Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.12 @ 19:36:58 Player: derk Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (29) 145 Value Destroyed (821) 821 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (781) 781 TOTAL SCORE: 3247 Bonus ------- Follower Combat Kills 265 Met Imprinter 300 Was Imprinted 300 Friendly Fire -84 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 157/160 System Corruption 2% Temperature Cool (9) Movement Rolling (100) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Armored Wheel Armored Wheel Armored Wheel > --- UTILITY (3) ------ Large Storage Unit Large Storage Unit Propulsion Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (16) --- Medium Treads Improved Heat Sink Cooling System Medium Storage Unit Compact Battery (300) High-capacity Matter Pod (200) Improved Sensor Array Improved Signal Interpreter Advanced Terrain Scan Processor 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] Hacking Suite Powered Hammer Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Large Storage Unit > --- WEAPON ----------- Slug Cannon Powered Hammer > --- INVENTORY -------- Armored Wheel Armored Wheel Armored Wheel Improved Heat Sink Cooling System Compact Battery High-capacity Matter Pod Improved Sensor Array Improved Signal Interpreter Advanced Terrain Scan Processor 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] Propulsion Shielding Hacking Suite Katana Self-destruct Interrupter [Rating: 25] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Leg Improved Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Katana Energy Gun Spread Laser Ballistic Gun Assault Rifle Ballistic Cannon Slug Cannon Launcher EMP Blaster Impact Weapon Powered Hammer Slashing Weapon Katana Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 61 | 7 7 28 2 3 14 Power 4 | 1 . 1 . 1 1 Engine 2 | 1 . 1 . . . Core 2 | . . . . 1 1 Reactor . | . . . . . . Propulsion 23 | 2 2 14 . 1 4 Treads . | . . . . . . Leg 7 | . 2 5 . . . Wheel 16 | 2 . 9 . 1 4 Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 1 3 5 1 1 1 Device 1 | . . . 1 . . Storage 5 | 1 2 1 . 1 . Processor 2 | . 1 1 . . . Hackware 1 | . . 1 . . . Protection 3 | . . 2 . . 1 Artifact . | . . . . . . Weapon 22 | 3 2 8 1 . 8 Energy Gun 6 | 2 1 2 . . 1 Energy Cannon . | . . . . . . Ballistic Gun 6 | 1 1 2 . . 2 Ballistic Cannon 3 | . . 1 . . 2 Launcher 2 | . . . 1 . 1 Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon 4 | . . 3 . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 14 | . . 5 1 . 8 Power 3 | . . 1 1 . 1 Propulsion 4 | . . 1 . . 3 Utility 1 | . . 1 . . . Weapon 6 | . . 2 . . 4 Highest Loss Streak 3 | . . 3 1 . 3 Average Slot Usage (%) 95 | . 94 97 90 97 92 Engine 4 | . 14 11 4 . . Core 5 | . . . . 8 11 Leg 5 | . 27 8 . . . Wheel 26 | . . 24 33 33 31 Device 1 | . . . 2 3 . Storage 25 | . 16 18 22 29 32 Processor 2 | . 7 4 6 . . Hackware 1 | . . 6 . . . Protection 1 | . . 3 . . . Energy Gun 4 | . 13 9 . . . Ballistic Gun 4 | . 13 5 . . 6 Ballistic Cannon 1 | . . 1 . . 4 Launcher 4 | . . . 11 11 . Slashing Weapon 6 | . . 4 11 11 4 Naked Turns . | . . . . . . Heaviest Build 56 | 12 30 46 43 51 56 Greatest Support 39 | 20 26 39 36 36 36 Greatest Overweight (x) 2 | . 1 1 1 1 2 Average Overweight (x) . | . . . 1 1 1 Largest Inventory Capacity 20 | 6 12 16 16 20 20 Average Capacity 16 | 5 9 14 16 18 19 Most Carried 20 | 5 10 16 16 20 20 Average Carried 15 | 3 7 12 15 18 17 Final Capacity 20 | 6 10 16 16 20 16 Final Carried 20 | 5 10 16 16 20 16 Class Distribution -------------------- 54% | Mutant 29% | Messiah-Mutant 16% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Hauler-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 1378 | 260 22 677 100 113 206 Remotely . | . . . . . . Salvage Created 1025 | 54 34 635 34 196 72 Parts 51 | 2 7 28 3 4 7 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 30 | . . . . 