Cogmind - Beta 17 --- EXPLORER MODE // 2026.08.10 @ 20:35:27 Player: M1-K3 Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (35) 175 Value Destroyed (1301) 1301 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (247) 247 TOTAL SCORE: 5783 Bonus ------- Aligned with FarCom 300 Friendly Fire -53 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 13% Temperature Warm (186) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Carbon-fiber Leg Improved Carbon-fiber Leg Medium Storage Unit Phase Shifter Mining Laser Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Scrap Suit Improved Cryofiber Web High-capacity Storage Unit Armor Integrity Analyzer Insulated Plating > --- WEAPON ----------- Gatling Laser Thermic Laser Phase Cannon Heavy Plasma Cannon > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Medium Storage Unit Compact Battery Triangulator Phase Shifter Hardened Medium Armor Plating Reactive Plating Hacking Suite Shock Rifle Pulse Rifle Latent Energy Streamer Ion Cannon Heavy Missile Launcher Mining Laser [Rating: 72] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Scrap Suit Storage Medium Storage Unit Processor Armor Integrity Analyzer Protection Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Latent Energy Streamer Ballistic Gun Assault Rifle Ballistic Cannon Bore Cannon Launcher Concussive RPG Special Weapon Mining Laser Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Slots Evolved 9 | . 1 . . . 4 2 2 . Power 1 | . . . . . . . 1 . Propulsion 2 | . . . . . 2 . . . Utility 4 | . . . . . 2 1 1 . Weapon 2 | . 1 . . . . 1 . . Parts Attached 37 | . 3 . 1 5 11 4 12 1 Power 4 | . 1 . . 1 1 . 1 . Engine 3 | . 1 . . . 1 . 1 . Core 1 | . . . . 1 . . . . Reactor . | . . . . . . . . . Propulsion 11 | . . . . 2 3 1 4 1 Treads . | . . . . . . . . . Leg 11 | . . . . 2 3 1 4 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 9 | . 1 . . 1 1 2 4 . Device 3 | . . . . . 1 . 2 . Storage 1 | . . . . . . . 1 . Processor 1 | . . . . 1 . . . . Hackware . | . . . . . . . . . Protection 4 | . 1 . . . . 2 1 . Artifact . | . . . . . . . . . Weapon 13 | . 1 . 1 1 6 1 3 . Energy Gun 6 | . 1 . . . 3 1 1 . Energy Cannon 4 | . . . 1 . 1 . 2 . Ballistic Gun . | . . . . . . . . . Ballistic Cannon 1 | . . . . 1 . . . . Launcher 1 | . . . . . 1 . . . Special Weapon 1 | . . . . . 1 . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 12 | . . . . . 3 1 1 7 Power 1 | . . . . . 1 . . . Propulsion 1 | . . . . . . . . 1 Utility 4 | . . . . . . . . 4 Weapon 6 | . . . . . 2 1 1 2 Highest Loss Streak 6 | . . . . . 3 1 1 6 To Critical Strikes 1 | . . . . . . . . 1 Average Backups 10 | . 9 10 10 8 9 9 13 16 Power . | . 1 1 1 1 . 1 . . Propulsion 1 | . 2 2 2 1 . . 3 4 Utility 4 | . 3 4 4 4 5 5 5 6 Weapon 2 | . 1 1 1 2 3 3 4 5 Tool/Special . | . . . . . . . . . Unused Backups 30 | . 7 . 2 7 3 3 . 8 Power 3 | . 1 . . 1 . 1 . . Propulsion 6 | . 2 . . 2 . . . 2 Utility 14 | . 2 . 1 3 3 1 . 4 Weapon 5 | . 2 . . . . 1 . 2 Tool/Special 2 | . . . 1 1 . . . . Average Slot Usage (%) 93 | . 93 100 100 99 89 87 91 64 Engine 9 | . 12 12 12 5 6 7 12 9 Core 1 | . . . . 6 1 . . . Leg 26 | . 25 25 25 25 32 28 25 18 Device 3 | . . . . . 7 7 6 9 Storage 9 | . 12 12 12 12 8 7 6 5 Processor 4 | . . . . 6 8 7 6 5 Protection 8 | . 12 12 12 5 . 7 10 4 Energy Gun 17 | . 18 25 25 17 13 16 11 4 Energy Cannon 6 | . . . 5 12 3 7 10 7 Ballistic Gun 4 | . 