Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.24 @ 02:59:04 Player: Mogwok Wargfriend Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (237) 1185 Value Destroyed (7375) 7375 Prototype IDs (60) 1200 Alien Tech Used (0) 0 Bonus (2004) 2004 TOTAL SCORE: 17264 Bonus ------- High Alert Combat Kills 1178 Follower Combat Kills 304 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Friendly Fire -378 Cogmind --------- Core Integrity 0/1000 Matter 288/300 Energy 100/100 System Corruption 38% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Advanced Heat Sink Advanced Targeting Computer Improved Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Neutrino Core Neutrino Core Matter Compressor (250) Shock Maul GAL Module Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine > --- PROPULSION ------- Flexi-carbon Leg Multireflex Exoskeleton Myomer Leg > --- UTILITY ---------- Power Amplifier Advanced Heat Sink Large Storage Unit Experimental Sensor Array Advanced Targeting Computer Armor Integrity Analyzer Layered Medium Armor Plating > --- WEAPON ----------- Thermic Laser Heavy Machine Gun Magnetic Acceleration Cannon > --- INVENTORY -------- Fission Core Fission Core Myomer Leg Matter Compressor Transmission Jammer Improved Light Armor Plating Improved Medium Armor Plating Hacking Drone Bay Plasma Rifle Bore Cannon Antimatter Cannon Long-range Missile Launcher Improved Datajack Shock Maul GAL Module [Rating: 84] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Fission Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Flight Unit VTOL Module Utility Advanced Targeting Computer Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Enhanced Autogun Energy Gun Cooled Pulse Rifle Energy Cannon Disruptor Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Impact Weapon Shock Maul Slashing Weapon Katana Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Slots Evolved 10 | . . . . . 4 2 . . . . 2 . . . 2 Power . | . . . . . . . . . . . . . . . . Propulsion 3 | . . . . . 1 1 . . . . . . . . 1 Utility 6 | . . . . . 3 . . . . . 2 . . . 1 Weapon 1 | . . . . . . 1 . . . . . . . . . Parts Attached 168 | 7 4 1 2 2 33 22 3 2 4 . 26 4 1 9 48 Power 18 | 1 1 . 1 . 4 2 . . . . 4 . . . 5 Engine 9 | 1 1 . 1 . 3 1 . . . . 2 . . . . Core 9 | . . . . . 1 1 . . . . 2 . . . 5 Reactor . | . . . . . . . . . . . . . . . . Propulsion 54 | 2 . . . . 11 9 2 . . . 6 1 . 2 21 Treads 2 | 1 . . . . 1 . . . . . . . . . . Leg 40 | . . . . . 10 8 2 . . . 6 1 . 2 11 Wheel 8 | 1 . . . . . . . . . . . . . . 7 Hover . | . . . . . . . . . . . . . . . . Flight 4 | . . . . . . 1 . . . . . . . . 3 Utility 55 | 2 2 . 1 1 11 5 1 1 4 . 8 1 . 5 13 Device 24 | 1 1 . . . 4 2 . 1 2 . 4 . . 2 7 Storage 7 | 1 1 . 1 . . . . . . . 2 . . . 2 Processor 6 | . . . . 1 3 . . . . . 1 . . . 1 Hackware 4 | . . . . . 1 . . . 1 . . . . 1 1 Protection 14 | . . . . . 3 3 1 . 1 . 1 1 . 2 2 Artifact . | . . . . . . . . . . . . . . . . Weapon 41 | 2 1 1 . 1 7 6 . 1 . . 8 2 1 2 9 Energy Gun 11 | . . . . . 4 2 . . . . 4 . . 1 . Energy Cannon 2 | . . . . . . . . . . . . . . . 2 Ballistic Gun 12 | 2 1 . . 1 2 1 . . . . 1 1 . 1 2 Ballistic Cannon 6 | . . . . . . . . 1 . . 1 1 . . 3 Launcher 5 | . . 1 . . 1 1 . . . . . . . . 2 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . 1 . . . . Slashing Weapon 1 | . . . . . . 1 . . . . . . . . . Piercing Weapon 2 | . . . . . . 1 . . . . 1 . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . 1 . . Unidentified Prototypes 18 | . . . . . 6 5 . . . . 3 . . . 4 Corrupted Parts 3 | . . . . . . . . . . . . . . . 3 System Corruption 23 | . . . . . . . . . . . . . . . 23 Parts Lost 55 | . . . . . 4 . 1 . . . 4 2 . 5 39 Power 5 | . . . . . 1 . . . . . 1 . . . 3 Propulsion 21 | . . . . . . . . . . . 2 1 . 2 16 Utility 16 | . . . . . 2 . 1 . . . . 1 . 2 10 Weapon 13 | . . . . . 1 . . . . . 1 . . 1 10 Highest Loss Streak 21 | . . . . . 3 . 1 . . . 2 2 . 1 21 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 11 | 5 8 10 10 10 9 9 10 9 9 9 12 14 14 13 12 Power 1 | . 1 2 1 1 . 1 1 1 1 1 1 2 2 2 2 Propulsion 1 | 3 3 3 3 3 1 1 1 1 1 1 1 1 1 . . Utility 4 | . 1 1 1 2 2 3 4 4 4 4 6 5 5 5 4 Weapon 3 | 1 2 3 3 3 3 3 4 3 3 3 3 4 5 4 3 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 30 | . 4 1 . . 6 4 1 1 2 . 5 . . . 6 Power 7 | . . . . . 1 2 . . . . . . . . 4 Propulsion 4 | . 1 . . . 3 . . . . . . . . . . Utility 9 | . 2 1 . . . . . . 1 . 3 . . . 2 Weapon 8 | . 1 . . . 1 1 1 1 1 . 2 . . . . Tool/Special 2 | . . . . . 1 1 . . . . . . . . . Average Slot Usage (%) 96 | . 