Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.29 @ 16:39:46 Player: 4R-ZE3 Result: Destroyed by H-55 Commando with Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (152) 760 Value Destroyed (4730) 4730 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (253) 253 TOTAL SCORE: 8443 Bonus ------- High Alert Combat Kills 83 Follower Combat Kills 7 Entered Garrisons 200 Friendly Fire -37 Cogmind --------- Core Integrity 0/550 Matter 284/300 Energy 140/160 System Corruption 3% Temperature Cool (0) Movement Walking (121) Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Titanium Leg Titanium Leg Improved Carbon-fiber Leg > --- UTILITY (4) ------ Improved Heat Sink Improved Cooling System High-capacity Storage Unit Advanced Targeting Computer > --- WEAPON (2) ------- Particle Gun Particle Gun > --- INVENTORY (20) --- Light Nuclear Core Aluminum Leg Titanium Leg Titanium Leg Titanium Leg Improved Heat Sink Improved Heat Sink Improved Sensor Array Improved Signal Interpreter Particle Gun Improved Medium Laser Particle Cannon Ion Cannon Heavy Plasma Cannon Heavy Missile Launcher Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- Light Deuterium Engine Titanium Leg Titanium Leg Titanium Leg Titanium Leg Titanium Leg Improved Heat Sink Improved Heat Sink Improved Heat Sink Improved Sensor Array Improved Signal Interpreter Particle Gun Particle Gun Particle Gun Particle Gun Improved Medium Laser Particle Cannon Ion Cannon Rocket Launcher [Rating: 39] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Heavy Missile Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Slots Evolved 4 | . . . 2 . . . 2 . Power . | . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . Utility 2 | . . . 1 . . . 1 . Weapon . | . . . . . . . . . Parts Attached 100 | 7 5 4 21 5 1 9 31 17 Power 16 | 1 1 1 3 1 . 1 6 2 Engine 11 | 1 . 1 3 1 . 1 3 1 Core 5 | . 1 . . . . . 3 1 Reactor . | . . . . . . . . . Propulsion 35 | 2 . 2 8 2 . 3 11 7 Treads 6 | 2 . 2 2 . . . . . Leg 29 | . . . 6 2 . 3 11 7 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 19 | 1 2 1 4 . 1 2 5 3 Device 9 | . 1 . 2 . . 2 1 3 Storage 4 | 1 1 . 1 . 1 . . . Processor 4 | . . 1 1 . . . 2 . Hackware . | . . . . . . . . . Protection 2 | . . . . . . . 2 . Artifact . | . . . . . . . . . Weapon 30 | 3 2 . 6 2 . 3 9 5 Energy Gun 18 | 1 . . 4 1 . 3 6 3 Energy Cannon 3 | . . . . . . . 2 1 Ballistic Gun 2 | 2 . . . . . . . . Ballistic Cannon 3 | . 2 . 1 . . . . . Launcher 3 | . . . . 1 . . 1 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . 3 . . . 2 . Corrupted Parts 1 | . . . . 1 . . . . System Corruption 3 | . . . . 3 . . . . Parts Lost 34 | . 1 1 3 2 . 9 6 12 Power 7 | . . 1 2 1 . 1 . 2 Propulsion 9 | . . . . . . 3 2 4 Utility 8 | . . . . . . 3 2 3 Weapon 10 | . 1 . 1 1 . 2 2 3 Highest Loss Streak 10 | . 1 1 1 2 . 3 3 10 To Critical Strikes . | . . . . . . . . . Average Backups 16 | 2 7 9 16 19 20 15 18 16 Power 1 | . 1 1 . 1 1 . 1 . Propulsion 4 | 1 2 2 6 5 5 4 4 4 Utility 2 | . . 1 1 3 4 3 4 4 Weapon 6 | . 2 3 7 9 10 7 7 7 Tool/Special . | . . . . . . . . . Unused Backups 30 | . . 4 4 3 . . 10 9 Power 2 | . . . . . . . 1 1 Propulsion 8 | . . 2 3 1 . . 2 . Utility 8 | . . 1 . . . . 2 5 Weapon 12 | . . 1 1 2 . . 5 3 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 97 | . 96 98 99 99 77 97 99 93 Engine 7 | . 2 5 10 10 11 10 4 3 Core 3 | . 11 7 . . . . 4 5 Treads 6 | . 28 28 6 . . . . . Leg 26 | . . . 26 33 33 32 35 33 Device 10 | . 12 1 7 11 11 20 9 12 Storage 10 | . 14 14 11 11 11 11 9 9 Processor 9 | . . 12 14 11 11 . 8 9 Protection 1 | . . . . . . . 8 1 Energy Gun 14 | . 8 . 15 21 . 