Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.07 @ 03:29:15 Player: zimbolt Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (31) 155 Value Destroyed (815) 815 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2970 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ System Shield > --- WEAPON (4) ------- Katana > --- INVENTORY (4) ---- Ion Engine Light Ion Engine Weight Redist. System Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Visual Processing Unit System Shield > --- WEAPON ----------- Light Assault Rifle Autogun Autogun Katana > --- INVENTORY -------- Ion Engine Light Ion Engine Aluminum Leg Light Assault Rifle [Rating: 20] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility System Shield Processor Visual Processing Unit Hackware System Shield Weapon Autogun Energy Gun EM Pulse Gun Ballistic Gun Autogun Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Slots Evolved 4 | . . 2 . 2 . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon 2 | . . . . 2 . Parts Attached 36 | 5 7 12 . 9 3 Power 7 | 1 1 3 . 1 1 Engine 6 | 1 . 3 . 1 1 Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 11 | 2 2 3 . 3 1 Treads . | . . . . . . Leg 7 | 2 . 2 . 3 . Wheel 3 | . 2 . . . 1 Hover . | . . . . . . Flight 1 | . . 1 . . . Utility 2 | . . . . 2 . Device . | . . . . . . Storage . | . . . . . . Processor 1 | . . . . 1 . Hackware 1 | . . . . 1 . Protection . | . . . . . . Artifact . | . . . . . . Weapon 16 | 2 4 6 . 3 1 Energy Gun 5 | 2 1 2 . . . Energy Cannon . | . . . . . . Ballistic Gun 10 | . 3 4 . 2 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 23 | . 3 7 . 1 12 Power 4 | . 1 1 . . 2 Propulsion 7 | . . 2 . . 5 Utility 1 | . . . . . 1 Weapon 11 | . 2 4 . 1 4 Highest Loss Streak 12 | . 2 5 . 1 12 Average Slot Usage (%) 65 | . 66 42 55 84 75 Engine 6 | . 6 4 11 9 8 Core 3 | . 6 3 . . . Leg 15 | . 14 3 22 26 24 Wheel 7 | . 13 8 . . . Processor 2 | . . . . 5 7 Hackware 3 | . . . . 8 9 Energy Gun 3 | . 10 1 . . . Ballistic Gun 19 | . 14 18 22 31 16 Slashing Weapon 2 | . . . . 4 9 Naked Turns 15 | . . 15 . . . Heaviest Build 16 | 7 11 11 11 16 16 Greatest Support 43 | 20 20 20 20 43 43 Greatest Overweight (x) 2 | . . 2 . . 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 Most Carried 4 | 4 4 4 4 4 4 Average Carried 3 | 1 3 3 4 2 3 Final Capacity 4 | 4 4 4 4 4 4 Final Carried 4 | 4 4 4 4 4 3 Class Distribution -------------------- 69% | Mutant 20% | Scavenger-Skirmisher 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Storage Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Scr Mat Mat Min Mat Sto Matter Collected 858 | 216 147 179 . 278 38 Remotely . | . . . . . . Salvage Created 1142 | 65 282 314 . 228 253 Parts 82 | 7 10 31 . 15 19 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Combat Hostiles Destroyed 23 | 1 3 9 . 6 4 Melee 4 | . . . . 1 3 Guns 19 | 1 3 9 . 5 1 Classes Destroyed 11 | 2 3 5 . 1 . Worker 1 | . . 1 . . . Builder 2 | . . 1 . . 1 Tunneler 1 | 1 . . . . . Recycler 1 | . 1 . . . . Operator 1 | . 1 . . . . Watcher 2 | . 1 . . 1 . Swarmer 7 | . . 4 . 3 . Grunt 13 | 1 3 3 . 2 4 Brawler 1 | . . 1 . . . Duelist 1 | . . . . 1 . Sentry 1 | . . 1 . . . Best Kill Streak 5 | 2 3 5 . 3 3 Combat Bots Only 5 | 1 2 5 . 3 3 Max Kills in Single Turn 3 | 1 1 2 . 3 1 Gunslinging 1 | . . 1 . 1 . Exploded . | . . . . . . Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Scr Mat Mat Min Mat Sto Damage Taken 2954 | 53 273 1171 . 259 1198 Core 975 | 10 46 366 . 67 486 Absorbed by Shields . | . . . . . . Core Remaining (%) 60 | 96 77 . 8 . . Volleys Fired 72 | 6 20 22 . 13 11 Largest 4 | 2 2 2 . 4 3 Hottest 90 | 80 80 90 . 86 66 Shots Fired 155 | 12 25 43 . 51 24 Gun 155 | 12 25 43 . 51 24 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 133 | . 19 39 . 51 24 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic 22 | 12 6 4 . . . Robot Hit Streak 8 | 2 6 8 . 4 4 Robot Miss Streak 5 | 3 1 3 . 4 5 Penetration Max . | . . . . . . Secondary Targets 6 | . . 3 . 2 1 Max Gunslinging Chain 2 | . . 1 . 2 1 Shots Hit Robots 83 | 5 18 28 . 15 17 Core Hits 50 | 3 13 15 . 12 7 Critical Hits 1 | . . 1 . . . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . 1 . . . Melee Attacks 8 | . . . . 1 7 Impact . | . . . . . . Slashing 8 | . . . . 1 7 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1451 | 82 276 505 . 244 344 Guns 1192 | 82 268 487 . 208 147 Cannons . | . . . . . . Explosions . | . . . . . . Melee 232 | . . . . 35 197 Ramming 27 | . 8 18 . 1 . Kinetic 997 | . 193 449 . 208 147 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic 195 | 82 75 38 . . . Impact . | . . . . . . Slashing 232 | . . . . 35 197 Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 12 | . 3 9 . . . Shots . | . . . . . . Rammed 8 | . 5 3 . . . Targets Rammed 9 | . 5 3 . 1 . Kicked 1 | . . . . 1 . Crushed . | . . . . . . Highest Temperature 114 | 96 48 20 . 114 50 Average Temperature 30 | 49 19 8 . 49 18 Received Heat Transfer 1146 | 30 153 243 . 