Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.05 @ 16:12:34 Player: jumpy Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (126) 630 Value Destroyed (5100) 5100 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (1672) 1672 TOTAL SCORE: 12122 Bonus ------- High Alert Combat Kills 365 Follower Combat Kills 140 Entered Garrisons 400 Used RIF Installer 500 Met Data Miner 300 Friendly Fire -33 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 84/290 System Corruption 1% Temperature Cool (9) Movement Walking (260) Ox2 Location -6/Garrison Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Flexi-carbon Leg > --- UTILITY (6) ------ High-capacity Storage Unit Advanced Targeting Computer > --- WEAPON (4) ------- Katana Katana > --- INVENTORY (20) --- Micro Nuclear Core Long-range Terrain Scanner Advanced Terrain Scan Processor Advanced Targeting Computer Transmission Jammer Improved Powered Armor Makeshift Hacking Suite Relay Coupler [NC] (19) Relay Coupler [Grunt] (34) Relay Coupler [Sentry] (20) Relay Coupler [Behemoth] (12) Plasma Cutter Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Targeting Computer Weapon Cycler Makeshift Light Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Gatling Laser Plasma Rifle Flak Gun > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Micro Nuclear Core Long-range Terrain Scanner Advanced Terrain Scan Processor Transmission Jammer Hardened Light Armor Plating Improved Light Armor Plating Improved Powered Armor Makeshift Hacking Suite Relay Coupler [NC] Advanced Beam Rifle Heavy Laser Gatling Laser Gatling Laser Cooled Pulse Rifle Plasma Cutter Katana Katana [Rating: 65] Favorites ----------- Power Light Fission Core Engine Improved Deuterium Engine Power Core Light Fission Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Hover Unit Combat Airjet Utility Weapon Cycler Device Weapon Cycler Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Makeshift Light Armor Plating Weapon Precision Assault Rifle Energy Gun Gatling Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Precision Assault Rifle Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Gar Fac Low Low Dat Pro Fac Gar Slots Evolved 8 | . . . 2 2 . 2 . . . . 2 . Power . | . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . 1 . . . . . . Utility 4 | . . . 1 1 . 1 . . . . 1 . Weapon 2 | . . . . 1 . . . . . . 1 . Parts Attached 97 | 7 3 1 12 8 14 3 7 1 . 7 19 15 Power 16 | 1 . 1 . . 5 1 2 . . 1 3 2 Engine 10 | 1 . 1 . . 2 . 2 . . . 2 2 Core 6 | . . . . . 3 1 . . . 1 1 . Reactor . | . . . . . . . . . . . . . Propulsion 23 | 2 1 . 5 2 1 1 . . . 4 3 4 Treads . | . . . . . . . . . . . . . Leg 21 | 2 1 . 3 2 1 1 . . . 4 3 4 Wheel . | . . . . . . . . . . . . . Hover 2 | . . . 2 . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 24 | 2 . . 2 2 4 1 5 1 . . 4 3 Device 14 | 1 . . 1 1 2 1 2 . . . 4 2 Storage 3 | 1 . . . 1 . . 1 . . . . . Processor 3 | . . . 1 . . . 2 . . . . . Hackware . | . . . . . . . . . . . . . Protection 4 | . . . . . 2 . . 1 . . . 1 Artifact . | . . . . . . . . . . . . . Weapon 34 | 2 2 . 5 4 4 . . . . 2 9 6 Energy Gun 12 | . 2 . . . . . . . . . 8 2 Energy Cannon 3 | . . . 3 . . . . . . . . . Ballistic Gun 15 | 2 . . 2 4 2 . . . . 2 1 2 Ballistic Cannon . | . . . . . . . . . . . . . Launcher 1 | . . . . . 1 . . . . . . . Special Weapon 1 | . . . . . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 1 . . 1 . . . 2 . Parts Lost 59 | . . 4 . . 9 . 1 . . 12 9 24 Power 8 | . . . . . 2 . . . . 3 1 2 Propulsion 15 | . . 1 . . 1 . . . . 