Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.09.29 @ 19:56:45 Player: ko Result: Destroyed by B-86 Titan with Hardcell Cannon Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (138) 690 Value Destroyed (5565) 5565 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (104) 104 TOTAL SCORE: 12219 Bonus ------- High Alert Combat Kills 104 Cogmind --------- Core Integrity 0/1300 Matter 279/300 Energy 99/100 System Corruption 25% Temperature Cool (9) Movement Core (50) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Advanced Targeting Computer > --- WEAPON (6) ------- (None) > --- INVENTORY (4) ---- Advanced Heat Sink Advanced Heat Sink Advanced Force Field Improved Datajack Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core Light Particle Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Experimental Energy Well Targeting Computer Improved Targeting Computer Advanced Targeting Computer Improved Shield Generator > --- WEAPON ----------- Gamma Rifle Disruptor Cannon Nova Cannon Railgun Heavy Flak Cannon Advanced Remote Datajack > --- INVENTORY -------- Light Ion Engine Fission Core Micro Fission Core Advanced Heat Sink Advanced Heat Sink Improved Kinecellerator Advanced Force Field Heavy Particle Cannon Nova Cannon Improved Datajack [Rating: 116] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Shield Generator Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Particle Gun Energy Cannon Nova Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Flak Cannon Launcher Proton Missile Launcher Special Weapon Advanced Remote Datajack Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Res Slots Evolved 14 | . . . 2 2 2 2 . . 2 2 2 Power 2 | . . . . 1 . . . . . . 1 Propulsion 3 | . . . . . 1 . . . 2 . . Utility 5 | . . . 1 1 . 2 . . . 1 . Weapon 4 | . . . 1 . 1 . . . . 1 1 Parts Attached 159 | 7 4 1 7 24 10 8 12 1 22 31 32 Power 24 | 1 1 . 1 3 3 . 2 . 3 4 6 Engine 7 | 1 . . . 2 2 . . . . 1 1 Core 15 | . 1 . 1 1 1 . 2 . 3 2 4 Reactor 2 | . . . . . . . . . . 1 1 Propulsion 41 | 3 . . . 5 2 3 2 1 9 10 6 Treads 5 | 2 . . . 1 . . . . 2 . . Leg 35 | . . . . 4 2 3 2 1 7 10 6 Wheel 1 | 1 . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 44 | 1 2 1 3 8 4 4 2 . 7 5 7 Device 21 | . . 1 1 5 . 3 . . 5 1 5 Storage 5 | 1 1 . . 1 1 . . . . . 1 Processor 5 | . 1 . . . 1 . . . 2 . 1 Hackware 1 | . . . . . 1 . . . . . . Protection 12 | . . . 2 2 1 1 2 . . 4 . Artifact . | . . . . . . . . . . . . Weapon 50 | 2 1 . 3 8 1 1 6 . 3 12 13 Energy Gun 13 | 1 1 . 2 . . . 2 . 1 2 4 Energy Cannon 6 | . . . . . . . . . . . 6 Ballistic Gun 27 | 1 . . 1 8 1 1 4 . 1 9 1 Ballistic Cannon 2 | . . . . . . . . . . 1 1 Launcher 1 | . . . . . . . . . 1 . . Special Weapon 1 | . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . . 1 . 2 Parts Lost 55 | . . . . 2 . . 9 . 7 9 28 Power 10 | . . . . 1 . . 3 . . 1 5 Propulsion 12 | . . . . . . . 2 . 1 1 8 Utility 12 | . . . . 1 . . 1 . 4 3 3 Weapon 21 | . . . . . . . 3 . 2 4 12 Highest Loss Streak 20 | . . . . 1 . . 6 . 3 8 20 Average Slot Usage (%) 97 | . 99 100 99 99 100 100 98 93 98 97 89 Engine 3 | . 7 . . 9 7 6 4 . . . 3 Core 8 | . 6 14 10 9 7 6 6 6 10 8 8 Treads 7 | . 28 28 22 8 . . . . . . . Leg 15 | . . . . 9 23 20 19 20 28 25 19 Device 10 | . . 11 11 6 1 19 18 13 11 9 11 Storage 8 | . 23 14 11 9 7 6 6 6 5 5 5 Processor 5 | . 3 2 . . 4 6 6 6 9 10 11 Protection 8 | . . . 10 20 15 6 7 13 5 7 . Energy Gun 5 | . 