Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.01 @ 20:46:54 // Halloween2020/ForbiddenLore

Player: W_W

Result: Destroyed by Z-Imprinter with Zionite Laser-M

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (12)       2400
Robots Destroyed (265)     1325
Value Destroyed (7284)     7284
Prototype IDs (40)         800
Alien Tech Used (0)        0
Bonus (1214)               1214
              TOTAL SCORE: 14523

 Bonus
-------
High Alert Combat Kills    503
Follower Combat Kills      172
Aligned with FarCom        300
Met Imprinter              300
Friendly Fire              -61

 Cogmind 
---------
Core Integrity             0/700
Matter                     91/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (9)
Movement                   Core (1450) Ox28
Location                   -6/Deep Caves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (6) ------
          Large Storage Unit
          Large Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
   Experimental Core Analyzer
   Experimental System Shield
>               --- WEAPON (4) -------
      Makeshift Hammer
                Phasing Sabre
>               --- INVENTORY (30) ---
  High-capacity Battery (345)
  High-capacity Matter Pod (200)
                0b10 Decoder Chip [Generic]
         Medium Armor Plating
         Medium Armor Plating
       Hardened Light Armor Plating
       Hardened Light Armor Plating
       Improved Medium Armor Plating
                Insulated Plating
                Hacking Suite
      Makeshift Hacking Suite
                System Shield
                System Backup Module
                Mobile Refinery Mk. CCLXVII
                Hacking Drone Bay (1/1)
                Bomb Factory No. 2
                Phasing AFG
                AWS/Autocannon
                Remote Datajack

 Peak State 
------------
>               --- POWER ------------
                    (None)
>               --- PROPULSION -------
         Medium Treads
>               --- UTILITY ----------
          Large Storage Unit
          Large Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
   Experimental Core Analyzer
   Experimental System Shield
>               --- WEAPON -----------
          Heavy Battle Rifle
                AWS/Autocannon
>               --- INVENTORY --------
          Light Angular Momentum Engine
       Advanced Treads
         Medium Treads
  High-capacity Matter Pod
                0b10 Decoder Chip [Generic]
         Medium Armor Plating
         Medium Armor Plating
       Hardened Light Armor Plating
       Hardened Light Armor Plating
       Improved Medium Armor Plating
                Insulated Plating
                Hacking Suite
      Makeshift Hacking Suite
                System Shield
                System Backup Module
                Mobile Refinery Mk. CCLXVII
                Hacking Drone Bay
                Bomb Factory No. 2
                Phasing AFG
                Remote Datajack
      Makeshift Hammer
      Makeshift Sword
                Phasing Sabre
[Rating: 70]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
Utility                    Large Storage Unit
  Device                   Drone Bay
  Storage                  Large Storage Unit
  Processor                Experimental Core Analyzer
  Hackware                 Experimental System Shield
  Protection               Hardened Light Armor Plating
Weapon                     Light Cannon
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Light Cannon
  Launcher                 Missile Launcher
  Impact Weapon            Makeshift Hammer
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Zio Dee 
Slots Evolved              6    | .   .   .   2   .   .   .   2   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   1   .   .   .   1   .   2   .   .   .   
  Weapon                   2    | .   .   .   1   .   .   .   1   .   .   .   .   .   
Parts Attached             143  | 7   7   1   25  4   3   .   14  36  10  3   24  9   
  Power                    12   | 1   1   .   3   1   .   .   .   1   1   .   2   2   
    Engine                 10   | 1   1   .   3   .   .   .   .   1   1   .   1   2   
    Core                   2    | .   .   .   .   1   .   .   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               24   | 2   1   .   6   .   .   .   2   7   .   2   2   2   
    Treads                 24   | 2   1   .   6   .   .   .   2   7   .   2   2   2   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  45   | 2   3   .   6   2   1   .   4   9   7   .   11  .   
    Device                 11   | .   .   .   .   1   .   .   .   2   2   .   6   .   
    Storage                15   | 2   3   .   1   .   1   .   2   2   3   .   1   .   
    Processor              3    | .   .   .   .   .   .   .   .   .   .   .   3   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
    Protection             15   | .   .   .   5   1   .   .   2   5   2   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   62   | 2   2   1   10  1   2   .   8   19  2   1   9   5   
    Energy Gun             6    | 1   .   .   1   1   .   .   1   1   .   .   1   .   
    Energy Cannon          4    | .   .   .   1   .   .   .   .   2   .   1   .   .   
    Ballistic Gun          10   | 1   .   .   .   .   .   .   1   4   .   .   4   .   
    Ballistic Cannon       24   | .   2   .   6   .   2   .   5   6   1   .   1   1   
    Launcher               8    | .   .   1   2   .   .   .   .   3   .   .   1   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   1   1   
    Slashing Weapon        8    | .   .   .   .   .   .   .   1   3   1   .   1   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   .   2   .   .   .   1   1   .   .   8   .   
