Cogmind - Beta 11 --- EXPLORER MODE // 2022.04.13 @ 21:41:51 Player: Honkmo Jones Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (70) 350 Value Destroyed (2703) 2703 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 7273 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 347/850 Matter 283/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg VSS Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Gravity Neutralizer Active Sensor Suite > --- WEAPON ----------- Improved Medium Laser Advanced Beam Cannon Heavy Machine Gun Heavy Missile Launcher > --- INVENTORY -------- Light Nuclear Core Reinforced Deuterium Engine Aluminum Leg Flexi-carbon Leg Flexi-carbon Leg Medium Storage Unit Improved Sensor Array Improved Sensor Array Assault Cannon Enhanced Flamer [Rating: 76] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Propulsion Shielding Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Ballistic Cannon Assault Cannon Launcher Heavy Missile Launcher Build | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Was Slots Evolved 9 | . 1 . 2 2 2 . 2 . Power 1 | . . . . . 1 . . . Propulsion 2 | . 1 . . . . . 1 . Utility 4 | . . . 2 1 1 . . . Weapon 2 | . . . . 1 . . 1 . Parts Attached 71 | 6 4 3 12 25 1 5 10 5 Power 10 | . 1 . 3 3 1 1 . 1 Engine 5 | . 1 . 2 1 1 . . . Core 5 | . . . 1 2 . 1 . 1 Reactor . | . . . . . . . . . Propulsion 22 | 2 2 2 4 8 . 1 1 2 Treads . | . . . . . . . . . Leg 22 | 2 2 2 4 8 . 1 1 2 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 20 | 2 . . 3 10 . 2 2 1 Device 11 | . . . 1 6 . 2 2 . Storage 3 | 1 . . . 1 . . . 1 Processor 1 | 1 . . . . . . . . Hackware . | . . . . . . . . . Protection 5 | . . . 2 3 . . . . Artifact . | . . . . . . . . . Weapon 19 | 2 1 1 2 4 . 1 7 1 Energy Gun 8 | 2 1 1 2 1 . . 1 . Energy Cannon 3 | . . . . 1 . . 2 . Ballistic Gun 4 | . . . . 2 . . 2 . Ballistic Cannon 3 | . . . . . . . 2 1 Launcher 1 | . . . . . . 1 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . 2 . . 1 2 . Parts Lost 18 | . . . . 5 . 3 . 10 Power 5 | . . . . 2 . . . 3 Propulsion 3 | . . . . . . 1 . 2 Utility 7 | . . . . 3 . 2 . 2 Weapon 3 | . . . . . . . . 3 Highest Loss Streak 8 | . . . . 2 . 3 . 8 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 94 | . 96 100 99 98 92 88 86 62 Engine 5 | . 10 12 3 . 7 7 6 4 Core 4 | . . . 6 6 7 7 6 4 Leg 27 | . 34 37 30 25 21 21 24 16 Device 11 | . . . 10 14 14 18 17 15 Storage 8 | . 12 12 10 7 7 7 6 4 Processor 7 | . 12 12 10 8 7 2 . . Protection 4 | . . . 10 8 7 3 . . Energy Gun 13 | . 24 25 20 11 7 7 3 . Energy Cannon 5 | . . . . 8 7 7 11 12 Ballistic Gun 2 | . . . . 4 7 4 3 . Naked Turns 10 | . . . . . . . . 10 Heaviest Build 50 | 13 18 19 23 30 39 45 50 48 Greatest Support 57 | 20 30 30 30 43 43 45 57 57 Greatest Overweight (x) 3 | 1 . . . 2 . . 1 3 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 9 10 10 10 9 10 10 10 8 Most Carried 10 | 7 10 10 10 10 9 10 10 10 Average Carried 9 | 4 7 9 9 9 9 9 9 6 Final Capacity 10 | 10 10 10 10 10 10 10 10 5 Final Carried 10 | 7 9 9 10 10 9 10 10 . Class Distribution -------------------- 49% | Hacker-Mutant 23% | Scavenger-Skirmisher 20% | Scavenger-Mutant 3% | Hacker-Skirmisher 3% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hacker-Skirmisher | -7/DSF Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Waste Resources | -11 -10 -10 -9 -8 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac DSF Fac Was Matter Collected 1147 | 134 171 40 120 370 . 86 132 94 Remotely . | . . . . . . . . . Salvage Created 3179 | . 205 186 889 1471 . 220 208 . Parts 149 | . 11 6 47 60 . 13 12 . Haulers Intercepted 3 | . 1 . 2 . . . . . Recyclers Shooed 1 | . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Was Combat Hostiles Destroyed 65 | . 3 10 15 28 . 4 5 . Guns 45 | . 3 10 11 19 . 1 1 . Cannons 11 | . . . . 7 . 3 1 . AOE 1 | . . . . . . . 1 . Classes Destroyed 13 | . 3 1 2 3 . 2 2 . Builder 1 | . . . 1 . . . . . Hauler 3 | . 