63 657 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | 1 . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Peak Influence 250 | 25 143 250 97 189 144 Initial 97 | . 16 . 97 37 79 Average 101 | 2 110 123 97 125 85 Maximum Alert Level 1 | . . 1 . . . Low Security (%) 90 | 100 100 58 100 100 100 Level 1 9 | . . 41 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 1 1 . . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 3 | . 1 1 . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Sto Distress Signals 5 | . . 2 . 2 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 46 | 1 12 16 . 9 8 Peak Tracking Total 7 | 1 3 7 . 7 5 Tactical Retreats 3 | . . 1 . 1 1 Traps | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Scr Mat Mat Min Mat Sto Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Sto Machines Accessed . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks . | . . . . . . Successful . | . . . . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 2 | . 2 . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Scr Mat Mat Min Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Scr Mat Mat Min Mat Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Scr Mat Mat Min Mat Sto Turns Passed 1301 | 127 407 308 36 233 190 Spaces Moved 1000 | 94 360 227 31 151 137 Core 89 | 21 . 51 . . 17 Treads . | . . . . . . Legs 516 | 73 135 35 31 151 91 Wheels 367 | . 225 113 . . 29 Hover . | . . . . . . Flight 28 | . . 28 . . . Fastest Speed 50 | 50 80 50 120 120 50 Average Speed 102 | 104 95 99 120 120 104 Slowest Speed 200 | 120 120 200 120 120 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 16 | 7 34 22 10 11 14 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Sto Total 1142 | 108 402 268 30 176 158 Wait . | . . . . . . Move 995 | 93 359 226 30 150 137 Hop . | . . . . . . Pick Up 12 | 4 4 3 . 1 . Fast Attach 21 | 5 3 6 . 5 2 Attach 10 | . 3 4 . 2 1 Detach 2 | . 2 . . . . Swap 5 | . 1 2 . 2 . Drop 8 | . 5 2 . 1 . Fire 72 | 6 20 22 . 13 11 Melee 8 | . . . . 1 7 Ram 3 | . . 3 . . . Kick 6 | . 5 . . 1 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Storage History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 92 | -11/Scrapyard | Discovered new exit (range 8) 128 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 516 | -10/Materials | Discovered new exit (range 9) 535 | -10/Materials | Entered another Materials area 535 | -9/Materials | Evolved 2 slots: Propulsion x2 664 | -9/Materials | Released all parts (2) 665 | -9/Materials | Core integrity fell below 50% 682 | -9/Materials | Lost 5 parts (1p2n2w) 687 | -9/Materials | Core integrity fell below 20% 825 | -9/Materials | Discovered new exit (range 12) 843 | -9/Materials | Entered Mines 867 | -9/Mines | Discovered new exit (range 8) 879 | -9/Mines | Entered Materials 879 | -8/Materials | Evolved 2 slots: Weapon x2 1065 | -8/Materials | Discovered new exit (range 13) 1112 | -8/Materials | Entered Storage 1253 | -8/Storage | Core integrity fell below 50% 1264 | -8/Storage | Core integrity fell below 20% 1302 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01226_ R-06 Scavenger collects Terrain Scanner. 01229_ R-06 Scavenger collects Terrain Scan Processor. 01230_ K-01 Serf collects debris. 01237_ Aluminum Leg destroyed. 01240_ Lgt. Assault Rifle destroyed. 01250_ Aluminum Leg destroyed. 01252_ Imp. Aluminum Leg destroyed. 01256_ Imp. Ion Engine destroyed. 01256_ U-05 Engineer destroyed. 01262_ Acquired Wheel. 01264_ Acquired 21 matter. 01266_ Acquired Lgt. Ion Engine. 01270_ Visual Processing Unit destroyed. 01289_ G-47 Trooper destroyed. 01289_ Wheel destroyed. 01290_ Acquired 17 matter. 01292_ Lgt. Ion Engine destroyed. 01295_ G-47 Trooper destroyed. 01298_ Component Storage disabled. 01300_ G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ?????????????????????????######???? | | ?????????????????????????# ???? | | ?????###########?????????# ????? | | ?????# #?????????# ????? | | ?????# #?????????# #????? | | ?????# #?????????+ #???? | | ?????# """ """ #?????????# =#???? | | ?????# """ """ #?????????# ^^#??? | | ?????# """ """ #?????????#^^^#??? = | | ?????# #?????????#=|%#?? | | ?????# #????????## ##? | | ????######+############## # | | ????# ! # | | ????# %*= | +% | | ????# *g% # ! | | ????######/############## # * [ | | ????# ==@![ #??????#######?### | | ????# =["""" #????????????????? | | ????# """"" #????????????????? | | ????# """"" #????????????????? | | ????# #????????????????? | | ????##############????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Evasion (%) 50 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Challenges ------------ None Game ------ Seed IntegrityTacticalWarhead Manual? 0 Play Time 00:18:05 Cumulative 0.9 hours Start 2020.11.07 @ 03:12:28 End 2020.11.07 @ 03:29:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 2 Achievement% 1 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 0 Font 20/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 31461ad0-7d71-4056-86c1-2f77d47ef84a