Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.25 @ 11:18:38 // AFD2020/Player2 Player: CreepyD Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (82) 410 Value Destroyed (2380) 2380 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1235) 1235 TOTAL SCORE: 7165 Bonus ------- High Alert Combat Kills 607 Follower Combat Kills 1248 Friendly Fire -620 Cogmind --------- Core Integrity 0/850 Matter 136/300 Energy 289/290 System Corruption 2% Temperature Cool (0) Movement Treading (250) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Armored Treads > --- UTILITY (7) ------ Improved Cooling System Small Storage Unit Advanced Targeting Computer Transmission Jammer Improved Light Armor Plating Improved Light Armor Plating Hacking Suite > --- WEAPON (3) ------- Mini Assault Cannon Mini Assault Cannon Power Maul > --- INVENTORY (8) ---- Cooled Ion Engine Cooled Ion Engine Nuclear Core Nuclear Core Light Treads Transmission Jammer Peak State ------------ > --- POWER ------------ Cooled Ion Engine Enhanced Nuclear Core > --- PROPULSION ------- Light Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Small Storage Unit Terrain Scanner Advanced Targeting Computer Transmission Jammer Hacking Suite > --- WEAPON ----------- Mini Assault Cannon Mini Assault Cannon Power Maul > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Nuclear Core Nuclear Core Transmission Jammer Improved Light Armor Plating Improved Light Armor Plating [Rating: 50] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Utility Small Storage Unit Device Improved Cooling System Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Gauss Cannon Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Proton Missile Launcher Impact Weapon Power Maul Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . 1 . Propulsion 1 | . . . 1 . . Utility 5 | . . 1 1 1 2 Weapon 1 | . . 1 . . . Parts Attached 65 | 6 10 8 9 11 21 Power 10 | 1 . . 1 3 5 Engine 9 | 1 . . 1 3 4 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 15 | 2 4 2 2 1 4 Treads 15 | 2 4 2 2 1 4 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 20 | 1 1 2 4 3 9 Device 11 | . . 1 3 1 6 Storage 1 | 1 . . . . . Processor 1 | . . . 1 . . Hackware 1 | . . . . 1 . Protection 6 | . 1 1 . 1 3 Artifact . | . . . . . . Weapon 20 | 2 5 4 2 4 3 Energy Gun 6 | 1 2 2 1 . . Energy Cannon 3 | . . 2 . 1 . Ballistic Gun 2 | 1 . . 1 . . Ballistic Cannon 4 | . . . . 2 2 Launcher 4 | . 3 . . 1 . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 1 1 . 2 Parts Lost 11 | . . . . . 11 Power 1 | . . . . . 1 Propulsion 4 | . . . . . 4 Utility 4 | . . . . . 4 Weapon 2 | . . . . . 2 Highest Loss Streak 3 | . . . . . 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 86 99 100 99 91 Engine 13 | . 14 11 9 15 12 Treads 21 | . 27 22 27 23 16 Device 11 | . . 10 16 11 17 Storage 8 | . 14 11 9 7 6 Processor 4 | . . . 3 7 6 Hackware 3 | . . . . 7 6 Protection 4 | . 1 11 6 3 4 Energy Gun 5 | . 13 13 9 1 . Energy Cannon 6 | . . 12 18 11 . Ballistic Cannon 4 | . . . . 3 12 Launcher 4 | . 10 6 . 5 1 Impact Weapon 1 | . . . . . 3 Naked Turns . | . . . . . . Heaviest Build 58 | 13 18 24 30 54 58 Greatest Support 76 | 40 40 40 62 70 76 Greatest Overweight (x) 4 | . 4 . . . 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 Most Carried 8 | 5 7 7 8 8 8 Average Carried 5 | 2 3 5 5 6 6 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 4 6 6 8 8 6 Class Distribution -------------------- 75% | Mutant 8% | Tank 7% | Gunner 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 1862 | 218 187 130 40 303 984 Remotely . | . . . . . . Salvage Created 2583 | 63 233 344 215 685 1043 Parts 143 | 1 19 25 9 44 45 Haulers Intercepted 3 | . . . 