Cogmind - Beta 9.2 --- EXPLORER MODE // 2019.11.30 @ 22:12:34 Player: viper Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (113) 565 Value Destroyed (4380) 4380 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (443) 443 TOTAL SCORE: 8508 Bonus ------- Follower Combat Kills 443 Cogmind --------- Core Integrity 0/850 Matter 125/300 Energy 503/600 System Corruption 5% Temperature Cool (178) Movement Core (300) Ox5 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Energy Well Targeting Computer Energy Filter > --- WEAPON (4) ------- Particle Cannon Mini Assault Cannon > --- INVENTORY (4) ---- Improved Deuterium Engine Medium Storage Unit Mining Laser Peak State ------------ > --- POWER ------------ Heavy Ion Engine Light Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Small Matter Pod Targeting Computer Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Improved Deuterium Engine Aluminum Leg Aluminum Leg Medium Storage Unit Energy Filter System Shield Particle Cannon Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Enhanced Autogun Flak Cannon Advanced Assault Cannon Gauss Cannon Mini Assault Cannon Mining Laser [Rating: 54] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Mini Assault Cannon Energy Gun High-powered Shock Rifle Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 9 | . 1 2 2 2 2 Power 1 | . . 1 . . . Propulsion 2 | . . . . . 2 Utility 4 | . . 1 1 2 . Weapon 2 | . 1 . 1 . . Parts Attached 69 | 6 4 12 6 27 14 Power 12 | 1 . 3 2 6 . Engine 9 | 1 . 3 2 3 . Core 3 | . . . . 3 . Reactor . | . . . . . . Propulsion 16 | 2 1 4 . 5 4 Treads . | . . . . . . Leg 16 | 2 1 4 . 5 4 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 1 2 1 1 6 2 Device 3 | . . . 1 1 1 Storage 5 | 1 1 . . 2 1 Processor 2 | . 1 1 . . . Hackware 1 | . . . . 1 . Protection 2 | . . . . 2 . Artifact . | . . . . . . Weapon 28 | 2 1 4 3 10 8 Energy Gun 2 | . . . . . 2 Energy Cannon 1 | . . . . . 1 Ballistic Gun 14 | 2 1 4 2 2 3 Ballistic Cannon 11 | . . . 1 8 2 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . 1 3 . Parts Lost 29 | . . . 1 6 22 Power 3 | . . . 1 . 2 Propulsion 6 | . . . . 1 5 Utility 8 | . . . . 3 5 Weapon 12 | . . . . 2 10 Highest Loss Streak 8 | . . . 1 4 8 Average Slot Usage (%) 84 | . 100 91 99 96 59 Engine 8 | . 12 20 15 8 4 Core 2 | . . . . 4 . Leg 12 | . 25 19 16 13 3 Device 3 | . . . 8 5 . Storage 15 | . 12 10 8 17 18 Processor 8 | . 12 12 16 8 6 Hackware 3 | . . . . 5 4 Protection 1 | . . . . 3 . Ballistic Gun 10 | . 37 30 28 5 . Ballistic Cannon 15 | . . . 4 22 18 Naked Turns . | . . . . . . Heaviest Build 105 | 15 41 55 64 105 97 Greatest Support 59 | 3 20 23 23 38 59 Greatest Overweight (x) 32 | 4 4 4 2 32 30 Average Overweight (x) 3 | 3 1 1 2 2 10 Largest Inventory Capacity 20 | 8 12 12 12 20 20 Average Capacity 16 | 7 10 12 12 19 18 Most Carried 20 | 3 5 12 12 20 19 Average Carried 13 | 1 4 8 11 17 14 Final Capacity 20 | 8 12 12 12 20 4 Final Carried 20 | 3 5 12 12 20 3 Class Distribution -------------------- 42% | Hauler-Gunner 20% | Gunner 16% | Scavenger-Gunner 13% | Commander-Gunner 5% | Hauler-Mutant Dominant Class ---------------- Gunner | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Hauler-Gunner | -7/Factory Hauler-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 3525 | 189 291 438 416 1491 700 Remotely . | . . . . . . Salvage Created 3744 | . 510 789 739 1074 632 Parts 203 | . 33 45 41 59 25 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 6 | . . 