Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.14 @ 19:44:34 Player: star Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (16) 3200 Robots Destroyed (259) 1295 Value Destroyed (10661) 10661 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (3521) 3521 TOTAL SCORE: 20837 Bonus ------- High Alert Combat Kills 2188 Follower Combat Kills 433 Entered Garrisons 600 Acquired ECA 300 Cogmind --------- Core Integrity 0/850 Matter 297/300 Energy 472/475 System Corruption 7% Temperature Cool (0) Movement Walking (180) Ox1 Location -6/Garrison Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (3) --- Multireflex Exoskeleton > --- UTILITY (7) ------ Coolant Injector Large Storage Unit Compact Battery Enhanced Optical Array Improved Salvage Targeting Computer > --- WEAPON (4) ------- PD Laser Scythe > --- INVENTORY (15) --- Multireflex Exoskeleton Large Matter Pod (150) Encrypted Comm Array High-powered Tractor Beam Improved Trap Extractor (3/6 EM Surge) Hacking Drone Bay (1/1) PD Laser Datajack GAL Module Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Multireflex Exoskeleton > --- UTILITY ---------- Coolant Injector Large Storage Unit Compact Battery Gravity Neutralizer Enhanced Optical Array Improved Salvage Targeting Computer Hacking Suite > --- WEAPON ----------- PD Laser Scythe > --- INVENTORY -------- Multireflex Exoskeleton Large Matter Pod Encrypted Comm Array High-powered Tractor Beam Improved Trap Extractor Hacking Drone Bay PD Laser Coil Gun Coil Gun Datajack GAL Module [Rating: 73] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Multireflex Exoskeleton Wheel Compact Wheel Utility Advanced Targeting Computer Device Kinecellerator Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Gauss Rifle Energy Gun Lightning Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Slashing Weapon Scythe Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Pro Fac Gar Slots Evolved 8 | . . 2 . . . 2 . . . 2 . . . . 2 . Power . | . . . . . . . . . . . . . . . . . Propulsion 1 | . . 1 . . . . . . . . . . . . . . Utility 5 | . . 1 . . . . . . . 2 . . . . 2 . Weapon 2 | . . . . . . 2 . . . . . . . . . . Parts Attached 133 | 6 7 12 2 . . 16 11 . 4 23 2 2 3 1 34 10 Power 14 | 1 . . 1 . . 1 2 . 1 2 . . 1 . 3 2 Engine 6 | 1 . . 1 . . 1 1 . . . . . . . 1 1 Core 8 | . . . . . . . 1 . 1 2 . . 1 . 2 1 Reactor . | . . . . . . . . . . . . . . . . . Propulsion 33 | 2 . 6 . . . 2 6 . 1 4 1 . . . 10 1 Treads 21 | . . 6 . . . 2 6 . 1 4 1 . . . 1 . Leg 3 | . . . . . . . . . . . . . . . 2 1 Wheel 9 | 2 . . . . . . . . . . . . . . 7 . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 34 | 1 2 4 1 . . 5 . . 1 8 1 . 1 1 7 2 Device 13 | . 1 . . . . 1 . . 1 4 1 . 1 1 2 1 Storage 4 | 1 1 . 1 . . . . . . . . . . . . 1 Processor 8 | . . 1 . . . 2 . . . 3 . . . . 2 . Hackware 4 | . . . . . . 1 . . . . . . . . 3 . Protection 5 | . . 3 . . . 1 . . . 1 . . . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 52 | 2 5 2 . . . 8 3 . 1 9 . 2 1 . 14 5 Energy Gun 10 | 2 . . . . . 2 . . . 1 . . . . 2 3 Energy Cannon 2 | . . . . . . . . . . 2 . . . . . . Ballistic Gun 28 | . 4 2 . . . 5 1 . . 4 . 2 . . 8 2 Ballistic Cannon 5 | . . . . . . . 2 . . 1 . . . . 2 . Launcher 4 | . 1 . . . . 1 . . . 1 . . 1 . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . . 2 . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . 1 . . . . . . . Unidentified Prototypes 8 | . . 1 . . . 1 . . . 1 . . 2 . 2 1 Corrupted Parts 2 | . . . . . . 1 . . . . . . 1 . . . System Corruption 4 | . . . . . . 1 . . . . . . 3 . . . Parts Lost 61 | . 1 1 . . . 3 6 . 3 5 1 . . 5 32 4 Power 9 | . 1 . . . . 1 1 . 1 . . . . 1 4 . Propulsion 21 | . . 1 . . . 2 3 . . 2 1 . . 2 10 . Utility 8 | . . . . . . . . . . 1 . . . . 4 3 Weapon 23 | . . . . . . . 2 . 2 2 . . . 2 14 1 Highest Loss Streak 6 | . 1 1 . . . 2 2 . 1 2 1 . . 1 6 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Backups 12 | 1 7 9 9 10 10 13 14 15 14 14 14 14 11 11 11 9 Power . | . 1 1 . 1 1 . . . . . 1 1 1 . . . Propulsion 1 | . . . 2 2 2 3 1 2 2 2 2 2 1 1 . 1 Utility 5 | . 1 1 1 2 2 4 5 7 7 6 7 6 4 5 6 4 Weapon 3 | . 5 5 5 5 5 4 6 5 4 3 3 2 2 2 2 1 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 18 | . 1 3 . . . . 2 . . 3 2 2 2 . 1 2 Power 3 | . 1 . . . . . . . . . 2 . . . . . Propulsion 3 | . . . . . . . . . . 2 . . 1 . . . Utility 5 | . . . . . . . 1 . . . . 2 . . . 2 Weapon 6 | . . 3 . . . . 1 . . 1 . . 1 . . . Tool/Special 1 | . . . . . . . . . . . . . . . 1 . Average Slot Usage (%) 92 | . 90 78 98 100 100 99 99 100 96 94 95 100 100 86 76 67 Engine 2 | . 13 . 9 11 11 8 4 . . . . . . . . 2 Core 4 | . . . . . . . 4 9 8 7 7 7 7 6 3 1 Treads 19 | . . 14 33 33 33 26 26 27 27 21 18 23 23 18 1 . Wheel 2 | . 