99 100 100 100 97 97 95 99 100 100 95 89 85 93 91 Engine 6 | . 14 14 14 14 8 3 7 7 7 7 4 6 6 6 1 Core 1 | . . . . . . 3 . . . . 1 . . . 3 Treads 1 | . 14 14 14 14 . . . . . . . . . . . Leg 21 | . . . . . 26 29 30 30 30 30 22 19 20 20 17 Wheel 2 | . 14 14 14 14 . . . . . . . . . . 7 Device 11 | . 13 14 14 10 12 6 2 6 7 7 15 13 20 14 13 Storage 7 | . 14 14 14 14 9 7 7 7 7 7 6 6 6 6 5 Processor 8 | . . . . 3 9 7 7 7 7 7 10 13 13 13 12 Hackware 4 | . . . . . 3 7 7 7 7 7 6 2 . . 4 Protection 6 | . . . . . 9 7 7 7 7 7 6 6 6 10 4 Energy Gun 6 | . . . . . 7 6 7 7 7 7 11 6 1 10 2 Ballistic Gun 10 | . 28 25 28 27 10 12 15 9 7 7 2 6 2 6 4 Ballistic Cannon 2 | . . . . . . . . 4 7 7 4 4 2 1 3 Peak Build Rating 84 | 7 8 8 8 13 36 53 51 51 56 56 79 84 84 84 83 Average Rating 49 | 5 7 8 7 9 32 46 47 48 49 56 67 78 75 80 66 On Entrance 41 | . 7 8 8 8 13 34 50 51 49 56 56 78 84 84 77 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 68 | 14 20 21 20 21 35 40 42 42 41 38 59 59 59 62 68 Greatest Support 91 | 16 16 16 16 16 42 51 47 45 45 45 70 81 81 81 91 Greatest Overweight (x) 3 | 2 1 1 1 1 1 1 . . . . 1 1 . . 3 Average Overweight (x) . | . . 1 1 1 . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 Average Capacity 11 | 7 8 10 10 10 10 10 10 10 10 10 14 15 15 15 14 Most Carried 15 | 8 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 Average Carried 11 | 5 8 10 9 9 9 9 9 9 10 10 13 14 15 14 13 Final Capacity 15 | 8 10 10 10 10 10 10 10 10 10 10 15 15 15 15 5 Final Carried 15 | 8 10 10 10 10 10 10 10 10 10 10 15 15 15 15 5 Class Distribution -------------------- 28% | Mutant 25% | Gunner 14% | Skirmisher 11% | Derelict-Gunner 9% | Scavenger-Gunner 5% | Derelict-Skirmisher 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Mutant | -8/Materials Skirmisher | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Derelict-Gunner | -7/Zion Derelict-Gunner | -6/Proximity Caves Gunner | -6/Factory Gunner | -6/Lower Caves Mutant | -6/Data Miner Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Matter Collected 6969 | 353 207 277 . 155 1017 822 242 46 25 75 1505 248 . 477 1520 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 10074 | 137 91 107 . 333 2177 1375 297 49 . 29 1861 268 . 876 2474 Parts 494 | 13 4 18 . 21 121 65 15 6 . 3 57 8 . 35 128 Haulers Intercepted 7 | . . . . . 5 2 . . . . . . . . . Recyclers Shooed 10 | . . . . . 1 2 . . . . 4 . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 71 | . . . . . . . 19 5 . 6 . 8 . 33 . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Combat Hostiles Destroyed 151 | . 2 12 . 6 24 14 5 1 . 2 18 8 . 20 39 Melee 1 | . . . . . . 1 . . . . . . . . . Guns 107 | . 2 4 . 4 24 13 5 1 . 1 14 4 . 20 15 Cannons 13 | . . . . . . . . . . 1 2 2 . . 8 AOE 25 | . . 8 . 2 . . . . . . . . . . 15 Classes Destroyed 19 | 3 1 1 . . 8 1 . . . . 1 . . 2 2 Worker 19 | 2 . . . . 8 1 . . . . 2 . . . 6 Builder 9 | . . . . . 3 2 . . . . 3 . . . 1 Tunneler 5 | 2 . . . 1 . . . . . . 1 . . . 1 Hauler 7 | . . . . . 5 2 . . . . . . . . . Recycler 28 | 1 . . . 2 7 6 . . . . 6 . . . 6 Minesweeper 1 | . . . . . . . . . . . . . . 1 . Mechanic 5 | . . . . . 1 2 . . . . 1 . . . 1 Operator 2 | . . . . . 1 . . . . . 1 . . . . Drone 2 | . . . . . . . . . . . . . . 2 . Watcher 9 | . . . . . 4 3 . . . . 1 . . . 1 Swarmer 50 | . . 12 . 3 5 2 2 . . 2 1 4 . 7 12 Grunt 50 | . 2 . . 3 12 6 . . . . 4 4 . 7 12 Brawler 3 | . . . . . . . . . . . 1 . . 1 1 Duelist 6 | . . . . . 1 . . . . . 1 . . 2 2 Protector 2 | . . . . . . . . . . . . . . . 2 Sentry 10 | . . . . . 3 1 . . . . 4 . . 1 1 Specialist 1 | . . . . . . . . . . . . . . . 1 Hunter 7 | . . . . . 3 . 2 . . . 1 . . . 1 Programmer 20 | . . . . . . 4 1 1 . . 7 . . . 7 Thug 1 | . . . . . . 1 . . . . . . . . . Best Kill Streak 10 | 3 1 3 . 3 6 8 5 1 . 2 4 4 . 5 10 Combat Bots Only 7 | . 1 3 . 3 4 6 5 1 . 2 2 4 . 5 7 Max Kills in Single Turn 6 | 1 1 2 . 2 2 2 1 1 . 1 2 2 . 2 6 Gunslinging 1 | . . . . . 1 . . . . . . 1 . 1 1 Exploded 5 | . . 2 . 2 . . . . . . . . . . 5 Melee 1 | . . . . . . 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Hostile Shots Fired 1063 | . 20 13 . 17 133 114 56 14 . 6 217 46 . 96 331 Missed 377 | . 4 4 . 4 44 50 21 7 . 3 81 17 . 36 106 Hits 686 | . 16 9 . 13 89 64 35 7 . 3 136 29 . 60 225 Melee 9 | . . . . . . . . . . . . . . 2 7 Projectile 677 | . 16 9 . 13 89 64 35 7 . 3 136 29 . 58 218 AOE 1 | . . . . . . . . . . . 1 . . . . Critical Strikes 32 | . . . . . 4 3 . . . 1 4 1 . 3 16 Part Disruptions 3 | . . . . . . . . . . . 2 . . 1 . Damage Taken 11921 | . 218 124 . 165 1324 788 517 142 . 72 1747 515 . 