1 . 3 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 84 | . 12 14 13 25 20 Guns 40 | . 12 14 11 3 . Cannons 40 | . . . 2 22 16 AOE 4 | . . . . . 4 Classes Destroyed 14 | . 4 4 1 3 2 Worker 7 | . . . . 4 3 Builder 8 | . 1 2 . 5 . Tunneler 1 | . . . 1 . . Hauler 1 | . . 1 . . . Recycler 4 | . . 1 . 2 1 Watcher 8 | . 2 1 3 2 . Swarmer 8 | . 2 . . 2 4 Grunt 50 | . 10 11 10 15 4 Brawler 2 | . . 1 . . 1 Duelist 1 | . . . . . 1 Sentry 8 | . . 2 3 2 1 Hunter 5 | . . . . 3 2 Programmer 9 | . . . . 3 6 Behemoth 1 | . . . . . 1 Best Kill Streak 10 | . 3 6 5 10 4 Combat Bots Only 7 | . 3 4 3 7 3 Max Kills in Single Turn 4 | . 1 1 2 2 4 Gunslinging . | . . . . . . Exploded 3 | . . . . . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 5504 | . 238 327 194 1479 3266 Core 1219 | . 39 38 22 265 855 Absorbed by Shields . | . . . . . . Core Remaining (%) 86 | 100 84 90 96 62 . Volleys Fired 223 | . 36 40 26 71 50 Largest 4 | . 3 3 4 4 4 Hottest 216 | . 60 66 112 192 216 Shots Fired 710 | . 108 120 104 220 158 Gun 398 | . 108 120 91 61 18 Cannon 312 | . . . 13 159 140 Launcher . | . . . . . . Special . | . . . . . . Kinetic 701 | . 108 120 104 220 149 Thermal 3 | . . . . . 3 Explosive . | . . . . . . Electromagnetic 6 | . . . . . 6 Robot Hit Streak 40 | . 25 40 23 17 32 Robot Miss Streak 9 | . 2 3 5 9 3 Penetration Max . | . . . . . . Secondary Targets 5 | . 2 2 1 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 537 | . 86 95 81 157 118 Core Hits 236 | . 31 36 40 81 48 Critical Hits 13 | . 1 1 1 6 4 Critical Kills 2 | . . . . 1 1 Critical Parts Destroyed 11 | . 1 1 1 5 3 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 10506 | . 784 1258 1138 3691 3635 Guns 3906 | . 784 1258 1037 677 150 Cannons 5589 | . . . 101 2589 2899 Explosions 961 | . . . . 375 586 Melee . | . . . . . . Ramming 50 | . . . . 50 . Kinetic 9417 | . 784 1258 1138 3266 2971 Thermal 1017 | . . . . 375 642 Explosive . | . . . . . . Electromagnetic 22 | . . . . . 22 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . 2 . . 3 5 Average Corruption 2 | . 1 . . 3 3 Corruption Purged . | . . . . . . Effects 73 | . 4 . . 46 23 Message Errors 18 | . 2 . . 10 6 Matter Fused 16 | . . . . 10 6 Heat Flow Errors 10 | . . . . 9 1 Energy Discharges 10 | . 1 . . 6 3 Data Loss (minor) 7 | . . . . 5 2 Targeting Errors 8 | . 1 . . 4 3 Weapon Failures 4 | . . . . 2 2 Overload Shots . | . . . . . . Overflow Damage 323 | . . . . 221 102 Projectiles 94 | . . . . 54 40 Explosions 227 | . . . . 165 62 Melee 2 | . . . . 2 . Knockbacks 53 | . . . 2 32 19 Impact 1 | . . . . 1 . Kinetic 50 | . . . 2 29 19 Secondary 2 | . . . . 2 . Self-Inflicted Damage 235 | . . . . 188 47 Shots 5 | . . . . 4 1 Rammed 2 | . . . . 2 . Targets Rammed 4 | . . . . 4 . Kicked 2 | . . . . 2 . Crushed . | . . . . . . Highest Temperature 731 | . 88 188 207 731 673 Average Temperature 146 | . 36 39 77 212 161 Received Heat Transfer 1887 | . 195 240 162 591 699 Effects 76 | . . . . 57 19 Shutdowns 18 | . . . . 14 4 Energy Bleed 11 | . . . . 8 3 Interference 17 | . . . . 11 6 Matter Decay 6 | . . . . 5 1 Short Circuit 5 | . . . . 2 3 Damage (minor) 5 | . . . . 4 1 Damage (major) 11 | . . . . 11 . Damage (core) 3 | . . . . 2 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 1 | . . . . 1 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . 1 . Heat Transferred 706 | . . . . 300 406 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 577 | . 204 376 367 577 396 Average Influence 116 | . 