Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.10 @ 23:41:47 Player: Rosa Result: Destroyed by 7R-MNS with Wave Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (54) 270 Value Destroyed (1127) 1127 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (-96) -96 TOTAL SCORE: 2981 Bonus ------- Friendly Fire -96 Cogmind --------- Core Integrity 0/550 Matter 0/300 Energy 69/100 System Corruption 0% Temperature Warm (140) Movement Core (900) Ox17 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ High-capacity Storage Unit > --- WEAPON (3) ------- Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY (20) --- Hardlight Generator Beam Rifle Heavy Assault Rifle Assault Cannon Proton Missile Launcher Proton Missile Launcher Heavy Hammer Katana Peak State ------------ > --- POWER ------------ Heavy Ion Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Targeting Computer > --- WEAPON ----------- Proton Missile Launcher Proton Missile Launcher Proton Missile Launcher > --- INVENTORY -------- Light Ion Engine Titanium Leg Flight Unit Flight Unit Hardlight Generator Beam Rifle Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Heavy Assault Rifle Improved Light Cannon Improved Light Cannon Assault Cannon Assault Cannon Proton Missile Launcher Heavy Hammer Katana [Rating: 31] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Wheel Wheel Flight Unit Flight Unit Utility High-capacity Storage Unit Device Field Recycling Unit Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Propulsion Shielding Weapon Assault Cannon Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Proton Missile Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 2 | . . 2 . Utility . | . . . . Weapon 1 | . . . 1 Parts Attached 63 | 6 10 23 24 Power 9 | 1 2 3 3 Engine 8 | 1 2 3 2 Core 1 | . . . 1 Reactor . | . . . . Propulsion 14 | 2 1 7 4 Treads 9 | . 1 7 1 Leg 1 | . . . 1 Wheel 2 | 2 . . . Hover . | . . . . Flight 2 | . . . 2 Utility 11 | 1 2 6 2 Device 6 | . . 5 1 Storage 3 | 1 1 1 . Processor 1 | . . . 1 Hackware . | . . . . Protection 1 | . 1 . . Artifact . | . . . . Weapon 29 | 2 5 7 15 Energy Gun 8 | 2 3 2 1 Energy Cannon 5 | . . . 5 Ballistic Gun 5 | . 1 3 1 Ballistic Cannon 7 | . . 2 5 Launcher 3 | . . . 3 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . 1 . . Unidentified Prototypes 2 | . . 1 1 Corrupted Parts 2 | . 2 . . System Corruption 4 | . 4 . . Parts Lost 20 | . 2 3 15 Power 3 | . . . 3 Propulsion 9 | . 1 1 7 Utility 2 | . . 2 . Weapon 6 | . 1 . 5 Highest Loss Streak 15 | . 1 2 15 To Critical Strikes . | . . . . Average Slot Usage (%) 87 | . 89 87 85 Engine 12 | . 14 11 15 Treads 27 | . 5 35 27 Wheel 3 | . 14 . . Device 4 | . . 7 . Storage 11 | . 14 11 9 Processor 1 | . . . 6 Protection 2 | . 11 . . Energy Gun 6 | . 24 1 . Ballistic Gun 2 | . 3 3 . Ballistic Cannon 10 | . . 17 2 Launcher 3 | . . . 18 Peak Build Rating 31 | 6 7 19 31 Average Rating 14 | 4 6 14 23 On Entrance 7 | . 6 6 18 Naked Turns . | . . . . Heaviest Build 74 | 13 49 66 74 Greatest Support 83 | 20 20 83 80 Greatest Overweight (x) 17 | . 4 2 17 Average Overweight (x) . | . 2 . . Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 19 | 7 19 20 20 Most Carried 20 | 3 9 16 20 Average Carried 7 | 1 3 6 17 Final Capacity 20 | 8 20 20 20 Final Carried 16 | 2 3 16 8 Class Distribution -------------------- 64% | Mutant 22% | Scavenger-Mutant 13% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1448 | 198 226 843 181 Remotely . | . . . . Salvage Created 1454 | . 491 809 154 Parts 112 | . 33 70 9 Haulers Intercepted 5 | . 2 3 . Recyclers Shooed . | . . . . Parts Field Recycled 12 | . . 12 . Retrieved Matter 79 | . . 79 . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 35 | . 9 22 4 Guns 13 | . 9 4 . Cannons 18 | . . 18 . AOE 4 | . . . 4 Classes Destroyed 10 | . 5 5 . Worker 4 | . 1 3 . Builder 2 | . . 2 . Hauler 5 | . 2 3 . Recycler 1 | . . 1 . Watcher 7 | . 2 4 1 Swarmer 15 | . 2 10 3 Grunt 13 | . 7 5 1 Brawler 1 | . . 1 . Duelist 1 | . . 1 . Sentry 5 | . . 5 . Best Kill Streak 7 | . 3 7 3 Combat Bots Only 4 | . 2 4 3 Max Kills in Single Turn 2 | . 2 2 2 Gunslinging . | . . . . Exploded 2 | . . . 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 308 | . 76 149 83 Missed 67 | . 23 39 5 Damage Taken 3829 | . 