Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.12 @ 20:38:39 Player: yeehaw Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (73) 365 Value Destroyed (2295) 2295 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (423) 423 TOTAL SCORE: 6323 Bonus ------- High Alert Combat Kills 56 Follower Combat Kills 394 Friendly Fire -27 Cogmind --------- Core Integrity 0/850 Matter 285/300 Energy 8/100 System Corruption 4% Temperature Cool (9) Movement Walking (150) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (7) ------ High-capacity Storage Unit Targeting Computer Improved Targeting Computer Faulty Experimental Targeting Computer Improved System Backup Module > --- WEAPON (3) ------- Mace > --- INVENTORY (12) --- Compact Matter Pod (73) Kinecellerator Weapon Cycler Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fission Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Enhanced Optical Array Targeting Computer Improved Targeting Computer Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Flak Gun Assault Cannon Assault Cannon > --- INVENTORY -------- Micro Nuclear Core Light Angular Momentum Engine Light Angular Momentum Engine Armored Treads Armored Treads Armored Treads Improved Cooling System Kinecellerator Weapon Cycler Improved Shield Generator Improved System Backup Module Shotgun [Rating: 53] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Utility Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Assault Cannon Energy Gun Lightning Gun Ballistic Gun Flak Gun Ballistic Cannon Assault Cannon Impact Weapon Mace Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 1 | . . . . 1 . . Propulsion 1 | . . . . . 1 . Utility 5 | . . 2 . 1 1 1 Weapon 1 | . . . . . . 1 Parts Attached 78 | 7 4 4 14 13 9 27 Power 17 | 1 . . 3 4 3 6 Engine 13 | 1 . . 3 3 1 5 Core 4 | . . . . 1 2 1 Reactor . | . . . . . . . Propulsion 19 | 2 . . 7 2 2 6 Treads 17 | 2 . . 7 2 2 4 Leg 2 | . . . . . . 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 24 | 1 2 2 3 4 4 8 Device 7 | . . . . 2 1 4 Storage 3 | 1 1 . . . 1 . Processor 8 | . . 2 3 . 2 1 Hackware . | . . . . . . . Protection 6 | . 1 . . 2 . 3 Artifact . | . . . . . . . Weapon 18 | 3 2 2 1 3 . 7 Energy Gun 6 | 1 . 1 . . . 4 Energy Cannon . | . . . . . . . Ballistic Gun 5 | 2 . . . 1 . 2 Ballistic Cannon 6 | . 2 1 1 2 . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . . 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . 1 . 1 Parts Lost 31 | . . . . 3 1 27 Power 6 | . . . . 1 . 5 Propulsion 7 | . . . . . . 7 Utility 9 | . . . . 1 1 7 Weapon 9 | . . . . 1 . 8 Highest Loss Streak 14 | . . . . 2 1 14 Average Slot Usage (%) 95 | . 92 99 99 96 99 88 Engine 7 | . 14 11 10 11 3 5 Core 4 | . . . . 3 10 3 Treads 20 | . 28 22 21 17 23 16 Device 2 | . . . . 1 2 5 Storage 8 | . 13 11 11 9 7 6 Processor 26 | . . 22 31 27 30 26 Protection 4 | . 7 11 1 7 4 4 Energy Gun 1 | . 6 5 1 . . 1 Ballistic Gun 2 | . 4 . . 3 . 4 Ballistic Cannon 14 | . 16 15 20 14 15 8 Naked Turns . | . . . . . . . Heaviest Build 73 | 12 30 32 36 44 56 73 Greatest Support 60 | 40 40 40 40 40 60 60 Greatest Overweight (x) 17 | . . . 11 14 . 17 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 12 | 6 10 10 10 10 12 12 Average Capacity 10 | 5 7 10 10 10 11 12 Most Carried 12 | 6 6 10 10 10 12 12 Average Carried 9 | 3 5 6 9 9 10 8 Final Capacity 12 | 6 10 10 10 10 12 12 Final Carried 12 | 4 6 10 10 10 12 3 Class Distribution -------------------- 78% | Mutant 14% | Gunner 3% | Scavenger-Mutant 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Matter Collected 2279 | 203 108 17 605 424 257 665 Remotely . | . . . . . . . Salvage Created 2514 | . 148 17 701 443 644 561 Parts 154 | . 9 . 60 27 34 24 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Combat Hostiles Destroyed 56 | . 5 1 20 9 9 12 Melee 1 | . . . . . . 1 Guns 7 | . . . 2 . . 5 Cannons 45 | . 4 1 18 9 9 4 AOE 2 | . 1 . . . . 1 Classes Destroyed 12 | . 3 1 3 2 2 1 Worker 3 | . . . 2 1 . . Builder 2 | . . . . . . 2 Recycler 5 | . . . 1 . 4 . Operator 2 | . 1 . 1 . . . Watcher 5 | . . . 1 2 2 . Swarmer 17 | . 2 . 7 . 4 4 Grunt 21 | . 3 . 7 3 2 6 Brawler 2 | . . . . . 1 1 Duelist 2 | . . . . 1 . 1 Sentry 12 | . . 1 6 4 1 . Hunter 1 | . . . . 1 . . Programmer 1 | . . . . . 1 . Best Kill Streak 6 | . 3 1 6 3 4 4 Combat Bots Only 4 | . 3 1 4 3 3 3 Max Kills in Single Turn 2 | . 1 1 2 1 1 2 Gunslinging . | . . . . . . . Exploded 1 | . 1 . . . . 1 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Fac Damage Taken 6972 | . 