Disabled        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Actions                         | -11   -10   -9    -9    -8    -7    -7    -7    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -2    -1    
---------                  Run   | Scr   Mat   Mat   Min   Mat   Fac   Gar   Fac   Fac   Was   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Upp   Upp   War   Pro   Res   Res   Acc   
Total                      83867 | 93    129   488   808   569   207   192   670   897   221   827   1544  2085  88    3595  1725  1217  3263  214   5790  901   1954  2674  546   51744 812   320   294   
  Wait                     34350 | 45    1     2     130   48    .     11    6     67    12    97    327   432   .     1587  116   101   955   .     1604  70    164   540   293   27647 49    36    10    
  Move                     47895 | 36    116   404   654   414   163   162   639   811   205   703   1213  1644  87    1982  1533  1116  2280  189   4130  801   1773  2096  250   23260 712   269   253   
  Hop                      39    | .     .     .     .     .     1     6     2     1     .     12    .     .     .     .     5     .     1     .     2     1     1     6     .     .     1     .     .     
  Pick Up                  179   | 3     1     29    11    19    8     .     3     4     1     5     .     .     .     5     11    .     1     3     6     7     4     6     .     40    9     2     1     
  Fast Attach              59    | .     .     4     .     7     3     .     4     4     1     .     1     .     .     .     7     .     3     6     .     3     1     2     .     6     6     .     1     
  Attach                   50    | 1     3     4     3     7     2     1     2     2     .     2     .     .     .     .     5     .     .     1     1     4     3     3     .     1     2     2     1     
  Detach                   2     | .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Swap                     115   | .     .     8     .     5     7     1     4     1     .     2     .     2     .     6     11    .     3     1     7     4     3     11    3     19    8     2     7     
  Drop                     194   | .     .     16    8     20    11    .     7     6     2     5     1     .     .     5     18    .     4     8     5     7     5     8     .     47    10    .     1     
  Fire                     697   | 8     8     21    2     49    10    .     .     1     .     .     .     1     .     3     4     .     6     6     24    .     .     1     .     544   .     .     9     
  Melee                    273   | .     .     .     .     .     .     .     2     .     .     1     2     6     1     7     15    .     10    .     9     4     .     1     .     180   15    9     11    
  Ram                      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kick                     .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crush                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Escape Stasis            10    | .     .     .     .     .     .     10    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Rewire                   2     | .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Trap                     2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     
  Miscellaneous            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 3 exits: *Mat x2 / [*Zio])
-8/Materials (discovered 3 exits: *Fac x2 / Sto)
-7/Factory
-7/Garrison (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: *Fac / *Low)
-6/Factory
-6/Waste
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 2 exits: *Upp / Arm)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 2 exits: *Res / *Tes)
-2/Research (discovered 3 exits: *Acc x3)
-1/Access
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