Parts Lost                 36   | .   1   .   4   .   .   .   .   10  1   2   5   13  
  Power                    7    | .   1   .   1   .   .   .   .   .   1   .   1   3   
  Propulsion               5    | .   .   .   .   .   .   .   .   .   .   1   .   4   
  Utility                  6    | .   .   .   2   .   .   .   .   4   .   .   .   .   
  Weapon                   18   | .   .   .   1   .   .   .   .   6   .   1   4   6   
  Highest Loss Streak      13   | .   1   .   1   .   .   .   .   2   1   2   2   13  
Average Slot Usage (%)     90   | .   99  100 98  99  76  66  72  89  98  99  99  97  
  Engine                   5    | .   13  14  10  8   .   .   .   7   6   7   3   .   
  Core                     3    | .   .   .   .   2   11  11  9   1   .   .   3   6   
  Treads                   19   | .   28  28  22  22  22  22  18  18  15  14  15  13  
  Device                   2    | .   .   .   .   .   .   .   .   1   14  15  7   .   
  Storage                  22   | .   28  28  22  22  21  22  18  17  21  30  30  30  
  Protection               5    | .   .   .   10  10  4   .   8   8   8   .   .   .   
  Energy Gun               1    | .   4   .   .   2   2   .   .   .   7   7   5   .   
  Energy Cannon            2    | .   .   .   .   .   .   .   .   4   .   6   6   .   
  Ballistic Gun            2    | .   4   .   .   .   .   .   .   5   .   .   2   21  
  Ballistic Cannon         18   | .   18  14  31  19  11  11  18  20  19  15  13  6   
  Launcher                 1    | .   .   13  1   11  1   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             189  | 11  43  43  70  72  162 162 189 143 113 113 117 103 
  Greatest Support         50   | 40  40  40  46  46  46  46  46  46  45  45  48  50  
  Greatest Overweight (x)  29   | .   1   1   1   1   3   3   4   6   2   2   2   29  
  Average Overweight (x)   1    | .   .   1   1   1   2   3   3   2   1   2   1   2   
Largest Inventory Capacity 32   | 6   16  16  18  18  30  30  32  32  30  30  30  30  
  Average Capacity         25   | 5   15  16  17  18  24  30  31  30  22  30  29  30  
  Most Carried             32   | 4   16  16  18  18  23  26  32  32  27  27  30  30  
  Average Carried          24   | 2   13  16  17  18  19  25  31  30  21  25  28  29  
  Final Capacity           32   | 6   16  16  18  18  30  30  32  18  30  30  30  30  
  Final Carried            32   | 4   16  16  18  18  23  26  32  18  27  25  30  22  

 Class Distribution 
--------------------
 35% | Hauler-Skirmisher
 22% | Hauler-Gunner
 20% | Mutant
 13% | Tank
  6% | Hauler-Mutant

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
              Tank | -9/Materials
            Mutant | -9/Mines
     Hauler-Gunner | -9/Exiles
 Hauler-Skirmisher | -8/Mines
 Hauler-Skirmisher | -8/Materials
 Hauler-Skirmisher | -8/Storage
 Hauler-Skirmisher | -7/Factory
     Hauler-Gunner | -7/Lower Caves
     Hauler-Gunner | -6/Zion
     Hauler-Gunner | -6/Deep Caves

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -6   -6   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Zio  Dee  
Matter Collected           6704 | 331  639  227  1297 301  78   10   616  1917 401  181  706  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7256 | 168  722  77   1161 262  .    102  1248 2294 522  176  524  .    
  Parts                    462  | 18   47   21   93   15   .    12   59   139  24   2    32   .    
Haulers Intercepted        15   | .    2    .    4    .    .    .    4    5    .    .    .    .    
Recyclers Shooed           9    | 1    1    .    1    1    .    .    .    4    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      2    | .    .    .    .    .    .    .    .    .    .    2    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Zio Dee 
Combat Hostiles Destroyed  175  | .   18  9   28  9   .   11  30  47  14  4   5   .   
  Melee                    2    | .   .   .   .   .   .   .   .   1   1   .   .   .   
  Guns                     27   | .   8   .   .   .   .   .   .   11  4   1   3   .   
  Cannons                  122  | .   10  3   25  4   .   11  28  27  9   3   2   .   
  AOE                      24   | .   .   6   3   5   .   .   2   8   .   .   .   .   
Classes Destroyed          19   | 3   5   .   2   1   .   .   1   2   2   .   3   .   
  Worker                   22   | 4   .   1   4   1   .   .   5   7   .   .   .   .   
  Builder                  4    | .   1   .   1   .   .   .   1   1   .   .   .   .   
  Tunneler                 4    | 2   1   .   1   .   .   .   .   .   .   .   .   .   
  Hauler                   15   | .   2   .   4   .   .   .   4   5   .   .   .   .   
