Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.28 @ 23:25:00 Player: Zirov Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (155) 775 Value Destroyed (4751) 4751 Prototype IDs (38) 760 Alien Tech Used (0) 0 Bonus (594) 594 TOTAL SCORE: 9980 Bonus ------- High Alert Combat Kills 221 Follower Combat Kills 73 Aligned with FarCom 300 Cogmind --------- Core Integrity 120/700 Matter 280/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Enhanced Nuclear Core Improved Carbon-fiber Leg Relay Coupler [Grunt] (22) Rocket Launcher Field Lobotomy Kit (5) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Improved Cooling System Improved Cooling System Large Storage Unit Armor Integrity Analyzer Hardened Medium Armor Plating Corruption Screen > --- WEAPON ----------- Heavy Particle Gun Heavy Particle Gun > --- INVENTORY -------- Improved Deuterium Engine Enhanced Nuclear Core Enhanced Nuclear Core Micro Nuclear Core Improved Carbon-fiber Leg High-capacity Storage Unit Weapon Shielding Long-range Tractor Beam Precision Shock Rifle Precision Shock Rifle Advanced Beam Cannon Heavy Ion Cannon Rocket Launcher Field Lobotomy Kit Chainsword [Rating: 51] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Armor Integrity Analyzer Hackware System Shield Protection Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Heavy Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Impact Weapon Mace Slashing Weapon Greatsword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power . | . . . . . . . . . Propulsion 2 | . . . . . . . 2 . Utility 4 | . . . 2 . . . . 2 Weapon . | . . . . . . . . . Parts Attached 156 | 6 13 5 19 10 . 9 32 62 Power 16 | 1 2 . 2 2 . 2 2 5 Engine 6 | 1 1 . 2 . . 1 . 1 Core 10 | . 1 . . 2 . 1 2 4 Reactor . | . . . . . . . . . Propulsion 25 | 2 1 1 2 . . 2 11 6 Treads 14 | 2 1 1 2 . . 2 6 . Leg 11 | . . . . . . . 5 6 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 66 | 1 3 . 10 4 . 3 11 34 Device 20 | . 2 . 4 2 . 2 2 8 Storage 10 | 1 1 . . . . . . 8 Processor 4 | . . . . . . . . 4 Hackware 4 | . . . 1 . . . 2 1 Protection 28 | . . . 5 2 . 1 7 13 Artifact . | . . . . . . . . . Weapon 49 | 2 7 4 5 4 . 2 8 17 Energy Gun 9 | . . . . . . . 3 6 Energy Cannon 15 | . 3 1 5 2 . 1 2 1 Ballistic Gun 5 | 2 . . . . . . . 3 Ballistic Cannon 5 | . 1 1 . 1 . . . 2 Launcher 7 | . 2 1 . 1 . 1 1 1 Special Weapon . | . . . . . . . . . Impact Weapon 2 | . 1 1 . . . . . . Slashing Weapon 6 | . . . . . . . 2 4 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . 1 . . . . . . 1 Parts Lost 22 | . . . 1 5 . 1 . 15 Power 3 | . . . 1 1 . . . 1 Propulsion 3 | . . . . . . . . 3 Utility 15 | . . . . 3 . 1 . 11 Weapon 1 | . . . . 1 . . . . Highest Loss Streak 3 | . . . 1 3 . 1 . 3 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 97 | . 95 100 99 99 100 97 96 97 Engine 2 | . 6 . 5 3 . 1 . 2 Core 7 | . 7 14 4 6 11 9 9 4 Treads 15 | . 27 28 21 22 22 22 16 . Leg 12 | . . . . . . . 16 29 Device 14 | . 9 14 14 12 22 23 14 13 Storage 10 | . 14 14 11 11 11 11 9 7 Hackware 2 | . . . 7 . . . 3 2 Protection 10 | . . . 11 19 11 7 9 16 Energy Gun 4 | . . . . . . . 8 9 Energy Cannon 9 | . 7 14 21 18 22 21 8 . Ballistic Cannon 1 | . 4 11 . 2 . . . . Launcher 1 | . 7 . . . . . . . Naked Turns 18 | . . . . . . . . 18 Heaviest Build 60 | 13 34 36 39 41 38 40 44 60 Greatest Support 80 | 40 40 40 40 40 40 40 80 62 Greatest Overweight (x) 1 | . . . . 1 . . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 20 Average Capacity 15 | 6 13 15 15 15 15 15 15 15 Most Carried 20 | 1 15 15 15 15 14 15 15 20 Average Carried 14 | . 