Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.12 @ 13:40:23 Player: TinyBoulder Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (129) 645 Value Destroyed (3860) 3860 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (3706) 3706 TOTAL SCORE: 17031 Bonus ------- Follower Combat Kills 435 Met Imprinter 300 Win 3000 Friendly Fire -29 Cogmind --------- Core Integrity 1600/1600 Matter 256/300 Energy 278/280 System Corruption 0% Temperature Warm (154) Movement Flying (26) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Light Particle Reactor Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION (6) --- Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster Q-thruster Impulse Thruster Array > --- UTILITY (14) ----- Advanced Coolant Injector Small Storage Unit Gravity Neutralizer Structural Scanner Advanced Sensor Array Advanced Signal Interpreter Advanced Transmission Jammer Advanced ECM Suite Hacking Suite Hacking Suite Improved Hacking Suite Advanced System Shield Advanced System Shield > --- WEAPON (2) ------- Great Axe Enhanced Force Lance > --- INVENTORY (8) ---- Impulse Thruster Array Advanced Coolant Injector Advanced Sensor Array Stasis Canceller Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Light Particle Reactor Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster Q-thruster Impulse Thruster Array > --- UTILITY ---------- Advanced Coolant Injector Small Storage Unit Gravity Neutralizer Structural Scanner Experimental Sensor Array Advanced Signal Interpreter Advanced Transmission Jammer Advanced ECM Suite Makeshift Cloaking Device Hacking Suite Hacking Suite Improved Hacking Suite Advanced System Shield Advanced System Shield > --- WEAPON ----------- Great Axe Enhanced Force Lance > --- INVENTORY -------- Impulse Thruster Array Advanced Coolant Injector Advanced Sensor Array Stasis Canceller Improved Plasma Cutter [Rating: 146] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Enhanced Nuclear Core Reactor Micro Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Flight Unit Improved Cesium-ion Thruster Utility Hacking Suite Device Heat Sink Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Field Laser Energy Gun Field Laser Ballistic Gun Improved Assault Rifle Launcher Heavy Missile Launcher Special Weapon Mining Laser Slashing Weapon Great Axe Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Acc Slots Evolved 18 | . . . 2 . 2 . 2 . . . 2 . . 2 . . 2 2 2 2 Power 2 | . . . . . . . . . . . . . . . . . 1 . 1 . Propulsion 4 | . . . . . . . 2 . . . 1 . . . . . . 1 . . Utility 12 | . . . 2 . 2 . . . . . 1 . . 2 . . 1 1 1 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . Parts Attached 92 | 6 5 1 18 4 3 15 6 . 4 1 8 . . 7 . . 4 6 2 2 Power 12 | 1 . . 3 . . 1 2 . . . . . . 1 . . 1 2 1 . Engine 5 | 1 . . 3 . . 1 . . . . . . . . . . . . . . Core 4 | . . . . . . . 2 . . . . . . 1 . . 1 . . . Reactor 3 | . . . . . . . . . . . . . . . . . . 2 1 . Propulsion 23 | 2 . . 5 . . 5 3 . 1 1 3 . . 1 . . . 2 . . Treads 17 | 2 . . 5 . . 5 3 . 1 1 . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 6 | . . . . . . . . . . . 3 . . 1 . . . 2 . . Utility 34 | 1 3 . 8 . 2 3 . . 3 . 3 . . 4 . . 3 1 1 2 Device 16 | . 2 . 1 . . 3 . . 2 . 1 . . 4 . . 1 . 1 1 Storage 2 | 1 1 . . . . . . . . . . . . . . . . . . . Processor 6 | . . . 1 . 1 . . . 1 . 2 . . . . . . 1 . . Hackware 6 | . . . 2 . 1 . . . . . . . . . . . 2 . . 1 Protection 4 | . . . 4 . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 23 | 2 2 1 2 4 1 6 1 . . . 2 . . 1 . . . 1 . . Energy Gun 12 | 2 2 . 2 2 . 3 . . . . 1 . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 1 | . . . . . 1 . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher 5 | . . 1 . 1 . 2 1 . . . . . . . . . . . . . Special Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . 1 . . . . 1 . . 1 . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . 1 3 1 . 2 . 1 . . . . . . . . . Parts Lost 10 | . . . 4 . . 2 1 . . . . . . . . . . 1 . 2 Power 1 | . . . 1 . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . Utility 6 | . . . 3 . . . 1 . . . . . . . . . . . . 2 Weapon 3 | . . . . . . 2 . . . . . . . . . . . 1 . . Highest Loss Streak 3 | . . . 3 . . 2 1 . . . . . . . . . . 1 . 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Backups 21 | 3 17 24 24 25 24 24 23 25 24 24 18 8 8 7 8 8 6 7 6 5 Power 1 | . 2 3 2 1 2 1 1 2 2 2 1 . . . 1 1 . . . . Propulsion 5 | 2 5 6 9 7 7 6 3 4 4 4 2 . . . . . . 1 1 1 Utility 8 | . 4 9 8 10 8 9 11 12 11 11 8 6 6 4 5 5 4 3 3 3 Weapon 4 | . 4 6 3 4 5 6 5 6 6 6 4 1 1 1 1 1 1 1 . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Unused Backups 50 | . 2 . 12 3 1 9 . . 1 . 9 . . 3 . . 3 1 1 5 Power 4 | . . . 