Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.22 @ 19:48:03 Player: ptdel Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (17) 85 Value Destroyed (460) 460 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1725 Bonus ------- None Cogmind --------- Core Integrity 327/400 Matter 291/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Walking (150) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Large Storage Unit Large Storage Unit Core Shielding Hacking Suite > --- WEAPON (2) ------- Small Laser Assault Rifle > --- INVENTORY (16) --- Ion Engine Light Ion Engine Light Ion Engine Heat Sink Experimental Sensor Array Sensor Drone Bay (20/20) Assault Rifle Grenade Launcher Rocket Launcher Datajack Mining Laser Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Hacking Suite Sensor Drone Bay > --- WEAPON ----------- Small Laser Assault Rifle > --- INVENTORY -------- Light Ion Engine Heat Sink Experimental Sensor Array Small Laser Grenade Launcher Rocket Launcher Datajack Mining Laser [Rating: 19] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Sensor Drone Bay Storage Large Storage Unit Hackware Hacking Suite Protection Core Shielding Weapon Small Laser Energy Gun Small Laser Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 17 | 5 3 3 6 Power 1 | 1 . . . Engine 1 | 1 . . . Core . | . . . . Reactor . | . . . . Propulsion 4 | 2 . . 2 Treads 2 | 2 . . . Leg 2 | . . . 2 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 6 | . 3 . 3 Device 1 | . . . 1 Storage 3 | . 2 . 1 Processor . | . . . . Hackware 1 | . 1 . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 6 | 2 . 3 1 Energy Gun 4 | 2 . 1 1 Energy Cannon . | . . . . Ballistic Gun 2 | . . 2 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 4 | . . 1 3 Power . | . . . . Propulsion 2 | . . . 2 Utility . | . . . . Weapon 2 | . . 1 1 Highest Loss Streak 2 | . . 1 2 Average Slot Usage (%) 98 | . 95 100 96 Engine 13 | . 14 14 11 Treads 24 | . 28 28 10 Leg 1 | . . . 8 Storage 15 | . 14 14 22 Hackware 12 | . 9 14 11 Protection 1 | . . . 9 Energy Gun 22 | . 28 23 11 Ballistic Gun 4 | . . 4 11 Naked Turns . | . . . . Heaviest Build 52 | 6 22 22 52 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 12 | . . . 12 Average Overweight (x) . | . . . . Largest Inventory Capacity 16 | 4 10 10 16 Average Capacity 10 | 4 8 10 16 Most Carried 13 | 4 7 10 13 Average Carried 8 | 2 5 9 10 Final Capacity 16 | 4 10 10 16 Final Carried 11 | 3 7 10 11 Class Distribution -------------------- 93% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 500 | 231 115 40 114 Remotely . | . . . . Salvage Created 624 | . 295 95 234 Parts 35 | . 12 6 17 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 15 | . 5 2 8 Guns 15 | . 5 2 8 Classes Destroyed 5 | . 3 . 2 Recycler 1 | . 1 . . Operator 1 | . 1 . . Swarmer 4 | . . . 4 Grunt 10 | . 5 2 3 Sentry 1 | . . . 1 Best Kill Streak 4 | . 3 2 4 Combat Bots Only 4 | . 3 2 4 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 659 | . 217 132 310 Core 135 | . 33 29 73 Absorbed by Shields . | . . . . Core Remaining (%) 87 | 100 . 75 . Volleys Fired 56 | . 23 7 26 Largest 2 | . 2 2 2 Hottest 90 | . 90 90 60 Shots Fired 111 | . 46 14 51 Gun 111 | . 46 14 51 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 31 | . . 5 26 Thermal 80 | . 46 9 25 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 17 | . 9 14 17 Robot Miss Streak 2 | . 2 . 2 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 78 | . 32 13 33 Core Hits 30 | . 14 4 12 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 792 | . 337 104 351 Guns 792 | . 337 104 351 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 202 | . . 60 142 Thermal 590 | . 337 44 209 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 408 | . 408 106 6 Average Temperature 108 | . 129 66 3 Received Heat Transfer 264 | . 120 75 69 Effects 3 | . 3 . . Shutdowns 1 | . 1 . . Energy Bleed 1 | . 1 . . Matter Decay 1 | . 1 . . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . 1 1 . Heat Transferred 1491 | . 916 100 475 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 229 | . 166 50 229 Initial . | . . . . Average 44 | . 68 10 130 Maximum Alert Level 1 | . . . 1 Low Security (%) 92 | 100 100 100 59 Level 1 7 | . . . 40 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 2 . 1 Investigation 2 | . 1 . 1 Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 20 | . 8 2 10 Peak Tracking Total 4 | . 3 2 4 Tactical Retreats 2 | . 1 . 