Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.14 @ 09:39:18

Player: Chaussettes

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (30)      150
Value Destroyed (625)      625
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1655

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     292/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (450) Ox8
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (2) ------
          Large Storage Unit
>               --- WEAPON (2) -------
                Assault Rifle
>               --- INVENTORY (15) ---
          Light Nuclear Core
          Light Treads
          Light Treads
          Light Treads
       Improved Heat Sink
  High-capacity Matter Pod (200)
                Signal Interpreter
                Terrain Scanner
                Hardlight Generator
                Hacking Suite
       Improved Trap Extractor (0/6)
          Light Assault Rifle
          Light Assault Rifle
                Assault Cannon
                EMP Trap

 Peak State 
------------
>              --- POWER ------------
               Ion Engine
>              --- PROPULSION -------
         Light Treads
         Light Treads
>              --- UTILITY ----------
         Large Storage Unit
  Experimental Sensor Array
>              --- WEAPON -----------
               Assault Rifle
               Minigun
>              --- INVENTORY --------
               Ion Engine
         Light Treads
         Light Treads
         Light Treads
      Improved Heat Sink
        Medium Matter Pod
               Signal Interpreter
               Terrain Scanner
               Power Shielding
               Hardlight Generator
               Hacking Suite
      Improved Trap Extractor
         Light Assault Rifle
         Light Assault Rifle
               Assault Cannon
[Rating: 19]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Device                   Experimental Sensor Array
  Storage                  Large Storage Unit
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             22   | 6   10  6   .   .   
  Power                    4    | 1   1   2   .   .   
    Engine                 4    | 1   1   2   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               7    | 2   4   1   .   .   
    Treads                 7    | 2   4   1   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  5    | 1   3   1   .   .   
    Device                 2    | .   1   1   .   .   
    Storage                3    | 1   2   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   6    | 2   2   2   .   .   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          6    | 2   2   2   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   
Parts Lost                 7    | .   1   2   .   4   
  Power                    .    | .   .   .   .   .   
  Propulsion               3    | .   .   1   .   2   
  Utility                  1    | .   .   .   .   1   
  Weapon                   3    | .   1   1   .   1   
  Highest Loss Streak      4    | .   1   2   .   4   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     98   | .   95  99  100 99  
  Engine                   13   | .   13  14  14  14  
  Treads                   27   | .   27  27  28  28  
  Device                   11   | .   4   14  14  13  
  Storage                  15   | .   20  14  14  14  
  Ballistic Gun            27   | .   27  27  28  28  
Peak Build Rating          19   | 6   8   19  19  19  
  Average Rating           14   | 4   7   14  19  18  
  On Entrance              10   | .   6   8   19  19  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             31   | 14  31  31  31  31  
  Greatest Support         40   | 40  40  40  40  40  
  Greatest Overweight (x)  10   | .   10  1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         13   | 6   11  15  15  15  
  Most Carried             15   | 2   13  15  15  15  
  Average Carried          12   | .   8   13  14  14  
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            15   | 2   13  15  15  15  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Yrd Mat Min Exi Min 
Matter Collected           954  | 222 280 420 32  .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            834  | .   301 533 .   .   
  Parts                    65   | .   30  35  .   .   
Haulers Intercepted        2    | .   2   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Combat Hostiles Destroyed  26   | .   8   18  .   .   
  Guns                     26   | .   8   18  .   .   
Classes Destroyed          4    | .   4   .   .   .   
  Hauler                   2    | .   2   .   .   .   
  Watcher                  2    | .   2   .   .   .   
  Swarmer                  15   | .   6   9   .   .   
  Grunt                    11   | .   2   9   .   .   
Best Kill Streak           5    | .   4   5   .   .   
  Combat Bots Only         5    | .   3   5   .   .   
Max Kills in Single Turn   2    | .   2   2   .   .   
  Gunslinging              1    | .   1   1   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Hostile Shots Fired        142  | .   61  75  .   6   
  Missed                   35   | .   9   26  .   .   
Damage Taken               1383 | .   530 592 .   261 
  Core                     251  | .   95  67  .   89  
  Absorbed by Shields      .    | .   .   .   .   .   
  Regen/Repaired (Parts)   38   | .   38  .   .   .   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              76   | .   31  41  .   4   
  Largest                  2    | .   2   2   .   2   
  Hottest                  45   | .   40  45  .   45  
Shots Fired                151  | .   61  82  .   8   
  Gun                      151  | .   61  82  .   8   
  Cannon                   .    | .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  151  | .   61  82  .   8   
  Thermal                  .    | .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         12   | .   8   12  .   3   
  Robot Miss Streak        4    | .   4   4   .   2   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        7    | .   3   4   .   .   
    Max Gunslinging Chain  1    | .   1   1   .   .   
Shots Hit Robots           90   | .   34  52  .   4   
  Core Hits                49   | .   18  30  .   1   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1203 | .   467 684 .   52  
  Guns                     1203 | .   467 684 .   52  
  Cannons                  .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  1203 | .   467 684 .   52  
  Thermal                  .    | .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        31   | .   11  31  .   8   
  Average Temperature      7    | .   5   8   .   4   
  Received Heat Transfer   378  | .   165 213 .   .   