6 1 6 Utility 16 | . . 1 . . 3 . 1 . . . 4 7 Weapon 20 | . . 2 . . 3 . . . . 3 3 9 Highest Loss Streak 14 | . . 4 . . 4 . 1 . . 5 3 14 To Critical Strikes 1 | . . . . . . . . . . 1 . . Average Backups 10 | 3 7 8 7 7 7 6 9 13 14 10 15 18 Power 1 | . 1 1 1 . . . 1 2 2 . 2 3 Propulsion 1 | 1 2 3 1 1 1 3 4 4 4 1 . . Utility 4 | . 2 2 2 1 1 1 2 5 6 6 7 9 Weapon 2 | 1 2 2 2 3 2 1 1 1 1 . 4 4 Tool/Special . | . . . . . . . . . . . . . Unused Backups 25 | . 1 2 3 3 . . 1 . . . 2 13 Power 2 | . . . . 1 . . . . . . . 1 Propulsion 5 | . . 2 1 1 . . 1 . . . . . Utility 14 | . . . . 1 . . . . . . 1 12 Weapon 4 | . 1 . 2 . . . . . . . 1 . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 100 91 79 99 81 89 97 100 100 75 82 83 Engine 4 | . 14 14 11 9 2 6 6 7 7 3 . 5 Core 2 | . . . . . 6 . . . . . 5 . Leg 23 | . 28 25 13 27 26 29 30 30 30 21 18 16 Device 13 | . 14 12 10 18 6 13 15 15 15 15 13 21 Storage 7 | . 14 14 11 9 9 7 7 7 7 7 6 6 Processor 4 | . . . 10 9 . . 4 7 7 7 6 6 Protection 3 | . . . . . 1 7 7 7 7 7 5 . Energy Gun 6 | . 14 23 . . . . . . . . 11 21 Ballistic Gun 15 | . 14 . 4 26 25 23 23 23 23 7 10 2 Peak Build Rating 65 | 7 10 12 26 39 39 42 52 51 51 51 65 60 Average Rating 38 | 6 8 9 23 35 32 38 44 49 51 36 51 50 On Entrance 31 | . 7 10 6 26 39 31 42 49 51 51 39 60 Avg Prop Armor Cover (%) 2 | . . . . . . . . . . . 2 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 73 | 14 17 17 23 24 31 29 68 67 66 66 73 73 Greatest Support 73 | 20 20 20 36 52 52 72 72 72 72 72 73 58 Greatest Overweight (x) 4 | . . . 1 . . . . . . 3 3 4 Average Overweight (x) . | . . . . . . . . . . . . 1 Largest Inventory Capacity 20 | 8 8 8 8 8 8 8 20 20 20 20 20 20 Average Capacity 14 | 7 8 8 8 8 8 8 12 20 20 20 20 20 Most Carried 20 | 7 8 8 8 8 8 8 13 14 14 14 20 20 Average Carried 11 | 3 7 7 7 7 7 6 9 13 14 10 15 18 Final Capacity 20 | 8 8 8 8 8 8 8 20 20 20 20 20 20 Final Carried 18 | 7 8 8 8 8 5 8 13 14 14 9 18 12 Class Distribution -------------------- 28% | Gunner 17% | Mutant 14% | Scavenger-Gunner 14% | Derelict-Gunner 9% | Tank 6% | Scavenger-Mutant 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Skirmisher | -8/Materials Gunner | -8/Garrison Tank | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Data Miner Mutant | -6/Proximity Caves Derelict-Gunner | -6/Factory Scavenger-Gunner | -6/Garrison Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Gar Fac Low Low Dat Pro Fac Gar Matter Collected 3118 | 314 113 10 146 206 851 . 366 30 . 89 767 226 Remotely . | . . . . . . . . . . . . . Salvage Created 5522 | 179 222 26 406 316 1245 . 524 163 . 104 1599 738 Parts 246 | 14 11 3 30 12 70 . 25 10 . 4 44 23 Haulers Intercepted 2 | . . . 1 . . . 1 . . . . . Recyclers Shooed 4 | . . 1 . . . . . . . . 3 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . . 21 10 . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Gar Fac Low Low Dat Pro Fac Gar Combat Hostiles Destroyed 105 | . 4 1 7 4 33 . 6 3 . 6 24 17 Melee 1 | . . . . . . . . . . . . 1 Guns 88 | . 4 1 2 4 29 . 6 3 . . 24 15 Cannons 5 | . . . 5 . . . . . . . . . AOE 10 | . . . . . 4 . . . . 6 . . Classes Destroyed 21 | 2 2 1 2 1 3 . 2 1 . 2 4 1 Worker 6 | . . . . . . . . . . . 6 . Builder 1 | . . . . . . . . . . . 1 . Tunneler 4 | 4 . . . . . . . . . . . . Hauler 2 | . . . 1 . . . 1 . . . . . Recycler 5 | 1 1 . . 1 . . . . . . 2 . Operator 1 | . . . . 1 . . . . . . . . Drone 1 | . . . . . . . . . . 1 . . Watcher 1 | . 1 . . . . . . . . . . . Swarmer 17 | . . . . . 11 . . . . . 3 3 Cutter 2 | . . . . . . . . . . . . 2 Grunt 52 | . 