1 Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 6 | . 2 2 2 Terminals 5 | . 2 1 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 21 | . 8 5 8 Successful 12 | . 5 3 4 Failed 9 | . 3 2 4 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 1 | . . 1 . Terminals 20 | . 8 4 8 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 12 | . 5 3 4 Record 1 | . . . 1 Prototype ID Bank 2 | . 1 . 1 Open Door 1 | . . 1 . Emergency Access Points 1 | . 1 . . Dispatch Records 1 | . 1 . . Maintenance Status 1 | . 1 . . Patrol Status 1 | . . . 1 Investigation Status 1 | . . 1 . Recall Investigation 1 | . . 1 . Registered Prototypes 1 | . . . 1 Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 2 1 2 Full Trace Events 2 | . 1 . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 2 | . . 2 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 2339 | 78 510 1330 421 Spaces Moved 1312 | 48 262 806 196 Core 14 | 11 . . 3 Treads 1196 | 37 262 806 91 Legs 102 | . . . 102 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 150 Average Speed 159 | 134 160 160 165 Slowest Speed 650 | 160 160 160 650 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 38 | 3 28 100 23 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 1440 | 61 307 832 240 Wait 32 | 1 12 13 6 Move 1309 | 47 261 805 196 Hop . | . . . . Pick Up 25 | 8 7 4 6 Fast Attach . | . . . . Attach 13 | 5 2 1 5 Detach . | . . . . Swap 4 | . 1 2 1 Drop 1 | . 1 . . Fire 56 | . 23 7 26 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / Min) History --------- Turn | Location | Event 40 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 495 | -10/Materials | Discovered new exit (range 11) 589 | -10/Materials | Entered Mines 665 | -10/Mines | Learned 8 Materials zone layouts 673 | -10/Mines | Discovered new exit (range 6) 740 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 949 | -10/Mines | Found the Drone Emporium 959 | -10/Mines | Found Prototype Device 1107 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1111 | -10/Mines | Found Prototype Device 1132 | -10/Mines | Learned Materials trap positions 1447 | -10/Mines | Discovered new exit (range 6) 1919 | -10/Mines | Entered Materials 1919 | -9/Materials | Evolved 2 slots: Utility x2 1920 | -9/Materials | Identified exit to Mines 1920 | -9/Materials | Identified exit to Materials 1920 | -9/Materials | Identified Sensor Drone Bay 1921 | -9/Materials | Loaded intel: 14 trap records 2304 | -9/Materials | Discovered exit to Materials (range 16) 2340 | -9/Materials | Self-destructed Last Messages --------------- 02091_ Acquired Lgt. Ion Engine. 02093_ R-06 Scavenger collects Lgt. Assault Rifle. 02100_ Acquired 17 matter. 02115_ Lgt. Treads destroyed. 02122_ G-34 Mercenary destroyed. 02124_ Lgt. Treads destroyed. 02131_ G-34 Mercenary destroyed. 02152_ Acquired Ion Engine. 02160_ Acquired Aluminum Leg. 02180_ Acquired 44 matter. 02183_ Acquired 5 matter. 02222_ K-01 Serf collects debris. 02225_ T-07 Excavator is excavating. 02235_ K-01 Serf collects debris. 02236_ U-05 Engineer builds a Wall. 02280_ T-07 Excavator is excavating. 02295_ K-01 Serf collects debris. 02297_ T-07 Excavator is excavating. 02299_ K-01 Serf collects debris. 02304_ EXIT=FOUND: MATERIALS Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????################?????????????? | | ??????????# [ ?#?????????????? | | ??????????# ![ ?#?????????????? | | ??????????# ![ """ """ #??????????????? | | ??????????# =[ """ """ #????????????#?? | | ??????????# """ """ #???????????# ## | | ??????????# @ #???????????# | | ??????????#######+#################### # | | ?????????????# | | ?????????????# < | | ?????????????# | | ?????????????######+###########+######+# | | ??????????????# #?# # | | ??????????????# #?# # | | ??????????????# !#?# ! ] # | | ??????????????# #?# ! # | | ??????????????# #?# # | | ??????????????# """ """ #?# # | | ??????????????# """ """ #?# # | | ??????????????# """ """ #?# #### | | ??????????????###########?###########??? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Core Shielding 20 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SniperNovaBarrier Manual? 0 Play Time 00:13:05 Cumulative 55.5 hours Start 2021.08.09 @ 20:55:30 End 2021.10.22 @ 19:48:03 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 74 Rogue 58 Adventurer 15 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 39 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1544d8fa-a9f5-4d59-b822-caf2514fc5a2