9 21 Prevented 2 | . . . . . 2 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 24 | . 3 16 2 . 3 Melee 5 | . . 5 . . . Guns 8 | . 3 5 . . . Cannons 9 | . . 6 . . 3 AOE 2 | . . . 2 . . Classes Destroyed 7 | 1 1 5 . . . Hauler 1 | . . 1 . . . Recycler 1 | 1 . . . . . Operator 2 | . . 2 . . . Watcher 1 | . . 1 . . . Swarmer 7 | . 3 . 2 . 2 Grunt 13 | . . 12 . . 1 Sentry 4 | . . 4 . . . Best Kill Streak 5 | 1 3 5 2 . 2 Combat Bots Only 4 | . 3 4 2 . 2 Max Kills in Single Turn 2 | 1 1 2 1 . 1 Gunslinging . | . . . . . . Exploded 1 | . . . 1 . . Melee 1 | . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 2753 | . 247 1050 122 . 1334 Core 468 | . 44 210 53 . 161 Absorbed by Shields . | . . . . . . Core Remaining (%) 91 | 100 82 . . . . Volleys Fired 102 | 11 16 54 5 . 16 Largest 2 | 2 2 2 1 . 2 Hottest 109 | 90 85 109 33 . 81 Shots Fired 161 | 22 31 83 5 . 20 Gun 107 | 22 31 50 . . 4 Cannon 48 | . . 33 . . 15 Launcher 6 | . . . 5 . 1 Special . | . . . . . . Kinetic 90 | . 16 55 . . 19 Thermal 65 | 22 15 28 . . . Explosive . | . . . . . . Electromagnetic 6 | . . . 5 . 1 Robot Hit Streak 16 | 4 5 16 2 . 3 Robot Miss Streak 9 | 4 8 9 2 . 4 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 140 | 11 25 87 2 7 8 Core Hits 88 | 2 14 60 4 3 5 Critical Hits 2 | . . . . . 2 Critical Kills 2 | . . . . . 2 Critical Parts Destroyed . | . . . . . . Melee Attacks 33 | . . 21 . 7 5 Impact . | . . . . . . Slashing 33 | . . 21 . 7 5 Piercing . | . . . . . . Sneak Attacks 2 | . . 2 . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3023 | 92 194 1604 160 668 305 Guns 786 | 92 194 491 . . 9 Cannons 691 | . . 450 . . 241 Explosions 244 | . . 29 160 . 55 Melee 1302 | . . 634 . 668 . Ramming . | . . . . . . Kinetic 913 | . 84 579 . . 250 Thermal 564 | 92 110 362 . . . Explosive 29 | . . 29 . . . Electromagnetic 215 | . . . 160 . 55 Impact . | . . . . . . Slashing 1302 | . . 634 . 668 . Piercing . | . . . . . . Highest Corruption 2 | . . . 1 1 2 Average Corruption 1 | . . . 1 1 2 Corruption Purged . | . . . . . . Effects 6 | . . . 1 . 5 Message Errors 1 | . . . . . 1 Heat Flow Errors 3 | . . . . . 3 Data Loss (minor) 1 | . . . . . 1 Targeting Errors 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 316 | . . 160 . 156 . Projectiles . | . . . . . . Explosions . | . . . . . . Melee 316 | . . 160 . 156 . Knockbacks 22 | . . 19 . . 3 Impact . | . . . . . . Kinetic 14 | . . 11 . . 3 Secondary 8 | . . 8 . . . Self-Inflicted Damage 46 | . . . 29 . 17 Shots 3 | . . . 2 . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 310 | 310 174 310 . . 271 Average Temperature 101 | 152 57 120 . . 60 Received Heat Transfer 684 | . . 483 9 . 192 Effects 3 | 1 . 1 . . 1 Energy Bleed 2 | 1 . 1 . . . Interference 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 878 | 248 145 485 . . . Parts Sabotaged 3 | . . . . . 3 Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 296 | 5 103 296 123 . . Average Influence 102 | 1 58 130 83 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 77 | 100 100 66 100 . . Level 1 22 | . . 33 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 1 4 . . 1 Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 4 | . 1 3 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 2 | . . 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 72 | . 7 27 4 . 34 Peak Tracking Total 14 | . 3 8 4 . 14 Tactical Retreats 5 | . . 2 . . 3 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 2 | . 1 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 7 | . . 6 . 1 . Terminals 5 | . . 5 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 30 | . . 25 . 5 . Successful 22 | . . 17 . 5 . Failed 8 | . . 8 . . . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual 8 | . . 8 . . . Terminals 18 | . . 18 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 7 | . . 