Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.30 @ 20:21:35 Player: Xan Kriegor Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (60) 300 Value Destroyed (2032) 2032 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5852 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 186/300 Energy 47/100 System Corruption 38% Temperature Cool (69) Movement Core (400) Ox7 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Layered Medium Armor Plating > --- WEAPON (3) ------- Heavy Laser Heavy Battle Rifle Flak Cannon > --- INVENTORY (5) ---- Huge Storage Unit Melee Analysis Suite Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Signal Interpreter Improved Targeting Computer Kinecellerator Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Gatling Laser Ion Cannon Flak Gun > --- INVENTORY -------- Micro Nuclear Core Light Treads Improved Treads Improved Treads Aluminum Leg Improved Heat Sink Targeting Computer Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Field Laser High-powered Shotgun High-powered Shotgun Grenade Launcher Heavy Flail [Rating: 44] Favorites ----------- Power Micro Nuclear Core Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Compact Wheel Flight Unit VTOL Module Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon High-powered Shotgun Energy Gun Gatling Laser Energy Cannon Ion Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Flak Cannon Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . . . . Power . | . . . . . . . . . . . Propulsion 1 | . . 1 . . . . . . . . Utility 4 | . . 1 2 1 . . . . . . Weapon 1 | . . . . 1 . . . . . . Parts Attached 72 | 6 5 8 12 10 . 14 3 1 . 13 Power 11 | 1 3 1 2 2 . . 1 1 . . Engine 8 | 1 3 1 2 . . . 1 . . . Core 3 | . . . . 2 . . . 1 . . Reactor . | . . . . . . . . . . . Propulsion 17 | 2 . 3 4 . . 3 1 . . 4 Treads 2 | . . . . . . 2 . . . . Leg 5 | . . . 4 . . . . . . 1 Wheel 7 | 2 . 3 . . . 1 1 . . . Hover . | . . . . . . . . . . . Flight 3 | . . . . . . . . . . 3 Utility 23 | 1 2 1 4 3 . 8 1 . . 3 Device 3 | . . . 1 1 . 1 . . . . Storage 4 | 1 1 . . . . 2 . . . . Processor 9 | . 1 1 1 . . 4 . . . 2 Hackware . | . . . . . . . . . . . Protection 7 | . . . 2 2 . 1 1 . . 1 Artifact . | . . . . . . . . . . . Weapon 21 | 2 . 3 2 5 . 3 . . . 6 Energy Gun 6 | 1 . 1 1 2 . . . . . 1 Energy Cannon 1 | . . . 1 . . . . . . . Ballistic Gun 13 | 1 . 2 . 3 . 3 . . . 4 Ballistic Cannon 1 | . . . . . . . . . . 1 Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . 1 . . . . . . . . . Parts Lost 34 | . . 3 4 1 6 . 1 2 . 17 Power 4 | . . 1 . . 1 . . 1 . 1 Propulsion 9 | . . 1 1 . 1 . 1 1 . 4 Utility 11 | . . . 1 1 2 . . . . 7 Weapon 10 | . . 1 2 . 2 . . . . 5 Highest Loss Streak 14 | . . 2 3 1 5 . 1 2 . 14 To Critical Strikes . | . . . . . . . . . . . Average Backups 13 | 2 9 14 14 14 11 4 13 14 15 14 Power . | . 1 2 1 1 1 . . . . . Propulsion 4 | 1 5 8 10 4 2 2 3 3 3 3 Utility 3 | . . 1 . 4 3 . 4 5 5 4 Weapon 4 | . 1 3 2 5 3 1 5 6 7 6 Tool/Special . | . . . . . . . . . . . Unused Backups 22 | . . 3 5 3 7 . . . . 4 Power 1 | . . . . . 1 . . . . . Propulsion 9 | . . 1 4 1 3 . . . . . Utility 4 | . . . . 1 1 . . . . 2 Weapon 8 | . . 2 1 1 2 . . . . 2 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 90 | . 97 96 96 98 57 74 98 92 92 77 Engine 3 | . 14 11 8 1 . . 5 . . . Core 2 | . . . . 5 4 . . 