14 14 21 2 . . 1 . . 1 5 Ballistic Gun 19 | . 14 14 11 24 30 26 24 26 21 18 5 Naked Turns . | . . . . . . . . . . . . Heaviest Build 109 | 11 21 18 25 44 66 72 72 65 73 98 109 Greatest Support 123 | 20 40 40 40 40 45 45 45 50 93 123 123 Greatest Overweight (x) 19 | 1 . . . 2 1 1 4 1 . 1 19 Average Overweight (x) . | . . . . . 1 1 1 1 . . . Largest Inventory Capacity 12 | 6 10 8 8 10 12 12 12 12 12 12 12 Average Capacity 10 | 5 9 8 8 8 11 12 12 12 12 12 11 Most Carried 12 | 4 8 7 8 10 12 12 12 12 12 12 12 Average Carried 9 | 2 6 6 6 8 10 11 11 11 11 11 9 Final Capacity 12 | 6 8 8 8 10 12 12 12 12 12 12 4 Final Carried 12 | 4 6 7 7 10 12 12 10 12 12 8 4 Class Distribution -------------------- 25% | Scavenger-Tank 22% | Scavenger-Gunner 16% | Mutant 14% | Tank 9% | Gunner 8% | Scavenger-Executioner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -6/Factory Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Executioner | -3/Research Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ----------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Res Matter Collected 4216 | 215 94 30 90 554 346 308 450 74 817 615 623 Remotely . | . . . . . . . . . . . . Salvage Created 6307 | . 114 76 231 830 400 502 835 140 1550 702 927 Parts 339 | . 13 8 17 51 24 23 41 6 67 40 49 Haulers Intercepted 1 | . . . . . 1 . . . . . . Recyclers Shooed 3 | . . . . . . 1 . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 44 | . . . . . . . 40 4 . . . Prevented 3 | . . . . . . . 3 . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Res Combat Hostiles Destroyed 115 | . 2 4 10 21 5 6 16 4 24 12 11 Guns 107 | . 2 4 10 21 5 6 16 4 24 10 5 Cannons 6 | . . . . . . . . . . . 6 AOE 2 | . . . . . . . . . . 2 . Classes Destroyed 15 | . 2 1 1 . 3 4 . . 4 . . Worker 5 | . . . . . . 2 . . . 2 1 Builder 4 | . . . . . . . . . 1 . 3 Tunneler 3 | . . . . . . . . . 2 1 . Hauler 1 | . . . . . 1 . . . . . . Recycler 2 | . . . . . . 1 . . . . 1 Mechanic 1 | . . . . . 1 . . . . . . Operator 1 | . . . . . 1 . . . . . . Watcher 6 | . 2 . . . 1 1 . . 2 . . Swarmer 33 | . . 3 7 7 . . 4 3 4 5 . Grunt 45 | . 2 1 2 8 3 3 7 . 12 2 5 Brawler 1 | . . . . . . . . . 1 . . Duelist 3 | . . . . . . 1 2 . . . . Sentry 17 | . . . 1 6 2 1 2 . 3 1 1 Hunter 5 | . . . . . . 1 1 1 . 2 . Programmer 11 | . . . . . . . . . 4 2 5 Best Kill Streak 7 | . 2 3 4 6 3 4 7 3 5 7 6 Combat Bots Only 7 | . 2 3 4 6 3 4 7 3 4 6 4 Max Kills in Single Turn 3 | . 1 1 2 2 1 3 2 2 2 2 2 Gunslinging 1 | . . . 1 1 . . 1 1 . 1 . Exploded 1 | . . . . . . . . . . 1 . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Res Damage Taken 9461 | . 117 99 307 803 363 211 1043 70 1313 1795 3340 Core 1878 | . . 8 61 122 66 15 51 . 112 130 1313 Absorbed by Shields 1850 | . . . . 148 . 79 159 . 449 432 583 Core Remaining (%) 89 | 100 . 96 84 77 90 . . 92 88 88 . Volleys Fired 246 | . 12 7 14 43 19 17 28 4 47 23 32 Largest 5 | . 2 2 3 3 4 4 4 4 4 5 5 Hottest 357 | . 85 85 138 129 102 102 153 118 148 175 357 Shots Fired 871 | . 24 14 42 127 63 62 112 16 181 98 132 Gun 798 | . 24 14 42 127 63 62 112 16 181 92 65 Cannon 67 | . . . . . . . . . . . 67 Launcher 6 | . . . . . . . . . . 6 . Special . | . . . . . . . . . . . . Kinetic 700 | . 12 7 14 116 63 62 96 16 161 92 61 Thermal 112 | . 12 7 28 11 . . 16 . . . 38 Explosive . | . . . . . . . . . . . . Electromagnetic 59 | . . . . . . . . . 20 6 33 Robot Hit Streak 43 | . 