3 . . . . . . . . . . 1 . . . . . . Propulsion 17 | . 2 . 3 3 . 6 . . . . 1 . . . . . . 1 . 1 Utility 18 | . . . 3 . . 1 . . 1 . 5 . . 1 . . 3 . 1 3 Weapon 9 | . . . 3 . 1 2 . . . . 3 . . . . . . . . . Tool/Special 2 | . . . . . . . . . . . . . . 1 . . . . . 1 Average Slot Usage (%) 97 | . 96 100 99 100 99 99 99 92 97 100 93 80 80 82 88 88 88 89 90 91 Engine 7 | . 13 14 10 11 9 9 2 . . . . . . . . . . . . . Core 2 | . . . . . . . 4 7 6 7 6 6 6 5 5 5 10 4 . . Treads 21 | . 27 28 22 22 18 18 29 30 30 30 24 . . . . . . . . . Flight 2 | . . . . . . . . . . . 4 20 20 17 23 23 21 20 21 20 Device 11 | . 10 14 13 11 9 8 6 . 4 7 7 13 13 22 23 23 24 22 25 23 Storage 9 | . 14 14 11 11 9 9 7 7 7 7 5 6 6 5 5 5 5 4 4 4 Processor 10 | . . . 7 11 18 18 15 15 15 15 18 13 13 11 11 11 6 4 4 4 Hackware 10 | . . . 6 11 9 18 15 15 15 15 13 13 13 11 11 11 15 19 17 20 Protection 1 | . . . 5 . 8 . . . . . . . . . . . . . . . Energy Gun 15 | . 28 19 21 16 15 17 11 15 15 6 8 . . . . . . . . . Launcher 2 | . . 8 . 5 2 . 1 . . 8 . . . . . . . 1 . . Peak Build Rating 146 | 6 13 14 28 31 38 43 51 45 56 56 64 49 52 73 73 73 90 119 137 146 Average Rating 39 | 4 11 12 24 29 36 38 48 45 51 55 56 49 49 61 73 73 88 109 129 139 On Entrance 51 | . 6 13 13 27 31 38 37 45 45 56 56 49 49 49 73 73 73 88 115 137 Avg Prop Armor Cover (%) 5 | . . . . . . . . . . . 1 . . 9 9 9 . 2 3 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 109 | 13 92 92 103 102 109 103 98 93 94 102 96 15 15 28 28 28 34 42 52 54 Greatest Support 118 | 40 40 40 40 40 40 44 104 92 100 100 118 18 18 30 30 30 43 54 54 56 Greatest Overweight (x) 2 | . 2 2 2 2 2 2 1 1 1 1 . . . . . . . . . . Average Overweight (x) . | . 1 2 2 2 2 2 . 1 . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 8 8 8 8 8 8 8 8 8 Average Capacity 22 | 6 23 25 25 25 25 25 25 25 25 25 21 8 8 8 8 8 8 8 8 8 Most Carried 25 | 6 24 25 25 25 25 25 25 25 25 25 25 8 8 8 8 8 8 8 8 7 Average Carried 21 | 3 17 24 24 24 24 24 23 25 24 25 18 8 7 7 8 8 7 7 7 6 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 8 8 8 8 8 8 8 8 8 8 Final Carried 25 | 6 24 25 25 25 25 23 25 25 25 25 8 8 8 8 8 8 8 8 8 6 Class Distribution -------------------- 53% | Mutant 27% | Hacker-Mutant 9% | Hacker-Ninja 4% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Commander-Mutant | -8/Storage Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Skirmisher | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Lower Caves Hacker-Ninja | -5/Factory Hacker-Ninja | -5/Upper Caves Hacker-Ninja | -5/Upper Caves Hacker-Ninja | -4/Factory Hacker-Ninja | -3/Research Hacker-Ninja | -2/Research Wizard-Ninja | -1/Access Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Acc Matter Collected 2450 | 246 88 90 274 206 180 181 391 . 60 76 208 131 38 50 . . . 90 141 . Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 3497 | . 454 41 1134 47 513 538 429 . . 160 75 49 34 . . . . 23 . . Parts 224 | . 25 9 73 1 34 35 20 . . 6 9 5 4 . . . . 3 . . Haulers Intercepted 3 | . 1 . 1 . 1 . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . . . 3 5 . 6 1 . . . . . . . Prevented 1 | . . . . . . . . . . . . . 1 . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Acc Combat Hostiles Destroyed 106 | . 10 6 26 2 15 18 10 . . 10 1 2 3 . . . . 3 . . Melee 3 | . . . . . . . . . . . 1 2 . . . . . . . . Guns 59 | . 10 . 26 1 8 7 5 . . 2 . . . . . . . . . . AOE 42 | . . 6 . 1 7 10 5 . . 7 . . 3 . . . . 3 . . Classes Destroyed 17 | . 7 . 4 1 . 3 1 . . 1 . . . . . . . . . . Worker 3 | . . . 1 . . . . . . . 1 . . . . . . 1 . . Builder 6 | . . . 1 . . 4 . . . . . . . . . . . 1 . . Tunneler 2 | . 1 . . . . . 1 . . . . . . . . . . . . . Hauler 3 | . 1 . 1 . 1 . . . . . . . . . . . . . . . Recycler 2 | . 1 . . . . . 1 . . . . . . . . . . . . . Operator 4 | . 1 . 2 . . 1 . . . . . . . . . . . . . . Drone 2 | . . . . . . . . . . 2 . . . . . . . . . . Watcher 3 | . 1 . 1 . . . . . . . 1 . . . . . . . . . Swarmer 41 | . 3 6 7 . 7 3 3 . . 4 . 2 3 . . . . 3 . . Grunt 38 | . 7 . 12 1 5 6 4 . . 3 . . . . . . . . . . Brawler 2 | . . . 1 . . 1 . . . . . . . . . . . . . . Duelist 1 | . . . . . . 1 . . . . . . . . . . . . . . Sentry 17 | . . . 6 . 4 5 1 . . 1 . . . . . . . . . . Demolisher 1 | . . . . . . 1 . . . . . . . . . . . . . . Hunter 1 | . . . . . . 1 . . . . . . . . . . . . . . Programmer 3 | . . . . . . . 2 . . . 1 . . . . . . . . . Decomposer 1 | . . . . . . . . . . 1 . . . . . . . . . . Assembled 1 | . . . . 1 . . . . . . . . . . . . . . . . Best Kill Streak 10 | . 6 3 9 1 9 10 5 . . 4 1 2 3 . . . . 5 . . Combat Bots Only 9 | . 4 3 9 1 9 7 4 . . 4 1 2 3 . . . . 3 . . Max Kills in Single Turn 4 | . 2 3 2 1 2 3 3 . . 2 1 1 2 . . . . 4 . . Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . . Exploded 3 | . . 3 . 1 2 2 2 . . 2 . . 2 . . . . 2 . . Melee 1 | . . . . . . . . . . . 1 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Acc Hostile Shots Fired 472 | . 46 8 112 . 50 68 83 . . 37 17 3 1 . . . 8 13 18 8 Missed 156 | . 11 3 26 . 15 20 33 . . 18 4 1 . . . . 6 4 12 3 Hits 316 | . 35 5 86 . 35 48 50 . . 19 13 2 1 . . . 2 9 6 5 Melee 1 | . . . 1 . . . . . . . . . . . . . . . . . Projectile 315 | . 35 5 85 . 35 48 50 . . 19 13 2 1 . . . 2 9 6 5 AOE 7 | . . . . . . 7 . . . . . . . . . . . . . . Critical Strikes 6 | . . . 2 . 1 . 3 . . . . . . . . . . . . . Damage Taken 4562 | . 359 42 1083 . 422 1039 663 . . 230 193 26 18 . . . 25 197 147 118 Core 531 | . 27 . 187 . 14 158 33 . . 28 . . . . . . 14 20 50 . Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 272 | . 196 . 76 . . . . . . . . . . . . . . . . . Core Remaining (%) 90 | 100 . 89 . 53 . 68 . . . 91 . . 100 . . 100 98 98 96 100 Volleys Fired 238 | . 42 3 71 9 27 29 26 . . 24 . . 2 . . . . 5 . . Largest 2 | . 2 1 2 1 2 2 2 . . 2 . . 1 . . . . 1 . . Hottest 144 | . 130 65 126 100 144 144 122 . . 116 . . 39 . . . . 39 . . Shots Fired 420 | . 87 3 145 9 42 50 46 . . 31 . . 2 . . . . 5 . . Gun 367 | . 87 1 145 2 37 40 41 . . 14 . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher 47 | . . 2 . 1 5 10 5 . . 17 . . 2 . . . . 5 . . Special 6 | . . . . 6 . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Thermal 373 | . 87 1 145 8 37 40 41 . . 14 . . . . . . . . . . Explosive 47 | . . 2 . 1 5 10 5 . . 17 . . 2 . . . . 5 . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 19 | . 7 2 13 2 5 19 10 . . 5 . . . . . . . . . . Robot Miss Streak 3 | . 2 . 2 . 2 1 3 . . 3 . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets 5 | . 1 . 3 . . . 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . 1 . . . . . . . . . . . . . Shots Hit Robots 260 | . 55 1 96 2 22 35 29 . . 10 6 2 . . . . 2 . . . Core Hits 193 | . 20 7 40 2 22 43 21 . . 19 3 2 4 . . . . 10 . . Critical Kills . | . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . Critical Strikes 19 | . 3 . 6 . 3 1 2 . . 2 1 . . . . . 1 . . . Burn 17 | . 3 . 6 . 3 1 2 . . 2 . . . . . . . . . . Sever 2 | . . . . . . . . . . . 1 . . . . . 1 . . . Melee Attacks 75 | . . . . . . 2 4 . . . 17 4 . 14 5 . 6 7 12 4 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 73 | . . . . . . 2 4 . . . 17 4 . 14 5 . 6 6 12 3 Piercing 2 | . . . . . . . . . . . . . . . . . . 1 . 1 Sneak Attacks 3 | . . . . . . . . . . . 2 . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 9760 | . 844 220 1730 127 1202 2240 1177 . . 1028 331 91 206 . . . 148 416 . . Guns 4512 | . 844 14 1730 40 484 619 621 . . 160 . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . Explosions 4678 | . . 206 . 87 718 1621 556 . . 868 . . 206 . . . . 416 . . Melee 556 | . . . . . . . . . . . 317 91 . . . . 148 . . . Ramming 14 | . . . . . . . . . . . 14 . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Thermal 4512 | . 844 14 1730 40 484 619 621 . . 160 . . . . . . . . . . Explosive 4678 | . . 206 . 87 718 1621 556 . . 868 . . 206 . . . . 416 . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 556 | . . . . . . . . . . . 317 91 . . . . 148 . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 3 | . 3 3 3 3 . . 1 1 1 . 2 2 2 . . . . . . . Average Corruption 2 | . 2 3 3 3 . . 1 1 1 . 1 2 2 . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 110 | . 27 13 26 36 . . 2 . . . 4 2 . . . . . . . . Message Errors 22 | . 5 4 5 8 . . . . . . . . . . . . . . . . Matter Fused 29 | . 5 3 5 15 . . 1 . . . . . . . . . . . . . Heat Flow Errors 11 | . 2 2 6 1 . . . . . . . . . . . . . . . . Energy Discharges 13 | . 5 . 2 3 . . 1 . . . 1 1 . . . . . . . . Parts Rejected 1 | . . . . . . . . . . . 1 . . . . . . . . . Parts Fused 2 | . . 2 . . . . . . . . . . . . . . . . . . Data Loss (minor) 18 | . 6 1 2 7 . . . . . . 1 1 . . . . . . . . Data Loss (major) 7 | . 1 1 2 2 . . . . . . 1 . . . . . . . . . Misfires 7 | . 3 . 4 . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 164 | . . . . . 60 16 8 . . 35 6 . . . . . 31 8 . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . Explosions 127 | . . . . . 60 16 8 . . 35 . . . . . . . 8 . . Melee 37 | . . . . . . . . . . . 6 . . . . . 31 . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 52 | . . . . . . 29 . . . 23 . . . . . . . . . . Shots 2 | . . . . . . 1 . . . 1 . . . . . . . . . . Rammed 2 | . . . . . . . . . . . 2 . . . . . . . . . Targets Rammed 2 | . . . . . . . . . . . 2 . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 437 | . 309 252 437 226 218 174 218 . . 108 . . . . . . 1 43 195 194 Average Temperature 74 | . 