1 . 2 . . . . . Recycler 2 | . . . . 2 . . . . Operator 1 | . . . . . . . 1 . Watcher 6 | . 1 . 4 1 . . . . Swarmer 5 | . . . . 5 . . . . Grunt 27 | . 3 2 10 12 . . . . Sentry 13 | . . . 5 8 . . . . Specialist 2 | . . . . . . 2 . . Hunter 6 | . . . . 3 . 1 2 . Programmer 3 | . . . . . . . 3 . Heavy 1 | . . . . . . 1 . . Assembled 8 | . . 8 . . . . . . Best Kill Streak 6 | . 2 6 3 6 . 2 2 . Combat Bots Only 6 | . 2 6 2 5 . 2 2 . Max Kills in Single Turn 2 | . 1 1 2 2 . 1 1 . Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . . . 1 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac DSF Fac Was Damage Taken 3076 | . 172 204 393 854 . 304 296 853 Core 748 | . 20 15 44 127 . 39 14 489 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 92 | . . . 48 44 . . . . Regen/Repaired (Parts) 194 | . . . 49 145 . . . . Core Remaining (%) 89 | 100 . 86 89 76 . 94 . . Volleys Fired 195 | . 22 20 49 78 . 12 10 4 Largest 4 | . 2 2 2 3 . 3 4 4 Hottest 270 | . 90 105 112 180 . 147 270 270 Shots Fired 428 | . 44 40 98 165 . 32 39 10 Gun 352 | . 44 40 98 133 . 23 14 . Cannon 70 | . . . . 32 . 9 19 10 Launcher 6 | . . . . . . . 6 . Special . | . . . . . . . . . Kinetic 62 | . . . . 38 . 11 10 3 Thermal 360 | . 44 40 98 127 . 21 23 7 Explosive 6 | . . . . . . . 6 . Electromagnetic . | . . . . . . . . . Robot Hit Streak 27 | . 10 15 25 27 . 16 18 11 Robot Miss Streak 3 | . 1 3 1 2 . 1 2 . Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 357 | . 38 30 86 139 . 27 27 10 Core Hits 136 | . 12 19 25 57 . 9 12 2 Critical Kills 3 | . . . . 1 . . 2 . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 24 | . 2 2 10 8 . . 2 . Burn 21 | . 2 2 10 7 . . . . Meltdown 3 | . . . . 1 . . 2 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6280 | . 464 367 1463 2486 . 471 741 288 Guns 4664 | . 464 367 1463 1920 . 289 161 . Cannons 1252 | . . . . 513 . 182 318 239 Explosions 315 | . . . . 53 . . 262 . Melee . | . . . . . . . . . Ramming 49 | . . . . . . . . 49 Kinetic 839 | . . . . 514 . 131 119 75 Thermal 5077 | . 464 367 1463 1919 . 340 360 164 Explosive 262 | . . . . . . . 262 . Electromagnetic 53 | . . . . 53 . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . 1 1 . . . . . . Average Corruption 1 | . 1 1 . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 11 | . 6 5 . . . . . . Message Errors 2 | . 1 1 . . . . . . Matter Fused 3 | . 1 2 . . . . . . Heat Flow Errors 2 | . 1 1 . . . . . . Energy Discharges 3 | . 2 1 . . . . . . Data Loss (minor) 1 | . 1 . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 1 | . . . . . . . 1 . Impact . | . . . . . . . . . Kinetic 1 | . . . . . . . 1 . Secondary . | . . . . . . . . . Self-Inflicted Damage 21 | . . . . . . . . 21 Shots . | . . . . . . . . . Rammed 16 | . . . . . . . . 16 Targets Rammed 16 | . . . . . . . . 16 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 295 | . 246 255 153 295 . . 156 198 Average Temperature 65 | . 82 102 40 56 . . 61 87 Received Heat Transfer 1231 | . 180 136 258 657 . . . . Effects 2 | . 1 1 . . . . . . Energy Bleed 2 | . 1 1 . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 9 | . . . 5 2 . . 2 . Combat Hostiles 8 | . . . 4 2 . . 2 . Parts Melted 34 | . 2 1 18 10 . . 3 . Heat Transferred 12323 | . 1376 1041 3875 4477 . 666 629 259 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Was Peak Influence 256 | . 95 84 232 256 14 77 186 . Initial 30 | . . 4 3 6 14 7 30 . Average 58 | . 39 34 53 105 14 42 38 . Maximum Alert Level 1 | . . . 1 1 . . . . Low Security (%) 94 | 100 100 100 98 80 100 100 100 100 Level 1 5 | . . . 1 19 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 17 | . 1 . 3 6 . 2 5 . Investigation 5 | . 1 . 1 2 . . 1 . Extermination 3 | . . . . . . . 3 . Reinforcement 9 | . . . 2 4 . 2 1 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac DSF Fac Was Distress Signals 3 | . 1 . . 2 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 111 | . 10 14 25 47 . 