Cogmind - Beta 11 X3 @@@ ROGUE MODE // 2021.03.21 @ 18:43:55 Player: THE BEST IMPRINT BUILD Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (35) 7000 Robots Destroyed (327) 1635 Value Destroyed (17505) 17505 Prototype IDs (105) 2100 Alien Tech Used (17) 3400 Bonus (47898) 47898 TOTAL SCORE: 84038 Bonus ------- High Alert Combat Kills 2181 Follower Combat Kills 5755 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 1752 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -7390 Cogmind --------- Core Integrity 1110/1600 Matter 270/300 Energy 670/700 System Corruption 26% Temperature Cool (15) Movement Treading (147) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Vortex Chain Reactor > --- PROPULSION (8) --- Centrium Heavy Treads Experimental Biometal Heavy Treads Experimental Biometal Heavy Treads Enhanced Armored Heavy Treads > --- UTILITY (11) ----- Large Storage Unit Experimental Targeting Computer Experimental Armor Integrity Analyzer Precision Energy Filter Advanced Particle Charger Quantum Capacitor Experimental Phase Shifter Zionite Shade Armor Experimental Powered Armor AEGIS Remote Shield > --- WEAPON (4) ------- Gatling Beam Zionite Alpha Cannon Sigix Broadsword > --- INVENTORY (17) --- Quantum Reactor Advanced Heavy Treads Experimental Phase Shifter Experimental Core Shielding Zionite Shade Armor Zionite Shade Armor Experimental Powered Armor Matter Drive Gamma Rifle Long-range Gatling Laser Enhanced Nova Cannon Hypervelocity Linear Accelerator Hypervelocity Linear Accelerator Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Biometal Medium Treads Biometal Medium Treads Experimental Biometal Heavy Treads Enhanced Armored Heavy Treads Enhanced Armored Heavy Treads > --- UTILITY ---------- Large Storage Unit Spectral Analyzer Experimental Targeting Computer Experimental Target Analyzer Experimental Armor Integrity Analyzer Quantum Capacitor Experimental Weapon Cycler Zionite Shade Armor AEGIS Remote Shield System Purifier > --- WEAPON ----------- Sigix Quantum Sheargun Zionite Alpha Cannon Mk. II Sigix Broadsword > --- INVENTORY -------- Zionite Biocell Array Precision Energy Filter Advanced Particle Charger Advanced ECM Suite Advanced Reaction Control System Zionite Weapon Casing Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor Long-range Tractor Beam Advanced Drone Bay High-powered Transdimensional Reconstructor Matter Drive Zionite Alpha Cannon [Rating: 255] Favorites ----------- Power Vortex Chain Reactor Engine Cooled Ion Engine Power Core Reinforced Fission Core Reactor Vortex Chain Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Cooled Gravmag System Flight Unit Electron Diverter Utility Medium Storage Unit Device Experimental Sensor Array Storage Medium Storage Unit Processor Experimental Targeting Computer Hackware Hacking Suite Protection Improved Utility Shielding Artifact Matter Drive Weapon Sigix Broadsword Energy Gun Sigix Quantum Sheargun Energy Cannon Zionite Alpha Cannon Mk. II Ballistic Gun Enhanced Autogun Ballistic Cannon Heavy Flak Cannon Launcher Mini Smartbomb Launcher Special Weapon Mining Laser Impact Weapon Powered Hammer Slashing Weapon Sigix Broadsword Piercing Weapon Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Was Fac Ext Cet Arc Res Qua Res Tes Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 . 2 . . . 2 . . . . 2 . . . 2 . . . . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Propulsion 6 | . . . 1 . . . . . . . . . 1 . . . . . . . . 2 . . . . . 2 . . . . . . . Utility 9 | . . . 1 . . . 2 . 2 . . . 1 . . . . 1 . . . . . . . . . . . 2 . . . . . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Parts Attached 554 | 10 3 5 33 8 2 2 8 34 9 5 2 4 15 5 10 11 1 21 1 10 16 2 9 13 5 7 5 1 38 10 3 26 56 119 45 Power 27 | 1 . . 2 1 . . . 2 . . . . . . . . . 3 . 2 1 . . . 2 . . . 5 . . . 3 4 1 Engine 8 | 1 . . 2 1 . . . 2 . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Core 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . Reactor 17 | . . . . . . . . . . . . . . . . . . 1 . 2 1 . . . 1 . . . 5 . . . 3 3 1 Propulsion 89 | 4 . 2 8 . 1 . . 9 . . . . 2 . 5 1 . 3 . . 4 2 4 . 1 2 . 1 6 . . 2 16 14 2 Treads 67 | 2 . . 8 . 1 . . 8 . . . . 1 . 5 1 . 3 . . 4 2 4 . 1 2 . 1 6 . . 2 4 10 2 Leg 10 | 2 . 2 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 4 . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . . Utility 267 | 2 . . 7 3 1 1 3 9 7 1 . . 3 1 1 8 1 7 1 5 7 . 4 13 1 2 1 . 16 5 1 13 32 92 19 Device 129 | 1 . . 1 . . . 1 2 3 1 . . . . . 1 1 2 . 4 3 . 3 8 . . 1 . 7 3 1 4 19 49 14 Storage 25 | . . . . 2 . . . 1 1 . . . 1 . . . . 2 . . . . . 2 . . . . 2 . . 1 2 11 . Processor 24 | 1 . . . . . . . 1 1 . . . . . . 5 . 1 . . . . . 1 . . . . . 1 . . 3 10 . Hackware 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Protection 70 | . . . 6 1 1 1 2 5 2 . . . 1 1 1 2 . 2 1 1 4 . 1 2 1 2 . . 4 . . 4 4 16 5 Artifact 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . 4 4 6 . Weapon 171 | 3 3 3 16 4 . 1 5 14 2 4 2 4 10 4 4 2 . 8 . 3 4 . 1 . 1 3 4 . 11 5 2 11 5 9 23 Energy Gun 19 | 1 2 1 2 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . 4 7 Energy Cannon 26 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 5 1 . 1 2 4 12 Ballistic Gun 28 | 2 . 1 8 1 . 1 1 7 1 2 . . . . . . . . . 1 . . . . . . 3 . . . . . . . . Ballistic Cannon 21 | . . . . . . . 1 1 . . 2 2 4 2 2 . . 4 . 1 2 . . . . . . . . . . . . . . Launcher 48 | . . 1 6 3 . . 1 3 . 2 . 2 2 1 2 1 . 2 . 1 2 . . . 1 3 . . 5 2 1 4 2 1 . Special Weapon 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 7 | . . . . . . . . . . . . . 4 . . 1 . 2 . . . . . . . . . . . . . . . . . Slashing Weapon 19 | . . . . . . . 2 3 1 . . . . . . . . . . . . . . . . . . . 1 2 1 5 . . 4 Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Unidentified Prototypes 80 | . . . 1 . . . . 6 . . . . . . . 3 . 2 . 6 . . . . 2 2 1 . 8 . 1 7 5 31 5 Corrupted Parts 31 | . . 1 . . . . . . . . . . . . . . . 2 . . 2 . . . 1 2 2 . 1 . . 2 1 14 3 System Corruption 195 | . . 5 . . . . . . . . . . . . . . . 19 . . 15 . . . 5 20 20 . 12 . . 14 1 62 22 Parts Lost 27 | . . 2 4 1 . . . . 1 . . . . . . . . . . . 5 . . . 1 . . . 3 . . 5 . 2 3 Power 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . 1 . . . Utility 17 | . . . 2 . . . . . 1 . . . . . . . . . . . 4 . . . 1 . . . 2 . . 3 . 2 2 Weapon 5 | . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Highest Loss Streak 5 | . . 2 2 1 . . . . 1 . . . . . . . . . . . 5 . . . 1 . . . 3 . . 3 . 1 2 Average Slot Usage (%) 83 | . 100 98 97 99 100 100 100 99 99 100 100 100 96 99 99 96 92 91 93 89 87 94 67 67 75 80 81 76 77 70 69 61 71 73 69 Engine 3 | . 14 14 10 10 11 11 9 9 7 7 7 7 6 6 6 6 6 8 11 3 . . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . 3 5 5 5 5 5 5 5 4 4 8 8 8 5 3 3 Treads 19 | . . . 29 33 33 33 27 26 23 23 23 23 22 26 25 26 26 23 23 23 22 31 21 15 15 15 15 14 19 17 17 16 9 12 16 Flight 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 8 . Device 14 | . 14 14 6 . . . 9 12 26 15 15 15 13 13 13 12 12 14 15 19 26 26 22 25 21 21 24 23 24 25 17 10 15 10 18 Storage 7 | . . . . 10 11 11 9 9 7 7 7 7 6 6 6 6 6 9 5 5 5 5 5 9 10 6 5 4 8 8 8 5 3 8 4 Processor 8 | . 14 14 5 . . . . 9 7 15 15 15 13 8 6 11 13 5 5 5 1 . . 1 5 5 5 4 1 1 4 4 5 16 9 Protection 11 | . . . 19 22 22 22 27 14 9 15 15 15 14 24 26 17 13 14 18 17 15 15 8 8 8 13 11 9 4 . . 7 3 4 7 Ballistic Gun 2 | . 12 2 18 15 . 1 8 16 14 15 15 . . . . . . . . . . . . . . . . 9 . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . 14 10 12 12 12 . . . . 3 10 . . . . . . . . . . . . . Launcher 2 | . . . . 6 22 20 2 . . . . . 1 . . . 6 4 5 3 4 . . . 4 7 4 . 3 . . . . . . Slashing Weapon 1 | . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . 3 3 3 4 4 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 183 | 9 12 12 28 33 30 35 45 39 46 35 45 45 52 54 55 56 51 107 90 106 119 119 147 106 101 118 106 106 153 158 156 174 183 130 144 Greatest Support 335 | 40 20 20 60 60 60 60 60 66 66 66 66 66 86 86 86 83 83 106 106 106 106 157 210 210 215 235 235 263 305 305 305 305 300 335 335 Greatest Overweight (x) 18 | . