Cogmind - Beta 13 @@@ ROGUE MODE // 2024.08.02 @ 13:49:55

Player: weedlord420

Result: Self-destructed

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (15)       3000
Robots Destroyed (129)     645
Value Destroyed (6877)     6877
Prototype IDs (30)         600
Alien Tech Used (3)        600
Bonus (2751)               2751
              TOTAL SCORE: 18473

 Bonus
-------
High Alert Combat Kills    918
Follower Combat Kills      373
Entered Garrisons          200
Used RIF Installer         500
Entered DSFs               500
Met Zhirov                 300
Friendly Fire              -40

 Cogmind 
---------
Core Integrity             812/1450
Matter                     279/300
Energy                     558/558
System Corruption          19%
Temperature                Cool (0)
Movement                   Hovering (174) Ox1
Location                   -2/Research

 Parts 
-------
>          --- POWER (3) --------
           Multi-Particle Reactor
>          --- PROPULSION (8) ---
           Hovering Antigrav-XBT Exoskeleton
>          --- UTILITY (9) ------
     Large Storage Unit
           0b10 Decoder Chip [Generic]
>          --- WEAPON (3) -------
           Hpw. Ballistic Penetrator Construct/G
>          --- INVENTORY (15) ---
  Advanced Cryofiber Web
    Medium Storage Unit
  Improved Matter Compressor (300)
  Advanced Signal Interpreter
  Improved Particle Charger
  Advanced ECM Suite
  Advanced Datajack

 Peak State 
------------
>          --- POWER ------------
    Hybrid Fission Core
           Multi-Particle Reactor
>          --- PROPULSION -------
           Flightbrick
           Flightbrick
>          --- UTILITY ----------
   Armored Scrap Engine
  Advanced Cryofiber Web
  Advanced Heat Sink
     Small Storage Unit
  Advanced Sensor Array
  Advanced Targeting Computer
>          --- WEAPON -----------
           Hyp. Accelerated Helical Construct/G
           Hpw. Ballistic Penetrator Construct/G
>          --- INVENTORY --------
  Advanced Heat Sink
  Advanced Gravity Neutralizer
  Advanced ECM Suite
           Powered Armor
  Advanced Shield Generator
           Hacking Suite
           Relay Coupler [NC]
  Improved Remote Datajack
[Rating: 154]

 Favorites 
-----------
Power                      Constructs
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Constructs
Propulsion                 Spiked Treads
  Treads                   Spiked Treads
  Leg                      Advanced Myomer Leg
  Hover Unit               Constructs
  Flight Unit              Flightbrick
Utility                    Armored Scrap Engine
  Device                   Armored Scrap Engine
  Storage                  Small Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Constructs
  Energy Gun               Constructs
  Ballistic Gun            Constructs
  Ballistic Cannon         Constructs
  Launcher                 Grenade Launcher
  Special Weapon           Improved Remote Datajack