6 7 1 Treads 7 | . . . . . . 10 15 15 15 12 Leg 7 | . . . 25 23 12 . . . . . Wheel 6 | . 27 30 . . . 5 6 . . . Device 3 | . . . . 2 3 4 7 7 7 6 Storage 7 | . 14 11 9 7 4 6 7 7 7 6 Processor 20 | . 13 21 26 20 11 17 23 23 23 20 Protection 7 | . . . 7 13 7 6 7 7 7 6 Energy Gun 3 | . 13 6 3 7 3 . . . . . Energy Cannon 1 | . . . 3 7 3 . . . . . Ballistic Gun 16 | . 14 15 9 7 3 21 23 23 23 20 Peak Build Rating 44 | 6 11 16 32 44 44 29 37 38 38 38 Average Rating 29 | 4 8 14 27 41 23 21 34 37 38 29 On Entrance 22 | . 6 11 15 32 44 1 29 37 38 38 Avg Prop Armor Cover (%) 2 | . . . . 3 3 4 1 1 . . Naked Turns 57 | . . . . . 17 . . . . 40 Heaviest Build 60 | 13 31 34 44 60 60 38 48 51 51 51 Greatest Support 60 | 26 26 42 60 60 40 43 43 43 43 43 Greatest Overweight (x) 2 | . 2 1 1 1 2 2 1 1 1 2 Average Overweight (x) . | . . . . . . 1 . 1 1 . Largest Inventory Capacity 25 | 8 15 15 15 15 15 25 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 11 14 15 15 15 14 Most Carried 15 | 6 14 15 15 15 15 8 15 15 15 15 Average Carried 13 | 2 9 14 14 14 11 4 13 14 15 13 Final Capacity 15 | 8 15 15 15 15 5 15 15 15 15 5 Final Carried 15 | 6 14 15 15 15 5 7 15 15 15 2 Class Distribution -------------------- 60% | Gunner 30% | Mutant 8% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Mutant | -7/Waste Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Matter Collected 1722 | 215 35 248 313 203 . 175 213 95 . 225 Remotely . | . . . . . . . . . . . Salvage Created 2070 | . 50 650 437 467 . 154 57 84 . 171 Parts 107 | . 5 44 22 15 . 6 3 4 . 8 Haulers Intercepted 1 | . . 1 . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . 5 4 . 6 Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Combat Hostiles Destroyed 53 | . 3 14 10 11 . 3 3 5 . 4 Guns 47 | . 3 13 9 7 . 3 3 5 . 4 Cannons 4 | . . . 1 3 . . . . . . AOE 1 | . . 1 . . . . . . . . Classes Destroyed 12 | . 1 6 2 2 . 1 . . . . Builder 1 | . . 1 . . . . . . . . Hauler 1 | . . 1 . . . . . . . . Recycler 1 | . . . . . . 1 . . . . Operator 1 | . . 1 . . . . . . . . Watcher 3 | . . . 2 1 . . . . . . Swarmer 24 | . 3 3 4 3 . 2 3 5 . 1 Grunt 8 | . . 4 4 . . . . . . . Brawler 2 | . . 1 . . . . . . . 1 Duelist 1 | . . . 1 . . . . . . . Sentry 11 | . . 6 1 3 . . . . . 1 Hunter 4 | . . . . 2 . 1 . . . 1 Programmer 3 | . . . . 3 . . . . . . Best Kill Streak 5 | . 3 5 4 3 . 2 3 3 . 2 Combat Bots Only 5 | . 3 5 4 3 . 2 3 3 . 2 Max Kills in Single Turn 2 | . 1 2 1 1 . 1 1 2 . 1 Gunslinging 1 | . . 1 . . . . . . . . Exploded 1 | . . 1 . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Hostile Shots Fired 454 | . 12 54 58 162 6 11 25 24 . 102 Missed 131 | . 6 15 15 54 . 2 7 5 . 27 Hits 323 | . 6 39 43 108 6 9 18 19 . 75 Melee 32 | . . 2 2 . 6 . . . . 22 Projectile 291 | . 6 37 41 108 . 9 18 19 . 53 Critical Strikes 16 | . . 1 1 3 3 . . . . 8 Damage Taken 5155 | . 60 523 783 1161 240 152 265 287 . 1684 Core 957 | . 18 102 128 47 173 . 15 17 . 457 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 85 | 100 92 74 76 . . . . . . . Volleys Fired 132 | . 6 34 25 26 . 7 4 6 . 24 Largest 3 | . 2 2 2 3 . 3 3 3 . 3 Hottest 168 | . 70 73 123 168 . 75 75 75 . 139 Shots Fired 317 | . 12 68 50 73 . 21 12 18 . 63 Gun 287 | . 12 68 46 48 . 21 12 18 . 62 Cannon 30 | . . . 4 25 . . . . . 1 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 223 | . 