1 . 2 Recyclers Shooed 2 | . . . . 1 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 45 | . 6 3 2 14 20 Melee 1 | . . . . . 1 Guns 4 | . 4 . . . . Cannons 28 | . . 2 2 5 19 AOE 10 | . 2 1 . 7 . Classes Destroyed 15 | 1 4 3 2 2 3 Worker 15 | . 2 2 . 1 10 Builder 5 | . . 1 . 3 1 Tunneler 3 | . . 1 . 2 . Hauler 3 | . . . 1 . 2 Recycler 5 | 1 . 2 . 1 1 Operator 1 | . . . 1 . . Watcher 8 | . 1 1 1 3 2 Swarmer 13 | . 2 . . 9 2 Grunt 20 | . 4 2 2 3 9 Duelist 1 | . . . . 1 . Sentry 2 | . . 1 . . 1 Demolisher 2 | . . . . . 2 Hunter 3 | . . . . 1 2 Programmer 1 | . . . . . 1 Assembled 3 | . . . . . 3 Best Kill Streak 11 | 1 3 4 4 11 5 Combat Bots Only 7 | . 2 1 2 7 4 Max Kills in Single Turn 7 | 1 2 2 1 7 2 Gunslinging . | . . . . . . Exploded 4 | . 2 1 . 4 . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 3231 | . 189 168 49 687 2138 Core 190 | . 24 10 . 39 117 Absorbed by Shields 180 | . . . . 20 160 Core Remaining (%) 80 | 100 43 94 96 68 . Volleys Fired 166 | 2 27 16 6 32 83 Largest 3 | 2 2 3 3 3 3 Hottest 164 | 60 60 164 164 164 135 Shots Fired 333 | 4 39 44 18 70 158 Gun 75 | 4 38 21 6 6 . Cannon 245 | . . 19 12 58 156 Launcher 13 | . 1 4 . 6 2 Special . | . . . . . . Kinetic 189 | 2 13 . . 18 156 Thermal 54 | 2 12 13 6 21 . Explosive 5 | . 1 4 . . . Electromagnetic 85 | . 13 27 12 31 2 Robot Hit Streak 13 | 2 7 6 7 9 13 Robot Miss Streak 6 | 1 3 6 1 3 4 Penetration Max 1 | . . . . 1 1 Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 202 | 3 24 20 11 40 104 Core Hits 117 | 1 12 9 7 36 52 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 14 | . 1 1 . . 12 Blast 10 | . . . . . 10 Corrupt 2 | . 1 1 . . . Smash 2 | . . . . . 2 Melee Attacks 7 | . . . . . 7 Impact 7 | . . . . . 7 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 3 | . . . . . 3 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7057 | 38 452 766 253 2119 3429 Guns 674 | 38 354 144 85 53 . Cannons 4091 | . . 205 168 850 2868 Explosions 1911 | . 95 408 . 1210 198 Melee 363 | . . . . . 363 Ramming 18 | . 3 9 . 6 . Kinetic 3287 | 15 129 . . 275 2868 Thermal 1484 | 23 111 213 20 1117 . Explosive 423 | . 95 328 . . . Electromagnetic 1482 | . 114 216 233 721 198 Impact 363 | . . . . . 363 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . 2 . 1 2 Average Corruption 1 | . . 1 . 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 12 | . . 1 . 1 10 Message Errors 3 | . . 1 . . 2 Matter Fused 7 | . . . . 1 6 Heat Flow Errors 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 550 | . 16 32 5 201 296 Projectiles 107 | . . 8 5 28 66 Explosions 229 | . 16 24 . 173 16 Melee 214 | . . . . . 214 Knockbacks 28 | . . . . 2 26 Impact 2 | . . . . 1 1 Kinetic 26 | . . . . 1 25 Secondary . | . . . . . . Self-Inflicted Damage 165 | . . 86 . 60 19 Shots 8 | . . 3 . 3 2 Rammed 4 | . 1 2 . 1 . Targets Rammed 5 | . 1 3 . 1 . Kicked . | . . . . . . Crushed 1 | . . 1 . . . Highest Temperature 318 | . 66 318 291 119 219 Average Temperature 82 | . 33 112 102 30 73 Received Heat Transfer 821 | . 90 27 45 116 543 Siege Activations . | . . . . . . Robots Corrupted 3 | . . 1 . 2 . Combat Hostiles 2 | . . . . 2 . Parts Fried 6 | . . 1 2 1 2 Impact Corruptions 5 | . . . . . 5 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . . . 3 . Heat Transferred 1758 | 50 231 383 37 1057 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . . 2 . 3 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 1212 | 5 420 422 173 927 1212 Initial 444 | . 3 127 24 78 444 Average 397 | 2 220 164 120 367 745 Maximum Alert Level 4 | . 2 2 . 3 4 Low Security (%) 36 | 100 31 82 100 32 . Level 1 23 | . 58 14 . 38 . Level 2 20 | . 10 2 . 11 48 Level 3 17 | . . . . 16 41 Level 4 2 | . . . . . 