 Build                          | -11 -10 -10 -7  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  
-------                    Run  | Yrd Mat Sub Rec Fac Was Fac Gar Fac Upp Upp Zhi Pro Res DSF Res 
Slots Evolved              16   | .   .   .   .   10  .   .   .   2   .   .   .   .   2   .   2   
  Power                    2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  7    | .   .   .   .   1   .   .   .   2   .   .   .   .   2   .   2   
  Weapon                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             61   | 7   .   9   4   11  .   3   2   6   4   2   6   .   1   1   5   
  Power                    12   | 1   .   1   1   2   .   2   1   1   1   .   2   .   .   .   .   
    Engine                 4    | 1   .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   
    Core                   7    | .   .   .   .   2   .   2   .   1   1   .   1   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               8    | 2   .   2   1   2   .   .   .   .   .   .   1   .   .   .   .   
    Treads                 5    | 2   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  30   | 2   .   .   1   6   .   1   1   5   2   2   3   .   1   1   5   
    Device                 16   | 1   .   .   .   2   .   1   1   5   .   2   1   .   1   .   2   
    Storage                8    | 1   .   .   1   1   .   .   .   .   2   .   1   .   .   1   1   
    Processor              3    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             3    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   11   | 2   .   6   1   1   .   .   .   .   1   .   .   .   .   .   .   
    Energy Gun             6    | 2   .   2   1   1   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   .   .   .   .   .   1   .   1   5   .   .   .   .   
Parts Lost                 36   | .   .   3   .   .   2   2   .   2   5   .   .   7   .   4   11  
  Power                    9    | .   .   1   .   .   1   1   .   .   2   .   .   3   .   .   1   
  Propulsion               5    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   2   
  Utility                  12   | .   .   1   .   .   1   .   .   2   .   .   .   2   .   2   4   
  Weapon                   10   | .   .   1   .   .   .   1   .   .   1   .   .   2   .   1   4   
  Highest Loss Streak      4    | .   .   1   .   .   2   1   .   1   4   .   .   2   .   2   4   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Average Slot Usage (%)     62   | .   100 88  85  43  48  53  57  55  49  46  48  44  20  15  36  
  Engine                   5    | .   14  13  14  4   2   .   2   1   .   .   .   .   .   .   .   
  Core                     3    | .   .   .   .   2   8   6   6   5   9   10  11  4   .   .   .   
  Treads                   11   | .   28  28  28  .   .   .   .   .   2   .   .   .   .   .   .   
  Leg                      1    | .   .   .   .   .   .   .   .   .   .   4   5   5   4   4   2   
  Flight                   1    | .   .   .   .   7   8   9   9   8   2   .   .   .   .   .   .   
  Device                   9    | .   14  3   .   6   8   11  17  17  15  14  13  14  10  7   10  
  Storage                  8    | .   14  14  14  4   4   4   4   4   4   5   5   4   .   1   4   
  Processor                1    | .   .   .   .   5   5   4   4   4   1   .   .   .   .   .   3   
  Energy Gun               6    | .   28  11  10  2   4   5   1   1   1   .   .   .   .   .   6   
  Energy Cannon            1    | .   .   .   .   .   .   .   5   4   2   5   5   .   .   .   .   
  Ballistic Gun            5    | .   .   15  14  3   .   .   .   2   .   .   .   .   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   5   2   .   2   .   .   4   4   .   1   
  Special Weapon           1    | .   .   .   .   .   .   .   .   .   3   5   5   4   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             98   | 14  14  19  98  40  40  47  48  47  46  48  60  65  15  16  94  
  Greatest Support         161  | 40  40  40  40  48  48  48  48  48  73  94  74  93  93  161 128 
  Greatest Overweight (x)  2    | 1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   8   8   25  25  8   8   8   8   10  10  10  10  5   10  15  
  Average Capacity         12   | 7   8   8   24  8   8   8   8   8   9   10  10  9   5   6   14  
  Most Carried             20   | 5   2   8   20  16  7   8   8   8   10  10  10  10  5   5   8   
  Average Carried          9    | 1   1   7   17  6   7   7   7   7   8   9   9   9   5   5   6   
  Final Capacity           25   | 8   8   8   25  8   8   8   8   8   10  10  10  5   5   10  15  
  Final Carried            20   | 1   2   8   20  7   7   8   8   8   10  9   10  5   5   5   7   
Scrap Engine Consumption   201  | .   .   .   .   15  14  14  27  33  9   12  4   9   2   20  42  
  Constructs Created       13   | .   .   .   .   2   .   3   .   .   2   .   .   .   .   .   6   
  Constructs Modified      56   | .   .   .   .   .   .   5   10  5   11  3   .   7   .   1   14  

 Class Distribution 
--------------------
 54% | Mutant
 16% | Scavenger-Construct
 14% | Gunner
 11% | Construct

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -10/Subcaves
              Mutant | -7/Recycling
              Mutant | -5/Factory
              Mutant | -5/Waste
              Gunner | -5/Factory
              Gunner | -5/Garrison
              Gunner | -4/Factory
 Scavenger-Construct | -4/Upper Caves
 Scavenger-Construct | -4/Upper Caves
 Scavenger-Construct | -4/Zhirov
           Construct | -3/Proximity Caves
              Mutant | -3/Research
              Mutant | -3/DSF
              Mutant | -2/Research

 Resources                      | -11  -10  -10  -7   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   
-----------                Run  | Yrd  Mat  Sub  Rec  Fac  Was  Fac  Gar  Fac  Upp  Upp  Zhi  Pro  Res  DSF  Res  
Matter Collected           2210 | 161  .    214  132  163  .    95   283  98   324  13   .    480  .    8    239  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6316 | 16   .    155  865  131  .    376  1156 615  1029 106  .    621  .    .    1246 
  Parts                    287  | 3    .    18   27   8    .    14   43   43   27   2    .    32   .    .    70   
Haulers Intercepted        2    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           6    | .    .    .    4    .    .    .    .    1    1    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      80   | .    .    9    .    .    .    .    .    .    38   2    .    31   .    .    .    
  Prevented                7    | .    .    .    .    .    .    .    .    .    1    .    .    6    .    .    .    