  Recycler                 9    | 1   .   .   4   .   .   .   2   2   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Operator                 5    | .   .   .   .   .   .   .   1   4   .   .   .   .   
  Watcher                  13   | .   1   .   5   .   .   .   5   2   .   .   .   .   
  Swarmer                  39   | .   3   9   10  .   .   8   2   7   .   .   .   .   
  Grunt                    83   | .   15  .   6   6   .   2   22  21  9   2   .   .   
  Brawler                  9    | .   .   .   2   1   .   .   1   5   .   .   .   .   
  Duelist                  8    | .   .   .   .   2   .   1   1   3   1   .   .   .   
  Protector                2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
  Sentry                   25   | .   .   .   10  .   .   .   4   9   1   1   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   .   .   1   1   .   .   
  Programmer               2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
  Zionite                  16   | .   .   .   .   .   .   .   .   .   .   .   16  .   
  Tinkerer                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Mutant                   5    | .   .   .   .   .   .   .   .   .   .   .   5   .   
Best Kill Streak           12   | 2   5   4   5   4   .   4   7   12  4   3   6   .   
  Combat Bots Only         10   | .   5   3   4   3   .   4   7   10  4   3   3   .   
Max Kills in Single Turn   4    | 1   1   3   3   2   .   1   2   4   1   1   2   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   2   2   2   .   .   2   3   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -6   -6   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Zio  Dee  
Damage Taken               8895  | .    468  198  1254 164  .    162  567  1962 532  292  932  2364 
  Core                     1236  | .    73   6    107  22   .    24   66   226  55   58   83   516  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         68    | 100  .    68   .    .    .    61   .    46   .    .    .    .    
Volleys Fired              467   | 21   63   8    90   16   .    .    55   119  40   8    35   12   
  Largest                  4     | 2    2    2    3    3    .    .    4    4    4    4    4    4    
  Hottest                  206   | 60   70   65   106  126  .    .    130  171  177  206  179  142  
Shots Fired                1360  | 42   126  15   247  39   .    27   157  388  153  30   98   38   
  Gun                      330   | 42   78   .    .    4    .    .    6    72   41   8    53   26   
  Cannon                   994   | .    48   8    243  28   .    27   151  305  112  22   41   9    
  Launcher                 36    | .    .    7    4    7    .    .    .    11   .    .    4    3    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1141  | 21   87   8    243  28   .    27   157  329  116  21   69   35   
  Thermal                  179   | 21   39   .    .    .    .    .    .    48   37   9    25   .    
  Explosive                30    | .    .    7    4    7    .    .    .    8    .    .    4    .    
  Electromagnetic          10    | .    .    .    .    4    .    .    .    3    .    .    .    3    
  Robot Hit Streak         27    | 10   12   3    14   5    .    9    27   11   13   6    8    4    
  Robot Miss Streak        10    | 2    3    2    7    3    .    2    3    8    9    3    2    10   
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    2    .    .    .    .    .    .    .    .    .    1    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    1    .    
  Autonomous               112   | .    .    .    .    .    .    27   85   .    .    .    .    .    
Shots Hit Robots           802   | 26   79   8    129  24   .    21   126  217  84   15   60   13   
  Core Hits                407   | 10   32   13   66   13   .    12   54   112  33   8    44   10   
  Critical Hits            19    | 1    1    .    3    .    .    1    4    5    3    1    .    .    
  Critical Kills           11    | .    1    .    2    .    .    1    3    2    1    1    .    .    
  Critical Parts Destroyed 8     | 1    .    .    1    .    .    .    1    3    2    .    .    .    
Melee Attacks              28    | .    .    .    .    .    .    .    2    21   5    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 28    | .    .    .    .    .    .    .    2    21   5    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            5     | .    .    .    .    .    .    .    1    4    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           23866 | 238  1000 536  2600 748  .    1573 7117 6243 1788 267  1449 307  
  Guns                     3048  | 238  510  .    .    28   .    .    36   873  458  102  564  239  
  Cannons                  16057 | .    452  100  2193 231  .    1464 6332 3207 1232 165  656  25   
  Explosions               3090  | .    .    429  296  480  .    .    445  1168 .    .    229  43   
  Melee                    1089  | .    .    .    .    .    .    .    124  891  74   .    .    .    
  Ramming                  582   | .    38   7    111  9    .    109  180  104  24   .    .    .    
  Kinetic                  17047 | 88   633  100  2193 231  .    1464 6368 3463 1269 165  809  264  
  Thermal                  2475  | 150  329  .    .    .    .    .    445  617  421  102  411  .    
  Explosive                2426  | .    .    429  275  480  .    .    .    1013 .    .    229  .    
