Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.01 @ 21:53:11

Player: Triffids

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (53)      265
Value Destroyed (1498)     1498
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (12)                 12
              TOTAL SCORE: 4115

 Bonus
-------
High Alert Combat Kills    12

 Cogmind 
---------
Core Integrity             566/700
Matter                     245/300
Energy                     275/275
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (123)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
           Deuterium Engine
>          --- PROPULSION (4) ---
           Aluminum Leg
           Aluminum Leg
  Improved Titanium Leg
>          --- UTILITY (6) ------
  Improved Heat Sink
  Improved Sensor Array
  Improved Signal Interpreter
  Improved Medium Armor Plating
  Improved Medium Armor Plating
           System Shield
>          --- WEAPON (2) -------
           Lightning Gun
           Gatling Laser
>          --- INVENTORY (5) ----
           Deuterium Engine
           Aluminum Leg
  Improved Sensor Array
  Improved Light Armor Plating
           Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           VSS Leg
  Improved Titanium Leg
>          --- UTILITY ----------
  Improved Heat Sink
  Improved Sensor Array
  Improved Signal Interpreter
  Improved Medium Armor Plating
  Improved Medium Armor Plating
           System Shield
>          --- WEAPON -----------
           Arc Projector
           Gatling Laser
>          --- INVENTORY --------
           Deuterium Engine
           Aluminum Leg
  Improved Sensor Array
  Improved Light Armor Plating
           Grenade Launcher
[Rating: 41]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
Propulsion                 Aluminum Leg
  Treads                   Improved Treads
  Leg                      Aluminum Leg
Utility                    Improved Sensor Array
  Device                   Improved Sensor Array
  Processor                Improved Signal Interpreter
  Hackware                 System Shield
  Protection               Improved Medium Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Improved EM Shotgun
  Ballistic Gun            Enhanced Autogun
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   
  Utility                  4    | .   .   .   2   2   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             53   | 6   4   7   20  16  
  Power                    4    | 1   .   1   2   .   
    Engine                 4    | 1   .   1   2   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               12   | 2   .   2   5   3   
    Treads                 2    | .   .   1   1   .   
    Leg                    10   | 2   .   1   4   3   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  20   | 1   3   3   5   8   
    Device                 11   | 1   3   2   2   3   
    Storage                .    | .   .   .   .   .   
    Processor              2    | .   .   1   1   .   
    Hackware               1    | .   .   .   .   1   
    Protection             6    | .   .   .   2   4   
    Artifact               .    | .   .   .   .   .   
  Weapon                   17   | 2   1   1   8   5   
    Energy Gun             11   | 1   1   .   5   4   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          4    | 1   .   1   2   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               2    | .   .   .   1   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   .   
Parts Lost                 9    | .   1   .   6   2   
  Power                    1    | .   .   .   1   .   
  Propulsion               3    | .   .   .   2   1   
  Utility                  3    | .   1   .   2   .   
  Weapon                   2    | .   .   .   1   1   
  Highest Loss Streak      2    | .   1   .   2   1   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     97   | .   98  96  97  98  
  Engine                   9    | .   14  11  9   7   
  Treads                   5    | .   .   7   9   2   
  Leg                      27   | .   28  33  26  27  
  Device                   19   | .   27  19  21  15  
  Processor                6    | .   .   2   9   7   
  Hackware                 2    | .   .   .   .   6   
  Protection               6    | .   .   .   3   14  
  Energy Gun               11   | .   14  11  10  10  
  Ballistic Gun            7    | .   14  11  6   3   
Peak Build Rating          41   | 6   9   15  28  41  
  Average Rating           24   | 4   7   12  24  36  
  On Entrance              11   | .   6   9   15  26  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             33   | 10  14  14  22  33  
  Greatest Support         52   | 20  20  20  32  52  
  Greatest Overweight (x)  1    | .   .   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   
  Most Carried             5    | 5   5   5   5   5   
  Average Carried          4    | 2   4   4   4   4   
  Final Capacity           5    | 5   5   5   5   5   
  Final Carried            5    | 3   5   5   5   5   

 Class Distribution 
--------------------
 52% | Scavenger-Mutant
 47% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory

 Resources                      | -11  -10  -9   -8   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  
Matter Collected           1058 | 236  95   121  391  215  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2186 | 21   137  225  1144 659  
  Parts                    121  | 4    10   16   61   30   
Haulers Intercepted        5    | .    .    2    3    .    
Recyclers Shooed           1    | .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Combat Hostiles Destroyed  32   | .   2   2   14  14  
  Guns                     27   | .   2   2   13  10  
  AOE                      5    | .   .   .   1   4   
Classes Destroyed          10   | 1   1   3   4   1   
  Worker                   5    | .   .   .   4   1   
  Tunneler                 3    | 1   2   .   .   .   
  Hauler                   5    | .   .   2   3   .   
  Recycler                 2    | .   .   .   2   .   
  Watcher                  6    | .   .   1   4   1   
  Swarmer                  9    | .   .   .   3   6   
  Grunt                    16   | .   2   .   9   5   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   5    | .   .   2   1   2   
  Hunter                   1    | .   .   .   .   1   
Best Kill Streak           9    | 1   2   2   9   7   
  Combat Bots Only         8    | .   1   1   8   6   
Max Kills in Single Turn   2    | 1   1   1   1   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   .   1   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  
Hostile Shots Fired        261  | .    13   14   95   139  
  Missed                   92   | .    3    5    31   53   
Damage Taken               2461 | .    130  129  1193 1009 
  Core                     409  | .    42   .    233  134  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         85   | 100  83   100  57   .    
Volleys Fired              139  | 1    11   17   71   39   
  Largest                  2    | 2    2    2    2    2    
  Hottest                  138  | 70   76   79   138  135  
Shots Fired                274  | 2    22   34   138  78   
  Gun                      267  | 2    22   34   135  74   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 7    | .    .    .    3    4    
  Special                  .    | .    .    .    .    .    
  Kinetic                  103  | 1    11   17   55   19   
  Thermal                  97   | 1    11   17   52   16   
  Explosive                7    | .    .    .    3    4    
  Electromagnetic          67   | .    .    .    28   39   
  Robot Hit Streak         17   | 1    10   4    17   11   
  Robot Miss Streak        7    | .    1    2    7    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        5    | .    .    .    5    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    
Shots Hit Robots           193  | 1    17   19   96   60   
  Core Hits                102  | 1    7    8    48   38   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         3    | .    1    .    2    .    
    Burn                   3    | .    1    .    2    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3833 | 13   226  273  1949 1372 
  Guns                     3267 | 13   226  273  1737 1018 
  Cannons                  .    | .    .    .    .    .    
  Explosions               536  | .    .    .    202  334  
  Melee                    .    | .    .    .    .    .    
  Ramming                  30   | .    .    .    10   20   
  Kinetic                  1012 | .    96   112  576  228  
  Thermal                  1533 | 13   130  161  838  391  
  Explosive                373  | .    .    .    106  267  
  Electromagnetic          885  | .    .    .    419  466  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      96   | .    .    .    95   1    
  Shots                    4    | .    .    .    3    1    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             4    | .    .    .    1    3    
  Kicked                   4    | .    .    .    1    3    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        111  | 9    9    54   63   111  
  Average Temperature      28   | 6    6    30   18   33   
  Received Heat Transfer   744  | .    72   36   432  204  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              3    | .    .    .    3    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             6    | .    1    .    4    1    
  Heat Transferred         3392 | 37   407  407  1741 800  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    2    1    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Peak Influence             440  | 5   73  147 389 440 
  Initial                  172  | .   3   30  61  172 
  Average                  190  | 3   28  76  253 249 
Maximum Alert Level        2    | .   .   .   1   2   
  Low Security (%)         55   | 100 100 100 27  44  
  Level 1                  41   | .   .   .   72  46  
  Level 2                  2    | .   .   .   .   8   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          13   | .   2   .   5   6   
  Investigation            3    | .   .   .   1   2   
  Extermination            1    | .   .   .   .   1   
  Reinforcement            9    | .   2   .   4   3   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       2    | .   .   .   1   1   
Haulers Reinforced         1    | .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Distress Signals           6    | .   1   .   4   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              54   | .   4   3   27  20  
  Peak Tracking Total      6    | .   3   1   6   5   
  Tactical Retreats        3    | .   1   .   .   2   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Traps Triggered            1    | .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Fac 
Machines Disabled          3    | .   .   .   2   1   
  Max in Single Turn       1    | .   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Machines Accessed          11   | .   3   1   5   2   
  Terminals                7    | .   1   1   4   1   
  Fabricators              1    | .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          3    | .   2   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                28   | .   8   2   14  4   
  Successful               12   | .   3   2   6   1   
  Failed                   16   | .   5   .   8   3   
    Catastrophic           4    | .   .   .   2   2   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   14   | .   4   2   7   1   
  Terminals                20   | .   5   2   11  2   
  Fabricators              2    | .   .   .   .   2   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          6    | .   3   .   3   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             5    | .   1   1   3   .   
  Terminal Index           2    | .   .   1   1   .   
  Locate Traps             2    | .   1   .   1   .   
  Zone Layout              1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       3    | .   2   .   1   .   
  Report Inventory         2    | .   2   .   .   .   
  Retrieve Components      1    | .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         4    | .   .   1   2   1   
  Terminals                4    | .   .   1   2   1   
    Botnet                 3    | .   .   1   1   1   
    Disrupt                1    | .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         9    | .   1   1   5   2   
  Full Trace Events        2    | .   .   .   1   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     10   | .   .   .   10  .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Yrd Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  
-------------              Run  | Yrd Mat Mat Mat Fac 
Turns Passed               2292 | 51  281 361 790 809 
Spaces Moved               1439 | 38  196 242 434 529 
  Core                     17   | 17  .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     1422 | 21  196 242 434 529 
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 110 110 
  Average Speed            116  | 88  120 120 120 113 
  Slowest Speed            190  | 120 120 120 190 123 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       25   | 3   34  24  47  17  
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        2    | .   .   1   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          50   | .   .   .   23  27  
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      50   | .   .   .   23  27  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Total                      1786 | 51  224 278 572 661 
  Wait                     100  | 1   2   4   32  61  
  Move                     1435 | 37  195 241 433 529 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  24   | 6   7   5   6   .   
  Fast Attach              13   | 3   1   .   5   4   
  Attach                   12   | 3   1   2   4   2   
  Detach                   3    | .   .   .   1   2   
  Swap                     28   | .   2   5   11  10  
  Drop                     22   | .   5   4   8   5   
  Fire                     139  | 1   11  17  71  39  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     4    | .   .   .   1   3   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   6    | .   .   .   .   6   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 16)
   52 | -11/Scrapyard | Entered Materials
  290 | -10/Materials | Discovered new exit (range 6)
  316 | -10/Materials | Build established: Mutant
  333 | -10/Materials | Entered another Materials area
  333 | -9/Materials  | Evolved 2 slots: Propulsion x2
  649 | -9/Materials  | Discovered new exit (range 14)
  692 | -9/Materials  | Identified exit to Materials
  694 | -9/Materials  | Entered another Materials area
  694 | -8/Materials  | Evolved 2 slots: Utility x2
  869 | -8/Materials  | Destroyed 8 combat bots
 1109 | -8/Materials  | Build established: Scavenger-Mutant
 1480 | -8/Materials  | Discovered new exit (range 4)
 1483 | -8/Materials  | Identified exit to Factory
 1484 | -8/Materials  | Entered Factory
 1484 | -7/Factory    | Evolved 2 slots: Utility x2
 2293 | -7/Factory    | Self-destructed