28 13 . . . . . . . . . . . . 8 . Device 6 | . 4 7 . . . 2 9 9 9 7 7 7 7 7 8 8 Storage 8 | . 14 11 11 11 11 9 9 9 9 7 7 7 7 7 6 9 Processor 15 | . . 3 11 11 11 9 9 9 9 16 23 23 23 23 17 15 Hackware 1 | . . . . . . 3 . . . . . . . . 4 6 Protection 2 | . . 5 11 11 11 2 . . . 3 . . . . . . Energy Gun 4 | . 10 . . . . 11 9 9 6 2 6 7 7 1 2 4 Ballistic Gun 14 | . 16 22 22 14 22 24 20 9 8 8 15 15 15 12 10 3 Ballistic Cannon 6 | . . . . . . . 5 18 17 11 7 3 6 6 5 . Peak Build Rating 73 | 6 10 14 16 16 16 29 32 32 33 53 52 52 59 60 64 73 Average Rating 38 | 4 8 11 15 15 16 26 29 32 31 46 49 50 56 48 47 64 On Entrance 28 | . 6 9 14 16 15 16 29 32 32 28 51 51 52 59 38 37 Avg Prop Armor Cover (%) 6 | . . 12 . . . . . . . . . . . . 5 . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 68 | 14 24 23 38 38 38 47 51 51 52 68 53 50 56 53 54 43 Greatest Support 84 | 26 26 60 60 60 60 60 60 60 60 84 84 76 76 76 56 48 Greatest Overweight (x) 13 | . . 1 . . . . . . . 1 . . . 1 8 13 Average Overweight (x) . | . . . . . . . . . . . . . . . 1 . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 9 10 11 15 15 14 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 2 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 Average Carried 13 | 1 7 9 9 10 10 13 14 15 14 14 14 14 14 14 14 12 Final Capacity 15 | 8 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 2 10 10 10 10 10 15 15 15 14 14 15 15 15 15 14 12 Class Distribution -------------------- 47% | Gunner 25% | Scavenger-Gunner 14% | Scavenger-Mutant 8% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Gunner | -6/Factory Scavenger-Mutant | -6/Garrison Resources | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Pro Fac Gar Matter Collected 8644 | 234 252 428 10 . 112 1068 1053 . 638 1614 129 240 69 528 1820 449 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 10051 | . 284 827 . . 69 1281 880 . 551 1613 763 193 . 673 2249 668 Parts 541 | . 17 43 . . 15 103 49 . 30 105 19 12 . 16 107 25 Haulers Intercepted 14 | . 1 3 . . . 3 . . . 5 . . . . 2 . Recyclers Shooed 6 | . . . . . . 1 . . . 2 . . . . 3 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . . . . . . 5 10 4 11 . . Prevented 5 | . . . . . . . . . . . 3 2 . . . . Parts Restored . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Pro Fac Gar Combat Hostiles Destroyed 201 | . 10 14 . . 6 25 26 . 15 34 . 7 . 24 37 3 Melee 5 | . . . . . . . . . . . . . . 1 2 2 Guns 89 | . 7 14 . . 5 17 15 . 3 14 . 3 . 3 7 1 Cannons 37 | . . . . . . . 2 . 9 14 . . . 6 6 . AOE 70 | . 3 . . . 1 8 9 . 3 6 . 4 . 14 22 . Classes Destroyed 21 | . 5 3 . . . 4 2 . . . 1 . . 3 3 . Worker 17 | . 1 . . . . 2 . . . 5 . . . . 9 . Builder 5 | . . . . . . 3 . . . 2 . . . . . . Tunneler 1 | . . . . . . 1 . . . . . . . . . . Hauler 14 | . 1 3 . . . 3 . . . 5 . . . . 2 . Recycler 10 | . . 1 . . . 1 . . . 3 . . . . 5 . Minesweeper 1 | . . . . . . . . . . . 1 . . . . . Mechanic 2 | . . . . . . 1 . . . . . . . . 1 . Operator 3 | . 1 . . . . 1 . . . . . . . . 1 . Drone 1 | . . . . . . . . . . . . . . 1 . . Watcher 1 | . . . . . . . . . . . . . . . 1 . Swarmer 62 | . 6 2 . . 6 10 3 . 3 14 . 4 . 2 9 3 Grunt 80 | . 4 5 . . . 13 14 . 7 8 . . . 12 17 . Brawler 4 | . . 1 . . . . 1 . . . . . . 2 . . Duelist 4 | . . . . . . . 1 . . . . . . 3 . . Protector 1 | . . . . . . . . . . . . . . 1 . . Sentry 23 | . . 6 . . . 2 3 . 1 4 . 1 . 2 4 . Specialist 2 | . . . . . . . . . . . . . . . 2 . Hunter 8 | . . . . . . 1 1 . 1 2 . 1 . . 2 . Programmer 18 | . . . . . . . 3 . 3 6 . 1 . 1 4 . Heavy 1 | . . . . . . . . . . . . . . . 1 . Behemoth 1 | . . . . . . . . . . . . . . 1 . . Decomposer 1 | . . . . . . . . . . . 1 . . . . . Best Kill Streak 11 | . 4 6 . . 3 8 4 . 4 11 1 4 . 8 9 3 Combat Bots Only 10 | . 3 6 . . 3 6 4 . 4 10 . 4 . 8 7 3 Max Kills in Single Turn 4 | . 2 1 . . 2 3 2 . 3 3 1 4 . 4 4 1 Gunslinging 1 | . . . . . . 1 1 . . . . . . . . . Exploded 4 | . 2 . . . 1 2 2 . 3 3 . 4 . 4 4 . Melee 1 | . . . . . . . . . . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Pro Fac Gar Hostile Shots Fired 934 | . 33 58 . . 10 96 80 . 51 162 . 36 . 106 259 43 Missed 298 | . 10 16 . . 3 22 30 . 22 52 . 17 . 37 84 5 Hits 636 | . 23 42 . . 7 74 50 . 29 110 . 19 . 69 175 38 Melee 3 | . . . . . . . 3 . . . . . . . . . Projectile 633 | . 23 42 . . 7 74 47 . 29 110 . 19 . 69 175 38 AOE 1 | . . . . . . . . . . . . . . . 1 . Critical Strikes 20 | . . 1 . . . 3 1 . 3 3 . 1 . 3 5 . Part Disruptions 2 | . 1 . . . . . . . 1 . . . . . . . Damage Taken 10062 | . 248 530 . . 99 1003 860 . 488 1505 68 175 . 1033 3453 600 Core 1567 | . 6 122 . . 49 134 24 . 93 139 . 16 . 125 690 169 Absorbed by Shields 14 | . . . . . . . 14 . . . . . . . . . Regen/Repaired (Parts) 252 | . . . . . . . . . . . . . 