Cogmind - Beta 16 X2 @@@ ROGUE MODE // 2025.10.10 @ 23:48:10 Player: Zaros426 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (92) 460 Value Destroyed (2652) 2652 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (572) 572 TOTAL SCORE: 7244 Bonus ------- High Alert Combat Kills 132 Follower Combat Kills 39 Registered with UFD 300 Met Optimus in HQ 500 Friendly Fire -399 Cogmind --------- Core Integrity 0/850 Matter 23/300 Energy 12/100 System Corruption 4% Temperature Cool (9) Movement Walking (90) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5+3) - Arachnoskeleton > --- UTILITY (6) ------ Enhanced Optical Array System Shield Authchip [Propulsion] Authchip [Armor] Makeshift System Restoration Module > --- WEAPON (3) ------- Improved Heavy Machine Gun > --- INVENTORY (5) ---- Advanced Terrain Scanner Advanced Terrain Scan Processor Powered Cannon DRS Beacon (Ready) Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Medium Treads Medium Treads > --- UTILITY ---------- Huge Storage Unit Advanced Sensor Array Advanced Targeting Computer Improved Heavy Armor Plating System Shield > --- WEAPON ----------- Improved Heavy Machine Gun Improved Heavy Machine Gun Improved Heavy Machine Gun > --- INVENTORY -------- Angular Momentum Engine Arachnoskeleton Compact Matter Pod Structural Scanner Enhanced Optical Array Advanced Terrain Scan Processor Reaction Control System Hardened Medium Armor Plating Authchip [Propulsion] Authchip [Propulsion] Authchip [Armor] Makeshift System Restoration Module Powered Cannon Improved Heavy Machine Gun Missile Launcher Plasma Cutter CPS Tube Great Maul DRS Beacon Large Botcube [Rating: 72] Favorites ----------- Power Subdweller Power Source Engine Subdweller Power Source Power Core Nuclear Core Propulsion Spiked Treads Treads Spiked Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Airjet Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Scrap Shield Weapon Light EM Pulse Cannon Energy Gun Improved Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Battle Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Great Maul Slashing Weapon Ripper Build | -11 -10 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Slots Evolved 8 | . . . . . . 8 Power . | . . . . . . . Propulsion 3 | . . . . . . 3 Utility 4 | . . . . . . 4 Weapon 1 | . . . . . . 1 Parts Attached 87 | 5 12 6 15 3 14 32 Power 12 | 1 2 1 4 . 3 1 Engine 10 | 1 2 1 4 . 1 1 Core 2 | . . . . . 2 . Reactor . | . . . . . . . Propulsion 22 | 2 . . 4 2 6 8 Treads 8 | . . . 3 . 1 4 Leg 3 | 2 . . . . . 1 Wheel 9 | . . . 1 2 3 3 Hover 2 | . . . . . 2 . Flight . | . . . . . . . Utility 22 | 1 3 . 3 1 3 11 Device 5 | 1 . . . . 1 3 Storage 5 | . 3 . 1 . 1 . Processor 2 | . . . . . . 2 Hackware 5 | . . . . 1 . 4 Protection 5 | . . . 2 . 1 2 Artifact . | . . . . . . . Weapon 31 | 1 7 5 4 . 2 12 Energy Gun 1 | . 1 . . . . . Energy Cannon 8 | . 2 4 . . 2 . Ballistic Gun 10 | 1 . . 1 . . 8 Ballistic Cannon 1 | . . . 1 . . . Launcher 6 | . 3 1 1 . . 1 Special Weapon 3 | . 1 . . . . 2 Impact Weapon 1 | . . . . . . 1 Slashing Weapon 1 | . . . 1 . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . 1 . . . . 1 Parts Lost 20 | . . 2 . . . 18 Power 1 | . . . . . . 