13 11 14 38 23 29 22 18 43 25 36 Robot Miss Streak 3 | . 2 2 2 2 2 2 2 2 2 2 3 Penetration Max 1 | . . . . . 1 1 1 . 1 1 1 Secondary Targets 29 | . . 2 3 8 2 . 6 1 4 3 . Max Gunslinging Chain 1 | . . 1 1 1 1 . 1 1 1 1 . Shots Hit Robots 682 | . 18 11 29 113 50 47 91 7 142 73 101 Core Hits 310 | . 8 7 12 43 21 25 35 4 66 33 56 Critical Hits 13 | . . . . . 1 2 . 1 6 2 1 Critical Kills 5 | . . . . . . 1 . 1 2 . 1 Critical Parts Destroyed 8 | . . . . . 1 1 . . 4 2 . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 14598 | . 196 137 386 1626 945 1088 1816 136 3610 2293 2365 Guns 12542 | . 196 137 386 1620 945 1088 1816 136 3470 1896 852 Cannons 1489 | . . . . . . . . . . . 1489 Explosions 515 | . . . . . . . . . 131 384 . Melee . | . . . . . . . . . . . . Ramming 52 | . . . . 6 . . . . 9 13 24 Kinetic 12207 | . 62 48 144 1485 945 1088 1663 136 3147 1896 1593 Thermal 1433 | . 134 89 242 135 . . 153 . 131 . 549 Explosive . | . . . . . . . . . . . . Electromagnetic 906 | . . . . . . . . . 323 384 199 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 25 | . . . . 2 1 . . . 4 9 25 Average Corruption 3 | . . . . 1 1 . . . 2 4 5 Corruption Purged . | . . . . . . . . . . . . Effects 51 | . . . . 9 2 . . . 7 6 27 Message Errors 12 | . . . . 4 . . . . 2 1 5 Matter Fused 5 | . . . . . . . . . . . 5 Heat Flow Errors 8 | . . . . 2 . . . . 1 . 5 Energy Discharges 5 | . . . . . 1 . . . . 1 3 Data Loss (minor) 4 | . . . . 2 . . . . 1 . 1 Misdirections 2 | . . . . . . . . . . . 2 Targeting Errors 13 | . . . . 1 1 . . . 2 4 5 Weapon Failures 2 | . . . . . . . . . 1 . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 79 | . . . . . . . . . 50 . 29 Projectiles 29 | . . . . . . . . . . . 29 Explosions 50 | . . . . . . . . . 50 . . Melee . | . . . . . . . . . . . . Knockbacks 24 | . . . . . . . . . . . 24 Impact . | . . . . . . . . . . . . Kinetic 22 | . . . . . . . . . . . 22 Secondary 2 | . . . . . . . . . . . 2 Self-Inflicted Damage 121 | . . . . . . . . . 111 6 4 Shots 4 | . . . . . . . . . 2 2 . Rammed 3 | . . . . . . . . . . . 3 Targets Rammed 9 | . . . . 1 . . . . 1 2 5 Kicked 6 | . . . . 1 . . . . 1 2 2 Crushed . | . . . . . . . . . . . . Highest Temperature 631 | . 108 138 342 347 221 12 147 . 438 122 631 Average Temperature 114 | . 37 70 123 133 71 8 46 . 85 23 219 Received Heat Transfer 1871 | . 87 24 42 396 138 48 315 . 384 176 261 Effects 29 | . . . . 4 . . . . 1 . 24 Shutdowns 13 | . . . . . . . . . 1 . 12 Energy Bleed 2 | . . . . . . . . . . . 2 Interference 7 | . . . . 2 . . . . . . 5 Matter Decay 4 | . . . . 1 . . . . . . 3 Short Circuit 3 | . . . . 1 . . . . . . 2 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 3 | . . . . 2 . . . . . . 1 Heat Transferred 2681 | . 311 222 629 370 . . 370 . 150 . 629 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . 1 1 . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Res Peak Influence 524 | . 86 70 274 236 524 301 . . 512 433 294 Initial 221 | . . . 22 42 19 221 . . 86 215 173 Average 163 | . 32 43 93 128 132 239 . . 272 289 200 Maximum Alert Level 2 | . . . 1 1 2 1 . . 2 2 1 Low Security (%) 59 | 100 100 100 89 73 88 16 . . 32 . 41 Level 1 35 | . . . 10 26 . 83 . . 54 85 58 Level 2 4 | . . . . . 11 . . . 13 14 . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 24 | . . . 1 2 5 . . . 7 6 3 Investigation 4 | . . . . 1 . . . . 3 . . Extermination 5 | . . . . . 2 . . . 1 1 1 Reinforcement 11 | . . . 