Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.10.11 @ 03:11:56 Player: Apothem Result: Destroyed by L-61 Swordsman with Power Sword Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (79) 395 Value Destroyed (2822) 2822 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (232) 232 TOTAL SCORE: 8389 Bonus ------- High Alert Combat Kills 232 Cogmind --------- Core Integrity 0/1150 Matter 223/300 Energy 533/670 System Corruption 6% Temperature Cool (40) Movement Core (150) Ox2 Location -4/Factory Parts ------- > --- POWER (4) -------- Micro Fission Core > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Large Storage Unit Energy Well Advanced Weight Redist. System Advanced Weight Redist. System Improved Signal Interpreter Improved Thermal Shield > --- WEAPON (3) ------- Heavy Disruptor Cannon > --- INVENTORY (10) --- Improved Core Shielding Improved Medium Armor Plating Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Fission Core Micro Fission Core Micro Fission Core > --- PROPULSION ------- Improved Flight Unit Xenon Bombardment Thruster Cooled VTOL Module Cooled VTOL Module Field Propulsion Array > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Advanced Weight Redist. System Enhanced Optical Array Improved Signal Interpreter Improved Transmission Jammer > --- WEAPON ----------- Cooled Plasma Rifle Autogun KE Penetrator > --- INVENTORY -------- Xenon Bombardment Thruster Energy Well Advanced Weight Redist. System Phase Shifter Variable Charge Gun Variable Charge Gun Matter Neutralizer Long-range Phase Cannon Autogun [Rating: 92] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Flight Unit Leg Flexi-carbon Leg Wheel Wheel Hover Unit Improved Linear Gravjet Flight Unit Improved Flight Unit Utility Improved Signal Interpreter Device Coolant Injector Storage Small Storage Unit Processor Improved Signal Interpreter Protection Improved Core Shielding Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Long-range Phase Cannon Ballistic Gun High-powered Shotgun Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Slots Evolved 12 | . . 2 2 2 2 . . 2 2 Power 3 | . . . 1 . 1 . . . 1 Propulsion 4 | . . . 1 1 1 . . . 1 Utility 4 | . . 2 . 1 . . . 1 . Weapon 1 | . . . . . . . . 1 . Parts Attached 142 | 6 4 8 10 13 3 . 6 23 69 Power 32 | 1 . 2 4 2 2 . 2 7 12 Engine 13 | 1 . 2 2 1 1 . . 1 5 Core 19 | . . . 2 1 1 . 2 6 7 Reactor . | . . . . . . . . . . Propulsion 37 | 2 2 2 3 3 1 . . 7 17 Treads . | . . . . . . . . . . Leg 3 | . . . . . . . . . 3 Wheel 2 | 2 . . . . . . . . . Hover 9 | . 2 . . . . . . . 7 Flight 23 | . . 2 3 3 1 . . 7 7 Utility 28 | 1 1 3 . 4 . . 2 3 14 Device 20 | . 1 2 . 2 . . 2 2 11 Storage 3 | 1 . . . . . . . . 2 Processor 4 | . . 1 . 2 . . . 1 . Hackware . | . . . . . . . . . . Protection 1 | . . . . . . . . . 1 Artifact . | . . . . . . . . . . Weapon 45 | 2 1 1 3 4 . . 2 6 26 Energy Gun 21 | 2 1 1 3 2 . . 1 1 10 Energy Cannon 13 | . . . . 1 . . 1 4 7 Ballistic Gun 11 | . . . . 1 . . . 1 9 Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . 1 2 . . . . 2 2 Parts Lost 61 | . . 3 2 1 . . 3 6 46 Power 12 | . . 1 . 1 . . 1 1 8 Propulsion 17 | . . 1 1 . . . . 2 13 Utility 8 | . . . . . . . 1 . 7 Weapon 24 | . . 1 1 . . . 1 3 18 Highest Loss Streak 18 | . . 2 1 1 . . 3 3 18 Average Slot Usage (%) 87 | . 91 93 73 99 100 100 93 97 69 Engine 3 | . 14 10 5 1 6 6 6 . . Core 10 | . . . 6 12 13 13 11 16 10 Leg 1 | . . . . . . . . . 