1 Propulsion 7 | . . . . . . 7 Utility 3 | . . . . . . 3 Weapon 9 | . . 2 . . . 7 Highest Loss Streak 15 | . . 2 . . . 15 To Critical Strikes . | . . . . . . . Average Backups 12 | 2 7 14 6 19 17 16 Power . | . . . . 2 1 . Propulsion 2 | 1 1 2 1 5 4 1 Utility 4 | . 2 2 2 5 7 8 Weapon 3 | . 4 10 2 6 3 3 Tool/Special . | . . . . . . . Unused Backups 47 | . 5 . 11 2 18 11 Power 6 | . . . 2 . 3 1 Propulsion 8 | . 2 . 2 . 3 1 Utility 18 | . 2 . 2 . 6 8 Weapon 14 | . 1 . 5 2 5 1 Tool/Special 1 | . . . . . 1 . Average Slot Usage (%) 88 | . 93 100 85 100 84 84 Engine 10 | . 14 14 14 14 4 . Core 2 | . . . . . 6 4 Treads 14 | . . . 20 14 11 25 Leg 5 | . 28 28 . . . . Wheel 8 | . . . 6 13 15 2 Device 3 | . 14 14 . . . 5 Storage 8 | . 8 14 3 14 12 5 Hackware 4 | . . . . 12 9 7 Protection 4 | . . . 11 1 . 6 Energy Cannon 18 | . 20 27 23 13 16 . Ballistic Gun 1 | . . . . 5 . 13 Ballistic Cannon 1 | . . . 2 . . . Slashing Weapon 2 | . . . . 8 5 . Peak Build Rating 72 | 5 11 12 23 24 28 72 Average Rating 19 | 3 8 11 14 22 21 61 On Entrance 14 | . 5 11 12 23 23 26 Avg Prop Armor Cover (%) 6 | . . . 2 15 10 1 Naked Turns . | . . . . . . . Heaviest Build 215 | 6 54 54 96 97 215 130 Greatest Support 116 | 20 20 20 40 40 40 116 Greatest Overweight (x) 17 | . 2 2 5 6 17 11 Average Overweight (x) 2 | . . 2 1 4 3 1 Largest Inventory Capacity 35 | 5 20 20 25 25 35 35 Average Capacity 17 | 5 10 20 10 25 26 24 Most Carried 35 | 5 16 18 25 25 35 34 Average Carried 14 | 2 7 14 7 24 21 21 Final Capacity 35 | 5 20 20 25 25 35 5 Final Carried 35 | 5 16 18 25 24 35 5 Class Distribution -------------------- 79% | Mutant 9% | Hauler-Mutant 5% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Recycling Mutant | -8/Scraptown Derelict-Gunner | -6/Factory Resources | -11 -10 -10 -10 -8 -8 -6 ----------- Run | Yrd Mat Min Sub Rec Scr Fac Matter Collected 2947 | 277 250 310 350 236 512 1012 Remotely . | . . . . . . . Salvage Created 2953 | 115 456 460 310 422 . 1190 Parts 172 | 10 38 29 24 16 . 55 Haulers Intercepted 4 | . 2 . . . . 2 Recyclers Shooed 2 | . . . . . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 14 | . . . 14 . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Combat Hostiles Destroyed 68 | 1 11 16 10 1 . 29 Melee 1 | . . . . . . 1 Guns 12 | 1 . . . . . 11 Cannons 10 | . 1 4 4 1 . . AOE 45 | . 10 12 6 . . 17 Classes Destroyed 18 | 2 6 4 1 1 . 4 Worker 2 | . . . . . . 2 Builder 7 | . 2 2 . 1 . 2 Tunneler 3 | 3 . . . . . . Hauler 4 | . 2 . . . . 2 Recycler 9 | . 1 3 . 4 . 1 Operator 2 | . 2 . . . . . Watcher 3 | . 3 . . . . . Swarmer 22 | . 8 6 2 . . 6 Grunt 12 | 1 3 . 1 . . 7 Protector 2 | . . . . . . 2 Sentry 2 | . . . . 1 . 1 Demolisher 1 | . . 1 . . . . Specialist 1 | . . . . . . 1 Hunter 6 | . . . . . . 6 Programmer 6 | . . . . . . 6 Subdweller 7 | . . . 7 . . . Zionite 1 | . . 1 . . . . Assembled 9 | . . 9 . . . . Thug 1 | . . . 1 . . . Guerrilla 1 | . . 1 . . . . Best Kill Streak 9 | 4 7 9 4 2 . 9 Combat Bots Only 9 | 1 3 9 4 1 . 9 Max Kills in Single Turn 6 | 1 3 4 4 1 . 6 Gunslinging . | . . . . . . . Exploded 6 | . 3 4 4 . . 6 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -8 -8 -6 -------- Run | Yrd Mat Min Sub Rec Scr Fac Hostile Shots Fired 474 | 3 23 37 41 6 . 