  Electromagnetic          247   | .    .    .    21   28   .    .    .    155  .    .    .    43   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1089  | .    .    .    .    .    .    .    124  891  74   .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5     | .    .    .    2    2    2    2    .    5    .    .    2    2    
  Average Corruption       2     | .    .    .    2    2    2    2    .    5    .    .    1    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  74    | .    .    .    32   7    11   8    .    10   .    .    6    .    
    Message Errors         16    | .    .    .    9    2    2    2    .    1    .    .    .    .    
    Matter Fused           3     | .    .    .    .    .    .    .    .    3    .    .    .    .    
    Heat Flow Errors       12    | .    .    .    3    2    1    4    .    2    .    .    .    .    
    Energy Discharges      13    | .    .    .    6    .    3    .    .    1    .    .    3    .    
    Data Loss (minor)      16    | .    .    .    6    1    5    2    .    .    .    .    2    .    
    Targeting Errors       10    | .    .    .    6    2    .    .    .    2    .    .    .    .    
    Weapon Failures        4     | .    .    .    2    .    .    .    .    1    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1538  | .    6    10   32   .    .    144  1117 170  19   .    40   .    
  Projectiles              1157  | .    6    .    20   .    .    143  894  75   19   .    .    .    
  Explosions               187   | .    .    10   12   .    .    .    90   35   .    .    40   .    
  Melee                    194   | .    .    .    .    .    .    1    133  60   .    .    .    .    
Knockbacks                 93    | .    7    2    15   1    .    7    31   19   11   .    .    .    
  Impact                   5     | .    1    .    1    .    .    1    2    .    .    .    .    .    
  Kinetic                  83    | .    6    2    13   1    .    6    26   18   11   .    .    .    
  Secondary                5     | .    .    .    1    .    .    .    3    1    .    .    .    .    
Self-Inflicted Damage      251   | .    .    75   72   31   .    .    63   .    .    .    10   .    
  Shots                    8     | .    .    3    2    1    .    .    1    .    .    .    1    .    
  Rammed                   59    | .    7    2    15   2    .    8    8    13   4    .    .    .    
Targets Rammed             64    | .    8    2    17   2    .    8    10   13   4    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  5     | .    1    .    2    .    .    .    2    .    .    .    .    .    
Highest Temperature        550   | 40   140  9    466  325  104  254  453  550  426  199  357  446  
  Average Temperature      121   | 19   35   4    91   120  58   103  146  171  118  102  136  221  
  Received Heat Transfer   2676  | .    219  .    273  72   .    .    243  828  234  96   45   666  
  Effects                  41    | .    .    .    6    .    .    .    1    28   4    .    1    1    
    Shutdowns              1     | .    .    .    1    .    .    .    .    .    .    .    .    .    
    Energy Bleed           6     | .    .    .    2    .    .    .    .    4    .    .    .    .    
    Interference           15    | .    .    .    3    .    .    .    1    6    4    .    .    1    
    Short Circuit          4     | .    .    .    .    .    .    .    .    4    .    .    .    .    
    Damage (minor)         6     | .    .    .    .    .    .    .    .    5    .    .    1    .    
    Damage (major)         9     | .    .    .    .    .    .    .    .    9    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    .    1    .    .    .    .    .    
  Impact Corruptions       7     | .    .    .    .    .    .    2    3    2    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4     | .    1    .    .    .    .    .    .    2    .    1    .    .    
  Heat Transferred         4057  | 350  750  .    .    .    .    .    200  1055 814  185  703  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Zio Dee 
Peak Influence             937  | 35  314 285 523 363 .   175 339 937 524 .   .   .   
  Initial                  426  | .   .   70  .   203 .   .   24  52  426 .   .   .   
  Average                  205  | 17  156 77  138 272 .   103 129 358 443 .   .   .   
Maximum Alert Level        3    | .   1   1   2   1   .   .   1   3   2   .   .   .   
  Low Security (%)         62   | 100 63  90  75  21  .   100 73  41  .   .   .   .   
  Level 1                  18   | .   36  9   10  78  .   .   26  12  18  .   .   .   
  Level 2                  17   | .   .   .   13  .   .   .   .   38  81  .   .   .   
  Level 3                  1    | .   .   .   .   .   .   .   .   7   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          25   | .   5   .   2   1   .   .   3   11  3   .   .   .   
  Investigation            5    | .   2   .   .   1   .   .   2   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Reinforcement            10   | .   3   .   2   .   .   .   1   3   1   .   .   .   
  Assault                  6    | .   .   .   .   .   .   .   .   5   1   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   .   3   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   1   .   .   .   .   1   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Zio Dee 
Distress Signals           9    | .   .   .   4   .   .   .   2   2   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              284  | .   33  8   48  9   .   12  34  70  33  4   30  3   
  Peak Tracking Total      9    | .   5   3   5   3   .   4   3   9   5   3   8   3   
  Tactical Retreats        28   | .   2   .   5   .   .   4   2   1   4   .   10  .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Zio Dee 
Traps Triggered            3    | .   2   .   .   .   .   .   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -6  -6  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Zio Dee 
Machines Disabled          23   | .   2   .   6   3   .   .   3   5   .   .   4   .   