 Kills                          | -11 -10 -10 -7  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  
-------                    Run  | Yrd Mat Sub Rec Fac Was Fac Gar Fac Upp Upp Zhi Pro Res DSF Res 
Combat Hostiles Destroyed  106  | .   .   7   3   5   .   4   23  14  15  4   .   13  .   1   17  
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Guns                     42   | .   .   5   3   5   .   .   4   4   7   .   .   .   .   .   14  
  Cannons                  50   | .   .   .   .   .   .   4   18  5   7   3   .   10  .   .   3   
  AOE                      8    | .   .   2   .   .   .   .   1   5   .   .   .   .   .   .   .   
Classes Destroyed          20   | 1   .   2   2   1   .   3   4   2   1   .   .   2   .   1   1   
  Worker                   6    | .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   3   
  Builder                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Recycler                 9    | .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Watcher                  3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   
  Swarmer                  41   | .   .   4   .   4   .   .   5   5   8   4   .   7   .   .   4   
  Cutter                   5    | .   .   .   .   .   .   2   .   3   .   .   .   .   .   .   .   
  Grunt                    18   | .   .   .   .   .   .   .   11  2   1   .   .   .   .   .   4   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Duelist                  3    | .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Sentry                   5    | .   .   .   3   .   .   .   .   1   1   .   .   .   .   .   .   
  Demolisher               3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hunter                   11   | .   .   .   .   1   .   2   2   .   2   .   .   2   .   .   2   
  Programmer               13   | .   .   .   .   .   .   .   3   3   .   .   .   .   .   .   7   
  Behemoth                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Subdweller               3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Packrat                  2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Best Kill Streak           10   | 1   .   4   3   4   .   4   3   10  3   4   .   6   .   1   9   
  Combat Bots Only         9    | .   .   4   1   4   .   2   3   9   3   4   .   6   .   1   5   
Max Kills in Single Turn   3    | 1   .   3   2   1   .   2   2   3   1   1   .   1   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   2   .   .   .   .   1   3   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -7   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   
--------                   Run   | Yrd  Mat  Sub  Rec  Fac  Was  Fac  Gar  Fac  Upp  Upp  Zhi  Pro  Res  DSF  Res  
Hostile Shots Fired        1249  | .    .    21   54   56   53   65   129  74   208  15   .    202  .    66   306  
  Missed                   475   | .    .    3    19   17   22   29   53   33   94   3    .    71   .    22   109  
Damage Taken               16311 | .    .    357  260  669  610  777  1449 852  1858 636  .    2525 .    1773 4545 
  Core                     1886  | .    .    62   61   54   34   19   104  38   163  243  .    222  .    248  638  
  Absorbed by Shields      489   | .    .    .    .    .    .    .    .    .    .    .    .    489  .    .    .    
  Regen/Repaired (Parts)   2950  | .    .    .    .    .    .    188  201  .    517  343  30   718  .    532  421  
Core Remaining (%)         69    | 100  .    .    50   .    .    .    78   .    .    .    .    37   .    80   .    
Volleys Fired              507   | 3    .    22   28   26   3    22   86   49   85   14   .    66   .    8    95   
  Largest                  3     | 1    .    2    2    2    1    3    3    2    2    1    .    1    .    1    3    
  Hottest                  232   | 40   .    100  110  91   61   189  209  140  140  82   .    82   .    27   232  
Shots Fired                852   | 3    .    37   41   36   3    61   194  92   134  14   .    66   .    8    163  
  Gun                      404   | 3    .    34   41   36   3    23   34   43   49   .    .    .    .    .    138  
  Cannon                   439   | .    .    .    .    .    .    38   160  49   79   14   .    66   .    8    25   
  Launcher                 3     | .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  6     | .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    
  Kinetic                  588   | .    .    18   28   20   .    58   125  72   76   .    .    47   .    8    136  
  Thermal                  218   | 3    .    15   13   16   3    3    69   20   49   .    .    .    .    .    27   
  Explosive                3     | .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          37    | .    .    1    .    .    .    .    .    .    3    14   .    19   .    .    .    
  Robot Hit Streak         18    | 1    .    8    9    6    9    6    18   7    8    2    .    7    .    5    8    
  Robot Miss Streak        6     | 2    .    3    3    3    .    5    3    2    6    4    .    5    .    1    6    
  Penetration Max          2     | .    .    .    .    .    .    1    1    2    .    .    .    .    .    .    1    
  Secondary Targets        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Shots Hit Robots           472   | 1    .    18   30   25   3    30   100  49   72   5    .    42   .    6    91   
  Core Hits                234   | 1    .    10   20   14   3    13   44   23   28   3    .    20   .    11   44   
  Critical Kills           7     | .    .    .    .    .    .    .    1    .    4    .    .    .    .    .    2    
  Critical Parts Destroyed 15    | .    .    .    .    .    .    .    3    3    7    .    .    .    .    .    2    
  Critical Strikes         28    | .    .    .    .    .    .    .    5    5    11   .    .    .    .    .    7    
    Destroy                25    | .    .    .    .    .    .    .    5    5    11   .    .    .    .    .    4    
    Blast                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           16820 | 11   .    398  695  534  94   788  4152 2893 1989 282  .    1798 .    162  3024 
  Guns                     6286  | 11   .    330  695  534  94   139  439  708  803  .    .    .    .    .    2533 