100 130 79 80 82 48 80 . . 39 . . . . . . 1 28 39 101 Received Heat Transfer 918 | . 132 . 363 . 108 234 45 . . 9 . . . . . . . 18 . 9 Effects 3 | . . 1 2 . . . . . . . . . . . . . . . . . Energy Bleed 2 | . . 1 1 . . . . . . . . . . . . . . . . . Matter Decay 1 | . . . 1 . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted 3 | . 1 . . . . 1 . . . 1 . . . . . . . . . . Combat Hostiles 2 | . . . . . . 1 . . . 1 . . . . . . . . . . Parts Melted 18 | . 2 . 7 . 2 4 3 . . . . . . . . . . . . . Heat Transferred 10561 | . 2236 37 4181 74 1110 1221 1258 . . 444 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Acc Maximum Alert Level 2 | . . . 1 . 1 2 . . . . 2 . . . . . . 1 . . Low Security (%) 81 | 100 100 100 57 100 87 67 100 . . . . . . 100 . . 100 99 100 100 Level 1 14 | . . . 42 . 12 21 . . . . 44 . . . . . . . . . Level 2 4 | . . . . . . 10 . . . . 55 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Peak Influence 637 | . 101 90 368 47 295 432 130 . . . 637 . . 175 . . 47 200 107 94 Initial 637 | . . . 23 36 . 109 69 . . . 637 . . 175 . . . 8 101 64 Average 96 | . 14 13 163 4 61 169 56 . . . 470 . . 117 . . 17 48 68 65 Influence Increases 5226 | . 315 168 787 74 541 1104 421 . . 220 749 95 70 79 . . 87 290 156 70 Destroy 0b10 Robot/C 2340 | . 200 120 520 40 320 580 200 . . 160 40 40 60 . . . . 60 . . Destroy 0b10 Robot/NC 140 | . 25 . 30 . 10 35 10 . . 10 10 . . . . . . 10 . . Destroy Leader 536 | . 44 20 114 10 84 152 50 . . 20 12 10 10 . . . . 10 . . Allied During Kill 166 | . . . . 5 11 150 . . . . . . . . . . . . . . Successful Hack 280 | . 31 . 30 . 5 20 89 . . . 38 . . 12 . . 6 27 . 22 Disable Machine 300 | . . 15 45 . 45 60 45 . . . 30 . . 15 . . . 15 . 30 Destroy Structure 354 | . . 13 3 19 66 77 27 . . . 4 . . 22 . . 6 78 36 3 Advance Influence 600 | . . . . . . . . . . . 600 . . . . . . . . . Partial Spotted 105 | . . . . . . 15 . . . . . . . 30 . . 15 15 15 15 Lose Combat Pursuer 405 | . 15 . 45 . . 15 . . . 30 15 45 . . . . 60 75 105 . Influence Decreases 5172 | . 315 108 754 167 280 1212 478 36 60 160 429 191 75 356 2 . 70 127 229 123 Entered New Map 882 | . . . 37 57 . 152 84 36 60 . 23 141 55 104 2 . . 9 79 43 Time Decay 3272 | . 315 108 527 110 260 514 384 . . 160 286 50 20 170 . . 70 108 150 40 Search Patrol Dispatched 100 | . . . . . . . . . . . 100 . . . . . . . . . Lost Part 90 | . . . 40 . . 10 10 . . . . . . . . . . 10 . 20 Lost Ally 296 | . . . . . 20 236 . . . . 20 . . . . . . . . 20 Purge Threat 532 | . . . 150 . . 300 . . . . . . . 82 . . . . . . Squads Dispatched 20 | . 1 . 2 1 . 5 2 . . . 3 . . 1 . . 2 2 1 . Investigation 3 | . . . . 1 . 1 . . . . 1 . . . . . . . . . Extermination 7 | . . . . . . . 2 . . . 1 . . 1 . . 1 1 1 . Reinforcement 8 | . 1 . 2 . . 2 . . . . 1 . . . . . 1 1 . . Assault 2 | . . . . . . 2 . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . 1 . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . 1 . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Acc Distress Signals 16 | . 4 . 4 . 2 2 2 . . 1 . . . . . . . 1 . . Communications Jammed 5 | . . . . . . . . . . . . . . . . . . 3 2 . Distress Signals 5 | . . . . . . . . . . . . . . . . . . 3 2 . Times Spotted 206 | . 24 6 45 3 17 35 16 . . 9 3 4 1 5 . . 6 15 10 7 Peak Tracking Total 9 | . 4 3 5 5 5 9 4 . . 3 2 3 1 3 . . 5 6 7 6 Tactical Retreats 18 | . 1 . 3 1 . 1 . . . 1 1 1 . . . . 3 2 3 1 ECM-based Alert Blocks 5 | . . . . . . . . . . . . . . . . . . . . 5 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Acc Traps Triggered 7 | . 2 . 1 . . 1 1 . . . . . . 1 . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Acc Machines Disabled 21 | . . 1 3 . 3 4 3 . . . 2 1 . 1 . . . 1 . 2 Max in Single Turn 1 | . . 1 1 . 1 1 1 . . . 1 1 . 1 . . . 1 . 1 Garrison Access 5 | . . . . . . 1 1 . . . . . . . . . 1 . 2 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Acc Machines Accessed 78 | . 7 . 11 1 5 12 9 . . . 9 . . 5 . . 5 6 5 3 Terminals 45 | . 6 . 7 . 4 9 3 . . . 4 . . 3 . . 3 4 1 1 Fabricators 10 | . . . . . . . 4 . . . 1 . . 1 . . 1 . 2 1 Repair Stations 3 | . 1 . 1 . 1 . . . . . . . . . . . . . . . Recycling Units 6 | . . . 1 . . 2 . . . . 2 . . . . . . 1 . . Scanalyzers 5 | . . . 2 . . . 1 . . . 1 . . . . . . . . 1 Garrison Access 8 | . . . . . . 1 1 . . . 1 . . 1 . . 1 1 2 . Total Hacks 190 | . 27 . 30 1 8 38 22 . . . 19 . . 9 . . 11 15 6 4 Successful 116 | . 17 . 22 1 6 24 15 . . . 10 . . 4 . . 4 7 3 3 Failed 72 | . 9 . 8 . 2 14 7 . . . 9 . . 5 . . 7 8 3 . Catastrophic 8 | . . . . . . . . . . . 2 . . 2 . . 1 2 1 . Database Lockouts 2 | . 1 . . . . . . . . . . . . . . . . . . 1 Manual 98 | . 19 . 16 . 9 21 11 . . . 5 1 . 3 . . 4 6 2 1 Terminals 117 | . 18 . 20 . 