Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.03 @ 16:48:35 Player: Valentino Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (47) 235 Value Destroyed (1445) 1445 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (12) 12 TOTAL SCORE: 4012 Bonus ------- High Alert Combat Kills 12 Cogmind --------- Core Integrity 0/700 Matter 46/300 Energy 29/100 System Corruption 18% Temperature Cool (0) Movement Core (1600) Ox31 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (4) ------ High-capacity Storage Unit High-capacity Storage Unit Visual Processing Unit Signal Interpreter > --- WEAPON (3) ------- Improved EM Pulse Cannon Advanced Beam Cannon Remote Datajack > --- INVENTORY (20) --- Thermal Generator Large Storage Unit Large Storage Unit Particle Charger Particle Charger Improved Field Recycling Unit (0) Missile Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Flight Unit Flight Unit Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Visual Processing Unit Signal Interpreter > --- WEAPON ----------- Gatling Laser Gatling Laser Gatling Laser > --- INVENTORY -------- Backup Power I Aluminum Leg Improved Hover Unit Thermal Generator Large Storage Unit Large Storage Unit Particle Charger Particle Charger Improved Field Recycling Unit Improved EM Pulse Cannon Advanced Beam Cannon Minigun Gauss Cannon Missile Launcher Remote Datajack [Rating: 39] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Flight Unit Treads Armored Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility High-capacity Storage Unit Device Kinecellerator Storage High-capacity Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . 1 . . Propulsion 2 | . . . 1 1 Utility 2 | . . 1 . 1 Weapon 1 | . . . 1 . Parts Attached 71 | 6 2 17 11 35 Power 10 | 1 . 3 1 5 Engine 9 | 1 . 3 1 4 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 22 | 2 . 4 7 9 Treads 2 | . . 2 . . Leg 8 | 2 . . 4 2 Wheel . | . . . . . Hover 3 | . . . 1 2 Flight 9 | . . 2 2 5 Utility 10 | 1 2 1 . 6 Device 1 | . . . . 1 Storage 4 | 1 1 1 . 1 Processor 4 | . 1 . . 3 Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 29 | 2 . 9 3 15 Energy Gun 7 | . . 4 . 3 Energy Cannon 4 | . . . 2 2 Ballistic Gun 14 | 2 . 5 . 7 Ballistic Cannon 3 | . . . 1 2 Launcher . | . . . . . Special Weapon 1 | . . . . 1 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 31 | . . 6 2 23 Power 9 | . . 2 2 5 Propulsion 8 | . . . . 8 Utility 4 | . . . . 4 Weapon 10 | . . 4 . 6 Highest Loss Streak 6 | . . 2 1 6 To Critical Strikes . | . . . . . Average Slot Usage (%) 86 | . 96 91 95 78 Engine 13 | . 14 14 17 11 Treads 4 | . . 17 . . Leg 7 | . 28 3 7 6 Flight 8 | . . . 16 12 Storage 15 | . 14 22 18 11 Processor 10 | . 11 11 9 11 Protection 1 | . . . . 2 Energy Gun 6 | . . 8 . 7 Energy Cannon 2 | . . . 11 1 Ballistic Gun 10 | . 28 12 6 6 Ballistic Cannon 2 | . . . 9 3 Naked Turns . | . . . . . Heaviest Build 112 | 13 48 57 64 112 Greatest Support 40 | 20 20 40 30 40 Greatest Overweight (x) 34 | . 2 6 7 34 Average Overweight (x) 2 | . 1 1 5 4 Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 19 | 6 17 20 20 20 Most Carried 20 | 5 4 12 18 20 Average Carried 11 | 1 1 8 13 15 Final Capacity 20 | 8 20 20 20 20 Final Carried 17 | . 4 10 17 7 Class Distribution -------------------- 52% | Mutant 25% | Scavenger-Gunner 7% | Scavenger-Tank 5% | Scavenger-Skirmisher 4% | Scavenger-Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1093 | 218 70 253 57 495 Remotely . | . . . . . Salvage Created 1538 | . 89 884 80 485 Parts 115 | . 8 75 9 23 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 40 | . 4 21 4 11 Guns 27 | . 4 18 . 5 Cannons 9 | . . . 4 5 AOE 3 | . . 3 . . Classes Destroyed 9 | . 2 5 . 2 Worker 1 | . . 1 . . Builder 2 | . . 1 . 1 Tunneler 1 | . . 1 . . Watcher 3 | . . 2 1 . Swarmer 13 | . 3 6 4 . Grunt 14 | . 1 10 . 3 Sentry 8 | . . 5 . 3 Hunter 1 | . . . . 1 Programmer 4 | . . . . 4 Best Kill Streak 13 | . 3 13 3 4 Combat Bots Only 5 | . 3 5 3 3 Max Kills in Single Turn 3 | . 1 3 1 2 Gunslinging 1 | . . 1 . . Exploded 3 | . . 3 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 606 | . 43 125 29 409 Missed 182 | . 15 35 8 124 Damage Taken 4575 | . 233 1134 164 3044 Core 890 | . 