Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.25 @ 17:47:13 Player: pakman Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (97) 485 Value Destroyed (3303) 3303 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (803) 803 TOTAL SCORE: 8891 Bonus ------- Follower Combat Kills 303 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 210/300 Energy 130/150 System Corruption 9% Temperature Cool (0) Movement Hovering (80) Location -5/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (3) --- Improved Medium Treads Gravmag Array > --- UTILITY (9) ------ Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- High-capacity Matter Pod (92) Matter Filter Flak Gun Assault Cannon Heavy Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Neutrino Core > --- PROPULSION ------- Improved Treads Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Sensor Array Improved Signal Interpreter Improved Melee Analysis Suite Target Analyzer Phase Shifter Hardened Medium Armor Plating Hardlight Generator > --- WEAPON ----------- Gauss Rifle Greatsword > --- INVENTORY -------- Armored Treads Armored Huge Wheel High-capacity Matter Pod Matter Filter Improved Light Armor Plating Flak Gun Assault Cannon Rocket Array Great Maul [Rating: 58] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Neutrino Core Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Wheel Compact Wheel Utility Hacking Suite Device Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Assault Cannon Energy Gun Advanced Beam Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Flail Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Slots Evolved 10 | . . . 2 2 2 2 . 2 Power 1 | . . . . . . 1 . . Propulsion 1 | . . . . . 1 . . . Utility 7 | . . . 1 2 1 1 . 2 Weapon 1 | . . . 1 . . . . . Parts Attached 75 | 7 8 4 20 8 18 . . 10 Power 13 | 1 1 1 5 1 2 . . 2 Engine 11 | 1 1 1 5 1 2 . . . Core 2 | . . . . . . . . 2 Reactor . | . . . . . . . . . Propulsion 16 | 2 2 1 3 2 2 . . 4 Treads 6 | 1 1 . 1 1 . . . 2 Leg 3 | . . 1 2 . . . . . Wheel 6 | 1 1 . . 1 2 . . 1 Hover 1 | . . . . . . . . 1 Flight . | . . . . . . . . . Utility 20 | 1 1 . 5 4 6 . . 3 Device 4 | . 1 . . 1 . . . 2 Storage 4 | 1 . . 1 1 1 . . . Processor 6 | . . . . 1 5 . . . Hackware 1 | . . . 1 . . . . . Protection 5 | . . . 3 1 . . . 1 Artifact . | . . . . . . . . . Weapon 26 | 3 4 2 7 1 8 . . 1 Energy Gun 3 | 2 . . . . 1 . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 6 | 1 2 1 . . 2 . . . Ballistic Cannon 6 | . . . 5 . 1 . . . Launcher 4 | . . 1 1 . 1 . . 1 Special Weapon 1 | . 1 . . . . . . . Impact Weapon 3 | . . . 1 . 2 . . . Slashing Weapon 2 | . . . . 1 1 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 30 | . 3 2 5 1 6 . . 13 Power 7 | . 1 1 2 . 2 . . 1 Propulsion 7 | . 1 1 1 . . . . 4 Utility 8 | . . . 1 . 2 . . 5 Weapon 8 | . 1 . 1 1 2 . . 3 Highest Loss Streak 12 | . 1 1 1 1 3 . . 12 To Critical Strikes 1 | . . . . . . . . 1 Average Backups 8 | 3 6 7 8 9 10 10 10 8 Power . | . . . . 1 . . . . Propulsion 1 | 1 1 . 1 1 1 2 2 1 Utility 3 | . 2 2 3 3 4 4 4 3 Weapon 2 | . 1 2 2 2 3 4 4 3 Tool/Special . | . . . . . . . . . Unused Backups 15 | . 4 3 2 2 . . . 4 Power 3 | . 1 . . 2 . . . . Propulsion 2 | . . . 1 . . . . 1 Utility 7 | . 3 3 . . . . . 1 Weapon 3 | . . . 1 . . . . 2 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 94 | . 