Cogmind - Beta 11 X1 @@@ ROGUE MODE // 2021.01.24 @ 09:44:33 Player: Agave Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (50) 250 Value Destroyed (1724) 1724 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (61) 61 TOTAL SCORE: 4595 Bonus ------- Follower Combat Kills 85 Friendly Fire -24 Cogmind --------- Core Integrity 411/700 Matter 19/300 Energy 150/150 System Corruption 22% Temperature Cool (0) Movement Core (268) (Slowed +188) Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- Light Treads Improved Carbon-fiber Leg > --- UTILITY (6) ------ High-capacity Storage Unit Advanced Visual Processing Unit Weapon Cycler > --- WEAPON (2) ------- Particle Gun High-powered Shotgun > --- INVENTORY (19) --- Light Nuclear Core Improved Deuterium Engine Micro Nuclear Core Improved VTOL Module Medium Storage Unit Compact Battery (200) Advanced Weight Redist. System Advanced Sensor Array Improved Targeting Computer ECM Suite Maneuvering Thrusters Improved Power Shielding Hardened Medium Armor Plating High-powered Tractor Beam Arc Projector Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Light Treads Aluminum Leg Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Improved Melee Analysis Suite Core Analyzer Weapon Cycler Improved Utility Shielding > --- WEAPON ----------- Heavy Rocket Launcher Axe > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Micro Nuclear Core Improved VTOL Module Medium Storage Unit Compact Battery Advanced Weight Redist. System Advanced Sensor Array Improved Targeting Computer ECM Suite Maneuvering Thrusters Improved Power Shielding Hardened Medium Armor Plating High-powered Tractor Beam Arc Projector Particle Gun High-powered Shotgun [Rating: 41] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Improved VTOL Module Utility Targeting Computer Device Weapon Cycler Storage Medium Storage Unit Processor Targeting Computer Protection Improved Utility Shielding Weapon Improved Light Cannon Energy Gun Improved EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Slashing Weapon Scythe Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 2 | . . 1 . . 1 Utility 4 | . . 1 . 2 1 Weapon . | . . . . . . Parts Attached 71 | . 4 7 2 35 23 Power 5 | . . 1 1 1 2 Engine 1 | . . 1 . . . Core 4 | . . . 1 1 2 Reactor . | . . . . . . Propulsion 16 | . . 3 . 11 2 Treads 9 | . . 3 . 5 1 Leg 4 | . . . . 3 1 Wheel . | . . . . . . Hover . | . . . . . . Flight 3 | . . . . 3 . Utility 14 | . 2 . 1 6 5 Device 2 | . . . . . 2 Storage 3 | . 1 . . 2 . Processor 5 | . 1 . 1 . 3 Hackware . | . . . . . . Protection 4 | . . . . 4 . Artifact . | . . . . . . Weapon 36 | . 2 3 . 17 14 Energy Gun 8 | . . . . 5 3 Energy Cannon 2 | . . . . 2 . Ballistic Gun 5 | . 1 2 . . 2 Ballistic Cannon 6 | . . 1 . 2 3 Launcher 3 | . . . . 2 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 12 | . 1 . . 6 5 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . . 3 . Parts Lost 26 | . 1 5 1 11 8 Power 2 | . . 1 . 1 . Propulsion 7 | . . 2 . 3 2 Utility 6 | . . 1 . 1 4 Weapon 11 | . 1 1 1 6 2 Highest Loss Streak 7 | . 1 2 1 7 6 Average Slot Usage (%) 87 | . 85 80 77 92 92 Engine 2 | . 14 9 . . . Core 6 | . . . 10 8 6 Treads 16 | . . 16 33 24 2 Leg 11 | . 28 12 . . 22 Device 3 | . . . . . 12 Storage 11 | . 14 11 11 13 8 Processor 10 | . 3 10 10 9 13 Protection 8 | . . . . 19 8 Energy Gun 2 | . 8 . . 5 . Ballistic Gun 4 | . 14 9 1 . 4 Ballistic Cannon 4 | . . 6 11 1 4 Slashing Weapon 3 | . 1 4 . 5 4 Naked Turns . | . . . . . . Heaviest Build 69 | 12 17 22 22 68 69 Greatest Support 60 | 20 20 60 60 60 38 Greatest Overweight 59 | . . 