33 127 23 707 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 107 | . . . . 107 Core Remaining (%) 87 | 100 86 68 95 . Volleys Fired 132 | . 13 63 14 42 Largest 3 | . 2 2 3 3 Hottest 240 | . 40 68 175 240 Shots Fired 265 | . 26 113 33 93 Gun 209 | . 26 113 2 68 Cannon 54 | . . . 31 23 Launcher . | . . . . . Special 2 | . . . . 2 Kinetic 153 | . 26 54 9 64 Thermal 51 | . . . 24 27 Explosive . | . . . . . Electromagnetic 59 | . . 59 . . Robot Hit Streak 12 | . 4 12 3 12 Robot Miss Streak 5 | . 4 5 4 5 Penetration Max . | . . . . . Secondary Targets 4 | . 1 3 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 158 | . 13 66 11 68 Core Hits 75 | . 6 37 6 26 Critical Kills 1 | . . . . 1 Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . 1 . 1 Meltdown 1 | . . . . 1 Corrupt 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2941 | . 121 1196 218 1406 Guns 2011 | . 121 907 13 970 Cannons 638 | . . . 205 433 Explosions 292 | . . 289 . 3 Melee . | . . . . . Ramming . | . . . . . Kinetic 1411 | . 121 361 56 873 Thermal 981 | . . 289 162 530 Explosive . | . . . . . Electromagnetic 549 | . . 546 . 3 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 18 | . . . . 18 Average Corruption 9 | . . . . 9 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 38 | . . . . 38 Message Errors 8 | . . . . 8 Matter Fused 10 | . . . . 10 Heat Flow Errors 6 | . . . . 6 Energy Discharges 5 | . . . . 5 Parts Fused 2 | . . . . 2 Data Loss (minor) 4 | . . . . 4 Data Loss (major) 2 | . . . . 2 Alerts 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 16 | . . 5 . 11 Projectiles 11 | . . . . 11 Explosions 5 | . . 5 . . Melee . | . . . . . Knockbacks 1 | . . . 1 . Impact . | . . . . . Kinetic 1 | . . . 1 . Secondary . | . . . . . Self-Inflicted Damage 107 | . . 107 . . Shots 3 | . . 3 . . Rammed 1 | . . 1 . . Targets Rammed 1 | . . 1 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 754 | . 12 83 560 754 Average Temperature 132 | . 8 24 230 159 Received Heat Transfer 1116 | . 18 390 . 708 Effects 26 | . . . 12 14 Shutdowns 6 | . . . 3 3 Energy Bleed 8 | . . . 4 4 Interference 2 | . . . . 2 Matter Decay 3 | . . . 2 1 Short Circuit 2 | . . . 2 . Damage (minor) 1 | . . . 1 . Damage (major) 4 | . . . . 4 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . 1 . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 7 | . . . 1 6 Heat Transferred 1669 | . . 300 296 1073 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . . 4 . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 455 | . 93 455 157 135 Initial 144 | . . 39 144 69 Average 85 | . 69 179 103 36 Maximum Alert Level 2 | . . 2 . . Low Security (%) 88 | 100 100 57 100 100 Level 1 8 | . . 30 . . Level 2 3 | . . 12 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . . 2 . 6 Investigation 1 | . . 1 . . Extermination 5 | . . . . 5 Reinforcement 2 | . . 1 . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 2 | . . 1 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 67 | . 4 35 12 16 Peak Tracking Total 7 | . 3 5 7 3 Tactical Retreats 6 | . . 4 2 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 5 | . . 1 . 4 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 3 | . . 2 . 1 Max in Single Turn 1 | . . 1 . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 6 | . 2 1 2 1 Terminals 2 | . 1 . 1 . Fabricators . | . . . . . Repair Stations 3 | . . 1 1 1 Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 27 | . 13 3 9 2 Successful 14 | . 7 1 4 2 Failed 12 | . 5 2 5 . Catastrophic 1 | . . . 1 . Database Lockouts 1 | . 1 . . . Manual . | . . . . . Terminals 13 | . 6 . 7 . Fabricators . | . . . . . Repair Stations 7 | . . 3 2 2 Recycling Units 7 | . 7 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 5 | . 2 . 3 . Record 5 | . 2 . 3 . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . 1 1 2 Scan Component 2 | . . 1 . 1 Repair 1 | . . . . 1 Refit 1 | . . . 1 . Recycling Unit Hacks 5 | . 5 . . . Recycle Component 3 | . 3 . . . Process 1 | . 1 . . . Retrieve Matter 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 2 1 2 . Full Trace Events 2 | . 1 . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . . 1 Time 51 | . . . . 