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . 4 . . . 2 18 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 22 | 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 22 22 17 17 Average Capacity 14 | 5 5 5 5 9 10 10 10 10 10 10 10 10 10 10 10 10 10 15 20 20 20 20 20 20 20 20 20 20 20 20 20 21 18 13 17 Most Carried 22 | 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 14 16 20 20 18 20 20 19 20 20 20 20 20 19 21 22 17 17 Average Carried 13 | 1 4 4 4 9 9 10 9 9 9 9 10 10 9 9 9 9 10 10 14 18 17 16 18 19 18 19 19 19 19 18 17 17 17 13 15 Final Capacity 22 | 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 22 12 17 17 Final Carried 21 | 5 5 5 5 10 10 10 10 10 10 10 10 10 10 9 10 10 10 14 16 19 17 18 20 19 19 20 19 20 20 18 17 21 12 16 15 Class Distribution -------------------- 44% | Scavenger-Mutant 25% | Mutant 24% | Alien-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Warlord Scavenger-Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Waste Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Extension Scavenger-Mutant | -4/Cetus Scavenger-Mutant | -4/Archives Scavenger-Mutant | -3/Research Scavenger-Mutant | -3/Quarantine Scavenger-Mutant | -2/Research Mutant | -2/Testing Mutant | -2/Section 7 Alien-Sprinter | -1/Access Alien-Mutant | -1/Command Alien-Mutant | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Was Fac Ext Cet Arc Res Qua Res Tes Sec Acc Com Ac0 Matter Collected 12180 | 358 . 86 575 497 . 115 117 822 229 100 . 341 656 226 228 65 174 448 54 515 757 . 215 30 303 102 185 74 714 178 48 588 647 2189 544 Remotely 397 | . . . . . . . . 239 . . . . . . . . . . . . . . . . . . . . . . . 118 40 . . Salvage Created 17463 | 169 . 82 866 239 . 10 91 1155 400 127 . 290 863 367 132 . 64 576 36 604 934 34 1764 . 312 359 128 . 463 686 238 1652 1307 799 2716 Parts 739 | 21 . 4 47 16 . 2 10 58 17 10 . 10 24 10 5 . 9 25 3 30 33 1 15 . 13 12 8 . 14 24 10 78 41 27 162 Haulers Intercepted 14 | . . . 2 . . . . 5 . . . . 2 . . . . 1 . . . 1 . . . . . . . . . . 3 . . Recyclers Shooed 9 | . . . 3 . . . 1 1 . . . . 2 . . . . . . . . . . . 1 . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 144 | . . . . . . . . . . 10 . 15 . 9 7 . 9 . . 80 14 . . . . . . . . . . . . . . Prevented 21 | . . . . . . . . . . . . . . 4 . . 2 . . 4 11 . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Was Fac Ext Cet Arc Res Qua Res Tes Sec Acc Com Ac0 Combat Hostiles Destroyed 246 | . . 2 13 5 . 1 5 14 7 5 . 8 17 9 5 . 5 10 4 17 21 1 6 . 3 4 . . 6 11 3 24 11 3 26 Melee 27 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . 2 . 13 8 2 . Guns 37 | . . 2 8 3 . 1 2 10 7 2 . . . . . . . . . . . . . . . . . . . . . . . . 2 Cannons 46 | . . . . . . . . 4 . . . 3 10 2 4 . . 5 . . 3 . . . . . . . . . . . . . 15 AOE 100 | . . . 5 2 . . 3 . . 3 . 5 7 7 1 . 5 5 4 17 15 . . . 3 . . . 1 8 1 7 . 1 . Classes Destroyed 22 | 3 . 1 5 . . . 1 1 . 1 . 1 . 1 . . . 1 . 4 . . 1 . . . . . . . . 1 . 1 . Worker 18 | 1 . . 1 2 . . . 1 1 . . . 2 . . . . 4 . . . . . . 1 . . . . 2 . 1 1 1 . Builder 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . 1 . . Tunneler 9 | 4 . . . 1 . . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . . . . 1 . . Hauler 14 | . . . 2 . . . . 5 . . . . 2 . . . . 1 . . . 1 . . . . . . . . . . 3 . . Recycler 13 | 1 . . 5 1 . . . 2 . . . . 1 . . . . . . . . . . . 1 . . . . . . 1 . 1 . Mechanic 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . Operator 7 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . 5 . . . . . . . . Watcher 7 | . . . . . . . . 1 . . . . 2 . . . . . . . . . . . 1 1 . . . . . 1 1 . . Swarmer 42 | . . . 3 . . 1 4 3 . 4 . 2 . 1 . . 5 . 4 . 3 1 . . 2 . . . . 5 . 4 . . . Saboteur 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Grunt 83 | . . 2 5 5 . . . 7 5 . . 2 9 4 3 . . 8 . 8 8 . . . 1 . . . 2 3 . 3 7 1 . Brawler 9 | . . . . . . . . . . . . 1 . 1 . . . . . 1 4 . . . . . . . . 1 . 1 . . . Duelist 13 | . . . 1 . . . . . 1 . . 2 2 2 1 . . . . 1 1 . . . . . . . . . . . 2 . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Sentry 26 | . . . 4 . . . . 4 1 . . 1 5 1 1 . . 1 . . 1 . . . . . . . . 2 . 2 2 1 . Demolisher 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Hunter 12 | . . . . . . . 1 . . . . . . . . . . 1 . . 2 . . . . . . . . . 3 4 . 1 . Programmer 10 | . . . . . . . . . . 1 . . 1 . . . . . . . 2 . . . . . . . . . . 6 . . . Behemoth 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Compactor 6 | . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . Cetus Guard 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Quarantine Guard 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . S7 Guard 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Enhanced Grunt 13 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 12 Enhanced Sentry 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Enhanced Hunter 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Z-EX 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Decomposer 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Tinkerer 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Butcher 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Martyr 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Best Kill Streak 14 | 5 . 2 5 3 . 1 4 6 4 4 . 3 4 9 3 . 3 10 4 10 14 1 4 . 2 5 3 . 4 5 3 6 5 1 3 Combat Bots Only 14 | . . 2 4 3 . 1 4 6 3 4 . 3 4 9 3 . 3 4 4 9 14 1 4 . 2 4 . . 4 5 3 5 5 1 3 Max Kills in Single Turn 9 | 1 . 1 4 2 . 1 3 2 1 3 . 2 2 4 1 . 2 9 2 5 3 1 1 . 2 2 1 . 3 3 1 2 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . 3 1 . . 3 . . 3 . 2 2 4 1 . 2 3 2 5 3 . . . 2 . . . 1 3 1 2 . 1 . Melee 1 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . 1 . 1 1 1 . Uniques/NPCs Destroyed 8 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 5 01-MTF (-8/Storage) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) A2 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Was Fac Ext Cet Arc Res Qua Res Tes Sec Acc Com Ac0 Damage Taken 22495 | . . 235 796 148 . 13 372 628 412 123 . 117 449 124 161 . 27 330 35 240 1163 66 6 . 268 262 136 . 908 118 921 7336 785 882 5434 Core 1912 | . . . 20 . . 7 10 83 50 . . 9 49 12 . . . 32 . 4 119 . . . 13 23 . . 43 20 179 929 38 49 223 Absorbed by Shields 10175 | . . . . . . . . . 156 47 . 44 173 44 58 . 9 94 . 66 402 60 . . . . . . 179 123 591 3849 331 522 3427 Reduced by Siege Mode 666 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 151 5 . 510 Redirected to Core 202 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 131 51 . . . Core Remaining (%) 82 | 100 . 100 . . . 93 . 83 . . . 91 . . . . 92 . . . 84 . . . . . 96 . 90 . . 9 . . 69 Volleys Fired 908 | 22 . 11 62 17 . 3 16 74 38 11 . 15 40 12 13 . 3 14 2 22 31 7 10 . 7 4 29 . 20 7 4 34 14 26 340 Largest 2 | 1 . 2 2 2 . 1 2 2 2 2 . 2 2 2 2 . 1 2 1 1 2 2 1 . 1 2 1 . 2 1 1 1 1 1 2 Hottest 250 | 20 . 90 60 63 . 23 62 62 50 50 . 106 106 106 106 . 80 106 80 80 106 106 250 . 80 92 80 . 92 80 46 100 40 100 210 Shots Fired 1187 | 22 . 17 113 26 . 3 18 140 74 21 . 25 67 14 20 . 3 24 2 22 39 14 10 . 7 8 29 . 27 7 4 34 15 28 354 Gun 540 | 22 . 17 103 13 . 3 15 119 74 20 . . . 8 . . . . . 7 . . . . . . 23 . . . . 4 . 20 92 Cannon 474 | . . . . . . . 1 18 . . . 19 57 4 14 . . 21 . . 16 14 10 . . . . . 9 1 . 9 15 4 262 Launcher 173 | . . . 10 13 . . 2 3 . 1 . 6 10 2 6 . 3 3 2 15 23 . . . 7 8 6 . 18 6 4 21 . 4 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 552 | 22 . . 92 13 . 3 16 137 74 20 . 19 57 4 14 . . 21 . 7 16 14 . . . . 23 . . . . . . . . Thermal 139 | . . . 11 . . . . . . . . . . 8 . . . . . . . . 10 . . . . . . . . . . . 110 Explosive 113 | . . . 10 10 . . 1 1 . 1 . 6 10 2 6 . 3 3 2 15 12 . . . 7 . 6 . 2 2 . 10 . 4 . Electromagnetic 199 | . . 17 . 3 . . 1 2 . . . . . . . . . . . . 11 . . . . 8 . . 25 5 4 20 15 15 73 Slashing 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 5 . Phasic 175 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 171 Robot Hit Streak 34 | 9 . 8 11 13 . 8 10 21 10 8 . 11 12 13 6 . . 12 2 6 9 16 13 . . . 21 . 26 7 11 21 4 12 34 Robot Miss Streak 8 | 2 . 3 5 1 . . 2 5 3 2 . 7 8 1 5 . . 3 . 1 3 7 1 . . . 1 . 