364 Missed 151 | 1 12 9 12 3 . 114 Hits 323 | 2 11 28 29 3 . 250 Melee 1 | . . . . . . 1 Projectile 322 | 2 11 28 29 3 . 249 AOE 9 | . . 7 1 . . 1 Critical Strikes 11 | . . . 1 . . 10 Damage Taken 6487 | 23 109 473 707 46 . 5129 Core 1019 | 12 18 78 59 . . 852 Absorbed by Shields . | . . . . . . . Ignored by Resistances 5 | . . . 3 2 . . Regen/Repaired (Parts) 353 | . . . . . 353 . Core Remaining (%) 64 | 95 . . . . 33 . Volleys Fired 227 | 9 33 32 96 5 . 52 Largest 3 | 1 2 2 2 2 . 3 Hottest 136 | 20 112 136 124 86 . 112 Shots Fired 347 | 9 49 49 115 7 . 118 Gun 105 | 9 . . 1 2 . 93 Cannon 190 | . 31 38 109 4 . 8 Launcher 46 | . 12 11 5 1 . 17 Special 6 | . 6 . . . . . Kinetic 137 | 9 . . 32 3 . 93 Thermal 86 | . 6 20 60 . . . Explosive 42 | . 12 11 2 . . 17 Electromagnetic 82 | . 31 18 21 4 . 8 Robot Hit Streak 21 | 3 11 13 11 7 . 21 Robot Miss Streak 4 | 1 2 4 2 . . 4 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 180 | 7 18 24 35 12 . 84 Core Hits 161 | 5 24 39 17 5 . 71 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 1 | . . . . . . 1 Smash 1 | . . . . . . 1 Melee Attacks 29 | . . . 1 8 . 20 Impact 20 | . . . . . . 20 Slashing 9 | . . . 1 8 . . Piercing . | . . . . . . . Sneak Attacks 6 | . . . . 5 . 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10228 | 92 1366 1348 1212 661 . 5549 Guns 1580 | 92 . . . 36 . 1452 Cannons 1751 | . 453 452 617 38 . 191 Explosions 6153 | . 913 896 595 107 . 3642 Melee 739 | . . . . 480 . 259 Ramming 5 | . . . . . . 5 Kinetic 1892 | 92 . . 205 143 . 1452 Thermal 2158 | . 275 245 266 . . 1372 Explosive 4194 | . 638 896 390 . . 2270 Electromagnetic 1240 | . 453 207 351 38 . 191 Impact 259 | . . . . . . 259 Slashing 480 | . . . . 480 . . Piercing . | . . . . . . . Highest Corruption 4 | . . . . . . 4 Average Corruption 2 | . . . . . . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 16 | . . . . . . 16 Message Errors 3 | . . . . . . 3 Matter Fused 4 | . . . . . . 4 Heat Flow Errors 3 | . . . . . . 3 Energy Discharges 3 | . . . . . . 3 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Data Loss (major) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 723 | . 71 66 . 148 . 438 Projectiles 21 | . 10 11 . . . . Explosions 428 | . 61 55 . . . 312 Melee 274 | . . . . 148 . 126 Knockbacks 1 | . . . . . . 1 Impact 1 | . . . . . . 1 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 85 | . 6 33 46 . . . Shots 4 | . 1 2 1 . . . Rammed . | . . . . . . . Targets Rammed 1 | . . . . . . 1 Kicked 1 | . . . . . . 1 Crushed . | . . . . . . . Highest Temperature 338 | . 153 260 3 39 . 338 Average Temperature 60 | . 36 99 2 15 . 52 Received Heat Transfer 1186 | 12 18 40 84 9 . 1023 Effects 2 | . . 2 . . . . Energy Bleed 2 | . . 2 . . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 2 | . . . . . . 2 Combat Hostiles . | . . . . . . . Parts Fried 6 | . 3 . . . . 3 Impact Corruptions 4 | . . . . . . 4 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . 1 1 . . 1 Heat Transferred 1900 | . 200 444 481 . . 775 Parts Sabotaged 1 | . . . . . . 1 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Alert | -11 -10 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Maximum Alert Level 2 | . 