10 14 14 14 13 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 Final Carried 15 | 1 15 15 15 13 14 15 15 5 Class Distribution -------------------- 69% | Mutant 28% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Matter Collected 2508 | 193 423 193 186 100 . 95 400 918 Remotely 447 | . . . . . . . . 447 Salvage Created 5952 | . 638 130 900 441 . 428 1385 2030 Parts 322 | . 35 10 63 17 . 29 69 99 Haulers Intercepted 13 | . 2 . 3 . . . 4 4 Recyclers Shooed 8 | . 1 1 . 1 . 1 . 4 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 108 | . 10 5 18 7 . 10 26 32 Melee 4 | . . . . . . . . 4 Guns 32 | . 4 . . . . . 7 21 Cannons 50 | . 5 2 16 6 . 7 12 2 AOE 16 | . 1 3 . . . 3 6 3 Classes Destroyed 15 | . 7 2 2 2 . 1 . 1 Worker 7 | . 2 . 1 . . . 2 2 Builder 3 | . 1 . . . . . 1 1 Tunneler 1 | . . 1 . . . . . . Hauler 13 | . 2 . 3 . . . 4 4 Recycler 8 | . 1 1 . 2 . 1 . 3 Operator 4 | . 1 . 2 . . . 1 . Watcher 11 | . 2 . 3 . . . 3 3 Swarmer 22 | . . 5 7 . . 3 7 . Grunt 49 | . 10 . 5 5 . 5 9 15 Brawler 4 | . . . 1 . . 1 1 1 Duelist 2 | . . . . 1 . . 1 . Sentry 15 | . . . 5 . . . 7 3 Demolisher 1 | . . . . 1 . . . . Hunter 5 | . . . . . . 1 1 3 Programmer 10 | . . . . . . . . 10 Best Kill Streak 6 | . 5 3 4 3 . 3 5 6 Combat Bots Only 5 | . 2 3 3 2 . 3 4 5 Max Kills in Single Turn 4 | . 1 2 2 1 . 3 2 4 Gunslinging 1 | . . . . . . . 1 . Exploded 3 | . 1 2 . . . 3 1 3 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Damage Taken 6132 | . 445 188 405 808 . 282 825 3179 Core 873 | . 68 24 54 23 . 24 100 580 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 498 | . . . 2 41 . 15 5 435 Regen/Repaired (Parts) 571 | . 156 . 169 . . . . 246 Core Remaining (%) 79 | 100 . 63 . . . 74 81 . Volleys Fired 406 | . 70 12 45 26 . 15 83 155 Largest 2 | . 2 2 2 2 . 2 2 2 Hottest 136 | . 136 112 136 136 . 136 136 129 Shots Fired 695 | . 98 16 81 52 . 29 151 268 Gun 324 | . 52 . . . . . 45 227 Cannon 355 | . 44 14 81 52 . 28 97 39 Launcher 16 | . 2 2 . . . 1 9 2 Special . | . . . . . . . . . Kinetic 154 | . 79 10 . 4 . . . 61 Thermal 489 | . 17 4 81 48 . 28 129 182 Explosive 16 | . 2 2 . . . 1 9 2 Electromagnetic 36 | . . . . . . . 13 23 Robot Hit Streak 17 | . 13 11 12 11 . 14 12 17 Robot Miss Streak 7 | . 5 7 5 4 . 3 3 6 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . . . . . 1 . Max Gunslinging Chain 1 | . . . . . . . 1 . Shots Hit Robots 457 | . 63 17 50 33 . 21 104 169 Core Hits 233 | . 29 13 26 11 . 18 51 85 Critical Kills 4 | . . . 2 1 . . 1 . Critical Parts Destroyed 1 | . . 1 . . . . . . Critical Strikes 17 | . 1 1 2 1 . . 2 10 Burn 8 | . . . . . . . 1 7 Meltdown 4 | . . . 2 1 . . 1 . Blast 2 | . 1 . . . . . . 1 Smash 1 | . . 1 . . . . . . Sever 2 | . . . . . . . . 2 Melee Attacks 27 | . 3 2 . . . . 4 18 Impact 5 | . 3 2 . . . . . . Slashing 22 | . . . . . . . 4 18 Piercing . | . . . . . . . . . Sneak Attacks 5 | . . 2 . . . . 1 2 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11156 | . 968 530 1157 708 . 541 2841 4411 Guns 4152 | . 387 . . . . . 750 3015 Cannons 4823 | . 496 261 1134 708 . 431 1328 465 Explosions 1352 | . 85 154 . . . 109 668 336 Melee 756 | . . 115 . . . . 82 559 Ramming 73 | . . . 23 . . 1 13 36 Kinetic 1734 | . 738 180 . 27 . . . 789 Thermal 6854 | . 145 81 1134 681 . 431 1914 2468 Explosive 1352 | . 85 154 . . . 109 668 336 Electromagnetic 387 | . . . . . . . 164 223 Impact 115 | . . 115 . . . . . . Slashing 641 | . . . . . . . 82 559 Piercing . | . . . . . . . . . Highest Corruption 4 | . 2 2 . . . 1 . 4 Average Corruption 2 | . 2 2 . . . 1 . 2 Corruption Purged 7 | . . . . . . . . 