6 49 33 22 . 21 12 18 . 62 Thermal 89 | . 6 14 17 51 . . . . . 1 Explosive . | . . . . . . . . . . . Electromagnetic 5 | . . 5 . . . . . . . . Robot Hit Streak 16 | . 2 13 10 14 . 8 3 2 . 16 Robot Miss Streak 7 | . 1 2 3 5 . 3 6 4 . 7 Penetration Max . | . . . . . . . . . . . Secondary Targets 7 | . 1 2 2 . . 1 . 1 . . Max Gunslinging Chain 1 | . 1 1 1 . . 1 . 1 . . Shots Hit Robots 228 | . 6 55 40 50 . 14 6 10 . 47 Core Hits 140 | . 4 32 22 36 . 8 6 10 . 22 Critical Kills 1 | . . . . 1 . . . . . . Critical Parts Destroyed 2 | . . . . 1 . . . . . 1 Critical Strikes 4 | . . 1 . 2 . . . . . 1 Burn 1 | . . 1 . . . . . . . . Destroy 3 | . . . . 2 . . . . . 1 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 4175 | . 93 966 640 1172 . 208 106 169 . 821 Guns 3552 | . 76 836 594 803 . 194 106 169 . 774 Cannons 435 | . . . 46 363 . . . . . 26 Explosions 90 | . . 90 . . . . . . . . Melee . | . . . . . . . . . . . Ramming 98 | . 17 40 . 6 . 14 . . . 21 Kinetic 2633 | . 26 659 392 287 . 194 106 169 . 800 Thermal 1393 | . 50 216 248 879 . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic 51 | . . 51 . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 38 | . . 1 . 5 16 16 16 16 16 38 Average Corruption 13 | . . 1 . 1 10 16 16 16 16 18 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 124 | . . 1 . 5 6 15 33 22 6 36 Message Errors 38 | . . . . 1 1 4 9 10 . 13 Matter Fused 28 | . . 1 . 2 2 5 6 3 2 7 Heat Flow Errors 16 | . . . . . 1 2 4 2 1 6 Energy Discharges 16 | . . . . 1 2 3 4 2 2 2 Parts Fused 3 | . . . . . . . 2 . . 1 Data Loss (minor) 12 | . . . . . . . 5 4 1 2 Data Loss (major) 1 | . . . . . . . . 1 . . Misfires 1 | . . . . . . . 1 . . . Alerts 2 | . . . . . . 1 1 . . . Misdirections 2 | . . . . . . . . . . 2 Weapon Failures 5 | . . . . 1 . . 1 . . 3 Overload Shots . | . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 3 | . . 1 . . . . . . . 2 Impact 1 | . . 1 . . . . . . . . Kinetic 2 | . . . . . . . . . . 2 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 75 | . 8 53 . . . 7 . . . 7 Shots 1 | . . 1 . . . . . . . . Rammed 17 | . 2 5 . . . 1 . . . 9 Targets Rammed 18 | . 2 5 . 1 . 1 . . . 9 Kicked 1 | . . . . 1 . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 420 | . 60 24 196 420 275 207 271 223 252 273 Average Temperature 118 | . 26 6 81 155 149 89 110 78 136 101 Received Heat Transfer 786 | . . 180 225 156 . . . . . 225 Effects 6 | . . . . 6 . . . . . . Energy Bleed 2 | . . . . 2 . . . . . . Interference 2 | . . . . 2 . . . . . . Short Circuit 2 | . . . . 2 . . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . Parts Melted 8 | . . 1 1 6 . . . . . . Heat Transferred 2902 | . 148 594 518 1642 . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Maximum Alert Level 1 | . . 1 . . . . . . . . Low Security (%) 98 | 100 100 93 100 100 100 100 . . . . Level 1 1 | . . 6 . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 210 | . 60 210 146 82 12 56 . . . . Initial 72 | . . 16 72 41 12 . . . . . Average 51 | . 11 98 103 33 2 14 . . . . Influence Increases 1559 | . 70 449 289 340 . 101 70 135 . 105 Destroy 0b10 Robot/C 1060 | . 60 280 200 220 . 60 60 100 . 80 Destroy 0b10 Robot/NC 35 | . . 15 10 5 . 5 . . . . Destroy Leader 288 | . 10 92 34 92 . 20 10 20 . 10 Successful Hack 34 | . . 29 . 5 . . . . . . Disable Machine 45 | . . 