  Cannons                  9159  | .    .    .    .    .    .    649  3395 1264 1186 282  .    1790 .    102  491  
  Explosions               1307  | .    .    68   .    .    .    .    318  921  .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  68    | .    .    .    .    .    .    .    .    .    .    .    .    8    .    60   .    
  Kinetic                  10325 | .    .    154  413  270  .    754  2205 1634 1063 .    .    1138 .    102  2592 
  Thermal                  4897  | 11   .    176  282  264  94   34   1947 854  803  .    .    .    .    .    432  
  Explosive                473   | .    .    68   .    .    .    .    .    405  .    .    .    .    .    .    .    
  Electromagnetic          1057  | .    .    .    .    .    .    .    .    .    123  282  .    652  .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         19    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    19   
  Average Corruption       4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    4    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    10   
    Message Errors         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Matter Fused           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Heat Flow Errors       3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    
    Energy Discharges      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
    Data Loss (major)      4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            368   | .    .    .    .    .    .    32   74   147  49   28   .    31   .    .    7    
  Projectiles              287   | .    .    .    .    .    .    32   74   66   49   28   .    31   .    .    7    
  Explosions               81    | .    .    .    .    .    .    .    .    81   .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 56    | .    .    .    .    .    .    6    13   10   15   .    .    5    .    2    5    
  Impact                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Kinetic                  53    | .    .    .    .    .    .    6    12   10   15   .    .    5    .    .    5    
  Secondary                1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      118   | .    .    48   .    29   .    .    41   .    .    .    .    .    .    .    .    
  Shots                    5     | .    .    2    .    2    .    .    1    .    .    .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             70    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    67   .    
  Kicked                   70    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    67   .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        313   | .    .    .    262  308  201  158  313  250  40   .    .    .    .    101  96   
  Average Temperature      91    | .    .    .    87   114  81   65   93   84   18   .    .    .    .    60   39   
  Received Heat Transfer   1209  | .    .    18   72   27   90   66   357  123  132  .    .    27   .    9    288  
  Effects                  2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           5     | .    .    .    .    .    .    .    .    .    1    1    .    3    .    .    .    
  Combat Hostiles          5     | .    .    .    .    .    .    .    .    .    1    1    .    3    .    .    .    
  Parts Fried              10    | .    .    .    .    .    .    .    .    .    2    1    .    7    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             6     | .    .    .    1    3    .    .    .    1    .    .    .    .    .    .    1    
  Heat Transferred         4609  | 25   .    250  650  650  225  75   386  757  1110 .    .    .    .    .    481  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    .    .    .    .    .    3    1    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -7   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   
-------                    Run  | Yrd  Mat  Sub  Rec  Fac  Was  Fac  Gar  Fac  Upp  Upp  Zhi  Pro  Res  DSF  Res  
Peak Influence             1596 | 5    3    .    245  575  301  398  1596 1166 .    .    .    .    14   20   448  
  Initial                  837  | .    3    .    225  .    201  210  281  837  .    .    .    .    3    10   8    
  Average                  282  | 1    2    .    61   250  256  256  947  824  .    .    .    .    3    5    203  
Maximum Alert Level        4    | .    .    .    1    2    1    1    4    4    .    .    .    .    .    .    2    
  Low Security (%)         53   | 100  100  .    81   42   .    .    .    .    .    .    .    .    100  100  47   
  Level 1                  22   | .    .    .    18   27   100  100  5    .    .    .    .    .    .    .    49   
  Level 2                  7    | .    .    .    .    29   .    .    22   25   .    .    .    .    .    .    3    
  Level 3                  9    | .    .    .    .    .    .    .    35   60   .    .    .    .    .    .    .    
  Level 4                  6    | .    .    .    .    .    .    .    35   14   .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          10   | .    .    .    .    3    .    3    .    2    .    .    .    .    .    .    2    
  Investigation            2    | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Extermination            4    | .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    2    
  Reinforcement            4    | .    .    .    .    1    .    2    .    1    .    .    .    .    .    .    .    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         2    | .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -7  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  
---------                  Run  | Yrd Mat Sub Rec Fac Was Fac Gar Fac Upp Upp Zhi Pro Res DSF Res 
Distress Signals           29   | .   .   .   .   3   .   .   .   .   .   .   .   25  .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              200  | .   1   19  3   21  8   12  29  16  33  4   .   22  .   3   29  
  Peak Tracking Total      7    | .   1   4   2   5   7   6   5   7   7   4   .   4   .   2   5   
  Tactical Retreats        20   | .   .   3   .   3   1   1   1   2   7   .   .   .   .   .   2   