1 . . 1 1 1 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 302 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 302 Shots Hit Robots 978 | 16 . 14 71 17 . 3 17 103 48 11 . 18 51 8 17 . . 20 2 8 23 13 10 . . . 24 . 5 13 5 74 42 41 304 Core Hits 802 | 5 . 9 37 12 . 1 9 44 17 6 . 40 99 22 21 . 6 37 3 56 60 10 3 . 15 6 19 . 12 17 3 56 20 20 137 Critical Hits 39 | . . . 1 . . . . 3 1 . . . . . . . . . . 2 . . . . . . 9 . . 2 . 12 6 3 . Critical Kills 16 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 3 . . 2 . 4 5 1 . Critical Parts Destroyed 21 | . . . . . . . . 2 1 . . . . . . . . . . 2 . . . . . . 6 . . . . 8 1 1 . Melee Attacks 274 | . . . . . . . 10 15 1 . . . 14 . . . . 3 . . . . . . . . 1 . 1 13 9 116 38 48 5 Impact 17 | . . . . . . . . . . . . . 14 . . . . 3 . . . . . . . . . . . . . . . . . Slashing 254 | . . . . . . . 10 15 1 . . . . . . . . . . . . . . . . . . . 1 13 9 116 36 48 5 Piercing 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Sneak Attacks 37 | . . . . . . . 3 8 . . . . 1 . . . . . . . . . . . . . 1 . . 2 . 2 9 11 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 62423 | 198 6 199 1751 492 . 50 646 2431 927 427 . 1402 3044 903 1432 . 576 1795 613 3132 3340 347 535 42 804 736 609 . 1277 1947 650 6742 4414 4444 16512 Guns 7237 | 198 . 194 957 173 . 45 130 1303 920 188 . . . 119 . . . . . 48 . . . . . . 179 . . . . . . 359 2424 Cannons 18934 | . . . . . . . 23 299 . . . 589 1377 93 324 . . 451 . . 485 331 209 . . . . . . 32 . 123 380 130 14088 Explosions 22114 | . . . 730 238 . . 157 . . 239 . 813 1519 644 1108 . 576 1331 613 3042 2822 . 326 . 715 736 321 . 1277 1161 568 2660 . 518 . Melee 13488 | . . . . . . . 336 791 . . . . 97 . . . . . . . . . . . . . . . . 754 82 3959 4032 3437 . Ramming 650 | . 6 5 64 81 . 5 . 38 7 . . . 51 47 . . . 13 . 42 33 16 . 42 89 . 109 . . . . . 2 . . Kinetic 8024 | 198 . . 868 173 . 45 153 1602 920 188 . 589 1377 93 324 . . 451 . 48 485 331 . . . . 179 . . . . . . . . Thermal 7812 | . . . 89 25 . . . . . . . . . 119 . . . 886 . . . . 535 . 96 81 . . 375 212 246 . . . 5148 Explosive 15927 | . . . 730 128 . . 146 . . 239 . 813 1378 644 1108 . 576 445 613 3042 2087 . . . 619 . 321 . . 563 . 1957 . 518 . Electromagnetic 6022 | . . 194 . 85 . . 11 . . . . . 141 . . . . . . . 735 . . . . 655 . . 902 418 322 826 380 207 1146 Impact 97 | . . . . . . . . . . . . . 97 . . . . . . . . . . . . . . . . . . . . . . Slashing 13543 | . . . . . . . 336 791 . . . . . . . . . . . . . . . . . . . . . 754 82 3959 4032 3589 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 10348 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 130 10218 Highest Corruption 53 | . . 5 4 4 4 4 . . 1 . . . . . . 2 . 19 19 19 20 . 9 9 14 34 53 . 13 . . 42 9 29 26 Average Corruption 14 | . . 5 4 4 4 4 . . 1 . . . . . . 2 . 17 19 19 13 . 9 9 10 26 34 . 12 . . 32 8 13 18 Corruption Purged 66 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . 64 . Effects 609 | . . 5 10 19 9 6 . . 1 . . . . . . . . 38 7 1 18 . 5 12 39 13 24 . 49 . . 93 11 144 105 Message Errors 127 | . . 3 3 4 2 5 . . . . . . . . . . . 8 3 . 3 . 1 2 12 . 5 . 12 . . 19 5 18 22 Matter Fused 119 | . . 2 4 8 4 1 . . . . . . . . . . . 6 2 . 3 . 1 4 2 4 2 . 7 . . 16 1 37 15 Heat Flow Errors 62 | . . . 1 2 . . . . . . . . . . . . . 5 1 1 1 . 1 1 4 2 . . 4 . . 8 2 14 15 Energy Discharges 69 | . . . . 2 3 . . . . . . . . . . . . 3 . . 4 . 2 2 8 1 1 . 6 . . 13 1 14 9 Parts Rejected 10 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 2 . . 2 . 2 2 Data Loss (minor) 63 | . . . 2 2 . . . . 1 . . . . . . . . 3 . . 2 . . 2 8 1 5 . 6 . . 9 1 14 7 Data Loss (major) 18 | . . . . . . . . . . . . . . . . . . 2 . . . . . 1 1 . 1 . . . . 3 . 6 4 Misfires 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 7 Alerts 12 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 2 . 3 . . 1 . 3 1 Misdirections 109 | . . . . . . . . . . . . . . . . . . 10 . . 3 . . . 4 4 8 . 8 . . 20 . 34 18 Weapon Failures 9 | . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . 1 . . 5 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3561 | . . . 108 45 . . 133 123 . . . 34 99 11 53 . 43 60 35 20 107 . . 2 66 11 31 . . 62 27 303 808 410 970 Projectiles 1025 | . . . . . . . 13 . . . . 7 . . . . . . . . . . . . . . . . . . . . . 35 970 Explosions 722 | . . . 108 45 . . 1 . . . . 27 22 11 53 . 43 60 35 20 101 . . . 66 11 31 . . 46 . 37 . 5 . Melee 1814 | . . . . . . . 119 123 . . . . 77 . . . . . . . 6 . . 2 . . . . . 16 27 266 808 370 . Knockbacks 61 | . . . . . . . . 4 . . . 10 19 . 10 . . 5 . . 2 9 . . 1 . 1 . . . . . . . . Impact 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . 1 . . . . . . . . Kinetic 56 | . . . . . . . . 3 . . . 10 18 . 10 . . 4 . . 2 9 . . . . . . . . . . . . . Secondary 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Self-Inflicted Damage 992 | . . . 144 . . . 47 24 . . . 17 . . . . . . . . 267 . 6 . . . . . 21 . 177 289 . . . Shots 38 | . . . 3 . . . 1 1 . . . 1 . . . . . . . . 13 . 1 . . . . . 2 . 6 10 . . . Rammed 78 | . . . 12 12 . 1 . 9 2 . . . 7 7 . . . 1 . 6 2 . . 1 5 . 12 . . . . . 1 . . Targets Rammed 94 | 2 1 2 12 15 . 1 . 10 2 . . . 8 10 . . . 1 . 6 2 1 . 1 5 . 14 . . . . . 1 . . Kicked 4 | 1 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 12 | 1 . . . 3 . . . 1 . . . . 1 3 . . . . . . . 1 . . . . 2 . . . . . . . . Highest Temperature 406 | . . 156 172 212 . . 27 48 29 . . 135 118 214 202 . 44 279 137 230 180 . 406 158 199 172 140 . 199 33 138 373 96 188 280 Average Temperature 65 | . . 68 62 51 . . 12 11 10 . . 58 42 81 75 . 22 103 60 67 67 . 164 98 87 74 40 . 81 17 38 66 27 72 60 Received Heat Transfer 2407 | . . 129 174 84 . . 6 234 144 . . . 138 12 42 . 6 37 . 30 117 . . . 48 . 18 . . 12 28 477 104 47 520 Siege Activations 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 2 1 . 11 Total Turns 289 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 . . 7 . 26 13 . 214 Longest Duration 68 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 . . 7 . 13 13 . 68 Robots Corrupted 33 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . 5 . . 5 1 2 4 3 2 9 Combat Hostiles 30 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . 4 . . 5 1 2 4 3 . 9 Parts Fried 58 | . . 1 . . . . . . . . . . 1 . . . . . . . 1 . . . . 8 . . 13 4 2 1 5 3 19 Impact Corruptions 5 | . . . . . . . . . . . . . 3 . . . . . . . 1 . . 1 . . . . . . . . . . . Robots Melted 6 | . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . Combat Hostiles 6 | . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . Parts Melted 24 | . . . . . . . . . . . . . . 1 . . . 1 . . . . 16 . . . . . 5 . . . . . 1 Heat Transferred 5463 | . . . 200 50 . . . . . . . . . 185 . . . 700 . . . . 2640 . 50 50 . . 200 50 200 . . . 1138 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 1 2 . . . . Missiles Intercepted 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Was Fac Ext Cet Arc Res Qua Res Tes Sec Acc Com Ac0 Peak Influence 1999 | 30 42 99 257 153 . 73 201 551 320 . . . 994 . . . . 663 . . . 217 75 52 367 310 345 163 920 642 636 830 1409 1999 . Initial 901 | . 19 16 38 88 . . 27 84 7 . . . 210 . . . . 2 . . . 175 75 52 . 202 124 129 91 375 248 253 497 901 . Average 384 | 20 35 69 140 60 . 6 157 300 168 . . . 687 . . . . 195 . . . 179 75 14 145 284 325 147 633 457 417 489 830 1349 . Maximum Alert Level 5 | . . . 1 . . . 1 2 1 . . . 3 . . . . 2 . . . 1 . . 1 1 1 . 3 2 2 3 4 5 . Low Security (%) 26 | 100 100 100 66 100 . 100 83 17 52 . . . . . . . . 59 . . . 98 100 100 65 6 4 100 14 . . . . . . Level 1 18 | . . . 33 . . . 16 60 47 . . . 18 . . . . 23 . . . 1 . . 34 93 95 . 4 49 34 32 . . . Level 2 13 | . . . . . . . . 22 . . . . 12 . . . . 16 . . . . . . . . . . 16 50 65 63 35 . . Level 3 10 | . . . . . . . . . . . . . 68 . . . . . . . . . . . . . . . 63 . . 4 47 4 . Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 2 . Level 5 29 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 58 | . 2 . 4 1 . . 1 3 4 . . . 6 . . . . 3 . . 1 . . 1 1 . . . 1 3 2 9 8 8 . Investigation 9 | . 1 . 1 . . . . 2 2 . . . 1 . . . . . . . . . . . . . . . . . . 