Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.16 @ 19:28:51 Player: Maulwurf Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (38) 190 Value Destroyed (1511) 1511 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (592) 592 TOTAL SCORE: 5493 Bonus ------- High Alert Combat Kills 92 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 141/300 Energy 437/450 System Corruption 6% Temperature Cool (28) Movement Walking (200) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Titanium Leg > --- UTILITY (3) ------ Large Storage Unit Energy Well Hacking Suite > --- WEAPON (6) ------- (None) > --- INVENTORY (15) --- Energy Well (350) Energy Well (122) Energy Well (330) Tesla Rifle Heavy Laser Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Energy Well Hacking Suite > --- WEAPON ----------- High-powered Shotgun High-powered Shotgun High-powered Shotgun Coil Gun Assault Cannon Assault Cannon > --- INVENTORY -------- Energy Well Energy Well Energy Well Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Great Axe [Rating: 49] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Sensor Array Device Sensor Array Storage Large Storage Unit Hackware Hacking Suite Weapon High-powered Shotgun Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Slots Evolved 8 | . . 2 2 2 . 2 Power 1 | . . . . 1 . . Propulsion 2 | . . . 2 . . . Utility 1 | . . . . 1 . . Weapon 4 | . . 2 . . . 2 Parts Attached 68 | 6 1 6 24 2 13 16 Power 8 | 1 . . 4 1 1 1 Engine 7 | 1 . . 4 . 1 1 Core 1 | . . . . 1 . . Reactor . | . . . . . . . Propulsion 16 | 2 . . 8 . 4 2 Treads . | . . . . . . . Leg 16 | 2 . . 8 . 4 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 6 | 1 1 . 1 1 . 2 Device 1 | . 1 . . . . . Storage 4 | 1 . . 1 . . 2 Processor . | . . . . . . . Hackware 1 | . . . . 1 . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 38 | 2 . 6 11 . 8 11 Energy Gun 7 | 2 . 2 1 . . 2 Energy Cannon 6 | . . 1 1 . 4 . Ballistic Gun 12 | . . 2 5 . 1 4 Ballistic Cannon 7 | . . . 3 . 2 2 Launcher 5 | . . 1 1 . 1 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 37 | . . 2 8 . 13 14 Power 5 | . . . 1 . 3 1 Propulsion 12 | . . . 5 . 4 3 Utility 1 | . . . . . 1 . Weapon 19 | . . 2 2 . 5 10 Highest Loss Streak 13 | . . 2 3 . 13 8 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 82 | . 88 98 87 100 81 61 Engine 7 | . 14 11 8 7 6 2 Leg 23 | . 28 22 25 30 25 15 Device 6 | . 3 11 9 7 5 . Storage 10 | . 14 11 9 7 7 12 Hackware 2 | . . . . 7 7 6 Energy Gun 7 | . 28 22 6 . . 2 Energy Cannon 2 | . . 1 2 . 9 . Ballistic Gun 14 | . . 18 17 15 4 14 Ballistic Cannon 5 | . . . 6 15 7 5 Peak Build Rating 49 | 6 7 11 28 33 38 49 Average Rating 20 | 4 6 9 17 32 30 33 On Entrance 14 | . 6 7 11 28 33 19 Naked Turns . | . . . . . . . Heaviest Build 56 | 13 14 19 42 47 55 56 Greatest Support 76 | 20 20 20 55 55 74 76 Greatest Overweight (x) 12 | 1 . . 3 . 1 12 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 Average Capacity 11 | 7 8 8 11 15 15 15 Most Carried 15 | 4 8 8 15 14 15 9 Average Carried 8 | 1 5 6 10 13 12 5 Final Capacity 15 | 8 8 8 15 15 15 15 Final Carried 15 | 2 8 8 15 14 9 6 Class Distribution -------------------- 63% | Skirmisher 15% | Mutant 14% | Gunner 6% | Executioner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/DSF Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Matter Collected 1261 | 249 11 77 531 . 115 278 Remotely . | . . . . . . . Salvage Created 1330 | . 51 257 710 . 183 129 Parts 78 | . 6 11 43 . 7 11 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Combat Hostiles Destroyed 31 | . 