21 16 14 Ballistic Gun 1 | . 9 . . . . . . . Ballistic Cannon 4 | . 8 28 5 . . . . . Peak Build Rating 39 | 6 12 12 20 23 16 22 39 37 Average Rating 20 | 4 10 9 16 20 16 20 31 33 On Entrance 15 | . 6 12 8 20 16 16 21 37 Avg Prop Armor Cover (%) 6 | . . . . . . . . 6 Naked Turns . | . . . . . . . . . Heaviest Build 63 | 14 22 22 56 60 49 57 63 61 Greatest Support 72 | 40 40 40 60 38 38 43 72 64 Greatest Overweight (x) 2 | . . . 1 1 1 2 1 1 Average Overweight (x) . | . . . . 1 1 1 . . Largest Inventory Capacity 20 | 8 10 10 20 20 20 20 20 20 Average Capacity 17 | 6 9 10 17 20 20 20 20 20 Most Carried 20 | 5 10 10 20 20 20 19 20 20 Average Carried 16 | 2 7 9 16 19 20 15 18 16 Final Capacity 20 | 8 10 10 20 20 20 20 20 20 Final Carried 20 | 4 10 9 20 20 20 14 20 16 Class Distribution -------------------- 78% | Mutant 21% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Matter Collected 2270 | 241 178 303 461 124 . 222 487 254 Remotely . | . . . . . . . . . Salvage Created 5413 | . 337 293 1279 406 . 447 1793 858 Parts 270 | . 19 20 86 23 . 10 79 33 Haulers Intercepted 7 | . 1 . 3 . . . 3 . Recyclers Shooed 6 | . 1 1 3 . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Combat Hostiles Destroyed 124 | . 8 10 34 12 . 10 31 19 Guns 90 | . 8 . 22 9 . 8 27 16 Cannons 22 | . . 10 12 . . . . . AOE 6 | . . . . 3 . 2 1 . Classes Destroyed 16 | . 4 2 5 1 . . 1 3 Worker 1 | . . . . . . . 1 . Builder 2 | . . . 1 . . . 1 . Tunneler 6 | . . 1 . 4 . 1 . . Hauler 7 | . 1 . 3 . . . 3 . Recycler 8 | . . . 2 2 . 2 2 . Operator 2 | . . . 1 . . . 1 . Watcher 2 | . 1 . . . . . 1 . Swarmer 26 | . 3 2 7 7 . . 4 3 Grunt 74 | . 5 6 18 4 . 10 18 13 Brawler 2 | . . . 1 . . . 1 . Duelist 3 | . . . 2 . . . 1 . Protector 1 | . . . . 1 . . . . Sentry 15 | . . 2 6 . . . 7 . Hunter 1 | . . . . . . . . 1 Programmer 1 | . . . . . . . . 1 Behemoth 1 | . . . . . . . . 1 Best Kill Streak 6 | . 4 4 4 6 . 3 6 5 Combat Bots Only 5 | . 3 4 4 5 . 3 5 5 Max Kills in Single Turn 2 | . 2 2 2 2 . 2 2 2 Gunslinging 1 | . . . 1 1 . . . . Exploded 1 | . . . . 1 . 1 1 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Hostile Shots Fired 586 | . 59 40 74 44 . 94 119 156 Missed 167 | . 16 15 26 8 . 24 29 49 Hits 419 | . 43 25 48 36 . 70 90 107 Melee 1 | . . . . . . . 1 . Projectile 418 | . 43 25 48 36 . 70 89 107 Critical Strikes 20 | . 1 1 . . . 5 9 4 Damage Taken 6179 | . 437 293 524 484 . 1198 1382 1861 Core 1056 | . 85 39 100 90 . 181 125 436 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 52 | 100 . 50 . . . 7 . . Volleys Fired 400 | . 34 35 77 31 . 48 106 69 Largest 2 | . 2 2 2 2 . 2 2 2 Hottest 130 | . 70 60 130 112 . 130 121 130 Shots Fired 770 | . 64 67 154 56 . 90 207 132 Gun 627 | . 64 . 100 49 . 86 202 126 Cannon 128 | . . 67 54 . . . 3 4 Launcher 15 | . . . . 7 . 4 2 2 Special . | . . . . . . . . . Kinetic 155 | . 34 67 54 . . . . . Thermal 600 | . 30 . 100 49 . 86 205 130 Explosive 15 | . . . . 7 . 4 2 2 Electromagnetic . | . . . . . . . . . Robot Hit Streak 29 | . 17 11 14 14 . 19 29 12 Robot Miss Streak 7 | . 5 3 7 3 . 6 2 4 Penetration Max . | . . . . . . . . . Secondary Targets 7 | . 1 . 2 1 . 1 1 1 Max Gunslinging Chain 1 | . 1 . 1 1 . 1 1 1 Shots Hit Robots 575 | . 38 38 128 33 . 74 166 98 Core Hits 377 | . 18 12 131 26 . 75 76 39 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 39 | . 2 5 . 4 . . 17 11 Burn 34 | . 2 . . 4 . . 17 11 Blast 5 | . . 5 . . . . . . Melee Attacks 15 | . . . 8 . . . 7 . Impact . | . . . . . . . . . Slashing 15 | . . . 8 . . . 7 . Piercing . | . . . . . . . . . Sneak Attacks 6 | . . . 3 . . . 3 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10531 | . 