7 . . . Garrison Access . | . . . . . . Terminal Hacks 15 | . . 10 . 5 . Part Schematic 6 | . . 1 . 5 . Unreport Threat 1 | . . 1 . . . Locate Traps 3 | . . 3 . . . Registered Components 1 | . . 1 . . . Registered Prototypes 1 | . . 1 . . . Zone Layout 3 | . . 3 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 7 | . . 7 . . . Insert Component 4 | . . 4 . . . Analyze 3 | . . 3 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . . 5 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 9 | . . 4 . 5 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . 3 . . . Part Schematics Acquired 3 | . . 3 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 6 | . . . 2 4 . Largest Group 4 | . . . 2 4 4 Highest-Rated Group 153 | . . . 41 153 153 Highest-Rated Ally 39 | . . . 31 39 39 Total Orders 1 | . . . . . 1 EXPLORE 1 | . . . . . 1 Ally Attacks 33 | . . . 3 . 30 Total Damage 856 | . . . 62 . 794 Kills 11 | . . . 2 . 9 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . . 1 2 1 Drone Launches 2 | . . . . . 2 Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 3064 | 95 314 890 53 1130 582 Spaces Moved 2344 | 59 200 542 35 1008 500 Core 1 | 1 . . . . . Treads . | . . . . . . Legs 335 | . 196 139 . . . Wheels 2008 | 58 4 403 35 1008 500 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 83 100 100 100 Average Speed 102 | 79 122 104 100 100 101 Slowest Speed 150 | 80 150 150 100 100 110 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 42 | 4 33 44 14 89 71 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken 2 | . . 1 1 . . Unknown Exits Taken 3 | 1 1 . . 1 . Scrap Searched 7 | . . . 1 3 3 Spaces Dug 9 | . . 5 . . 4 Terrain Destroyed 47 | . . 39 . . 8 Melee 9 | . . 5 . . 4 Projectile 4 | . . . . . 4 AOE 34 | . . 34 . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 2794 | 81 240 757 49 1121 546 Wait 161 | . 1 64 3 85 8 Move 2339 | 58 199 541 34 1007 500 Hop . | . . . . . . Pick Up 57 | 5 7 29 2 12 2 Fast Attach 19 | 6 6 3 1 . 3 Attach 18 | . . 11 . 1 6 Detach 3 | . 2 1 . . . Swap 24 | 1 1 14 1 2 5 Drop 37 | . 8 19 3 7 . Fire 102 | 11 16 54 5 . 16 Melee 33 | . . 21 . 7 5 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous 1 | . . . . . 1 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: [*Mat] / *Min / [*Sto]) -9/Mines -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 96 | -11/Scrapyard | Entered Materials 201 | -10/Materials | Discovered new exit (range 8) 269 | -10/Materials | Discovered new exit (range 11) 301 | -10/Materials | Build established: Mutant 410 | -10/Materials | Entered another Materials area 410 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 780 | -9/Materials | Discovered new exit (range 16) 1040 | -9/Materials | Discovered new exit (range 9) 1104 | -9/Materials | Discovered new exit (range 10) 1106 | -9/Materials | Lost 3 parts (1n2w) 1258 | -9/Materials | Core integrity fell below 50% 1292 | -9/Materials | Identified exit to Mines 1300 | -9/Materials | Entered Mines 1313 | -9/Mines | Learned Materials emergency access door positions 1315 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1330 | -9/Mines | Identified exit to Zion 1353 | -9/Mines | Entered Zion 1353 | -7/Zion | Accompanied by 2 allies 1403 | -7/Zion | Led the pair of lost Derelicts to a safe place 1440 | -7/Zion | Discovered new exit (range 8) 1480 | -7/Zion | System corruption cleaned by Quarantine Array 1514 | -7/Zion | Given A8's code to call for help 1520 | -7/Zion | Identified exit to Deep Caves 1741 | -7/Zion | Learned Factory emergency access door positions 1971 | -7/Zion | Build established: Hauler-Mutant 2002 | -7/Zion | Learned Factory repair station intel 2184 | -7/Zion | Imprinted 2186 | -7/Zion | Declared Zion's savior 2470 | -7/Zion | Build established: Messiah-Mutant 2483 | -7/Zion | Entered Proximity Caves 2483 | -6/Proximity Caves | Accompanied by 4 allies 2530 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2609 | -6/Proximity Caves | Learned Factory interactive machine intel 2760 | -6/Proximity Caves | Core integrity fell below 20% 2773 | -6/Proximity Caves | Crushed by falling debris 2804 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 2877 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3059 | -6/Proximity Caves | Spotted B-75 Beast 3065 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 02937_ C-30 ARC bursts open, deploying its payload. 