3 4 18 . 4 2 Melee 1 | . . . . . . 1 Guns 15 | . 3 1 11 . . . Cannons 10 | . . 1 5 . 4 . AOE 5 | . . 2 2 . . 1 Classes Destroyed 9 | . 2 4 1 . 1 1 Builder 2 | . . 1 1 . . . Recycler 1 | . . 1 . . . . Watcher 4 | . 1 . 2 . . 1 Swarmer 8 | . 3 . 3 . 2 . Grunt 13 | . . 3 8 . 1 1 Sentry 5 | . . 1 4 . . . Specialist 1 | . . . . . 1 . Hunter 3 | . . . 3 . . . Programmer 1 | . . . . . . 1 Best Kill Streak 5 | . 4 3 5 . 2 2 Combat Bots Only 5 | . 3 3 5 . 2 1 Max Kills in Single Turn 3 | . 2 3 1 . 1 2 Gunslinging 1 | . 1 . . . . . Exploded 1 | . . 1 1 . . 1 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Hostile Shots Fired 536 | . 13 6 99 . 240 178 Missed 179 | . 3 . 22 . 107 47 Damage Taken 5708 | . 75 203 1131 51 2002 2246 Core 1404 | . 15 12 112 34 375 856 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 30 | . . . 30 . . . Core Remaining (%) 82 | 100 94 97 79 . 41 . Volleys Fired 77 | . 5 4 49 . 11 8 Largest 6 | . 2 4 4 . 4 6 Hottest 232 | . 80 146 183 . 232 193 Shots Fired 271 | . 10 16 192 . 26 27 Gun 193 | . 10 14 141 . 9 19 Cannon 71 | . . 1 49 . 15 6 Launcher 7 | . . 1 2 . 2 2 Special . | . . . . . . . Kinetic 185 | . . 7 147 . 9 22 Thermal 33 | . 5 3 25 . . . Explosive 7 | . . 1 2 . 2 2 Electromagnetic 46 | . 5 5 18 . 15 3 Robot Hit Streak 17 | . 2 12 17 . 4 8 Robot Miss Streak 11 | . 1 . 11 . 4 8 Penetration Max . | . . . . . . . Secondary Targets 3 | . 2 . 1 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 136 | . 6 11 88 . 14 17 Core Hits 81 | . 6 7 45 . 8 15 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . . . 2 . . . Blast 1 | . . . 1 . . . Corrupt 1 | . . . 1 . . . Melee Attacks 5 | . . . . . . 5 Impact . | . . . . . . . Slashing 5 | . . . . . . 5 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3719 | . 125 498 1728 . 484 884 Guns 1528 | . 81 112 1040 . 173 122 Cannons 905 | . . 22 519 . 276 88 Explosions 1124 | . 44 364 169 . 35 512 Melee 157 | . . . . . . 157 Ramming 5 | . . . . . . 5 Kinetic 1445 | . . 42 1087 . 173 143 Thermal 805 | . 54 312 294 . . 145 Explosive 390 | . . 73 116 . 35 166 Electromagnetic 917 | . 71 71 231 . 276 268 Impact . | . . . . . . . Slashing 157 | . . . . . . 157 Piercing . | . . . . . . . Highest Corruption 6 | . . . . . . 6 Average Corruption 4 | . . . . . . 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 1 | . . . . . . 1 Message Errors 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 268 | . 12 199 10 . . 47 Projectiles 10 | . . . 10 . . . Explosions 258 | . 12 199 . . . 47 Melee . | . . . . . . . Knockbacks 5 | . . . 3 . . 2 Impact . | . . . . . . . Kinetic 5 | . . . 3 . . 2 Secondary . | . . . . . . . Self-Inflicted Damage 272 | . . 119 30 . . 123 Shots 6 | . . 2 1 . . 3 Rammed 4 | . . . . . . 4 Targets Rammed 6 | . . . 1 . . 5 Kicked 2 | . . . 1 . . 1 Crushed . | . . . . . . . Highest Temperature 605 | . 72 195 605 . 131 136 Average Temperature 126 | . 35 84 147 . 57 51 Received Heat Transfer 1068 | . . 33 450 . 279 306 Effects 19 | . . . 19 . . . Shutdowns 2 | . . . 2 . . . Energy Bleed 2 | . . . 2 . . . Interference 2 | . . . 2 . . . Short Circuit 1 | . . . 1 . . . Damage (minor) 4 | . . . 4 . . . Damage (major) 8 | . . . 8 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . 1 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . 1 . . . Heat Transferred 1093 | . 125 250 618 . . 100 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . 1 1 1 . . 1 Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Peak Influence 516 | . 