519 635 1939 1177 . 1523 2891 1847 Guns 7648 | . 519 . 1129 512 . 1052 2652 1784 Cannons 1244 | . . 635 609 . . . . . Explosions 1225 | . . . . 665 . 471 26 63 Melee 414 | . . . 201 . . . 213 . Ramming . | . . . . . . . . . Kinetic 1532 | . 288 635 609 . . . . . Thermal 7360 | . 231 . 1129 512 . 1052 2652 1784 Explosive 1225 | . . . . 665 . 471 26 63 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 414 | . . . 201 . . . 213 . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . 3 3 3 3 3 Average Corruption 3 | . . . . 3 3 3 3 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 75 | . . . . 6 6 15 32 16 Message Errors 17 | . . . . 2 3 3 8 1 Matter Fused 16 | . . . . . 2 3 6 5 Heat Flow Errors 10 | . . . . 1 . 3 4 2 Energy Discharges 11 | . . . . 1 1 3 4 2 Parts Rejected 1 | . . . . . . . 1 . Data Loss (minor) 8 | . . . . . . 1 5 2 Data Loss (major) 5 | . . . . 1 . 1 1 2 Misfires 3 | . . . . 1 . . 2 . Alerts 2 | . . . . . . . 1 1 Weapon Failures 2 | . . . . . . 1 . 1 Overload Shots . | . . . . . . . . . Overflow Damage 43 | . . . 24 5 . . 14 . Projectiles . | . . . . . . . . . Explosions 5 | . . . . 5 . . . . Melee 38 | . . . 24 . . . 14 . Knockbacks 18 | . . 9 9 . . . . . Impact . | . . . . . . . . . Kinetic 17 | . . 8 9 . . . . . Secondary 1 | . . 1 . . . . . . Self-Inflicted Damage 117 | . . . . 117 . . . . Shots 6 | . . . . 6 . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 424 | . 81 30 424 94 . 248 303 360 Average Temperature 67 | . 38 12 62 23 . 94 63 95 Received Heat Transfer 3027 | . 159 120 219 111 . 720 855 843 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 6 | . . . . . . . 3 3 Combat Hostiles 6 | . . . . . . . 3 3 Parts Melted 34 | . 2 . 1 2 . . 19 10 Heat Transferred 17276 | . 814 . 1410 1406 . 1658 7363 4625 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Maximum Alert Level 2 | . . . 2 . . . 1 2 Low Security (%) 74 | 100 100 100 56 100 . 100 79 5 Level 1 15 | . . . 25 . . . 20 45 Level 2 9 | . . . 18 . . . . 49 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 511 | . 101 70 427 161 . 119 288 511 Initial 161 | . . . 23 142 . . 29 161 Average 145 | . 27 16 238 71 . 26 126 388 Influence Increases 3669 | . 276 215 1041 442 . 327 898 470 Destroy 0b10 Robot/C 2480 | . 160 200 680 240 . 200 620 380 Destroy 0b10 Robot/NC 145 | . 10 5 35 35 . 15 45 . Destroy Leader 478 | . 44 10 186 30 . 30 158 20 Allied During Kill 1 | . . . . 1 . . . . Successful Hack 25 | . . . 17 . . . 8 . Select Force Hacks 90 | . 30 . 60 . . . . . Disable Machine 90 | . . . . 45 . . 30 15 Destroy Structure 135 | . 2 . 3 61 . 22 22 25 Partial Spotted 15 | . . . 15 . . . . . Lose Combat Pursuer 210 | . 30 . 45 30 . 60 15 30 Influence Decreases 3158 | . 276 154 736 726 82 252 725 207 Entered New Map 477 | . . . 38 224 82 . 46 87 Time Decay 2331 | . 266 144 668 462 . 182 609 . Lost Part 320 | . 10 10 30 20 . 70 60 120 Lost Ally 30 | . . . . 20 . . 10 . Squads Dispatched 12 | . 1 . 7 1 . . 3 . Investigation 4 | . 1 . 3 . . . . . Extermination . | . . . . . . . . . Reinforcement 7 | . . . 4 . . . 3 . Assault 1 | . . . . 1 . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Distress Signals 9 | . 1 . 6 . . . 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 175 | . 17 11 54 15 . 14 44 20 Peak Tracking Total 6 | . 4 5 6 5 . 3 6 5 Tactical Retreats 9 | . 2 . 2 1 . 2 1 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Traps Triggered 1 | . . . 1 . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Machines Disabled 7 | . . 1 . 3 . . 2 1 Max in Single Turn 2 | . . 1 . 2 . . 1 1 Garrison Relay 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Machines Accessed 27 | . 