02937_ S-27 Virus unfolds itself. 02937_ Drone destroyed. 02955_ C-30 ARC bursts open, deploying its payload. 02955_ G-67 Veteran unfolds itself. 02955_ L-41 Fighter unfolds itself. 02955_ G-50 Soldier unfolds itself. 02955_ L-41 Fighter unfolds itself. 02955_ E-15 Imp unfolds itself. 02962_ Arm. Wheel destroyed. 02978_ Katana blown off. 02978_ Autogun blown off. 02978_ Arm. Wheel blown off. 02978_ E-15 Imp destroyed. 02980_ Acquired Arm. Wheel. 02994_ Slug penetrates Wall. 03011_ Acquired 11 matter. 03021_ 19BVYOEJVXUJ9: BNUEPTJ&Y 03025_ Acquired Med. Treads. 03027_ Acquired 24 matter. Map ----- +----------------------------------------------------+ | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????##??????????????????????????? | | ##???????????? ???????????????????????????? | | #??????????? ????????????????????????????? | | ##?????????? ?????????????????????????????? | | ###??????? ??????????????????????????????? | | #####?? #??????????????????????????????? | | ### #??????????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | ## ## ####??????????????????????????????? | | ?# ######## #?????????????????????????????????? | | ### ##?????# #?????????????????????????????????? | | ## ##????# #?????????????????????????????????? | | #????# #?????????????????????????????????? | | #?#### #### #????????????????????????????? | | ### ## #????????????????????????????? | | ### #????????????????????????????? | | ### #####????????????????????????????? | | ### #?????####???????????????????????? | | ## ## #### #??#### #???????????????????????? | | ###### #??## #?## #???????????????????????? | | ###### ##??## #?# #?????#?????????????????? | | #?##???## #?# ### #?????????????????? | | #????## ### @ #?????????????????? | | #??## ##?????????????????? | | # ?????## g gg ;##??????????????????? | | # ???## g## ## # ;;;??????????????????? | | # ??## ## ### ## ???????????????? | | ## ?## #?#### ### $ ??????????????? | | ## ?# ##### #### BB ?????????????? | | ?# ??# # #?## BB ????????????? | | ## ??# ######## # #??# ???????????? | | # ### #"" ??# # #??? ## ???????????? | | ## #" ??# #???# ##?# ####????????????? | | ## #" ??# #????###???##???????????????? | | ??# #? ??# #???????????????????????????? | | ??## ### ### #???????????????????????????? | | ?### # # #???????????????????????????? | | ## ##???????????????????????????? | | # ####????????????????????????????? | | ##### ##???????????????????????????????? | | ### #### #????????????????????????????????? | | ####### ##????????????????????????????????? | | % ##?????????????????????????????????? | | "= ###??????????????????????????????????? | | ######*%######?##?????????????????????????????? | | ##????#%!## ## #?????????????????????????????? | | ###????## #?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 44 Targeting Accuracy 5 Offensive Hacking 10 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Scanalyzed Hcp. Matter Pod | -9/Materials | Scanalyzed Katana | -9/Materials | Scanalyzed Hcp. Storage Unit | -9/Materials | Hacked Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GatlingDisruptorConverter Manual? 0 Play Time 00:35:32 Cumulative 70.7 hours Start 2020.02.12 @ 19:02:38 End 2020.02.12 @ 19:36:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 38 Gallery% 61 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: afcf240e-1b57-4e74-be5f-9417fb36163d