Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 23:26:14

Player: Ehseezed

Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (66)      330
Value Destroyed (2134)     2134
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (845)                845
              TOTAL SCORE: 5369

 Bonus
-------
High Alert Combat Kills    545
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     64/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (125)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
           Carbon-fiber Leg
           Titanium Leg
>          --- UTILITY (2) ------
           Recoil Stabilizer
           Hacking Suite
>          --- WEAPON (2) -------
           Great Maul
>          --- INVENTORY (5) ----
           AWS/Thermal
  Enhanced Autogun

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
     Light Angular Momentum Engine
>          --- PROPULSION -------
           Aluminum Leg
           Wheel
           Wheel
           Wheel
>          --- UTILITY ----------
           Melee Analysis Suite
  Improved Light Armor Plating
>          --- WEAPON -----------
           AWS/Thermal
>          --- INVENTORY --------
  Enhanced Autogun
           Concussive RPG
           Great Maul
           Blade Saw
[Rating: 35]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Flight Unit
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Processor                Melee Analysis Suite
  Hackware                 Hacking Suite
  Protection               Power Shielding
Weapon                     Assault Rifle
  Energy Gun               AWS/Thermal
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher
  Impact Weapon            Great Maul
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               3    | .   .   .   .   .   3   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             73   | 5   19  3   1   2   43  
  Power                    12   | 1   4   .   .   .   7   
    Engine                 11   | 1   4   .   .   .   6   
    Core                   1    | .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               26   | 2   5   1   .   .   18  
    Treads                 1    | .   .   .   .   .   1   
    Leg                    9    | .   1   .   .   .   8   
    Wheel                  8    | 2   2   .   .   .   4   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 8    | .   2   1   .   .   5   
  Utility                  15   | .   5   2   .   .   8   
    Device                 6    | .   2   .   .   .   4   
    Storage                .    | .   .   .   .   .   .   
    Processor              4    | .   2   .   .   .   2   
    Hackware               1    | .   .   .   .   .   1   
    Protection             4    | .   1   2   .   .   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   20   | 2   5   .   1   2   10  
    Energy Gun             7    | 2   .   .   1   .   4   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          6    | .   4   .   .   1   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               4    | .   1   .   .   1   2   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   2   
    Slashing Weapon        1    | .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   1   .   2   
Parts Lost                 26   | .   3   2   .   .   21  
  Power                    7    | .   1   1   .   .   5   
  Propulsion               18   | .   2   1   .   .   15  
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   
  Highest Loss Streak      9    | .   1   2   .   .   9   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     71   | .   85  71  63  51  66  
  Engine                   7    | .   13  3   .   .   5   
  Core                     1    | .   .   .   .   .   2   
  Leg                      7    | .   3   .   .   .   15  
  Wheel                    5    | .   13  .   .   .   2   
  Flight                   11   | .   .   28  28  28  10  
  Device                   6    | .   8   14  10  .   4   
  Processor                4    | .   4   .   .   .   8   
  Protection               6    | .   12  10  10  .   .   
  Energy Gun               3    | .   .   .   4   4   5   
  Ballistic Gun            12   | .   22  14  10  9   4   
  Launcher                 2    | .   4   .   .   8   2   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             25   | 6   11  8   8   8   25  
  Greatest Support         67   | 20  20  8   8   8   67  
  Greatest Overweight (x)  4    | .   3   .   .   .   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   
  Most Carried             5    | 2   5   5   5   5   5   
  Average Carried          3    | .   2   4   4   4   4   
  Final Capacity           5    | 5   5   5   5   5   5   
  Final Carried            5    | 1   5   5   5   5   3   

 Class Distribution 
--------------------
 75% | Mutant
 18% | Scavenger-Mutant
  6% | Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials

 Resources                      | -11  -10  -10  -10  -9   -8   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  
Matter Collected           1358 | 179  342  200  .    50   587  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2102 | 36   359  .    .    43   1664 
  Parts                    128  | 2    20   .    .    9    97   
Haulers Intercepted        .    | .    .    .    .    .    .    
Recyclers Shooed           3    | .    .    .    .    .    3    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  51   | 1   9   .   .   6   35  
  Melee                    3    | .   .   .   .   .   3   
  Guns                     33   | 1   7   .   .   1   24  
  AOE                      13   | .   2   .   .   5   6   
Classes Destroyed          13   | 1   1   .   .   1   10  
  Worker                   3    | .   .   .   .   .   3   
  Builder                  3    | .   .   .   .   .   3   
  Tunneler                 1    | .   .   .   .   .   1   
  Recycler                 1    | .   .   .   .   .   1   
  Mechanic                 2    | .   .   .   .   .   2   
  Operator                 2    | .   .   .   .   .   2   
  Watcher                  3    | .   1   .   .   .   2   
  Swarmer                  9    | .   .   .   .   6   3   
  Cutter                   5    | .   .   .   .   .   5   
  Grunt                    30   | 1   9   .   .   .   20  
  Brawler                  1    | .   .   .   .   .   1   
  Sentry                   5    | .   .   .   .   .   5   
  Hunter                   1    | .   .   .   .   .   1   
Best Kill Streak           9    | 1   4   .   .   3   9   
  Combat Bots Only         6    | 1   4   .   .   3   6   
Max Kills in Single Turn   3    | 1   2   .   .   3   3   
  Gunslinging              1    | .   1   .   .   .   .   
  Exploded                 3    | .   1   .   .   3   2   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        292  | 4    67   11   .    2    208  
  Missed                   97   | 2    22   7    .    1    65   
Damage Taken               3268 | 21   574  81   .    9    2583 
  Core                     715  | 10   93   44   .    .    568  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  37   | .    37   .    .    .    .    
Core Remaining (%)         68   | 96   .    .    .    41   .    
Volleys Fired              87   | 3    43   1    .    2    38   
  Largest                  2    | 2    2    1    .    2    2    
  Hottest                  90   | 90   50   20   .    56   80   
Shots Fired                260  | 6    83   1    .    4    166  
  Gun                      244  | 6    79   1    .    2    156  
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 16   | .    4    .    .    2    10   
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  115  | .    79   1    .    2    33   
  Thermal                  129  | 6    .    .    .    .    123  
  Explosive                16   | .    4    .    .    2    10   
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         15   | 2    10   4    .    6    15   
  Robot Miss Streak        5    | 1    5    .    .    .    4    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        3    | .    2    .    .    .    1    
    Max Gunslinging Chain  1    | .    1    .    .    .    1    
  Autonomous               97   | .    .    .    .    .    97   
Shots Hit Robots           185  | 3    45   1    .    2    134  
  Core Hits                100  | 2    23   1    .    5    69   
  Critical Kills           1    | .    .    .    .    .    1    
  Critical Parts Destroyed 2    | .    .    .    .    .    2    
  Critical Strikes         5    | .    .    .    .    .    5    
    Burn                   1    | .    .    .    .    .    1    
    Smash                  4    | .    .    .    .    .    4    
Melee Attacks              22   | .    .    .    .    .    22   
  Impact                   15   | .    .    .    .    .    15   
  Slashing                 7    | .    .    .    .    .    7    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    2    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           5610 | 33   716  12   .    287  4562 
  Guns                     3672 | 33   568  12   .    32   3027 
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               1117 | .    148  .    .    255  714  
  Melee                    808  | .    .    .    .    .    808  
  Ramming                  13   | .    .    .    .    .    13   
  Kinetic                  1013 | .    568  12   .    32   401  
  Thermal                  2659 | 33   .    .    .    .    2626 
  Explosive                1117 | .    148  .    .    255  714  
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   561  | .    .    .    .    .    561  
  Slashing                 247  | .    .    .    .    .    247  
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    1    1    1    1    .    
  Average Corruption       1    | .    1    1    1    1    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  12   | .    8    .    1    3    .    
    Message Errors         5    | .    3    .    .    2    .    
    Matter Fused           1    | .    .    .    .    1    .    
    Energy Discharges      1    | .    .    .    1    .    .    
    Parts Rejected         1    | .    1    .    .    .    .    
    Data Loss (minor)      3    | .    3    .    .    .    .    
    Data Loss (major)      1    | .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            278  | .    .    .    .    10   268  
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               56   | .    .    .    .    10   46   
  Melee                    222  | .    .    .    .    .    222  
Knockbacks                 1    | .    .    .    .    .    1    
  Impact                   1    | .    .    .    .    .    1    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      253  | .    24   .    .    .    229  
  Shots                    6    | .    1    .    .    .    5    
  Rammed                   1    | .    .    .    .    .    1    