3 Hover 3 | . 21 12 . . . . . . 4 Flight 21 | . . 10 25 30 33 33 33 29 10 Device 14 | . 9 21 10 14 13 13 11 17 11 Storage 7 | . 14 11 9 7 6 6 6 5 8 Processor 10 | . . 11 9 14 13 13 13 11 6 Energy Gun 9 | . 28 17 8 14 13 13 9 8 1 Energy Cannon 1 | . . . . . . . . 3 3 Ballistic Gun 2 | . . . . . . . . 1 5 Naked Turns . | . . . . . . . . . . Heaviest Build 66 | 10 12 18 19 23 28 28 30 43 66 Greatest Support 74 | 26 26 12 18 24 30 30 36 39 74 Greatest Overweight (x) 4 | . 3 2 2 . . . . 1 4 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 6 6 6 6 6 6 6 6 6 10 Average Capacity 6 | 5 6 6 6 6 6 6 6 6 9 Most Carried 10 | 5 6 6 6 6 6 6 6 6 10 Average Carried 6 | 1 5 5 5 5 5 6 5 5 6 Final Capacity 10 | 6 6 6 6 6 6 6 6 6 10 Final Carried 6 | 2 6 6 5 6 6 6 6 6 2 Class Distribution -------------------- 22% | Scavenger-Sprinter 20% | Scavenger-Scout 16% | Scout 14% | Mutant 12% | Sprinter 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -8/Materials Scout | -7/Factory Scavenger-Scout | -6/Factory Scavenger-Scout | -6/Lower Caves Scavenger-Sprinter | -6/Lower Caves Scavenger-Sprinter | -5/Factory Scavenger-Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Matter Collected 1737 | 169 . 211 20 108 112 . 60 273 784 Remotely . | . . . . . . . . . . Salvage Created 4352 | . 25 285 128 148 112 . 90 1638 1926 Parts 193 | . 1 15 14 17 8 . 6 70 62 Haulers Intercepted 7 | . . 1 . 1 . . . 2 3 Recyclers Shooed 2 | . . . . . . . . 1 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . 3 . . Prevented 1 | . . . . . . . 1 . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Combat Hostiles Destroyed 49 | . . 4 5 . 1 . 3 17 19 Guns 28 | . . 3 4 . . . 3 9 9 Cannons 13 | . . . . . . . . 6 7 AOE 5 | . . 1 . . . . . 1 3 Classes Destroyed 13 | . 1 3 1 2 . . . 4 2 Worker 6 | . . . . 1 . . . 3 2 Builder 2 | . . . . . . . . 2 . Hauler 7 | . . 1 . 1 . . . 2 3 Recycler 6 | . . . . . . . . 2 4 Operator 3 | . . . . 1 . . . 1 1 Watcher 6 | . 1 1 . 2 1 . . 1 . Swarmer 15 | . . . 4 . . . 3 4 4 Grunt 12 | . . 3 . . . . . 6 3 Brawler 1 | . . . . . . . . . 1 Duelist 1 | . . . . . . . . . 1 Sentry 7 | . . 1 1 . 1 . . 1 3 Hunter 7 | . . . . . . . . 3 4 Programmer 6 | . . . . . . . . 3 3 Best Kill Streak 19 | . 1 3 4 3 1 . 3 19 5 Combat Bots Only 6 | . . 2 4 . 1 . 3 6 4 Max Kills in Single Turn 3 | . 1 1 1 1 1 . 1 3 3 Gunslinging . | . . . . . . . . . . Exploded 3 | . . 1 . . . . . 1 3 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Damage Taken 6809 | . . 308 394 100 114 . 120 834 4939 Core 1675 | . . 130 137 10 36 . 46 144 1172 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 87 | 100 100 67 75 98 . . 90 85 . Volleys Fired 207 | . 4 14 28 6 6 . 6 44 99 Largest 3 | . 2 2 1 2 2 . 2 3 3 Hottest 285 | . 80 80 40 85 85 . 85 208 285 Shots Fired 408 | . 8 24 28 12 12 . 9 110 205 Gun 327 | . 8 24 28 12 12 . 9 84 150 Cannon 81 | . . . . . . . . 26 55 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 112 | . . . . 1 . . . 15 96 Thermal 146 | . . . . . . . . 60 86 Explosive . | . . . . . . . . . . Electromagnetic 150 | . 8 24 28 11 12 . 9 35 23 Robot Hit Streak 25 | . 1 9 9 14 4 . 7 16 25 Robot Miss Streak 6 | . 2 2 2 1 1 . 3 2 6 Penetration Max 1 | . . . . . . . . 1 1 Secondary Targets 1 | . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . . 1 Shots Hit Robots 298 | . 4 18 22 8 10 . 6 74 156 Core Hits 170 | . 1 10 9 6 5 . 6 47 86 Critical Hits 10 | . . . . . . . . 