12 12 6 . . . . . Ballistic Cannon 1 | . . . . 6 5 . . . Peak Build Rating 72 | . 9 9 18 37 51 51 72 67 Average Rating 32 | . 8 9 12 27 42 48 63 48 On Entrance 27 | 7 7 9 9 18 37 41 48 67 Avg Prop Armor Cover (%) . | . . . . . . . . . Naked Turns 34 | . . . . . . . . 34 Heaviest Build 91 | 20 24 24 32 41 46 41 91 80 Greatest Support 80 | 20 20 20 20 40 65 75 80 80 Greatest Overweight (x) 20 | . 1 1 1 2 . . 1 20 Average Overweight (x) . | . . 1 1 1 . . . . Largest Inventory Capacity 20 | . 10 10 10 10 10 10 20 20 Average Capacity 11 | . 10 10 10 10 10 10 18 16 Most Carried 19 | . 10 10 10 10 10 10 19 19 Average Carried 10 | . 9 10 9 9 9 9 13 15 Final Capacity 20 | 10 10 10 10 10 10 10 20 5 Final Carried 19 | 7 10 10 10 9 10 10 19 5 Scrap Suit Usage (%) 5 | . . . . . 33 . . . Parts Cannibalized 1 | . . . . . 1 . . . Class Distribution -------------------- 50% | Hacker-Tank 21% | Hacker-Skirmisher 19% | Scavenger-Skirmisher 9% | Hacker-Mutant Dominant Class ---------------- Hacker-Tank | -10/Materials Hacker-Tank | -10/Mines Hacker-Tank | -10/Exiles Hacker-Skirmisher | -9/Mines Scavenger-Skirmisher | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Tank | -6/Factory Hacker-Mutant | -6/Waste Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Matter Collected 836 | 199 49 6 . 57 288 122 115 . Remotely . | . . . . . . . . . Salvage Created 1375 | . 193 39 . 127 611 100 305 . Parts 82 | . 8 3 . 14 38 4 15 . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Combat Hostiles Destroyed 28 | . 4 2 . 6 10 2 4 . Guns 17 | . 4 1 . 3 6 1 2 . Cannons 5 | . . . . . 2 1 2 . AOE 6 | . . 1 . 3 2 . . . Classes Destroyed 11 | . 1 1 . 2 5 . 2 . Builder 1 | . . . . 1 . . . . Recycler 1 | . . . . . . . 1 . Operator 1 | . . . . . 1 . . . Watcher 3 | . . . . . 3 . . . Swarmer 8 | . . 2 . 6 . . . . Grunt 8 | . 4 . . . 4 . . . Brawler 1 | . . . . . 1 . . . Sentry 5 | . . . . . 4 . 1 . Hunter 3 | . . . . . 1 2 . . Programmer 3 | . . . . . . . 3 . Zionite 1 | . . . . 1 . . . . Best Kill Streak 4 | . 2 2 . 4 3 2 2 . Combat Bots Only 3 | . 2 2 . 3 2 2 1 . Max Kills in Single Turn 3 | . 1 1 . 3 1 1 2 . Gunslinging . | . . . . . . . . . Exploded 2 | . . 1 . 2 1 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Hostile Shots Fired 114 | . 13 . . 12 33 16 6 34 Missed 26 | . 2 . . 7 10 6 . 1 Hits 88 | . 11 . . 5 23 10 6 33 Melee 33 | . . . . . . . . 33 Projectile 55 | . 11 . . 5 23 10 6 . Critical Strikes 28 | . . . . . 5 1 . 22 Damage Taken 2414 | . 107 25 . 21 861 113 212 1075 Core 1013 | . . . . . 127 22 8 856 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 1090 | . 66 14 . 17 244 68 140 541 Regen/Repaired (Parts) 2 | . . . . . 2 . . . Core Remaining (%) 93 | 100 . . . 100 76 96 . . Volleys Fired 52 | . 6 2 . 3 30 4 6 1 Largest 4 | . 3 3 . 3 3 4 4 1 Hottest 340 | . 100 100 . 140 175 253 340 80 Shots Fired 140 | . 18 6 . 9 73 14 19 1 Gun 100 | . 18 6 . 6 47 10 12 1 Cannon 40 | . . . . 3 26 4 7 . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 26 | . 6 2 . 1 17 . . . Thermal 66 | . . . . . 35 11 19 1 Explosive . | . . . . . . . . . Electromagnetic 48 | . 12 4 . 8 21 3 . . Robot Hit Streak 20 | . 15 20 . 2 13 9 10 9 Robot Miss Streak 2 | . . . . 1 2 1 1 . Penetration Max . | . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 97 | . 15 5 . 4 47 12 13 1 Core Hits 62 | . 9 4 . 9 23 5 11 1 Critical Kills 1 | . . . . . 