     7 | -11/Scrapyard      | Discovered new exit (range 2)
   118 | -11/Scrapyard      | Entered Materials
   272 | -10/Materials      | Discovered new exit (range 13)
   286 | -10/Materials      | Entered another Materials area
   286 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
   307 | -9/Materials       | Build established: Mutant
   308 | -9/Materials       | Lost 5 parts (1p4w)
   974 | -9/Materials       | Discovered new exit (range 10)
   998 | -9/Materials       | Entered Mines
  1022 | -9/Mines           | Discovered new exit (range 12)
  1454 | -9/Mines           | Discovered new exit (range 9)
  1526 | -9/Mines           | Learned Materials emergency access door positions
  1535 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  1551 | -9/Mines           | Learned 4 Materials zone layouts
  1595 | -9/Mines           | Met a Derelict who couldn't figure out how to use a Trap Extractor
  2199 | -9/Mines           | Entered Materials
  2199 | -8/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  2200 | -8/Materials       | Identified exit to Storage
  2200 | -8/Materials       | Identified exit to Factory
  2693 | -8/Materials       | Discovered exit to Factory (range 5)
  3152 | -8/Materials       | System corruption reached 10%
  3191 | -8/Materials       | Entered Factory
  3191 | -7/Factory         | Evolved 2 slots: Power x1, Propulsion x1
  3292 | -7/Factory         | Identified exit to Garrison
  3292 | -7/Factory         | Entered Garrison
  3317 | -7/Garrison        | Triggered checkpoint
  3339 | -7/Garrison        | Discovered new exit (range 11)
  3361 | -7/Garrison        | Discovered new exit (range 12)
  3364 | -7/Garrison        | Identified exit to Factory
  3366 | -7/Garrison        | Installed Relay Interface Framework
  3367 | -7/Garrison        | Entered Factory
  3379 | -7/Factory         | Discovered new exit (range 11)
  3384 | -7/Factory         | Identified exit to Lower Caves
  3512 | -7/Factory         | Discovered new exit (range 7)
  3514 | -7/Factory         | Identified exit to Factory
  3586 | -7/Factory         | Entered another Factory area
  3586 | -6/Factory         | Evolved 2 slots: Utility x2
  3707 | -6/Factory         | System Shield fried by hacking feedback
  3771 | -6/Factory         | Fabricated Q-thruster?
  3891 | -6/Factory         | Manually triggered Chute Trap
  3891 | -6/Factory         | Sucked down chute
  3891 | -6/Factory         | Entered Waste
  3895 | -6/Waste           | Spotted C-40 Crusher
  3900 | -6/Waste           | Spotted C-40 Crusher
  3902 | -6/Waste           | Spotted C-40 Crusher
  3902 | -6/Waste           | Spotted C-40 Crusher
  3906 | -6/Waste           | Spotted C-40 Crusher
  3906 | -6/Waste           | Spotted C-40 Crusher
  3910 | -6/Waste           | Warlord forces began an assault
  3944 | -6/Waste           | Discovered new exit (range 11)
  3946 | -6/Waste           | Identified exit to Factory
  3947 | -6/Waste           | Found Prototype Processor
  3947 | -6/Waste           | Identified Exp. Signal Interpreter
  3961 | -6/Waste           | Entered Factory
  4085 | -6/Factory         | Discovered new exit (range 9)
  4087 | -6/Factory         | Identified exit to Lower Caves
  4270 | -6/Factory         | Entered Lower Caves
  4271 | -6/Lower Caves     | Build established: Scout
  4373 | -6/Lower Caves     | Discovered new exit (range 12)
  4388 | -6/Lower Caves     | Identified exit to Lower Caves
  4898 | -6/Lower Caves     | Learned Factory non-interactive machine intel
  4933 | -6/Lower Caves     | Entered another Lower Caves area
  4945 | -6/Lower Caves     | Discovered new exit (range 8)
  5112 | -6/Lower Caves     | Encountered a Warlord checkpoint
  5204 | -6/Lower Caves     | Identified exit to Data Miner