5 5 Critical Kills 6 | . . . . . . . . 3 3 Critical Parts Destroyed 4 | . . . . . . . . 2 2 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7782 | . 124 296 294 245 169 . 92 2296 4266 Guns 5256 | . 76 258 294 155 133 . 92 1755 2493 Cannons 1963 | . . . . . . . . 410 1553 Explosions 563 | . 48 38 . 90 36 . . 131 220 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 1884 | . . . . . . . . 304 1580 Thermal 3722 | . 48 38 . 90 36 . . 1276 2234 Explosive . | . . . . . . . . . . Electromagnetic 2176 | . 76 258 294 155 133 . 92 716 452 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 6 | . . . 1 . . . . 3 6 Average Corruption 2 | . . . 1 . . . . 2 2 Corruption Purged . | . . . . . . . . . . Effects 6 | . . . 1 . . . . 4 1 Matter Fused 1 | . . . . . . . . 1 . Energy Discharges 2 | . . . 1 . . . . 1 . Data Loss (minor) 1 | . . . . . . . . . 1 Targeting Errors 1 | . . . . . . . . 1 . Weapon Failures 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 113 | . 28 . . 10 . . . . 75 Projectiles 70 | . . . . . . . . . 70 Explosions 43 | . 28 . . 10 . . . . 5 Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 107 | . . . . 59 . . . 48 . Shots 2 | . . . . 1 . . . 1 . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 664 | . 48 . . 44 199 199 150 327 664 Average Temperature 117 | . 21 . . 23 122 123 96 145 108 Received Heat Transfer 831 | . . 162 144 18 54 . . 126 327 Effects 13 | . . . . . . . . 1 12 Shutdowns 4 | . . . . . . . . . 4 Energy Bleed 4 | . . . . . . . . 1 3 Interference 1 | . . . . . . . . . 1 Matter Decay 1 | . . . . . . . . . 1 Damage (minor) 2 | . . . . . . . . . 2 Damage (core) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted 3 | . . . 1 . 1 . . 1 . Combat Hostiles 3 | . . . 1 . 1 . . 1 . Parts Fried 12 | . . . 1 . 1 . 1 5 4 Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 15 | . . . . . . . . 5 10 Heat Transferred 4917 | . 50 50 . 50 50 . . 1969 2748 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . 1 1 . . 1 . . 1 . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Peak Influence 675 | . 71 324 422 388 79 . . 675 636 Initial 225 | . . 25 112 164 . . . 38 225 Average 268 | . 21 155 234 225 15 . . 359 428 Maximum Alert Level 2 | . . 1 2 1 . . . 2 2 Low Security (%) 40 | 100 100 60 46 57 100 . . 19 . Level 1 38 | . . 39 51 42 . . . 42 45 Level 2 21 | . . . 1 . . . . 38 54 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 18 | . . 3 . 1 2 . . 3 9 Investigation 1 | . . . . . 1 . . . . Extermination 4 | . . . . 1 1 . . . 2 Reinforcement 9 | . . 3 . . . . . 3 3 Assault 1 | . . . . . . . . . 1 Garrison 3 | . . . . . . . . . 3 Intercept . | . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . Haulers Reinforced 4 | . . . . . . . . 2 2 Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Distress Signals 4 | . . . 2 . . . . 1 1 Communications Jammed 7 | . . . . . . . . 2 5 Distress Signals 6 | . . . . . . . . 2 4 Times Spotted 122 | . 3 17 19 9 3 1 2 25 43 Peak Tracking Total 14 | . 2 6 14 4 3 1 2 5 8 Tactical Retreats 18 | . . 4 2 3 1 . . 3 5 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Traps Triggered 3 | . . . 1 . 1 . . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 4 | . . . . . . . . 4 . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . 1 . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Machines Disabled 7 | . . . . 2 . . . 1 4 Max in Single Turn 2 | . . . . 2 . . . 