175 . 77 . Core Remaining (%) 73 | 100 97 . . . 57 . . . 54 . . . . 60 . . Volleys Fired 620 | . 21 46 . 4 7 60 147 . 46 74 34 8 4 30 139 . Largest 4 | . 2 2 . 1 2 4 4 . 4 4 1 4 1 4 4 . Hottest 226 | . 50 46 . 30 46 156 168 . 168 226 55 151 28 151 177 . Shots Fired 1318 | . 39 92 . 4 14 210 251 . 102 218 33 27 4 66 256 2 Gun 938 | . 37 92 . . 14 203 206 . 35 101 32 18 4 36 158 2 Cannon 304 | . . . . . . . 18 . 62 113 1 8 . 21 81 . Launcher 76 | . 2 . . 4 . 7 27 . 5 4 . 1 . 9 17 . Special . | . . . . . . . . . . . . . . . . . Kinetic 968 | . 36 92 . . 14 148 116 . 84 176 1 22 4 55 219 1 Thermal 10 | . 1 . . . . . . . . . . . . . 8 1 Explosive 76 | . 2 . . 4 . 7 27 . 5 4 . 1 . 9 17 . Electromagnetic 264 | . . . . . . 55 108 . 13 38 32 4 . 2 12 . Robot Hit Streak 19 | . 9 18 . . 4 16 15 . 7 17 14 11 . 19 19 4 Robot Miss Streak 7 | . 4 6 . . 2 3 3 . 7 5 1 1 . 5 5 3 Penetration Max 1 | . . . . . . . 1 . . 1 . . . . 1 . Secondary Targets 5 | . 1 1 . . . 1 1 . . 1 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . 1 1 . . 1 . . . . . . Autonomous 13 | . . . . . . . . . . . . . . . . 13 Shots Hit Robots 817 | . 28 73 . . 7 126 101 . 53 115 30 17 . 56 176 35 Core Hits 591 | . 21 29 . . 7 63 65 . 34 90 10 16 . 103 140 13 Critical Kills 2 | . . 1 . . . 1 . . . . . . . . . . Critical Parts Destroyed 6 | . 1 1 . . . 1 . . . 2 . . . . 1 . Critical Strikes 23 | . 1 2 . . . 2 . . . 3 3 1 . 3 7 1 Destroy 8 | . 1 2 . . . 2 . . . 2 . . . . 1 . Blast 9 | . . . . . . . . . . . . . . 3 6 . Corrupt 5 | . . . . . . . . . . 1 3 1 . . . . Sever 1 | . . . . . . . . . . . . . . . . 1 Melee Attacks 67 | . . . . . . . . . . . . . . . 20 47 Impact . | . . . . . . . . . . . . . . . . . Slashing 65 | . . . . . . . . . . . . . . . 18 47 Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . . . . . . . . . 5 . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 26913 | . 620 1100 . . 220 2878 2834 . 1361 3614 944 627 . 3415 7283 2017 Guns 10018 | . 475 1100 . . 96 1882 1188 . 346 1310 642 293 . 684 1957 45 Cannons 4621 | . . . . . . . 212 . 847 1555 30 122 . 473 1382 . Explosions 9736 | . 145 . . . 112 981 1434 . 168 628 272 212 . 2253 3531 . Melee 2377 | . . . . . . . . . . . . . . . 405 1972 Ramming 161 | . . . . . 12 15 . . . 121 . . . 5 8 . Kinetic 12202 | . 475 1100 . . 96 1468 1001 . 1101 2276 30 343 . 1153 3140 19 Thermal 665 | . . . . . 112 121 38 . . 257 . . . . 111 26 Explosive 8936 | . 145 . . . . 860 1396 . 168 371 . 212 . 2253 3531 . Electromagnetic 2572 | . . . . . . 414 399 . 92 589 914 72 . 4 88 . Impact . | . . . . . . . . . . . . . . . . . Slashing 2377 | . . . . . . . . . . . . . . . 405 1972 Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 7 | . 5 . . . . 1 2 2 2 5 6 6 6 1 7 7 Average Corruption 3 | . 4 . . . . 1 1 2 2 3 5 6 5 1 4 7 Corruption Purged 5 | . . . . . . . . . . 5 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 217 | . 6 . . . . 6 23 2 18 35 28 27 8 11 35 18 Message Errors 52 | . 2 . . . . . 6 . 5 8 9 6 2 5 4 5 Matter Fused 56 | . . . . . . 1 6 1 2 11 9 9 1 2 10 4 Heat Flow Errors 27 | . 1 . . . . 1 3 . 3 7 2 2 2 . 5 1 Energy Discharges 27 | . . . . . . 2 4 . 2 4 2 3 1 2 5 2 Parts Rejected 3 | . . . . . . 1 . . . . . . . . 1 1 Parts Fused 4 | . . . . . . . . . 1 1 . . . . 1 1 Data Loss (minor) 21 | . . . . . . . 1 1 3 2 2 4 1 . 5 2 Data Loss (major) 8 | . 1 . . . . . 1 . 2 1 . . . 1 2 . Misfires 6 | . 1 . . . . . . . . . 1 1 . . 2 1 Alerts 6 | . . . . . . 1 . . . 1 1 1 1 . . 1 Weapon Failures 7 | . 1 . . . . . 2 . . . 2 1 . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 648 | . . . . . 37 59 . . 37 67 56 . . 4 346 42 Projectiles 73 | . . . . . . . . . . 37 20 . . . 16 . Explosions 487 | . . . . . 37 59 . . 37 30 36 . . 4 284 . Melee 88 | . . . . . . . . . . . . . . . 46 42 Knockbacks 50 | . . . . . . . 10 . 18 9 . . . 1 12 . Impact . | . . . . . . . . . . . . . . . . . Kinetic 47 | . . . . . . . 10 . 15 9 . . . 1 12 . Secondary 3 | . . . . . . . . . 3 . . . . . . . Self-Inflicted Damage 787 | . . . . . 41 31 22 . . 52 68 . . 85 488 . Shots 19 | . . . . . 1 1 1 . . 1 2 . . 5 8 . Rammed 25 | . . . . . 3 1 . . . 18 . . . 1 2 . Targets Rammed 27 | . . . . . 3 1 . . . 20 . . . 1 2 . Kicked . | . . . . . . . . . . . . . . . . . Crushed 2 | . . . . . . . . . . 2 . . . . . . Highest Temperature 497 | . 259 4 . . 7 497 313 . 402 429 265 228 142 330 199 445 Average Temperature 92 | . 70 3 . . 4 123 90 . 103 88 35 73 69 89 57 187 Received Heat Transfer 2445 | . 84 231 . . . 474 162 . 171 228 . 36 . 573 486 . Effects 25 | . 2 . . . . 12 . . 1 5 . . . . . 5 Shutdowns 5 | . . . . . . 2 . . 1 1 . . . . . 1 Energy Bleed 3 | . . . . . . 3 . . . . . . . . . . Interference 11 | . 2 . . . . 3 . . . 4 . . . . . 