9 Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 17 | . 4 . . 5 8 Investigation 3 | . 2 . . 1 . Extermination 3 | . . . . 2 1 Reinforcement 8 | . 2 . . 2 4 Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 5 | . 2 1 1 1 . Communications Jammed 7 | . . . . . 7 Distress Signals 7 | . . . . . 7 Times Spotted 116 | . 19 8 4 31 54 Peak Tracking Total 7 | . 5 4 4 6 7 Tactical Retreats 2 | . 1 . . . 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 8 | . 2 2 . 2 2 Indirectly 2 | . . . . 2 . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 33 | . 1 3 2 12 15 Max in Single Turn 8 | . 1 1 1 8 2 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 20 | . 5 3 2 5 5 Terminals 11 | . 3 2 1 2 3 Fabricators 4 | . . . . 2 2 Repair Stations . | . . . . . . Recycling Units 5 | . 2 1 1 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 54 | . 15 12 3 11 13 Successful 25 | . 8 5 2 6 4 Failed 29 | . 7 7 1 5 9 Catastrophic 4 | . 1 1 . . 2 Database Lockouts . | . . . . . . Manual 13 | . 8 3 . 1 1 Terminals 36 | . 12 9 2 4 9 Fabricators 9 | . . . . 5 4 Repair Stations . | . . . . . . Recycling Units 9 | . 3 3 1 2 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 18 | . 6 4 1 3 4 Record 1 | . 1 . . . . Part Schematic 4 | . 1 1 . 2 . Robot Analysis 1 | . 1 . . . . Prototype ID Bank 1 | . 1 . . . . Open DSF 1 | . . . . . 1 Level Access Points 1 | . . . . 1 . Branch Access Points 2 | . 1 1 . . . Emergency Access Points 1 | . . . 1 . . Alert Level 2 | . . . . . 2 Unreport Threat 3 | . . 2 . . 1 Hauler Manifests 1 | . 1 . . . . Fabricator Hacks 1 | . . . . 1 . Build 1 | . . . . 1 . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 6 | . 2 1 1 2 . Retrieve Components 6 | . 2 1 1 2 . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 16 | . 3 3 1 4 5 Full Trace Events 4 | . 2 1 . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . 1 1 . 2 . Parts Built 2 | . . . . 2 . Authchips . | . . . . . . Time 42 | . . . . 42 . Total Part Build Rating 8 | . . . . 8 . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 9 | . 6 1 2 . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 4 | . . . . . 4 Programmers 4 | . . . . . 4 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked 1 | . . . . 1 . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies 4 | . 1 . . 3 . Largest Group 4 | . 1 1 1 4 1 Highest-Rated Group 185 | . 57 62 78 185 110 Highest-Rated Ally 110 | . 57 62 78 92 110 Total Orders . | . . . . . . Ally Attacks 220 | . 45 14 8 58 95 Total Damage 5721 | . 476 249 177 1669 3150 Kills 64 | . 9 3 1 15 36 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 3313 | 78 576 483 260 925 991 Spaces Moved 1548 | 46 274 247 122 460 399 Core 18 | 15 3 . . . . Treads 1530 | 31 271 247 122 460 399 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 155 155 155 Average Speed 158 | 124 160 160 159 155 163 Slowest Speed 330 | 160 250 160 160 155 330 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 6 62 33 14 19 16 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 107 | . 6 42 . 41 18 Melee . | . . . . . . Projectile 20 | . . . . 2 18 AOE 87 | . 6 42 . 39 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 2078 | 63 369 299 173 608 566 Wait 202 | . 43 12 28 79 40 Move 1543 | 45 273 246 121 459 399 Hop . | . . . . . . Pick Up 58 | 10 11 8 6 14 9 Fast Attach 6 | . . . . . 6 Attach 30 | 6 5 4 3 4 8 Detach . | . . . . . . Swap 29 | . 5 4 6 7 7 Drop 31 | . 4 6 3 11 7 Fire 166 | 2 27 16 6 32 83 Melee 7 | . . . . . 7 Ram . | . . . . . . Kick . | . . . . . . Crush 5 | . 1 3 . 1 . Escape Stasis . | . . . . . . Rewire 1 | . . . . 