82 194 516 240 221 198 Initial 234 | . . 34 81 234 168 105 Average 240 | . 70 79 387 235 179 115 Maximum Alert Level 2 | . . . 2 1 1 . Low Security (%) 52 | 100 100 100 6 . 93 100 Level 1 19 | . . . 34 100 6 . Level 2 27 | . . . 58 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . . . 5 . 2 1 Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement 6 | . . . 3 . 2 1 Assault 1 | . . . 1 . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . 1 . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Distress Signals 4 | . . . 4 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 64 | . 5 4 30 . 12 13 Peak Tracking Total 8 | . 5 4 6 . 8 5 Tactical Retreats 6 | . . . 1 . 2 3 Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Traps Triggered 4 | . . . . 1 1 2 Indirectly 1 | . . . . . . 1 Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . 1 . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Machines Disabled 9 | . . 1 3 . 2 3 Max in Single Turn 2 | . . 1 2 . 1 2 Garrison Access 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Machines Accessed 12 | . 3 3 3 3 . . Terminals 11 | . 3 3 2 3 . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 29 | . 12 7 5 5 . . Successful 13 | . 4 3 3 3 . . Failed 16 | . 8 4 2 2 . . Catastrophic 2 | . . 1 1 . . . Database Lockouts . | . . . . . . . Manual 12 | . 3 6 1 2 . . Terminals 27 | . 12 7 3 5 . . Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 7 | . 3 1 . 3 . . Record 3 | . 1 . . 2 . . Robot Analysis 2 | . 1 1 . . . . Open DSF 1 | . . . . 1 . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 4 | . 1 2 1 . . . Terminals 4 | . 1 2 1 . . . Assimilate 4 | . 1 2 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . 1 2 1 2 . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 26 | . . . 26 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 6 | . . . 2 . . 4 Machine Destruction 2 | . . . 2 . . . Programmers 4 | . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Robot Analysis Total 2 | . 1 1 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Turns Passed 2163 | 66 181 181 1007 69 150 509 Spaces Moved 995 | 40 127 94 390 55 69 220 Core 14 | 6 . . . . . 8 Treads . | . . . . . . . Legs 981 | 34 127 94 390 55 69 212 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 122 120 125 Average Speed 146 | 130 120 120 157 122 136 167 Slowest Speed 650 | 190 120 120 330 122 195 650 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 23 | 3 26 18 39 2 69 5 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 67 | . 3 25 23 . 3 13 Melee . | . . . . . . . Projectile 10 | . . . 10 . . . AOE 57 | . 3 25 13 . 3 13 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Total 1505 | 54 146 154 669 57 106 319 Wait 267 | 1 5 44 162 . 2 53 Move 989 | 39 126 93 389 54 68 220 Hop . | . . . . . . . Pick Up 68 | 8 8 5 29 1 6 11 Fast Attach . | . . . . . . . Attach 60 | 6 1 5 18 2 13 15 Detach 8 | . . 1 4 . 2 1 Swap 8 | . . 1 6 . . 1 Drop 17 | . 1 1 11 . 4 . Fire 77 | . 5 4 49 . 11 8 Melee 5 | . . . . . . 5 Ram 4 | . . . . . . 4 Kick 2 | . . . 1 . . 