15 15 15 . . . . . . Destroy Structure 7 | . . 3 . 3 . 1 . . . . Lose Combat Pursuer 90 | . . 15 30 . . 15 . 15 . 15 Influence Decreases 1559 | . 30 316 371 394 37 101 66 139 . 105 Entered New Map 202 | . . 24 101 50 25 . . 2 . . Time Decay 1200 | . 30 262 230 344 12 101 56 127 . 38 Lost Part 157 | . . 30 40 . . . 10 10 . 67 Squads Dispatched 7 | . . . . 5 . 1 . . . 1 Investigation . | . . . . . . . . . . . Extermination 3 | . . . . 3 . . . . . . Reinforcement 3 | . . . . 2 . 1 . . . . Assault 1 | . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Distress Signals 2 | . . 2 . . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 88 | . 3 24 16 15 6 5 3 6 . 10 Peak Tracking Total 7 | . 3 7 4 3 6 3 3 3 . 7 Tactical Retreats 6 | . . 1 2 . . 1 . 1 . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Traps Triggered 3 | . 2 . . 1 . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Machines Disabled 3 | . . 1 1 1 . . . . . . Max in Single Turn 1 | . . 1 1 1 . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Machines Accessed 10 | . . 6 1 2 . . 1 . . . Terminals 6 | . . 4 1 1 . . . . . . Fabricators 1 | . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . 2 . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 24 | . . 16 4 3 . . 1 . . . Successful 14 | . . 10 1 2 . . 1 . . . Failed 9 | . . 5 3 1 . . . . . . Catastrophic 1 | . . 1 . . . . . . . . Database Lockouts 1 | . . 1 . . . . . . . . Manual 3 | . . 2 1 . . . . . . . Terminals 14 | . . 8 4 2 . . . . . . Fabricators 1 | . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 8 | . . 8 . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 8 | . . 5 1 1 . . 1 . . . Open Door 1 | . . . . . . . 1 . . . Open DSF 1 | . . . . 1 . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . Zone Layout 2 | . . 2 . . . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . . . Network Status 1 | . . . . 1 . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 5 | . . 5 . . . . . . . . Insert Component 2 | . . 2 . . . . . . . . Analyze 2 | . . 2 . . . . . . . . Retrieve Study 1 | . . 1 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 7 | . . 6 1 . . . . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 1 | . . 1 . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Active Infowar (turns) 2387 | . . . . . . 200 740 609 106 732 Terrain 2387 | . . . . . . 200 740 609 106 732 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . 1 1 . 2 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Turns Passed 5121 | 60 272 560 494 990 133 349 740 609 106 808 Spaces Moved 2880 | 52 235 414 292 536 138 183 322 246 45 417 Core 161 | 5 . . . . 97 . . . . 59 Treads 1068 | . . . . . . 97 322 246 45 358 Legs 865 | . . . 288 536 41 . . . . . Wheels 786 | 47 235 414 4 . . 86 . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 90 86 115 130 50 130 160 240 240 50 Average Speed 152 | 87 96 94 130 154 96 152 222 240 240 165 Slowest Speed 270 | 100 110 115 200 200 270 240 240 240 240 240 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 33 | 4 27 44 24 15 84 4 53 44 10 59 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . . . Known Exits Taken 3 | . 1 1 1 . . . . . . . Unknown Exits Taken 5 | 1 . . . . . 1 1 1 1 . Scrap Searched 11 | . . . . . . . 5 2 . 4 Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 4 | . . 2 . . . . . . . 