  Max in Single Turn       2    | .   1   .   1   1   .   .   2   1   .   .   2   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Zio Dee 
Machines Accessed          48   | .   7   .   12  1   1   .   12  9   5   .   1   .   
  Terminals                30   | .   5   .   10  .   .   .   9   5   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   1   .   .   .   .   .   1   2   1   .   .   .   
  Recycling Units          8    | .   1   .   2   .   .   .   2   1   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   1   1   .   .   .   
Total Hacks                154  | .   30  .   45  1   1   .   41  15  15  .   6   .   
  Successful               100  | .   20  .   24  1   1   .   28  11  9   .   6   .   
  Failed                   54   | .   10  .   21  .   .   .   13  4   6   .   .   .   
    Catastrophic           2    | .   1   .   .   .   .   .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   85   | .   12  .   29  .   1   .   23  8   7   .   5   .   
  Terminals                107  | .   26  .   39  .   .   .   31  7   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          14   | .   2   .   .   .   .   .   4   6   2   .   .   .   
  Recycling Units          22   | .   2   .   6   .   .   .   6   1   7   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   1   2   .   .   .   
Terminal Hacks             34   | .   10  .   6   1   1   .   6   4   .   .   6   .   
  Record                   2    | .   .   .   1   .   .   .   .   1   .   .   .   .   
  Part Schematic           6    | .   .   .   .   .   .   .   .   .   .   .   6   .   
  Robot Schematic          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   2   .   1   .   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   1   .   .   .   2   .   .   .   .   
  Alert Level              2    | .   1   .   1   .   .   .   .   .   .   .   .   .   
  Unreport Threat          5    | .   2   .   1   .   .   .   2   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Security Status          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Transport Status         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Investigation Status     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Reinforcement Status     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   1   .   .   .   1   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       9    | .   1   .   .   .   .   .   4   3   1   .   .   .   
  Scan Component           6    | .   1   .   .   .   .   .   2   2   1   .   .   .   
  Repair                   3    | .   .   .   .   .   .   .   2   1   .   .   .   .   
Recycling Unit Hacks       11   | .   .   .   4   .   .   .   3   1   3   .   .   .   
  Report Inventory         3    | .   .   .   1   .   .   .   .   .   2   .   .   .   
  Retrieve Matter          4    | .   .   .   2   .   .   .   1   .   1   .   .   .   
  Retrieve Components      4    | .   .   .   1   .   .   .   2   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         46   | .   9   .   14  .   .   .   15  3   5   .   .   .   
  Terminals                38   | .   8   .   14  .   .   .   13  2   1   .   .   .   
    Assimilate             17   | .   4   .   6   .   .   .   6   1   .   .   .   .   
    Botnet                 21   | .   4   .   8   .   .   .   7   1   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   1   .   .   .   .   .   2   .   3   .   .   .   
    Monitor                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
    Reject                 2    | .   .   .   .   .   .   .   1   .   1   .   .   .   
    Mask                   3    | .   1   .   .   .   .   .   1   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   1   1   .   .   .   
    Reprogram              2    | .   .   .   .   .   .   .   .   1   1   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         38   | .   7   .   11  .   .   .   10  6   4   .   .   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   .   .   .   .   .   .   .   .   6   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   .   .   2   1   .   .   .   .   
  Time                     90   | .   .   .   .   .   .   .   64  26  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         281  | .   .   .   49  .   .   .   232 .   .   .   .   .   
  Retrieved Components     40   | .   .   .   10  .   .   .   20  10  .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -6  -6  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -6  -6  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Zio Dee 
Total Allies               7    | .   1   .   .   .   .   .   2   4   .   .   .   .   
  Largest Group            6    | .   1   1   1   .   .   .   2   6   .   .   .   .   
  Highest-Rated Group      119  | .   10  10  10  .   .   .   20  119 .   .   .   .   
  Highest-Rated Ally       31   | .   10  10  10  .   .   .   10  31  .   .   .   .   
Total Orders               91   | .   .   2   11  .   .   .   17  27  21  12  1   .   
  STAY                     39   | .   .   1   5   .   .   .   8   16  5   3   1   .   
  ROAM                     3    | .   .   .   .   .   .   .   .   3   .   .   .   .   
  FOLLOW                   27   | .   .   1   6   .   .   .   9   7   1   3   .   .   
  EXPLORE                  14   | .   .   .   .   .   .   .   .   .   10  4   .   .   
  RETURN                   8    | .   .   .   .   .   .   .   .   1   5   2   .   .   
Ally Attacks               36   | .   .   .   .   .   .   .   .   36  .   .   .   .   
  Total Damage             497  | .   .   .   .   .   .   .   .   497 .   .   .   .   