1206 5103 Core 1943 | . 49 19 . 24 163 136 29 29 . . 220 53 . 154 1067 Absorbed by Shields 91 | . . . . . . . . . . . . . . . 91 Regen/Repaired (Parts) 288 | . . . . . . . . . . . 288 . . . . Core Remaining (%) 70 | 100 . . . 63 70 . . . . 72 . . . 49 . Volleys Fired 581 | 14 17 11 . 15 149 67 15 2 3 5 101 20 . 57 105 Largest 3 | 2 2 2 . 2 2 3 3 3 1 3 3 3 . 3 3 Hottest 205 | 40 40 50 . 50 86 111 70 70 37 82 205 195 . 193 193 Shots Fired 1428 | 28 34 22 . 30 298 188 45 8 3 15 266 59 . 157 275 Gun 1203 | 28 34 12 . 29 298 188 45 7 2 10 201 49 . 145 155 Cannon 206 | . . . . . . . . 1 1 5 65 10 . 12 112 Launcher 19 | . . 10 . 1 . . . . . . . . . . 8 Special . | . . . . . . . . . . . . . . . . Kinetic 829 | 28 34 12 . 29 169 121 30 5 1 10 113 34 . 75 168 Thermal 543 | . . . . . 129 67 15 3 2 5 153 25 . 82 62 Explosive 17 | . . 10 . 1 . . . . . . . . . . 6 Electromagnetic 39 | . . . . . . . . . . . . . . . 39 Robot Hit Streak 36 | 9 13 9 . 8 36 12 11 2 . 5 14 9 . 21 24 Robot Miss Streak 9 | 1 4 1 . 1 3 5 2 1 . 3 7 3 . 9 5 Penetration Max 2 | . . . . . . . . . . . . . . 1 2 Secondary Targets 20 | . . . . 2 3 2 4 . . . . 2 . 6 1 Max Gunslinging Chain 2 | . . . . 1 1 1 1 . . . . 2 . 1 1 Shots Hit Robots 870 | 22 21 10 . 20 203 119 34 4 . 8 155 40 1 94 139 Core Hits 428 | 8 6 14 . 12 80 48 13 2 . 2 88 15 . 40 100 Critical Kills 16 | . . . . . . 1 . . . . . . . . 15 Critical Parts Destroyed 15 | . . . . . . . . . . . . . . 1 14 Critical Strikes 65 | . . . . . 7 2 2 . . . 9 3 . 7 35 Burn 26 | . . . . . 7 1 2 . . . 7 2 . 5 2 Destroy 31 | . . . . . . 1 . . . . . . . 1 29 Blast 8 | . . . . . . . . . . . 2 1 . 1 4 Melee Attacks 12 | . . . . . . 8 . . . . 3 . 1 . . Impact 3 | . . . . . . . . . . . 3 . . . . Slashing 8 | . . . . . . 8 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 20228 | 208 191 383 . 365 3480 2303 614 84 . 198 3809 916 . 2063 5614 Guns 14138 | 208 191 77 . 282 3480 2195 614 84 . 141 2718 741 . 1970 1437 Cannons 2717 | . . . . . . . . . . 57 874 175 . 93 1518 Explosions 3245 | . . 306 . 70 . . . . . . 217 . . . 2652 Melee 91 | . . . . . . 91 . . . . . . . . . Ramming 37 | . . . . 13 . 17 . . . . . . . . 7 Kinetic 9538 | 208 191 77 . 282 1593 1342 351 84 . 128 1484 565 . 1177 2056 Thermal 9107 | . . . . . 1887 853 263 . . 70 2159 351 . 886 2638 Explosive 753 | . . 306 . 70 . . . . . . . . . . 377 Electromagnetic 702 | . . . . . . . . . . . 166 . . . 536 Impact . | . . . . . . . . . . . . . . . . Slashing 91 | . . . . . . 91 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 38 | . . . . 2 . 1 1 2 2 . 4 4 4 4 38 Average Corruption 3 | . . . . 2 . 1 1 1 2 . 3 4 4 4 4 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 165 | . . . . 6 . 14 7 13 3 . 44 21 . 18 39 Message Errors 40 | . . . . 1 . 2 3 3 . . 11 7 . 4 9 Matter Fused 35 | . . . . . . 4 1 2 . . 11 4 . 3 10 Heat Flow Errors 20 | . . . . 1 . 1 2 2 2 . 5 2 . 1 4 Energy Discharges 22 | . . . . 2 . 2 . 4 . . 6 2 . 1 5 Parts Fused 1 | . . . . . . . . . . . . 1 . . . Data Loss (minor) 20 | . . . . 2 . 2 . . . . 3 5 . 4 4 Data Loss (major) 14 | . . . . . . 3 1 . 1 . 4 . . 2 3 Misfires 6 | . . . . . . . . 2 . . 1 . . 2 1 Alerts 2 | . . . . . . . . . . . 2 . . . . Misdirections 3 | . . . . . . . . . . . . . . . 3 Weapon Failures 2 | . . . . . . . . . . . 1 . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 409 | . . 11 . . . . . . . . 38 . . . 360 Projectiles 88 | . . . . . . . . . . . 38 . . . 50 Explosions 321 | . . 11 . . . . . . . . . . . . 310 Melee . | . . . . . . . . . . . . . . . . Knockbacks 18 | . . . . . . 1 . . . . 3 1 . 2 11 Impact 1 | . . . . . . 1 . . . . . . . . . Kinetic 16 | . . . . . . . . . . . 3 1 . 2 10 Secondary 1 | . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 820 | . . 54 . 6 . . . . . . 145 . . . 615 Shots 15 | . . 2 . . . . . . . . 5 . . . 8 Rammed 5 | . . . . 3 . . . . . . . . . . 2 Targets Rammed 6 | . . . . 3 . 1 . . . . . . . . 2 Kicked 1 | . . . . . . 1 . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 360 | . 24 . . 259 53 227 105 236 227 60 360 242 . 306 234 Average Temperature 57 | . 11 . . 144 13 24 27 70 114 25 95 72 . 86 34 Received Heat Transfer 2572 | . 108 . . 54 621 231 . 12 . . 444 111 . 360 631 Effects 6 | . . . . . . . . . . . 3 . . 3 . Interference 6 | . . . . . . . . . . . 3 . . 3 . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted 2 | . . . . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . . . 2 Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 5 | . . . . . . . . . . . 2 2 . . 1 Combat Hostiles 5 | . . . . . . . . . . . 2 2 . . 