7 Corruption Blocked . | . . . . . . . . . Effects 69 | . 5 19 . . . 3 . 42 Message Errors 14 | . 2 3 . . . 2 . 7 Matter Fused 14 | . 1 7 . . . . . 6 Heat Flow Errors 14 | . 2 3 . . . . . 9 Energy Discharges 9 | . . 2 . . . . . 7 Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 8 | . . 4 . . . 1 . 3 Data Loss (major) 4 | . . . . . . . . 4 Misfires 2 | . . . . . . . . 2 Alerts 2 | . . . . . . . . 2 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 155 | . . 72 10 . . . 73 . Projectiles 52 | . . . 10 . . . 42 . Explosions 34 | . . 3 . . . . 31 . Melee 69 | . . 69 . . . . . . Knockbacks 13 | . 1 7 . . . . . 5 Impact 2 | . . 1 . . . . . 1 Kinetic 9 | . 1 4 . . . . . 4 Secondary 2 | . . 2 . . . . . . Self-Inflicted Damage 51 | . 26 . . . . 25 . . Shots 2 | . 1 . . . . 1 . . Rammed 2 | . . . 2 . . . . . Targets Rammed 12 | . . . 2 . . 1 2 7 Kicked 9 | . . . . . . . 2 7 Crushed 1 | . . . . . . 1 . . Highest Temperature 276 | . 201 276 186 195 . 114 135 243 Average Temperature 46 | . 20 91 37 60 . 43 39 84 Received Heat Transfer 1877 | . 231 36 132 128 . 126 333 891 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . Parts Fried 5 | . . 2 . . . . 2 1 Impact Corruptions 3 | . . 3 . . . . . . Robots Melted 6 | . . . 2 1 . . 1 2 Combat Hostiles 6 | . . . 2 1 . . 1 2 Parts Melted 39 | . . . 10 3 . . 9 17 Heat Transferred 12765 | . 259 148 1961 1184 . 777 3478 4958 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Peak Influence 680 | . 276 101 239 166 . 135 561 680 Initial 242 | . . 22 . 34 . . . 242 Average 189 | . 112 40 114 88 . 62 289 272 Maximum Alert Level 2 | . 1 . 1 . . . 2 2 Low Security (%) 66 | 100 90 100 96 100 . 100 35 42 Level 1 20 | . 9 . 3 . . . 27 40 Level 2 13 | . . . . . . . 37 16 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 20 | . 1 . . 1 . . 1 17 Investigation 3 | . . . . 1 . . . 2 Extermination 9 | . . . . . . . . 9 Reinforcement 5 | . 1 . . . . . 1 3 Assault 2 | . . . . . . . . 2 Garrison 1 | . . . . . . . . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Distress Signals 7 | . 2 . 2 . . . 1 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 189 | . 21 8 28 26 . 9 38 59 Peak Tracking Total 16 | . 4 3 5 16 . 3 5 9 Tactical Retreats 7 | . 1 1 1 . . . 1 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Traps Triggered 3 | . 1 . . . . . . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused 1 | . . . . . . 1 . . Traps Extracted . | . . . . . . . . . Installed 1 | . . . . . . 1 . . Triggered 1 | . . . . . . 1 . . Most Traps Carried 2 | . . 2 1 1 1 1 . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Machines Disabled 12 | . 1 . 2 . . . 6 3 Max in Single Turn 1 | . 1 . 1 . . . 1 1 Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Machines Accessed 54 | . 7 1 13 1 1 . 12 19 Terminals 38 | . 6 . 11 . . . 10 11 Fabricators 4 | . . . . . . . . 4 Repair Stations 7 | . 1 . 2 . . . 1 3 Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . . . . . 1 1 Garrison Access . | . . . . . . . . . Total Hacks 158 | . 26 1 37 1 1 . 42 50 Successful 87 | . 13 1 27 1 1 . 23 21 Failed 70 | . 13 . 10 . . . 18 29 Catastrophic 12 | . 3 . 3 . . . 3 3 Database Lockouts 1 | . . . . . . . 1 . Manual 62 | . 14 . 16 . 1 . 25 6 Terminals 121 | . 22 . 29 . . . 39 31 Fabricators 10 | . . . . . . . . 10 Repair Stations 20 | . 4 . 8 . . . 1 7 Recycling Units . | . . . . . . . . . Scanalyzers 4 | . . . . . . . 2 2 Garrison Access . | . . . . . . . . . Terminal Hacks 47 | . 6 1 13 1 1 . 15 10 Record 3 | . . . . . . . 3 . Part Schematic 1 | . . . . . . . . 1 Robot Analysis 9 | . 