4 . 4 3 16 . 5 2 . 4 5 9 Brawler 4 | . . . . . . . . . . . 4 . Duelist 1 | . . . . . . . . 1 . . . . Protector 1 | . . . . . 1 . . . . . . . Sentry 16 | . . . 3 1 2 . 1 . . . 6 3 Demolisher 2 | . . 1 . . 1 . . . . . . . Specialist 2 | . . . . . 2 . . . . . . . Hunter 2 | . . . . . . . . . . . 2 . Programmer 5 | . . . . . . . 1 . . . 4 . Behemoth 1 | . . . . . . . . . . 1 . . Samaritan 2 | . . . . . . . 2 . . . . . Best Kill Streak 6 | 3 3 1 5 3 5 . 3 3 . 2 6 3 Combat Bots Only 5 | . 3 1 5 3 5 . 3 3 . 2 5 3 Max Kills in Single Turn 4 | 1 1 1 1 1 4 . 2 1 . 1 2 2 Gunslinging 1 | . . . . . 1 . . . . . 1 1 Exploded 4 | . . . . . 4 . . . . 1 . . Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Gar Fac Low Low Dat Pro Fac Gar Hostile Shots Fired 746 | . 24 11 31 12 135 9 21 . . 85 232 186 Missed 217 | . 6 1 12 1 40 4 9 . . 20 77 47 Hits 529 | . 18 10 19 11 95 5 12 . . 65 155 139 Melee 7 | . . 5 . . . . . . . . 1 1 Projectile 522 | . 18 5 19 11 95 5 12 . . 65 154 138 AOE 9 | . . 2 . . 5 . . . . . . 2 Critical Strikes 22 | . 1 . 1 2 1 . . . . 7 2 8 Part Disruptions 1 | . . . . . . . . . . . 1 . Damage Taken 8838 | . 259 300 260 161 1596 35 199 . . 1541 2008 2479 Core 1649 | . 62 54 116 32 207 6 16 . . 295 302 559 Absorbed by Shields . | . . . . . . . . . . . . . Regen/Repaired (Parts) 275 | . . . . . . . . . . . 275 . Core Remaining (%) 66 | 100 . 53 71 . 56 . . . . 54 . . Volleys Fired 294 | 11 22 8 19 11 71 . 18 3 . 26 71 34 Largest 4 | 2 2 2 2 3 3 . 3 3 . 3 4 4 Hottest 315 | 40 130 130 150 84 84 . 74 74 . 81 263 315 Shots Fired 810 | 22 44 15 25 33 199 . 54 9 . 53 261 95 Gun 769 | 22 44 15 10 33 194 . 54 9 . 32 261 95 Cannon 15 | . . . 15 . . . . . . . . . Launcher 23 | . . . . . 2 . . . . 21 . . Special 3 | . . . . . 3 . . . . . . . Kinetic 501 | 22 31 . 10 33 194 . 54 9 . 32 103 13 Thermal 273 | . 13 15 2 . 3 . . . . . 158 82 Explosive 23 | . . . . . 2 . . . . 21 . . Electromagnetic 13 | . . . 13 . . . . . . . . . Robot Hit Streak 32 | 3 14 3 9 16 32 . 15 24 . 25 27 22 Robot Miss Streak 4 | 4 2 2 2 1 2 . 2 . . 1 4 3 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 23 | . 1 . . 1 10 . . 1 . . 4 6 Max Gunslinging Chain 1 | . 1 . . 1 1 . . 1 . . 1 1 Shots Hit Robots 583 | 9 34 8 19 24 141 . 40 9 . 41 183 75 Core Hits 350 | 7 12 1 11 12 57 . 21 7 . 24 129 69 Critical Kills 1 | . . . . . 1 . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . 1 . Critical Strikes 20 | . . . . . 1 . . . . . 17 2 Burn 18 | . . . . . . . . . . . 16 2 Destroy 2 | . . . . . 1 . . . . . 1 . Melee Attacks 1 | . . . . . . . . . . . . 1 Impact . | . . . . . . . . . . . . . Slashing 1 | . . . . . . . . . . . . 1 Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 12974 | 114 413 112 379 455 2969 . 717 158 . 1610 4099 1948 Guns 11273 | 114 413 112 89 455 2756 . 717 158 . 465 4082 1912 Cannons 283 | . . . 283 . . . . . . . . . Explosions 1354 | . . . . . 213 . . . . 1141 . . Melee 36 | . . . . . . . . . . . . 36 Ramming 28 | . . . 7 . . . . . . 4 17 . Kinetic 7132 | 114 285 . 89 455 2756 . 717 158 . 465 1768 325 Thermal 4166 | . 128 112 25 . . . . . . . 2314 1587 Explosive 1354 | . . . . . 213 . . . . 1141 . . Electromagnetic 258 | . . . 258 . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 36 | . . . . . . . . . . . . 36 Piercing . | . . . . . . . . . . . . . Highest Corruption 1 | . . . . . . . . . . . 1 1 Average Corruption 1 | . . . . . . . . . . . 1 1 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 12 | . . . . . . . . . . . 3 9 Message Errors 1 | . . . . . . . . . . . . 