2 Matter Decay 1 | . . . . . . 1 . . . . . . . . . . Short Circuit 2 | . . . . . . . . . . . . . . . . 2 Damage (minor) 1 | . . . . . . 1 . . . . . . . . . . Damage (major) 2 | . . . . . . 2 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted 2 | . . . . . . . 1 . 1 . . . . . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . 3 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 18 | . . . . . . . 1 . . 2 15 . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . 1 . . . . . . Heat Transferred 797 | . . . . . 100 200 50 . . 200 . . . . 222 25 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . 1 1 . . . 2 . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Pro Fac Gar Maximum Alert Level 4 | . 1 1 . . . 2 4 3 4 3 . . . . 4 4 Low Security (%) 22 | 100 97 81 100 . 100 67 . . . . . . . . . . Level 1 2 | . 2 18 . . . 5 7 . . . . . . . . . Level 2 34 | . . . . . . 26 27 63 13 69 . . . . 39 . Level 3 33 | . . . . . . . 37 36 78 30 . . . . 48 70 Level 4 7 | . . . . . . . 27 . 8 . . . . . 11 29 Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 1459 | . 213 298 112 . 111 522 1459 716 1221 1058 . . . . 1431 1112 Initial 987 | . . 85 112 . . . 300 711 422 640 . . . . 685 987 Average 618 | . 74 153 29 . 30 238 910 686 871 687 . . . . 773 1052 Influence Increases 8543 | . 323 437 . . 207 988 1239 19 829 1179 5 170 . 550 2452 145 Destroy 0b10 Robot/C 4240 | . 200 280 . . 120 520 640 . 300 680 . 140 . 440 860 60 Destroy 0b10 Robot/NC 345 | . 15 20 . . . 70 5 . 10 75 5 . . 15 105 25 Destroy Leader 786 | . 52 96 . . 20 98 20 . 30 190 . 30 . 50 200 . Allied During Kill 192 | . . . . . 22 28 8 . . . . . . . 134 . Trap Triggered on 0b10 40 | . . . . . . . . . 40 . . . . . . . Successful Hack 68 | . 2 7 . . . 25 14 4 14 . . . . . 2 . Select Force Hacks 30 | . . . . . . . . . . 30 . . . . . . Disable Machine 690 | . 15 15 . . 30 105 15 . 120 105 . . . . 285 . Anti-Garrison Action 650 | . . . . . . . 350 . 250 . . . . . . 50 Destroy Structure 602 | . 9 4 . . 15 67 157 . 65 69 . . . . 206 10 Advance Influence 600 | . . . . . . . . . . . . . . . 600 . Lose Combat Pursuer 300 | . 30 15 . . . 75 30 15 . 30 . . . 45 60 . Influence Decreases 7451 | . 120 350 290 . 207 526 242 828 258 1343 776 456 . 414 1177 464 Entered New Map 2937 | . . 118 178 . . . 162 748 228 581 392 55 . . 51 424 Time Decay 3724 | . 110 222 112 . 207 476 . 80 . 712 374 401 . 364 666 . Search Patrol Dispatched 100 | . . . . . . . . . . . . . . . 100 . Lost Part 610 | . 10 10 . . . 30 60 . 30 50 10 . . 50 320 40 Lost Ally 80 | . . . . . . 20 20 . . . . . . . 40 . Squads Dispatched 31 | . 2 1 . . . 5 . . . 10 . . . 1 12 . Investigation 3 | . . . . . . 1 . . . 1 . . . . 1 . Extermination 10 | . . . . . . . . . . 6 . . . . 4 . Reinforcement 14 | . 2 1 . . . 4 . . . 2 . . . . 5 . Assault 4 | . . . . . . . . . . 1 . . . 1 2 . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . 1 . Construction Impeded 3 | . . . . . . 2 . . . . . . . . 1 . Haulers Reinforced 2 | . . . . . . . . . . 1 . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Pro Fac Gar Distress Signals 13 | . 2 1 . . . 5 . 1 . 2 . . . 1 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 271 | . 17 22 . . 6 42 32 1 19 37 . 6 . 29 54 6 Peak Tracking Total 10 | . 4 10 . . 3 8 4 2 3 6 . 4 . 7 5 4 Tactical Retreats 16 | . 1 1 . . . 3 1 1 . 2 . . . 3 4 . Traps | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Pro Fac Gar Traps Triggered 19 | . 4 . . . . 1 2 . 1 8 . . . . 3 . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts 18 | . . . . . . . . . 8 10 . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed 4 | . . . . . . . . . 1 3 . . . . . . Reused 5 | . . . . . . . . . 4 . . . . 1 . . Traps Extracted 4 | . . . . . . . . . 2 . . . . 2 . . Installed 8 | . . . . . . . . . 5 . . . . 3 . . Triggered 5 | . . . . . . . . . 4 . . . . 1 . . Most Traps Carried 4 | . . . . . . . . . 4 4 4 4 4 4 3 3 Machines | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Pro Fac Gar Machines Disabled 58 | . 1 1 . 1 2 7 7 . 12 7 . . . . 19 1 Max in Single Turn 8 | . 1 1 . 1 1 2 1 . 1 5 . . . . 8 1 Garrison Access 1 | . . . . . . . . . . . . . . . 1 . Garrison Relay 7 | . . . . . . . 4 . 2 . . . . . . 1 Phase Generator 2 | . . . . . . . 1 . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Pro Fac Gar Machines Accessed 30 | . 1 1 . 1 . 6 2 1 2 6 . 2 . . 8 . Terminals 15 | . 1 1 . . . 5 2 . 2 3 . . . . 1 . Fabricators 2 | . . . . . . . . . . . . . . . 2 . Repair Stations 1 | . . . . . . . . . . . . . . . 1 . Recycling Units 1 | . . . . . . . . . . . . . . . 1 . Scanalyzers 3 | . . . . . . . . . . 2 . . . . 1 . Garrison Access 5 | . . . . . . 1 . 1 . 1 . . . . 2 . Total Hacks 67 | . 1 2 . 1 . 18 4 1 2 18 . 2 . . 