  5831 | -6/Lower Caves     | Entered Data Miner
  5831 | -6/Data Miner      | Discovered new exit (range 6)
  5833 | -6/Data Miner      | Identified exit to Proximity Caves
  5835 | -6/Data Miner      | Met Data Miner
  5841 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  5841 | -6/Data Miner      | Learned location of Section 7 (-2)
  5846 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  5856 | -6/Data Miner      | Entered Proximity Caves
  6500 | -5/Proximity Caves | Build established: Sprinter
  7141 | -5/Proximity Caves | Escorted by Enhanced Grunt
  7237 | -5/Proximity Caves | Learned Factory emergency access door positions
  7406 | -5/Proximity Caves | Spotted B-75 Beast
  7444 | -5/Proximity Caves | Build established: Scout
  7578 | -5/Proximity Caves | Discovered new exit (range 4)
  7579 | -5/Proximity Caves | Identified exit to Factory
  8027 | -5/Proximity Caves | Entered Factory
  8027 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  8029 | -5/Factory         | Loaded intel: 229 non-interactive machine locations
  8096 | -5/Factory         | Incoming investigation squad redirected
  8199 | -5/Factory         | Identified exit to Upper Caves
  8610 | -5/Factory         | Entered Upper Caves
  8675 | -5/Upper Caves     | Learned location of Armory (-4)
  8678 | -5/Upper Caves     | A Commander dispatched an escort
  8678 | -5/Upper Caves     | Learned Armory garrison access intel
  8678 | -5/Upper Caves     | Learned Extension terminal intel
  8678 | -5/Upper Caves     | Learned Factory terminal intel
  8803 | -5/Upper Caves     | Learned Factory security intel
  8824 | -5/Upper Caves     | Discovered new exit (range 6)
  8825 | -5/Upper Caves     | Identified exit to Upper Caves
  9002 | -5/Upper Caves     | Entered another Upper Caves area
  9003 | -5/Upper Caves     | Identified exit to Factory
  9007 | -5/Upper Caves     | Learned Armory garrison access intel
  9007 | -5/Upper Caves     | Learned Armory emergency access door positions
  9159 | -5/Upper Caves     | Learned 4 Factory zone layouts
  9220 | -5/Upper Caves     | Discovered new exit (range 12)
  9258 | -5/Upper Caves     | Learned location of Warlord (-4)
  9431 | -5/Upper Caves     | Build established: Ninja
 10488 | -5/Upper Caves     | Build established: Assassin
 10675 | -5/Upper Caves     | Identified exit to Zhirov
 10675 | -5/Upper Caves     | Entered Zhirov
 10675 | -5/Zhirov          | Discovered new exit (range 3)
 10691 | -5/Zhirov          | Met Zhirov
 10711 | -5/Zhirov          | Learned location of Command (-1)
 10711 | -5/Zhirov          | Learned location of Testing (-3)
 10711 | -5/Zhirov          | Learned location of Quarantine (-2)
 10716 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 10737 | -5/Zhirov          | Found Alien Artifact
 10737 | -5/Zhirov          | Identified Integrated Reactor
 10737 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 10792 | -5/Zhirov          | Found Alien Artifact
 10821 | -5/Zhirov          | Identified exit to Proximity Caves
 10822 | -5/Zhirov          | Entered Proximity Caves
 10824 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 11038 | -4/Proximity Caves | Build established: Ninja
 13817 | -4/Proximity Caves | Found Alien Artifact
 13826 | -4/Proximity Caves | Identified Dimensional Node Initializer
 13826 | -4/Proximity Caves | Initialized slip node
 13861 | -4/Proximity Caves | Entered Factory
 13861 | -4/Factory         | Accompanied by 1 ally
 13861 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 13862 | -4/Factory         | Identified exit to Armory
 13865 | -4/Factory         | Loaded intel: 28 terminal locations
 13900 | -4/Factory         | Discovered new exit (range 3)
 13900 | -4/Factory         | Identified exit to Upper Caves
 14185 | -4/Factory         | Entered Upper Caves