1 1 2 . . . 3 2 2 Assault . | . . . . . . . . . . . . Garrison 4 | . . . . . 1 . . . . 3 . Intercept . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 1 . 1 Haulers Reinforced 1 | . . . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Res Distress Signals 10 | . . . 2 3 . . . . 2 . 3 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 201 | . 6 5 16 29 16 7 16 3 35 31 37 Peak Tracking Total 13 | . 4 3 8 8 3 4 7 3 7 13 13 Tactical Retreats 10 | . . . . 2 1 . . . 3 2 2 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Res Traps Triggered 15 | . . . 1 6 1 . . . . 6 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ---------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Res Machines Disabled 11 | . . . . . . . 1 . 6 3 1 Max in Single Turn 3 | . . . . . . . 1 . 3 1 1 Garrison Access 1 | . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . 1 . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Res Machines Accessed 45 | . 4 . 8 5 6 3 3 . 10 4 2 Terminals 26 | . 4 . 6 3 2 3 1 . 4 3 . Fabricators 6 | . . . . . 3 . . . 2 . 1 Repair Stations 4 | . . . 1 1 . . . . 1 1 . Recycling Units 4 | . . . 1 . . . . . 2 . 1 Scanalyzers 2 | . . . . 1 . . . . 1 . . Garrison Access 1 | . . . . . 1 . . . . . . Total Hacks 102 | . 10 . 21 12 11 10 8 . 20 8 2 Successful 65 | . 7 . 15 7 5 6 8 . 11 5 1 Failed 37 | . 3 . 6 5 6 4 . . 9 3 1 Catastrophic 9 | . 1 . 1 1 1 . . . 3 2 . Database Lockouts . | . . . . . . . . . . . . Manual 47 | . . . 10 9 5 9 2 . 6 6 . Terminals 60 | . 10 . 13 9 4 10 2 . 6 6 . Fabricators 8 | . . . . . 5 . . . 2 . 1 Repair Stations 8 | . . . 4 1 . . . . 1 2 . Recycling Units 13 | . . . 4 . . . . . 8 . 1 Scanalyzers 5 | . . . . 2 . . . . 3 . . Garrison Access 2 | . . . . . 2 . . . . . . Terminal Hacks 26 | . 7 . 3 2 . 3 8 . 1 2 . Record 10 | . 2 . 2 . . 1 5 . . . . Prototype ID Bank 4 | . 3 . 1 . . . . . . . . Open Door 1 | . . . . . . . 1 . . . . Level Access Points 5 | . . . . 1 . 1 1 . 1 1 . Branch Access Points 1 | . . . . . . . 1 . . . . Terminal Index 3 | . . . . 1 . 1 . . . 1 . Maintenance Status 1 | . 1 . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . Fabricator Hacks 4 | . . . . . 3 . . . 1 . . Build 4 | . . . . . 3 . . . 1 . . Repair Station Hacks 6 | . . . 4 . . . . . . 2 . Scan Component 3 | . . . 2 . . . . . . 1 . Repair 3 | . . . 2 . . . . . . 1 . Recycling Unit Hacks 11 | . . . 4 . . . . . 6 . 1 Recycle Component 4 | . . . 2 . . . . . 2 . . Process 2 | . . . 1 . . . . . 1 . . Report Inventory 1 | . . . . . . . . . 1 . . Retrieve Matter 1 | . . . 1 . . . . . . . . Retrieve Components 3 | . . . . . . . . . 2 . 1 Scanalyzer 3 | . . . . 2 . . . . 1 . . Insert Component 2 | . . . . 1 . . . . 1 . . Analyze 1 | . . . . 1 . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . Seal Access 1 | . . . . . 1 . . . . . . Unauthorized Hacks 14 | . . . 4 3 1 3 . . 2 1 . Terminals 14 | . . . 4 3 1 3 . . 2 1 . Botnet 14 | . . . 4 3 1 3 . . 2 1 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . Used 1 | . . . . . 1 . . . . . . Hacking Detections 33 | . 2 . 5 4 5 2 1 . 10 3 1 Full Trace Events 3 | . . . . . . . . . 3 . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built 2 | . . . . . 2 . . . . . . Matter 372 | . . . . . 372 . . . . . . Time 98 | . . . . . 98 . . . . . . Total Robot Build Rating 4 | . . . . . 4 . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . Parts Built 2 | . . . . . 1 . . . 