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Peak Influence             237  | .   237 211 .   .   
  Initial                  31   | .   .   31  .   .   
  Average                  87   | .   109 102 .   .   
Maximum Alert Level        1    | .   1   1   .   .   
  Low Security (%)         83   | 100 75  83  .   100 
  Level 1                  16   | .   24  16  .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          .    | .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              32   | .   11  19  .   2   
  Peak Tracking Total      3    | .   3   3   .   2   
  Tactical Retreats        1    | .   .   1   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Traps Triggered            2    | .   1   1   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
Most Traps Carried         1    | .   .   .   .   1   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Yrd Mat Min Exi Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Machines Accessed          11   | .   8   2   1   .   
  Terminals                8    | .   7   1   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                27   | .   22  4   1   .   
  Successful               15   | .   12  2   1   .   
  Failed                   12   | .   10  2   .   .   
    Catastrophic           4    | .   3   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                21   | .   18  3   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          4    | .   4   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             13   | .   10  2   1   .   
  Record                   1    | .   .   .   1   .   
  Prototype ID Bank        1    | .   1   .   .   .   
  Open Door                1    | .   .   1   .   .   
  Branch Access Points     1    | .   1   .   .   .   
  Terminal Index           1    | .   1   .   .   .   
  Recycling Unit Index     1    | .   1   .   .   .   
  Alert Level              2    | .   2   .   .   .   
  Locate Traps             1    | .   1   .   .   .   
  Transport Status         1    | .   1   .   .   .   
  Registered Components    1    | .   1   .   .   .   
  Zone Layout              2    | .   1   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   
  Scan Component           1    | .   1   .   .   .   
  Repair                   1    | .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         8    | .   7   1   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   
  Time                     26   | .   26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Yrd Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Total Allies               3    | .   .   .   .   3   
  Largest Group            3    | .   .   .   .   3   
  Highest-Rated Group      40   | .   .   .   .   40  
  Highest-Rated Ally       16   | .   .   .   .   16  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               2    | .   .   .   .   2   
  Total Damage             16   | .   .   .   .   16  
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Exi  Min  
Turns Passed               3137 | 70   718  1215 816  318  
Spaces Moved               1743 | 38   347  664  509  185  
  Core                     4    | 3    1    .    .    .    
  Treads                   1739 | 35   346  664  509  185  
  Legs                     .    | .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  
  Average Speed            160  | 151  161  160  160  160  
  Slowest Speed            550  | 160  550  240  160  160  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       60   | 4    58   99   91   50   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    1    .    .    
  Known Exits Taken        1    | .    1    .    .    .    
  Unknown Exits Taken      3    | 1    .    1    1    .    
Scrap Searched             1    | .    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Total                      1946 | 48  445 741 512 200 
  Wait                     67   | 3   34  21  .   9   
  Move                     1739 | 37  346 663 508 185 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  29   | 2   18  6   2   1   
  Fast Attach              10   | 6   3   1   .   .   
  Attach                   5    | .   3   2   .   .   
  Detach                   .    | .   .   .   .   .   
  Swap                     7    | .   4   3   .   .   
  Drop                     13   | .   6   4   2   1   
  Fire                     76   | .   31  41  .   4   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / *Min x2)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 15)
   71 | -11/Scrapyard | Entered Materials
  181 | -10/Materials | Discovered new exit (range 16)
  273 | -10/Materials | Discovered new exit (range 15)
  330 | -10/Materials | Build established: Mutant
  409 | -10/Materials | Repaired Ion Engine
  436 | -10/Materials | Discovered new exit (range 8)
  688 | -10/Materials | Identified exit to Mines
  789 | -10/Materials | Entered Mines
  848 | -10/Mines     | Met a Derelict bent on vengeance
  887 | -10/Mines     | Learned location of Storage (-7)
  984 | -10/Mines     | Core integrity fell below 50%
 1118 | -10/Mines     | Discovered new exit (range 12)
 1173 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1320 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1324 | -10/Mines     | Found Prototype Device
 1324 | -10/Mines     | Identified Exp. Sensor Array
 1666 | -10/Mines     | Learned Materials non-interactive machine intel
 1676 | -10/Mines     | Discovered new exit (range 9)
 1997 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1997 | -10/Mines     | Discovered new exit (range 5)
 2004 | -10/Mines     | Entered Exiles
 2004 | -10/Exiles    | Found Exiles lab abandoned
 2803 | -10/Exiles    | Discovered new exit (range 11)
 2820 | -10/Exiles    | Entered Mines
 2860 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 2985 | -9/Mines      | Found a hidden stash of uninstalled traps
 3094 | -9/Mines      | Assembled infested the area
 3099 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 3135 | -9/Mines      | Core integrity fell below 20%
 3138 | -9/Mines      | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
03116_ Mercenary 2a destroyed.
03119_ K-01 Serf collects debris.
03119_ HV Slug penetrates D-53 Grenadier.
03119_ D-53 Grenadier suffers critical hit
  (Destroy).
03119_ D-53 Grenadier knocked back.
03120_ Trooper 2b destroyed.
03121_ HV Slug penetrates Wall. <x2>
03122_ 0P-10S(h) destroyed.
03124_ Trooper 2a destroyed.
03128_ The unstable cave ceiling collapses.
03128_ Exp. Sensor Array destroyed.
03130_ K-01 Serf collects debris.
03131_ The unstable cave ceiling collapses.
03132_ Lgt. Treads destroyed.
03134_ The unstable cave ceiling collapses.
03134_ K-01 Serf collects debris.
03136_ Minigun destroyed.
03137_ K-01 Serf collects debris. <x2>
03138_ Lgt. Treads destroyed.