  Kills                    7    | .   .   .   .   .   .   .   .   7   .   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Zio Dee 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   .   1   .   .   .   .   .   .   1   .   
Drone Launches             25   | .   .   .   .   .   .   .   .   18  6   1   .   .   
  Drone Recoveries         11   | .   .   .   .   .   .   .   .   4   6   1   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -6   -6   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Zio  Dee  
Turns Passed               24652 | 404  1624 1408 3490 573  1104 1065 4254 4338 1304 385  4217 486  
Spaces Moved               10067 | 80   762  765  1701 275  527  467  1533 1613 513  173  1446 212  
  Core                     6     | 5    .    .    .    .    .    .    .    .    .    .    .    1    
  Treads                   10061 | 75   762  765  1701 275  527  467  1533 1613 513  173  1446 211  
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  180  180  180  180  220  200  172  172  192  185  172  
  Average Speed            198   | 153  172  180  180  180  204  220  234  207  184  196  197  210  
  Slowest Speed            1500  | 160  180  180  180  180  220  220  240  280  192  197  205  1500 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       69    | 10   98   100  98   52   70   86   84   94   21   78   90   25   
  Regions Visited          12
    Branch Regions         8
  Pre-discovered Areas     1     | .    .    .    .    .    .    .    .    .    .    .    1    .    
  Known Exits Taken        1     | .    .    .    .    .    .    .    .    .    .    .    1    .    
  Unknown Exits Taken      11    | 1    1    1    1    1    1    1    1    1    1    1    .    .    
Scrap Searched             7     | .    .    2    .    1    .    2    .    .    .    .    2    .    
Spaces Dug                 12    | .    .    .    10   .    .    .    1    .    1    .    .    .    
Terrain Destroyed          282   | .    .    49   26   78   .    10   51   54   4    4    3    3    
  Melee                    2     | .    .    .    .    .    .    .    1    .    1    .    .    .    
  Projectile               40    | .    .    .    .    .    .    10   14   6    3    4    .    3    
  AOE                      240   | .    .    49   26   78   .    .    36   48   .    .    3    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -6   -6   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Zio  Dee  
Total                      13742 | 320  951  781  1937 317  557  496  2131 2310 763  198  2745 236  
  Wait                     2692  | 209  79   4    55   15   7    19   473  443  173  15   1200 .    
  Move                     10055 | 79   761  764  1700 274  526  466  1532 1612 512  172  1445 212  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  154   | 4    18   1    21   1    14   3    26   35   12   .    18   1    
  Fast Attach              47    | 7    4    .    5    4    2    .    3    6    4    .    12   .    
  Attach                   41    | .    .    .    5    .    .    .    5    13   2    2    5    9    
  Detach                   13    | .    3    .    .    .    1    .    .    3    1    .    4    1    
  Swap                     55    | .    3    1    15   .    1    .    6    17   4    1    7    .    
  Drop                     118   | .    12   1    29   5    6    .    19   20   6    .    19   1    
  Fire                     467   | 21   63   8    90   16   .    .    55   119  40   8    35   12   
  Melee                    28    | .    .    .    .    .    .    .    2    21   5    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    64    | .    8    2    17   2    .    8    10   13   4    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            8     | .    .    .    .    .    .    .    .    8    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Mines
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 4 exits: *Fac x3 / *Sto)
-8/Storage
-7/Factory
-7/Lower Caves (discovered 2 exits: [*Low] / *Zio)
-6/Zion (discovered 2 exits: *Dee / [*Pro])
-6/Deep Caves

 History 
---------
  Turn | Location       | Event
    15 | -11/Scrapyard  | Discovered new exit (range 16)
   405 | -11/Scrapyard  | Entered Materials
   406 | -10/Materials  | Build established: Mutant
   781 | -10/Materials  | Discovered new exit (range 6)
  1049 | -10/Materials  | Discovered new exit (range 16)
  1777 | -10/Materials  | Discovered new exit (range 9)
  1894 | -10/Materials  | Discovered new exit (range 9)
  2029 | -10/Materials  | Entered Mines
  2029 | -10/Mines      | Accompanied by 1 ally
  2295 | -10/Mines      | Discovered new exit (range 5)
  2496 | -10/Mines      | Discovered new exit (range 12)
  2550 | -10/Mines      | Learned Materials stockpile data
  3127 | -10/Mines      | Learned Materials trap positions
  3437 | -10/Mines      | Entered Materials
  3437 | -9/Materials   | Accompanied by 1 ally
  3437 | -9/Materials   | Evolved 2 slots: Utility x1, Weapon x1
  3438 | -9/Materials   | Loaded intel: 11 trap records
  3746 | -9/Materials   | Build established: Tank
  4321 | -9/Materials   | Discovered new exit (range 5)
  5686 | -9/Materials   | Discovered new exit (range 16)
  6401 | -9/Materials   | Discovered new exit (range 7)