2 . . . Extermination 9 | . . . . . . . . . 1 . . . 1 . . . . 1 . . . . . . . . . . . 1 . 3 1 1 . Reinforcement 23 | . 1 . 3 1 . . 1 1 1 . . . 2 . . . . 2 . . . . . 1 1 . . . . 1 1 2 2 3 . Assault 15 | . . . . . . . . . . . . . 2 . . . . . . . 1 . . . . . . . 1 1 1 2 3 4 . Garrison 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . 1 . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . Haulers Reinforced 3 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Was Fac Ext Cet Arc Res Qua Res Tes Sec Acc Com Ac0 Distress Signals 33 | . . . 2 . . . . 1 . . . . 1 . . . . 1 . . . . . 1 . 1 1 . . . . 1 4 20 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 496 | . 1 4 28 5 . 3 7 24 11 5 . 13 21 3 8 . 8 15 5 28 18 6 3 . 13 5 39 . 15 13 7 58 45 30 55 Peak Tracking Total 14 | . . 2 4 2 . 3 4 5 3 4 . 4 4 9 4 . 4 5 5 10 9 6 2 . 3 5 1 . 6 7 3 7 14 6 6 Tactical Retreats 35 | . . . . . . . . 2 1 . . . 1 . 1 . 1 . 2 1 1 . . . . 1 . . 1 . 1 10 9 1 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Was Fac Ext Cet Arc Res Qua Res Tes Sec Acc Com Ac0 Traps Triggered 9 | . . . . . . . . . 1 . . . 1 . . . . . . . . 1 . . . . . . 2 . . 1 3 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . . . . . . . . . 1 . 1 1 1 . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Was Fac Ext Cet Arc Res Qua Res Tes Sec Acc Com Ac0 Machines Disabled 86 | . . . 3 . . . 1 3 . . . . 2 2 . . . 17 . . 2 . . . 6 . 4 . 11 . 6 14 2 5 8 Max in Single Turn 16 | . . . 2 . . . 1 1 . . . . 1 1 . . . 16 . . 2 . . . 2 . 1 . 1 . 2 1 1 1 1 Garrison Access 6 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 1 1 . 2 . . Energy Cycler 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Was Fac Ext Cet Arc Res Qua Res Tes Sec Acc Com Ac0 Machines Accessed 35 | . 2 . 4 . 2 . 1 10 5 1 3 . 3 . . . . . . 1 . . . . . . . . . 1 1 1 . . . Terminals 17 | . 2 . 4 . . . . 8 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 99 | . 5 . 13 . 2 . 2 29 12 1 17 . 8 . . . . . . 4 . . . . . . . . . 3 1 2 . . . Successful 60 | . 3 . 5 . 2 . 2 13 9 1 17 . 2 . . . . . . 4 . . . . . . . . . 1 . 1 . . . Failed 39 | . 2 . 8 . . . . 16 3 . . . 6 . . . . . . . . . . . . . . . . 2 1 1 . . . Catastrophic 5 | . . . 1 . . . . . . . . . 2 . . . . . . . . . . . . . . . . . 1 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 89 | . . . 4 . 1 . . 3 2 . . . 3 . . . . 15 . 1 . . . 6 4 2 . 3 2 . 10 9 22 2 . Terminals 49 | . 5 . 13 . . . . 24 2 . . . 5 . . . . . . . . . . . . . . . . . . . . . . Fabricators 9 | . . . . . . . . . 6 . . . 3 . . . . . . . . . . . . . . . . . . . . . . Repair Stations 7 | . . . . . . . . 4 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 8 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 3 1 2 . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 43 | . 3 . 5 . 2 . . 9 2 1 17 . . . . . . . . 4 . . . . . . . . . . . . . . . Record 4 | . . . . . 1 . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Part Schematic 7 | . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . 1 . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 10 | . . . . . . . . 2 1 . 3 . . . . . . . . 4 . . . . . . . . . . . . . . . Open Door 3 | . . . . . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 3 | . 1 . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . . . 4 . . . 2 . . . . . . . . . . . . . . . . . . . . . . Load Schematic 3 | . . . . . . . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Build 3 | . . . . . . . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Scan Component 3 | . . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Repair 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Insert Component 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Analyze 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 3 | . . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Terminals 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Jam 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 21 | . 1 . 4 . . . . 7 3 . . . 3 . . . . . . . . . . . . . . . . 1 1 1 . . . Full Trace Events 7 | . 1 . 1 . . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 1 . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Robots Built 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Matter 306 | . . . . . . . . . 306 . . . . . . . . . . . . . . . . . . . . . . . . . . Time 121 | . . . . . . . . . 121 . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . 1 . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . Parts Built 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Matter 318 | . . . . . . . . . . . . . 318 . . . . . . . . . . . . . . . . . . . . . . Time 84 | . . . . . . . . . . . . . 84 . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 6 | . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Time 136 | . . . . . . . . . 136 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Was Fac Ext Cet Arc Res Qua Res Tes Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Non-combat 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . check_alert 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Relay Couplers Released 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 . . 2 . . Machine Destruction 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 . . 2 . . Robots Rewired 8 | . . . . . 1 . . . . . . . . 2 . . . . . 1 1 . . . 3 . . . . . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Was Fac Ext Cet Arc Res Qua Res Tes Sec Acc Com Ac0 Total Allies 99 | . . 1 . . 1 . . 11 2 . . 1 . 2 . 4 . 4 . 1 1 . . 3 9 1 . . . . . . 9 49 . Largest Group 24 | . . 1 1 . 1 1 1 10 1 1 1 2 1 2 2 4 4 7 . 1 1 . . 3 8 1 1 1 1 . . . 6 24 . Highest-Rated Group 2565 | . . 31 31 . 8 8 8 173 10 10 10 105 10 50 50 154 154 355 . 65 47 . . 288 768 165 165 165 165 . . . 855 2565 . Highest-Rated Ally 269 | . . 31 31 . 8 8 8 100 10 10 10 95 10 30 30 40 40 85 . 65 47 . . 96 96 165 165 165 165 . . . 269 269 . Zionite Dispatches 13 | . . . . . . . . . . . . . . . . . . 3 . . . . . 1 2 1 . . . . . . 6 . . Heavy 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Light 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . . . . . 1 . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Resource Resupply 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Offense Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 81 | . . . . . . . 1 3 7 . . 7 8 . 1 . . 2 . 6 1 . . 6 1 . . . . 4 . . 8 15 11 STAY 15 | . . . . . . . . . 2 . . 3 4 . . . . . . 1 . . . . . . . . . . . . . 5 . ROAM 9 | . . . . . . . 1 1 . . . . . . 1 . . . . 4 1 . . . 1 . . . . . . . . . . FOLLOW 17 | . . . . . . . . . 2 . . 4 4 . . . . . . . . . . . . . . . . . . . . 7 . DROP 4 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . 2 . . EXPLORE 30 | . . . . . . . . 2 3 . . . . . . . . . . 1 . . . 4 . . . . . 4 . . 5 3 8 RETURN 6 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . 1 . 3 Ally Attacks 704 | . . 6 5 . . 6 2 60 . . . 15 . . 7 . 12 40 . . 6 . . . 101 1 10 1 53 . . . 30 349 . Total Damage 39986 | . . 124 64 . . 44 22 720 . . . 464 . . 147 . 375 2287 . . 199 . . . 4557 . 797 132 4407 . . . 2075 23572 . Kills 163 | . . 2 1 . . 2 . 12 . . . 5 . . 3 . 5 10 . . 1 . . . 21 . 4 1 21 . . . 8 67 . Allies Corrupted 26 | . . . . . . . . . . . . . . . . . . 2 . 1 . . . . . . . . . 3 . . 1 19 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Was Fac Ext Cet Arc Res Qua Res Tes Sec Acc Com Ac0 Robot Analysis Total 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . . 1 . . . . . 1 . 2 . 1 1 1 2 . . . 1 . . . . . . . . . . . . . . Drone Launches 141 | . . . . . . . . 8 3 . . . . . . . . . . 75 . . . 20 . . . . . 12 . . 6 3 14 Drone Recoveries 45 | . . . . . . . . . 1 . . . . . . . . . . 16 . . . 9 . . . . . 3 . . 2 2 12 Zionite Intel Received 8 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . 2 2 2 . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Active Terminals 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Was Fac Ext Cet Arc Res Qua Res Tes Sec Acc Com Ac0 Turns Passed 31438 | 253 178 261 718 941 633 336 286 1768 676 654 131 391 1074 850 727 1341 885 887 185 1139 635 238 180 331 1093 193 364 115 1349 405 496 1954 889 6748 2134 Spaces Moved 17067 | 127 140 186 275 533 386 204 132 725 324 381 79 207 480 484 406 818 437 468 110 528 255 127 82 192 621 105 174 70 701 203 277 892 1035 3856 1047 Core 148 | 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 142 . Treads 14739 | 90 . . 