1 . . . Critical Parts Destroyed 1 | . . . . . 1 . . . Critical Strikes 3 | . . . . . 3 . . . Burn 1 | . . . . . 1 . . . Destroy 2 | . . . . . 2 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2679 | . 199 144 . 229 1321 251 404 131 Guns 1381 | . 199 45 . 32 617 206 250 32 Cannons 406 | . . . . 33 228 45 100 . Explosions 779 | . . 92 . 157 476 . 54 . Melee . | . . . . . . . . . Ramming 113 | . . 7 . 7 . . . 99 Kinetic 211 | . 55 . . 33 123 . . . Thermal 1240 | . . 92 . 28 545 193 350 32 Explosive 54 | . . . . . . . 54 . Electromagnetic 1061 | . 144 45 . 161 653 58 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 13 | . . . . 4 13 . 2 13 Average Corruption 6 | . . . . 3 11 . 1 7 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 42 | . . . . 11 25 . 1 5 Message Errors 6 | . . . . 1 4 . . 1 Matter Fused 8 | . . . . 1 6 . 1 . Heat Flow Errors 8 | . . . . 2 4 . . 2 Energy Discharges 4 | . . . . 2 2 . . . Parts Fused 1 | . . . . 1 . . . . Data Loss (minor) 3 | . . . . . 3 . . . Data Loss (major) 6 | . . . . 2 3 . . 1 Misfires 3 | . . . . 1 2 . . . Alerts 2 | . . . . 1 1 . . . Misdirections 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 116 | . . 4 . . 72 . 40 . Projectiles 25 | . . . . . 11 . 14 . Explosions 91 | . . 4 . . 61 . 26 . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 414 | . . 25 . . 177 . 170 42 Shots 8 | . . 1 . . 4 . 3 . Rammed 30 | . . . . . . . . 30 Targets Rammed 34 | . . 3 . 1 . . . 30 Kicked 4 | . . 3 . 1 . . . . Crushed . | . . . . . . . . . Highest Temperature 520 | . 174 60 . 209 520 514 315 260 Average Temperature 162 | . 90 32 . 85 192 332 131 88 Received Heat Transfer 270 | . 81 . . . 189 . . . Effects 13 | . . . . . 8 4 1 . Shutdowns 3 | . . . . . 2 1 . . Energy Bleed 1 | . . . . . . 1 . . Interference 7 | . . . . . 5 1 1 . Matter Decay 1 | . . . . . . 1 . . Damage (minor) 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . . . . . . 4 . Heat Transferred 2427 | . . 100 . 50 1105 410 687 75 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . 1 . . 2 . . . Latent Energy Used 769 | . . . . 220 549 . . . LE Corruption 13 | . . . . 4 9 . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | . 100 100 . 100 100 100 100 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 107 | . 65 40 . 88 107 35 74 14 Initial 14 | . . . . . . . 7 14 Average 9 | . 8 2 . 12 27 3 3 1 Influence Increases 1040 | . 120 55 . 175 451 60 179 . Destroy 0b10 Robot/C 560 | . 80 40 . 120 200 40 80 . Destroy 0b10 Robot/NC 30 | . . . . 5 20 . 5 . Destroy Leader 176 | . 20 10 . 20 76 10 40 . Successful Hack 18 | . 5 . . . 3 10 . . Disable Machine 60 | . . . . 12 28 . 20 . Destroy Structure 151 | . . 5 . 18 94 . 34 . Partial Spotted 15 | . 15 . . . . . . . Lose Combat Pursuer 30 | . . . . . 30 . . . Influence Decreases 1040 | . 120 55 . 175 448 43 140 59 Entered New Map 61 | . . . . . . 3 13 45 Time Decay 929 | . 120 55 . 175 418 30 117 14 Lost Part 50 | . . . . . 30 10 10 . Squads Dispatched 4 | . . . . . 1 1 2 . Investigation 1 | . . . . . . 1 . . Extermination 2 | . . . . . . . 2 . Reinforcement 1 | . . . . . 1 . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Distress Signals 3 | . . . . . 3 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 45 | . 6 . . 6 18 3 7 5 Peak Tracking Total 5 | . 2 . . 3 3 2 2 5 Tactical Retreats 1 | . . . . . 1 . . . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Traps Triggered 5 | . 1 . . . 1 . 3 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Machines Disabled 15 | . . . . 3 7 . 5 . Max in Single Turn 4 | . . . . 2 2 . 4 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Machines Accessed 9 | . 4 . 2 . 2 1 . . Terminals 6 | . 3 . . . 2 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 16 | . 7 . 2 . 4 3 . . Successful 11 | . 6 . 2 . 2 1 . . Failed 5 | . 1 . . . 2 2 . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 5 | . 3 . 2 . . . . . Terminals 13 | . 6 . . . 4 3 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 8 | . 3 . 2 . 2 1 . . Record 1 | . . . 1 . . . . . Locate Traps 1 | . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . Zone Layout 4 | . 1 . . . 2 1 . . Proto ID Catalog 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 3 | . 3 . . . . . . . Terminals 3 | . 3 . . . . . . . Botnet 3 | . 3 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 4 | . 2 . . . 1 1 . . Full Trace Events 1 | . . . . . . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Was Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Active Infowar (turns) 289 | . . . . . . . 154 135 Triangulation 289 | . . . . . . . 154 135 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Turns Passed 4396 | . 500 670 529 690 667 250 918 172 Spaces Moved 2448 | 1 321 335 277 341 425 179 468 101 Core 5 | . . . . . . . . 5 Treads . | . . . . . . . . . Legs 2443 | 1 321 335 277 341 425 179 468 96 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 120 120 190 190 190 125 125 122 50 Average Speed 163 | 120 147 190 190 193 125 126 174 134 Slowest Speed 1050 | 120 190 190 190 260 126 127 197 1050 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 4 | . . . . . 4 . . . Cave-ins Triggered 2 | . . . . . 2 . . . Exploration Rate (%) 38 | 2 43 62 61 67 38 5 13 55 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 3 | . . 1 1 1 . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . . . Scrap Searched 1 | . . . . 1 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 212 | . . 5 . 22 146 . 39 . Melee . | . . . . . . . . . Projectile 11 | . . . . . 10 . 1 . AOE 201 | . . 5 . 22 136 . 38 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Total 2735 | . 336 362 281 370 504 194 552 136 Wait 81 | . . 23 . . 10 . 48 . Move 2439 | . 320 334 276 340 422 178 468 101 Hop . | . . . . . . . . . Pick Up 38 | . 5 . 2 7 12 4 7 1 Fast Attach 9 | . . . . 3 4 1 1 . Attach 11 | . 1 . . . 5 1 2 2 Detach 1 | . . . . . 1 . . . Swap 23 | . 2 . 1 2 7 2 9 . Drop 34 | . 2 . 2 14 11 4 1 . Fire 52 | . 6 2 . 3 30 4 6 1 Melee . | . . . . . . . . . Ram 31 | . . . . . . . . 31 Kick 4 | . . 3 . 1 . . . . Crush . | . . . . . . . . . Escape Stasis 12 | . . . . . 2 . 10 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 3 exits: *Mat / *Exi / *Sub) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/Waste History --------- Turn | Location | Event 1 | -11/Scrapyard | Identified exit to Materials 1 | -11/Scrapyard | Discovered exit to Materials (range 0) 1 | -11/Scrapyard | Entered Materials 1 | -10/Materials | Evolved 1 slot: Weapon x1 135 | -10/Materials | Identified exit to Mines 135 | -10/Materials | Discovered exit to Mines (range 9) 248 | -10/Materials | Identified exit to Materials 248 | -10/Materials | Discovered exit to Materials (range 10) 501 | -10/Materials | Entered Mines 505 | -10/Mines | Met a Derelict bent on vengeance 537 | -10/Mines | Build established: Hacker-Tank 703 | -10/Mines | Learned location of Recycling (-7) 707 | -10/Mines | Identified exit to Subcaves 707 | -10/Mines | Discovered exit to Subcaves (range 8) 1055 | -10/Mines | Discovered exit to Materials (range 3) 1139 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1141 | -10/Mines | Identified exit to Exiles 1141 | -10/Mines | Discovered exit to Exiles (range 5) 1171 | -10/Mines | Entered Exiles 1198 | -10/Exiles | Identified exit to Mines 1198 | -10/Exiles | Discovered exit to Mines (range 15) 1257 | -10/Exiles | Met 8R-AWN 1284 | -10/Exiles | Met EX-HEX 1342 | -10/Exiles | Met EX-BIN 1377 | -10/Exiles | Aligned with FarCom system 1379 | -10/Exiles | Given EX-Vault access code 1455 | -10/Exiles | Opened EX-Vault 1468 | -10/Exiles | Found Latent Energy Streamer 1513 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1535 | -10/Exiles | Exiles lab attacked by MAIN.C 1589 | -10/Exiles | Learned location of Zion (-6) 1679 | -10/Exiles | Discovered exit to Mines (range 11) 1700 | -10/Exiles | Left Exiles lab with Latent Energy Streamer 1700 | -10/Exiles | Entered Mines 1755 | -9/Mines | Learned location of 1 exit from Materials 1772 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 1805 | -9/Mines | Found Scrap Suit 1951 | -9/Mines | Assembled infested the area 1956 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1997 | -9/Mines | Build established: Hacker-Skirmisher 2334 | -9/Mines | Identified exit to Materials 2334 | -9/Mines | Discovered exit to Materials (range 14) 2390 | -9/Mines | Entered Materials 2390 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2391 | -8/Materials | Identified exit to Factory 2467 | -8/Materials | Build established: Scavenger-Skirmisher 2516 | -8/Materials | Crushed by falling debris 2517 | -8/Materials | System corruption reached 10% 2517 | -8/Materials | Crushed by falling debris 2548 | -8/Materials | Lost 3 parts (1p2w) 3028 | -8/Materials | Discovered exit to Factory (range 8) 3057 | -8/Materials | Entered Factory 3057 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3266 | -7/Factory | Identified exit to Factory 3266 | -7/Factory | Discovered exit to Factory (range 10) 3307 | -7/Factory | Entered another Factory area 3307 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3607 | -6/Factory | Build established: Hacker-Tank 4225 | -6/Factory | Sucked down chute 4225 | -6/Factory | Entered Waste 4235 | -6/Waste | Spotted C-40 Crusher 4240 | -6/Waste | EMP discharged 4254 | -6/Waste | Spotted C-40 Crusher 4284 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4293 | -6/Waste | Spotted C-40 Crusher 4336 | -6/Waste | Spotted C-40 Crusher 4340 | -6/Waste | EMP discharged 4340 | -6/Waste | System corruption reached 10% 4340 | -6/Waste | Spotted C-40 Crusher 4344 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4347 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4347 | -6/Waste | Spotted C-40 Crusher 4350 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4353 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4355 | -6/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 4357 | -6/Waste | Crushed by Compactor (1 part destroyed) 4360 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4363 | -6/Waste | Crushed by Compactor (1 part destroyed) 4381 | -6/Waste | Core integrity fell below 50% 4391 | -6/Waste | Core integrity fell below 20% 4394 | -6/Waste | Lost 6 parts (1n4u1w) 4397 | -6/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 04385_ 2 Matter crushed. 