178 107 514 949 337 4887 Core 1144 | . 55 . 53 117 68 851 Absorbed by Shields 174 | . . . . 82 . 92 Core Remaining (%) 86 | 100 78 . 86 78 90 . Volleys Fired 161 | . 18 5 36 33 27 42 Largest 3 | . 2 2 2 2 2 3 Hottest 165 | . 75 70 89 88 88 165 Shots Fired 328 | . 36 10 64 66 54 98 Gun 81 | . 11 . 4 17 . 49 Cannon 247 | . 25 10 60 49 54 49 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 293 | . 28 10 60 66 54 75 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic 35 | . 8 . 4 . . 23 Robot Hit Streak 20 | . 5 8 20 18 14 15 Robot Miss Streak 13 | . 13 1 1 2 2 3 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 241 | . 12 8 44 55 35 87 Core Hits 128 | . 7 2 27 25 20 47 Critical Hits 3 | . 1 . 1 1 . . Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 2 | . 1 . . 1 . . Melee Attacks 3 | . . . . . . 3 Impact 3 | . . . . . . 3 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5245 | . 348 161 1054 1083 785 1814 Guns 1295 | . 86 . 49 293 . 867 Cannons 3594 | . 171 161 1005 790 779 688 Explosions 295 | . 91 . . . . 204 Melee 23 | . . . . . . 23 Ramming 38 | . . . . . 6 32 Kinetic 4349 | . 181 161 1005 1083 779 1140 Thermal 295 | . 91 . . . . 204 Explosive . | . . . . . . . Electromagnetic 540 | . 76 . 49 . . 415 Impact 23 | . . . . . . 23 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . . . . 4 Average Corruption 3 | . . . . . . 3 Corruption Purged . | . . . . . . . Effects 15 | . . . . . . 15 Message Errors 1 | . . . . . . 1 Matter Fused 5 | . . . . . . 5 Heat Flow Errors 4 | . . . . . . 4 Data Loss (minor) 3 | . . . . . . 3 Targeting Errors 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 54 | . . 10 3 . . 41 Projectiles 54 | . . 10 3 . . 41 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 20 | . . . 9 7 1 3 Impact . | . . . . . . . Kinetic 16 | . . . 6 6 1 3 Secondary 4 | . . . 3 1 . . Self-Inflicted Damage 63 | . . . . . . 63 Shots 1 | . . . . . . 1 Rammed 6 | . . . . . 1 5 Targets Rammed 7 | . . . . . 1 6 Kicked . | . . . . . . . Crushed 1 | . . . . . . 1 Highest Temperature 301 | . 120 72 177 210 214 301 Average Temperature 61 | . 45 40 47 56 77 90 Received Heat Transfer 2172 | . 51 36 168 249 30 1638 Effects 2 | . . . . . . 2 Interference 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 5 | . . . . . . 5 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . 1 . . . . . Heat Transferred 300 | . 150 . . . . 150 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . 2 . . . . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Peak Influence 635 | . 199 128 635 432 222 105 Initial 267 | . . 83 53 267 102 14 Average 163 | . 101 111 340 285 105 27 Maximum Alert Level 2 | . . . 2 2 1 . Low Security (%) 64 | 100 100 100 10 16 90 100 Level 1 27 | . . . 60 71 9 . Level 2 7 | . . . 29 11 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 17 | . 1 1 7 1 2 5 Investigation 1 | . . . 1 . . . Extermination 2 | . . . . . 1 1 Reinforcement 6 | . 1 1 1 1 1 1 Assault 2 | . . . 2 . . . Garrison 6 | . . . 3 . . 3 Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Distress Signals 8 | . 2 2 2 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 110 | . 13 2 35 20 18 22 Peak Tracking Total 10 | . 5 1 10 5 4 9 Tactical Retreats 8 | . 2 . . 1 1 4 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Traps Triggered 2 | . . . . . 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . . . . 6 . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Machines Disabled 5 | . 2 . 1 1 . 1 Max in Single Turn 1 | . 1 . 1 . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Machines Accessed 11 | . 3 . 5 2 1 . Terminals 8 | . 1 . 5 2 . . Fabricators 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 23 | . 3 . 14 4 2 . Successful 15 | . 2 . 9 3 1 . Failed 8 | . 1 . 5 1 1 . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 19 | . 1 . 14 4 . . Fabricators 2 | . . . . . 2 . Repair Stations . | . . . . . . . Recycling Units 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 13 | . 1 . 9 3 . . Record 1 | . . . 1 . . . Open Door 1 | . . . 1 . . . Level Access Points 1 | . . . 1 . . . Locate Traps 4 | . 1 . 3 . . . Disarm Traps 1 | . . . . 1 . . Maintenance Status 1 | . . . 1 . . . Zone Layout 4 | . . . 2 2 . . Fabricator Hacks 1 | . . . . . 1 . Build 1 | . . . . . 1 . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used 1 | . . . 1 . . . Hacking Detections 4 | . . . 3 . 1 . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built 2 | . . . . . 2 . Matter 168 | . . . . . 168 . Time 84 | . . . . . 