Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.17 @ 22:18:13 Player: Greyman Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (30) 150 Value Destroyed (676) 676 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (270) 270 TOTAL SCORE: 3256 Bonus ------- Aligned with FarCom 300 Friendly Fire -30 Cogmind --------- Core Integrity 486/550 Matter 280/300 Energy 182/250 System Corruption 0% Temperature Cool (2) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Light Treads > --- UTILITY (4) ------ Medium Storage Unit Large Storage Unit Transport Network Coupler Hacking Suite > --- WEAPON (2) ------- Improved EM Shotgun Improved Medium Laser > --- INVENTORY (14) --- Improved Heat Sink Coolant Injector Coolant Injector Medium Storage Unit Advanced Terrain Scan Processor Cloak of Protection System Backup Module Heavy Particle Gun Faulty Heavy Particle Gun Advanced Assault Cannon Grenade Launcher Remote Datajack Katana Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Transport Network Coupler Hacking Suite > --- WEAPON ----------- Improved EM Shotgun Improved EM Shotgun > --- INVENTORY -------- Medium Storage Unit Advanced Terrain Scan Processor Cloak of Protection System Backup Module Improved Trap Extractor Improved EM Shotgun Improved Medium Laser Beam Cannon Advanced Assault Cannon Grenade Launcher [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Transport Network Coupler Device Improved Heat Sink Storage Large Storage Unit Processor Transport Network Coupler Hackware Hacking Suite Weapon Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 2 | . . . . . 2 Weapon . | . . . . . . Parts Attached 35 | . 10 3 6 1 15 Power . | . . . . . . Engine . | . . . . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 8 | . 3 . . . 5 Treads 6 | . 3 . . . 3 Leg 2 | . . . . . 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | . 3 . 3 . 4 Device 4 | . 1 . 2 . 1 Storage 4 | . 1 . 1 . 2 Processor 1 | . 1 . . . . Hackware 1 | . . . . . 1 Protection . | . . . . . . Artifact . | . . . . . . Weapon 17 | . 4 3 3 1 6 Energy Gun 6 | . . . . . 6 Energy Cannon 2 | . . . 2 . . Ballistic Gun 3 | . 2 . 1 . . Ballistic Cannon 4 | . 1 2 . 1 . Launcher 2 | . 1 1 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . 3 . 1 Parts Lost 3 | . . . . . 3 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility . | . . . . . . Weapon 2 | . . . . . 2 Highest Loss Streak 3 | . . . . . 3 Average Slot Usage (%) 94 | . 98 100 89 100 89 Engine 13 | . 14 14 14 14 9 Treads 24 | . 18 28 28 28 24 Leg 3 | . 9 . . . 5 Device 1 | . 1 . . . 2 Storage 13 | . 14 14 13 14 11 Processor 12 | . 10 14 14 14 9 Hackware 1 | . . . . . 8 Energy Gun 2 | . . . . . 11 Energy Cannon 2 | . . . 2 14 3 Ballistic Gun 12 | . 24 14 9 9 . Ballistic Cannon 5 | . 3 13 6 4 3 Naked Turns . | . . . . . . Heaviest Build 35 | 12 26 26 26 31 35 Greatest Support 80 | 20 40 40 40 40 80 Greatest Overweight (x) . | . . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 14 | 6 10 10 10 10 14 Average Capacity 9 | 6 8 10 9 10 11 Most Carried 14 | 6 10 10 10 10 14 Average Carried 9 | 6 8 10 9 9 10 Final Capacity 14 | 6 10 10 10 10 14 Final Carried 13 | 6 10 10 10 10 13 Class Distribution -------------------- 94% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Scr Mat Min Exi Min Mat Matter Collected 935 | 240 331 128 . 70 166 Remotely . | . . . . . . Salvage Created 1045 | 68 359 163 . . 455 Parts 67 | 2 34 8 . . 23 Haulers Intercepted 3 | . 1 . . . 2 Recyclers Shooed 1 | 1 . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Combat Hostiles Destroyed 16 | . 8 4 . . 4 Guns 9 | . 5 . . . 4 Cannons 4 | . 3 1 . . . AOE 3 | . . 3 . . . Classes Destroyed 10 | 2 7 . . . 1 Worker 1 | . 1 . . . . Builder 2 | . 1 . . . 1 Tunneler 1 | 1 . . . . . Hauler 3 | . 1 . . . 2 Recycler 3 | 1 . 1 . . 1 Operator 1 | . 1 . . . . Watcher 3 | . 2 . . . 1 Swarmer 3 | . 3 . . . . Grunt 12 | . 5 4 . . 3 Sentry 1 | . . . . . 1 Best Kill Streak 7 | 2 6 4 . . 7 Combat Bots Only 5 | . 5 4 . . 4 Max Kills in Single Turn 3 | 1 1 2 . . 3 Gunslinging . | . . . . . . Exploded 2 | . . 2 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Damage Taken 983 | . 342 144 . 21 476 Core 137 | . 45 28 . . 