 Traps                          | -11 -10 -10 -7  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  
-------                    Run  | Yrd Mat Sub Rec Fac Was Fac Gar Fac Upp Upp Zhi Pro Res DSF Res 
Traps Triggered            3    | .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -7  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  
----------                 Run  | Yrd Mat Sub Rec Fac Was Fac Gar Fac Upp Upp Zhi Pro Res DSF Res 
Machines Disabled          24   | .   .   1   .   3   .   1   8   7   2   1   .   .   .   .   1   
  Max in Single Turn       2    | .   .   1   .   2   .   1   1   2   1   1   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Relay           6    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -7  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  
---------                  Run  | Yrd Mat Sub Rec Fac Was Fac Gar Fac Upp Upp Zhi Pro Res DSF Res 
Machines Accessed          26   | .   .   1   3   2   .   1   2   4   1   2   8   .   2   .   .   
  Terminals                12   | .   .   .   3   1   .   .   2   4   .   .   .   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
Total Hacks                88   | .   .   9   6   7   .   1   5   9   1   2   44  .   4   .   .   
  Successful               68   | .   .   9   2   1   .   1   1   5   1   2   44  .   2   .   .   
  Failed                   20   | .   .   .   4   6   .   .   4   4   .   .   .   .   2   .   .   
    Catastrophic           8    | .   .   .   2   2   .   .   2   2   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   9    | .   .   .   .   4   .   .   .   2   .   .   .   .   3   .   .   
  Terminals                27   | .   .   .   6   3   .   .   5   9   .   .   .   .   4   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   4   .   1   .   .   .   .   .   .   .   .   .   
Terminal Hacks             65   | .   .   9   2   .   .   .   1   5   1   2   44  .   1   .   .   
  Record                   44   | .   .   8   .   .   .   .   .   2   1   1   32  .   .   .   .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Prototype ID Bank        4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Unreport Threat          4    | .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
  Terminals                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Operators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Jam                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   .   .   3   2   .   1   2   3   .   .   .   .   1   .   .   
  Full Trace Events        3    | .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -7  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  
------------               Run  | Yrd Mat Sub Rec Fac Was Fac Gar Fac Upp Upp Zhi Pro Res DSF Res 
Used RIF Installer         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    24   | .   .   .   .   .   .   .   24  .   .   .   .   .   .   .   .   
  Machine Destruction      24   | .   .   .   .   .   .   .   24  .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -7  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  
--------                   Run  | Yrd Mat Sub Rec Fac Was Fac Gar Fac Upp Upp Zhi Pro Res DSF Res 
Total Allies               4    | .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   
  Largest Group            2    | .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   
  Highest-Rated Group      157  | .   .   .   .   .   .   .   157 .   96  .   .   .   .   .   .   
  Highest-Rated Ally       95   | .   .   .   .   .   .   .   95  .   49  .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               44   | .   .   .   .   .   .   .   18  .   26  .   .   .   .   .   .   
  Total Damage             1624 | .   .   .   .   .   .   .   639 .   985 .   .   .   .   .   .   
  Kills                    8    | .   .   .   .   .   .   .   4   .   4   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -7  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  
-------                    Run  | Yrd Mat Sub Rec Fac Was Fac Gar Fac Upp Upp Zhi Pro Res DSF Res 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   .   .   .   .   .   2   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         22   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   22  
  Traps                    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Emergency Access         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Items                    7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
  Machines                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Patrols                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   