2 Melee . | . . . . . . . . . . . Projectile 2 | . . . . . . . . . . 2 AOE 2 | . . 2 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Total 3348 | 63 270 516 360 641 137 237 340 253 44 487 Wait 146 | . 1 44 11 53 . 23 . . . 14 Move 2871 | 51 234 413 291 536 137 182 321 245 44 417 Hop . | . . . . . . . . . . . Pick Up 57 | 6 10 6 9 5 . 8 10 1 . 2 Fast Attach 31 | 6 6 2 6 2 . 7 1 . . 1 Attach 33 | . 1 3 6 2 . 7 1 1 . 12 Detach 9 | . 3 . 3 1 . 2 . . . . Swap 13 | . 2 3 1 6 . . 1 . . . Drop 30 | . 5 6 8 9 . . 2 . . . Fire 132 | . 6 34 25 26 . 7 4 6 . 24 Melee . | . . . . . . . . . . . Ram 18 | . 2 5 . . . 1 . . . 10 Kick 1 | . . . . 1 . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 7 | . . . . . . . . . . 7 Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 261 | -10/Materials | Discovered new exit (range 13) 306 | -10/Materials | Build established: Mutant 332 | -10/Materials | Identified exit to Materials 333 | -10/Materials | Entered another Materials area 333 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 344 | -9/Materials | Identified exit to Mines 862 | -9/Materials | Discovered new exit (range 16) 881 | -9/Materials | Identified exit to Materials 887 | -9/Materials | Central database locked down 893 | -9/Materials | Entered another Materials area 893 | -8/Materials | Evolved 2 slots: Utility x2 1247 | -8/Materials | Lost 3 parts (1n1u1w) 1383 | -8/Materials | Discovered new exit (range 4) 1386 | -8/Materials | Identified exit to Factory 1387 | -8/Materials | Entered Factory 1387 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1894 | -7/Factory | Build established: Tank 2332 | -7/Factory | Build established: Gunner 2377 | -7/Factory | Sucked down chute 2377 | -7/Factory | Entered Waste 2391 | -7/Waste | Spotted C-40 Crusher 2392 | -7/Waste | EMP discharged 2392 | -7/Waste | System corruption reached 10% 2393 | -7/Waste | Spotted C-40 Crusher 2421 | -7/Waste | Spotted C-40 Crusher 2432 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2435 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2448 | -7/Waste | Spotted C-40 Crusher 2449 | -7/Waste | Spotted C-40 Crusher 2449 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2457 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2461 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2462 | -7/Waste | Spotted C-40 Crusher 2492 | -7/Waste | EMP discharged 2492 | -7/Waste | Lost 5 parts (1p1n1u2w) 2493 | -7/Waste | Crushed by Compactor (1 part destroyed) 2503 | -7/Waste | Discovered new exit (range 14) 2510 | -7/Waste | Entered Factory 2759 | -7/Factory | Discovered new exit (range 10) 2859 | -7/Factory | Entered Lower Caves 3424 | -7/Lower Caves | Learned location of Zion (-7) 3576 | -7/Lower Caves | Discovered new exit (range 8) 3599 | -7/Lower Caves | Entered another Lower Caves area 4069 | -7/Lower Caves | Learned Factory emergency access door positions 4174 | -7/Lower Caves | Discovered new exit (range 11) 4208 | -7/Lower Caves | Entered Zion 4278 | -7/Zion | Discovered new exit (range 15) 4314 | -7/Zion | Entered Proximity Caves 4705 | -6/Proximity Caves | Learned Factory emergency access door positions 4870 | -6/Proximity Caves | Learned Factory stockpile data 4998 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5037 | -6/Proximity Caves | System corruption reached 30% 5047 | -6/Proximity Caves | Core integrity fell below 50% 5054 | -6/Proximity Caves | Released all parts (4) 5073 | -6/Proximity Caves | Core integrity fell below 20% 5083 | -6/Proximity Caves | Lost 14 parts (4n7u3w) 5122 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05055_ Acquired 115 matter. 