1 . 4 . . . 1 3 Prototype ID Bank 6 | . 1 . 1 . . . 4 . Open Door 2 | . . 1 . 1 . . . . Branch Access Points 2 | . . . . . . . 1 1 Terminal Index 3 | . 1 . 1 . . . . 1 Alert Level 4 | . 2 . 1 . . . 1 . Locate Traps 5 | . 1 . 2 . . . . 2 Dispatch Records 1 | . . . . . . . 1 . Surveillance Status 2 | . . . 1 . . . 1 . Patrol Status 1 | . . . 1 . . . . . Hauler Manifests 2 | . . . 1 . . . . 1 Registered Components 3 | . . . 1 . . . 1 1 Registered Prototypes 1 | . . . . . . . 1 . Zone Layout 1 | . . . . . . . 1 . EX-Prototype ID Bank 1 | . . . . . 1 . . . Fabricator Hacks 3 | . . . . . . . . 3 Network Status 1 | . . . . . . . . 1 Load Schematic 1 | . . . . . . . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks 18 | . 4 . 8 . . . . 6 Scan Component 9 | . 2 . 4 . . . . 3 Repair 9 | . 2 . 4 . . . . 3 Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . . . . . . 2 . Insert Component 1 | . . . . . . . 1 . Analyze 1 | . . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 17 | . 3 . 6 . . . 6 2 Terminals 17 | . 3 . 6 . . . 6 2 Assimilate 3 | . . . 1 . . . 2 . Botnet 13 | . 3 . 4 . . . 4 2 Operators 1 | . . . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 4 | . 1 . 3 . . . . . Used . | . . . . . . . . . Hacking Detections 50 | . 6 . 13 . . . 12 19 Full Trace Events 2 | . . . . . . . . 2 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 1 1 Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time 73 | . . . . . . . . 73 Total Part Build Rating . | . . . . . . . . . Parts Repaired 9 | . 2 . 4 . . . . 3 Time 306 | . 52 . 166 . . . . 88 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . . 1 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 Programmers 3 | . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Total Allies 4 | . . 3 . . . . 1 . Largest Group 3 | . . 3 2 . . . 1 1 Highest-Rated Group 40 | . . 40 29 . . . 10 10 Highest-Rated Ally 16 | . . 16 16 . . . 10 10 Total Orders 1 | . . . . . . . . 1 STAY 1 | . . . . . . . . 1 Ally Attacks 22 | . . 16 6 . . . . . Total Damage 235 | . . 204 31 . . . . . Kills 3 | . . 3 . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total 9 | . 1 . 4 . . . 1 3 Derelict Logs Recovered 3 | . . 3 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Turns Passed 14747 | 92 1526 1247 2115 450 344 1287 3060 4626 Spaces Moved 8012 | 55 768 715 1092 206 215 584 1553 2824 Core 41 | 4 . . . . . . . 37 Treads 4336 | 51 768 715 1092 206 215 584 705 . Legs 3635 | . . . . . . . 848 2787 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 120 50 Average Speed 142 | 152 160 160 160 172 160 160 139 120 Slowest Speed 240 | 160 160 160 160 240 160 160 165 122 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 69 | 4 99 98 82 51 63 98 78 54 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 2 | . . . 1 . . 1 . . Unknown Exits Taken 6 | 1 1 1 . 1 1 . 1 . Scrap Searched 4 | . . 2 . 1 . 1 . . Spaces Dug 12 | . 3 . . . . . 3 6 Terrain Destroyed 94 | . 11 4 . 4 . 5 61 9 Melee 12 | . 3 . . . . . 3 6 Projectile 7 | . . . . 4 . . . 3 AOE 75 | . 8 4 . . . 5 58 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Total 10637 | 61 967 802 1383 248 215 908 2304 3749 Wait 1810 | . 84 52 201 3 . 287 580 603 Move 8004 | 54 767 714 1091 205 214 583 1552 2824 Hop . | . . . . . . . . . Pick Up 106 | 1 18 8 10 3 1 6 21 38 Fast Attach 30 | 6 5 . 4 . . . 3 12 Attach 33 | . . . 3 6 . 3 5 16 Detach 9 | . 3 . . 1 . . 1 4 Swap 93 | . 8 5 12 4 . 6 24 34 Drop 101 | . 9 9 15 . . 6 29 33 Fire 406 | . 70 12 45 26 . 15 83 155 Melee 27 | . 3 2 . . . . 