1 Parts Melted 42 | . . . . . 11 1 2 . . . 17 2 . 3 6 Heat Transferred 18810 | . . . . . 4588 1739 629 . . 111 5496 1075 . 2750 2422 Parts Sabotaged 7 | . . . . . . . . . . . . . . . 7 Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . 1 . . . 1 Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Maximum Alert Level 5 | . . . . . 1 1 . . . . 2 . . . 5 Low Security (%) 75 | 100 100 100 . 100 96 97 . . . . 70 . . . . Level 1 4 | . . . . . 3 2 . . . . 14 . . . . Level 2 5 | . . . . . . . . . . . 15 . . . 8 Level 3 12 | . . . . . . . . . . . . . . . 78 Level 4 1 | . . . . . . . . . . . . . . . 9 Level 5 . | . . . . . . . . . . . . . . . 3 High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 1678 | 15 41 135 . 96 260 206 . . . . 651 . . . 1678 Initial 838 | . . . . . . 88 . . . . . . . . 838 Average 208 | 2 8 44 . 18 52 68 . . . . 156 . . . 898 Influence Increases 7098 | 25 104 355 . 188 867 503 120 30 . 116 1250 180 . 610 2750 Destroy 0b10 Robot/C 3204 | . 40 240 . 120 504 280 100 20 . 80 560 160 . 360 740 Destroy 0b10 Robot/NC 453 | 25 . . . 15 133 80 10 . . . 85 . . 15 90 Destroy Leader 636 | . 10 40 . 20 132 80 10 10 . 20 152 20 . 10 132 Allied During Kill 71 | . . . . 12 24 . . . . 16 19 . . . . Successful Hack 267 | . 54 . . . 30 60 . . . . 113 . . . 10 Disable Machine 504 | . . 15 . 15 39 . . . . . 195 . . . 240 Destroy Structure 628 | . . 60 . 6 5 3 . . . . 36 . . . 518 Advance Influence 750 | . . . . . . . . . . . . . . . 750 Lose Combat Pursuer 585 | . . . . . . . . . . . 90 . . 225 270 Influence Decreases 5466 | 25 104 268 87 188 673 526 291 30 . 116 601 713 116 469 1259 Entered New Map 667 | . . . 87 . . 106 64 . . . . 241 116 . 53 Time Decay 3809 | 25 104 268 . 188 453 410 217 30 . 116 501 452 . 379 666 Search Patrol Dispatched 150 | . . . . . . . . . . . . . . . 150 Lost Part 530 | . . . . . 30 . 10 . . . 30 20 . 50 390 Lost Ally 160 | . . . . . 40 10 . . . . 70 . . 40 . Purge Threat 150 | . . . . . 150 . . . . . . . . . . Squads Dispatched 49 | . 1 . . . 5 11 . . . . 12 . . . 20 Investigation 3 | . . . . . . 1 . . . . . . . . 2 Extermination 19 | . . . . . . 7 . . . . 8 . . . 4 Reinforcement 12 | . 1 . . . 2 2 . . . . 2 . . . 5 Assault 8 | . . . . . . . . . . . . . . . 8 Garrison 7 | . . . . . 3 1 . . . . 2 . . . 1 Intercept . | . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . 1 Data Miner Redirects 4 | . . . . . . . . . . . . . . . 4 Construction Impeded 5 | . . . . . 1 1 . . . . . . . . 3 Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Distress Signals 18 | . 1 1 . 1 7 2 . . . . 4 . . . 2 Communications Jammed 2 | . . . . . . . . . . . 1 . . . 1 Distress Signals 1 | . . . . . . . . . . . . . . . 1 Times Spotted 253 | . 9 9 . 6 43 30 7 2 . 4 33 8 . 35 67 Peak Tracking Total 9 | . 3 3 . 3 6 5 7 1 . 3 5 4 . 9 6 Tactical Retreats 22 | . . . . . . . . . . . 3 . . 9 10 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Traps Triggered 13 | . . . . . . 2 . . . . 4 . . 1 6 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Machines Disabled 34 | . . 1 . 1 3 . . . . . 13 . . . 16 Max in Single Turn 4 | . . 1 . 1 1 . . . . . 3 . . . 4 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Machines Accessed 66 | . 6 1 1 . 10 12 1 . . 1 22 1 4 . 7 Terminals 31 | . 4 1 . . 7 6 . . . 1 8 . . . 4 Fabricators 5 | . . . . . . . . . . . 4 . . . 1 Repair Stations 2 | . . . . . . . . . . . 2 . . . . Recycling Units 11 | . 2 . . . 1 5 . . . . 3 . . . . Scanalyzers 6 | . . . . . 1 . . . . . 3 . . . 2 Garrison Access 4 | . . . . . 1 1 . . . . 2 . . . . Total Hacks 195 | . 19 2 1 . 29 30 1 . . 1 64 1 29 . 18 Successful 122 | . 12 1 1 . 17 14 1 . . 1 35 1 29 . 10 Failed 72 | . 6 1 . . 12 16 . . . . 29 . . . 8 Catastrophic 10 | . . . . . 1 2 . . . . 5 . . . 2 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . Manual 95 | . 19 . 1 . 18 25 . . . . 22 . . . 10 Terminals 80 | . 15 2 . . 18 17 . . . 1 19 . . . 8 Fabricators 11 | . . . . . . . . . . . 9 . . . 2 Repair Stations 15 | . . . . . . . . . . . 15 . . . . Recycling Units 25 | . 4 . . . 5 10 . . . . 6 . . . . Scanalyzers 22 | . . . . . 4 . . . . . 10 . . . 8 Garrison Access 10 | . . . . . 2 3 . . . . 5 . . . . Terminal Hacks 56 | . 6 1 1 . 7 4 1 . . 1 3 1 29 . 2 Record 13 | . . . . . . . . . . 1 1 . 11 . . Part Schematic 9 | . . . . . . . . . . . . . 9 . . Robot Schematic 6 | . . . . . . . . . . . . . 6 . . Robot Analysis 6 | . 2 . . . 2 2 . . . . . . . . . Prototype ID Bank 4 | . 1 . . . . . . . . . . . 3 . . Open Door 2 | . . . . . . . 1 . . . . 1 . . . Open DSF 1 | . . . . . . . . . . . 