229 533 386 204 132 725 324 381 79 207 480 484 406 818 437 468 110 528 255 127 82 192 621 105 174 70 701 203 277 854 270 2740 1047 Legs 403 | 31 140 186 46 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 1739 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 765 974 . Fastest Speed 14 | 50 120 120 120 160 160 160 160 160 163 163 163 163 162 162 160 160 160 160 162 162 162 161 160 160 160 160 160 160 154 161 161 145 14 14 135 Average Speed 149 | 145 120 120 153 160 160 160 160 162 163 163 163 163 162 162 160 160 160 162 162 162 211 161 160 160 160 160 160 160 163 161 161 155 52 145 147 Slowest Speed 950 | 160 120 120 160 160 160 160 160 165 163 163 163 163 163 162 162 160 160 262 162 162 263 161 162 160 160 160 160 160 560 161 161 161 345 950 153 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Teleports 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . 1 1 Spacefolds 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . . . Exploration Rate (%) 48 | 5 38 48 40 65 89 58 16 95 17 55 69 37 15 59 66 86 69 19 24 83 34 4 73 13 61 59 73 3 86 12 45 57 33 85 50 Regions Visited 35 Branch Regions 23 Pre-discovered Areas 14 | . . . . . 1 . . 1 . . 1 . . . 1 2 . 8 . . . . . . . . . . . . . . . . . Known Exits Taken 21 | . 1 . 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 . . . . . . . Unknown Exits Taken 12 | 1 . 1 . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 1 1 . Scrap Searched 13 | . . . . 2 . 3 . . . . . 1 . 1 . 3 1 . 2 . . . . . . . . . . . . . . . . Spaces Dug 241 | . . . 43 42 . . 2 11 1 . . 40 11 . . . 20 3 . . . . . . . . . . 12 6 4 26 1 17 2 Terrain Destroyed 957 | . . . 130 97 . . 11 12 2 6 . 53 51 18 35 . 34 38 17 54 64 . . . 93 17 41 . 18 13 22 67 1 30 33 Melee 75 | . . . . . . . 2 4 1 . . . 11 . . . . 3 . . . . . . . . . . . 6 4 26 1 17 . Projectile 36 | . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 33 AOE 846 | . . . 130 97 . . 9 7 . 6 . 53 40 18 35 . 34 35 17 54 64 . . . 93 17 41 . 18 7 18 41 . 12 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Was Fac Ext Cet Arc Res Qua Res Tes Sec Acc Com Ac0 Total 21685 | 169 151 208 447 583 403 210 172 1171 424 400 80 234 677 528 458 852 619 569 115 796 319 151 130 214 712 126 238 73 880 254 308 1228 1293 4897 1596 Wait 2176 | . . 1 44 2 . . 1 272 43 . . 9 114 4 23 8 178 46 1 190 3 11 13 4 52 3 13 2 81 12 11 143 88 692 112 Move 17007 | 126 139 185 274 532 385 203 131 724 323 380 78 206 479 483 405 817 436 467 109 527 254 127 81 191 620 104 173 69 700 202 276 868 1034 3853 1046 Hop 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Pick Up 154 | 7 3 1 5 6 2 . 4 8 3 2 . . 1 . 1 4 . 6 1 9 2 3 1 1 1 2 . 1 11 2 1 17 7 24 18 Fast Attach 267 | 7 2 1 12 2 . . . 14 5 . . . 5 1 5 7 1 6 1 6 7 . 5 1 4 4 2 1 18 1 1 6 42 89 11 Attach 148 | . 1 2 4 . 2 . 3 2 2 . . . 1 . . 2 . 4 . 3 7 2 1 5 1 1 1 . 8 8 2 20 16 26 24 Detach 121 | . . 1 1 . . . . 2 1 . . . 3 1 1 4 . 5 1 4 3 . 3 . . 2 1 . 4 4 2 11 14 42 11 Swap 154 | 3 . 2 17 6 . 2 5 18 2 5 2 4 9 4 5 2 . 11 . 1 2 . 3 7 . 2 2 . 15 1 . 6 2 5 11 Drop 313 | 2 5 2 16 3 3 1 2 29 4 2 . . 3 1 5 8 1 6 . 13 . . 13 4 2 4 2 . 22 4 2 7 38 91 18 Fire 908 | 22 . 11 62 17 . 3 16 74 38 11 . 15 40 12 13 . 3 14 2 22 31 7 10 . 7 4 29 . 20 7 4 34 14 26 340 Melee 273 | . . . . . . . 10 15 1 . . . 14 . . . . 3 . . . . . . . . 1 . 1 13 9 116 37 48 5 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 4 | 1 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 90 | 1 . . 12 15 . 1 . 10 2 . . . 8 10 . . . 1 . 6 2 1 . 1 5 . 14 . . . . . 1 . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 59 | . . . . . 11 . . . . . . . . 12 . . . . . 8 8 . . . 20 . . . . . . . . . . Trap 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Miscellaneous 8 | . . . . . . . . 3 . . . . . . . . . . . 5 . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -4/Waste -4/Factory -4/Extension (discovered 3 exits: *Res x2 / *Cet) -4/Cetus -4/Archives (discovered 3 exits: *Res / [*Hub x2]) -3/Research -3/Quarantine -2/Research -2/Testing -2/Section 7 -1/Access -1/Command (discovered 2 exits: [*Sur] / [*Ac0]) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 254 | -11/Scrapyard | Entered Materials 273 | -10/Materials | Identified exit to Mines 303 | -10/Materials | Build established: Mutant 432 | -10/Materials | Entered Mines 581 | -10/Mines | Received a Mining Laser from a helpful Derelict 660 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 661 | -10/Mines | Discovered new exit (range 15) 662 | -10/Mines | Found Prototype Device 693 | -10/Mines | Entered Materials 693 | -9/Materials | Accompanied by 1 ally 693 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 974 | -9/Materials | Build established: Scavenger-Mutant 1287 | -9/Materials | Identified exit to Mines 1411 | -9/Materials | Entered Mines 1662 | -9/Mines | Discovered new exit (range 7) 1836 | -9/Mines | Discovered new exit (range 4) 2195 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2195 | -9/Mines | Discovered new exit (range 5) 2288 | -9/Mines | Learned Materials terminal intel 2352 | -9/Mines | Entered Exiles 2352 | -9/Exiles | Found Exiles lab destroyed 2519 | -9/Exiles | Opened EX-Vault 2533 | -9/Exiles | Found Firepult 2919 | -9/Exiles | Learned location of Zion (-6) 2972 | -9/Exiles | Discovered new exit (range 10) 2985 | -9/Exiles | Entered Mines 2985 | -8/Mines | Accompanied by 1 ally 3275 | -8/Mines | Discovered new exit (range 9) 3321 | -8/Mines | Entered Materials 3321 | -8/Materials | Accompanied by 1 ally 3321 | -8/Materials | Evolved 2 slots: Utility x2 3322 | -8/Materials | Loaded intel: 12 terminal locations 3374 | -8/Materials | Identified Exp. Sensor Array 3518 | -8/Materials | Discovered new exit (range 14) 3607 | -8/Materials | Entered Storage 3942 | -8/Storage | Build established: Mutant 4127 | -8/Storage | Door terminal overloaded 4155 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 4320 | -8/Storage | Door terminal overloaded 4328 | -8/Storage | Found Prototype Protection 4328 | -8/Storage | Identified Lgt. Regenerative Plating 4465 | -8/Storage | Build established: Commander-Mutant 4688 | -8/Storage | Discovered new exit (range 52) 4845 | -8/Storage | Met 01-MTF 4871 | -8/Storage | Destroyed 01-MTF 5018 | -8/Storage | Build established: Mutant 5373 | -8/Storage | Identified exit to Factory 5375 | -8/Storage | Entered Factory 5375 | -7/Factory | Evolved 2 slots: Utility x2 5534 | -7/Factory | Repaired Broken Exp. Sensor Array 5811 | -7/Factory | Fabricated O-16 Technician (x1) 5816 | -7/Factory | Fabricated O-16 Technician? 5982 | -7/Factory | Identified exit to Lower Caves 6051 | -7/Factory | Entered Lower Caves 6051 | -7/Lower Caves | Accompanied by 1 ally 6164 | -7/Lower Caves | Encountered a Warlord checkpoint 6209 | -7/Lower Caves | Learned location of 1 exit from Factory 6680 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 6687 | -7/Lower Caves | Identified exit to Data Miner 6705 | -7/Lower Caves | Entered Data Miner 6705 | -7/Data Miner | Accompanied by 1 ally 6705 | -7/Data Miner | Discovered new exit (range 6) 6736 | -7/Data Miner | Met Data Miner 6767 | -7/Data Miner | Learned location of Section 7 (-2) 6767 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6790 | -7/Data Miner | Received God Mode back door access code from Data Miner 6831 | -7/Data Miner | Identified exit to Proximity Caves 6836 | -7/Data Miner | Entered Proximity Caves 6836 | -6/Proximity Caves | Accompanied by 1 ally 6905 | -6/Proximity Caves | Learned Factory interactive machine intel 6992 | -6/Proximity Caves | Learned Factory non-interactive machine intel 7022 | -6/Proximity Caves | Escorted by Enhanced Grunt 7209 | -6/Proximity Caves | Discovered new exit (range 7) 7224 | -6/Proximity Caves | Identified exit to Factory 7227 | -6/Proximity Caves | Entered Factory 7227 | -6/Factory | Accompanied by 1 ally 7227 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7228 | -6/Factory | Identified exit to Lower Caves 7229 | -6/Factory | Loaded intel: 232 non-interactive machine locations 7230 | -6/Factory | Loaded intel: 46 interactive machine locations 7396 | -6/Factory | Fabricated Mni. Smartbomb Launcher? 