84 . Total Part Build Rating 8 | . . . . . 8 . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 2 | . 2 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Fac Total Allies 12 | . . . 12 . . . Largest Group 10 | . . . 10 5 . . Highest-Rated Group 110 | . . . 110 93 . . Highest-Rated Ally 31 | . . . 31 31 . . Total Orders . | . . . . . . . Ally Attacks 87 | . . . 71 16 . . Total Damage 974 | . . . 797 177 . . Kills 15 | . . . 14 1 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Turns Passed 5716 | 120 314 239 1131 1043 1472 1397 Spaces Moved 2708 | 53 151 131 573 480 719 601 Core 9 | 2 . . 1 2 . 4 Treads 2694 | 51 151 131 572 478 719 592 Legs 5 | . . . . . . 5 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 170 150 Average Speed 173 | 155 160 160 161 179 170 191 Slowest Speed 900 | 160 160 160 600 750 170 900 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 34 | 5 42 12 77 56 33 19 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 17 | . 4 . 3 6 2 2 Melee . | . . . . . . . Projectile 13 | . . . 3 6 2 2 AOE 4 | . 4 . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Total 3419 | 90 189 152 722 595 916 755 Wait 340 | 21 6 . 68 57 137 51 Move 2702 | 52 150 130 572 479 718 601 Hop . | . . . . . . . Pick Up 76 | 10 7 9 10 6 16 18 Fast Attach 25 | . 2 1 12 5 3 2 Attach 48 | 6 2 3 1 6 5 25 Detach 1 | . . . . 1 . . Swap 5 | 1 . . 1 2 1 . Drop 51 | . 4 4 22 6 8 7 Fire 161 | . 18 5 36 33 27 42 Melee 3 | . . . . . . 3 Ram . | . . . . . . . Kick . | . . . . . . . Crush 7 | . . . . . 1 6 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 121 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 416 | -10/Materials | Discovered new exit (range 11) 435 | -10/Materials | Entered another Materials area 435 | -9/Materials | Evolved 2 slots: Utility x2 555 | -9/Materials | Discovered new exit (range 7) 674 | -9/Materials | Entered Storage 740 | -9/Storage | Garrison activated, responded to threat 1062 | -9/Storage | Identified exit to Materials 1306 | -9/Storage | Learned location of Armory (-3) 1368 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1507 | -9/Storage | Met a pair of Derelict thieves 1805 | -9/Storage | Entered Materials 1805 | -8/Materials | Accompanied by 5 allies 1805 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2809 | -8/Materials | Discovered new exit (range 16) 2848 | -8/Materials | Entered Factory 2848 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3256 | -7/Factory | Fabricated Mic. Nuclear Core (x2) 4264 | -7/Factory | Discovered new exit (range 18) 4320 | -7/Factory | Entered another Factory area 4320 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4634 | -6/Factory | Build established: Gunner 4805 | -6/Factory | Found Prototype Processor 5218 | -6/Factory | Discovered new exit (range 16) 5220 | -6/Factory | Garrison activated, responded to threat 5283 | -6/Factory | Identified Exp. Targeting Computer 5365 | -6/Factory | Core integrity fell below 50% 5420 | -6/Factory | Lost 14 parts (3p4n3u4w) 5440 | -6/Factory | Build established: Mutant 5467 | -6/Factory | Core integrity fell below 20% 5717 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05667_ Acquired Carbon-fiber Leg. 05671_ Acquired 51 matter. 05678_ System corrupted: Matter fused (-5). 05685_ U-05 Engineer lays Concrete. 05686_ Imp. Light Armor Plating destroyed. 05687_ U-05 Engineer lays Concrete. 05688_ Hvy. Laser destroyed. 05689_ U-05 Engineer lays Concrete. 05690_ Lightning Gun destroyed. 05691_ U-05 Engineer lays Concrete. 05693_ Acquired Mace. 05694_ U-05 Engineer lays Concrete. 05694_ Imp. Light Armor Plating destroyed. 05695_ U-05 Engineer lays Concrete. 05702_ System corrupted: Component data lost. 05702_ U-05 Engineer lays Concrete. 05708_ G-50 Soldier IFF system glitched. 05708_ U-05 Engineer destroyed. 05715_ G-50 Soldier misfires. 05717_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ?????# #?? ????????????? | | ?????# #??""" """ ???????????? | | ?????# #? """ """ #?????????? | | ?????# #? 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Nuclear Core | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Just What I Needed The More The Merrier Challenges ------------ None Game ------ Seed RecyclingRiotModule Manual? 0 Play Time 00:58:14 Cumulative 5.8 hours Start 2020.10.12 @ 19:42:07 End 2020.10.12 @ 20:38:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 13 Achievement% 10 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eabc9c48-70f4-411d-bb56-cfc7b396b8f4