1 2 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Machines Accessed 17 | . 2 1 1 3 3 . . 3 4 Terminals 9 | . 2 . 1 1 2 . . 2 1 Fabricators 3 | . . . . 2 . . . 1 . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . . . . . . . 2 Scanalyzers 3 | . . 1 . . 1 . . . 1 Garrison Access . | . . . . . . . . . . Total Hacks 48 | . 3 2 4 12 5 . . 13 9 Successful 26 | . 3 2 2 5 1 . . 7 6 Failed 22 | . . . 2 7 4 . . 6 3 Catastrophic 3 | . . . . . 1 . . . 2 Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 27 | . 3 . 4 6 4 . . 9 1 Fabricators 10 | . . . . 6 . . . 4 . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . . . . . . . 2 Scanalyzers 9 | . . 2 . . 1 . . . 6 Garrison Access . | . . . . . . . . . . Terminal Hacks 14 | . 3 . 2 3 1 . . 5 . Part Schematic 1 | . . . . . 1 . . . . Robot Schematic 1 | . . . . 1 . . . . . Branch Access Points 1 | . . . . 1 . . . . . Alert Level 1 | . 1 . . . . . . . . Locate Traps 3 | . 1 . . . . . . 2 . Disarm Traps 1 | . . . . . . . . 1 . Dispatch Records 1 | . . . 1 . . . . . . Extermination Status 2 | . . . . 1 . . . 1 . Hauler Manifests 2 | . 1 . . . . . . 1 . Zone Layout 1 | . . . 1 . . . . . . Fabricator Hacks 4 | . . . . 2 . . . 2 . Load Schematic 2 | . . . . 1 . . . 1 . Build 2 | . . . . 1 . . . 1 . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 8 | . . 2 . . . . . . 6 Insert Component 4 | . . 1 . . . . . . 3 Analyze 4 | . . 1 . . . . . . 3 Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 3 | . . . . 1 . . . 1 1 Used 2 | . . . . 1 . . . . 1 Hacking Detections 13 | . . 1 1 3 2 . . 3 3 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 5 | . . 1 . . 1 . . . 3 Parts Built 2 | . . . . 1 . . . 1 . Matter 372 | . . . . 186 . . . 186 . Time 98 | . . . . 49 . . . 49 . Total Part Build Rating 4 | . . . . 2 . . . 2 . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 4 | . . 1 . . . . . . 3 Part Schematics Acquired 4 | . . 1 . . . . . . 3 Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Turns Passed 3272 | 52 94 329 208 849 280 58 48 425 929 Spaces Moved 4010 | 51 111 333 332 874 459 193 72 607 978 Core 48 | 15 3 8 8 . . . . . 14 Treads . | . . . . . . . . . . Legs 150 | . . . . . . . . . 150 Wheels 43 | 36 7 . . . . . . . . Hover 309 | . 101 122 . . . . . . 86 Flight 3460 | . . 203 324 874 459 193 72 607 728 Fastest Speed 22 | 50 56 32 29 26 23 23 23 23 22 Average Speed 37 | 74 62 65 32 26 23 23 23 24 53 Slowest Speed 360 | 90 200 175 150 26 23 23 23 95 360 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 39 | . . 3 6 11 5 . . 13 1 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 22 | 3 21 29 39 19 12 49 15 16 23 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 7 | . . 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 49 | . 1 3 . 11 7 . . 13 14 Melee . | . . . . . . . . . . Projectile 14 | . . . . . . . . . 14 AOE 35 | . 1 3 . 11 7 . . 13 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Total 5388 | 64 129 418 399 1472 616 205 93 780 1212 Wait 924 | . . 53 26 574 149 13 6 90 13 Move 3927 | 50 110 327 319 853 448 192 71 581 976 Hop 35 | . . 2 6 9 5 . . 12 1 Pick Up 86 | 8 7 5 3 8 3 . 2 16 34 Fast Attach 31 | . 1 3 5 6 . . 1 4 11 Attach 78 | 6 2 3 5 3 2 . 3 12 42 Detach 12 | . . 1 2 . . . 1 1 7 Swap 34 | . 1 3 . 4 1 . 2 7 16 Drop 54 | . 4 7 5 9 2 . 1 13 13 Fire 207 | . 4 14 28 6 6 . 