2 . 59 39 Average Overweight 6 | . . . . 4 27 Largest Inventory Capacity 19 | . 9 9 9 19 19 Average Capacity 12 | . 7 9 9 13 19 Most Carried 19 | . 8 9 9 10 19 Average Carried 9 | . 6 7 7 8 14 Final Capacity 19 | 7 9 9 9 19 19 Final Carried 16 | 6 8 9 9 8 16 Class Distribution -------------------- 70% | Mutant 29% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Min Mat Fac Matter Collected 1282 | 200 112 137 197 450 186 Remotely . | . . . . . . Salvage Created 1752 | . 243 327 138 852 192 Parts 92 | . 13 28 8 33 10 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Combat Hostiles Destroyed 43 | . 4 13 5 14 7 Melee 5 | . . 3 . 1 1 Guns 19 | . 4 5 1 4 5 Cannons 14 | . . 5 3 5 1 AOE 5 | . . . 1 4 . Classes Destroyed 12 | . 3 4 2 2 1 Worker 1 | . . . . 1 . Tunneler 1 | . . 1 . . . Hauler 1 | . 1 . . . . Recycler 3 | . . . . 3 . Operator 1 | . 1 . . . . Watcher 1 | . . 1 . . . Swarmer 8 | . . 7 . 1 . Grunt 21 | . 4 3 3 10 1 Duelist 2 | . . . 1 . 1 Sentry 7 | . . 3 . 3 1 Programmer 4 | . . . . . 4 Assembled 1 | . . . 1 . . Best Kill Streak 8 | . 2 8 5 5 2 Combat Bots Only 8 | . 2 8 4 3 2 Max Kills in Single Turn 2 | . 1 1 1 2 1 Gunslinging . | . . . . . . Exploded 1 | . . . 1 1 . Melee 1 | . . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Damage Taken 4839 | . 335 859 92 2005 1548 Core 1016 | . 90 244 . 393 289 Absorbed by Shields . | . . . . . . Core Remaining (%) 57 | 100 64 . 39 28 . Volleys Fired 166 | . 27 27 7 66 39 Largest 2 | . 2 2 2 2 2 Hottest 140 | . 60 62 62 140 99 Shots Fired 250 | . 34 54 13 81 68 Gun 138 | . 34 27 4 37 36 Cannon 107 | . . 27 9 40 31 Launcher 5 | . . . . 4 1 Special . | . . . . . . Kinetic 166 | . 27 54 13 14 58 Thermal 48 | . . . . 46 2 Explosive 5 | . . . . 4 1 Electromagnetic 31 | . 7 . . 17 7 Robot Hit Streak 14 | . 10 14 6 13 13 Robot Miss Streak 4 | . 4 3 2 1 3 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 200 | . 21 46 9 72 52 Core Hits 103 | . 12 23 7 43 18 Critical Hits 4 | . 1 2 1 . . Critical Kills 2 | . . 1 1 . . Critical Parts Destroyed 2 | . 1 1 . . . Melee Attacks 71 | . 2 11 . 28 30 Impact . | . . . . . . Slashing 71 | . 2 11 . 28 30 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4742 | . 338 807 282 2130 1185 Guns 1769 | . 287 361 72 523 526 Cannons 1758 | . . 325 114 773 546 Explosions 915 | . 51 . 91 773 . Melee 258 | . . 118 . 61 79 Ramming 42 | . . 3 5 . 34 Kinetic 2313 | . 230 686 186 148 1063 Thermal 1310 | . 51 . 91 1168 . Explosive 493 | . . . . 493 . Electromagnetic 326 | . 57 . . 260 9 Impact . | . . . . . . Slashing 258 | . . 118 . 61 79 Piercing . | . . . . . . Highest Corruption 22 | . . 5 5 5 22 Average Corruption 4 | . . 5 5 5 2 Corruption Purged . | . . . . . . Effects 50 | . . 11 20 15 4 Message Errors 13 | . . 5 5 1 2 Matter Fused 11 | . . 1 3 7 . Heat Flow Errors 9 | . . 1 6 2 . Energy Discharges 5 | . . . 3 2 . Parts Rejected 1 | . . . . 1 . Data Loss (minor) 7 | . . 4 . 2 1 Data Loss (major) 1 | . . . 1 . . Misfires 2 | . . . 2 . . Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 149 | . 7 . 1 118 23 Projectiles 37 | . . . . 14 23 Explosions 112 | . 7 . 1 104 . Melee . | . . . . . . Knockbacks 6 | . . 2 1 . 3 Impact . | . . . . . . Kinetic 6 | . . 2 1 . 3 Secondary . | . . . . . . Self-Inflicted Damage 315 | . 37 . 18 226 34 Shots 7 | . 1 . 1 5 . Rammed 3 | . . 1 2 . . Targets Rammed 3 | . . 1 2 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 488 | . 32 240 275 488 227 Average Temperature 89 | . 19 34 94 118 48 Received Heat Transfer 1308 | . 