18 . Successful 39 | . 1 2 . 1 . 7 1 1 1 8 . 2 . . 15 . Failed 28 | . . . . . . 11 3 . 1 10 . . . . 3 . Catastrophic 3 | . . . . . . . . . 1 2 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 16 | . 1 1 . . . 5 . . . 7 . . . . 2 . Terminals 30 | . 1 2 . . . 16 4 . 2 4 . . . . 1 . Fabricators 7 | . . . . . . . . . . . . . . . 7 . Repair Stations 2 | . . . . . . . . . . . . . . . 2 . Recycling Units 2 | . . . . . . . . . . . . . . . 2 . Scanalyzers 15 | . . . . . . . . . . 12 . . . . 3 . Garrison Access 8 | . . . . . . 2 . 1 . 2 . . . . 3 . Terminal Hacks 15 | . 1 2 . 1 . 5 1 . 1 1 . 2 . . 1 . Record 2 | . 1 . . 1 . . . . . . . . . . . . Robot Analysis 1 | . . . . . . 1 . . . . . . . . . . Open Door 2 | . . . . . . . . . . . . 2 . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . . . . . Reprogram Traps 2 | . . . . . . 2 . . . . . . . . . . Maintenance Status 1 | . . . . . . 1 . . . . . . . . . . Security Status 1 | . . . . . . 1 . . . . . . . . . . Hauler Manifests 3 | . . 1 . . . . . . . 1 . . . . 1 . Garrison Registry 2 | . . . . . . . 1 . 1 . . . . . . . Fabricator Hacks 6 | . . . . . . . . . . . . . . . 6 . Network Status 1 | . . . . . . . . . . . . . . . 1 . Load Schematic 3 | . . . . . . . . . . . . . . . 3 . Build 2 | . . . . . . . . . . . . . . . 2 . Repair Station Hacks 2 | . . . . . . . . . . . . . . . 2 . Scan Component 1 | . . . . . . . . . . . . . . . 1 . Repair 1 | . . . . . . . . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 9 | . . . . . . . . . . 6 . . . . 3 . Insert Component 3 | . . . . . . . . . . 2 . . . . 1 . Analyze 3 | . . . . . . . . . . 1 . . . . 2 . Retrieve Study 3 | . . . . . . . . . . 3 . . . . . . Garrison Access Hacks 4 | . . . . . . 1 . 1 . . . . . . 2 . Unlock Access 3 | . . . . . . 1 . 1 . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 3 | . . . . . . 1 . . . 1 . . . . 1 . Terminals 1 | . . . . . . 1 . . . . . . . . . . Search 1 | . . . . . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . 1 . Reject 1 | . . . . . . . . . . . . . . . 1 . Scanalyzers 1 | . . . . . . . . . . 1 . . . . . . Extract 1 | . . . . . . . . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . 1 . Used 1 | . . . . . . . . . . . . . . . 1 . Hacking Detections 17 | . . . . . . 6 1 . 1 6 . . . . 3 . Full Trace Events 1 | . . . . . . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . 4 . . . Robots Built 4 | . . . . . . . . . . . . . . . 4 . Authchips 2 | . . . . . . . . . . . . . . . 2 . Time 136 | . . . . . . . . . . . . . . . 136 . Total Robot Build Rating 32 | . . . . . . . . . . . . . . . 32 . Part Schematics Acquired 17 | . . . . . . . . . . 2 . . 14 . 1 . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Part Studies Acquired 3 | . . . . . . . . . . 3 . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . 1 . Time 44 | . . . . . . . . . . . . . . . 44 . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . 1 . . . . 1 . Part Schematics Acquired 2 | . . . . . . . . . . 1 . . . . 1 . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Pro Fac Gar Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . 1 . Non-combat 1 | . . . . . . . . . . . . . . . 1 . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . . . . . . . . 2 . find_fabricator 1 | . . . . . . . . . . . . . . . 1 . find_dsf 1 | . . . . . . . . . . . . . . . 1 . Relay Couplers Released 31 | . . . . . . . 16 . 6 . . . . . 4 5 Machine Destruction 27 | . . . . . . . 16 . 6 . . . . . . 5 Programmers 4 | . . . . . . . . . . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . 1 . . . . . . 1 . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Pro Fac Gar Total Allies 10 | . . . 3 . . . 1 . . . . . . 1 5 . Largest Group 5 | . . . 3 3 3 3 1 . . . . . . 1 5 . Highest-Rated Group 226 | . . . 40 40 40 40 34 . . . . . . 20 226 . Highest-Rated Ally 50 | . . . 16 16 16 16 34 . . . . . . 20 50 . Initial Warlord ECA Mod 17 | . . . . . . . . 9 9 17 17 17 17 16 16 16 Total Orders 4 | . . . . 2 . . . . . . . . . . 2 . STAY 1 | . . . . 1 . . . . . . . . . . . . FOLLOW 1 | . . . . 1 . . . . . . . . . . . . RETURN 2 | . . . . . . . . . . . . . . . 2 . Ally Attacks 46 | . . . . . . 13 6 . . . . . . 2 25 . Total Damage 1578 | . . . . . . 150 579 . . . . . . 20 829 . Kills 18 | . . . . . . 3 6 . . . . . . 1 8 . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Pro Fac Gar Active Infowar (turns) 4767 | . . 147 453 1042 718 550 . . . 2 . . . . 1380 475 Optics 1855 | . . . . . . . . . . . . . . . 1380 475 T.N.C. 2910 | . . 147 453 1042 718 550 . . . . . . . . . . Jamming 2 | . . . . . . . . . . 2 . . . . . . Robot Analysis Total 1 | . . . . . . 1 . . . . . . . . . . Derelict Logs Recovered 3 | . . . 1 . . . . . . . . . . 