1 Matter Fused 2 | . . . . . . . . . . . . 2 Heat Flow Errors 2 | . . . . . . . . . . . 1 1 Energy Discharges 1 | . . . . . . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . . . . . 1 . Data Loss (major) 2 | . . . . . . . . . . . . 2 Misfires 3 | . . . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 96 | . . . . . . . . . . 72 . 24 Projectiles . | . . . . . . . . . . . . . Explosions 72 | . . . . . . . . . . 72 . . Melee 24 | . . . . . . . . . . . . 24 Knockbacks 1 | . . . . . . . . . . 1 . . Impact 1 | . . . . . . . . . . 1 . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 105 | . . . . . 17 . . . . 88 . . Shots 3 | . . . . . 1 . . . . 2 . . Rammed 1 | . . . . . . . . . . 1 . . Targets Rammed 11 | . . . 2 . . . . . . 4 5 . Kicked 10 | . . . 2 . . . . . . 3 5 . Crushed . | . . . . . . . . . . . . . Highest Temperature 483 | . 240 297 84 83 380 . 8 . . 7 483 402 Average Temperature 111 | . 78 116 28 46 100 . 2 . . 4 150 94 Received Heat Transfer 3034 | . 165 . 108 126 657 6 51 . . 412 417 1092 Effects 11 | . . 1 . . 1 . . . . . 6 3 Shutdowns 3 | . . . . . 1 . . . . . 2 . Energy Bleed 1 | . . 1 . . . . . . . . . . Interference 6 | . . . . . . . . . . . 3 3 Short Circuit 1 | . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Parts Melted 20 | . . . . . . . 1 . . . 14 5 Heat Transferred 10109 | . 296 259 37 . . . . . . . 5933 3584 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Gar Fac Low Low Dat Pro Fac Gar Maximum Alert Level 3 | . . . . . 3 2 . . . . 1 2 Low Security (%) 56 | 100 100 100 100 100 13 . . . . . 91 . Level 1 10 | . . . . . 4 . . . . . 8 47 Level 2 23 | . . . . . 42 100 . . . . . 52 Level 3 10 | . . . . . 38 . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 1043 | 5 60 30 125 84 1043 547 . . . . 336 627 Initial 547 | . . . . 47 54 547 . . . . . 232 Average 261 | 1 15 4 61 30 611 489 . . . . 52 409 Influence Increases 3311 | 25 112 30 213 129 1119 . 151 70 . 125 772 565 Destroy 0b10 Robot/C 2140 | . 80 20 140 80 720 . 120 60 . 100 480 340 Destroy 0b10 Robot/NC 125 | 25 10 . 5 10 10 . 15 . . 5 45 . Destroy Leader 334 | . 22 10 52 20 30 . 10 10 . 20 140 20 Allied During Kill 23 | . . . . . 17 . 6 . . . . . Successful Hack 55 | . . . . 4 35 . . . . . 16 . Disable Machine 30 | . . . . 15 . . . . . . 15 . Anti-Garrison Action 350 | . . . . . 250 . . . . . . 100 Destroy Structure 44 | . . . 1 . 12 . . . . . 16 15 Lose Combat Pursuer 210 | . . . 15 . 45 . . . . . 60 90 Influence Decreases 2754 | 25 112 30 100 158 160 616 495 131 22 125 440 340 Entered New Map 890 | . . . . 66 30 496 159 17 22 . . 100 Time Decay 1314 | 25 112 30 100 92 . 120 286 114 . 105 330 . Lost Part 450 | . . . . . 90 . 10 . . 20 90 240 Lost Ally 100 | . . . . . 40 . 40 . . . 20 . Squads Dispatched 16 | . . . 2 3 . . . . . . 11 . Investigation 4 | . . . 1 1 . . . . . . 2 . Extermination 3 | . . . . . . . . . . . 3 . Reinforcement 3 | . . . 1 1 . . . . . . 1 . Assault 2 | . . . . . . . . . . . 2 . Garrison 4 | . . . . 1 . . . . . . 3 . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . 1 . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Gar Fac Low Low Dat Pro Fac Gar Distress Signals 1 | . 1 . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 145 | . 6 3 12 7 39 2 8 3 . 8 36 21 Peak Tracking Total 7 | . 4 2 5 4 5 . 5 3 . 3 5 7 Tactical Retreats 10 | . . 1 1 . 2 . . . . . 4 2 Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Gar Fac Low Low Dat Pro Fac Gar Traps Triggered 4 | . . . 1 1 2 . . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Gar Fac Low Low Dat Pro Fac Gar Machines Disabled 4 | . . . . 1 . . . . . . 1 2 Max in Single Turn 1 | . . . . 1 . . . . . . . 1 Garrison Access 1 | . . . . . . . . . . . 1 . Garrison Relay 3 | . . . . . 1 . . . . . . 2 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Gar Fac Low Low Dat Pro Fac Gar Machines Accessed 21 | . 2 . 1 1 4 1 . . 4 . 7 1 Terminals 10 | . 2 . 1 . 4 . . . . . 2 1 Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . 2 . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . 1 . . . . 1 . Garrison Access 3 | . . . . 1 . . . . . . 2 . Total Hacks 63 | . 4 . 1 1 9 4 . . 26 . 17 1 Successful 43 | . . . . 1 3 2 . . 26 . 10 1 Failed 20 | . 4 . 1 . 6 2 . . . . 7 . Catastrophic 6 | . 2 . . . 3 . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . Manual 10 | . 4 . 1 . . . . . . . 5 . Terminals 19 | . 4 . 1 . 9 . . . . . 4 1 Fabricators . | . . . . . . . . . . . . . Repair Stations 5 | . . . . . . . . . . . 5 . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 10 | . . . . . . 4 . . . . 6 . Garrison Access 3 | . . . . 1 . . . . . . 2 . Terminal Hacks 31 | . . . . . 3 . . . 26 . 1 1 Record 11 | . . . . . . . . . 11 . . . Part Schematic 8 | . . . . . . . . . 8 . . . Robot Schematic 4 | . . . . . . . . . 4 . . . Robot Analysis 1 | . . . . . . . . . . . 1 . Prototype ID Bank 3 | . . . . . . . . . 3 . . . Open Door 1 | . . . . . 1 . . . . . . . Emergency Access Points 2 | . . . . . 1 . . . . . . 1 Patrol Navigation 1 | . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . 2 . Scan Component 1 | . . . . . . . . . . . 1 . Repair 1 | . . . . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 7 | . . . . . . 2 . . . . 5 . Insert Component 3 | . . . . . . 1 . . . . 2 . Analyze 4 | . . . . . . 1 . . . . 3 . Garrison Access Hacks 3 | . . . . 1 . . . . . . 2 . Unlock Access 3 | . . . . 1 . . . . . . 2 . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 15 | . 2 . 1 . 3 1 . . . . 7 1 Full Trace Events 5 | . . . . . 3 . . . . . 2 . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . 1 . . 8 . 2 . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . 1 . Time 44 | . . . . . . . . . . . 44 . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . 1 . . . . 2 . Part Schematics Acquired 3 | . . . . . . 1 . . . . 2 . Parts Damaged 1 | . . . . . . . . . . . 1 . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Gar Fac Low Low Dat Pro Fac Gar Used RIF Installer 1 | . . . . . 1 . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 13 | . . . . . 3 . . . . . 2 8 Machine Destruction 13 | . . . . . 3 . . . . . 2 8 Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 4 | . . . . . 3 . . . . . 1 . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Gar Fac Low Low Dat Pro Fac Gar Total Allies 6 | . . . . . 5 . . . . . 1 . Largest Group 3 | . . . . . 3 3 3 . . . 1 . Highest-Rated Group 48 | . . . . . 48 48 48 . . . 34 . Highest-Rated Ally 34 | . . . . . 25 16 16 . . . 34 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 19 | . . . . . 9 . 9 . . . 1 . Total Damage 567 | . . . . . 318 . 141 . . . 108 . Kills 4 | . . . . . 4 . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Gar Fac Low Low Dat Pro Fac Gar Active Infowar (turns) 1284 | 83 362 184 253 216 186 . . . . . . . Terrain 560 | . . . 253 216 91 . . . . . . . Seismic 1031 | 83 362 184 . 216 186 . . . . . . . Robot Analysis Total 1 | . . . . . . . . . . . 1 . Derelict Logs Recovered 5 | . . 1 . . . . 1 1 . 