171 120 24 801 192 Effects 6 | . . . 1 5 . Shutdowns 2 | . . . . 2 . Energy Bleed 4 | . . . 1 3 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . . 2 . Heat Transferred 1967 | . 100 . 100 1767 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 1 . . 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Peak Influence 287 | . 96 287 196 194 159 Initial 111 | . . 28 111 . 88 Average 65 | . 32 65 90 67 57 Maximum Alert Level 1 | . . 1 . . . Low Security (%) 99 | . 100 92 100 100 100 Level 1 . | . . 7 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 13 | . 2 1 . 5 5 Investigation 5 | . 2 . . 2 1 Extermination 4 | . . . . . 4 Reinforcement 4 | . . 1 . 3 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 2 | . . . . 2 . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Distress Signals 8 | . . 4 . 3 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 72 | . 9 19 5 27 12 Peak Tracking Total 11 | . 3 11 3 6 5 Tactical Retreats 12 | . 1 1 . 8 2 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Min Mat Fac Machines Disabled 4 | . . 1 1 2 . Max in Single Turn 2 | . . 1 1 2 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Machines Accessed 18 | . 7 2 . 5 4 Terminals 12 | . 6 2 . 3 1 Fabricators 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units 3 | . 1 . . 1 1 Scanalyzers 2 | . . . . 1 1 Garrison Access . | . . . . . . Total Hacks 54 | . 23 5 . 17 9 Successful 33 | . 12 3 . 13 5 Failed 21 | . 11 2 . 4 4 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual 42 | . 21 5 . 10 6 Terminals 40 | . 22 5 . 10 3 Fabricators 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units 6 | . 1 . . 3 2 Scanalyzers 7 | . . . . 4 3 Garrison Access . | . . . . . . Terminal Hacks 6 | . 2 2 . 2 . Locate Traps 2 | . . 1 . 1 . Recall Investigation 1 | . 1 . . . . Zone Layout 3 | . 1 1 . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . . . . 2 . Report Inventory 1 | . . . . 1 . Retrieve Matter 1 | . . . . 1 . Scanalyzer 6 | . . . . 4 2 Insert Component 3 | . . . . 2 1 Analyze 3 | . . . . 2 1 Garrison Access Hacks . | . . . . . . Unauthorized Hacks 19 | . 10 1 . 5 3 Terminals 16 | . 9 1 . 4 2 Track 4 | . 2 . . 1 1 Botnet 11 | . 6 1 . 3 1 Disrupt 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 1 . . 1 1 Monitor 3 | . 1 . . 1 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used 1 | . 1 . . . . Hacking Detections 16 | . 6 2 . 4 4 Full Trace Events 3 | . . . . 2 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . . . 2 1 Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . . . 2 1 Part Schematics Acquired 3 | . . . . 2 1 Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Total Allies 3 | . . . 3 . . Largest Group 2 | . . . 2 1 . Highest-Rated Group 41 | . . . 41 31 . Highest-Rated Ally 31 | . . . 31 31 . Total Orders . | . . . . . . Ally Attacks 14 | . . . 6 8 . Total Damage 274 | . . . 105 169 . Kills 3 | . . . 2 1 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Min Mat Fac Turns Passed 5072 | . 571 627 988 1468 1418 Spaces Moved 2371 | 1 402 322 580 569 497 Core 12 | . . . . 12 . Treads 1325 | . . 209 580 536 . Legs 1031 | 1 402 113 . 18 497 Wheels . | . . . . . . Hover . | . . . . . . Flight 3 | . . . . 3 . Fastest Speed 110 | 120 120 120 160 110 188 Average Speed 166 | 120 120 146 160 180 209 Slowest Speed 248 | 120 120 161 160 248 225 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 3 | . . 1 . 1 1 Exploration Rate (%) 39 | 2 60 29 96 37 12 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug 56 | . 1 2 . 26 27 Terrain Destroyed 163 | . 