1 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 194 | -10/Materials | Identified exit to Mines 305 | -10/Materials | Build established: Mutant 402 | -10/Materials | Core integrity fell below 50% 630 | -10/Materials | Discovered new exit (range 16) 655 | -10/Materials | Entered another Materials area 655 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 725 | -9/Materials | Identified exit to Mines 1111 | -9/Materials | Discovered new exit (range 12) 1138 | -9/Materials | Entered another Materials area 1138 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1393 | -8/Materials | Discovered new exit (range 3) 1398 | -8/Materials | Entered Factory 1398 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1536 | -7/Factory | Allied Derelicts emerged from ambush trap array 1676 | -7/Factory | Fabricated Powered Hammer (x2) 1783 | -7/Factory | Identified exit to Factory 1891 | -7/Factory | Found Powered Armor 2189 | -7/Factory | Destroyed 7 combat bots 2323 | -7/Factory | Entered another Factory area 2323 | -6/Factory | Evolved 2 slots: Utility x2 2599 | -6/Factory | Lost 3 parts (1n1u1w) 2692 | -6/Factory | Assembled infested ambush trap array 2933 | -6/Factory | Lost 3 parts (1n1u1w) 3103 | -6/Factory | Garrison activated, responded to threat 3287 | -6/Factory | Core integrity fell below 50% 3307 | -6/Factory | Core integrity fell below 20% 3314 | -6/Factory | Core destroyed Last Messages --------------- 03305_ K-01 Serf collects debris. 03307_ U-05 Engineer lays Concrete. 03307_ Slug penetrates Player 2. 03307_ U-05 Engineer lays Concrete. 03307_ G-50 Soldier destroyed. 03308_ System corrupted: Matter fused (-8). 03308_ U-05 Engineer lays Concrete. 03308_ K-01 Serf collects debris. 03308_ Slug penetrates Player 2. 03308_ U-05 Engineer lays Concrete. 03309_ K-01 Serf collects debris. 03309_ U-05 Engineer lays Concrete. 03310_ Slug penetrates Wall. 03310_ U-05 Engineer lays Concrete. 03312_ K-01 Serf collects debris. 03313_ U-05 Engineer lays Concrete. 03313_ K-01 Serf collects debris. 03313_ U-05 Engineer lays Concrete. 03313_ G-50 Soldier destroyed. 03314_ U-05 Engineer lays Concrete. 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" #????????????????????? | | ????????? #????????????????????? | | ????????? #????????????????????? | | ??????????###### #### [ !#????????????????????? | | ???????????????# ???### ####?? ????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# ??????????????????????? | | ??????????????????????# ??????????????????????? | | ??????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 550 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Seismic Detector | -10/Materials | Hacked Imp. Targeting Computer | -9/Materials | Hacked Wave Gun | -7/Factory | Hacked Adv. Beam Cannon | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Powered Hammer | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . 2 2 2 2 . Power 1 | . . 1 . . . Propulsion 2 | . 1 . 1 . . Utility 4 | . 1 1 . 2 . Weapon 1 | . . . 1 . . Parts Attached 69 | . 14 9 10 11 25 Parts Lost 25 | . 2 . 1 . 22 Damage Taken 4366 | . 420 193 191 482 3080 Core 1089 | . 118 14 19 185 753 Player 2/Cogmind (%) 85 | . 83 58 100 82 86 Absorbed by Shields 204 | . . . . . 204 Damage Inflicted 5235 | . 476 249 177 1183 3150 Player 2/Cogmind (%) 42 | . 51 24 41 35 47 Combat Hostiles Destroyed 45 | . 7 3 1 8 26 Player 2/Cogmind (%) 50 | . 53 50 33 36 56 Game ------ Seed ShieldScanTreads Manual? 0 Play Time 00:50:08 Cumulative 109.0 hours Start 2022.04.25 @ 10:24:24 End 2022.04.25 @ 11:18:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 101 Rogue 100 Adventurer 1 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 57 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6e0ff323-0f38-404f-bf4f-7c4409566d19