6 . 8 1 1 . 11 . Terminals 18 | . 5 . 5 . . . 8 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . 1 . 2 . . . 1 . Scanalyzers 2 | . . . 1 . . . 1 . Garrison Access 1 | . . . . . . . 1 . Total Hacks 56 | . 15 . 20 1 1 . 19 . Successful 34 | . 11 . 12 1 1 . 9 . Failed 20 | . 4 . 7 . . . 9 . Catastrophic 5 | . . . 3 . . . 2 . Database Lockouts 2 | . . . 1 . . . 1 . Manual 42 | . 12 . 16 . . . 14 . Terminals 40 | . 12 . 14 . . . 14 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 8 | . 3 . 3 . . . 2 . Scanalyzers 5 | . . . 3 . . . 2 . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 7 | . 3 . 2 1 1 . . . Record 1 | . . . . . 1 . . . Robot Analysis 1 | . 1 . . . . . . . Open Door 1 | . . . . 1 . . . . Terminal Index 2 | . 1 . 1 . . . . . Recycling Unit Index 1 | . 1 . . . . . . . Scanalyzer Index 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer 3 | . . . 2 . . . 1 . Retrieve Study 3 | . . . 2 . . . 1 . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks 22 | . 7 . 8 . . . 7 . Terminals 19 | . 6 . 6 . . . 7 . Assimilate 1 | . . . . . . . 1 . Botnet 3 | . 1 . 1 . . . 1 . Skim 15 | . 5 . 5 . . . 5 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . 1 . 2 . . . . . Tunnel 3 | . 1 . 2 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 15 | . 4 . 4 . . . 7 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 3 | . . . 2 . . . 1 . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 10 | . 10 . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . 6 Machine Destruction 3 | . . . . . . . . 3 Programmers 3 | . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Total Allies 2 | . . . . 1 . . 1 . Largest Group 1 | . . . . 1 . . 1 . Highest-Rated Group 31 | . . . . 31 . . 10 . Highest-Rated Ally 31 | . . . . 31 . . 10 . Total Orders . | . . . . . . . . . Ally Attacks 3 | . . . . 3 . . . . Total Damage 20 | . . . . 20 . . . . Kills 1 | . . . . 1 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Active Infowar (turns) . | . . . . . . . . . Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Turns Passed 9651 | 105 1051 568 2577 1377 292 821 1997 863 Spaces Moved 4420 | 59 433 261 880 694 158 325 1157 453 Core 7 | 7 . . . . . . . . Treads 963 | 52 433 261 217 . . . . . Legs 3450 | . . . 663 694 158 325 1157 453 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 120 180 185 180 116 116 Average Speed 156 | 146 160 160 172 181 185 187 126 126 Slowest Speed 252 | 160 160 160 190 185 185 252 193 188 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 62 | 4 72 52 79 97 50 67 87 50 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 10 | . 1 1 5 . 1 . 2 . Known Exits Taken 5 | . 1 1 1 . . 1 1 . Unknown Exits Taken 3 | 1 . . . 1 1 . . . Scrap Searched 4 | . . 1 . 2 . 1 . . Spaces Dug 8 | . . . 3 . . . 5 . Terrain Destroyed 191 | . . . 3 104 . 28 21 35 Melee 6 | . . . 3 . . . 3 . Projectile 2 | . . . . . . . 2 . AOE 183 | . . . . 104 . 28 16 35 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Total 6389 | 74 727 351 1778 759 159 442 1488 611 Wait 1261 | 4 248 36 737 17 . 56 107 56 Move 4413 | 58 432 260 879 693 157 324 1157 453 Hop . | . . . . . . . . . Pick Up 82 | 5 6 6 24 3 . 2 31 5 Fast Attach 27 | 5 1 1 9 . . 3 6 2 Attach 44 | 1 2 1 8 2 . 8 11 11 Detach 6 | . 1 1 1 2 . . . 1 Swap 59 | 1 2 2 11 6 1 1 26 9 Drop 82 | . 1 9 24 5 1 . 37 5 Fire 400 | . 34 35 77 31 . 48 106 69 Melee 15 | . . . 8 . . . 7 . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub) -10/Mines (discovered 2 exits: *Mat / Sub) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 106 | -11/Scrapyard | Entered Materials 326 | -10/Materials | Build established: Mutant 401 | -10/Materials | Discovered new exit (range 15) 521 | -10/Materials | Discovered new exit (range 14) 608 | -10/Materials | Discovered new exit (range 8) 733 | -10/Materials | Identified exit to Subcaves 809 | -10/Materials | Discovered new exit (range 6) 861 | -10/Materials | Learned 4 Materials zone layouts 911 | -10/Materials | Identified exit to Mines 911 | -10/Materials | Identified exit to Materials 949 | -10/Materials | Learned Storage emergency access door positions 976 | -10/Materials | Learned Storage emergency access door positions 1016 | -10/Materials | Learned location of 2 exits from Subcaves 1092 | -10/Materials | Learned location of 2 exits from Mines 1146 | -10/Materials | Learned Storage trap positions 1157 | -10/Materials | Entered Mines 1332 | -10/Mines | Found a hidden stash of uninstalled traps 1380 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1591 | -10/Mines | Learned location of Storage (-7) 1631 | -10/Mines | Excavation squad dispatched 1631 | -10/Mines | A large section of the Mines collapsed 1725 | -10/Mines | Entered Materials 1725 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1726 | -9/Materials | Identified exit to Mines 2303 | -9/Materials | Discovered new exit (range 11) 2848 | -9/Materials | Build established: Scavenger-Mutant 3286 | -9/Materials | Central database locked down 3694 | -9/Materials | Learned Storage security intel 3703 | -9/Materials | Build established: Mutant 3846 | -9/Materials | Loaded intel: 9 trap records 3907 | -9/Materials | Learned location of Zion (-6) 3959 | -9/Materials | Identified exit to Materials 4036 | -9/Materials | Learned Materials stockpile data 4077 | -9/Materials | Learned location of 1 exit from Recycling 4127 | -9/Materials | Learned 4 Recycling zone layouts 4302 | -9/Materials | Entered Mines 4311 | -9/Mines | Discovered exit to Materials (range 4) 4318 | -9/Mines | Met a Derelict bent on vengeance 4464 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4464 | -9/Mines | Discovered new exit (range 5) 4548 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 4631 | -9/Mines | Learned Materials terminal intel 4674 | -9/Mines | Learned Materials trap positions 4826 | -9/Mines | Discovered exit to Materials (range 11) 4877 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 4895 | -9/Mines | Found DCF Scrap (13 items) 4991 | -9/Mines | Met a Derelict testing a Signal Generator 5679 | -9/Mines | Entered Exiles 5728 | -9/Exiles | Met 8R-AWN 5759 | -9/Exiles | Met EX-HEX 5831 | -9/Exiles | Met EX-DEC 5947 | -9/Exiles | Discovered new exit (range 14) 5971 | -9/Exiles | Entered Mines 5974 | -8/Mines | Core integrity fell below 50% 6038 | -8/Mines | Lost 3 parts (1p1n1u) 6082 | -8/Mines | Discovered exit to Materials (range 9) 6598 | -8/Mines | Core integrity fell below 20% 6709 | -8/Mines | Discovered exit to Materials (range 8) 6792 | -8/Mines | Entered Materials 6792 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6793 | -8/Materials | Loaded intel: 31 trap records 6795 | -8/Materials | Loaded intel: 12 terminal locations 6891 | -8/Materials | Build established: Scavenger-Mutant 6941 | -8/Materials | Lost 3 parts (2n1w) 7280 | -8/Materials | Build established: Mutant 7837 | -8/Materials | Discovered new exit (range 14) 7960 | -8/Materials | Learned Factory garrison access intel 7989 | -8/Materials | Discovered new exit (range 16) 8003 | -8/Materials | Identified exit to Factory 8078 | -8/Materials | Learned location of 2 exits from Factory 8117 | -8/Materials | Learned Storage emergency access door positions 