4 18 Ram . | . . . . . . . . . Kick 9 | . . . . . . . 2 7 Crush 3 | . . . 2 . . 1 . . Escape Stasis 5 | . . . . . . . . 5 Rewire . | . . . . . . . . . Trap 1 | . . . . . . 1 . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 5 exits: [*Fac x2] / *Sto / *Low x2) History --------- Turn | Location | Event 19 | -11/Junkyard | Discovered new exit (range 15) 93 | -11/Junkyard | Entered Materials 303 | -10/Materials | Build established: Mutant 376 | -10/Materials | Discovered new exit (range 12) 592 | -10/Materials | Discovered new exit (range 11) 1025 | -10/Materials | Discovered new exit (range 6) 1163 | -10/Materials | Discovered new exit (range 9) 1308 | -10/Materials | Repaired Lgt. Treads 1335 | -10/Materials | Repaired Grenade Launcher 1360 | -10/Materials | Discovered new exit (range 12) 1619 | -10/Materials | Entered Mines 1674 | -10/Mines | Discovered new exit (range 14) 1791 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1884 | -10/Mines | Discovered new exit (range 7) 1989 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2013 | -10/Mines | Learned location of Storage (-7) 2073 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2169 | -10/Mines | Found a hidden stash of uninstalled traps 2755 | -10/Mines | Learned location of 1 exit from Materials 2866 | -10/Mines | Entered Materials 2866 | -9/Materials | Accompanied by 2 allies 2866 | -9/Materials | Evolved 2 slots: Utility x2 2867 | -9/Materials | Identified exit to Mines 2868 | -9/Materials | Identified exit to Materials 3298 | -9/Materials | Discovered exit to Materials (range 10) 3690 | -9/Materials | Discovered exit to Materials (range 3) 4197 | -9/Materials | Repaired Lgt. Treads 4250 | -9/Materials | Repaired Adv. Beam Cannon 4289 | -9/Materials | Repaired Lgt. Deuterium Engine 4500 | -9/Materials | Build established: Scavenger-Mutant 4718 | -9/Materials | Repaired Adv. Beam Cannon 4929 | -9/Materials | Build established: Mutant 4981 | -9/Materials | Entered Mines 5012 | -9/Mines | Met a Derelict bent on vengeance 5103 | -9/Mines | Assembled infested the area 5145 | -9/Mines | Met a Derelict shopkeep closing up shop 5177 | -9/Mines | Lost 3 parts (1p2u) 5303 | -9/Mines | Discovered exit to Materials (range 6) 5310 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 5402 | -9/Mines | Discovered exit to Materials (range 4) 5424 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5424 | -9/Mines | Discovered new exit (range 5) 5431 | -9/Mines | Entered Exiles 5452 | -9/Exiles | Discovered new exit (range 15) 5471 | -9/Exiles | Met 8R-AWN 5497 | -9/Exiles | Met EX-HEX 5543 | -9/Exiles | Met EX-BIN 5566 | -9/Exiles | Aligned with FarCom system 5567 | -9/Exiles | Given EX-Vault access code 5604 | -9/Exiles | Opened EX-Vault 5617 | -9/Exiles | Found Field Lobotomy Kit 5648 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5696 | -9/Exiles | Met EX-DEC 5762 | -9/Exiles | Discovered new exit (range 10) 5775 | -9/Exiles | Left Exiles lab with Field Lobotomy Kit 5775 | -9/Exiles | Entered Mines 5982 | -8/Mines | Discovered exit to Materials (range 12) 6294 | -8/Mines | Discovered exit to Materials (range 8) 7062 | -8/Mines | Entered Materials 7062 | -8/Materials | Evolved 2 slots: Propulsion x2 7701 | -8/Materials | Build established: Scavenger-Mutant 8003 | -8/Materials | Discovered new exit (range 15) 8495 | -8/Materials | Build established: Mutant 9129 | -8/Materials | Build established: Scavenger-Mutant 9546 | -8/Materials | Central database locked down 10122 | -8/Materials | Entered Factory 10122 | -7/Factory | Accompanied by 1 ally 10122 | -7/Factory | Evolved 2 slots: Utility x2 10254 | -7/Factory | Discovered new exit (range 2) 10447 | -7/Factory | Discovered new exit (range 5) 11078 | -7/Factory | Discovered new exit (range 12) 11461 | -7/Factory | Lost 3 parts (3u) 11815 | -7/Factory | Repaired Carbon-fiber Leg 11844 | -7/Factory | Discovered new exit (range 7) 12004 | -7/Factory | Repaired Hrd. Medium Armor Plating 12044 | -7/Factory | Repaired Carbon-fiber Leg 12065 | -7/Factory | Build established: Mutant 13098 | -7/Factory | Identified exit to Storage 13098 | -7/Factory | Identified exit to Lower Caves 13895 | -7/Factory | Garrison activated, responded to threat 14497 | -7/Factory | Core integrity fell below 50% 14522 | -7/Factory | First assault squad dispatched 14730 | -7/Factory | Released all parts (11) 14742 | -7/Factory | Core integrity fell below 20% 14748 | -7/Factory | Self-destructed Last Messages --------------- 14724_ C-30 ARC bursts open, deploying its payload. 14724_ G-50 Soldier unfolds itself. 14724_ G-47 Trooper unfolds itself. 14724_ I-36 Angel unfolds itself. 14729_ C-30 ARC bursts open, deploying its payload. 14729_ G-50 Soldier unfolds itself. 14729_ G-47 Trooper unfolds itself. 14729_ Imp. Propulsion Shielding destroyed. 14729_ Carbon-fiber Leg destroyed. 14730_ Released Core Analyzer. 14730_ Released Com. Battery. 14730_ Released Mic. Nuclear Core. 14730_ Released Hvy. Particle Gun. 14730_ Released Armor Integrity Analyzer. 14730_ Released Titanium Leg. 14730_ Released Carbon-fiber Leg. 14730_ Released Imp. Cooling System. 14730_ Released Hvy. Particle Gun. 14730_ Released Hcp. Storage Unit. 14730_ Released Carbon-fiber Leg. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# [ | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# % | | ??????????????????????????????????????###########/ | | ??????????????????????????????????????# ! =|!#[] | | ??????????????????????????????????????# [[*/!! | | ??????????????????????????????????????# [!=#=! | | ??????????????????????????????????????# ![#/! | | ??????????????????????????????????????# !#!= | | ??????????????????????????????????????# # | | ??????????????????????????????????????# # | | ???????????????g??Y???????????????????# "/% | | ????????????????g?????????????????????# # | | ????????????????????????######################## | | ????????????????????????# ^ ^ ^ | | ????????????????????????# b ^ | | ??????????????????g?????# /// """"" | | ????????????????????????# /// """"" | | ????????????????????????# k k /// """ | | ????????????????????????# ## T## | | ????????????????????????#@ ###### " F" | | ???????????????????????u #????# """" | | ????????????????????? #????############## | | ??????????????????? #?????????????????? | | ??????????????????##############?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Coolant Potential 50 Energy Generation 18 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Corruption Block 8 Armor Coverage 450 Core Shielding 20 Propulsion Shielding 66 Utility Shielding 33 Weapon Shielding 66 Evasion (%) 55 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Titanium Leg | -8/Materials | Scanalyzed Enh. Gauss Cannon | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AlertLightpackDatajack Manual? 0 Play Time 03:09:20 Cumulative 119.9 hours Start 2023.09.28 @ 19:36:38 End 2023.09.28 @ 23:25:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 117 Rogue 117 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 41 Achievement% 32 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 771bb96a-a925-495c-a7b5-524ce549972d