1 . . . . Branch Access Points 4 | . . . . . . 1 . . . . 1 . . . 2 Terminal Index 1 | . . . . . 1 . . . . . . . . . . Alert Level 2 | . . . . . 2 . . . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . . . Locate Traps 4 | . 3 . . . 1 . . . . . . . . . . Assault Status 1 | . . 1 . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . 1 . . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . 2 . . . 1 Network Status 3 | . . . . . . . . . . . 2 . . . 1 Repair Station Hacks 12 | . . . . . . . . . . . 12 . . . . Scan Component 6 | . . . . . . . . . . . 6 . . . . Repair 6 | . . . . . . . . . . . 6 . . . . Recycling Unit Hacks 5 | . . . . . 2 2 . . . . 1 . . . . Report Inventory 4 | . . . . . 1 2 . . . . 1 . . . . Retrieve Components 1 | . . . . . 1 . . . . . . . . . . Scanalyzer 15 | . . . . . 1 . . . . . 8 . . . 6 Insert Component 10 | . . . . . 1 . . . . . 5 . . . 4 Analyze 5 | . . . . . . . . . . . 3 . . . 2 Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 31 | . 6 . . . 7 8 . . . . 9 . . . 1 Terminals 18 | . 5 . . . 5 5 . . . . 3 . . . . Assimilate 4 | . . . . . 2 2 . . . . . . . . . Botnet 13 | . 4 . . . 3 3 . . . . 3 . . . . Operators 1 | . 1 . . . . . . . . . . . . . . Fabricators 5 | . . . . . . . . . . . 4 . . . 1 Liberate 4 | . . . . . . . . . . . 3 . . . 1 Fabnet 1 | . . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 8 | . 1 . . . 2 3 . . . . 2 . . . . Reject 7 | . 1 . . . 1 3 . . . . 2 . . . . Mask 1 | . . . . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 58 | . 6 1 . . 10 11 . . . 1 21 . . . 8 Full Trace Events 1 | . . . . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . 2 . . . 6 . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 30 | . . . . . . . . . 16 . 3 . 9 . 2 Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 6 | . . . . . . . . . . . 6 . . . . Time 316 | . . . . . . . . . . . 316 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 9 | . . . . . 9 . . . . . . . . . . Parts Scanalyzed 7 | . . . . . 1 . . . . . 3 . . . 3 Part Schematics Acquired 5 | . . . . . . . . . . . 3 . . . 2 Parts Damaged 1 | . . . . . . . . . . . . . . . 1 Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked 6 | . . . . . . . . . . . . . 1 4 1 Non-combat . | . . . . . . . . . . . . . . . . Combat 6 | . . . . . . . . . . . . . 1 4 1 Robot Hacks Applied 1 | . . . . . . . . . . . . . 1 . . parse_system 1 | . . . . . . . . . . . . . 1 . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . 3 3 Autooverrided 5 | . . . . . . . . . . . . . . 4 1 Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Total Allies 19 | . . . . 4 . 1 . . 2 . 5 . . 4 3 Largest Group 4 | . . . . 4 3 1 . . 2 2 3 . . 2 2 Highest-Rated Group 93 | . . . . 71 40 26 . . 67 67 87 . . 93 82 Highest-Rated Ally 64 | . . . . 31 16 26 . . 39 39 39 . . 64 47 Total Orders 7 | . . . . . 4 . . . . . 3 . . . . STAY 2 | . . . . . 2 . . . . . . . . . . FOLLOW 2 | . . . . . 2 . . . . . . . . . . RETURN 3 | . . . . . . . . . . . 3 . . . . Ally Attacks 165 | . . . . 12 63 . . . . 9 69 . . 8 4 Total Damage 2466 | . . . . 139 511 . . . . 178 1197 . . 182 259 Kills 21 | . . . . . 3 . . . . 2 13 . . 1 2 Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Active Infowar (turns) 11890 | 65 464 773 369 899 . 473 . . 15 564 3923 1127 145 988 2085 Sensors 4787 | . 216 773 369 899 . . . . 15 564 27 760 145 988 31 Structural 1897 | . . . . . . . . . . . . . . . 1897 Seismic 313 | 65 248 . . . . . . . . . . . . . . Jamming 5217 | . . . . . . 473 . . . . 3896 367 . . 481 Robot Analysis Total 6 | . 2 . . . 2 2 . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . 2 . . . 1 1 2 . 1 . 1 . Drone Launches 3 | . . . . . . . . . . . 3 . . . . Drone Recoveries 3 | . . . . . . . . . . . 3 . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Turns Passed 22128 | 150 467 773 369 1205 3995 3021 698 599 1141 564 4327 1128 145 1004 2542 Spaces Moved 14176 | 100 348 612 317 851 1801 1888 574 533 1021 496 2544 900 119 655 1417 Core 184 | 21 . . . . . . . . . . . . . . 163 Treads . | . . . . . . . . . . . . . . . . Legs 11055 | . . . . . 1729 1888 574 533 1021 496 2544 900 119 655 596 Wheels 2931 | 79 348 612 317 851 72 . . . . . . . . . 652 Hover . | . . . . . . . . . . . . . . . . Flight 6 | . . . . . . . . . . . . . . . 6 Fastest Speed 35 | 50 100 115 115 115 115 110 110 110 110 110 110 115 116 115 35 Average Speed 117 | 92 106 115 115 115 122 119 112 110 110 110 130 115 116 116 109 Slowest Speed 190 | 150 115 115 115 115 190 190 113 110 110 110 190 185 116 120 190 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Potential Cave-ins 4 | . . . . . . . . . . . . . . . 