 Exploration                     | -11  -10  -10  -7   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   
-------------              Run   | Yrd  Mat  Sub  Rec  Fac  Was  Fac  Gar  Fac  Upp  Upp  Zhi  Pro  Res  DSF  Res  
Turns Passed               11433 | 60   474  1766 2197 392  77   288  817  539  1090 1095 254  1064 139  226  955  
Spaces Moved               8168  | 34   76   1029 614  641  163  232  940  864  1323 885  214  687  102  84   280  
  Core                     13    | 13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   2325  | 21   76   1029 614  .    .    .    .    .    533  52   .    .    .    .    .    
  Legs                     2514  | .    .    .    .    .    .    .    .    .    362  833  214  687  102  84   232  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    48    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    48   
  Flight                   3268  | .    .    .    .    641  163  232  940  864  428  .    .    .    .    .    .    
  Fastest Speed            30    | 50   160  160  160  37   37   37   37   37   30   98   111  111  136  136  136  
  Average Speed            104   | 119  160  160  338  37   37   37   37   37   59   109  111  134  136  136  147  
  Slowest Speed            360   | 160  160  160  360  40   37   37   37   37   112  112  111  136  136  136  174  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            3     | .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Exploration Rate (%)       49    | 4    16   52   97   14   81   8    85   19   95   95   62   65   4    90   6    
  Regions Visited          15
    Branch Regions         6
  Pre-discovered Areas     1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4     | .    .    1    .    .    .    1    .    1    .    .    .    .    1    .    .    
  Unknown Exits Taken      7     | 1    1    .    1    .    .    .    .    .    1    1    1    1    .    .    .    
Scrap Searched             15    | .    .    3    .    .    .    .    .    .    4    4    .    4    .    .    .    
Spaces Dug                 40    | .    .    13   .    .    .    .    .    27   .    .    .    .    .    .    .    
Terrain Destroyed          357   | .    .    20   2    .    .    7    96   174  44   .    .    8    .    .    6    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               226   | .    .    .    2    .    .    7    74   85   44   .    .    8    .    .    6    
  AOE                      131   | .    .    20   .    .    .    .    22   89   .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -7   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   
---------                  Run   | Yrd  Mat  Sub  Rec  Fac  Was  Fac  Gar  Fac  Upp  Upp  Zhi  Pro  Res  DSF  Res  
Total                      10231 | 50   429  1113 689  758  176  386  1221 986  1500 993  231  761  102  163  673  
  Wait                     1270  | .    353  35   28   64   11   130  151  48   70   86   .    4    .    4    286  
  Move                     8149  | 33   75   1028 613  641  162  228  937  863  1322 884  213  686  101  83   280  
  Hop                      3     | .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    
  Pick Up                  73    | 7    1    8    13   7    .    1    3    8    9    3    6    1    .    .    6    
  Fast Attach              20    | 1    .    4    .    .    .    3    2    5    2    .    1    .    1    1    .    
  Attach                   32    | 6    .    1    1    11   .    .    .    1    1    1    6    .    .    .    4    
  Detach                   3     | .    .    .    .    1    .    .    .    1    .    .    1    .    .    .    .    
  Swap                     12    | .    .    4    3    .    .    .    .    .    1    2    1    .    .    .    1    
  Drop                     51    | .    .    11   3    8    .    .    5    11   5    3    3    1    .    .    1    
  Fire                     507   | 3    .    22   28   26   3    22   86   49   85   14   .    66   .    8    95   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     70    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    67   .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            36    | .    .    .    .    .    .    .    36   .    .    .    .    .    .    .    .    
  Rewire                   5     | .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec)
-7/Recycling
-5/Factory
-5/Waste
-5/Factory (discovered 2 exits: *Fac / Gar)
-5/Garrison (discovered 3 exits: *Fac x3)
-4/Factory (discovered 5 exits: *Res / *Upp x2 / Ext x2)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 3 exits: Res / Arm / DSF)
-3/DSF
-2/Research