 14244 | -4/Upper Caves     | Build established: Scout
 14281 | -4/Upper Caves     | Learned Research garrison access intel
 14281 | -4/Upper Caves     | Learned Research stockpile data
 14281 | -4/Upper Caves     | Learned Armory emergency access door positions
 14281 | -4/Upper Caves     | Learned Armory trap positions
 14281 | -4/Upper Caves     | Learned Factory trap positions
 14281 | -4/Upper Caves     | Learned 8 Research zone layouts
 14290 | -4/Upper Caves     | Learned Research interactive machine intel
 14407 | -4/Upper Caves     | Discovered new exit (range 8)
 14825 | -4/Upper Caves     | Identified exit to Upper Caves
 14826 | -4/Upper Caves     | Entered another Upper Caves area
 14827 | -4/Upper Caves     | Encountered a Warlord checkpoint
 14828 | -4/Upper Caves     | Discovered new exit (range 9)
 14927 | -4/Upper Caves     | Discovered new exit (range 21)
 15928 | -4/Upper Caves     | Identified exit to Warlord
 15956 | -4/Upper Caves     | Entered Warlord
 15965 | -4/Warlord         | Discovered new exit (range 15)
 16310 | -4/Warlord         | System corruption cleaned by Quarantine Array
 16318 | -4/Warlord         | Identified exit to Proximity Caves
 16321 | -4/Warlord         | Entered Proximity Caves
 16496 | -3/Proximity Caves | Build established: Trapper-Scout
 16528 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 16562 | -3/Proximity Caves | Spotted B-86 Titan
 17834 | -3/Proximity Caves | Dug into a huge 0b10 base via an incomplete storage room
 19080 | -3/Proximity Caves | Spotted B-86 Titan
 19932 | -3/Proximity Caves | Destroyed B-86 Titan
 31330 | -3/Proximity Caves | Discovered new exit (range 22)
 45611 | -3/Proximity Caves | Build established: Commander-Scout
 51359 | -3/Proximity Caves | Identified exit to Research
 51633 | -3/Proximity Caves | Entered Research
 51633 | -3/Research        | Accompanied by 11 allies
 51633 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 51636 | -3/Research        | Loaded intel: 42 interactive machine locations
 51637 | -3/Research        | Loaded intel: 4 garrison access locations
 51742 | -3/Research        | Discovered new exit (range 18)
 51762 | -3/Research        | Discovered new exit (range 18)
 51766 | -3/Research        | Identified exit to Testing
 51925 | -3/Research        | Identified exit to Research
 51925 | -3/Research        | Entered another Research area
 51925 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 52007 | -2/Research        | Identified Transdimensional Reconstructor
 52032 | -2/Research        | Identified exit to Access
 52052 | -2/Research        | Entered Access
 52052 | -1/Access          | Evolved 2 slots: Propulsion x1, Utility x1
 52143 | -1/Access          | Spotted B-99 Colossus
 52145 | -1/Access          | Spotted B-99 Colossus
 52157 | -1/Access          | Befriended a Behemoth using the annoying Tinkerer's hack
 52159 | -1/Access          | Befriended a Behemoth using the annoying Tinkerer's hack
 52181 | -1/Access          | Discovered new exit (range 5)
 52184 | -1/Access          | Identified exit to Surface
 52184 | ***                | Escaped!

 Last Messages 
---------------
>>Trojan(Botnet)
Trojan loaded successfully.
  Testing...
  Terminal linked with 0 systems.
  Awaiting botnet instructions.
52112_ U-05 Engineer builds a Wall.
52157_ Jacked B-99 Colossus...
52157_ Command string: \\LXTM
52157_ B-99 Colossus emits a digital purring sound, then lets out a
  "Woof!"
52157_ Slug penetrates B-99 Colossus. <x4>
52159_ Jacked B-99 Colossus...
52159_ Command string: \\LXTM
52159_ B-99 Colossus emits a digital purring sound, then lets out a
  "Woof!"
52164_ Sealed Heavy Doors breached.
52181_ Main Access Shell breached.
52181_ EXIT=FOUND
52183_ Slug penetrates Sealed Heavy Doors.