8152 | -8/Materials | Learned Storage interactive machine intel 8198 | -8/Materials | Learned Factory stockpile data 8570 | -8/Materials | Central database locked down 8789 | -8/Materials | Identified exit to Garrison 8789 | -8/Materials | Entered Garrison 8827 | -8/Garrison | Triggered checkpoint 8961 | -8/Garrison | Triggered checkpoint 9076 | -8/Garrison | Spotted B-75 Beast 9101 | -8/Garrison | Core integrity fell below 50% 9118 | -8/Garrison | Destroyed B-75 Beast 9144 | -8/Garrison | Lost 10 parts (2p4n2u2w) 9253 | -8/Garrison | Triggered checkpoint 9399 | -8/Garrison | Build established: Scavenger-Mutant 9446 | -8/Garrison | Discovered new exit (range 13) 9533 | -8/Garrison | Core integrity fell below 20% 9535 | -8/Garrison | Triggered checkpoint 9627 | -8/Garrison | Triggered checkpoint 9629 | -8/Garrison | Garrison Relay disabled 9652 | -8/Garrison | Destroyed by H-55 Commando with Assault Rifle Last Messages --------------- 09548_ P-60 Hacker destroyed. 09551_ Acquired 10 matter. 09553_ The unstable cave ceiling collapses. 09609_ System corrupted: Matter fused (-7). 09627_ Beams of light sweep through the air. An alarm sounds. 09629_ Garrison Relay disabled. 09629_ Relay Coupler [Demolisher] tumbles out of relay unit. 09629_ Relay Coupler [Sentry] tumbles out of relay unit. 09629_ Relay Coupler [NC] tumbles out of relay unit. 09640_ Slug penetrates Wall. 09640_ Penetrated by Slug. 09641_ System corrupted: Matter fused (-9). 09643_ Penetrated by Slug. 09646_ Targeting Computer melted. 09646_ H-55 Commando destroyed. 09646_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????####???????????????? | | ????????????????????????????? """#???????????????? | | ???????????????????????######!! #### #???????????? | | ???????????????????????# h! #???????????? | | ???????????????????????# @ [% #???????????? | | ???????????????????????# ### ######???????????? | | ???????????????????????# #?? #????????????????? | | ???????????############# #??#+##????????????????? | | ?????????? #??? #?????????????????? | | ?????????? #??? #?????????????????? | | ?????????? #????#?????????????????? | | ???????????############ #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #????????????????##????? | | ??????????????????????# #????????????????# ##### | | ??????????????????????# #????????????????# # | | ??????????????????????# #???????????????## # # | | ??????????????????????# #???????????????# | | ????????????####"""#### #???????????????# [% | | ????????????# #???????????????# # %[ | | ????????????# #???????????????# # | | ????????????# ######## #???????????????# | | ??????????????????????# #???????????????## | | ??????????????????????# #????????????????# ## | | ??????????????????????# #????????????????# #? | | ??????????????????????# #???????????####### #? | | ??????????????????????# #???????????# ##! ## | | ??????????????????????# ############# ##%! # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 63 Targeting Accuracy 10 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Aluminum Leg | -9/Materials | Hacked Beam Rifle | -9/Materials | Hacked Particle Gun | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BarragePoweredOptics Manual? 0 Play Time 00:46:17 Cumulative 490.5 hours Start 2026.09.29 @ 15:53:11 End 2026.09.29 @ 16:39:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 409 Rogue 355 Adventurer 54 Explorer 0 Win Type - Total 27 Types 16/2/2/1/1/1/1/1/1/1 Lore% 85 Gallery% 73 Achievement% 75 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 32/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 78292f56-c9a0-40c1-872b-38a674285bfe