1 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 14) 67 | -11/Scrapyard | Entered Materials 228 | -10/Materials | Discovered new exit (range 7) 248 | -10/Materials | Entered another Materials area 248 | -9/Materials | Evolved 2 slots: Weapon x2 409 | -9/Materials | Discovered new exit (range 15) 429 | -9/Materials | Entered another Materials area 429 | -8/Materials | Evolved 2 slots: Propulsion x2 551 | -8/Materials | Build established: Skirmisher 633 | -8/Materials | Repaired EM Pulse Gun 869 | -8/Materials | Lost 3 parts (2n1w) 1341 | -8/Materials | Discovered new exit (range 14) 1436 | -8/Materials | Entered Factory 1436 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1504 | -7/Factory | Identified exit to DSF 1505 | -7/Factory | Entered DSF 1542 | -7/DSF | Additional patrols routed to DSF 1635 | -7/DSF | Discovered new exit (range 11) 1645 | -7/DSF | Core integrity fell below 50% 1655 | -7/DSF | Entered Factory 1655 | -6/Factory | Evolved 2 slots: Weapon x2 1682 | -6/Factory | Lost 13 parts (3p4n1u5w) 1903 | -6/Factory | Lost 8 parts (1p2n5w) 2103 | -6/Factory | Core integrity fell below 50% 2109 | -6/Factory | Lost 4 parts (1n3w) 2124 | -6/Factory | Core integrity fell below 20% 2164 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02109_ Destabilizing: System corrupted (+2). 02109_ Critical hit (Burn: +37). 02114_ Slammed into P-70 Sage. 02123_ Critical hit (Burn: +37). 02124_ P-70 Sage destroyed. 02130_ Acquired 60 matter. 02144_ GOXJ= QGHDGLOH6MU 2U#WRK= 02150_ Great Axe destroyed. 02151_ Kicked G-50 Soldier. 02154_ Chain reaction triggered in Lgt. Angular Momentum Engine. 02154_ Destroyed Carbon-fiber Leg. 02154_ G-50 Soldier destroyed. 02154_ Destroyed Imp. Hover Unit. 02154_ W-25 Informer destroyed. 02154_ Hpw. Shock Rifle destroyed. 02156_ Acquired 23 matter. 02160_ Acquired Tesla Rifle. 02163_ Acquired Hvy. Laser. 02164_ Acquired 46 matter. 02164_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????? ??????????????????????????????????????? | | ?????????? ??????????????????????????????????????? | | ?????????# ????????????########??????????????????? | | ?????????# ????????????# ???????????????????? | | ?????????# ????????????# ????????????????????? | | ?????????# ????????????# u?????????????????????? | | ?????????# ????????????# #?????????????????????? | | ?????????# #???????????# #?????????????????????? | | ?????????# #??????????## ##????????????????????? | | ?????????# ############; ;############?????????? | | ?????????# * ????????? | | ?????????# @ ????????? | | ?????????# *= ????????? | | ?????????# #####+####;;!;;##########???????????? | | ?????????# ## ##!###????????????????????? | | ?????????# ## """ ##!#??????????????????????? | | ?????????# ## """ ## #??????????????????????? | | ?????????# ## """ ##!#??????????????????????? | | ?????????# ## ##g#??????????????????????? | | #######?## ## """ ##!#??????????????????????? | | # #?# # """ ##=#??????????????????????? | | # """ ### "" # """ ## #??????????????????????? | | # """ + T" # ## #??????????????????????? | | # """ ### # """ ## #??????????????????????? | | # "" #?# # """ ## #??????????????????????? | | # "" #?### ### """ #? ???????????????????????? | | # #???? #?# #? ???????????????????????? | | # #???? #?# """ #? ???????????????????????? | | # #???? #?# """ #? ???????????????????????? | | # #???? #?# """ #? ???????????????????????? | | # #???? #?# #? ???????????????????????? | | # ##??? #?# #? ???????????????????????? | | ## #"" #### ############?????????????????????????? | | %% ???????????????????????????????? | | % ???????????????????????????????? | | ! ???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 19 Energy Capacity 615 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PotentialScrapKit Manual? 0 Play Time 00:40:23 Cumulative 17.6 hours Start 2024.09.15 @ 21:32:56 End 2024.09.16 @ 19:28:51 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 14 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 92749269-6a53-4d95-a5a8-4ea4bd36bc01