2 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Gar Fac Low Low Dat Pro Fac Gar Turns Passed 6755 | 153 362 218 262 216 1285 246 635 400 96 678 1529 675 Spaces Moved 3934 | 92 233 152 212 156 813 164 466 324 81 370 618 253 Core 7 | 7 . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . Legs 3795 | 85 233 152 80 156 813 164 466 324 81 370 618 253 Wheels . | . . . . . . . . . . . . . Hover 132 | . . . 132 . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 77 90 110 116 120 120 120 110 122 190 Average Speed 134 | 114 120 120 83 97 115 119 120 120 120 152 184 207 Slowest Speed 400 | 120 120 120 180 116 116 120 120 120 120 360 340 400 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 36 | 5 31 32 16 17 69 6 67 58 68 55 19 30 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . 1 . 1 . . . Known Exits Taken 2 | . . . . 1 . . . . . . 1 . Unknown Exits Taken 9 | 1 1 1 1 . . 1 1 1 1 1 . . Scrap Searched 5 | . . . . . . . 2 1 . 2 . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 84 | . . . 1 . 8 . . . . 73 2 . Melee . | . . . . . . . . . . . . . Projectile 4 | . . . 1 . . . . . . 1 2 . AOE 80 | . . . . . 8 . . . . 72 . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Gar Fac Low Low Dat Pro Fac Gar Total 4781 | 116 274 175 273 197 997 212 508 329 80 434 845 341 Wait 283 | . 11 8 15 12 37 40 9 2 . 21 105 23 Move 3922 | 91 232 151 212 155 811 163 465 323 80 369 617 253 Hop . | . . . . . . . . . . . . . Pick Up 59 | 7 2 3 8 4 2 3 5 . . 3 14 8 Fast Attach 41 | 7 . . 4 . 5 2 2 . . 2 11 8 Attach 33 | . . . 4 2 5 . . . . 8 5 9 Detach . | . . . . . . . . . . . . . Swap 39 | . 4 1 4 6 8 3 6 1 . . 6 . Drop 41 | . 3 4 6 7 5 1 3 . . 1 6 5 Fire 294 | 11 22 8 19 11 71 . 18 3 . 26 71 34 Melee 1 | . . . . . . . . . . . . 1 Ram 1 | . . . . . . . . . . 1 . . Kick 9 | . . . 1 . . . . . . 3 5 . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 58 | . . . . . 53 . . . . . 5 . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Low x2 / Gar) -6/Garrison History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 154 | -11/Scrapyard | Entered Materials 278 | -10/Materials | Discovered new exit (range 9) 306 | -10/Materials | Build established: Mutant 516 | -10/Materials | Entered Mines 579 | -10/Mines | Assembled infested the area 724 | -10/Mines | Learned Materials interactive machine intel 725 | -10/Mines | Discovered new exit (range 7) 731 | -10/Mines | Lost 4 parts (1n1u2w) 734 | -10/Mines | Entered Materials 734 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 735 | -9/Materials | Loaded intel: 18 interactive machine locations 989 | -9/Materials | Discovered new exit (range 6) 996 | -9/Materials | Entered another Materials area 996 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1089 | -8/Materials | Garrison activated, responded to threat 1210 | -8/Materials | Identified exit to Garrison 1212 | -8/Materials | Entered Garrison 1234 | -8/Garrison | Triggered checkpoint 1292 | -8/Garrison | Triggered checkpoint 1292 | -8/Garrison | Garrison Relay disabled 1428 | -8/Garrison | Triggered checkpoint 1674 | -8/Garrison | Triggered checkpoint 1714 | -8/Garrison | Triggered checkpoint 1801 | -8/Garrison | Discovered new exit (range 12) 1862 | -8/Garrison | Build established: Gunner 1930 | -8/Garrison | Triggered checkpoint 2041 | -8/Garrison | Rescued a captive Derelict 2041 | -8/Garrison | Rescued a captive Derelict 2108 | -8/Garrison | Discovered new exit (range 10) 2211 | -8/Garrison | Discovered new exit (range 12) 2246 | -8/Garrison | Triggered checkpoint 2246 | -8/Garrison | Installed Relay Interface Framework 2310 | -8/Garrison | Lost 4 parts (1p1n1u1w) 2497 | -8/Garrison | Entered Factory 2497 | -7/Factory | Accompanied by 3 allies 2497 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2704 | -7/Factory | Discovered new exit (range 13) 2743 | -7/Factory | Entered Lower Caves 2743 | -7/Lower Caves | Accompanied by 3 allies 2753 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2767 | -7/Lower Caves | Build established: Tank 3117 | -7/Lower Caves | Encountered a Warlord checkpoint 3129 | -7/Lower Caves | Learned location of Zion (-6) 3178 | -7/Lower Caves | Build established: Gunner 3252 | -7/Lower Caves | Found Imp. Powered Armor 3369 | -7/Lower Caves | Discovered new exit (range 7) 3378 | -7/Lower Caves | Entered another Lower Caves area 3719 | -7/Lower Caves | Discovered new exit (range 13) 3742 | -7/Lower Caves | Learned location of 1 exit from Factory 3778 | -7/Lower Caves | Entered Data Miner 3778 | -7/Data Miner | Discovered new exit (range 6) 3801 | -7/Data Miner | Met Data Miner 3824 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3824 | -7/Data Miner | Learned location of Section 7 (-3) 3844 | -7/Data Miner | Received God Mode back door access code from Data Miner 3874 | -7/Data Miner | Entered Proximity Caves 3922 | -6/Proximity Caves | Learned 4 Factory zone layouts 3993 | -6/Proximity Caves | Spotted B-75 Beast 4009 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 4023 | -6/Proximity Caves | Destroyed B-75 Beast 4047 | -6/Proximity Caves | Lost 5 parts (1p2n2w) 4265 | -6/Proximity Caves | Lost 4 parts (1p2n1w) 4304 | -6/Proximity Caves | Build established: Mutant 4305 | -6/Proximity Caves | Lost 3 parts (1p2n) 4426 | -6/Proximity Caves | Learned Factory trap positions 4524 | -6/Proximity Caves | Discovered new exit (range 7) 4552 | -6/Proximity Caves | Entered Factory 4552 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4553 | -6/Factory | Identified exit to Lower Caves 4555 | -6/Factory | Loaded intel: 89 trap records 5051 | -6/Factory | Build established: Derelict-Gunner 5057 | -6/Factory | Repaired Mak. Light Armor Plating 5089 | -6/Factory | Identified exit to Garrison 5135 | -6/Factory | Incoming assault squad redirected 5312 | -6/Factory | Discovered exit to Lower Caves (range 7) 6001 | -6/Factory | Build established: Scavenger-Gunner 6051 | -6/Factory | Lost 3 parts (1p1n1w) 6079 | -6/Factory | Identified exit to Garrison 6081 | -6/Factory | Entered Garrison 6123 | -6/Garrison | Triggered checkpoint 6173 | -6/Garrison | Lost 3 parts (1n2u) 6212 | -6/Garrison | Lost 3 parts (2n1w) 6257 | -6/Garrison | Garrison Relay disabled 6315 | -6/Garrison | Triggered checkpoint 6401 | -6/Garrison | Garrison Relay disabled 6537 | -6/Garrison | Spotted B-75 Beast 6537 | -6/Garrison | Spotted B-75 Beast 6682 | -6/Garrison | Lost 4 parts (1n1u2w) 6697 | -6/Garrison | Core integrity fell below 50% 6739 | -6/Garrison | Core integrity fell below 20% 6756 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06742_ G-50 Soldier overheating. 06743_ G-50 Soldier heat spikes uncontrollably. 06743_ G-50 Soldier overheating. 06744_ Critical hit (Burn: +37). 06744_ Acquired 15 matter. 06744_ G-50 Soldier overheating. 06745_ G-50 Soldier heat damages Lgt. Angular Momentum Engine, Carbon-fiber Leg, Broken Carbon-fiber Leg. 06745_ G-50 Soldier overheating. 06747_ Critical hit (Burn: +37). 06747_ G-50 Soldier overheating. 06748_ Acquired 10 matter. 06748_ Plasma Rifle destroyed. 06750_ G-50 Soldier heat spikes uncontrollably. 06750_ G-50 Soldier overheating. 06752_ Acquired 5 matter. 