57 137 166 161 69 Maximum Alert Level 2 | . 1 1 1 2 1 Low Security (%) 80 | 100 96 71 62 69 93 Level 1 17 | . 3 28 37 26 6 Level 2 1 | . . . . 3 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 34 | . 3 4 3 12 12 Investigation 16 | . 3 4 2 7 . Extermination 9 | . . . . 4 5 Reinforcement 2 | . . . 1 1 . Assault 1 | . . . . . 1 Garrison 6 | . . . . . 6 Intercept . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 3 | . . 2 . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 114 | . 17 15 17 37 28 Peak Tracking Total 5 | . 3 3 3 5 5 Tactical Retreats 4 | . . . 1 2 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 3 | . 3 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 7 | . 6 1 . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 27 | . . . . 19 8 Max in Single Turn 17 | . . . . 17 3 Garrison Access 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns 1 | . . . . 1 . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 22 | . 6 5 3 8 . Terminals 18 | . 6 4 3 5 . Fabricators 1 | . . . . 1 . Repair Stations 3 | . . 1 . 2 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 95 | . 25 24 14 32 . Successful 71 | . 21 20 11 19 . Failed 24 | . 4 4 3 13 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 75 | . 25 20 14 16 . Fabricators 3 | . . . . 3 . Repair Stations 17 | . . 4 . 13 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 55 | . 21 17 11 6 . Record 16 | . 4 4 7 1 . Part Schematic 1 | . . . . 1 . Robot Schematic 1 | . . . . 1 . Robot Analysis 1 | . . . 1 . . Prototype ID Bank 1 | . . 1 . . . Branch Access Points 1 | . 1 . . . . Emergency Access Points 6 | . 3 1 1 1 . Machine Index 1 | . 1 . . . . Locate Traps 4 | . 3 1 . . . Disarm Traps 1 | . . 1 . . . Reprogram Traps 2 | . 1 1 . . . Dispatch Records 3 | . 2 1 . . . Maintenance Status 1 | . . 1 . . . Security Status 1 | . 1 . . . . Surveillance Status 2 | . . 2 . . . Patrol Status 1 | . . 1 . . . Transport Status 1 | . . 1 . . . Recall Reinforcements 2 | . 1 1 . . . Hauler Manifests 2 | . 1 . . 1 . Registered Components 2 | . . 1 1 . . Registered Prototypes 1 | . . . 1 . . Zone Layout 4 | . 3 . . 1 . Fabricator Hacks 2 | . . . . 2 . Build 2 | . . . . 2 . Repair Station Hacks 14 | . . 3 . 11 . Scan Component 9 | . . 2 . 7 . Repair 5 | . . 1 . 4 . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 22 | . 6 5 3 8 . Full Trace Events 19 | . 4 5 3 7 . Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 1 | . . . . 1 . Robots Built 8 | . . . . 8 . Matter 504 | . . . . 504 . Time 268 | . . . . 268 . Total Robot Build Rating 32 | . . . . 32 . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 5 | . . 1 . 4 . Time 214 | . . 26 . 188 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 1 | . . . . . 1 Machine Destruction 1 | . . . . . 1 Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies 8 | . . . . 8 . Largest Group 8 | . . . . 8 1 Highest-Rated Group 96 | . . . . 96 12 Highest-Rated Ally 12 | . . . . 12 12 Total Orders . | . . . . . . Ally Attacks 106 | . . . . 99 7 Total Damage 1293 | . . . . 1203 90 Kills 14 | . . . . 13 1 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 7502 | 96 830 472 544 3071 2489 Spaces Moved 2417 | 43 418 174 243 1168 371 Core 194 | 43 . . . 1 150 Treads . | . . . . . . Legs 2223 | . 418 174 243 1167 221 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 150 180 180 150 Average Speed 250 | 201 157 179 180 193 622 Slowest Speed 1650 | 250 240 240 180 1650 1550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . 1 . Exploration Rate (%) 27 | 3 71 22 30 30 9 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 119 | . . . . 47 72 Melee . | . . . . . . Projectile 29 | . . . . 19 10 AOE 90 | . . . . 28 62 Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 3374 | 51 521 244 292 1828 438 Wait 624 | . 61 15 9 538 1 Move 2412 | 42 417 173 242 1167 371 Hop . | . . . . . . Pick Up 25 | 3 3 2 5 11 1 Fast Attach 24 | 6 1 2 1 12 2 Attach 25 | . 2 1 3 7 12 Detach 1 | . . . . 1 . Swap 20 | . 1 9 2 8 . Drop 16 | . . 2 4 9 1 Fire 223 | . 36 40 26 71 50 Melee . | . . . . . . Ram . | . . . . . . Kick 4 | . . . . 4 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Identified exit to Materials 17 | -11/Scrapyard | Discovered exit to Materials (range 16) 97 | -11/Scrapyard | Entered Materials 97 | -10/Materials | Evolved 1 slot: Weapon x1 267 | -10/Materials | Identified exit to Materials 267 | -10/Materials | Discovered exit to Materials (range 8) 281 | -10/Materials | Identified exit to Mines 309 | -10/Materials | Build established: Gunner 533 | -10/Materials | Discovered exit to Materials (range 3) 720 | -10/Materials | Discovered exit to Materials (range 16) 927 | -10/Materials | Entered another Materials area 927 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1044 | -9/Materials | Repaired Aluminum Leg 1283 | -9/Materials | Identified exit to Materials 1283 | -9/Materials | Discovered exit to Materials (range 15) 1399 | -9/Materials | Entered another Materials area 1399 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1478 | -8/Materials | Build established: Scavenger-Gunner 1776 | -8/Materials | Identified exit to Factory 1776 | -8/Materials | Discovered exit to Factory (range 10) 1943 | -8/Materials | Entered Factory 1943 | -7/Factory | Evolved 2 slots: Utility x2 2441 | -7/Factory | Crushed by falling debris 2495 | -7/Factory | Lost 4 parts (2u2w) 2515 | -7/Factory | Destroyed 7 combat bots 2728 | -7/Factory | Build established: Hauler-Gunner 3584 | -7/Factory | Fabricated S-27 Virus (x4) 3726 | -7/Factory | Fabricated S-27 Virus (x4) 3909 | -7/Factory | Identified exit to Lower Caves 3909 | -7/Factory | Discovered exit to Lower Caves (range 15) 4024 | -7/Factory | Build established: Commander-Gunner 4231 | -7/Factory | Local fabrication network quarantined 4249 | -7/Factory | Repaired Imp. Titanium Leg 4277 | -7/Factory | Repaired Lgt. Nuclear Core 4668 | -7/Factory | Repaired Mni. Assault Cannon 4740 | -7/Factory | Repaired Mni. Assault Cannon 4873 | -7/Factory | Identified exit to Factory 4873 | -7/Factory | Discovered exit to Factory (range 9) 5014 | -7/Factory | Entered another Factory area 5014 | -6/Factory | Accompanied by 1 ally 5014 | -6/Factory | Evolved 2 slots: Propulsion x2 5304 | -6/Factory | Build established: Hauler-Gunner 5332 | -6/Factory | Garrison activated, responded to threat 5406 | -6/Factory | Spotted B-75 Beast 5460 | -6/Factory | Destroyed B-75 Beast 5490 | -6/Factory | Lost 8 parts (1p4n1u2w) 7034 | -6/Factory | Core integrity fell below 50% 7058 | -6/Factory | Garrison activated, responded to threat 7115 | -6/Factory | Lost 3 parts (1u2w) 7346 | -6/Factory | Core integrity fell below 20% 7503 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07484_ U-05 Engineer lays Concrete. 07485_ The unstable cave ceiling collapses. 07485_ T-07 Excavator destroyed. 07485_ U-05 Engineer lays Concrete. 07485_ Hpw. Shock Rifle destroyed. 