6 44 99 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 40 | -11/Scrapyard | Discovered new exit (range 12) 53 | -11/Scrapyard | Entered Materials 133 | -10/Materials | Discovered new exit (range 7) 147 | -10/Materials | Entered another Materials area 147 | -9/Materials | Evolved 2 slots: Utility x2 303 | -9/Materials | Build established: Mutant 348 | -9/Materials | Discovered new exit (range 14) 475 | -9/Materials | Identified exit to Materials 476 | -9/Materials | Entered another Materials area 476 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 580 | -8/Materials | Discovered new exit (range 11) 601 | -8/Materials | Identified exit to Storage 644 | -8/Materials | Build established: Sprinter 682 | -8/Materials | Discovered new exit (range 8) 684 | -8/Materials | Identified exit to Factory 684 | -8/Materials | Entered Factory 684 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 711 | -7/Factory | Discovered new exit (range 9) 747 | -7/Factory | Discovered new exit (range 4) 748 | -7/Factory | Identified exit to Lower Caves 1086 | -7/Factory | Fabricated Imp. Flight Unit? 1268 | -7/Factory | Build established: Scout 1528 | -7/Factory | Discovered new exit (range 18) 1533 | -7/Factory | Identified exit to Factory 1533 | -7/Factory | Entered another Factory area 1533 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 1799 | -6/Factory | Discovered new exit (range 17) 1802 | -6/Factory | Build established: Scavenger-Scout 1812 | -6/Factory | Identified exit to Lower Caves 1813 | -6/Factory | Entered Lower Caves 1831 | -6/Lower Caves | Spotted B-75 Beast 1865 | -6/Lower Caves | Encountered a Warlord checkpoint 1865 | -6/Lower Caves | Discovered new exit (range 10) 1867 | -6/Lower Caves | Identified exit to Lower Caves 1869 | -6/Lower Caves | Learned Factory terminal intel 1871 | -6/Lower Caves | Entered another Lower Caves area 1903 | -6/Lower Caves | Encountered a Warlord checkpoint 1915 | -6/Lower Caves | Lost 3 parts (1p1u1w) 1917 | -6/Lower Caves | Discovered new exit (range 7) 1919 | -6/Lower Caves | Identified exit to Factory 1919 | -6/Lower Caves | Entered Factory 1919 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 1920 | -5/Factory | Loaded intel: 21 terminal locations 2012 | -5/Factory | Lost 3 parts (1p1n1w) 2063 | -5/Factory | Fabricated Imp. Flight Unit (x1) 2192 | -5/Factory | Build established: Scavenger-Sprinter 2240 | -5/Factory | Discovered new exit (range 12) 2257 | -5/Factory | Identified exit to Factory 2344 | -5/Factory | Entered another Factory area 2344 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 2358 | -4/Factory | Discovered new exit (range 17) 2378 | -4/Factory | Identified exit to Upper Caves 2422 | -4/Factory | Lost 4 parts (1n3w) 2474 | -4/Factory | Lost 3 parts (1p1n1w) 2514 | -4/Factory | Spotted B-86 Titan 2645 | -4/Factory | Lost 4 parts (2p1n1w) 2706 | -4/Factory | Core integrity fell below 50% 2775 | -4/Factory | Lost 18 parts (3p5n3u7w) 2936 | -4/Factory | Garrison activated, responded to threat 3143 | -4/Factory | First assault squad dispatched 3152 | -4/Factory | Lost 3 parts (2n1u) 3173 | -4/Factory | Core integrity fell below 20% 3273 | -4/Factory | Destroyed by L-61 Swordsman with Power Sword Last Messages --------------- 03248_ R-10 Processor collects Wheel. 03250_ P-70 Sage heat short circuits Imp. Heat Sink. 03254_ Fusion Modulator explodes. 03254_ Plasma Rifle destroyed. 03254_ EM Shield destroyed. 03254_ Fusion Modulator explodes. 03254_ Imp. Linear Gravjet destroyed. 03255_ Lgt. Ion Engine destroyed. 