 History 
---------
  Turn | Location           | Event
     2 | -11/Scrapyard      | Met Revision 17
    23 | -11/Scrapyard      | Discovered new exit (range 15)
    61 | -11/Scrapyard      | Entered Materials
   307 | -10/Materials      | Build established: Mutant
   503 | -10/Materials      | Discovered new exit (range 7)
   535 | -10/Materials      | Entered Subcaves
   548 | -10/Subcaves       | A Subdweller sparked back to life
   548 | -10/Subcaves       | A Subdweller sparked back to life
   548 | -10/Subcaves       | A Subdweller sparked back to life
   580 | -10/Subcaves       | Found Prototype Flight Unit
   924 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Beam Cannon
   949 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Machine Gun
  1084 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Power Source
  1093 | -10/Subcaves       | Shifting Twisted Machinery released Battle Cannon
  1124 | -10/Subcaves       | Discovered new exit (range 10)
  1206 | -10/Subcaves       | Visited 4L-MR0's lab
  1220 | -10/Subcaves       | Identified Flightbrick
  1234 | -10/Subcaves       | Found Flightbrick
  1553 | -10/Subcaves       | Learned location of Zion (-7)
  1553 | -10/Subcaves       | Met a Zionite searching for "candidates"
  1636 | -10/Subcaves       | Discovered new exit (range 6)
  1754 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
  1895 | -10/Subcaves       | Identified exit to Recycling
  2301 | -10/Subcaves       | Entered Recycling
  2302 | -7/Recycling       | Joined Warlord attack on 0b10 via Recycling
  2304 | -7/Recycling       | Found Scrap Engine
  3067 | -7/Recycling       | Discovered new exit (range 15)
  4498 | -7/Recycling       | Entered Factory
  4498 | -5/Factory         | Evolved 10 slots: Power x2, Propulsion x6, Utility x1, Weapon x1
  4499 | -5/Factory         | Attached Flightbrick, gained temporary slots: Utility x3
  4502 | -5/Factory         | Attached Flightbrick, gained temporary slots: Utility x3
  4739 | -5/Factory         | Lost 3 allies
  4890 | -5/Factory         | Sucked down chute
  4890 | -5/Factory         | Entered Waste
  4890 | -5/Waste           | The area was eerily silent
  4961 | -5/Waste           | Discovered new exit (range 16)
  4967 | -5/Waste           | Entered Factory
  5239 | -5/Factory         | Discovered new exit (range 5)
  5255 | -5/Factory         | Identified exit to Garrison
  5255 | -5/Factory         | Entered Garrison
  5285 | -5/Garrison        | Spotted B-75 Beast
  5285 | -5/Garrison        | Triggered checkpoint
  5403 | -5/Garrison        | Destroyed B-75 Beast
  5466 | -5/Garrison        | Triggered checkpoint
  5487 | -5/Garrison        | Garrison Relay disabled
  5520 | -5/Garrison        | Build established: Gunner
  5521 | -5/Garrison        | Discovered new exit (range 11)
  5543 | -5/Garrison        | Triggered checkpoint
  5580 | -5/Garrison        | Found embedded Infiltrators
  5615 | -5/Garrison        | Triggered checkpoint
  5635 | -5/Garrison        | Garrison Relay disabled
  5681 | -5/Garrison        | Installed Relay Interface Framework
  5853 | -5/Garrison        | Triggered checkpoint
  5858 | -5/Garrison        | Discovered new exit (range 8)
  5877 | -5/Garrison        | Garrison Relay disabled
  5955 | -5/Garrison        | Garrison Relay disabled
  6024 | -5/Garrison        | Garrison Relay disabled
  6047 | -5/Garrison        | Triggered checkpoint
  6054 | -5/Garrison        | Discovered new exit (range 10)
  6072 | -5/Garrison        | Entered Factory
  6072 | -4/Factory         | Evolved 2 slots: Utility x2
  6334 | -4/Factory         | Identified exit to Upper Caves
  6334 | -4/Factory         | Identified exit to Extension
  6557 | -4/Factory         | Discovered new exit (range 16)
  6573 | -4/Factory         | Destroyed 9 combat bots
  6589 | -4/Factory         | Found Powered Armor
  6611 | -4/Factory         | Entered Upper Caves
  6948 | -4/Upper Caves     | Lost 4 parts (2p2n)
  7015 | -4/Upper Caves     | Learned location of 1 exit from Research
  7023 | -4/Upper Caves     | Discovered new exit (range 16)
  7439 | -4/Upper Caves     | Build established: Scavenger-Construct
  7451 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  7701 | -4/Upper Caves     | Entered another Upper Caves area
  8101 | -4/Upper Caves     | Discovered new exit (range 11)
  8213 | -4/Upper Caves     | Learned Research stockpile data
  8485 | -4/Upper Caves     | Discovered new exit (range 12)
  8536 | -4/Upper Caves     | Found Alien Artifact
  8537 | -4/Upper Caves     | Identified Dimensional Node Initializer
  8537 | -4/Upper Caves     | Initialized slip node
  8796 | -4/Upper Caves     | Entered Zhirov
  8796 | -4/Zhirov          | Discovered new exit (range 3)
  8816 | -4/Zhirov          | Met Zhirov
  8861 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
  8882 | -4/Zhirov          | Found Alien Artifact
  8898 | -4/Zhirov          | Identified Integrated Dissipator
  8898 | -4/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
  8903 | -4/Zhirov          | Found Alien Artifact
  8904 | -4/Zhirov          | Identified Transdimensional Reconstructor
  8904 | -4/Zhirov          | Warped through subspace
  9050 | -4/Zhirov          | Entered Proximity Caves
  9380 | -3/Proximity Caves | Build established: Construct
  9991 | -3/Proximity Caves | Lost 5 allies
 10063 | -3/Proximity Caves | Core integrity fell below 50%
 10095 | -3/Proximity Caves | Discovered new exit (range 15)
 10114 | -3/Proximity Caves | Entered Research
 10114 | -3/Research        | Evolved 2 slots: Utility x2
 10115 | -3/Research        | Identified exit to Armory
 10116 | -3/Research        | Identified exit to Research
 10200 | -3/Research        | Found Quantum Capacitor
 10252 | -3/Research        | Identified exit to DSF
 10253 | -3/Research        | Entered DSF
 10335 | -3/DSF             | Build established: Mutant
 10421 | -3/DSF             | Additional patrols routed to DSF
 10455 | -3/DSF             | Discovered exit to Research (range 15)
 10479 | -3/DSF             | Entered Research
 10479 | -2/Research        | Evolved 2 slots: Utility x2
 11260 | -2/Research        | Build established: Construct
 11327 | -2/Research        | Lost 3 parts (2u1w)
 11350 | -2/Research        | System corruption reached 10%
 11384 | -2/Research        | Lost 4 parts (1p1u2w)
 11434 | -2/Research        | Self-destructed