4 Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 64 | 4 61 99 70 90 71 32 68 57 86 73 45 84 75 81 28 Regions Visited 15 Branch Regions 10 Pre-discovered Areas 5 | . . 1 . 1 . . . . 2 . . . 1 . . Known Exits Taken 5 | . . . . . 1 1 . . . 1 1 . . 1 . Unknown Exits Taken 10 | 1 1 1 1 1 . . 1 1 1 . . 1 1 . . Scrap Searched 22 | . . 2 . 1 . . 2 3 3 2 . 5 . 4 . Spaces Dug 22 | . . 8 . . . 2 . . . . 7 . . . 5 Terrain Destroyed 466 | . . 67 . 6 . 2 . . . . 31 2 . 17 341 Melee 5 | . . . . . . 2 . . . . 3 . . . . Projectile 54 | . . . . . . . . . . . 9 2 . 17 26 AOE 404 | . . 67 . 6 . . . . . . 19 . . . 312 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Total 18553 | 128 420 656 322 1046 3369 2543 605 543 1038 505 3340 941 125 773 2199 Wait 3235 | . 36 23 1 172 1312 499 6 2 3 5 592 10 . 43 531 Move 14161 | 99 347 611 316 850 1800 1887 573 532 1020 495 2543 899 118 654 1417 Hop . | . . . . . . . . . . . . . . . . Pick Up 95 | 8 6 1 1 1 23 10 1 1 3 . 19 2 . 5 14 Fast Attach 124 | 7 2 . . . 17 21 4 2 . . 23 2 2 4 40 Attach 51 | . . . . 1 9 3 . . . . 7 2 . 5 24 Detach 31 | . . . . . 4 1 . 1 . . 10 . . . 15 Swap 74 | . 3 8 2 3 13 14 1 . 4 . 13 3 2 2 6 Drop 165 | . 9 1 2 1 42 32 5 3 5 . 29 3 2 3 28 Fire 581 | 14 17 11 . 15 149 67 15 2 3 5 101 20 . 57 105 Melee 12 | . . . . . . 8 . . . . 3 . 1 . . Ram 5 | . . . . 3 . . . . . . . . . . 2 Kick 1 | . . . . . . 1 . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . . . . . . . . 13 Rewire 5 | . . 1 . . . . . . . . . . . . 4 Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 4 exits: *Fac x2 / Sto x2) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves (discovered 2 exits: *Low / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 151 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 380 | -10/Materials | Discovered new exit (range 3) 487 | -10/Materials | Central database locked down 551 | -10/Materials | Discovered new exit (range 9) 598 | -10/Materials | Discovered new exit (range 12) 618 | -10/Materials | Entered Mines 621 | -10/Mines | Learned 4 Materials zone layouts 674 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 674 | -10/Mines | Discovered new exit (range 5) 730 | -10/Mines | Discovered new exit (range 11) 853 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1134 | -10/Mines | Discovered new exit (range 7) 1338 | -10/Mines | Learned location of Storage (-8) 1391 | -10/Mines | Entered Exiles 1419 | -10/Exiles | Met 8R-AWN 1439 | -10/Exiles | Met EX-HEX 1473 | -10/Exiles | Met EX-BIN 1532 | -10/Exiles | Met EX-DEC 1579 | -10/Exiles | Aligned with FarCom system 1580 | -10/Exiles | Given EX-Vault access code 1609 | -10/Exiles | Opened EX-Vault 1626 | -10/Exiles | Found 0b10 Alert Chip 1647 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1747 | -10/Exiles | Discovered new exit (range 14) 1760 | -10/Exiles | Left Exiles lab with 0b10 Alert Chip 1760 | -10/Exiles | Entered Mines 1831 | -9/Mines | Assembled infested the area 1836 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1845 | -9/Mines | Received a Mining Laser from a helpful Derelict 1914 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2051 | -9/Mines | Build established: Skirmisher 2378 | -9/Mines | Learned location of Zion (-7) 2397 | -9/Mines | Learned location of 1 exit from Proximity Caves 2588 | -9/Mines | Discovered new exit (range 9) 2658 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2661 | -9/Mines | Found Prototype Device 2965 | -9/Mines | Build established: Mutant 2965 | -9/Mines | Entered Materials 2965 | -8/Materials | Accompanied by 3 allies 2965 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2966 | -8/Materials | Identified exit to Storage 2966 | -8/Materials | Identified exit to Factory 4497 | -8/Materials | Identified Exp. Sensor Array 4570 | -8/Materials | Discovered exit to Factory (range 15) 6134 | -8/Materials | Garrison activated, responded to threat 6333 | -8/Materials | Lost 3 parts (1p1u1w) 6603 | -8/Materials | Build established: Scavenger-Mutant 6960 | -8/Materials | Entered Factory 6960 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7263 | -7/Factory | Allied Derelicts emerged from ambush trap array 7456 | -7/Factory | Build established: Mutant 7827 | -7/Factory | Found Prototype Launcher 7827 | -7/Factory | Identified Rocket Array 7969 | -7/Factory | Build established: Skirmisher 9025 | -7/Factory | Garrison activated, responded to threat 9117 | -7/Factory | Discovered new exit (range 15) 9420 | -7/Factory | Identified exit to Lower Caves 9981 | -7/Factory | Entered Lower Caves 10070 | -7/Lower Caves | Encountered a Warlord checkpoint 10164 | -7/Lower Caves | Ambushed by research squad 10277 | -7/Lower Caves | Build established: Gunner 10532 | -7/Lower Caves | Discovered new exit (range 6) 10541 | -7/Lower Caves | Found DCF Scrap (13 items) 10679 | -7/Lower Caves | Entered another Lower Caves area 11158 | -7/Lower Caves | Learned Factory terminal intel 11240 | -7/Lower Caves | Spotted B-75 Beast 11268 | -7/Lower Caves | Discovered new exit (range 10) 11278 | -7/Lower Caves | Entered Zion 11313 | -7/Zion | Discovered new exit (range 15) 11344 | -7/Zion | Given the Hacking Drone Bay 11391 | -7/Zion | Found CR-A16's Pointy Stick 11444 | -7/Zion | System corruption cleaned by Quarantine Array 11454 | -7/Zion | Learned Factory emergency access door positions 11585 | -7/Zion | Learned location of Extension (-4) 11638 | -7/Zion | Found GAL Module 11734 | -7/Zion | Given A8's code to call for help 11751 | -7/Zion | Learned location of Armory (-4) 11933 | -7/Zion | Rebuked by Imprinter 12012 | -7/Zion | Build established: Derelict-Gunner 12079 | -7/Zion | Received a visual enhancement algorithm 12158 | -7/Zion | Gained Derelict followers 12384 | -7/Zion | Found Prototype Device 12419 | -7/Zion | Entered Proximity Caves 12419 | -6/Proximity Caves | Accompanied by 2 allies 12420 | -6/Proximity Caves | Identified exit to Factory 12770 | -6/Proximity Caves | Learned 8 Factory zone layouts 12983 | -6/Proximity Caves | Entered Factory 12983 | -6/Factory | Accompanied by 2 allies 12983 | -6/Factory | Evolved 2 slots: Utility x2 12984 | -6/Factory | Identified exit to Lower Caves 12984 | -6/Factory | Identified exit to Factory 12986 | -6/Factory | Loaded intel: 25 terminal locations 13038 | -6/Factory | Identified Hacking Drone Bay 13108 | -6/Factory | Identified exit to DSF 13278 | -6/Factory | Build established: Derelict-Skirmisher 14734 | -6/Factory | Repaired Corrupted Bore Cannon 14785 | -6/Factory | Repaired Power Amplifier? 14822 | -6/Factory | Build established: Derelict-Gunner 15175 | -6/Factory | Repaired Cld. Pulse Rifle 15221 | -6/Factory | Repaired VSS Leg 15273 | -6/Factory | Repaired Imp. Titanium Leg 15343 | -6/Factory | Repaired Imp. Titanium Leg 16009 | -6/Factory | Build established: Gunner 16105 | -6/Factory | Garrison activated, responded to threat 17230 | -6/Factory | Garrison activated, responded to threat 17310 | -6/Factory | Entered Lower Caves 17689 | -6/Lower Caves | Identified exit to Lower Caves 18244 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 18438 | -6/Lower Caves | Entered Data Miner 18438 | -6/Data Miner | Discovered new exit (range 6) 18461 | -6/Data Miner | Met Data Miner 18530 | -6/Data Miner | Learned location of Section 7 (-3) 18530 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 18550 | -6/Data Miner | Received God Mode back door access code from Data Miner 18583 | -6/Data Miner | Entered Proximity Caves 18586 | -5/Proximity Caves | Spotter reported a threat 18586 | -5/Proximity Caves | Spotter reported a threat 18903 | -5/Proximity Caves | Spotter reported a threat 19021 | -5/Proximity Caves | Spotter reported a threat 19064 | -5/Proximity Caves | Learned 8 Factory zone layouts 19115 | -5/Proximity Caves | Spotter reported a threat 19357 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 19385 | -5/Proximity Caves | Core integrity fell below 50% 19535 | -5/Proximity Caves | Discovered exit to Factory (range 12) 19587 | -5/Proximity Caves | Entered Factory 19587 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 19887 | -5/Factory | Search patrols dispatched 20133 | -5/Factory | Destroyed 7 combat bots 20159 | -5/Factory | Lost 6 parts (1p1n1u3w) 20187 | -5/Factory | First assault squad dispatched 20192 | -5/Factory | Garrison activated, responded to threat 20210 | -5/Factory | Incoming assault squad redirected 20506 | -5/Factory | Cargo convoy interrupted 20517 | -5/Factory | Incoming assault squad redirected 20570 | -5/Factory | Build established: Scavenger-Gunner 20624 | -5/Factory | Incoming investigation squad redirected 21152 | -5/Factory | Identified exit to Upper Caves 21276 | -5/Factory | Lost 4 parts (2n1u1w) 21715 | -5/Factory | Incoming assault squad redirected 22021 | -5/Factory | System corruption reached 10% 22029 | -5/Factory | Core integrity fell below 50% 22030 | -5/Factory | System corruption reached 30% 22066 | -5/Factory | Lost 21 parts (2p10n5u4w) 22122 | -5/Factory | Core integrity fell below 20% 22129 | -5/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- >>Access(Branch) Found 2 branch access points: (151,190) Upper Caves (77,189) Upper Caves Map updated. 