04385_ Slammed into C-40 Crusher. 04386_ 5 Matter crushed. 04386_ Slammed into C-40 Crusher. 04388_ 3 Matter crushed. 04388_ Slammed into C-40 Crusher. 04389_ 3 Matter crushed. 04389_ 9 Matter crushed. 04389_ Slammed into C-40 Crusher. 04390_ Destabilizing: Core damaged (-34). 04391_ 5 Matter crushed. 04391_ Slammed into C-40 Crusher. 04392_ 2 Matter crushed. 04392_ Slammed into C-40 Crusher. 04394_ System corrupted: Heat flow error (+297). 04394_ 7 Matter crushed. 04394_ Slammed into C-40 Crusher. 04395_ 5 Matter crushed. 04395_ Slammed into C-40 Crusher. 04397_ 2 Matter crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????##########????????????????????????????????? | | ???????# #????????????????????????????????? | | ???????# #????????????????????????????????? | | ???????# #????????????????????????????????? | | ???????# #????????????????????????????????? | | ???????# #????????????????????????????????? | | ???????# #????????????????????????????????? | | ???????? ?????????????????????????????????? | | ###?????? ??????######??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | ######## ######## [=]#??????????????????????? | | * CCCC#??????????????????????? | | CCCC#??????????????????????? | | CCCC*#??????????????????????? | | CCCC@#??????????????????????? | | ######## ######## CC#??????????????????????? | | #??????# #??????# CC#??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | ######## #??????# #??????????????????????? | | #??????# ??????????????????????? | | #??????# ?????????????????????? | | #??????# ????????????????????? | | #??????# ????????????????????? | | ######## #??????# ###????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# ???????????????????????? | | #??????# #??????# ???????????????????????? | | #??????# #??????# ???????????????????????? | | #??????# #???????? ???????????????????????? | | ???????# #??????????????????????????????????? | | ???????# #??????????????????????????????????? | | ???????# #??????????????????????????????????? | | ???????# #??????????????????????????????????? | | ???????# #??????????????????????????????????? | | ???????# #??????????????????????????????????? | | ?????????# #??????????????????????????????????? | | ?????????# #??????????????????????????????????? | | ???????# * #????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 23 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 55 Resistance: TH 35 Resistance: EX 35 Resistance: EM 50 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Evasion (%) 55 Armor Integrity Analysis 30 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Backstab My Bad Challenges ------------ None Game ------ Seed LaserHackingHarness Manual? 0 Play Time 00:37:52 Cumulative 21.4 hours Start 2026.08.10 @ 18:42:29 End 2026.08.10 @ 20:35:27 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 27 Rogue 5 Adventurer 0 Explorer 22 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 24 Achievement% 19 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 28/Proggy Map View 59x48 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 596e0f1d-fdd6-477e-b46e-07de9b2b629a