2 . . Drone Launches 3 | . . . . . . . . . . . . . . . 3 . Drone Recoveries 3 | . . . . . . . . . . . . . . . 3 . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Pro Fac Gar Turns Passed 18454 | 67 365 473 453 1042 718 1269 1600 165 1308 3230 873 1027 1662 1175 2552 475 Spaces Moved 9638 | 53 285 235 274 614 431 578 748 44 639 1769 491 606 918 551 1203 199 Core 20 | 1 . . . . . . . . . . . . . . 14 5 Treads 7944 | . . 63 274 614 431 578 748 44 639 1769 491 606 918 551 218 . Legs 351 | . . . . . . . . . . . . . . . 157 194 Wheels 1323 | 52 285 172 . . . . . . . . . . . . 814 . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 90 160 160 160 160 160 160 160 160 160 163 163 160 95 110 Average Speed 156 | 89 90 117 160 160 160 162 161 160 160 160 161 163 163 178 145 164 Slowest Speed 700 | 100 90 160 160 160 160 165 163 160 160 240 163 163 163 240 450 700 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . 1 . . . . . . . . . . Potential Cave-ins 4 | . . . . . . . . . . 4 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 55 | 3 57 22 69 90 92 48 94 7 75 44 65 73 72 71 33 21 Regions Visited 16 Branch Regions 7 Pre-discovered Areas 4 | . . . 1 . . . . . . . 1 . 2 . . . Known Exits Taken 9 | . . 1 . . . 1 . 1 . 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 . 1 1 1 . . . . . . . . . . . Scrap Searched 12 | . . . 1 . . . . . . . 1 4 3 3 . . Spaces Dug 8 | . . . . . . . . . . 3 . . . . 5 . Terrain Destroyed 987 | . 17 . . 42 16 68 171 . 89 106 . 15 . 202 261 . Melee 4 | . . . . . . . . . . . . . . . 4 . Projectile 64 | . . . . . . . . . 1 38 . 5 . 3 17 . AOE 919 | . 17 . . 42 16 68 171 . 88 68 . 10 . 199 240 . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Pro Fac Gar Total 11855 | 69 351 346 290 669 443 767 970 138 851 1992 540 632 1080 675 1764 278 Wait 1061 | 9 27 38 11 51 2 80 2 94 137 53 7 2 145 76 319 8 Move 9622 | 52 284 234 273 613 430 576 747 44 637 1768 490 605 917 550 1203 199 Hop 1 | . . . . . . 1 . . . . . . . . . . Pick Up 88 | 2 8 6 2 . . 20 9 . 1 12 3 4 5 1 13 2 Fast Attach 64 | 6 2 2 . . . 4 3 . 1 13 1 . . . 28 4 Attach 33 | . . 1 1 . . 5 3 . 1 4 . . . 1 9 8 Detach 8 | . 1 . . . . . . . . . . . . . 2 5 Swap 140 | . 7 9 1 1 1 18 17 . 13 25 3 4 4 12 23 2 Drop 67 | . 1 10 2 . . 2 13 . 2 13 2 8 5 . 6 3 Fire 620 | . 21 46 . 4 7 60 147 . 46 74 34 8 4 30 139 . Melee 67 | . . . . . . . . . . . . . . . 20 47 Ram 2 | . . . . . . . . . . . . . . . 2 . Kick . | . . . . . . . . . . . . . . . . . Crush 25 | . . . . . 3 1 . . . 20 . . . 1 . . Escape Stasis 1 | . . . . . . . 1 . . . . . . . . . Rewire 30 | . . . . . . . 28 . . . . 1 . 1 . . Trap 26 | . . . . . . . . . 13 10 . . . 3 . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 3 exits: *Mat / *Exi / *Zio) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x2 / *Sto / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: [*Fac] / Gar) -6/Garrison History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 213 | -10/Materials | Discovered new exit (range 16) 321 | -10/Materials | Build established: Mutant 389 | -10/Materials | Discovered new exit (range 15) 433 | -10/Materials | Entered another Materials area 433 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 757 | -9/Materials | Discovered new exit (range 8) 785 | -9/Materials | Identified exit to Mines 906 | -9/Materials | Entered Mines 955 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 966 | -9/Mines | Build established: Scavenger-Mutant 1064 | -9/Mines | Discovered new exit (range 15) 1073 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1173 | -9/Mines | Learned Materials emergency access door positions 1201 | -9/Mines | Learned location of Storage (-7) 1344 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1344 | -9/Mines | Discovered new exit (range 5) 1359 | -9/Mines | Entered Exiles 1359 | -9/Exiles | Found Exiles lab abandoned 1359 | -9/Exiles | Accompanied by 3 allies 2382 | -9/Exiles | Discovered new exit (range 12) 2401 | -9/Exiles | Entered Mines 2401 | -8/Mines | Accompanied by 3 allies 3098 | -8/Mines | Discovered new exit (range 9) 3119 | -8/Mines | Entered Materials 3119 | -8/Materials | Accompanied by 3 allies 3119 | -8/Materials | Evolved 2 slots: Weapon x2 3427 | -8/Materials | Build established: Scavenger-Tank 3704 | -8/Materials | Discovered new exit (range 4) 3771 | -8/Materials | Identified exit to Factory 3980 | -8/Materials | Build established: Scavenger-Gunner 4106 | -8/Materials | Discovered exit to Factory (range 15) 4388 | -8/Materials | Identified exit to Garrison 4388 | -8/Materials | Entered Garrison 4438 | -8/Garrison | Triggered checkpoint 4512 | -8/Garrison | Garrison Relay disabled 4528 | -8/Garrison | Triggered checkpoint 4568 | -8/Garrison | Triggered