 Last Messages 
---------------
02218_ S-27 Virus destroyed.
02220_ U-05 Engineer lays Concrete.
02221_ S-27 Virus destroyed.
02221_ ALERT: Construction progress impeded, dispatching
  reinforcements to local area.
02222_ U-05 Engineer lays Concrete. <x5>
02227_ Acquired 20 matter.
02227_ U-05 Engineer lays Concrete. <x2>
02229_ U-05 Engineer builds a Wall.
02230_ U-05 Engineer lays Concrete. <x2>
02232_ U-05 Engineer builds a Wall.
02233_ U-05 Engineer lays Concrete.
02233_ U-05 Engineer builds a Wall.
02234_ ALERT: Rogue bot located, Programmers report to
  Factory Zone 6A.
02234_ U-05 Engineer lays Concrete. <x3>
02237_ U-05 Engineer builds a Wall.
02238_ U-05 Engineer lays Concrete. <x2>
02253_ K-01 Serf cleans the Repair Station. <x2>
02293_ Connecting with Terminal...

 Map 
-----
+----------------------------------------------------+
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| ????????????#     #?      !#?????????????????????? |
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| ????????????#     #      @T#?????????????????????? |
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| ????????????#     #    !  "#?????????????????????? |
| ????????????#     +       "#?????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Energy Generation          18
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             450
Evasion (%)                55
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PointyGrapheneBattery
  Manual?         0
Play Time         00:28:05
  Cumulative      211.4 hours
  Start           2024.08.30 @ 10:49:04
  End             2024.09.01 @ 21:53:11
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          350
  Rogue           350
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             30
Gallery%          51
Achievement%      38
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        0
Font              20/SmallcapsGlow
Map View          59x39
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6128a103-e30d-4b23-80ff-1f2c481d4139