Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.26 @ 10:34:39 // AFD2020/Player2 Player: MolePlayingNice Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (17) 85 Value Destroyed (487) 487 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (-2496) -2496 TOTAL SCORE: -244 Bonus ------- Follower Combat Kills 654 Friendly Fire -3150 Cogmind --------- Core Integrity 0/550 Matter 245/300 Energy 280/280 System Corruption 0% Temperature Cool (17) Movement Rolling (110) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (2) --- Armored Wheel Armored Wheel > --- UTILITY (5) ------ Improved Heat Sink High-capacity Storage Unit Seismic Detector Reflective Plating Reflective Plating > --- WEAPON (3) ------- Improved Medium Laser Enhanced Autogun Enhanced Autogun > --- INVENTORY (20) --- Cooled Ion Engine Armored Wheel Armored Wheel Armored Wheel Cooling System Large Storage Unit Advanced Targeting Computer Hacking Suite Beam Rifle Field Laser Gatling Laser Gatling Laser Gatling Laser Gatling Laser Advanced Beam Cannon Rocket Launcher Mini Grenade Launcher Plasma Cutter Power Maul Katana Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Improved Heat Sink Cooling System High-capacity Storage Unit Reflective Plating Reflective Plating > --- WEAPON ----------- Improved Medium Laser Enhanced Autogun Power Maul > --- INVENTORY -------- Cooled Ion Engine Armored Wheel Armored Wheel Armored Wheel Large Storage Unit Hacking Suite System Shield Beam Rifle Improved Medium Laser Gatling Laser Gatling Laser Gatling Laser Gatling Laser Advanced Beam Cannon Autogun Enhanced Autogun Rocket Launcher Mini Grenade Launcher Plasma Cutter Katana [Rating: 35] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Reflective Plating Device Cooling System Storage Large Storage Unit Hackware System Shield Protection Reflective Plating Weapon Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Impact Weapon Power Maul Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 3 | . . 1 2 Weapon 1 | . . 1 . Parts Attached 27 | . 6 13 8 Power 2 | . . 2 . Engine 2 | . . 2 . Core . | . . . . Reactor . | . . . . Propulsion 5 | . 3 2 . Treads 2 | . 2 . . Leg . | . . . . Wheel 3 | . 1 2 . Hover . | . . . . Flight . | . . . . Utility 10 | . 2 3 5 Device 3 | . . 1 2 Storage 3 | . 2 . 1 Processor . | . . . . Hackware 1 | . . . 1 Protection 3 | . . 2 1 Artifact . | . . . . Weapon 10 | . 1 6 3 Energy Gun 1 | . . 1 . Energy Cannon 2 | . 1 1 . Ballistic Gun 6 | . . 4 2 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon 1 | . . . 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 4 | . . 3 1 Parts Lost 1 | . . . 1 Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon 1 | . . . 1 Highest Loss Streak 1 | . . . 1 To Critical Strikes . | . . . . Average Backups 14 | . 7 14 17 Power 1 | . . 1 1 Propulsion 2 | . 2 3 3 Utility 3 | . 1 3 3 Weapon 5 | . 1 5 9 Tool/Special . | . . . . Unused Backups 37 | . 7 12 18 Power 5 | . 1 3 1 Propulsion 7 | . 2 2 3 Utility 8 | . 2 3 3 Weapon 15 | . 2 3 10 Tool/Special 2 | . . 1 1 Average Slot Usage (%) 95 | . 85 96 99 Engine 10 | . 14 11 9 Treads 14 | . 25 19 . Wheel 6 | . . 1 18 Device 10 | . . 9 18 Storage 10 | . 14 11 9 Protection 10 | . . 9 17 Energy Gun 5 | . 9 2 9 Energy Cannon 8 | . 4 11 5 Ballistic Gun 16 | . 14 19 11 Peak Build Rating 35 | . 7 24 35 Average Rating 19 | . 6 16 33 On Entrance 10 | 6 6 7 24 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 69 | 12 28 44 69 Greatest Support 40 | 20 40 40 24 Greatest Overweight (x) 3 | . 1 3 2 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 20 | . 15 15 20 Average Capacity 15 | . 11 15 18 Most Carried 20 | . 12 15 20 Average Carried 14 | . 7 14 17 Final Capacity 20 | 8 15 15 20 Final Carried 20 | 6 10 15 20 Class Distribution -------------------- 70% | Tank 20% | Mutant 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 624 | 187 117 178 142 Remotely . | . . . . Salvage Created 617 | . 130 260 227 Parts 42 | . 9 19 14 Haulers Intercepted 2 | . . 2 . Recyclers Shooed 2 | . 1 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 13 | . 5 4 4 Guns 9 | . 3 3 3 Cannons 4 | . 2 1 1 Classes Destroyed 5 | . 3 2 . Hauler 2 | . . 2 . Operator 2 | . 1 . 1 Swarmer 4 | . 3 1 . Grunt 6 | . 2 1 3 Sentry 3 | . . 2 1 Best Kill Streak 3 | . 3 1 3 Combat Bots Only 3 | . 3 1 3 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 69 | . 35 17 17 Missed 23 | . 15 4 4 Hits 46 | . 20 13 13 Projectile 46 | . 