07486_ Mni. Assault Cannon destroyed. 07486_ Hpw. Shock Rifle destroyed. 07486_ U-05 Engineer lays Concrete. 07486_ System corrupted: Mni. Assault Cannon jammed. 07488_ K-01 Serf collects debris. 07488_ U-05 Engineer lays Concrete. 07492_ K-01 Serf collects debris. 07493_ U-05 Engineer lays Concrete. 07494_ Hcp. Storage Unit destroyed. 07496_ System corrupted: Lgt. Assault Rifle targeting data glitched. 07498_ K-01 Serf collects debris. 07500_ System corrupted: Particle Cannon failed to cycle. 07500_ G-50 Soldier destroyed. 07500_ Lgt. Assault Rifle destroyed. 07503_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????### | | ???????????????????????????????????????????????# | | ??????????????????????????????????????########## | | ??????????????????????????????????????# # | | ??????????????????????????????????????# """# | | ??????????????????????????????????????# """# | | ??????????????????????????????????????# """# | | ??????????????????????????????????????# # | | ??????????????????????????????????????# """### | | ??????????????????????????????????????# """## | | ????????????????????###???????????????# """## | | ?????????????????? # #?????????###??# ## | | ???????????????? ?????# ??# """## | | ???????????????? ?????# ?# """## | | ????????????????? ?????# ?# """## | | ?????????????????? #????? ! ?# ## | | ?????????????##??? #???? ?# """## | | ?????????????# ??? #????? ??# """## | | ?????????????# ?? #?????? ??# """## | | ?????????????# # ? #?????? ??# ## | | ?????????????# #??????? ??# ## | | ?????????? #### ##+## ;#########+######+######## | | ?????????# g i %%%= ^^ | | ?????????# % g ! =! % ^ | | ?????????+ =%* % !@% ^ | | ?????????# g * | | ?????????# ![ | | ??????????#### ######### [ #####+######## | | ?????????????????????# ! #" # | | ?????????????????????# k ## """# | | ?????????????????????### [[[ ## Y"# | | ???????????????????????# [[[ ##] ] """# | | ???????????????????????# [ ## # | | ???????????????????????# ## """ # | | ???????????????????????# ## """ # | | ???????????????????? "?# ## """ #! | | ???????????????????? " # ## + | | ?????????????????????" + ## """ ! # | | ???????????????????????# ## """ # | | ???????????????????????# ## """ # | | ???????????????????" " # ## ##### | | ???????????????????" " # ## """ #???? | | ???????????????? " ## """ #???? | | ???????????????? =" ## """ #???? | | ?????????????????#+####" ## #???? | | ??????????????????? ##########???? | | ??????????????????####"" #????????????? | | ????????????????????"" " #????????????? | | ????????????????????"" " ###????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 27 Energy Capacity 780 Matter Stores 350 Matter Capacity 350 Sight Range 16 Terrain Scan Density 85 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Evasion (%) 40 Targeting Accuracy 5 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Arm. Leg | -7/Factory | Hacked Robot Schematics ------------------ B-48 Gladiator | -7/Factory | Hacked Fabricated ------------ S-27 Virus | x4 | -7/Factory | Preloaded S-27 Virus | x4 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RecyclingChipTerrabomb Manual? 0 Play Time 00:45:14 Cumulative 562.2 hours Start 2019.11.30 @ 21:29:52 End 2019.11.30 @ 22:12:34 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 548 Rogue 62 Adventurer 0 Explorer 486 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 69 Gallery% 75 Achievement% 52 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5d08b0ce-9ba4-439d-b198-883a1235bc7f