7 32 7 . . . 8 . . 6 . . 6 10 2 1 Fabricators 18 | . . . . . . . 10 . . . 2 . . 1 . . 2 . 2 1 Repair Stations 12 | . 9 . 2 . 1 . . . . . . . . . . . . . . . Recycling Units 16 | . . . 3 . . 5 . . . . 4 . . . . . . 4 . . Scanalyzers 14 | . . . 5 . . . 4 . . . 3 . . . . . . . . 2 Garrison Access 12 | . . . . . . 1 1 . . . 2 . . 2 . . 3 1 2 . Terminal Hacks 36 | . 2 . 4 1 1 15 3 . . . 2 . . 3 . . 1 3 . 1 Robot Analysis 7 | . 1 . . . . 6 . . . . . . . . . . . . . . Prototype ID Bank 4 | . . . . . . 3 . . . . . . . 1 . . . . . . Open Door 4 | . . . . 1 . 2 . . . . . . . . . . . . . 1 Open DSF 2 | . . . . . . . 2 . . . . . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . 1 . . Branch Access Points 3 | . . . . . . . 1 . . . 1 . . 1 . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . 1 . . Alert Level 4 | . . . . . . 2 . . . . . . . . . . 1 1 . . Unreport Threat 4 | . . . 1 . . 2 . . . . . . . 1 . . . . . . Locate Traps 4 | . . . 2 . 1 . . . . . 1 . . . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . 1 . . . 1 . . . . . . . . . Network Status 2 | . . . . . . . 1 . . . 1 . . . . . . . . . Repair Station Hacks 8 | . 6 . 2 . . . . . . . . . . . . . . . . . Scan Component 4 | . 3 . 1 . . . . . . . . . . . . . . . . . Repair 4 | . 3 . 1 . . . . . . . . . . . . . . . . . Recycling Unit Hacks 8 | . . . 1 . . 3 . . . . 2 . . . . . . 2 . . Process 1 | . . . . . . . . . . . 1 . . . . . . . . . Report Inventory 4 | . . . 1 . . 2 . . . . . . . . . . . 1 . . Retrieve Matter 1 | . . . . . . . . . . . 1 . . . . . . . . . Retrieve Components 2 | . . . . . . 1 . . . . . . . . . . . 1 . . Scanalyzer 10 | . . . 4 . . . 3 . . . 2 . . . . . . . . 1 Retrieve Study 10 | . . . 4 . . . 3 . . . 2 . . . . . . . . 1 Garrison Access Hacks 5 | . . . . . . 1 1 . . . . . . . . . 1 . 2 . Seal Access 5 | . . . . . . 1 1 . . . . . . . . . 1 . 2 . Unauthorized Hacks 47 | . 9 . 11 . 5 5 7 . . . 3 . . 1 . . 2 2 1 1 Terminals 33 | . 8 . 9 . 4 5 2 . . . 2 . . 1 . . 1 1 . . Assimilate 1 | . . . . . . . . . . . . . . . . . 1 . . . Botnet 14 | . 2 . 2 . 3 2 1 . . . 2 . . 1 . . . 1 . . Disrupt 1 | . . . 1 . . . . . . . . . . . . . . . . . Operators 4 | . 1 . 1 . 1 . 1 . . . . . . . . . . . . . Skim 13 | . 5 . 5 . . 3 . . . . . . . . . . . . . . Fabricators 9 | . . . . . . . 5 . . . 1 . . . . . 1 . 1 1 Prioritize 1 | . . . . . . . 1 . . . . . . . . . . . . . Fabnet 8 | . . . . . . . 4 . . . 1 . . . . . 1 . 1 1 Repair Stations 2 | . 1 . . . 1 . . . . . . . . . . . . . . . Mechanics 2 | . 1 . . . 1 . . . . . . . . . . . . . . . Recycling Units 3 | . . . 2 . . . . . . . . . . . . . . 1 . . Monitor 1 | . . . 1 . . . . . . . . . . . . . . . . . Recyclers 2 | . . . 1 . . . . . . . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 61 | . 7 . 11 . 4 8 5 . . . 9 . . 5 . . 4 5 2 1 Full Trace Events 2 | . . . . . . 1 . . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 9 | . . . 3 . . . 3 . . . 2 . . . . . . . . 1 Parts Repaired 4 | . 3 . 1 . . . . . . . . . . . . . . . . . Time 116 | . 78 . 38 . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter 10 | . . . . . . . . . . . 10 . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components 6 | . . . . . . 3 . . . . . . . . . . . 3 . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Mat Sto Fac Low Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . 1 . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . 1 . . . . . . . . 1 Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . 1 . . . . . . . . . . . . . . Machine Destruction 1 | . . . . . . 1 . . . . . . . . . . . . . . Fabnet Peak Effective % 12 | . . . . . . . . . . 12 12 12 12 7 7 7 1 3 1 3 Autooverrided 2 | . . . . . . . . . . . 1 . . . . . . . . 1 Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Acc Total Allies 18 | . . . . 3 . 12 . . . . 1 . . . . . 1 . . 1 Largest Group 10 | . . . . 3 2 10 . . . . 1 . . . . . 1 . . 1 Highest-Rated Group 173 | . . . . 40 24 173 . . . . 47 . . . . . 26 . . 51 Highest-Rated Ally 51 | . . . . 16 16 31 . . . . 47 . . . . . 26 . . 51 Total Orders 3 | . . . . . . 3 . . . . . . . . . . . . . . EXPLORE 3 | . . . . . . 3 . . . . . . . . . . . . . . Ally Attacks 146 | . . . . 34 17 90 . . . . 3 . . . . . . . . 2 Total Damage 1657 | . . . . 184 93 1217 . . . . 76 . . . . . . . . 87 Kills 19 | . . . . 3 2 13 . . . . 1 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Acc Active Infowar (turns) 8143 | . . . . . 1206 1414 946 13 1362 924 634 116 53 345 266 5 238 223 314 84 Sensors 3818 | . . . . . . . . . 731 924 523 116 53 345 266 5 238 223 314 80 Structural 1877 | . . . . . . . . . . . 233 116 53 345 266 5 238 223 314 84 Machine Analysis 5441 | . . . . . 1206 1414 946 13 1308 . 