51 Parts Recycled 3 | . 3 . . . Recycled Matter 206 | . 206 . . . Retrieved Matter 206 | . 206 . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 1 | . . . . 1 Non-combat . | . . . . . Combat 1 | . . . . 1 Robot Hacks Applied 1 | . . . . 1 parse_system 1 | . . . . 1 Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 4952 | 137 386 1306 734 2389 Spaces Moved 1397 | 99 158 420 142 578 Core 46 | 16 . . . 30 Treads 331 | . . 331 . . Legs 644 | 83 158 79 48 276 Wheels . | . . . . . Hover 15 | . . . . 15 Flight 361 | . . 10 94 257 Fastest Speed 50 | 50 120 250 195 193 Average Speed 307 | 108 215 258 469 363 Slowest Speed 1750 | 120 260 517 607 1750 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 24 | 4 41 41 18 18 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 15 | . . 13 . 2 Melee . | . . . . . Projectile 2 | . . . . 2 AOE 13 | . . 13 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1811 | 129 180 533 181 788 Wait 94 | 16 . 9 . 69 Move 1393 | 98 157 419 141 578 Hop . | . . . . . Pick Up 65 | 7 8 19 12 19 Fast Attach 1 | 1 . . . . Attach 48 | 5 1 11 5 26 Detach 3 | . . . 1 2 Swap 22 | . 1 6 6 9 Drop 16 | 2 . 5 2 7 Fire 132 | . 13 63 14 42 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 1 | . . 1 . . Escape Stasis 36 | . . . . 36 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 138 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 393 | -10/Materials | Central database locked down 470 | -10/Materials | Discovered new exit (range 11) 521 | -10/Materials | Identified exit to Materials 524 | -10/Materials | Entered another Materials area 524 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1737 | -9/Materials | Discovered new exit (range 4) 1747 | -9/Materials | Identified exit to Materials 1830 | -9/Materials | Entered another Materials area 1830 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2136 | -8/Materials | Build established: Scavenger-Gunner 2534 | -8/Materials | Discovered new exit (range 15) 2562 | -8/Materials | Identified exit to Factory 2564 | -8/Materials | Entered Factory 2564 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2991 | -7/Factory | Lost 4 parts (1p1n2u) 3134 | -7/Factory | Repaired Adv. Beam Cannon 3441 | -7/Factory | Lost 3 parts (2n1u) 3902 | -7/Factory | Build established: Scavenger-Tank 4343 | -7/Factory | System corruption reached 10% 4396 | -7/Factory | Lost 6 parts (1p3n2w) 4483 | -7/Factory | Lost 3 parts (1p1n1w) 4738 | -7/Factory | Build established: Mutant 4906 | -7/Factory | Core integrity fell below 50% 4942 | -7/Factory | Core integrity fell below 20% 4953 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- ROSVMXTFBWGKMEMBA4ENZRJO8FAXAPWDK4: System corrupted: Heat flow error (+250). W-25 Informer sends out distress signal. System corrupted: Matter fused (-10). Imp. Deuterium Engine destroyed. Matter Pump disabled. Minigun destroyed. /1HW04#43Y&XDD=TQ61X BHSMHJ7E3I N Gauss Cannon destroyed. System corrupted: Substantial component data lost. P-60 Hacker resets Y-54 Guardian, system corruption cleaned. Remote Datajacks cannot fire with other weapons in the same volley. Jacked Y-54 Guardian... >>parse_system Reading system data... Jacked Y-54 Guardian... Imp. Hover Unit destroyed. 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""" #?????????????????? | | ?????????????? # #?? ??????????????????? | | ??????????????? / #???######?????????????????? | | ????????????????# #??????????????????????????? | | ????????????????# ###########????????????????? | | ????????????????# # #????????????????? | | ????????????????# # #????????????????? | | ?????############ # #????????????????? | | ???? % # #????????????????? | | ???? + #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 27 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 2 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- System Compromised Challenges ------------ None Game ------ Seed ScanMultinovaBoregun Manual? 0 Play Time 00:47:02 Cumulative 6.7 hours Start 2024.03.03 @ 16:01:35 End 2024.03.03 @ 16:48:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 11 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1b0824a6-5d8c-4c44-a73c-29ec6960b402