4 6 5 Peak Tracking Total 6 | . 3 4 3 6 . 3 2 5 Tactical Retreats 8 | . 1 3 1 3 . . . . Traps | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Was Traps Triggered 10 | . 3 . 2 1 . 1 3 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 4 | . . . . 4 . . . . Reused 4 | . . . . 4 . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 4 | . . . . 4 . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac DSF Fac Was Machines Disabled 8 | . . . . 2 . . 6 . Max in Single Turn 4 | . . . . 2 . . 4 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac DSF Fac Was Machines Accessed 20 | . 3 . 6 7 1 . 3 . Terminals 12 | . 3 . 3 3 1 . 2 . Fabricators 1 | . . . . . . . 1 . Repair Stations 3 | . . . 1 2 . . . . Recycling Units . | . . . . . . . . . Scanalyzers 4 | . . . 2 2 . . . . Garrison Access . | . . . . . . . . . Total Hacks 88 | . 18 . 29 31 1 . 9 . Successful 75 | . 12 . 27 30 1 . 5 . Failed 13 | . 6 . 2 1 . . 4 . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 42 | . 16 . 12 9 . . 5 . Terminals 53 | . 18 . 15 12 1 . 7 . Fabricators 2 | . . . . . . . 2 . Repair Stations 8 | . . . 2 6 . . . . Recycling Units . | . . . . . . . . . Scanalyzers 25 | . . . 12 13 . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 19 | . 9 . 4 5 1 . . . Part Schematic 1 | . 1 . . . . . . . Robot Analysis 5 | . 3 . 1 1 . . . . Open DSF 1 | . . . . . 1 . . . Terminal Index 1 | . 1 . . . . . . . Alert Level 2 | . . . 1 1 . . . . Unreport Threat 1 | . . . 1 . . . . . Locate Traps 2 | . 1 . . 1 . . . . Reprogram Traps 1 | . . . . 1 . . . . Patrol Status 1 | . 1 . . . . . . . Transport Status 1 | . 1 . . . . . . . Investigation Status 1 | . 1 . . . . . . . Zone Layout 2 | . . . 1 1 . . . . Fabricator Hacks 2 | . . . . . . . 2 . Load Schematic 1 | . . . . . . . 1 . Build 1 | . . . . . . . 1 . Repair Station Hacks 8 | . . . 2 6 . . . . Scan Component 4 | . . . 1 3 . . . . Repair 4 | . . . 1 3 . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 24 | . . . 12 12 . . . . Insert Component 12 | . . . 6 6 . . . . Analyze 12 | . . . 6 6 . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 22 | . 3 . 9 7 . . 3 . Terminals 21 | . 3 . 9 6 . . 3 . Track 6 | . . . 3 2 . . 1 . Assimilate 2 | . . . 2 . . . . . Botnet 11 | . 3 . 3 3 . . 2 . Detonate 2 | . . . 1 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . Extract 1 | . . . . 1 . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 16 | . 3 . 6 4 . . 3 . Full Trace Events 4 | . 1 . 1 1 . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 23 | . 1 . 6 16 . . . . Parts Built 1 | . . . . . . . 1 . Authchips . | . . . . . . . . . Time 49 | . . . . . . . 49 . Total Part Build Rating 2 | . . . . . . . 2 . Parts Repaired 4 | . . . 1 3 . . . . Time 141 | . . . 26 115 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 12 | . . . 6 6 . . . . Part Schematics Acquired 12 | . . . 6 6 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac DSF Fac Was Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac DSF Fac Was Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Was Robot Analysis Total 5 | . 3 . 1 1 . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac DSF Fac Was Turns Passed 7103 | 87 937 639 1320 2041 12 259 1602 206 Spaces Moved 3618 | 52 649 466 693 861 5 141 629 122 Core 39 | 8 . . . . . . . 31 Treads . | . . . . . . . . . Legs 3579 | 44 649 466 693 861 5 141 629 91 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 112 50 Average Speed 119 | 132 120 120 120 120 120 120 115 114 Slowest Speed 260 | 190 120 120 120 260 120 120 190 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 50 | 4 81 94 61 72 1 90 13 35 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . . . Unknown Exits Taken . | . . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 64 | . . . . 2 . . 62 . Melee . | . . . . . . . . . Projectile 1 | . . . . . . . 1 . AOE 63 | . . . . 2 . . 