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????????????######## # |
| ????????????????????????????????????????#        # |
| ????????????????????????????????????????# ###### # |
| ????????????????????????????????????????# #??### # |
| ??????????????????????????????????????### #?##   # |
| ??????????????????????????????????????#   ###      |
| ??????????????????????????????????????# ####       |
| ??????????????????????????????????????# ####       |
| ??????????????????????????????????????#   ###  ### |
| ?????????????????????????????????????##   #?###??? |
| ????????????????????????????????????##   ##??????? |
| ???????????????????????????????????##   ##???????? |
| ??????????????????k ???????????#####    #????????? |
| ???????????????? #  #?????????##       ##????????? |
| ??????????????       #???????##       ##?????????? |
| ??????????????      % ##?#??##       ##??????????? |
| ?????????????      %  # # ###       ##???????????? |
| ???????????????      d##       ##  ##????????????? |
| ????????????????         k    ######?????????????? |
| ?????????????????             #??????????????????? |
| ?????????????????## # %%%[    #??????????????????? |
| ?????????????????#            #??????????????????? |
| ?????????????????#           ##??????????????????# |
| ??????????????????#           #?????????????????## |
| ???????????????????#          #????????????????##  |
| ????????????????????#    @    ##???????????????#   |
| ????????????????????#          #####???????????#   |
| ????????????????????#              #???????????#   |
| ????????????????????##            ##???????????#   |
| ?????????????????????##        ####????????????##  |
| ??????????????????????###     ##????????????????## |
| ????????????????????????##   ##??????????????????? |
| ??????????????????????????####???????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              322
Matter Capacity            400
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SlugPlasmaProtection
  Manual?         0
Play Time         00:19:48
  Cumulative      35.0 hours
  Start           2024.08.14 @ 09:21:06
  End             2024.08.14 @ 09:39:18
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          138
  Rogue           138
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          27
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              12/Tamsyn
Map View          50x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0f40198b-dc2e-4457-b8d6-69209399ba6f