20 13 13 Critical Strikes 3 | . . 1 2 Damage Taken 649 | . 241 188 220 Core 71 | . 37 11 23 Absorbed by Shields . | . . . . Ignored by Resistances 20 | . . 2 18 Core Remaining (%) 79 | 100 80 59 . Volleys Fired 45 | . 16 13 16 Largest 3 | . 2 3 3 Hottest 149 | . 80 147 149 Shots Fired 119 | . 32 39 48 Gun 89 | . 22 26 41 Cannon 30 | . 10 13 7 Launcher . | . . . . Special . | . . . . Kinetic 64 | . 16 23 25 Thermal 49 | . 10 16 23 Explosive . | . . . . Electromagnetic 6 | . 6 . . Robot Hit Streak 12 | . 12 6 6 Robot Miss Streak 3 | . 3 2 2 Penetration Max . | . . . . Secondary Targets 1 | . . . 1 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 85 | . 21 21 43 Core Hits 36 | . 11 12 13 Critical Kills . | . . . . Critical Parts Destroyed 2 | . . . 2 Critical Strikes 3 | . . . 3 Burn 1 | . . . 1 Smash 2 | . . . 2 Melee Attacks 10 | . . . 10 Impact 10 | . . . 10 Slashing . | . . . . Piercing . | . . . . Sneak Attacks 10 | . . . 10 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2327 | . 348 354 1625 Guns 888 | . 180 207 501 Cannons 346 | . 122 121 103 Explosions 40 | . 40 . . Melee 1016 | . . . 1016 Ramming 37 | . 6 26 5 Kinetic 613 | . 140 158 315 Thermal 621 | . 162 170 289 Explosive . | . . . . Electromagnetic 40 | . 40 . . Impact 1016 | . . . 1016 Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 510 | . . . 510 Projectiles . | . . . . Explosions . | . . . . Melee 510 | . . . 510 Knockbacks 3 | . . 1 2 Impact 3 | . . 1 2 Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 2 | . . . 2 Shots . | . . . . Rammed 7 | . 2 4 1 Targets Rammed 7 | . 2 4 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 216 | . 216 30 213 Average Temperature 79 | . 95 13 77 Received Heat Transfer 303 | . 105 81 117 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions 12 | . . . 12 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 1289 | . 309 314 666 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . 1 . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 1 | . 1 1 . Low Security (%) 94 | . 77 96 100 Level 1 5 | . 22 3 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 335 | . 335 232 116 Initial 128 | . . 128 94 Average 87 | . 108 96 60 Influence Increases 1387 | . 451 570 366 Destroy 0b10 Robot/C 780 | . 260 320 200 Destroy 0b10 Robot/NC 55 | . 15 20 20 Destroy Leader 176 | . 52 78 46 Allied During Kill 238 | . 78 98 62 Successful Hack 14 | . . 7 7 Select Force Hacks 30 | . 30 . . Disable Machine 45 | . . 15 30 Destroy Structure 4 | . 1 2 1 Partial Spotted 15 | . 15 . . Lose Combat Pursuer 30 | . . 30 . Influence Decreases 1304 | . 146 649 509 Entered New Map 309 | . . 177 132 Time Decay 852 | . 146 452 254 Lost Part 143 | . . 20 123 Squads Dispatched 3 | . 2 . 1 Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 2 | . 1 . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 2 | . . 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 54 | . 16 22 16 Peak Tracking Total 6 | . 6 5 3 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 3 | . . 1 2 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 6 | . 2 2 2 Terminals 3 | . 1 1 1 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units 1 | . 1 . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 16 | . 6 2 8 Successful 6 | . 2 1 3 Failed 9 | . 4 1 4 Catastrophic 2 | . 1 . 1 Database Lockouts 1 | . . . 1 Manual 7 | . 5 1 1 Terminals 9 | . 4 1 4 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units 2 | . 2 . . Scanalyzers 4 | . . . 4 Garrison Access . | . . . . Terminal Hacks 3 | . 1 1 1 Part Schematic 1 | . . 1 . Locate Traps 1 | . 1 . . Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 2 | . . . 2 Retrieve Study 2 | . . . 2 Garrison Access Hacks . | . . . . Unauthorized Hacks 1 | . 1 . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Tunnel 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 1 1 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired 2 | . . . 2 Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies 1 | . 1 . . Largest Group 1 | . 1 1 1 Highest-Rated Group 75 | . 55 64 75 Highest-Rated Ally 75 | . 55 64 75 Total Orders . | . . . . Ally Attacks 102 | . 18 40 44 Total Damage 1951 | . 395 845 711 Kills 33 | . 10 14 9 Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 100 | . . . 100 Seismic 100 | . . . 100 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2166 | . 365 1136 665 Spaces Moved 1144 | 1 185 550 408 Core . | . . . . Treads 646 | . 