7431 | -6/Factory | Local fabrication network quarantined 7577 | -6/Factory | First assault squad dispatched 7594 | -6/Factory | Incoming assault squad redirected 7747 | -6/Factory | Discovered new exit (range 9) 7930 | -6/Factory | Identified exit to Factory 8301 | -6/Factory | Entered Lower Caves 8917 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 8949 | -6/Lower Caves | Destroyed 9 combat bots 8978 | -6/Lower Caves | Learned Factory security intel 9039 | -6/Lower Caves | Discovered new exit (range 13) 9088 | -6/Lower Caves | Identified exit to Lower Caves 9151 | -6/Lower Caves | Entered another Lower Caves area 9151 | -6/Lower Caves | Accompanied by 2 allies 9160 | -6/Lower Caves | Discovered exit to Factory (range 15) 9410 | -6/Lower Caves | Learned location of Extension (-4) 9605 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9812 | -6/Lower Caves | Discovered new exit (range 8) 9831 | -6/Lower Caves | Identified exit to Zion 9878 | -6/Lower Caves | Entered Zion 9919 | -6/Zion | Build established: Scavenger-Mutant 9942 | -6/Zion | Discovered new exit (range 16) 10108 | -6/Zion | Found Prototype Processor 10108 | -6/Zion | Identified Exp. Target Analyzer 10126 | -6/Zion | Found Prototype Processor 10126 | -6/Zion | Identified Exp. Melee Analysis Suite 10169 | -6/Zion | Found Exp. Target Analyzer 10184 | -6/Zion | Found Exp. Terrain Scan Processor 10187 | -6/Zion | Found Prototype Hackware 10316 | -6/Zion | System corruption cleaned by Quarantine Array 10647 | -6/Zion | Learned location of Warlord (-5) 10666 | -6/Zion | Learned Factory stockpile data 10720 | -6/Zion | Imprinted 10722 | -6/Zion | Declared Zion's savior 11206 | -6/Zion | Identified exit to Proximity Caves 11219 | -6/Zion | Entered Proximity Caves 11219 | -5/Proximity Caves | Accompanied by 4 allies 11846 | -5/Proximity Caves | Learned Factory machine intel 11966 | -5/Proximity Caves | Discovered exit to Factory (range 8) 11997 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 12104 | -5/Proximity Caves | Entered Factory 12104 | -5/Factory | Accompanied by 4 allies 12104 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 12107 | -5/Factory | Loaded intel: 269 machine locations 12141 | -5/Factory | Found Imp. Powered Armor 12316 | -5/Factory | Zion Heavy squad teleported in 12328 | -5/Factory | Spotted B-75 Beast 12336 | -5/Factory | Allies destroyed B-75 Beast 12359 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 12360 | -5/Factory | Zion Resource Resupply teleported in 12385 | -5/Factory | System corruption reached 10% 12524 | -5/Factory | Zion Offense Resupply teleported in 12804 | -5/Factory | Discovered new exit (range 11) 12817 | -5/Factory | Found Prototype Protection 12819 | -5/Factory | Identified Zio. Weapon Casing 12829 | -5/Factory | Identified exit to Factory 12956 | -5/Factory | Discovered new exit (range 10) 12972 | -5/Factory | Identified exit to Upper Caves 12991 | -5/Factory | Entered Upper Caves 13157 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 13174 | -5/Upper Caves | Identified exit to Warlord 13176 | -5/Upper Caves | Entered Warlord 13230 | -5/Warlord | System corruption cleaned by Quarantine Array 13419 | -5/Warlord | Found Prototype Device 13419 | -5/Warlord | Identified Minesniffer Drone Bay 13429 | -5/Warlord | Found Minesniffer Drone Bay 13432 | -5/Warlord | Found Minesniffer Drone Bay 13581 | -5/Warlord | Discovered new exit (range 90) 13652 | -5/Warlord | Rebuked by Warlord 13667 | -5/Warlord | Opened Warlord's prototype stash 13673 | -5/Warlord | Found Prototype Reactor 13673 | -5/Warlord | Identified Vortex Chain Reactor 13677 | -5/Warlord | Warlord's base attacked by MAIN.C 13682 | -5/Warlord | Found Prototype Device 13682 | -5/Warlord | Identified Exp. Phase Shifter 14020 | -5/Warlord | Spotted B-75 Beast 14027 | -5/Warlord | Warlord forces counterattacked 14028 | -5/Warlord | Spotted B-86 Titan 14031 | -5/Warlord | Destroyed B-86 Titan 14040 | -5/Warlord | Destroyed B-75 Beast 14221 | -5/Warlord | Spotted Striker 14226 | -5/Warlord | Spotted Executioner 14277 | -5/Warlord | Spotted Striker 14307 | -5/Warlord | Destroyed 9 combat bots 14313 | -5/Warlord | Identified exit to Proximity Caves 14315 | -5/Warlord | Entered Proximity Caves 14494 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 14561 | -4/Proximity Caves | Destroyed 14 combat bots 14569 | -4/Proximity Caves | Lost 5 parts (1n4u) 14892 | -4/Proximity Caves | Discovered exit to Factory (range 6) 14899 | -4/Proximity Caves | Learned 4 Research zone layouts 14950 | -4/Proximity Caves | Entered Factory 14950 | -4/Factory | Evolved 2 slots: Propulsion x2 15188 | -4/Factory | Sucked down chute 15188 | -4/Factory | Entered Waste 15203 | -4/Waste | EMP discharged 15203 | -4/Waste | Spotted C-40 Crusher 15212 | -4/Waste | Destroyed C-40 Crusher 15213 | -4/Waste | Spotted C-40 Crusher 15216 | -4/Waste | Destroyed C-40 Crusher 15242 | -4/Waste | Found Damper Plating 15246 | -4/Waste | Destroyed C-40 Crusher 15254 | -4/Waste | Destroyed C-40 Crusher 15259 | -4/Waste | Destroyed C-40 Crusher 15272 | -4/Waste | Destroyed C-40 Crusher 15303 | -4/Waste | EMP discharged 15342 | -4/Waste | Discovered new exit (range 16) 15368 | -4/Waste | Entered Factory 15674 | -4/Factory | Discovered new exit (range 12) 15685 | -4/Factory | Retrieved Zion intel report: Active Terminals 15686 | -4/Factory | Zion Light squad teleported in 15695 | -4/Factory | Identified exit to Extension 15699 | -4/Factory | Entered Extension 15699 | -4/Extension | Accompanied by 3 allies 15771 | -4/Extension | Zion Light squad teleported in 15958 | -4/Extension | Spotted B-86 Titan 15978 | -4/Extension | Allies destroyed B-86 Titan 15987 | -4/Extension | Zion Light squad teleported in 16261 | -4/Extension | Energy Cycler disabled 16473 | -4/Extension | Discovered new exit (range 16) 16484 | -4/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 16487 | -4/Extension | Found Corrupted Prototype Protection 16487 | -4/Extension | Identified Med. Regenerative Plating 16488 | -4/Extension | System corruption reached 10% 16758 | -4/Extension | Discovered new exit (range 10) 16759 | -4/Extension | Discovered new exit (range 13) 16779 | -4/Extension | Identified exit to Research 16785 | -4/Extension | Identified exit to Cetus 16792 | -4/Extension | Disrupted transfer network 16792 | -4/Extension | Entered Cetus 16792 | -4/Cetus | Accompanied by 1 ally 16824 | -4/Cetus | Spotted Cetus Guard 16824 | -4/Cetus | Spotted Cetus Guard 16835 | -4/Cetus | Destroyed Cetus Guard 16835 | -4/Cetus | Destroyed Cetus Guard 16836 | -4/Cetus | Destroyed Cetus Guard 16836 | -4/Cetus | Spotted Cetus Guard 16837 | -4/Cetus | Destroyed Cetus Guard 16878 | -4/Cetus | System corruption reached 30% 16913 | -4/Cetus | Zion hero teleported in (P1-3CE) 16960 | -4/Cetus | Discovered new exit (range 16) 16984 | -4/Cetus | Identified exit to Archives 16985 | -4/Cetus | Entered Archives 16985 | -4/Archives | Accompanied by 1 ally (P1-3CE) 17029 | -4/Archives | Discovered new exit (range 16) 17043 | -4/Archives | Discovered new exit (range 16) 17186 | -4/Archives | Discovered exit to Research (range 15) 17349 | -4/Archives | Entered Research 17349 | -3/Research | Accompanied by 1 ally (P1-3CE) 17349 | -3/Research | Evolved 2 slots: Propulsion x2 17420 | -3/Research | Discovered new exit (range 15) 17442 | -3/Research | Identified exit to Quarantine 17464 | -3/Research | Entered Quarantine 17464 | -3/Quarantine | Accompanied by 1 ally (P1-3CE) 17488 | -3/Quarantine | Found Alien Artifact 17488 | -3/Quarantine | Identified Phase Redirector 17518 | -3/Quarantine | Found Alien Artifact 17602 | -3/Quarantine | Cryocooling Duct disabled 17603 | -3/Quarantine | Cryocooling Duct disabled 17617 | -3/Quarantine | Ambient heat