03256_ U-05 Engineer builds a Wall. 03258_ Adv. Cooling System destroyed. 03258_ Mic. Fission Core severed. 03260_ Tesla Rifle destroyed. 03260_ U-05 Engineer lays Concrete. 03261_ P-70 Sage resets P-70 Sage, system corruption cleaned. 03261_ U-05 Engineer lays Concrete. 03262_ U-05 Engineer builds a Wall. 03264_ U-05 Engineer lays Concrete. 03264_ P-70 Sage destroyed. 03269_ P-70 Sage resets L-61 Swordsman, system corruption cleaned. 03270_ G-73 Enforcer heat damages Phase Gun. Map ----- +----------------------------------------------------+ | #! #????????????????????????? | | # """ """ """ #????????????????????????? | | # """ """ """ #????????????????????????? | | + """ """ """ #????????????????????????? | | # "" "" "" #????????????????????????? | | # "" "" "" #????????????????????????? | | # #????????????????????????? | | # #????????????????????????? | | ####+######+######????????????????????????? | | #????####?????????????????????? | | #?? #?????????????????????? | | # #?#### #??????????????? | | + ##;;;;"""" ???????????? | | ##+##########; " #??????????? | | =%! # ; ; #??????????? | | * # ; ; ##?????????? | | ######### # ; #?????????? | | ???? ?# # """ """ ; #?????????# | | ????? # !%= # """ """ #?????????# | | ?????? # * # """ """ #?????????# | | ??????? + + ##????????# | | ????????# # """ """ ; #????????# | | ????????# # """ """ #????????# | | ????????# # """ """ ; ########### | | ????????# # l ; g ! # | | ????????# # @l p! ; """ " # | | ????????# #############p g*%% ;; """ "" # | | ????????# =#################/[[;; """ G # | | ????????# =! != %] |= # "" # | | ????????# *!!%*! % [#[ """ " # | | ????????+ =! =% %+! """ # | | ????????# %^% # """ # | | ????????# %* # + | | ????????# ##########+######### # """ """ *# | | ????????# #??# ##%# """ """ # | | ????????# #??# """"""" ##%# """ """ # | | ?######## #??# """"""" = ##!# # | | ?# #??# """"""" ##=############# | | ?# #??# """"""" /## #??????? ??? | | ?# #??# ## ############# | | ## #################### [%[ | | # / | | #### #### # ############% | | ####+#### # #??????????# %! | | ! # # #??????????#== | | # # #??????????####### | | """ # # #????????????????# | | """"" + + #???????????????## | | """"" # # #???????????????## | | # # #??????############ # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Coolant Potential 80 Energy Generation 53 Energy Capacity 765 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 18 Resistance: KI 20 Resistance: TH 45 Resistance: EX 20 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Phase Shifting 5 Evasion (%) 65 Offensive Hacking 10 Item Schematics ----------------- Imp. Flight Unit | -9/Materials | Scanalyzed Lgt. Angular Momentum Engine | -6/Factory | Hacked Adv. Weight Redist. System | -4/Factory | Scanalyzed Phase Shifter | -4/Factory | Scanalyzed EM Shield | -4/Factory | Scanalyzed Robot Schematics ------------------ T-07 Excavator | -7/Factory | Hacked Fabricated ------------ Imp. Flight Unit | x1 | -7/Factory Imp. Flight Unit | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MasterCoolantBroadsword Manual? 0 Play Time 01:01:14 Cumulative 123.3 hours Start 2021.10.11 @ 02:11:14 End 2021.10.11 @ 03:11:56 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 85 Rogue 0 Adventurer 85 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 60 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 398376e2-894a-4447-a71c-68580d63a4ec