1 . . Matter 490 | . . . . . 234 . . . 256 . . Time 100 | . . . . . 58 . . . 42 . . Total Part Build Rating 15 | . . . . . 7 . . . 8 . . Parts Repaired 3 | . . . 2 . . . . . . 1 . Time 57 | . . . 32 . . . . . . 25 . Parts Recycled 4 | . . . 2 . . . . . 2 . . Recycled Matter 324 | . . . 22 . . . . . 302 . . Retrieved Matter 22 | . . . 22 . . . . . . . . Retrieved Components 12 | . . . . . . . . . 10 . 2 Parts Scanalyzed 2 | . . . . 1 . . . . 1 . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------------ Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Res Total Allies 2 | . . . . . 2 . . . . . . Largest Group 2 | . . . . . 2 1 . . . . . Highest-Rated Group 20 | . . . . . 20 12 . . . . . Highest-Rated Ally 12 | . . . . . 12 12 . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . 1 . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Res Turns Passed 8298 | 77 458 771 605 1209 792 481 1032 252 1108 691 822 Spaces Moved 4777 | 55 249 440 330 619 415 269 599 157 687 439 518 Core 110 | 27 . . . . . . . . . . 83 Treads 1334 | 28 249 440 330 287 . . . . . . . Legs 3333 | . . . . 332 415 269 599 157 687 439 435 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 150 150 150 150 150 120 120 50 Average Speed 141 | 107 160 160 160 154 150 150 150 150 120 120 117 Slowest Speed 1000 | 160 160 160 160 180 150 150 240 150 120 150 1000 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 31 | 3 45 74 34 52 13 9 65 25 25 15 17 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 2 | . . . . . . . 2 . . . . Known Exits Taken 5 | . . . . 1 . . 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 . 1 1 . . . . . Scrap Searched 6 | . . 3 . . . . 2 1 . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 47 | . . . . . 1 1 2 . 16 17 10 Melee . | . . . . . . . . . . . . Projectile 29 | . . . . . 1 1 2 . 3 12 10 AOE 18 | . . . . . . . . . 13 5 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Res Total 5742 | 71 288 497 377 791 547 309 659 163 854 539 647 Wait 391 | 3 15 39 14 59 82 7 20 . 77 30 45 Move 4766 | 54 248 439 329 618 414 268 598 156 686 438 518 Hop . | . . . . . . . . . . . . Pick Up 70 | 6 3 6 7 15 9 2 1 2 9 4 6 Fast Attach 66 | 4 4 . 3 12 2 1 2 . 10 15 13 Attach 53 | 3 . 1 3 5 4 2 6 . 7 9 13 Detach 21 | 1 2 1 1 4 2 1 . . 1 2 6 Swap 40 | . . . 1 7 4 5 4 1 5 7 6 Drop 80 | . 4 4 5 27 11 6 . . 11 9 3 Fire 246 | . 12 7 14 43 19 17 28 4 47 23 32 Melee . | . . . . . . . . . . . . Ram 3 | . . . . . . . . . . . 3 Kick 6 | . . . . 1 . . . . 1 2 2 Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 5 exits: Fac x4 / *Low) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 4 exits: *Res x4) -3/Research History --------- Turn | Location | Event 50 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 218 | -10/Materials | Discovered new exit (range 6) 337 | -10/Materials | Build established: Mutant 372 | -10/Materials | Discovered new exit (range 5) 393 | -10/Materials | Discovered new exit (range 15) 536 | -10/Materials | Entered Mines 564 | -10/Mines | Learned Materials terminal intel 1297 | -10/Mines | Discovered new exit (range 5) 1307 | -10/Mines | Entered Materials 1307 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1308 | -9/Materials | Loaded intel: 12 terminal locations 1598 | -9/Materials | Build established: Tank 1625 | -9/Materials | Repaired Lgt. Armor Plating 1645 | -9/Materials | Repaired Lgt. Nuclear Core 1889 | -9/Materials | Discovered new exit (range 9) 1912 | -9/Materials | Entered another Materials area 1912 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2805 | -8/Materials | Build established: Scavenger-Tank 2853 | -8/Materials | Identified exit to Factory 3121 | -8/Materials | Entered Factory 3121 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3518 | -7/Factory | Fabricated M-14 Sweeper (x1) 3527 | -7/Factory | Fabricated Hvy. Disruptor Cannon (x1) 3549 | -7/Factory | Garrison activated, responded to threat 3756 | -7/Factory | Fabricated R-06 Scavenger (x1) 3821 | -7/Factory | Local fabrication network quarantined 3845 | -7/Factory | P-60 Hacker assimilated allied Scavenger 4a 3865 | -7/Factory | Discovered new exit (range 11) 3913 | -7/Factory | Entered another Factory area 3913 | -6/Factory | Accompanied by 1 ally 3913 | -6/Factory | Evolved 2 slots: Utility x2 4187 | -6/Factory | Identified exit to Factory 4372 | -6/Factory | Discovered new exit (range 4) 4394 | -6/Factory | Entered Lower Caves 4556 | -6/Lower Caves | Build established: Gunner 5125 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5216 | -6/Lower Caves | Attracted the attention of an 0b10 base 5276 | -6/Lower Caves | Destroyed 7 combat bots 5278 | -6/Lower Caves | Lost 6 parts (3p2n1w) 5279 | -6/Lower Caves | Identified exit to Lower Caves 5426 | -6/Lower Caves | Entered another Lower Caves area 5571 | -6/Lower Caves | Build established: Scavenger-Gunner 5678 | -6/Lower Caves | Entered Factory 5678 | -5/Factory | Evolved 2 slots: Propulsion x2 5679 | -5/Factory | Identified exit to Factory 5840 | -5/Factory | Fabricated Adv. Core Analyzer (x1) 6143 | -5/Factory | Build established: Scavenger-Tank 6389 | -5/Factory | Spotted B-75 Beast 6487 | -5/Factory | Build established: Scavenger-Gunner 6657 | -5/Factory | Lost 3 parts (1u2w) 6786 | -5/Factory | Entered another Factory area 6786 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 6787 | -4/Factory | Identified exit to Research 6861 | -4/Factory | Repaired Flexi-carbon Leg 7054 | -4/Factory | Garrison activated, responded to threat 7332 | -4/Factory | Build established: Scavenger-Tank 7477 | -4/Factory | Entered Research 7477 | -3/Research | Evolved 2 slots: Power x1, Weapon x1 7506 | -3/Research | Lost 8 parts (1p1n3u3w) 7596 | -3/Research | Lost 3 parts (2n1w) 7670 | -3/Research | Spotted B-86 Titan 7745 | -3/Research | Build established: Scavenger-Executioner 8110 | -3/Research | Lost 3 parts (1n1u1w) 8208 | -3/Research | System corruption reached 10% 8251 | -3/Research | Core integrity fell below 50% 8288 | -3/Research | Lost 20 parts (5p5n1u9w) 8289 | -3/Research | Core integrity fell below 20% 8299 | -3/Research | Destroyed by B-86 Titan with Hardcell Cannon Last Messages --------------- 08272_ Fabricator completes Adv. Heavy Treads. 08272_ Fabricator completes Disruptor Cannon. 08272_ Slug penetrates Fabricator. 08272_ Slug penetrates Wall. 08276_ Slug penetrates Fabricator. 08278_ System corrupted: Component data lost. 08281_ Slug penetrates Wall. 08281_ Slug penetrates Scanalyzer. 08291_ Slammed into G-67 Veteran. 08292_ Slammed into K-01 Serf. 08293_ K-01 Serf distress signal alerts nearby ally. 08293_ P-80 Master resets G-67 Veteran, system corruption cleaned. 08295_ System corrupted: Matter fused (-10). 08295_ Imp. Targeting Computer destroyed. 08295_ Slammed into G-67 Veteran. 