61 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac DSF Fac Was Total 6031 | 70 764 507 1088 1720 11 208 1482 181 Wait 2016 | . 80 10 310 720 6 41 815 34 Move 3611 | 51 648 465 692 860 4 140 629 122 Hop . | . . . . . . . . . Pick Up 70 | 13 8 4 12 19 . 6 8 . Fast Attach 10 | . . . . 7 . . 3 . Attach 32 | 6 4 . 5 6 1 3 2 5 Detach 1 | . . . 1 . . . . . Swap 29 | . . 3 7 12 . 2 5 . Drop 51 | . 2 5 12 18 . 4 10 . Fire 195 | . 22 20 49 78 . 12 10 4 Melee . | . . . . . . . . . Ram 16 | . . . . . . . . 16 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/DSF -6/Factory -6/Waste History --------- Turn | Location | Event 71 | -11/Scrapyard | Identified exit to Materials 71 | -11/Scrapyard | Discovered exit to Materials (range 14) 88 | -11/Scrapyard | Entered Materials 88 | -10/Materials | Evolved 1 slot: Propulsion x1 159 | -10/Materials | Identified exit to Mines 159 | -10/Materials | Discovered exit to Mines (range 13) 294 | -10/Materials | Identified exit to Materials 294 | -10/Materials | Discovered exit to Materials (range 11) 311 | -10/Materials | Build established: Hacker-Mutant 710 | -10/Materials | Discovered exit to Materials (range 15) 999 | -10/Materials | Discovered exit to Mines (range 14) 1025 | -10/Materials | Entered Mines 1034 | -10/Mines | Discovered exit to Materials (range 5) 1049 | -10/Mines | Met a Derelict bent on vengeance 1065 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1118 | -10/Mines | Learned location of Zion (-6) 1129 | -10/Mines | Assembled infested the area 1134 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1608 | -10/Mines | Discovered exit to Materials (range 7) 1664 | -10/Mines | Entered Materials 1664 | -9/Materials | Evolved 2 slots: Utility x2 1755 | -9/Materials | Repaired Ion Engine 2892 | -9/Materials | Identified exit to Materials 2892 | -9/Materials | Discovered exit to Materials (range 3) 2984 | -9/Materials | Entered another Materials area 2984 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3347 | -8/Materials | Repaired Imp. Medium Laser 3467 | -8/Materials | Build established: Scavenger-Mutant 4284 | -8/Materials | Identified exit to Factory 4284 | -8/Materials | Discovered exit to Factory (range 17) 4844 | -8/Materials | Build established: Hacker-Mutant 4897 | -8/Materials | Discovered exit to Factory (range 13) 4949 | -8/Materials | Repaired Imp. Sensor Array 4977 | -8/Materials | Repaired Med. Storage Unit 5025 | -8/Materials | Entered Factory 5025 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5037 | -7/Factory | Identified exit to DSF 5037 | -7/Factory | Entered DSF 5071 | -7/DSF | Additional patrols routed to DSF 5150 | -7/DSF | Found Prototype Device 5151 | -7/DSF | Identified Active Sensor Suite 5164 | -7/DSF | Lost 3 parts (1n2u) 5280 | -7/DSF | Identified exit to Factory 5280 | -7/DSF | Discovered exit to Factory (range 14) 5296 | -7/DSF | Entered Factory 5296 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5664 | -6/Factory | Build established: Scavenger-Skirmisher 5805 | -6/Factory | Fabricated Adv. Beam Cannon? 6898 | -6/Factory | Sucked down chute 6898 | -6/Factory | Entered Waste 6911 | -6/Waste | Spotted C-40 Crusher 6998 | -6/Waste | Spotted C-40 Crusher 6998 | -6/Waste | Spotted C-40 Crusher 7003 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7016 | -6/Waste | Spotted C-40 Crusher 7029 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7032 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7036 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7039 | -6/Waste | Crushed by Compactor (1 part destroyed) 7045 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7050 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7058 | -6/Waste | Crushed by Compactor (1 part destroyed) 7080 | -6/Waste | Spotted C-40 Crusher 7089 | -6/Waste | Lost 8 parts (3p2n1u2w) 7092 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 7101 | -6/Waste | Crushed by Compactor (1 part destroyed) 7102 | -6/Waste | Core integrity fell below 50% 7104 | -6/Waste | Self-destructed Last Messages --------------- 07050_ Flexi-carbon Leg crushed. 