2 . . . . 2 Low Security (%) 63 | 100 12 100 . 100 . 52 Level 1 28 | . 84 . . . . 13 Level 2 8 | . 2 . . . . 34 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 644 | 25 419 150 . 95 . 644 Initial 117 | . 9 117 . 24 . . Average 151 | 9 280 30 . 17 . 256 Influence Increases 2582 | 35 786 258 100 231 . 1172 Destroy 0b10 Robot/C 1020 | 20 220 160 60 20 . 540 Destroy 0b10 Robot/NC 160 | 15 50 25 . 25 . 45 Destroy Leader 224 | . 50 30 10 . . 134 Allied During Kill 2 | . . 2 . . . . Successful Hack 99 | . 51 . . 36 . 12 Select Force Hacks 180 | . 60 . . 120 . . Disable Machine 360 | . 225 . . 15 . 120 Destroy Structure 297 | . 130 41 . 15 . 111 Lose Combat Pursuer 240 | . . . 30 . . 210 Influence Decreases 1997 | 20 500 559 50 281 . 587 Entered New Map 216 | . 6 184 . 26 . . Time Decay 1561 | 20 494 335 50 255 . 407 Lost Part 200 | . . 20 . . . 180 Lost Ally 20 | . . 20 . . . . Squads Dispatched 15 | . 2 . . . . 13 Investigation 2 | . 2 . . . . . Extermination 2 | . . . . . . 2 Reinforcement 4 | . . . . . . 4 Assault 1 | . . . . . . 1 Garrison 6 | . . . . . . 6 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . . 2 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -10 -8 -8 -6 --------- Run | Yrd Mat Min Sub Rec Scr Fac Distress Signals 1 | . . . . . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 129 | 1 17 24 24 1 . 62 Peak Tracking Total 19 | 1 3 19 6 1 . 11 Tactical Retreats 9 | . . . 1 . . 8 Traps | -11 -10 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Traps Triggered 1 | . . . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Most Traps Carried 1 | . . . 1 1 1 . Machines | -11 -10 -10 -10 -8 -8 -6 ---------- Run | Yrd Mat Min Sub Rec Scr Fac Machines Disabled 25 | . 15 . 1 1 . 8 Max in Single Turn 13 | . 13 . 1 1 . 5 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -6 --------- Run | Yrd Mat Min Sub Rec Scr Fac Machines Accessed 31 | . 9 . 2 12 6 2 Terminals 13 | . 7 . . 6 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 6 | . 2 . . 4 . . Scanalyzers 1 | . . . . . . 1 Garrison Access 1 | . . . . . . 1 Total Hacks 151 | . 19 . 14 73 41 4 Successful 130 | . 14 . 14 59 41 2 Failed 21 | . 5 . . 14 . 2 Catastrophic 1 | . . . . 1 . . Database Lockouts . | . . . . . . . Manual 49 | . 18 . . 31 . . Terminals 61 | . 17 . . 44 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 7 | . 2 . . 5 . . Scanalyzers 2 | . . . . . . 2 Garrison Access 2 | . . . . . . 2 Terminal Hacks 107 | . 4 . 14 48 41 . Record 89 | . . . 13 35 41 . Part Schematic 6 | . . . . 6 . . Robot Analysis 5 | . 3 . . 2 . . Prototype ID Bank 2 | . . . . 2 . . Terminal Index 1 | . . . . 1 . . Locate Traps 1 | . 1 . . . . . Transport Status 1 | . . . . 1 . . Zone Layout 1 | . . . . 1 . . Proto ID Catalog 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 1 | . . . . . . 1 Insert Component 1 | . . . . . . 1 Garrison Access Hacks 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks 21 | . 10 . . 11 . . Terminals 15 | . 8 . . 7 . . Botnet 5 | . 3 . . 2 . . Skim 10 | . 5 . . 5 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 6 | . 2 . . 4 . . Tunnel 6 | . 2 . . 4 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . 2 . . . . . Used . | . . . . . . . Hacking Detections 15 | . 7 . . 6 . 2 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 6 | . . . . 6 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -6 ------------ Run | Yrd Mat Min Sub Rec Scr Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 1 | . . . . . . 1 Machine Destruction 1 | . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -6 -------- Run | Yrd Mat Min Sub Rec Scr Fac Total Allies 2 | . . 2 . . . . Largest Group 2 | . . 2 . . . . Highest-Rated Group 47 | . . 47 . . . . Highest-Rated Ally 31 | . . 31 . . . . Total Orders . | . . . . . . . Ally Attacks 11 | . . 11 . . . . Total Damage 149 | . . 149 . . . . Kills 3 | . . 3 . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Active Infowar (turns) 4498 | 26 1829 1341 4 . 223 1075 Optics 35 | . . . . . . 35 Sensors 741 | . . . . . . 741 Terrain 513 | . . . . . 223 290 Structural 112 | . . . . . . 112 Seismic 3200 | 26 1829 1341 4 . . . Robot Analysis Total 5 | . 3 . . 2 . . Derelict Logs Recovered 7 | . . 1 1 . 5 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -8 -8 -6 ------------- Run | Yrd Mat Min Sub Rec Scr Fac Turns Passed 18067 | 103 1829 1354 6553 1508 5352 1368 Spaces Moved 9027 | 70 989 449 2996 859 3149 515 Core 454 | 15 . . . . 439 . Treads 2735 | . . . 2077 1 295 362 Legs 1636 | 55 989 449 86 . . 57 Wheels 3930 | . . . 833 858 2143 96 Hover 272 | . . . . . 272 . Flight . | . . . . . . . Fastest Speed 50 | 50 120 260 115 150 50 90 Average Speed 177 | 105 162 260 197 161 154 186 Slowest Speed 615 | 120 260 260 360 360 615 410 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 72 | 6 97 99 98 98 93 13 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 12 | . 5 . 2 5 . . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched 14 | . . . 8 . 6 . Spaces Dug 38 | . 8 . 5 . . 25 Terrain Destroyed 432 | . 156 52 66 18 . 140 Melee 14 | . . . 1 . . 13 Projectile 14 | . 3 1 9 . . 1 AOE 404 | . 153 51 56 18 . 126 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -6 --------- Run | Yrd Mat Min Sub Rec Scr Fac Total 10747 | 88 1153 581 3514 957 3658 796 Wait 946 | . 77 80 334 63 296 96 Move 9021 | 69 988 448 2995 858 3148 515 Hop . | . . . . . . . Pick Up 198 | 5 21 4 30 5 119 14 Fast Attach 41 | 5 5 . 6 . 11 14 Attach 32 | . . 2 . 1 5 24 Detach 3 | . . . . . 1 2 Swap 88 | . 14 14 16 10 9 25 Drop 149 | . 15 1 24 7 69 33 Fire 227 | 9 33 32 96 5 . 52 Melee 29 | . . . 1 8 . 20 Ram . | . . . . . . . Kick 1 | . . . . . . 1 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 12 | . . . 12 . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / *Sub) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 52 | -11/Scrapyard | Discovered new exit (range 8) 104 | -11/Scrapyard | Entered Materials 195 | -10/Materials | Discovered new exit (range 10) 247 | -10/Materials | Discovered new exit (range 11) 284 | -10/Materials | Discovered new exit (range 16) 309 | -10/Materials | Build established: Mutant 555 | -10/Materials | Discovered new exit (range 16) 706 | -10/Materials | Discovered new exit (range 4) 794 | -10/Materials | Loaded intel: 11 interactive machine locations 806 | -10/Materials | Learned location of Recycling (-8) 809 | -10/Materials | Learned Storage trap positions 810 | -10/Materials | Identified exit to Materials 811 | -10/Materials | Learned location of 2 exits from Subcaves 812 | -10/Materials | Learned location of Mines (-10) 1933 | -10/Materials | Entered Mines 1950 | -10/Mines | Assembled infested the area 1955 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1993 | -10/Mines | Destroyed 9 combat bots 2018 | -10/Mines | Lost 3 allies 2160 | -10/Mines | Discovered exit to Materials (range 5) 2236 | -10/Mines | Learned Materials stockpile data 2619 | -10/Mines | Discovered exit to Materials (range 9) 3210 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 3216 | -10/Mines | Found Scrap Suit 3282 | -10/Mines | Discovered new exit (range 3) 3287 | -10/Mines | Entered Subcaves 3288 | -10/Subcaves | Identified exit to Recycling 3288 | -10/Subcaves | Identified exit to Materials 3324 | -10/Subcaves | Core integrity fell below 50% 3440 | -10/Subcaves | Ambushed by swarm of Subdwellers 3447 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 3514 | -10/Subcaves | Visited Clippyterm 3915 | -10/Subcaves | Learned location of Zion (-7) 3915 | -10/Subcaves | Met a Zionite searching for "candidates" 4128 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 5938 | -10/Subcaves | Discovered exit to Materials (range 8) 6311 | -10/Subcaves | A Subdweller sparked back to life 6311 | -10/Subcaves | A Subdweller sparked back to life 6311 | -10/Subcaves | A Subdweller sparked back to life 6335 | -10/Subcaves | Found Prototype Leg 7665 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 7665 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 7683 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 8071 | -10/Subcaves | Visited 4L-MR0's lab 8079 | -10/Subcaves | Identified Arachnoskeleton 8090 | -10/Subcaves | Found Powered Cannon 9840 | -10/Subcaves | Entered Recycling 9841 | -8/Recycling | Met a Zionite searching for Scraptown 10788 | -8/Recycling | Identified exit to Factory 10866 | -8/Recycling | Learned Factory non-interactive machine intel 10882 | -8/Recycling | Scanned before Scraplab entrance 10903 | -8/Recycling | Entered Scraplab 10935 | -8/Recycling | Identified exit to Scraptown 11042 | -8/Recycling | Learned 8 Factory zone layouts 11110 | -8/Recycling | Learned Factory terminal intel 11151 | -8/Recycling | Learned location of 1 exit from Extension 11263 | -8/Recycling | Learned Factory trap positions 11335 | -8/Recycling | Learned location of 1 exit from Storage 11348 | -8/Recycling | Entered Scraptown 11512 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 11593 | -8/Scraptown | Scanned Subdweller tech in exchange for log data 11596 | -8/Scraptown | Learned Factory stockpile data 11597 | -8/Scraptown | Learned location of 1 exit from Research 11599 | -8/Scraptown | Learned Factory trap positions 11600 | -8/Scraptown | Learned Research garrison access intel 11602 | -8/Scraptown | Learned Factory terminal intel 11624 | -8/Scraptown | Discovered exit to Factory (range 5) 11899 | -8/Scraptown | Visited Fellowship of the Rings 11944 | -8/Scraptown | Visited UFD Registry 11944 | -8/Scraptown | Registered with UFD as "Technobox" 