06752_ G-50 Soldier overheating. 06753_ Destroyed Carbon-fiber Leg. 06753_ G-50 Soldier destroyed. 06754_ Acquired 15 matter. Map ----- +----------------------------------------------------+ | ????????????????????????????????????+??+??????+??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????+????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????+???????????????+????? | | ?????????????????????????????????????????????????? | | ?+??+????????????????????????????????????????????? | | ?????????????????????????+???????+???????????????? | | ??????????????????????? ????????????????????????? | | ??????????????????????# ????????????????????????? | | ?????????????+???""??## #???????????????????????? | | ????????+?????? ? #???+??????????????????? | | ??????????????? ?? ??????????????????????? | | ?+????????????? ? ??????????????????????? | | ????????????????# ?# #??????????????????????? | | ???????????????## ## ###????????????????????? | | ???????????????? %?????????????????????? | | ???????????" ???? ?????????????????????? | | ???????????? ???? ??????????????????????? | | ?????????????? ???? ??????????????????????? | | ????????????????# ???# [#??###?????????????????? | | ???????????# ## ## =%####T#######???????????? | | ????????? !=% #???????????? | | ?+??????? g=@ #???????????? | | ???????????# %!g[! [= +???????????? | | ????????????#+### ##;;####+####%* #????????#### | | ????????????????# ???#%=#??# #??#=% #????????# !# | | ????????????????#?????#/=#??# #??# #????????# !? | | ??????????????????????#= #??# #??# #????????# !? | | ????+?????????????????# #??# #??# ###+##???# #? | | ??????????????????????# #??# #??# ## #???# #? | | ??????????????????????# #### ####^^ ## ##### ## | | ??????????????????????#=%% "^^ | | ??????????????????????# = + % | | ??????????????????????# #### #### *%###+######### | | ??????????????????????# #??# #??# *#???????????? | | ????+?????????????????# #?? ??# #???????????? | | ??????????????????????# #?# ?# #???????????? | | ??????????????????????# #?## ## ###+######### | | ?????????????????????? !?? ### | | ?????????????????????? !??####?# = !% | | ??????+?????????????? !???????# ## %#####%## | | ????????????????????? ???????# ## #???# #? | | ????????????????????? [???????# ###+##???# #? | | ???????????????????? [???????# #????????# !? | | ???????????????????? [???????# #????????# !? | | ?????????????????????#####???????# #????????# !# | | ?????????????????????????????????# #????????#+## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 57 Targeting Accuracy 8 Item Schematics ----------------- Prc. Assault Rifle | -7/Factory | Scanalyzed Imp. Plasma Cutter | -7/Data Miner | Free Imp. Weapon Cycler | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Gui. EMP Blaster | -7/Data Miner | Free Exp. Power Shielding | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Combat Drone Bay | -7/Data Miner | Free Lrn. Terrain Scanner | -6/Factory | Scanalyzed Imp. Powered Armor | -6/Factory | Scanalyzed Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Mak. Light Armor Plating | 8% | -6/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BottomlessInertialChip Manual? 0 Play Time 00:38:06 Cumulative 263.0 hours Start 2025.11.05 @ 15:25:23 End 2025.11.05 @ 16:12:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 582 Rogue 582 Adventurer 0 Explorer 0 Win Type - Total 19 Types 13/0/4/1/1/0/0/0/0/0 Lore% 80 Gallery% 70 Achievement% 48 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SATURATION(100) Steam 1 RUN: 79f24144-7802-4cf1-97b6-9973b32234b9