07053_ Med. Storage Unit crushed. 07057_ Flexi-carbon Leg crushed. 07058_ Mic. Nuclear Core crushed. 07085_ Slammed into C-40 Crusher. 07085_ Active Sensor Suite broken. 07085_ Destabilizing: Short circuit. 07086_ Slammed into C-40 Crusher. 07087_ Destabilizing: Core damaged (-17). 07088_ Slammed into C-40 Crusher. 07090_ Destabilizing: Core damaged (-17). 07091_ Slammed into C-40 Crusher. 07092_ Adv. Heat Sink crushed. 07092_ Broken Active Sensor Suite destroyed. 07092_ Slammed into C-40 Crusher. 07094_ Destabilizing: Core damaged (-25). 07095_ Slammed into C-40 Crusher. 07101_ 3 Matter crushed. 07101_ Adv. Assault Cannon crushed. 07102_ Slammed into C-40 Crusher. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????######??????######?????????????????????? | | ??????????# #??????# #?????????????????????? | | ??????????# #??????# #?????????????????????? | | ??????????# #??????# CC#?????????????????????? | | ??????????# #??????# CC#?????????????????????? | | ????????### #??????# CC #?????????????????????? | | ????????# #??????# CC #?????????????????????? | | ????????# #??????#CC@!#?????????????????????? | | ????????# #??????#CCCC#?????????????????????? | | ????????# #??????# CC#?????????????????????? | | ????????### #??????# CC #?????????????????????? | | ??????????# #??????# CC #?????????????????????? | | ??????????# #??????# #?????????????????????? | | ??????????# #??????# #?????????????????????? | | ????????### ######## #?????????????????????? | | ????????# #?????????????????????? | | ????????# #?????????????????????? | | ????????# #?????????????????????? | | ????????# #?????????????????????? | | ????????### ######## #?????????????????????? | | ########??# #??????# #?????????????????????? | | #??# #??????# #?????????????????????? | | #??# #??????# #?????????????????????? | | #### #??????# #?????????????????????? | | #??????? ?????????????????????? | | #??????? ????????????????????? | | #??????? ???????????????????? | | " #??????? ???????????????????? | | ] #### #??????? ####??????????????????? | | #??# #??????? #?????????????????????? | | #??# #??????? ???????????????????????? | | ########??# #?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 28 Energy Capacity 335 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Offensive Hacking 20 Item Schematics ----------------- Weapon Shielding | -10/Materials | Hacked Propulsion Shielding | -9/Materials | Scanalyzed Imp. Aluminum Leg | -9/Materials | Scanalyzed Enh. Flamer | -9/Materials | Scanalyzed Adv. Beam Cannon | -9/Materials | Scanalyzed Med. Storage Unit | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Sensor Array | -8/Materials | Scanalyzed Spread Laser | -8/Materials | Scanalyzed Beam Rifle | -8/Materials | Scanalyzed Ion Engine | -8/Materials | Scanalyzed Shotgun | -8/Materials | Extracted Com. Matter Pod | -8/Materials | Extracted Imp. Light Cannon | -8/Materials | Extracted Huge Storage Unit | -8/Materials | Extracted Arm. Treads | -8/Materials | Extracted Maul | -8/Materials | Extracted Imp. Terrain Scanner | -8/Materials | Extracted Hvy. Armor Plating | -8/Materials | Extracted Wheel | -8/Materials | Extracted Grenade Launcher | -8/Materials | Extracted Deuterium Engine | -8/Materials | Scanalyzed Imp. Sensor Array | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Beam Cannon | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VisualSensorTerminator Manual? 0 Play Time 00:59:21 Cumulative 22.6 hours Start 2022.04.13 @ 01:06:07 End 2022.04.13 @ 21:41:51 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 46 Rogue 35 Adventurer 10 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 23 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 14/Dina Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 41dddff2-1426-46f6-896f-f5a53d691425