11954 | -8/Scraptown | Visited CR-KLE's Repair Center 12004 | -8/Scraptown | Visited Awakened 12161 | -8/Scraptown | Visited The Evicted 12213 | -8/Scraptown | Visited Comm Corps 12772 | -8/Scraptown | Visited Abandonware Association 12805 | -8/Scraptown | Learned abandonware demo "SHUTEYE.EXE" 12805 | -8/Scraptown | Learned abandonware demo "REVENGE.EXE" 12840 | -8/Scraptown | Visited Scrapoid Research Area 12885 | -8/Scraptown | Visited Botcube Research 13040 | -8/Scraptown | Delivered Scrap Shield to a Scientist 13379 | -8/Scraptown | Visited Scrap Suit Storage 13478 | -8/Scraptown | Visited DA-N13 Charitable Foundation 13480 | -8/Scraptown | Found DCF Scrap (26 items) 13494 | -8/Scraptown | Visited Observation Area 13513 | -8/Scraptown | Visited Derelict Rescue Squad 13536 | -8/Scraptown | Discovered exit to Factory (range 5) 13578 | -8/Scraptown | Visited Junk Repository 13595 | -8/Scraptown | Visited Science Testing Area 13605 | -8/Scraptown | Visited LU-1G1's Boring Crew 13790 | -8/Scraptown | Found Scrap Suit 14103 | -8/Scraptown | Found DRS Beacon 14454 | -8/Scraptown | Found Lrg. Botcube 14631 | -8/Scraptown | Build established: Derelict-Mutant 15293 | -8/Scraptown | Build established: Hauler-Mutant 15659 | -8/Scraptown | CR-KLE repaired 7 parts 16598 | -8/Scraptown | Met Optimus 16598 | -8/Scraptown | Accepted into 0bPrime 16700 | -8/Scraptown | Entered Factory 16700 | -6/Factory | Evolved 8 slots: Propulsion x3, Utility x4, Weapon x1 16702 | -6/Factory | Loaded intel: 88 trap records 16704 | -6/Factory | Loaded intel: 243 non-interactive machine locations 16705 | -6/Factory | Loaded intel: 28 terminal locations 17391 | -6/Factory | Build established: Derelict-Gunner 17487 | -6/Factory | Garrison activated, responded to threat 17585 | -6/Factory | Cargo convoy interrupted 17634 | -6/Factory | Destroyed 9 combat bots 17750 | -6/Factory | First assault squad dispatched 17766 | -6/Factory | Garrison activated, responded to threat 17897 | -6/Factory | Core integrity fell below 50% 17897 | -6/Factory | Core integrity fell below 20% 17899 | -6/Factory | Attached Arachnoskeleton, gained temporary slots: Propulsion x3 17933 | -6/Factory | Lost 15 parts (1p7n2u5w) 18068 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 18006_ Dropped Lrg. Botcube. 18007_ Dropped Reaction Control System. 18007_ Dropped Structural Scanner. 18020_ System corrupted: Matter fused (-9). 18024_ Acquired 8 matter. 18029_ Acquired 5 matter. 18031_ Acquired 6 matter. [Achievement: Spot Them First] 18036_ Kicked G-50 Soldier out of the way. Ramming works as a last resort when unarmed or blocked, but can have serious negative consequences. [Achievement: For Emergencies Only] 18037_ Dropped Huge Storage Unit. [Achievement: Sprinter] 18041_ 48TP83F0LYO1PKKSNSMAMP 18062_ Imp. Heavy Machine Gun destroyed. 18064_ R-10 Processor collects Com. Wheel. 18064_ Critical hit (Burn: +37). 18067_ Imp. Heavy Machine Gun destroyed. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????## | | ????????????????????????????????????????????????## | | ????????????????????????????????????############## | | ????????????????????????????????????# # | | ???"T"???????????????????????