64 Absorbed by Shields . | . . . . . . Core Remaining (%) 85 | 100 . . . 70 . Volleys Fired 80 | 10 38 10 . . 22 Largest 2 | 2 2 2 . . 2 Hottest 108 | 40 55 55 . . 108 Shots Fired 154 | 20 76 14 . . 44 Gun 115 | 20 61 4 . . 30 Cannon 33 | . 15 4 . . 14 Launcher 6 | . . 6 . . . Special . | . . . . . . Kinetic 111 | 20 76 8 . . 7 Thermal 9 | . . . . . 9 Explosive 6 | . . 6 . . . Electromagnetic 28 | . . . . . 28 Robot Hit Streak 27 | 3 8 3 . . 27 Robot Miss Streak 5 | 2 5 1 . . 4 Penetration Max . | . . . . . . Secondary Targets 2 | . . . . . 2 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 93 | 10 42 6 . . 35 Core Hits 53 | 4 19 10 . . 20 Critical Hits 3 | . 1 . . . 2 Critical Kills 2 | . 1 . . . 1 Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1911 | 112 569 387 . . 843 Guns 1093 | 112 468 15 . . 498 Cannons 256 | . 89 58 . . 109 Explosions 546 | . . 314 . . 232 Melee . | . . . . . . Ramming 16 | . 12 . . . 4 Kinetic 798 | 112 557 73 . . 56 Thermal 303 | . . . . . 303 Explosive 314 | . . 314 . . . Electromagnetic 480 | . . . . . 480 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 2 2 2 2 . Average Corruption 1 | . 1 2 2 2 . Corruption Purged . | . . . . . . Effects 15 | . . 7 7 1 . Message Errors 9 | . . 4 5 . . Heat Flow Errors 1 | . . . 1 . . Energy Discharges 3 | . . 2 1 . . Data Loss (minor) 2 | . . 1 . 1 . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 1 | . 1 . . . . Impact . | . . . . . . Kinetic 1 | . 1 . . . . Secondary . | . . . . . . Self-Inflicted Damage 115 | . . 54 . . 61 Shots 4 | . . 2 . . 2 Rammed 2 | . 1 . . . 1 Targets Rammed 3 | . 2 . . . 1 Kicked . | . . . . . . Crushed 1 | . 1 . . . . Highest Temperature 257 | . 6 4 257 . 251 Average Temperature 101 | . 3 3 134 . 108 Received Heat Transfer 408 | . 120 51 . 12 225 Effects 3 | . . . . . 3 Interference 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . . . 2 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 398 | . . . . . 398 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . . 2 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Peak Influence 199 | 10 199 141 . . 110 Initial 21 | . 6 21 . . . Average 46 | 4 57 136 . . 12 Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 4 . . 1 2 Investigation 1 | . . . . 1 . Extermination . | . . . . . . Reinforcement 5 | . 4 . . . 1 Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Distress Signals 4 | . 3 . . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 33 | . 18 4 . 2 9 Peak Tracking Total 5 | . 3 2 . 2 5 Tactical Retreats . | . . . . . . Traps | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Traps Triggered 3 | . 3 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Scr Mat Min Exi Min Mat Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Machines Accessed 12 | . 6 . 1 1 4 Terminals 7 | . 4 . . . 3 Fabricators . | . . . . . . Repair Stations 2 | . 1 . . . 1 Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 28 | . 10 . 3 1 14 Successful 18 | . 6 . 3 1 8 Failed 10 | . 4 . . . 6 Catastrophic 3 | . 1 . . . 2 Database Lockouts . | . . . . . . Manual 13 | . 1 . 2 . 10 Terminals 20 | . 8 . . . 12 Fabricators . | . . . . . . Repair Stations 3 | . 1 . . . 2 Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 11 | . 4 . 3 1 3 Record 3 | . . . 3 . . Robot Analysis 1 | . 1 . . . . Prototype ID Bank 2 | . 1 . . . 1 Open Door 1 | . . . . 1 . Branch Access Points 1 | . 1 . . . . Terminal Index 1 | . . . . . 1 Hauler Manifests 1 | . . . . . 1 Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . . 2 Scan Component 1 | . . . . . 1 Repair 1 | . . . . . 1 Recycling Unit Hacks 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 4 | . 1 . . . 3 Terminals 4 | . 1 . . . 3 Botnet 3 | . 1 . . . 2 Operators 1 | . . . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 5 . . . 3 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . . 1 Time 26 | . . . . . 26 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 2 | . 2 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Scr Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Scr Mat Min Exi Min Mat Turns Passed 3141 | 48 849 309 1026 304 605 Spaces Moved 1787 | 17 476 174 631 186 303 Core . | . . . . . . Treads 1582 | . 