97 97 98 96 92 73 73 64 Engine 9 | . 14 12 10 9 6 6 6 4 Treads 9 | . 14 14 10 8 7 6 6 4 Leg 4 | . . 5 10 . . . . . Wheel 6 | . 14 7 . 8 9 6 6 4 Device 6 | . 12 14 1 6 7 6 6 10 Storage 9 | . 14 14 11 9 7 6 6 4 Processor 7 | . . . . 8 16 20 20 15 Hackware 6 | . . . 9 9 5 . . . Protection 7 | . . . 10 9 6 6 6 4 Ballistic Gun 8 | . 26 27 4 . 8 6 6 4 Ballistic Cannon 11 | . . . 17 17 9 . . . Impact Weapon 3 | . . . 8 1 1 . . . Slashing Weapon 1 | . . . . 7 . 6 6 4 Peak Build Rating 58 | 6 8 9 21 27 45 45 45 58 Average Rating 24 | 5 7 8 17 25 38 45 45 46 On Entrance 22 | . 6 8 8 20 25 45 45 45 Naked Turns . | . . . . . . . . . Heaviest Build 68 | 13 13 15 37 42 48 48 48 68 Greatest Support 32 | 16 20 20 20 20 32 28 28 28 Greatest Overweight (x) 8 | . 1 4 2 2 1 1 1 8 Average Overweight (x) 1 | . . . 1 1 1 1 1 1 Largest Inventory Capacity 15 | 8 8 8 10 15 15 15 15 15 Average Capacity 11 | 6 8 8 9 10 15 15 15 14 Most Carried 15 | 5 8 8 10 10 15 11 11 11 Average Carried 9 | 3 7 7 8 9 11 11 11 9 Final Capacity 15 | 8 8 8 10 15 15 15 15 5 Final Carried 11 | 4 8 6 9 10 11 11 11 5 Class Distribution -------------------- 69% | Mutant 18% | Skirmisher 6% | Gladiator 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Gladiator | -6/DSF Gladiator | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Matter Collected 2369 | 299 330 135 529 166 775 . 6 129 Remotely . | . . . . . . . . . Salvage Created 3641 | 127 525 95 945 1024 648 . . 277 Parts 186 | 9 24 1 54 49 37 . . 12 Haulers Intercepted 10 | . 2 . 2 4 2 . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Combat Hostiles Destroyed 70 | . 12 . 22 14 17 . . 5 Melee 26 | . . . 7 13 4 . . 2 Guns 17 | . 12 . 1 . 4 . . . Cannons 10 | . . . 4 1 5 . . . AOE 9 | . . . 3 . 3 . . 3 Classes Destroyed 12 | 3 3 . 3 . 1 . . 2 Worker 4 | 1 . . 1 1 1 . . . Tunneler 1 | 1 . . . . . . . . Hauler 10 | . 2 . 2 4 2 . . . Recycler 2 | 1 . 1 . . . . . . Mechanic 1 | . . . . . . . . 1 Operator 3 | . . . 2 1 . . . . Watcher 6 | . . . 4 1 1 . . . Swarmer 9 | . 3 . 3 . 3 . . . Grunt 37 | . 9 . 13 10 3 . . 2 Sentry 14 | . . . 6 4 3 . . 1 Hunter 1 | . . . . . . . . 1 Programmer 9 | . . . . . 8 . . 1 Best Kill Streak 5 | 2 3 1 4 5 3 . . 4 Combat Bots Only 4 | . 3 . 3 4 3 . . 3 Max Kills in Single Turn 2 | 1 1 1 2 1 2 . . 2 Gunslinging . | . . . . . . . . . Exploded 2 | . . . 2 . 2 . . 2 Melee 1 | . . . 1 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Hostile Shots Fired 663 | . 52 9 208 51 161 . 13 169 Missed 211 | . 11 1 70 20 41 . 3 65 Hits 452 | . 41 8 138 31 120 . 10 104 Melee 10 | . . . . . . . . 10 Projectile 442 | . 41 8 138 31 120 . 10 94 AOE 3 | . . . . . . . . 3 Critical Strikes 18 | . . 1 1 . 6 . 1 9 Part Disruptions 1 | . . . . . . . . 1 Damage Taken 7127 | . 503 206 1782 456 1570 . 275 2335 Core 1660 | . 85 55 246 10 253 . . 1011 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 765 | . . . 223 365 177 . . . Core Remaining (%) 73 | 100 . 44 38 98 63 . 100 . Volleys Fired 161 | 19 53 5 30 1 51 . . 2 Largest 3 | 2 2 2 3 1 3 . . 1 Hottest 111 | 60 60 43 111 37 99 . . 45 Shots Fired 343 | 38 95 7 67 1 133 . . 2 Gun 222 | 38 95 4 32 . 53 . . . Cannon 111 | . . . 33 1 77 . . . Launcher 10 | . . 3 2 . 3 . . 2 Special . | . . . . . . . . . Kinetic 308 | 19 92 4 65 1 127 . . . Thermal 20 | 14 3 . . . 3 . . . Explosive 10 | . . 3 2 . 