levels rising (+20) 17617 | -3/Quarantine | Non-combat units ordered to evacuate 17618 | -3/Quarantine | Ambient heat levels rising (+20) 17618 | -3/Quarantine | Combat units ordered to evacuate 17718 | -3/Quarantine | Quarantine Guard activated 17720 | -3/Quarantine | Spotted Quarantine Guard 17727 | -3/Quarantine | Allies destroyed Quarantine Guard 17727 | -3/Quarantine | Spotted Quarantine Guard 17733 | -3/Quarantine | Allies destroyed Quarantine Guard 17734 | -3/Quarantine | Spotted Quarantine Guard 17741 | -3/Quarantine | Spotted Quarantine Guard 17741 | -3/Quarantine | Spotted Quarantine Guard 17741 | -3/Quarantine | Spotted Quarantine Guard 17742 | -3/Quarantine | Destroyed Quarantine Guard 17744 | -3/Quarantine | Destroyed Quarantine Guard 17744 | -3/Quarantine | Destroyed Quarantine Guard 17744 | -3/Quarantine | Destroyed Quarantine Guard 17764 | -3/Quarantine | System corruption reached 10% 17794 | -3/Quarantine | Spotted Quarantine Guard 17799 | -3/Quarantine | Allies destroyed Quarantine Guard 17931 | -3/Quarantine | Spotted Quarantine Guard 17940 | -3/Quarantine | Allies destroyed Quarantine Guard 17963 | -3/Quarantine | Lost 3 parts (1n2u) 17968 | -3/Quarantine | Spotted Quarantine Guard 17979 | -3/Quarantine | Allies destroyed Quarantine Guard 18050 | -3/Quarantine | Found Alien Artifact 18311 | -3/Quarantine | Spotted Quarantine Guard 18322 | -3/Quarantine | Allies destroyed Quarantine Guard 18370 | -3/Quarantine | Found Alien Artifact 18397 | -3/Quarantine | Identified Subatomic Replicator 18551 | -3/Quarantine | Found Alien Artifact 18582 | -3/Quarantine | Spotted Quarantine Guard 18600 | -3/Quarantine | Identified Terrabomb 18600 | -3/Quarantine | Used Terrabomb 18603 | -3/Quarantine | Identified Phase Armor 18606 | -3/Quarantine | Found Alien Artifact 18612 | -3/Quarantine | Found Alien Artifact 18615 | -3/Quarantine | Found Alien Artifact 18616 | -3/Quarantine | Identified Transdimensional Reconstructor 18616 | -3/Quarantine | Warped through subspace 18671 | -3/Quarantine | Found Alien Slashing Weapon 18671 | -3/Quarantine | Identified Sigix Broadsword 18737 | -3/Quarantine | Discovered new exit (range 10) 18813 | -3/Quarantine | Entered Research 18813 | -2/Research | Evolved 2 slots: Utility x2 19082 | -2/Research | Identified Matter Drive 19156 | -2/Research | Found Launcher Loader 19194 | -2/Research | Discovered new exit (range 4) 19218 | -2/Research | Entered Testing 19323 | -2/Testing | Retrieved Zion intel report: Trap Installations 19452 | -2/Testing | Retrieved Zion intel report: Active Garrisons 19475 | -2/Testing | Build established: Mutant 19514 | -2/Testing | Incoming assault squad redirected 19546 | -2/Testing | Found Prototype Device 19546 | -2/Testing | Identified AEGIS Remote Shield 19596 | -2/Testing | Spotted Fortress 19706 | -2/Testing | Discovered new exit (range 6) 19714 | -2/Testing | Entered Section 7 19714 | -2/Section 7 | Spotted B-90 Cyclops 19846 | -2/Section 7 | Found Alien Artifact 19928 | -2/Section 7 | Incoming investigation squad redirected 19949 | -2/Section 7 | Found Alien Artifact 19988 | -2/Section 7 | Retrieved Zion intel report: Guard Positions 20016 | -2/Section 7 | Identified Hpw. Transdimensional Reconstructor (x2) 20057 | -2/Section 7 | Found Alien Artifact 20073 | -2/Section 7 | Warped through subspace 20073 | -2/Section 7 | Spotted B-90 Cyclops 20075 | -2/Section 7 | Warped through subspace 20077 | -2/Section 7 | Spotted S7 Guard 20140 | -2/Section 7 | Destroyed S7 Guard 20147 | -2/Section 7 | Found Alien Artifact 20150 | -2/Section 7 | Found Corrupted Prototype Protection 20150 | -2/Section 7 | Identified Hvy. Regenerative Plating 20228 | -2/Section 7 | Spotted S7 Guard 20250 | -2/Section 7 | Spotted S7 Guard 20258 | -2/Section 7 | Discovered new exit (range 4) 20266 | -2/Section 7 | System corruption reached 10% 20274 | -2/Section 7 | Identified Integrated Dissipator 20274 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 20275 | -2/Section 7 | Identified Integrated Reactor 20275 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 20276 | -2/Section 7 | Identified Integrated Singularity Reactor 20276 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 20277 | -2/Section 7 | Identified Spacefold Activator 20358 | -2/Section 7 | Crushed by falling debris 20358 | -2/Section 7 | Core integrity fell below 50% 20366 | -2/Section 7 | Destroyed S7 Guard 20366 | -2/Section 7 | Destroyed S7 Guard 20372 | -2/Section 7 | Found Corrupted Hvy. Regenerative Plating 20373 | -2/Section 7 | System corruption reached 30% 20389 | -2/Section 7 | Lost 3 parts (3u) 20464 | -2/Section 7 | First assault squad dispatched 20482 | -2/Section 7 | Incoming assault squad redirected 20568 | -2/Section 7 | Found Alien Artifact 20610 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 20646 | -2/Section 7 | Build established: Scavenger-Mutant 20664 | -2/Section 7 | Found Alien Artifact 20664 | -2/Section 7 | Identified LRC Storage 20664 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 20867 | -2/Section 7 | Spotted B-99 Colossus 20940 | -2/Section 7 | Terminal network hard line cut 21050 | -2/Section 7 | Incoming assault squad redirected 21146 | -2/Section 7 | Found Hpw. Transdimensional Reconstructor 21155 | -2/Section 7 | Found Transdimensional Reconstructor 21169 | -2/Section 7 | Found Matter Drive 21184 | -2/Section 7 | Found Matter Drive 21198 | -2/Section 7 | Found Matter Drive 21289 | -2/Section 7 | Found Alien Energy Gun 21346 | -2/Section 7 | Identified Sigix Quantum Sheargun 21451 | -2/Section 7 | Build established: Mutant 21648 | -2/Section 7 | Found Alien Artifact 21652 | -2/Section 7 | Core integrity fell below 20% 21655 | -2/Section 7 | Found Alien Artifact 21668 | -2/Section 7 | Entered Access 21668 | -1/Access | Evolved 2 slots: Weapon x2 21692 | -1/Access | Found Antimissile System 21694 | -1/Access | Found Antimissile System 22051 | -1/Access | Build established: Scavenger-Mutant 22096 | -1/Access | Spotted B-99 Colossus 22168 | -1/Access | First assault squad dispatched 22251 | -1/Access | Used Subatomic Replicator to replicate Electron Diverter 22261 | -1/Access | Identified Core Regenerator 22261 | -1/Access | Used Core Regenerator, restored core integrity (+0) 22262 | -1/Access | Identified Core Reset Matrix 22262 | -1/Access | Used Core Reset Matrix 22264 | -1/Access | Installed Integrated Heat Negator, increased core heat dissipation (+40) 22266 | -1/Access | Sensed 2 artifacts in vicinity 22354 | -1/Access | Retrieved Zion intel report: Active Terminals 22355 | -1/Access | Zion Experimental squad teleported in 22401 | -1/Access | Zion Light squad teleported in 22403 | -1/Access | Zion Heavy squad teleported in 22409 | -1/Access | Garrison activated, responded to threat 22476 | -1/Access | Build established: Alien-Sprinter 22481 | -1/Access | Incoming assault squad redirected 22498 | -1/Access | Incoming assault squad redirected 22510 | -1/Access | Spotted B-99 Colossus 22517 | -1/Access | Retrieved Zion intel report: Emergency Access 22518 | -1/Access | Zion Zionite Resupply teleported in 22523 | -1/Access | Found Prototype Protection 22523 | -1/Access | Identified Zio. Weapon Casing 22544 | -1/Access | Zion Defense Resupply teleported in 22554 | -1/Access | Zion Resource Resupply teleported in 22555 | -1/Access | Discovered new exit (range 5) 22557 | -1/Access | Entered Command 22632 | -1/Command | Disengaged cave seal 22632 | -1/Command | Zionites emerged from the dark tunnel 22731 | -1/Command | Found Corrupted Prototype Energy Cannon 22731 | -1/Command | Identified Zio. Alpha Cannon 22732 | -1/Command | System corruption reached 10% 22740 | -1/Command | Found Prototype Protection 22741 | -1/Command | Identified Zio. Shade Armor 22744 | -1/Command | Found Zio. Shade Armor 22761 | -1/Command | Found Zio. Shade Armor 22763 | -1/Command | Found Zio. Shade Armor 22807 | -1/Command | First assault squad dispatched 22827 | -1/Command | Incoming assault squad redirected 22840 | -1/Command | Spotted B-99 Colossus 22854 | -1/Command | Allies destroyed B-99 Colossus 22918 | -1/Command | Disengaged cave seal 22918 | -1/Command | Zionites emerged from the dark tunnel 22982 | -1/Command | Spotted M Guard 22982 | -1/Command | Spotted M Guard 22982 | -1/Command | Spotted Combat Programmer 22993 | -1/Command | Spotted Combat Programmer 22998 | -1/Command | Allies destroyed Combat Programmer 22999 | -1/Command | Allies destroyed Combat Programmer 23001 | -1/Command | Found Prototype Protection 23001 | -1/Command | Identified Zio. Heavy Carapace 23024 | -1/Command | Allies destroyed M Guard 23025 | -1/Command | Allies destroyed M Guard 23025 | -1/Command | All MAIN.C guards destroyed 23027 | -1/Command | Found Corrupted AEGIS Remote Shield 23104 | -1/Command | Incoming assault squad redirected 23180 | -1/Command | Build established: Commander-Sprinter 23194 | -1/Command | Met MAIN.C 23204 | -1/Command | Allies destroyed MAIN.C Shell 23204 | -1/Command | MAIN.C activated Command garrisons 23205 | -1/Command | 0b10 Conduit disabled 23213 | -1/Command | Allies destroyed MAIN.C 23223 | -1/Command | Found Zio. Heavy Carapace 23225 | -1/Command | Found Prototype Processor 23225 | -1/Command | Identified Exp. Targeting Computer 23227 | -1/Command | Found Prototype Processor 23227 | -1/Command | Identified Exp. Target Analyzer 23253 | -1/Command | Found Prototype Protection 23253 | -1/Command | Identified Zio. Weapon Casing 23282 | -1/Command | Discovered new exit (range 4) 23349 | -1/Command | Found Prototype Device 23349 | -1/Command | Identified System Purifier 23621 | -1/Command | Build established: Alien-Mutant 24821 | -1/Command | Found Prototype Reactor 24821 | -1/Command | Identified Vortex Chain Reactor 24826 | -1/Command | Found Prototype Processor 24826 | -1/Command | Identified Spectral Analyzer 24831 | -1/Command | Found Prototype Processor 24831 | -1/Command | Identified Exp. Armor Integrity Analyzer 24835 | -1/Command | Found Prototype Processor 24835 | -1/Command | Identified Exp. Core Analyzer 24842 | -1/Command | Found Prototype Device 24842 | -1/Command | Identified Femtoactuators 25417 | -1/Command | Found Zio. Shade Armor 25420 | -1/Command | Found Corrupted Prototype Energy Cannon 25420 | -1/Command | Identified Zio. Alpha Cannon Mk. II 25491 | -1/Command | Found Zio. Weapon Casing 25495 | -1/Command | Found Zio. Shade Armor 25499 | -1/Command | Found Zio. Shade Armor 27283 | -1/Command | Found Unknown Device 27283 | -1/Command | Identified Launcher Loader 27971 | -1/Command | Found Unknown Device 27971 | -1/Command | Identified Quantum Capacitor 28420 | -1/Command | Found Corrupted Prototype Device 28420 | -1/Command | Identified Exp. Weapon Cycler 28640 | -1/Command | Found Spectral Analyzer 29101 | -1/Command | Found Exp. Targeting Computer 29298 | -1/Command | Warped through subspace to slip node 29298 | -1/Command | Discovered new exit (range 5) 29305 | -1/Command | Entered Access_0 29306 | -1/Access_0 | Architect warped through subspace 29306 | -1/Access_0 | Sensed 2 artifacts in vicinity 29323 | -1/Access_0 | Destroyed A8 29331 | -1/Access_0 | Found Prototype Device 29331 | -1/Access_0 | Identified Exp. Thermal Shield 29370 | -1/Access_0 | Architect warped through subspace 29407 | -1/Access_0 | Architect warped through subspace 29441 | -1/Access_0 | Architect warped through subspace 29473 | -1/Access_0 | Architect warped through subspace 29507 | -1/Access_0 | Architect warped through subspace 29519 | -1/Access_0 | Subspace Access Node disabled 29541 | -1/Access_0 | Architect warped through subspace 29565 | -1/Access_0 | Architect warped through subspace 29568 | -1/Access_0 | Subspace Access Node disabled 29589 | -1/Access_0 | Architect warped through subspace 29613 | -1/Access_0 | Architect warped through subspace 29628 | -1/Access_0 | Architect warped through subspace 29640 | -1/Access_0 | Architect warped through subspace 29652 | -1/Access_0 | Architect warped through subspace 29655 | -1/Access_0 | A6 warped into view 29661 | -1/Access_0 | Destroyed A6 29669 | -1/Access_0 | Architect warped through subspace 29680 | -1/Access_0 | Architect warped through subspace 29692 | -1/Access_0 | Subspace Access Node disabled 29708 | -1/Access_0 | Architect warped through subspace 29736 | -1/Access_0 | Architect warped through subspace 29752 | -1/Access_0 | Architect warped through subspace 29757 | -1/Access_0 | Found Corrupted Prototype Device 29757 | -1/Access_0 | Identified Exp. Phase Shifter 29767 | -1/Access_0 | Architect warped through subspace 29778 | -1/Access_0 | Architect warped through subspace 29787 | -1/Access_0 | Subspace Access Node disabled 30060 | -1/Access_0 | Found Corrupted Prototype Protection 30060 | -1/Access_0 | Identified Exp. Powered Armor 30080 | -1/Access_0 | Found Corrupted Exp. Phase Shifter 30317 | -1/Access_0 | A5 warped into view 30338 | -1/Access_0 | Destroyed A5 30431 | -1/Access_0 | Destroyed A2 30442 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 30551 | -1/Access_0 | Singularity Gate disabled 30699 | -1/Access_0 | Found Corrupted Exp. Powered Armor 31405 | -1/Access_0 | Destroyed Architect 31415 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 31418 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 31426 | -1/Access_0 | Warped through subspace to slip node 31426 | -1/Access_0 | Discovered new exit (range 8) 31439 | *** | Heading to fleet! Last Messages --------------- 31291_ System corrupted: Energy discharge (-215). 31308_ System corrupted: Component data lost. 31350_ System corrupted: Matter fused (-6). 31369_ RF0D2 SE1LGSSLX%EG7#HH%1RY 31387_ System corrupted: Matter fused (-6). 31403_ Destroyed Prototype Hover Unit. 31405_ System corrupted: FCS attempts to trigger Gatling Beam. 31405_ System corrupted: Gatling Beam misfires. 31405_ Destroyed Prototype Protection. 31405_ Prototype Hackware melted. 31405_ Architect: "Defeated by a malfunctioning replica of a piece of alien starship?! You've got*fzzt* be kiddi*bzzz*" 31405_ Architect destroyed. 31415_ Dropped Neutron Cannon. 31415_ Acquired Hpw. Transdimensional Reconstructor. 31416_ Acquired 12 matter. 31418_ Acquired data core, extracted unknown sensor trigger ID. 31426_ System corrupted: Heat flow error (+214). 31426_ Warped through subspace, drawn to slip node. 31426_ EXIT=FOUND Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 202 Coolant Potential 240 Energy Generation 85 Energy Capacity 2050 Matter Stores 449 Matter Capacity 800 Sight Range 24 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 1210 ECM Strength 2 Cloak Strength 4 Armor Coverage 5600 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 90 Resistance: I 30 Resistance: S 30 Resistance: P 30 Core Shielding 40 Power Shielding 66 Propulsion Shielding 90 Utility Shielding 66 Weapon Shielding 100 Point Defense Rating 480 Reclamation Efficiency 20 Weapon Cycling 30 Melee Speed Boost 50 Phase Shifting 20 Evasion (%) 67 Targeting Accuracy 24 Melee Accuracy 8 Target Analysis 12 Core Analysis 15 Armor Integrity Analysis 50 Recoil Reduction 8 Matter Filtering 30 Energy Filtering 50 Particle Charging 25 Overload Amplification 100 Salvage Targeting 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ O-16 Technician | x1 | -7/Factory O-16 Technician | x1 | -7/Factory Mni. Smartbomb Launcher | x1 | -6/Factory Alien Tech Used ----------------- Phase Redirector Subatomic Replicator Terrabomb Phase Armor Transdimensional Reconstructor Sigix Broadsword Matter Drive High-powered Transdimensional Reconstructor Integrated Dissipator Integrated Reactor Integrated Singularity Reactor Spacefold Activator LRC Storage Sigix Quantum Sheargun Core Regenerator Core Reset Matrix Integrated Heat Negator Achievements -------------- None Challenges ------------ None Game ------ Seed SurgeFissionThrusters Manual? 0 Play Time 03:18:55 Cumulative 1952.4 hours Start 2021.03.21 @ 14:55:16 End 2021.03.21 @ 18:43:55 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2574 Rogue 2566 Adventurer 0 Explorer 8 Win Type 2 Total 215 Types 44/27/85/3/3/5/45/2/1 Lore% 100 Gallery% 99 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5d777cab-c75e-4d1e-808d-a964963f0008