582 1156 2091 Core 897 | . 144 203 550 Absorbed by Shields . | . . . . Redirected to Shielding 48 | . 48 . . Core Remaining (%) 63 | 100 42 49 . Volleys Fired 167 | . 45 85 37 Largest 3 | . 2 2 3 Hottest 146 | . 90 90 146 Shots Fired 327 | . 86 170 71 Gun 137 | . 86 44 7 Cannon 170 | . . 126 44 Launcher 20 | . . . 20 Special . | . . . . Kinetic 210 | . 17 166 27 Thermal 75 | . 47 4 24 Explosive . | . . . . Electromagnetic 42 | . 22 . 20 Robot Hit Streak 18 | . 7 18 8 Robot Miss Streak 6 | . 4 6 3 Penetration Max . | . . . . Secondary Targets 3 | . 3 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 190 | . 52 97 41 Core Hits 76 | . 23 39 14 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 6 | . 2 4 . Burn 2 | . 2 . . Blast 4 | . . 4 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3454 | . 629 2116 709 Guns 1045 | . 629 382 34 Cannons 1967 | . . 1734 233 Explosions 442 | . . . 442 Melee . | . . . . Ramming . | . . . . Kinetic 2320 | . 90 2081 149 Thermal 513 | . 331 35 147 Explosive . | . . . . Electromagnetic 621 | . 208 . 413 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . 4 . . Average Corruption 3 | . 3 . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 7 | . 7 . . Message Errors 3 | . 3 . . Heat Flow Errors 1 | . 1 . . Energy Discharges 1 | . 1 . . Data Loss (minor) 1 | . 1 . . Misfires 1 | . 1 . . Overload Shots . | . . . . Overflow Damage 60 | . . 53 7 Projectiles 53 | . . 53 . Explosions 7 | . . . 7 Melee . | . . . . Knockbacks 19 | . . 18 1 Impact . | . . . . Kinetic 18 | . . 17 1 Secondary 1 | . . 1 . Self-Inflicted Damage 91 | . . . 91 Shots 4 | . . . 4 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 608 | . 402 237 608 Average Temperature 139 | . 110 80 282 Received Heat Transfer 1209 | . 225 264 720 Effects 28 | . 2 . 26 Shutdowns 9 | . 1 . 8 Energy Bleed 2 | . . . 2 Interference 5 | . . . 5 Matter Decay 4 | . 1 . 3 Damage (minor) 3 | . . . 3 Damage (major) 3 | . . . 3 Damage (core) 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . . 1 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . 1 . 1 Heat Transferred 1258 | . 1004 75 179 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . . . 2 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 382 | . 217 382 350 Initial 161 | . . 52 161 Average 170 | . 83 188 236 Maximum Alert Level 1 | . 1 1 1 Low Security (%) 61 | 100 91 59 30 Level 1 38 | . 8 40 69 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 2 1 3 Investigation 2 | . 1 . 1 Extermination . | . . . . Reinforcement 4 | . 1 1 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 4 | . . 4 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 53 | . 15 30 8 Peak Tracking Total 4 | . 3 4 3 Tactical Retreats 3 | . 2 1 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 5 | . . 3 2 Max in Single Turn 1 | . . 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 7 | . 2 3 2 Terminals 3 | . 1 1 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 1 1 . Scanalyzers 2 | . . 1 1 Garrison Access . | . . . . Total Hacks 20 | . 8 7 5 Successful 16 | . 7 4 5 Failed 4 | . 1 3 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 6 | . 2 2 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 9 | . 6 3 . Scanalyzers 5 | . . 2 3 Garrison Access . | . . . . Terminal Hacks 3 | . 1 . 2 Record 1 | . . . 1 Prototype ID Bank 1 | . 1 . . Emergency Access Points 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 8 | . 6 2 . Recycle Component 5 | . 5 . . Process 2 | . 1 1 . Report Inventory 1 | . . 1 . Scanalyzer 5 | . . 2 3 Insert Component 3 | . . 1 2 Analyze 2 | . . 1 1 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 2 3 2 Full Trace Events 3 | . 1 1 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . 1 1 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled 5 | . 5 . . Recycled Matter 389 | . 240 149 . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 2 | . . 1 1 Part Schematics Acquired 2 | . . 1 1 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2464 | 60 516 1458 430 Spaces Moved 1005 | 49 226 580 150 Core 5 | 3 . . 2 Treads 772 | . 46 580 146 Legs 2 | . . . 2 Wheels 226 | 46 180 . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 160 160 Average Speed 176 | 78 155 193 172 Slowest Speed 900 | 80 320 320 900 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 26 | 4 35 40 25 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 64 | . . 26 38 Melee . | . . . . Projectile 27 | . . 26 1 AOE 37 | . . . 37 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1410 | 67 316 756 271 Wait 71 | 10 14 14 33 Move 1002 | 48 225 579 150 Hop . | . . . . Pick Up 44 | 3 10 22 9 Fast Attach 21 | 5 2 12 2 Attach 34 | 1 6 6 21 Detach 29 | . 6 13 10 Swap 8 | . 2 5 1 Drop 33 | . 6 19 8 Fire 167 | . 45 85 37 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire 1 | . . 1 . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 513 | -10/Materials | Discovered new exit (range 3) 559 | -10/Materials | Core integrity fell below 50% 577 | -10/Materials | Entered another Materials area 577 | -9/Materials | Evolved 2 slots: Propulsion x2 1953 | -9/Materials | Core integrity fell below 50% 1993 | -9/Materials | Discovered new exit (range 15) 2035 | -9/Materials | Entered another Materials area 2035 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2301 | -8/Materials | Met 7R-MNS 2335 | -8/Materials | Attacked by 7R-MNS 2353 | -8/Materials | Build established: Gunner 2399 | -8/Materials | Core integrity fell below 50% 2451 | -8/Materials | Core integrity fell below 20% 2465 | -8/Materials | Destroyed by 7R-MNS with Wave Gun Last Messages --------------- 02404_ Power failure, Hvy. Ion Engine shutdown. 02406_ Overheating: Matter decay (-18). 02409_ Overheating: System interference. 02409_ Beam Rifle temporarily disabled. 02409_ Assault Cannon temporarily disabled. 02412_ Overheating: System interference. 02412_ Hvy. Assault Rifle temporarily disabled. 02413_ Power failure, Hvy. Ion Engine shutdown. 02413_ Overheating: Energy bleed (-30). 02417_ Assault Cannon destroyed. 02418_ Dropped Faulty Adv. Beam Cannon. 02420_ Discarded Adv. Targeting Computer. 02423_ Hvy. Ion Engine destroyed. 02431_ Titanium Leg destroyed. 02441_ Flight Unit destroyed. 02450_ Critical hit (Burn: +37). 02450_ Adv. Beam Cannon destroyed. 02450_ Flight Unit destroyed. 02459_ K-01 Serf collects debris. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ??????????????????????????# #??????? | | ??????????????????????????# #??????? | | ??????????????????????????# #??????? | | ??????????????????????????# #??????? | | ??????????????????????????# #??????? | | ??????????????????????????# #??????? | | ??????????????????????????# #??????? | | ??????????????????????????# #??????? | | ??????????????????????????# #??##### | | ??????????????????????????# #?? # | | ??????????????????????????# #? # | | ???????????????????######?# #? # | | ???????????????????# #= # # | | ???????????????????# # [ # # | | ???????????????????# """ /*= / # | | ???????????????????# """ # ######## | | ???????????????????# """ [# % | | ????????####???????# ?# | | ????????#"""############### | | ??????###"T"#;;# ####### | | ??????# k* ! #?????? | | ??????# ]] #?????? | | ??????# ]]] [% #?????? | | ??????# ] #?????? | | ?????## #?????? | | ?????#" @ ] #?????? | | ?????#T = #?????? | | ?????#" " [%! " #?????? | | ?????## %% #?????? | | ??????# ! #?????? | | ??????# ##"T"########?????? | | ??????# g ##"""#????????????? | | ??????# % % ######????????????? | | ??????#/ % %% #?????????????????? | | ??????/% !!! #?????????????????? | | ????? #= %=!!! #?????????????????? | | ???? # m !!! #?????????????????? | | ???? ?# % ;######?????????????????? | | ??????# #[ ???????????????????????? | | ??????# ? "???????????????????????? | | ????????? ? ????????????????????????? | | ???????????? ????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Propulsion Shielding 33 Evasion (%) 44 Targeting Accuracy 8 Recoil Reduction 4 Force Boost 20 Item Schematics ----------------- Lgt. Ion Engine | -9/Materials | Scanalyzed Assault Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Challenges ------------ None Game ------ Seed AssaultMachineComputer Manual? 0 Play Time 00:25:44 Cumulative 12.9 hours Start 2024.08.10 @ 23:21:59 End 2024.08.10 @ 23:41:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 48 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 21 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 51fb0274-e893-46bf-9dc1-79f57e6b5e2c