  6685 | -9/Materials   | Build established: Mutant
  6906 | -9/Materials   | Discovered new exit (range 7)
  6927 | -9/Materials   | Entered Mines
  6944 | -9/Mines       | Learned Materials garrison access intel
  7331 | -9/Mines       | Met a Derelict shopkeep closing up shop
  7491 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
  7493 | -9/Mines       | Discovered new exit (range 5)
  7500 | -9/Mines       | Entered Exiles
  7529 | -9/Exiles      | Discovered new exit (range 14)
  7592 | -9/Exiles      | Met 8R-AWN
  7619 | -9/Exiles      | Met EX-HEX
  7671 | -9/Exiles      | Met EX-BIN
  7695 | -9/Exiles      | Aligned with FarCom system
  7697 | -9/Exiles      | Given EX-Vault access code
  7754 | -9/Exiles      | Opened EX-Vault
  7775 | -9/Exiles      | Found AWS/Autocannon
  7822 | -9/Exiles      | Warned to stay clear of 0b10 Research branches
  7878 | -9/Exiles      | Met EX-DEC
  8277 | -9/Exiles      | Build established: Hauler-Gunner
  8578 | -9/Exiles      | Discovered new exit (range 14)
  8604 | -9/Exiles      | Left Exiles lab with AWS/Autocannon
  8604 | -9/Exiles      | Entered Mines
  8904 | -8/Mines       | Build established: Hauler-Skirmisher
  9102 | -8/Mines       | Discovered new exit (range 14)
  9649 | -8/Mines       | Discovered new exit (range 5)
  9669 | -8/Mines       | Entered Materials
  9669 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
  9670 | -8/Materials   | Loaded intel: 1 garrison access location
  9891 | -8/Materials   | Destroyed 7 combat bots
 10217 | -8/Materials   | Discovered new exit (range 6)
 11240 | -8/Materials   | Repaired Imp. Treads
 11275 | -8/Materials   | Repaired Imp. Treads
 12320 | -8/Materials   | Discovered new exit (range 16)
 12366 | -8/Materials   | Discovered new exit (range 15)
 13053 | -8/Materials   | Discovered new exit (range 12)
 13923 | -8/Materials   | Entered Storage
 13923 | -8/Storage     | Accompanied by 2 allies
 15429 | -8/Storage     | Garrison activated, responded to threat
 16640 | -8/Storage     | Build established: Hauler-Mutant
 16755 | -8/Storage     | Met a pair of Derelict thieves
 16925 | -8/Storage     | Discovered new exit (range 8)
 17066 | -8/Storage     | Repaired Hcp. Storage Unit
 17498 | -8/Storage     | Build established: Hauler-Skirmisher
 17523 | -8/Storage     | First assault squad dispatched
 17926 | -8/Storage     | Build established: Hauler-Mutant
 18003 | -8/Storage     | Destroyed 10 combat bots
 18005 | -8/Storage     | Core integrity fell below 50%
 18261 | -8/Storage     | Entered Factory
 18261 | -7/Factory     | Accompanied by 8 allies
 18261 | -7/Factory     | Evolved 2 slots: Utility x2
 18266 | -7/Factory     | Build established: Skirmisher
 18539 | -7/Factory     | Discovered new exit (range 51)
 19047 | -7/Factory     | Build established: Hauler-Skirmisher
 19461 | -7/Factory     | First assault squad dispatched
 19565 | -7/Factory     | Entered Lower Caves
 19565 | -7/Lower Caves | Accompanied by 4 allies
 19567 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 19843 | -7/Lower Caves | Discovered new exit (range 67)
 19862 | -7/Lower Caves | Build established: Hauler-Gunner
 19884 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place
 19950 | -7/Lower Caves | Entered Zion
 19950 | -6/Zion        | Accompanied by 2 allies
 20255 | -6/Zion        | Found Prototype Device
 20255 | -6/Zion        | Identified Mobile Refinery Mk. CCLXVII
 20956 | -6/Zion        | Identified exit to Deep Caves
 20988 | -6/Zion        | Found Prototype Device
 20988 | -6/Zion        | Identified Bomb Factory No. 2
 21134 | -6/Zion        | Given the Hacking Drone Bay
 21138 | -6/Zion        | Found Prototype Device
 21180 | -6/Zion        | Found Prototype Device
 22064 | -6/Zion        | Found Prototype Processor
 22064 | -6/Zion        | Identified Exp. Core Analyzer
 22070 | -6/Zion        | Found Prototype Processor
 22070 | -6/Zion        | Identified Exp. Targeting Computer
 22080 | -6/Zion        | Found Prototype Processor
 22080 | -6/Zion        | Identified Exp. Melee Analysis Suite
 22087 | -6/Zion        | Found Prototype Hackware
 22087 | -6/Zion        | Identified Exp. System Shield
 22114 | -6/Zion        | Identified Phasing AFG
 22116 | -6/Zion        | Identified Hacking Drone Bay
 22632 | -6/Zion        | Acquired unknown access codes intercepted by a Zionite
 22984 | -6/Zion        | Learned Factory garrison access intel
 23289 | -6/Zion        | Discovered new exit (range 12)
 23294 | -6/Zion        | Received a visual enhancement algorithm
 23723 | -6/Zion        | Rebuked by Imprinter
 23753 | -6/Zion        | Attempted to imprint without authorization
 23753 | -6/Zion        | Attacked by Zionites
 24092 | -6/Zion        | Opened final containment barrier to the Deep Caves
 24151 | -6/Zion        | Saw the warning signs outside the Deep Caves entrance
 24167 | -6/Zion        | Entered Deep Caves
 24592 | -6/Deep Caves  | Attacked by Z-Imprinter
 24612 | -6/Deep Caves  | Core integrity fell below 50%
 24645 | -6/Deep Caves  | Core integrity fell below 20%
 24653 | -6/Deep Caves  | Destroyed by Z-Imprinter with Zionite Laser-M

 Last Messages 
---------------
24621_ Imp. Deuterium Engine destroyed.