3 . . 2 Electromagnetic 5 | 5 . . . . . . . . Robot Hit Streak 13 | 5 13 2 5 3 7 . . . Robot Miss Streak 8 | 3 4 . 4 . 8 . . . Penetration Max . | . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 311 | 23 62 2 83 40 94 . . 7 Core Hits 150 | 6 31 2 27 19 43 . . 22 Critical Kills 8 | . 1 . 3 1 3 . . . Critical Parts Destroyed 14 | . . . 7 1 6 . . . Critical Strikes 30 | . 1 . 10 7 9 . . 3 Destroy 4 | . 1 . . . 3 . . . Smash 18 | . . . 10 2 6 . . . Sever 8 | . . . . 5 . . . 3 Melee Attacks 197 | . . . 79 70 36 . 3 9 Impact 111 | . . . 74 7 30 . . . Slashing 81 | . . . . 63 6 . 3 9 Piercing . | . . . . . . . . . Sneak Attacks 19 | . . . 11 8 . . . . Combat Hostiles 2 | . . . . 2 . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8529 | 266 500 23 2464 1547 2548 . . 1181 Guns 1403 | 221 500 21 215 . 446 . . . Cannons 1322 | . . . 333 25 964 . . . Explosions 1360 | 45 . . 164 . 330 . . 821 Melee 4442 | . . . 1752 1522 808 . . 360 Ramming 2 | . . 2 . . . . . . Kinetic 2571 | 90 477 21 548 25 1410 . . . Thermal 159 | 136 23 . . . . . . . Explosive 1315 | . . . 164 . 330 . . 821 Electromagnetic 40 | 40 . . . . . . . . Impact 2679 | . . . 1752 167 760 . . . Slashing 1763 | . . . . 1355 48 . . 360 Piercing . | . . . . . . . . . Highest Corruption 11 | . . . 1 . 11 . . 9 Average Corruption 5 | . . . 1 . 7 . . 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 72 | . . . 6 . 58 . . 8 Message Errors 21 | . . . 2 . 17 . . 2 Matter Fused 21 | . . . 1 . 16 . . 4 Heat Flow Errors 8 | . . . . . 8 . . . Energy Discharges 8 | . . . 1 . 6 . . 1 Parts Fused 3 | . . . . . 3 . . . Data Loss (minor) 4 | . . . . . 3 . . 1 Data Loss (major) 3 | . . . 2 . 1 . . . Misfires 2 | . . . . . 2 . . . Weapon Failures 2 | . . . . . 2 . . . Overload Shots . | . . . . . . . . . Overflow Damage 1005 | . . . 555 118 332 . . . Projectiles 2 | . . . . . 2 . . . Explosions 17 | . . . 1 . 16 . . . Melee 986 | . . . 554 118 314 . . . Knockbacks 42 | . . 1 9 1 31 . . . Impact 15 | . . 1 9 1 4 . . . Kinetic 23 | . . . . . 23 . . . Secondary 4 | . . . . . 4 . . . Self-Inflicted Damage 183 | . . 88 41 . . . . 54 Shots 6 | . . 3 1 . . . . 2 Rammed 1 | . . 1 . . . . . . Targets Rammed 1 | . . 1 . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 535 | 40 20 16 124 . 535 . . 19 Average Temperature 74 | 23 9 6 30 . 112 . . 12 Received Heat Transfer 2085 | . 261 54 798 180 300 . 9 483 Effects 5 | . . . . . 5 . . . Shutdowns 1 | . . . . . 1 . . . Interference 3 | . . . . . 3 . . . Short Circuit 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 10 | . . . 8 1 1 . . . Combat Hostiles 8 | . . . 7 . 1 . . . Parts Fried 14 | . . . 10 . 4 . . . Impact Corruptions 32 | . . . 18 2 12 . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 250 | 200 50 . . . . . . . Parts Sabotaged 3 | . . . . . . . . 3 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | 1 . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Maximum Alert Level 1 | . . . 1 . 1 . . . Low Security (%) 95 | 100 100 100 86 100 99 100 100 100 Level 1 4 | . . . 13 . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 313 | 5 81 78 313 188 208 100 121 118 Initial 131 | . . . 23 131 77 100 73 63 Average 54 | 1 28 18 59 48 73 100 91 23 Influence Increases 3058 | 15 366 257 864 504 732 5 48 267 Destroy 0b10 Robot/C 1660 | . 240 180 520 280 340 . . 