checkpoint 4603 | -8/Garrison | Triggered checkpoint 4847 | -8/Garrison | Garrison Relay disabled 4878 | -8/Garrison | Discovered new exit (range 14) 4954 | -8/Garrison | Phase Generator disabled 5074 | -8/Garrison | Triggered checkpoint 5324 | -8/Garrison | Triggered checkpoint 5352 | -8/Garrison | Triggered checkpoint 5400 | -8/Garrison | Discovered new exit (range 13) 5597 | -8/Garrison | Garrison Relay disabled 5652 | -8/Garrison | Discovered new exit (range 56) 5652 | -8/Garrison | Discovered new exit (range 22) 5652 | -8/Garrison | Discovered new exit (range 79) 5772 | -8/Garrison | Triggered checkpoint 5867 | -8/Garrison | Garrison Relay disabled 5988 | -8/Garrison | Entered Materials 6153 | -8/Materials | Identified exit to Garrison 6153 | -8/Materials | Entered Garrison 6193 | -8/Garrison | Triggered checkpoint 6329 | -8/Garrison | Phase Generator disabled 6622 | -8/Garrison | Triggered checkpoint 6785 | -8/Garrison | Triggered checkpoint 6826 | -8/Garrison | Build established: Gunner 6852 | -8/Garrison | Discovered exit to Factory (range 52) 6852 | -8/Garrison | Discovered exit to Factory (range 33) 6852 | -8/Garrison | Discovered exit to Factory (range 19) 6880 | -8/Garrison | Triggered checkpoint 7153 | -8/Garrison | Triggered checkpoint 7203 | -8/Garrison | Garrison Relay disabled 7243 | -8/Garrison | Build established: Scavenger-Gunner 7247 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 7307 | -8/Garrison | Triggered checkpoint 7461 | -8/Garrison | Entered Factory 7461 | -7/Factory | Evolved 2 slots: Utility x2 8249 | -7/Factory | Discovered new exit (range 10) 8371 | -7/Factory | Build established: Gunner 8421 | -7/Factory | Discovered new exit (range 15) 9762 | -7/Factory | Destroyed 10 combat bots 10223 | -7/Factory | Discovered new exit (range 6) 10232 | -7/Factory | Identified exit to Storage 10440 | -7/Factory | Discovered new exit (range 15) 10461 | -7/Factory | Identified exit to Factory 10661 | -7/Factory | First assault squad dispatched 10689 | -7/Factory | Identified exit to Lower Caves 10691 | -7/Factory | Entered Lower Caves 10698 | -7/Lower Caves | Met a Warlord Commander 10699 | -7/Lower Caves | Learned location of Warlord (-5) 10700 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 10704 | -7/Lower Caves | Found Encrypted Comm Array 11530 | -7/Lower Caves | Discovered new exit (range 6) 11538 | -7/Lower Caves | Identified exit to Lower Caves 11564 | -7/Lower Caves | Entered another Lower Caves area 12129 | -7/Lower Caves | Found Prototype Device 12345 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 12574 | -7/Lower Caves | Discovered new exit (range 10) 12589 | -7/Lower Caves | Identified exit to Zion 12591 | -7/Lower Caves | Entered Zion 12748 | -7/Zion | Found GAL Module 12812 | -7/Zion | System corruption cleaned by Quarantine Array 12829 | -7/Zion | Learned location of Data Miner (-6) 12892 | -7/Zion | System corruption cleaned by Quarantine Array 12983 | -7/Zion | Discovered new exit (range 16) 13009 | -7/Zion | Identified exit to Proximity Caves 13153 | -7/Zion | Given the Hacking Drone Bay 13154 | -7/Zion | Found Prototype Device 13154 | -7/Zion | Identified Hacking Drone Bay 13219 | -7/Zion | Found Prototype Launcher 13219 | -7/Zion | Identified Rocket Array 13636 | -7/Zion | Learned Factory repair station intel 14253 | -7/Zion | Entered Proximity Caves 14495 | -6/Proximity Caves | Spotter reported a threat 14530 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 14551 | -6/Proximity Caves | Spotter reported a threat 14560 | -6/Proximity Caves | Spotter reported a threat 14572 | -6/Proximity Caves | Destroyed 8 combat bots 14639 | -6/Proximity Caves | Learned Factory garrison access intel 14706 | -6/Proximity Caves | Spotter reported a threat 14710 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14907 | -6/Proximity Caves | Spotted B-75 Beast 15092 | -6/Proximity Caves | Destroyed B-75 Beast 15382 | -6/Proximity Caves | Build established: Mutant 15428 | -6/Proximity Caves | Entered Factory 15428 | -6/Factory | Evolved 2 slots: Utility x2 15429 | -6/Factory | Loaded intel: 6 repair station locations 15430 | -6/Factory | Loaded intel: 4 garrison access locations 15778 | -6/Factory | Search patrols dispatched 15910 | -6/Factory | Build established: Gunner 16026 | -6/Factory | Lost 5 parts (1n1u3w) 16367 | -6/Factory | Destroyed 7 combat bots 16373 | -6/Factory | Lost 6 parts (1p1n2u2w) 16475 | -6/Factory | Discovered new exit (range 15) 16545 | -6/Factory | Lost 3 parts (2n1w) 16739 | -6/Factory | Repaired Hvy. Rocket Launcher 16954 | -6/Factory | Build established: Scavenger-Gunner 17230 | -6/Factory | Core integrity fell below 50% 17453 | -6/Factory | Fabricated X-82 Rainmaker (x2) 17512 | -6/Factory | Build established: Gunner 17522 | -6/Factory | Fabricated X-82 Rainmaker (x2) 17581 | -6/Factory | P-60 Hacker assimilated allied Administrator 5a 17878 | -6/Factory | First assault squad dispatched 17946 | -6/Factory | Core integrity fell below 20% 17980 | -6/Factory | Identified exit to Garrison 17980 | -6/Factory | Entered Garrison 17985 | -6/Garrison | Lost 6 parts (1n1u4w) 18166 | -6/Garrison | Triggered checkpoint 18310 | -6/Garrison | Garrison Relay disabled 18455 | -6/Garrison | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 18267_ Acquired 9 matter. 