08295_ Destabilizing: System corrupted (+2). [Achievement: First Step to Greatness] [Achievement: 5k Club] [Achievement: 10k Club] [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ????????????# # ##""" # | | ????????????# + ##""" # | | ????????????# # ##""" """"""" # | | ????######### # ##"S """"""" # | | ????# ?# # ##"" """"""" # | | #???# == ?# # ##"" # | | ??# ==??# + ## # | | ??# ==??# #### ## # | | ?# ???##############??# ################# | | ?# ?????# #???### ###????????????????? | | = #+#+####### ##### #????????????????? | | # #????????????????? | | + #????????????????? | | # #????????????????? | | ###+####### "" ### #????????????????? | | ?? ????# #?#######????????????????? | | ?# #??## " #????????????????????????? | | ??#= #???# #????????????????????????? | | ??# #?### "" ###??????????????????????? | | #???# #?#BB #??????????????????????? | | ????# #?#BB ! +??????????????????????? | | ????########?### #??????????????????????? | | ???????????????# #??????????????????????? | | ???????????????# #??????????????????????? | | ???????????????# ]] ########???????????????? | | ???????????????# ] @ +???????????????? | | ???????????????+ #???????????????? | | ???????????????# A A +???????????????? | | ???????????????# w ###???????????????? | | ???????????????# #?????????????????? | | ???????????????#########+##+## #?????????????????? | | ?????????????????????????????#g#?????????????????? | | ?????????????????????????????# ##########????????? | | ?????????????????????????????# # #????????? | | ???????????????????#"" ????# # #????????? | | ???????????????????#G ## # """#????????? | | ???????????????????#"" / + """#????????? | | ???????????????????#"" ## # * """#????????? | | ???????????????????# ??# # """#????????? | | ???????????????????+ ? ???# # """#????????? | | ?????????????????????###?????# # #????????? | | ?????????????????????????????# # #????????? | | ????????????????????????????## ######## ########## | | ????????????????????????????# | | ????????????????????????????# | | ????????????????????????????# | | ????????????????????????????# | | ????????????????????????????# ######/### """ | | ????????????????????????????# ??# # """ | | ????????????????????????????# ??# # """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Energy Generation 49 Energy Capacity 1320 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Propulsion Shielding 66 Evasion (%) 50 Targeting Accuracy 19 Core Analysis 10 Recoil Reduction 2 Kinecelleration 40 Offensive Hacking 20 Item Schematics ----------------- Lgt. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ M-14 Sweeper | x1 | -7/Factory | Preloaded Hvy. Disruptor Cannon | x1 | -7/Factory | Preloaded R-06 Scavenger | x1 | -7/Factory | Preloaded Adv. Core Analyzer | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Can't Touch This Dangerous Findings First Step to Greatness Gun Specialist Just Browsing Just What I Needed Librarian My Command Is Your Wish One Hack Too Far Quantum Hacking Respectable Loadout Tourist True Hacker Challenges ------------ None Game ------ Seed ReactionIonBay Manual? 0 Play Time 02:06:03 Cumulative 25.3 hours Start 2020.09.15 @ 10:41:46 End 2020.09.29 @ 19:56:45 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 20 Rogue 19 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 31 Achievement% 15 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a7edc9d1-4260-42dc-b760-6e199ef6a89e