52184_ EXIT=IDENTIFIED: SURFACE

 Map 
-----
+----------------------------------------------------+
| ? ????#?#####         #    #   ?????#????????????? |
| ??###########         #    #?  ?? ??#  ??????????? |
| ? ??#?######"##########    # ????????  ??????????? |
| ??#?##??#             #    #  ??????#????????????? |
| ?? ????##             #    #?? ?????? ???????????? |
| T" ?#?#?#             #    #?????? ??????????????? |
| ?" ?#??##             +    +  ??????# ???????????? |
| ?   ?#?##             #    #???? ???? ???????????? |
| ? ???####             #    #????? ? ?? ??????????? |
| ?????#??###############    ####?????#????????????? |
| ?? ?##?#?##?##?#??##          #???????#??????????? |
|  ?????????#?#??????#          ##?? ??????????????? |
| ?  ??#????????#?#??#          #??????????????????? |
| ????##???#?????#???#%         #??#? ? ???????????? |
| ???#??????  ???#???#          #??????????????????? |
| ? ???? ? ? ? ?#????#         %#??#???? ??????????? |
| ?  ???? ????????#??#          #??????????????????? |
| #???????????? #???##""" """"""##???  ????????????? |
| ??????????? ???#??????"" "????#??#???????????????? |
| ?????#? "" ?  ?##????"" ""?"?????????????????????? |
| ????????"? ?? ?????#"" """""""##???? ????????????? |
| ???????? ? ?  ??#??#          #??#???????????????? |
| ???????????????????#  """"""  #??#???????????????? |
| ????????????#?????##       "???#?????????????????? |
| ??????????  ?? ????#  " "" "?????????????????????? |
| ???????????????? ?##  " "@ "? ???????????????????? |
| ??????????????????##  "    " ????????????????????? |
| ?????????????????#?#  """"""?????????????????????? |
| ???????????????????#   ??????????????????????????? |
| ???????????????????#   ??????????????????????????? |
| ???????????????????""""??????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           58
Energy Generation          43
Energy Capacity            345
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           19
Terrain Scan Range         20
Terrain Scan Density       210
Jamming Range              16
Cloak Strength             3
Armor Coverage             150
Resistance: EX             25
Propulsion Shielding       66
Weapon Cycling             20
Evasion (%)                77
Targeting Accuracy         5
Recoil Reduction           3
Particle Charging          30
Offensive Hacking          22
Defensive Hacking          12
Trap Extractor Capacity    8

 Item Schematics 
-----------------
               Antigrav Array | -6/Data Miner | Free
            Lrn. Sensor Array | -6/Data Miner | Free
                   Myomer Leg | -6/Data Miner | Free
                  Force Lance | -6/Data Miner | Free
 Adv. Reaction Control System | -6/Data Miner | Free
           Adv. Medium Treads | -6/Data Miner | Free
           Hvy. Proton Cannon | -6/Data Miner | Free
             Imp. Energy Well | -6/Data Miner | Free
  Cld. Nuclear Pulse Thruster | -6/Data Miner | Free
    Lgt. Regenerative Plating | -6/Data Miner | Free
             Combat Drone Bay | -6/Data Miner | Free
             Imp. Arc Thrower | -5/Zhirov     | Free
           Exp. Optical Array | -5/Zhirov     | Free
               Exp. Heat Sink | -5/Zhirov     | Free
            Assault Drone Bay | -5/Zhirov     | Free

 Robot Schematics 
------------------
 L-61 Swordsman | -6/Data Miner | Free
 A-27 Freighter | -6/Data Miner | Free
     S-27 Virus | -6/Data Miner | Free
 B-48 Gladiator | -6/Data Miner | Free
   L-41 Fighter | -6/Data Miner | Free

 Fabricated
------------
 Q-thruster | x2 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
Integrated Reactor
Dimensional Node Initializer

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              EfficiencyMatterTriangulator
  Manual?         0
Play Time         10:04:26
  Cumulative      480.3 hours
  Start           2022.04.28 @ 13:41:00
  End             2022.05.02 @ 19:16:17
Sessions          19
Manual Loads      0
Difficulty        Rogue
Special Mode      AFD2021/Volatile
Game No.          111
  Rogue           88
  Adventurer      23
  Explorer        0
Win Type          0
  Total           19
  Types           14/0/2/1/1/0/0/1/0
Lore%             89
Gallery%          89
Achievement%      79
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0a29c3b6-2c63-4fec-8098-9eadf43dce3e