554 . . . . . . . . . Cloaking 726 | . . . . . . . . . . . . . . 1 . . 147 223 314 41 Jamming 550 | . . . . . . . . . . . . . . . . . 90 62 314 84 ECM 32 | . . . . . . . . . . . . . . 4 . . . . . 28 Robot Analysis Total 7 | . 1 . . . . 6 . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . 1 . . . . 1 2 . 1 . . 1 . . . . . Drone Launches 4 | . . . . . . 4 . . . . . . . . . . . . . . Drone Recoveries 2 | . . . . . . 2 . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Acc Turns Passed 15059 | 90 1766 905 2452 1703 1206 1414 946 13 1362 924 634 116 53 345 266 5 238 223 314 84 Spaces Moved 9175 | 49 501 278 721 502 339 389 513 7 840 481 593 341 158 906 326 18 693 636 628 256 Core 2 | 2 . . . . . . . . . . . . . . . . . . . . Treads 4908 | 47 501 278 721 502 339 389 513 7 840 481 290 . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 4265 | . . . . . . . . . . . 303 341 158 906 326 18 693 636 628 256 Fastest Speed 26 | 50 160 320 240 330 330 305 155 215 152 152 29 29 29 29 29 29 27 26 26 26 Average Speed 144 | 155 294 320 290 330 330 326 162 215 159 174 93 29 29 29 29 29 27 27 27 26 Slowest Speed 330 | 160 320 320 330 330 330 330 235 215 215 212 161 29 29 29 29 29 27 28 28 26 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 55 | . . . . . . . . . . . 1 . . 7 . . 14 13 16 4 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 3 71 78 61 90 41 93 20 3 85 68 18 59 21 31 55 5 25 21 26 10 Regions Visited 20 Branch Regions 10 Pre-discovered Areas 6 | . . . 3 1 . . . . 1 1 . . . . . . . . . . Known Exits Taken 17 | . . 1 1 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . . . . . . 1 . . . . . . . . . . . . Scrap Searched 10 | . . 1 . 2 . . . . 5 . . 1 1 . . . . . . . Spaces Dug 52 | . . . . 5 . . 4 . . . 4 1 . 11 5 . 3 6 12 1 Terrain Destroyed 553 | . . 13 . 22 72 123 27 . . 173 4 1 26 11 5 . 3 60 12 1 Melee 47 | . . . . . . . 4 . . . 4 1 . 11 5 . 3 6 12 1 Projectile 9 | . . . . 5 . 4 . . . . . . . . . . . . . . AOE 497 | . . 13 . 17 72 119 23 . . 173 . . 26 . . . . 54 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Acc Total 10385 | 60 709 291 954 532 383 484 568 6 862 531 661 353 163 965 487 17 719 648 731 261 Wait 586 | . 139 7 94 7 1 8 2 . 6 22 5 9 . 16 157 . 12 . 101 . Move 9048 | 48 500 277 720 501 338 388 512 6 839 480 590 340 157 891 325 17 664 611 597 247 Hop 51 | . . . . . . . . . . . 1 . . 7 . . 14 11 14 4 Pick Up 101 | 6 17 1 23 4 3 12 3 . 4 . 10 . 1 7 . . 4 2 3 1 Fast Attach 40 | 6 4 . 4 . 1 8 2 . 2 . 4 . . 2 . . 1 5 1 . Attach 34 | . . . 6 . 2 3 2 . 2 . 5 . 1 4 . . 2 1 2 4 Detach 12 | . 1 . 1 . 1 3 2 . 1 . . . 1 1 . . . . . 1 Swap 70 | . 4 3 10 5 8 9 14 . 3 5 4 . . 1 . . 2 2 . . Drop 103 | . 2 . 25 6 2 22 1 . 5 . 23 . 1 7 . . 4 4 1 . Fire 238 | . 42 3 71 9 27 29 26 . . 24 . . 2 . . . . 5 . . Melee 75 | . . . . . . 2 4 . . . 17 4 . 14 5 . 6 7 12 4 Ram . | . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush 2 | . . . . . . . . . . . 2 . . . . . . . . . Escape Stasis 25 | . . . . . . . . . . . . . . 15 . . 10 . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat / [*Zio]) -8/Materials (discovered 4 exits: Fac x3 / *Sto) -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves (discovered 2 exits: *Low / *Dat) -6/Lower Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: *Res / Upp) -3/Research (discovered 4 exits: *Res x3 / *Tes) -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 91 | -11/Scrapyard | Entered Materials 112 | -10/Materials | Central database locked down 228 | -10/Materials | Discovered new exit (range 6) 318 | -10/Materials | Build established: Mutant 470 | -10/Materials | Discovered new exit (range 7) 700 | -10/Materials | Discovered new exit (range 15) 1367 | -10/Materials | Discovered new exit (range 6) 1454 | -10/Materials | Repaired Grenade Launcher 1481 | -10/Materials | Repaired Ion Engine 1509 | -10/Materials | Repaired Lgt. Treads 1720 | -10/Materials | Discovered new exit (range 11) 1740 | -10/Materials | Learned Storage emergency access door positions 1799 | -10/Materials | Identified exit to Materials 1813 | -10/Materials | Learned 4 Subcaves zone layouts 1818 | -10/Materials | Loaded intel: 18 trap records 1833 | -10/Materials | Learned Materials emergency access door positions 1857 | -10/Materials | Entered Mines 1915 | -10/Mines | Learned Materials security intel 2267 | -10/Mines | Discovered exit to Materials (range 4) 2348 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2355 | -10/Mines | Found Prototype Device 2711 | -10/Mines | Discovered exit to Materials (range 12) 2762 | -10/Mines | Entered Materials 2762 | -9/Materials | Evolved 2 slots: Utility x2 2763 | -9/Materials | Identified exit to Mines 3800 | -9/Materials | Lost 3 parts (1p2u) 4206 | -9/Materials | Destroyed 9 combat bots 4282 | -9/Materials | Repaired Field Laser 4488 | -9/Materials | Discovered new exit (range 16) 4687 | -9/Materials | Identified exit to Materials 4728 | -9/Materials | Learned location of 2 exits from Materials 4761 | -9/Materials | Learned location of Storage (-8) 4786 | -9/Materials | Learned Storage emergency access door positions 4810 | -9/Materials | Learned location of 1 exit from Storage 4829 | -9/Materials | Learned location of Zion (-7) 4856 | -9/Materials | Learned Storage stockpile data 5214 | -9/Materials | Entered Mines 5276 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5408 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 5704 | -9/Mines | Met a Derelict shopkeep closing up shop 6026 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 6047 | -9/Mines | Assembled infested the area 6052 | -9/Mines | Assisted by a Guerilla fighting off Assembled 6300 | -9/Mines | Learned 8 Materials zone layouts 6848 | -9/Mines | Discovered exit to Materials (range 8) 6917 | -9/Mines | Entered Materials 6917 | -8/Materials | Accompanied by 2 allies 6917 | -8/Materials | Evolved 2 slots: Utility x2 6918 | -8/Materials | Identified exit to Storage 6918 | -8/Materials | Identified exit to Factory 8028 | -8/Materials | Destroyed 9 combat bots 8123 | -8/Materials | Entered Storage 8366 | -8/Storage | Build established: Hacker-Mutant 8427 | -8/Storage | Destroyed 7 combat bots 8431 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 8739 | -8/Storage | Build established: Commander-Mutant 9281 | -8/Storage | Met a pair of Derelict thieves 9366 | -8/Storage | Lost 6 allies 9378 | -8/Storage | Destroyed 7 combat bots 9454 | -8/Storage | Build established: Hacker-Mutant 9537 | -8/Storage | Entered Factory 9537 | -7/Factory | Evolved 2 slots: Propulsion x2 9605 | -7/Factory | Identified exit to DSF 9711 | -7/Factory | Identified exit to Lower Caves 10483 | -7/Factory | Entered Lower Caves 10491 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 10496 | -7/Lower Caves | Entered Zion 10578 | -7/Zion | System corruption cleaned by Quarantine Array 10602 | -7/Zion | Learned location of Armory (-3) 10625 | -7/Zion | Learned Factory garrison access intel 10944 | -7/Zion | Given the Hacking Drone Bay 10944 | -7/Zion | Found Prototype Device 10944 | -7/Zion | Identified Hacking Drone Bay 10994 | -7/Zion | Met Imprinter 11127 | -7/Zion | Identified Exp. Sensor Array 11178 | -7/Zion | Learned Factory emergency access door positions 11739 | -7/Zion | Discovered new exit (range 9) 11857 | -7/Zion | Identified exit to Proximity Caves 11858 | -7/Zion | Entered Proximity Caves 11861 | -6/Proximity Caves | Spotter reported a threat 11861 | -6/Proximity Caves | Spotter reported a threat 12060 | -6/Proximity Caves | Spotter reported a threat 12160 | -6/Proximity Caves | Spotter reported a threat 12359 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12767 | -6/Proximity Caves | Discovered new exit (range 9) 12778 | -6/Proximity Caves | Identified exit to Factory 12782 | -6/Proximity Caves | Entered Factory 12782 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12783 | -6/Factory | Identified exit to Extension 12785 | -6/Factory | Loaded intel: 4 garrison access locations 13089 | -6/Factory | Build established: Hacker-Skirmisher 13132 | -6/Factory | Search patrols dispatched 13402 | -6/Factory | Identified exit to Lower Caves 13402 | -6/Factory | Watched by a mysterious "MATRIX" hacker 13416 | -6/Factory | Entered Lower Caves 13429 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 13431 | -6/Lower Caves | Identified exit to Data Miner 13450 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 13478 | -6/Lower Caves | Encountered a Warlord checkpoint 13523 | -6/Lower Caves | Discovered new exit (range 9) 13525 | -6/Lower Caves | Identified exit to Lower Caves 13532 | -6/Lower Caves | Entered another Lower Caves area 13580 | -6/Lower Caves | Discovered new exit (range 12) 13585 | -6/Lower Caves | Identified exit to Factory 13585 | -6/Lower Caves | Entered Factory 13585 | -5/Factory | Evolved 2 slots: Utility x2 13586 | -5/Factory | Identified exit to Upper Caves 13873 | -5/Factory | Build established: Hacker-Ninja 13930 | -5/Factory | Entered Upper Caves 13935 | -5/Upper Caves | Learned location of 1 exit from Factory 14193 | -5/Upper Caves | Discovered new exit (range 9) 14195 | -5/Upper Caves | Identified exit to Upper Caves 14196 | -5/Upper Caves | Entered another Upper Caves area 14199 | -5/Upper Caves | Discovered new exit (range 10) 14201 | -5/Upper Caves | Identified exit to Factory 14201 | -5/Upper Caves | Entered Factory 14201 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 14202 | -4/Factory | Identified exit to Upper Caves 14431 | -4/Factory | Discovered new exit (range 4) 14432 | -4/Factory | Identified exit to Research 14439 | -4/Factory | Entered Research 14439 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 14481 | -3/Research | Discovered new exit (range 12) 14485 | -3/Research | Identified exit to Testing 14529 | -3/Research | Identified exit to Research 14662 | -3/Research | Entered another Research area 14662 | -2/Research | Evolved 2 slots: Power x1, Utility x1 14973 | -2/Research | Discovered new exit (range 10) 14975 | -2/Research | Identified exit to Access 14976 | -2/Research | Entered Access 14976 | -1/Access | Evolved 2 slots: Utility x2 15005 | -1/Access | Central database locked down 15058 | -1/Access | Discovered new exit (range 6) 15059 | -1/Access | Identified exit to Surface 15060 | *** | Escaped! Last Messages --------------- Node. 15017_ Exp. Sensor Array destroyed. 15019_ Fabnet algorithm triggers G-73 Enforcer IFF filter rewrite. 15019_ L-61 Swordsman sneak attacks. 15019_ G-73 Enforcer Myomer Leg severed. 15027_ TF Node disabled. 15027_ Adv. Signal Interpreter tumbles out of TF Node. 15031_ TF Node disabled. 15031_ Adv. Sensor Array tumbles out of TF Node. 15031_ Adv. Signal Interpreter tumbles out of TF Node. 15034_ Acquired Adv. Sensor Array. 15057_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 15058_ The Access Shell folds into the floor. 15058_ EXIT=FOUND 15059_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ??????????????????############# ## ####### ??? | | ?????????????????????????????## ##+####### ????? | | ?????????????????????????????## # " # ????? | | ???????????????????############ # """ + ????? | | ???????????????????############ # """ # ????? | | ???????????????????## # # " # ????? | | ??????????????????? # # # # ????? | | ??????????????????? # " # # # ????? | | ??????????????????? # """ + # # ????? | | ??????????????????? # """ # # ##????? | | ??????????????????? # " # # ! #####?? | | ??????????????????? # # #####+####### | | ??????????????????? # # " | | ????????????????????########### | | ????????????????????################## ####### | | ?????????????????????????????######### ########?? | | ????????????????????????????????????## ##???????? | | ????????????????????????????????????## ##???????? | | ????????????????????????????#####???## ##???????? | | ???????????????????################### ##???????? | | ???????????????????########### ####### ##???????? | | ???????????????????"" ##???????? | | ??????????????BB????" ##???????? | | ??????????????BB????" ##???????? | | ????????????????????" 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"""T""" ##???????? | | ???????????????????########### ####### ##???????? | | ???????????????????################### ##???????? | | ????????????????????????????#####???## ##???????? | | ???????????????????????????????????? # t##???????? | | ???????????????????????????????????? # ##???????? | | ?????????????????????????????????????? # ???????? | | ?????????????????????????????????????? # ???????? | | ??????????????????????????????????????? # ???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Coolant Potential 100 Energy Generation 51 Energy Capacity 375 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Cloak Strength 3 Additional Mass Support 12 Armor Coverage 225 Evasion (%) 64 Targeting Accuracy 6 Melee Accuracy 5 Recoil Reduction 5 Particle Charging 15 Offensive Hacking 32 Defensive Hacking 28 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Grenade Launcher | 20% | -10/Materials Ion Engine | 16% | -10/Materials Lgt. Treads | 30% | -10/Materials Field Laser | 5% | -9/Materials Studied --------- Lgt. Treads | -9/Materials | Hacked Wheel | -9/Materials | Hacked Plasma Cutter | -9/Materials | Hacked Deuterium Engine | -7/Factory | Hacked Adv. Treads | -7/Factory | Hacked Scythe | -7/Factory | Hacked Arm. Treads | -6/Factory | Hacked Med. Treads | -6/Factory | Hacked Impulse Thruster Array | -1/Access | Hacked Alien Tech Used ----------------- None Achievements -------------- Express Service Infodabbler Look Less Dangerous Next Time Suspicious We Love MA Challenges ------------ None Game ------ Seed MediumLayeredDiverter Manual? 0 Play Time 02:31:11 Cumulative 135.0 hours Start 2026.07.12 @ 11:03:07 End 2026.07.12 @ 13:40:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 121 Rogue 120 Adventurer 0 Explorer 1 Win Type 0 Total 8 Types 5/0/1/1/0/0/0/1/0/0 Lore% 74 Gallery% 63 Achievement% 44 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4008161c-6305-4ff4-a807-d76961733071