22060_ System corrupted: Matter fused (-9). 22065_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 8Q. 22075_ System corrupted: Energy discharge (-20). 22091_ System corrupted: Matter fused (-9). 22101_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 22108_ System corrupted: Matter fused (-7). 22115_ Slammed into A-15 Conveyor. 22116_ Imp. Target Analyzer destroyed. 22125_ Penetrated by Slug. 22125_ Knocked back. 22125_ Acquired 5 matter. 22127_ Knocked back. Map ----- +----------------------------------------------------+ | ???????# #?????????????????????????????????? | | ???????# #?????????????????????????????????? | | ???????# #?????????????????????????????????? | | ???????# #?????????????????????????????????? | | ???????# #?????????????????????????????????? | | ???????# #?????????????????????????????????? | | ???????# #?????????????????????????????????? | | ???????# #?????????????????????????????????? | | ???????# #?????????????????????????????????? | | ???????# #??????#######????????????????????? | | ???????# #??????? #?????"" ???????????? | | ???????# #??????? #????"""????????????? | | ???????# #???????? !#??? ????????????? | | ???????# #???????? #?? """????????????? | | ???????# #????????? #? """????????????? | | ???????# #????????? !? """?? ?#???????? | | ??????## ###########+### """ #???????? | | ??????# H ??????? | | ??????#T ###########p #??????? | | ??????## #?????????# % ##+???????????? | | ???????# #?????????#%#########?????????????? | | ???????# #?????????# #?????????????????????? | | ???##### #?????????# #?????????????????????? | | #???????### ###???????????????????? | | ###########+####???????# ! % #???????????????????? | | ????????? ?????????# @ #???????????????????? | | ??????? " " ???????# H #???????????????????? | | ????? " " " " ?????# #???????????????????? | | ????# " " " " #????# #???????????????????? | | ????# " " " ! " #????###+###???????????????????? | | ????# " " " " #??????????????????????????????? | | ????# " " " " #??????????????????????????????? | | ??????"?" " !! " #??????????????????????????????? | | ??????????" !! " #??????????????????????????????? | | ??????????? !! " #??????????????????????????????? | | ??????????? ????????????????????????????????? | | ???????????######????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 85 Energy Generation 20 Energy Capacity 665 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Power Amplification 20 Armor Coverage 450 Evasion (%) 70 Targeting Accuracy 8 Target Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 4 Matter Filtering 50 Offensive Hacking 12 Item Schematics ----------------- Imp. Thermal Generator | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Imp. Coolant Injector | -7/Zion | Archive Lrn. Proton Cannon | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Imp. Trap Extractor | -7/Zion | Archive Coil Gun | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Lrn. Phase Cannon | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Flak Gun | -7/Zion | Archive Energy Well | -7/Zion | Archive Imp. Titanium Leg | -6/Factory | Scanalyzed Plasma Rifle | -6/Factory | Scanalyzed Cld. Pulse Rifle | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Neutron Cannon | -6/Data Miner | Free Adv. Medium Treads | -6/Data Miner | Free Imp. Remote Shield | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Imp. Dynamic Insulation System | -6/Data Miner | Free Hacking Suite | -5/Factory | Scanalyzed Fission Core | -5/Factory | Scanalyzed Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive H-66 Slayer | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free H-77 Assassin | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Bore Cannon | 82% | -6/Factory | Corrupted Power Amplifier | 12% | -6/Factory Cld. Pulse Rifle | 5% | -6/Factory VSS Leg | 48% | -6/Factory Imp. Titanium Leg | 73% | -6/Factory Imp. Titanium Leg | 79% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ModifiedTechCannon Manual? 0 Play Time 03:03:25 Cumulative 342.0 hours Start 2025.08.23 @ 14:29:22 End 2025.08.24 @ 02:59:04 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 289 Rogue 289 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 74 Gallery% 67 Achievement% 53 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/TamsynBold Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: be6202ad-3706-470a-8c9c-1564161d433d