18273_ |W3O=ITSF%OJO16JV:IS 18280_ Acquired Deuterium Engine. 18292_ Acquired 10 matter. 18305_ System corrupted: Matter fused (-5). 18310_ Garrison Relay disabled. 18310_ Relay Coupler [Swarmer] tumbles out of relay unit. 18310_ Relay Coupler [Demolisher] tumbles out of relay unit. 18310_ Relay Coupler [Grunt] tumbles out of relay unit. 18310_ Unknown Hackware tumbles out of relay unit. 18310_ Relay Coupler [Grunt] tumbles out of relay unit. 18341_ RDBD6G1CTLMU%JCZSGJK&AHXD1ISIYXMU 18450_ Hacking Suite destroyed. 18451_ Penetrated by Slug. 18451_ Gravity Neutralizer destroyed. 18451_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????### #??? | | ??????????????????????? ?????????????#### #??? | | ??????????????????????? ?????????????# " #??? | | ??????????????????????? ?????????????# ## #??? | | ??????????????????????? ?????????????# #### #??? | | ??????????????????????# ?????????????# #??# #??? | | ??????????????????????# ?????????????# #??# #??? | | ??????????????????????# ?????????????# #??# #??? | | ??????????????????????# ?????????????# #??# #??? | | ??????????????????????# ?????????????# #??# #??? | | ??????????????????????# ?????????????# #??# #??? | | ??????????????????????# #????????????# #??# #??? | | ??????????????????????#++##############"#### #??? | | ??????????????????????#h #??? | | ??????????????????????# #??? | | ??????????????????????# ######################??? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????###########""""## ##??????????????????????? | | ??? ^ #??????????????????????? | | ??? ^ #??????????????????????? | | ??? p @#??????????????????????? | | ??????###### ## ## #??????????????????????? | | ???????????# ???# ?# #??????????????????????? | | ?????????????? ? "??????????????????????? | | ???????????? "??????????????????????? | | ???????????" "??????????????????????? | | ???????????" "??????????????????????? | | ???????????# ## ## #??????????????????????? | | ???????????# ?# ?# #??????????????????????? | | ???????????# ? ? ??????????????????????? | | ???????????# ? ?? ??????????????????????? | | ???????????#? ?? #??????????????????????? | | ???????????? ##""??######??????????????????????? | | ???????????# ??????????????????????????????????? | | ???????????# ???????????????????????????????????? | | ???????????# ????????????????????????????????????? | | ???????????#?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 65 Energy Generation 19 Energy Capacity 475 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 3 Kinecelleration 30 Salvage Targeting 2 Offensive Hacking 10 Authchip Count 4 Trap Extractor Capacity 6 Item Schematics ----------------- Particle Charger | -7/Factory | Extracted Enh. Autogun | -7/Factory | Scanalyzed Hvy. Rocket Launcher | -7/Zion | Archive Lyr. Medium Armor Plating | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Imp. Dynamic Insulation System | -7/Zion | Archive Lrn. Missile Launcher | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Power Maul | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Imp. Shock Absorption System | -7/Zion | Archive Adv. Assault Cannon | -6/Factory | Scanalyzed Robot Schematics ------------------ L-31 Rogue | -7/Zion | Archive X-62 Marksman | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive X-82 Rainmaker | -7/Zion | Archive Fabricated ------------ X-82 Rainmaker | x2 | -6/Factory | Authchip X-82 Rainmaker | x2 | -6/Factory | Authchip Repaired ---------- Hvy. Rocket Launcher | 9% | -6/Factory Studied --------- Rocket Launcher | -7/Factory | Hacked Mic. Nuclear Core | -7/Factory | Hacked Mni. Grenade Launcher | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GuidanceNeutronStabilizer Manual? 0 Play Time 01:58:04 Cumulative 232.4 hours Start 2026.07.11 @ 15:30:12 End 2026.07.14 @ 19:44:34 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 378 Rogue 378 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 66 Gallery% 62 Achievement% 50 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 64x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 95871959-576d-42ea-a7a6-8952572ceaa1