05056_ Acquired 22 matter. 05057_ System corrupted: Matter fused (-7). 05059_ Attempting to rewire B-48 Gladiator. 05072_ GXM3E2CYN>8Y&EAM,R/ EJ=& 05073_ Slammed into G-50 Soldier. 05078_ Searching scrap... 05078_ Found Imp. Light Armor Plating. 05078_ Found Adv. Visual Processing Unit. 05078_ Found Hvy. Plasma Cannon. 05078_ Found 68 Matter. 05078_ Slammed into G-50 Soldier. 05092_ Searching scrap... 05092_ Found Lyr. Medium Armor Plating. 05092_ Found Actuator Array. 05092_ Found 35 Matter. 05093_ R/PTS%OXM0RDOASANN#V|F=LYDUYF|SQCQTA2N 05094_ Acquired Lyr. Medium Armor Plating. 05109_ System corrupted: Energy discharge (-24). 05119_ L-41 Fighter knocked back. Map ----- +----------------------------------------------------+ | ####? #?#### ## #" # ##?#?#? | | ###?## ##### ## #" + # ####### | | # ###### ### ## #" ####!####??? | | ## ###### ### ##?# ### #" "#]#?##?## | | ## ##### #### ##?#?###?# # "#%#??#??# | | ## #### #############??#### # "#!#?#?#?# | | ?## ###?## #??##?##???#?##???## ###+#### #????? | | #######?#######???#######?##???## ###?# ? | | ##########??#?####?####?####?##### ###?# ? | | ####??####?####?#?##????#?##?###### ##?????? | | ###### ?#?#?????#??##?############# ####? ??? | | #?### ? ??##?#?##?######!% #### ???? | | ###? ? ## ### ??#??# #? ????? | | #### ???? ????# ########## | | ###?# ? ??### ########## ####? | | #?###? ????? p #### #???? | | ###?##? ??????# ## ## ##???? | | ?#?###? ??????# ########## #?###????? | | #?##?#? ??????## g ###????????# #????????? | | ?###?##??????## g#??????????## ##????????? | | #?#?? ??????# ###?????????###?????????? | | #?? ? ???????######## ;##????????????????????? | | #? ?????????????????## #????????????????????? | | # ? ?????????????##### #????????????????????? | | #????????????????# l ##???????????????????? | | ????????????????# @ #???????????????????? | | ? ?????????????# #????????????????? | | #?????????? ##????????????????? | | ??????????? ##?????????????????? | | ??????????? ##??????????????????? | | ????????????## #???????????????????? | | ?????????????# ???????????????????? | | ????????????? ### ??????????????????? | | ????????????????## ?????????????????? | | ?????????????????## ##?????????????????? | | ??????????????????## #??????????????????? | | ???????????????????# #??????????????????? | | ??????????????????? ##??????????????????? | | ??????????????????? #???????????????????? | | ????????????????????? ???????????????????? | | ??????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 450 Evasion (%) 55 Targeting Accuracy 18 Recoil Reduction 2 Kinecelleration 30 Item Schematics ----------------- Lgt. Ion Engine | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Aluminum Leg | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TargetRingPick Manual? 0 Play Time 00:35:24 Cumulative 39.7 hours Start 2026.01.30 @ 19:42:26 End 2026.01.30 @ 20:21:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 30 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 16434651-b2a4-4ff1-960c-d861ced27e9a