4 2 17 101 39 Melee 56 | . 1 2 . 26 27 Projectile 2 | . . . . 2 . AOE 105 | . 3 . 17 73 12 Terrain Rammed 8 | . . . . . 8 Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Total 3126 | . 453 402 628 889 754 Wait 354 | . 7 28 33 150 136 Move 2366 | . 401 321 579 568 497 Hop . | . . . . . . Pick Up 57 | . 8 6 3 24 16 Fast Attach 9 | . . 1 . 6 2 Attach 30 | . 2 4 1 18 5 Detach . | . . . . . . Swap 32 | . 2 2 1 11 16 Drop 30 | . 4 1 2 18 5 Fire 166 | . 27 27 7 66 39 Melee 71 | . 2 11 . 28 30 Ram 8 | . . . . . 8 Kick . | . . . . . . Crush 3 | . . 1 2 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 484 | -10/Materials | Discovered new exit (range 4) 572 | -10/Materials | Entered another Materials area 572 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 666 | -9/Materials | Crushed by falling debris 1089 | -9/Materials | Discovered new exit (range 10) 1110 | -9/Materials | Core integrity fell below 50% 1175 | -9/Materials | Destroyed 8 combat bots 1199 | -9/Materials | Entered Mines 1268 | -9/Mines | Assembled infested the area 1273 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1518 | -9/Mines | Discovered new exit (range 12) 1665 | -9/Mines | Learned Materials garrison access intel 1727 | -9/Mines | Escorted by a lone wolf Derelict 2038 | -9/Mines | Discovered new exit (range 10) 2135 | -9/Mines | Found a hidden stash of uninstalled traps 2187 | -9/Mines | Entered Materials 2187 | -8/Materials | Accompanied by 1 ally 2187 | -8/Materials | Evolved 2 slots: Utility x2 2188 | -8/Materials | Loaded intel: 1 garrison access location 2708 | -8/Materials | Discovered new exit (range 3) 2990 | -8/Materials | Discovered new exit (range 11) 3019 | -8/Materials | Crushed by falling debris 3052 | -8/Materials | Lost 3 parts (1u2w) 3503 | -8/Materials | Discovered new exit (range 11) 3552 | -8/Materials | Core integrity fell below 50% 3574 | -8/Materials | Lost 7 parts (1p3n3w) 3655 | -8/Materials | Entered Factory 3655 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3900 | -7/Factory | Build established: Scavenger-Mutant 5041 | -7/Factory | Crushed by falling debris 5041 | -7/Factory | System corruption reached 10% 5072 | -7/Factory | Lost 6 parts (2n3u1w) 5073 | -7/Factory | Self-destructed Last Messages --------------- 05057_ Destabilizing: System interference. 05057_ Hpw. Shotgun temporarily disabled. 05060_ Slammed into Earth. 05060_ Destabilizing: System interference. 05060_ Weapon Cycler temporarily disabled. 05060_ Adv. Visual Processing Unit temporarily disabled. 05060_ Lgt. Treads permanently disabled. 05060_ Destabilizing: Short circuit. 05063_ Slammed into Earth. 05063_ Destabilizing: Core damaged (-35). 05065_ Slammed into Earth. 05065_ Weapon Cycler permanently disabled. 05065_ Destabilizing: Short circuit. 05065_ Destabilizing: System corrupted (+2). 05068_ Slammed into Earth. 05068_ Destabilizing: System corrupted (+2). 05068_ Destabilizing: Core damaged (-14). 05071_ Slammed into Earth. 05071_ Destabilizing: System corrupted (+2). 05071_ Destabilizing: Core damaged (-28). 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Nuclear Core | -8/Materials | Scanalyzed Scythe | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TerrabombIonComputer Manual? 0 Play Time 01:55:42 Cumulative 73.5 hours Start 2021.01.23 @ 18:31:34 End 2021.01.24 @ 09:44:33 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 86 Rogue 86 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 34 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d664a966-2932-4b99-8ddd-9ca477877980