######## # | | ?????????????????????????????# !&!+ # | | ?????????????????????????????#/###### # | | ?????????????????????????????# #????# # | | ????"""?"""??????????????????# #????# / | | ????"""?"""??????????######### #????# # | | ????"""?"""????????### %# #????# # | | ???????????????????###########+###??# # | | ????"""?"""???????### ! #??# # | | ????"""?"""???????# # #??# # | | ????"""?"""???????# # #### # | | ?????????^????????# # [ ##"############## | | ????????????????##### ### | | ???????????? # ##" """ """ """ | | ???????????? # ### """ """ """ | | ????????????? # #?# """ """ """ | | ????????????? # !#?# | | ?????????? # #?# """ """ """ | | ?????????? # ] #?# """ """ """ | | ?????????? ?# #?# """ """ """ | | ????????????# ######+#######?# | | ????????????# ## @ u #??## ^ | | ????????????# #################+? | | ???????"""??# k u | | ???????"""??# u | | ???????"""??# | | ????????????# u R | | ???????"""??# u % | | ???????"""??# k#################+# | | ???????"""??########## ! # #???????????????? | | ?????????????????#??#### ##########??????????? | | ????????????????#""##""# sg # #??????????? | | ????????????????# #= #??"""""???? | | ???????? #????# s/ #??"""""???? | | ??????? """# # =% # ????? | | ??????? *% # [!! # ????? | | ??????? % #% [!! #??????????? | | ??????? = ##### %[! #??????????? | | ??????? " ### + ?????????? | | ???????? " ??# # ????!??? | | ???????? " #?##########? ??????? | | ????????" "##?????????????????????? | | ????????? #??????????????????????? | | ????????? %= #??????????????????????? | | ??????????" "##+# #+# ??????????????????????? | | ?????????? "# % ??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 825 Resistance: TH 10 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 5 Offensive Hacking 10 Defensive Hacking 10 Authchip Count 3 Item Schematics ----------------- Hacking Suite | -8/Recycling | Hacked Powered Armor | -8/Recycling | Hacked Hcp. Storage Unit | -8/Recycling | Hacked Huge Storage Unit | -8/Recycling | Hacked Arm. Treads | -8/Recycling | Hacked Hover Unit | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 5k Club Armchair Analyst Backstab Brute Force Civilization 2243 Crack Shot Deductive Reasoning First Step to Greatness For Emergencies Only Hydra I Have A Map? I Survived The Infestation It Was An Accident, I Swear Jackpot Librarian Link The Feds Loot Pinata Low-level Research Made in Tau Ceti IV Mistaken Identity Novice Programmer Oops Organ Harvest Overwhelming Packrat Physics Hates This One Trick Power Corrupts Quantum Hacking Quick And Dirty Remodeling Risk Taker Serviceable Loadout Significant Disruption Spot Them First Sprinter Survival Of The Most Covered Tank There's More Where That Came From Throw Away The Key Tourist Troublemaker True Hacker Uninvited Guest You May Approach The Wall root@ Challenges ------------ None Game ------ Seed ParticleCobblerAirjet Manual? 0 Play Time 01:57:45 Cumulative 1.9 hours Start 2025.10.10 @ 20:09:23 End 2025.10.10 @ 23:48:10 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 4 Achievement% 9 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 183x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8e20e730-e1f4-4740-a99e-dbc37781499f