100 Destroy 0b10 Robot/NC 145 | 15 10 5 55 35 20 . . 5 Destroy Leader 484 | . 54 10 174 80 136 . . 30 Allied During Kill 38 | . . 22 16 . . . . . Successful Hack 150 | . 32 . 11 42 59 5 . 1 Disable Machine 165 | . . . 60 . 105 . . . Destroy Structure 131 | . . 10 28 22 42 . 3 26 Partial Spotted 30 | . . . . 15 15 . . . Lose Combat Pursuer 255 | . 30 30 . 30 15 . 45 105 Influence Decreases 2940 | 15 366 197 611 645 698 106 32 270 Entered New Map 510 | . . . 37 182 95 106 32 58 Time Decay 2054 | 15 346 197 469 453 422 . . 152 Lost Part 180 | . 20 . 40 10 50 . . 60 Lost Ally 40 | . . . 40 . . . . . Purge Threat 156 | . . . 25 . 131 . . . Squads Dispatched 26 | . 3 . 5 4 8 . 1 5 Investigation 9 | . 2 . 1 2 2 . . 2 Extermination 7 | . . . . . 6 . . 1 Reinforcement 8 | . 1 . 4 2 . . 1 . Assault 2 | . . . . . . . . 2 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Distress Signals 8 | . . . 3 4 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 151 | . 21 9 42 26 28 . 4 21 Peak Tracking Total 12 | . 4 2 4 6 5 . 3 12 Tactical Retreats 9 | . 1 1 . 2 1 . 3 1 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Traps Triggered 7 | . 1 . 2 . 3 . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts 7 | . 7 . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 1 | . 1 . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Objects Rigged 3 | . 3 . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Machines Disabled 12 | . . 1 4 . 7 . . . Max in Single Turn 4 | . . . 1 . 4 . . . Garrison Access 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Machines Accessed 54 | . 8 . 11 13 16 1 . 5 Terminals 32 | . 5 . 6 8 11 1 . 1 Fabricators 1 | . . . . . 1 . . . Repair Stations 8 | . 1 . 2 1 2 . . 2 Recycling Units 7 | . 2 . 1 2 1 . . 1 Scanalyzers 6 | . . . 2 2 1 . . 1 Garrison Access . | . . . . . . . . . Total Hacks 151 | . 18 . 40 38 41 1 . 13 Successful 91 | . 12 . 28 26 19 1 . 5 Failed 60 | . 6 . 12 12 22 . . 8 Catastrophic 7 | . 1 . . . 3 . . 3 Database Lockouts . | . . . . . . . . . Manual 33 | . 6 . 10 7 10 . . . Terminals 86 | . 13 . 22 20 27 1 . 3 Fabricators 2 | . . . . . 2 . . . Repair Stations 34 | . 2 . 9 12 7 . . 4 Recycling Units 9 | . 3 . 1 2 2 . . 1 Scanalyzers 20 | . . . 8 4 3 . . 5 Garrison Access . | . . . . . . . . . Terminal Hacks 33 | . 6 . 9 7 10 1 . . Record 2 | . 1 . . . 1 . . . Robot Analysis 4 | . 1 . 2 1 . . . . Prototype ID Bank 5 | . 2 . 1 1 1 . . . Open DSF 3 | . . . . . 2 1 . . Branch Access Points 2 | . . . 1 . 1 . . . Emergency Access Points 4 | . . . 2 2 . . . . Alert Level 2 | . . . . . 2 . . . Unreport Threat 3 | . . . 1 . 2 . . . Locate Traps 5 | . 1 . 1 2 1 . . . Zone Layout 3 | . 1 . 1 1 . . . . Fabricator Hacks 1 | . . . . . 1 . . . Load Schematic 1 | . . . . . 1 . . . Repair Station Hacks 21 | . 1 . 8 9 3 . . . Scan Component 12 | . 1 . 4 5 2 . . . Repair 8 | . . . 3 4 1 . . . Refit 1 | . . . 1 . . . . . Recycling Unit Hacks 8 | . 3 . 1 2 2 . . . Report Inventory 6 | . 2 . 1 2 1 . . . Retrieve Components 2 | . 1 . . . 1 . . . Scanalyzer 17 | . . . 7 4 1 . . 5 Insert Component 9 | . . . 4 2 1 . . 2 Analyze 8 | . . . 3 2 . . . 3 Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 11 | . 2 . 3 4 2 . . . Terminals 11 | . 2 . 3 4 2 . . . Assimilate 9 | . 1 . 2 4 2 . . . Botnet 1 | . . . 1 . . . . . Detonate 1 | . 