24621_ Dropped Hcp. Battery.
24622_ Extracted 16 energy.
24622_ Slug Cannon destroyed.
24623_ Extracted 51 energy.
24624_ EMP Blaster destroyed.
24626_ Extracted 15 energy.
24627_ Extracted 7 energy.
24627_ Med. Treads destroyed.
24631_ Hvy. Battle Rifle destroyed.
24632_ Acquired Hcp. Battery.
24636_ FQ-LYG(o) is busy at the terminal.
24642_ 7I-GJS(o) is busy at the terminal.
24642_ Med. Treads destroyed.
24642_ 2U-5JC(z) misfires.
24642_ MT-P23(z) destroyed.
24647_ Adv. Treads destroyed.
24647_ Lgt. Angular Momentum Engine destroyed.
24650_ Mak. Sword destroyed.
24652_ 2U-5JC(z) IFF system glitched.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????####? |
| ????????????????????????????????????????????##   # |
| ????????????????????????????????????????????#      |
| ?????????????????????# #??????######?????????#     |
| ??????????????????## #  #???###    ##????????##    |
| ????????????????        ;####       #?????????#    |
| ?????????????                       ;?????????#    |
| ???????????                         #?????????#    |
| ??????????                         ;#?????????##   |
| ??????????                         ##??????????#   |
| ??????????""                       ;#??????????#   |
| ??????????""                        ############   |
| ????????""""                                       |
| ????????""""                                       |
| ?????????                                          |
| ?????????"""                  I       ############ |
| ?????????"""                 !z!    ###??????????? |
| ?????????"""             @    !    ##??????????### |
| ???????"""""                       #???????????#   |
| ??????" " "                        #???????????#   |
| ??????""                            #??????????##  |
| ?????""                             #???????????## |
| ??????""                            #????????????? |
| ??????""                           ##???????????## |
| ??????""""                         #????????#####  |
| ????????""""                        #???????#      |
| ?????????                           #???????#  #   |
| ????????"""                        ##???????#  ##  |
| ????????""""                      ##????????#  ### |
| ?????????""""                     #?????????#  #?# |
| ??????????"""                      ?????????#  #?? |
| ???????????""                     ??????????#  #?? |
| ???????????"                     ???????????#  #?? |
| ???????????                     ???????????##  #?? |
| ???????????                   ???????????###   #?? |
| ?????????????               ????????????##     ##? |
| ????????????????         ???????????????#       ## |
| ??????????????????     ?????????????????#        # |
| ????????????????????????????????????????##         |
| ?????????????????????????????????????????##        |
| ??????????????????????????????????????????####     |
| ?????????????????????????????????????????????##    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          23
Energy Capacity            290
Matter Stores              332
Matter Capacity            400
Sight Range                16
Terrain Scan Density       10
Armor Coverage             525
Evasion (%)                40
Core Analysis              15
Recoil Reduction           2
Defensive Hacking          16

 Item Schematics 
-----------------
               Hvy. Riot Gun | -6/Zion | Free
                Battle Rifle | -6/Zion | Free
               Battle Cannon | -6/Zion | Free
                 Slug Cannon | -6/Zion | Free
                 Enh. Flamer | -6/Zion | Free
 Tactical Coordination Suite | -6/Zion | Free

 Robot Schematics 
------------------
 T-07 Excavator | -8/Storage | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ThiefOmegaDoublenader
  Manual?         0
Play Time         02:36:24
  Cumulative      97.6 hours
  Start           2020.11.01 @ 17:48:48
  End             2020.11.01 @ 20:46:54
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2020/ForbiddenLore
Game No.          81
  Rogue           81
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             40
Gallery%          46
Achievement%      28
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f1d84cc9-9759-4f1b-a1e9-fc0b341c6f1d