 Last Messages 
---------------
  Reactor.
11410_ Slug penetrates Wall.
11412_ Slug penetrates P-80 Master.
11414_ Slug penetrates Wall.
11416_ System corrupted: Hpw. Ballistic
  Penetrator Construct/G jammed.
11418_ Slug penetrates P-80 Master. <x2>
11420_ P-80 Master suffers critical hit
  (Destroy).
11420_ Destroyed Imp. Antigrav System.
11422_ Slug penetrates P-80 Master. <x3>
11427_ System corrupted: Matter fused (-5).
11427_ Scrap Engine destroyed.
11428_ Slug penetrates P-80 Master.
11431_ Hovering Antigrav-XBT Exoskeleton
  destroyed.
11431_ Hovering Antigrav-XBT Exoskeleton core
  remains intact and functional.
11432_ Slug penetrates P-80 Master.
11432_ P-80 Master destroyed.

 Map 
-----
+----------------------------------------------------+
| ???????????????????######????????????????????????? |
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| ????#####???#                        ????????????? |
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| ????????????#    +        #??????????????????????? |
| #############    #        #??????????????????????? |
|             # %  #        #??????????????????????? |
|             #    #       !#??????????????????????? |
|     """""   #    # !      #??????????????????????? |
|     """""   #    #       [#??????????????????????? |
|     """""   #    #     !!%#??????????????????????? |
|             #    ########@#??????????????????????? |
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|     """""   #   =##+########?????????????????????? |
|             # *!!# %       #?????????????????????? |
|     %%      # =!%#         #?????????????????????? |
| #####+#######*!|!#         #?????????????????????? |
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| ??????????    %  #???????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           107
Energy Generation          62
Energy Capacity            1054
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Additional Mass Support    16
Base Temperature (-)       200
Armor Coverage             400
Propulsion Shielding       90
Evasion (%)                69
Targeting Accuracy         8
Core Analysis              6
Recoil Reduction           4

 Item Schematics 
-----------------
  Assault Drone Bay | -4/Zhirov | Free
     Exp. Heat Sink | -4/Zhirov | Free
 Exp. Optical Array | -4/Zhirov | Free
   Imp. Arc Thrower | -4/Zhirov | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Dimensional Node Initializer
Integrated Dissipator
Transdimensional Reconstructor

 Achievements 
--------------
Alien Tech
Subspace Traveler
The Science Guy

 Challenges 
------------
None

 Game 
------
Seed              CoilKineticLaser
  Manual?         0
Play Time         02:01:50
  Cumulative      55.5 hours
  Start           2024.08.02 @ 09:51:04
  End             2024.08.02 @ 13:49:55
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          102
  Rogue           101
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             32
Gallery%          45
Achievement%      37
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              48/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 326afc5e-d3e9-4f7f-8e7d-97d43cff2afb