Targets Rammed             4    | .    1    .    .    .    3    
  Kicked                   3    | .    1    .    .    .    2    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        410  | 102  11   .    .    12   410  
  Average Temperature      137  | 51   5    .    .    8    161  
  Received Heat Transfer   1341 | 12   303  .    .    .    1026 
  Effects                  4    | .    .    .    .    .    4    
    Shutdowns              2    | .    .    .    .    .    2    
    Short Circuit          2    | .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              8    | .    .    .    .    .    8    
  Impact Corruptions       8    | .    .    .    .    .    8    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             6    | 1    .    .    .    .    5    
  Heat Transferred         3750 | 87   .    .    .    .    3663 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  
Peak Influence             1056 | 20   165  15   .    186  1056 
  Initial                  72   | .    13   5    .    .    72   
  Average                  324  | 3    55   5    .    42   692  
Maximum Alert Level        3    | .    .    .    .    .    3    
  Low Security (%)         62   | 100  100  100  .    100  12   
  Level 1                  4    | .    .    .    .    .    11   
  Level 2                  3    | .    .    .    .    .    8    
  Level 3                  29   | .    .    .    .    .    67   
  Level 4                  .    | .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    
Squads Dispatched          9    | .    1    .    .    .    8    
  Investigation            .    | .    .    .    .    .    .    
  Extermination            .    | .    .    .    .    .    .    
  Reinforcement            6    | .    1    .    .    .    5    
  Assault                  3    | .    .    .    .    .    3    
  Garrison                 .    | .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           2    | .   1   .   .   .   1   
Communications Jammed      14   | .   .   .   .   .   14  
  Distress Signals         14   | .   .   .   .   .   14  
Times Spotted              96   | 1   15  15  .   4   61  
  Peak Tracking Total      19   | 1   4   19  .   3   8   
  Tactical Retreats        4    | .   1   .   .   .   3   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            3    | .   3   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          4    | .   1   .   .   1   2   
  Max in Single Turn       1    | .   1   .   .   1   1   
  Garrison Access          1    | .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          7    | .   1   .   2   .   4   
  Terminals                3    | .   1   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   
  Scanalyzers              1    | .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                43   | .   1   .   32  .   10  
  Successful               40   | .   1   .   32  .   7   
  Failed                   3    | .   .   .   .   .   3   
    Catastrophic           2    | .   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   9    | .   .   .   9   .   .   
  Terminals                7    | .   1   .   .   .   6   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   
  Scanalyzers              3    | .   .   .   .   .   3   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             36   | .   1   .   32  .   3   
  Record                   32   | .   .   .   32  .   .   
  Alert Level              3    | .   1   .   .   .   2   
  Unreport Threat          1    | .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   1   
  Process                  1    | .   .   .   .   .   1   
Scanalyzer                 3    | .   .   .   .   .   3   
  Insert Component         2    | .   .   .   .   .   2   
  Analyze                  1    | .   .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         2    | .   .   .   .   .   2   
  Full Trace Events        1    | .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          63   | .   .   .   .   .   63  
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   .   1   
  Parts Damaged            1    | .   .   .   .   .   1   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   3   
  Machine Destruction      3    | .   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  
-------------              Run  | Yrd Mat Min Exi Min Mat 
Turns Passed               2470 | 59  838 111 343 201 918 
Spaces Moved               2855 | 55  583 187 908 472 650 
  Core                     109  | 17  82  .   .   .   10  
  Treads                   .    | .   .   .   .   .   .   
  Legs                     244  | .   64  .   .   .   180 
  Wheels                   538  | 38  405 .   .   .   95  
  Hover                    .    | .   .   .   .   .   .   
  Flight                   1964 | .   32  187 908 472 365 
  Fastest Speed            29   | 50  37  37  37  37  29  
  Average Speed            60   | 70  107 37  37  37  73  
  Slowest Speed            200  | 80  200 37  37  37  195 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            2    | .   .   .   .   .   2   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       53   | 7   77  34  93  66  45  
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   .   1   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             2    | .   .   1   .   1   .   
Spaces Dug                 28   | .   .   .   .   .   28  
Terrain Destroyed          214  | .   24  .   .   31  159 
  Melee                    .    | .   .   .   .   .   .   
  Projectile               14   | .   .   .   .   .   14  
  AOE                      200  | .   24  .   .   31  145 
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11  -10  -10  -10  -9   -8   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  
Total                      3424 | 68   712  228  917  496  1003 
  Wait                     272  | .    38   33   1    13   187  