288 174 631 186 303 Legs 205 | 17 188 . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 160 160 160 160 Average Speed 155 | 120 144 160 160 160 160 Slowest Speed 160 | 120 160 160 160 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 48 | 3 83 44 90 44 24 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . 1 . 1 . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 45 | . . 28 . . 17 Melee . | . . . . . . Projectile 5 | . . . . . 5 AOE 40 | . . 28 . . 12 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Total 2001 | 26 563 190 648 195 379 Wait 37 | . 21 . . . 16 Move 1782 | 16 475 173 630 185 303 Hop . | . . . . . . Pick Up 31 | . 8 2 6 4 11 Fast Attach 20 | . 5 . 6 1 8 Attach 7 | . 2 . . . 5 Detach 5 | . 2 . . . 3 Swap 8 | . 3 3 . . 2 Drop 28 | . 7 2 6 5 8 Fire 80 | 10 38 10 . . 22 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 3 | . 2 . . . 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 3) 49 | -11/Scrapyard | Entered Materials 219 | -10/Materials | Discovered new exit (range 11) 262 | -10/Materials | Identified exit to Mines 303 | -10/Materials | Discovered new exit (range 16) 310 | -10/Materials | Build established: Mutant 567 | -10/Materials | Discovered new exit (range 16) 898 | -10/Materials | Entered Mines 937 | -10/Mines | Learned location of Storage (-9) 1072 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1076 | -10/Mines | Found Prototype Device 1200 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1200 | -10/Mines | Discovered new exit (range 5) 1207 | -10/Mines | Entered Exiles 1228 | -10/Exiles | Discovered new exit (range 15) 1247 | -10/Exiles | Met 8R-AWN 1270 | -10/Exiles | Met EX-HEX 1375 | -10/Exiles | Met EX-DEC 1405 | -10/Exiles | Visited The Gauntlet 1641 | -10/Exiles | Met EX-BIN 1667 | -10/Exiles | Aligned with FarCom system 1668 | -10/Exiles | Given EX-Vault access code 1707 | -10/Exiles | Opened EX-Vault 1713 | -10/Exiles | Found Prototype Energy Cannon 1713 | -10/Exiles | Identified Gui. Plasma Cannon 1733 | -10/Exiles | Found Prototype Device 1733 | -10/Exiles | Identified Cloak of Protection 1736 | -10/Exiles | Identified Exp. Sensor Array 1802 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1915 | -10/Exiles | Discovered new exit (range 11) 2233 | -10/Exiles | Left Exiles lab with Cloak of Protection 2233 | -10/Exiles | Entered Mines 2425 | -9/Mines | Met a Derelict shopkeep closing up shop 2499 | -9/Mines | Discovered new exit (range 7) 2505 | -9/Mines | Learned location of Zion (-6) 2537 | -9/Mines | Entered Materials 2537 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2855 | -8/Materials | Repaired Grenade Launcher? 3051 | -8/Materials | Garrison activated, responded to threat 3142 | -8/Materials | Self-destructed Last Messages --------------- 03119_ Imp. EM Shotgun destroyed. 03121_ G-47 Trooper IFF system glitched. 03121_ U-05 Engineer destroyed. 03122_ Heat Sink fried. 03122_ Y-45 Defender destroyed. 03122_ Switching to secondary target: G-47 Trooper. 03122_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 03123_ Acquired 10 matter. 03125_ Imp. EM Shotgun destroyed. 03126_ Acquired 10 matter. 03126_ U-05 Engineer destroyed. 03129_ Lgt. Treads destroyed. 03129_ G-47 Trooper destroyed. 03129_ R-06 Scavenger collects Aluminum Leg. 03134_ Overheating: System interference. 03134_ Imp. Medium Laser temporarily disabled. 03134_ Acquired Lgt. Treads. 03135_ Dropped Cooling System. 03137_ Acquired Coolant Injector. 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"?????? | | ????????????????????????????????????????? ??????? | | ????????????????????????????????????????? ??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ActuatorRemoteAutogun Manual? 0 Play Time 00:38:05 Cumulative 368.4 hours Start 2021.02.16 @ 21:29:53 End 2021.02.17 @ 22:18:13 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 207 Rogue 196 Adventurer 0 Explorer 11 Win Type - Total 14 Types 6/0/6/2/0/0/0/0/0 Lore% 73 Gallery% 81 Achievement% 53 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Arrows Keybinds 1 Fullscreen 2 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7e3deefd-a5b8-43aa-9689-ea2aeae5b3c8