1 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used . | . . . . . . . . . Hacking Detections 44 | . 7 . 8 11 13 . . 5 Full Trace Events 10 | . 1 . 3 2 2 . . 2 Feedback Events 1 | . . . . . . . . 1 Corruption 1 | . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 7 | . . . 3 2 . . . 2 Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 8 | . . . 3 4 1 . . . Time 228 | . . . 84 128 16 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 19 | . 10 . . . 9 . . . Parts Scanalyzed 7 | . . . 3 2 1 . . 1 Part Schematics Acquired 7 | . . . 3 2 . . . 2 Parts Damaged 1 | . . . . . 1 . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 2 | . . . 2 . . . . . Non-combat 2 | . . . 2 . . . . . Combat . | . . . . . . . . . Robot Hacks Applied 4 | . . . 4 . . . . . parse_system 1 | . . . 1 . . . . . no_distress 2 | . . . 2 . . . . . find_station 1 | . . . 1 . . . . . Relay Couplers Released 3 | . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Total Allies 4 | . . 3 . . 1 . . . Largest Group 3 | . . 3 2 . 1 . . . Highest-Rated Group 40 | . . 40 32 . 10 . . . Highest-Rated Ally 16 | . . 16 16 . 10 . . . Total Orders 10 | . . 1 4 . 5 . . . STAY 2 | . . . . . 2 . . . FOLLOW 6 | . . . 3 . 3 . . . GUARD 2 | . . 1 1 . . . . . Ally Attacks 85 | . . 47 38 . . . . . Total Damage 922 | . . 578 344 . . . . . Kills 19 | . . 13 6 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Active Infowar (turns) 7415 | . 902 914 425 1404 3237 3 126 404 Sensors 5174 | . . . . 1404 3237 3 126 404 Seismic 2241 | . 902 914 425 . . . . . Robot Analysis Total 4 | . 1 . 2 1 . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Turns Passed 11719 | 146 1029 914 3819 1823 3383 3 126 476 Spaces Moved 6313 | 75 711 606 1362 917 2213 3 98 328 Core 86 | 7 . 16 . . . . . 63 Treads 278 | . 29 10 69 137 33 . . . Legs 1495 | . . 182 1293 20 . . . . Wheels 4454 | 68 682 398 . 760 2180 3 98 265 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 95 80 160 115 115 115 115 50 Average Speed 143 | 95 99 125 228 145 117 115 115 112 Slowest Speed 450 | 100 160 250 260 260 250 115 115 450 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 52 | 5 78 70 74 68 42 . 76 9 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 2 | . . . . . 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 52 | . . 8 7 22 10 . 3 2 Terrain Destroyed 125 | 5 . 12 25 22 44 . 3 14 Melee 44 | . . . 7 22 10 . 3 2 Projectile 10 | . . . 6 . 4 . . . AOE 71 | 5 . 12 12 . 30 . . 12 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Total 8398 | 115 961 753 1903 1299 2848 2 105 412 Wait 1461 | . 146 127 356 276 492 . 5 59 Move 6305 | 74 710 605 1361 916 2212 2 97 328 Hop . | . . . . . . . . . Pick Up 76 | 10 17 2 19 12 15 . . 1 Fast Attach 25 | 3 3 3 5 4 1 . . 6 Attach 51 | 5 8 2 16 3 12 . . 5 Detach 22 | 1 5 2 9 1 4 . . . Swap 27 | . . . 12 5 10 . . . Drop 56 | 3 12 5 16 11 7 . . 2 Fire 161 | 19 53 5 30 1 51 . . 2 Melee 197 | . . . 79 70 36 . 3 9 Ram 1 | . . 1 . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 8 | . . . . . 8 . . . Rewire 1 | . . 1 . . . . . . Trap 7 | . 7 . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: *Mat x3 / Min / *Sto x2) -8/Materials -7/Factory (discovered 4 exits: *Fac x2 / Low x2) -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 15) 147 | -11/Scrapyard | Entered Materials 342 | -10/Materials | Build established: Mutant 509 | -10/Materials | Discovered new exit (range 4) 542 | -10/Materials | Discovered new exit (range 16) 655 | -10/Materials | Discovered new exit (range 15) 1176 | -10/Materials | Entered Mines 1206 | -10/Mines | Learned Materials non-interactive machine intel 1268 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1586 | -10/Mines | Excavation squad dispatched 1586 | -10/Mines | A large section of the Mines collapsed 1683 | -10/Mines | Core integrity fell below 50% 1836 | -10/Mines | Excavation squad dispatched 1963 | -10/Mines | Found a hidden stash of uninstalled traps 1982 | -10/Mines | Discovered new exit (range 11) 1992 | -10/Mines | Discovered new exit (range 3) 2090 | -10/Mines | Entered Materials 2090 | -9/Materials | Accompanied by 2 allies 2090 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2091 | -9/Materials | Loaded intel: 43 non-interactive machine locations 2158 | -9/Materials | Discovered new exit (range 13) 2617 | -9/Materials | Discovered new exit (range 16) 2825 | -9/Materials | Repaired Lgt. Armor Plating 2853 | -9/Materials | Repaired Lgt. Treads 2886 | -9/Materials | Repaired Imp. Aluminum Leg 3641 | -9/Materials | Discovered new exit (range 11) 3814 | -9/Materials | Build established: Tank 4125 | -9/Materials | Build established: Mutant 4394 | -9/Materials | Identified exit to Mines 4394 | -9/Materials | Identified exit to Storage 4756 | -9/Materials | Discovered new exit (range 5) 5395 | -9/Materials | Core integrity fell below 50% 5603 | -9/Materials | Discovered new exit (range 8) 5909 | -9/Materials | Entered another Materials area 5909 | -8/Materials | Evolved 2 slots: Utility x2 6068 | -8/Materials | Repaired Flail 6095 | -8/Materials | Repaired Lgt. Treads 6135 | -8/Materials | Repaired Assault Cannon 6168 | -8/Materials | Repaired Imp. Aluminum Leg 7706 | -8/Materials | Discovered new exit (range 16) 7732 | -8/Materials | Entered Factory 7732 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8163 | -7/Factory | Build established: Skirmisher 8622 | -7/Factory | Repaired Hrd. Light Armor Plating 9302 | -7/Factory | Found Rocket Array 9314 | -7/Factory | Discovered new exit (range 5) 9691 | -7/Factory | Identified exit to Lower Caves 9959 | -7/Factory | Discovered new exit (range 13) 10284 | -7/Factory | Build established: Mutant 10448 | -7/Factory | System corruption reached 10% 10472 | -7/Factory | Identified exit to Factory 10800 | -7/Factory | Lost 3 parts (1p1u1w) 11115 | -7/Factory | Entered another Factory area 11115 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 11118 | -6/Factory | Identified exit to DSF 11118 | -6/Factory | Entered DSF 11143 | -6/DSF | Additional patrols routed to DSF 11187 | -6/DSF | Build established: Gladiator 11189 | -6/DSF | Discovered new exit (range 11) 11243 | -6/DSF | Identified exit to Factory 11244 | -6/DSF | Entered Factory 11244 | -5/Factory | Evolved 2 slots: Utility x2 11677 | -5/Factory | Core integrity fell below 50% 11682 | -5/Factory | Core integrity fell below 20% 11709 | -5/Factory | Lost 12 parts (1p3n5u3w) 11720 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 11669_ Door malfunctions. 11671_ P-70 Sage resets K-01 Serf, system corruption cleaned. 11671_ K-01 Serf collects debris. 11673_ K-01 Serf destroyed. 