  Move                     2846 | 54   582  186  907  471  646  
  Hop                      2    | .    .    .    .    .    2    
  Pick Up                  77   | 6    22   3    2    4    40   
  Fast Attach              .    | .    .    .    .    .    .    
  Attach                   64   | 5    13   3    1    2    40   
  Detach                   8    | .    .    1    2    .    5    
  Swap                     9    | .    6    .    .    .    3    
  Drop                     33   | .    7    1    4    4    17   
  Fire                     87   | 3    43   1    .    2    38   
  Melee                    22   | .    .    .    .    .    22   
  Ram                      1    | .    .    .    .    .    1    
  Kick                     3    | .    1    .    .    .    2    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   40 | -11/Scrapyard | Discovered new exit (range 8)
   60 | -11/Scrapyard | Entered Materials
  163 | -10/Materials | Discovered new exit (range 3)
  289 | -10/Materials | Discovered new exit (range 18)
  313 | -10/Materials | Build established: Mutant
  737 | -10/Materials | Discovered new exit (range 9)
  898 | -10/Materials | Entered Mines
  904 | -10/Mines     | Met a Derelict bent on vengeance
  909 | -10/Mines     | Discovered new exit (range 7)
  915 | -10/Mines     | Assembled infested the area
  928 | -10/Mines     | Core integrity fell below 50%
  931 | -10/Mines     | Discovered new exit (range 5)
  967 | -10/Mines     | Met 8R-AWN
 1009 | -10/Mines     | Entered Exiles
 1021 | -10/Exiles    | Welcomed by 8R-AWN
 1027 | -10/Exiles    | Met EX-HEX
 1048 | -10/Exiles    | Met EX-DEC
 1057 | -10/Exiles    | Visited The Gauntlet
 1106 | -10/Exiles    | Learned location of Zion (-7)
 1124 | -10/Exiles    | Discovered new exit (range 10)
 1147 | -10/Exiles    | Met EX-BIN
 1244 | -10/Exiles    | Aligned with FarCom system
 1244 | -10/Exiles    | Given EX-Vault access code
 1253 | -10/Exiles    | Opened EX-Vault
 1258 | -10/Exiles    | Found Prototype Energy Gun
 1259 | -10/Exiles    | Identified AWS/Thermal
 1269 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1352 | -10/Exiles    | Left Exiles lab with AWS/Thermal
 1352 | -10/Exiles    | Entered Mines
 1402 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1457 | -9/Mines      | Discovered new exit (range 8)
 1461 | -9/Mines      | Learned Materials stockpile data
 1553 | -9/Mines      | Entered Materials
 1553 | -8/Materials  | Evolved 4 slots: Power x1, Propulsion x3
 1931 | -8/Materials  | Core integrity fell below 50%
 1953 | -8/Materials  | First assault squad dispatched
 2135 | -8/Materials  | Lost 9 parts (2p6n1u)
 2346 | -8/Materials  | Core integrity fell below 20%
 2407 | -8/Materials  | Build established: Scavenger-Mutant
 2437 | -8/Materials  | Discovered new exit (range 10)
 2471 | -8/Materials  | Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Last Messages 
---------------
  SECURING TERMINAL."
Lgt. Ion Engine destroyed.
ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal M001.
Critical hit (Burn: +37).
Concussive RPG expended.
Knocked back.
[Achievement: Remodeling]
Penetrated by Slug.
Lgt. Nuclear Core destroyed.
Penetrated by Slug.
Aluminum Leg destroyed.
Slug penetrates Wall.
Critical hit (Burn: +37).
The unstable cave ceiling collapses.
Penetrated by Slug.
Processing Tank disabled.
Y-45 Defender suffers critical hit (Smash).
Carbon-fiber Leg destroyed.
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
|        #%  #?????????#   "#??# ?##+##?# #???       |
| ########   #??########   ##??#????????# #???       |
| ???????#"  #??#  =   #   #?????  #????# #???       |
| ??????##%" ##?#      #   ###     +????# #???       |
| # ????# "   #?#      +        T  #????# #???       |
| #     #     #?#      #   ###     #????# #???       |
| ?#       T  #?# !    #   #?????  #????# #???       |
| ?##   #     #?#      #   #????????????# #???       |
| ??#####     #?########   #????????????# #???       |
| ??????#######????????#   #????????????# #???       |
| ?????????????????????#   #????????????# #???       |
| ?????????????????????#   #????S  ?????# #???       |
| ?????????????????????#   #????"" #?#### #???       |
| ????????????????????##   ###? "" ###!   #???       |
| ????????????????????#    # #?   ??#!    #???       |
| ????????????????????#      ##"#####!    #???       |
| ???????????????????##            ##!    #???       |
| ???????????????????#" %        < ##!  #+###?       |
| ???????????????????##            ###! # ] #?       |
| ????????????????????#  m    ######?#### T #?       |
| ????????????????#######;#;;####??????##   #?       |
| ????????????????#   [ g       #??????# !!  #       |
| ???????????????## /   = """""x#??????# !!  #       |
| ???????????????#     mg """"" #??????# !!  #       |
| ???????????????##      g"" "" #??????#    ##       |
| ????????????????# ""T""Yg@  H #??????#     ?       |
| ????????????????# """"" x [   #??????###  ##       |
| ????????????????###############?????????##??       |
|                                                    |
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          27
Energy Capacity            305
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             150
Power Shielding            33
Weapon Shielding           33
Evasion (%)                64
Melee Accuracy             5
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
 Blade Saw | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Crack Shot
Everything Is Under Control
I Survived The Infestation
Librarian
Remodeling
Significant Disruption
Slippery One
Total Silence
Tourist

 Challenges 
------------
None

 Game 
------
Seed              SuspensionBladeGenerator
  Manual?         0
Play Time         01:11:29
  Cumulative      2.2 hours
  Start           2024.04.02 @ 22:13:43
  End             2024.04.02 @ 23:26:14
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          6
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 65f15875-6730-454e-bfca-31ce0ec891b9