172 474 . Legs 13 | 1 12 . . Wheels 485 | . 1 76 408 Hover . | . . . . Flight . | . . . . Fastest Speed 95 | 120 115 105 95 Average Speed 153 | 120 157 183 110 Slowest Speed 240 | 120 160 240 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 26 | 2 26 46 32 Regions Visited 3 Branch Regions . Pre-discovered Areas 1 | . 1 . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1465 | . 229 657 579 Wait 151 | . 2 35 114 Move 1141 | . 184 549 408 Hop . | . . . . Pick Up 39 | . 9 19 11 Fast Attach 16 | . 2 10 4 Attach 4 | . 1 1 2 Detach 5 | . 3 . 2 Swap 10 | . 3 3 4 Drop 37 | . 7 23 7 Fire 45 | . 16 13 16 Melee 10 | . . . 10 Ram 1 | . . . 1 Kick . | . . . . Crush 6 | . 2 4 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 311 | -10/Materials | Discovered new exit (range 16) 366 | -10/Materials | Entered another Materials area 366 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 632 | -9/Materials | Discovered new exit (range 16) 836 | -9/Materials | Build established: Tank 1435 | -9/Materials | Discovered new exit (range 14) 1502 | -9/Materials | Entered another Materials area 1502 | -8/Materials | Evolved 2 slots: Utility x2 1529 | -8/Materials | Central database locked down 1964 | -8/Materials | Core integrity fell below 50% 1979 | -8/Materials | Core integrity fell below 20% 2167 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 02147_ Player 2 attaches Ion Cannon. 02148_ R-06 Scavenger collects Imp. Heat Sink. 02149_ R-06 Scavenger collects Adv. Heat Sink. 02151_ Connecting with Terminal... >>Layout(Zone) Retrieving Zone 3G layout... Downloaded map data. 02152_ R-06 Scavenger collects Aluminum Leg. 02154_ Discarded System Shield. 02155_ R-06 Scavenger collects Hvy. Laser. 02155_ Acquired Reflective Plating. 02156_ R-06 Scavenger collects Lgt. Nuclear Core. 02159_ R-06 Scavenger collects Particle Gun. 02159_ Player 2 attaches Imp. Heat Sink. 02161_ K-01 Serf collects debris. Player 2: "Gimme Lgt. Nuclear Core." 02163_ R-06 Scavenger collects Lgt. Nuclear Core. 02164_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?? """ # """"" " #?????# ""????????????????? | | ?? " # #?????# ""????????????????? | | ?? # ####### ""????????????????? | | ??###############+### # ????????????????? | | ############## # ""????????????????? | | + ""????????????????? | | #+############ # ""????????????????? | | #???????# [ # ????????????????? | | #???????# ########????????????????? | | #???????# """ # ????????????????? | | #???????# "" # ""????????????????? | | """ #???????# "" + ""????????????????? | | """ #???????# # ""????????????????? | | """ #???????# r # "" ????????????????? | | ############## @ # "T ????????????????? | | ??????# # "T" ! # "" ????????????????? | | ??????# # """ ! # ????????????????? | | ??????# + t% ## #####????????????????? | | ??????# # % ####????????????????????? | | ??????# + ##### #???????????????????????? | | ??????# ! # #???# #???????????????????????? | | ??????#########+###### r#########???????????????? | | ???????????# ## @ t ""?????????? | | ???????????# """ ## ss s "Y?????????? | | ???????????# "R" ## u t ????????? | | ???????????# " " ################ ?????????? | | ???????????# #????????????????????????????? | | ???????????# #????????????????????????????? | | ???????????# #????????????????????????????? | | ???????????# #????????????????????????????? | | ???????????# #????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: TH 10 Evasion (%) 50 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Arm. Wheel | -8/Materials | Hacked Beam Rifle | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . 2 2 . Power . | . . . . Propulsion 2 | . . 2 . Utility 1 | . 1 . . Weapon 1 | . 1 . . Parts Attached 49 | . 5 15 29 Parts Lost 19 | . . 2 17 Damage Taken 2063 | . 35 403 1625 Core 695 | . 12 152 531 Player 2/Cogmind (%) 90 | . 24 93 95 Absorbed by Shields . | . . . . Damage Inflicted 1951 | . 395 845 711 Player 2/Cogmind (%) 45 | . 53 70 30 Combat Hostiles Destroyed 26 | . 8 12 6 Player 2/Cogmind (%) 66 | . 61 75 60 Game ------ Seed GravityBeamShotgun Manual? 0 Play Time 00:16:44 Cumulative 464.8 hours Start 2026.05.26 @ 10:19:33 End 2026.05.26 @ 10:34:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 160 Rogue 160 Adventurer 0 Explorer 0 Win Type - Total 17 Types 4/0/7/0/1/0/2/1/1/1 Lore% 82 Gallery% 85 Achievement% 76 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 120a6825-2eb8-4f5d-a08a-647472d266e5