11677_ YDCI05SZ3R D0KO6C|YHJIAH|RE87:RWSC5 11677_ P-70 Sage resets L-41 Fighter, system corruption cleaned. 11678_ Target Analyzer destroyed. 11679_ Critical hit (Burn: +37). 11683_ G-67 Veteran suffers critical hit (Burn). 11683_ Dropped Lrg. Storage Unit. 11686_ P-70 Sage resets L-41 Fighter, system corruption cleaned. 11686_ Connecting with Repair Station... 11686_ ALERT: Suspicious activity at Repair Station F004. Dispatching Investigation squad. 11698_ Dropped Broken Arm. Treads. 11699_ Acquired Hvy. Shock Bomb Launcher. 11701_ Acquired Imp. Medium Treads. 11705_ System corrupted: Matter fused (-8). 11713_ Acquired Mic. Fission Core. 11720_ Acquired Gravmag Array. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????? ???????????????????????????? | | ???????????????????? ???????????????????????????? | | ???????????????????? ???????????????????????????? | | ???????????????????? ???????????????????????????? | | ???????????????????? ???????????????????????????? | | ???????????????????? ???????????????????????????? | | ???????????????????# ???????????????????????????? | | ??????????????????? ???????????????????????????? | | ???????????????????# #???????????????????????????? | | ???????????????????# ######??????????????????????? | | ???????????????????# # #??????????????????????? | | ????????########???# # #??????????????????????? | | ????????# ???# # #??????????????????????? | | ????????# ??# # @#???#??????????????????? | | ????????# ??# # #?? #??????????????????? | | ????????# ?# p #? #??????????????????? | | ????????# ?# # # #??????????????????? | | ????????# # ###### #####+#????????????? | | ????????# # ^ ???????????? | | ????????# + ???????????? | | ????????# # ???????????? | | ????????# ####+###########??????????????? | | ????????# ?# #??????????????????? | | ????????# ?# #??????????????????? | | ????????# ??# #??????????????????? | | ????????# ??# ! =#??????????????????? | | ????????# ] ???# ! #??????????????????? | | ????????########???# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ####################/##########??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 30 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Phase Shifting 5 Evasion (%) 50 Melee Accuracy 6 Target Analysis 5 Recoil Reduction 1 Offensive Hacking 10 Authchip Count 2 Item Schematics ----------------- Lgt. Cannon | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Imp. Aluminum Leg | -9/Materials | Scanalyzed Assault Cannon | -8/Materials | Scanalyzed Enh. Autogun | -8/Materials | Scanalyzed Arm. Treads | -5/Factory | Scanalyzed Great Maul | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Armor Plating | 8% | -9/Materials Lgt. Treads | 23% | -9/Materials Imp. Aluminum Leg | 66% | -9/Materials Flail | 13% | -8/Materials Lgt. Treads | 74% | -8/Materials Assault Cannon | 4% | -8/Materials Imp. Aluminum Leg | 18% | -8/Materials Hrd. Light Armor Plating | 1% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Prolific Hacker Challenges ------------ None Game ------ Seed MeleeArchitectDesublimator Manual? 0 Play Time 02:53:45 Cumulative 48.0 hours Start 2025.05.25 @ 14:48:43 End 2025.05.25 @ 17:47:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 54 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 27 Achievement% 26 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 189463d2-3c72-4f19-8a10-17075478bc39