Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.10 @ 03:55:06

Player: Fish

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (9)        1800
Robots Destroyed (56)      280
Value Destroyed (1452)     1452
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (32)                 32
              TOTAL SCORE: 7184

 Bonus
-------
High Alert Combat Kills    32

 Cogmind 
---------
Core Integrity             0/1300
Matter                     300/300
Energy                     35/100
System Corruption          11%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (12) -----
           Visual Processing Unit
  Advanced Signal Interpreter
  Improved Targeting Computer
  Improved Targeting Computer
  Improved Core Analyzer
           System Shield
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
           Particle Reactor
     Light Particle Reactor
  Improved Melee Analysis Suite

 Peak State 
------------
>          --- POWER ------------
     Micro Fission Core
     Micro Fission Core
>          --- PROPULSION -------
           VTOL Module
           VTOL Module
           Impulse Thruster
           Field Propulsion Array
>          --- UTILITY ----------
           Visual Processing Unit
  Improved Sensor Array
  Advanced Signal Interpreter
  Improved Targeting Computer
  Improved Targeting Computer
  Improved Core Analyzer
  Improved Phase Shifter
  Advanced Shield Generator
           Remote Force Field
           Hacking Suite
  Improved Hacking Suite
           System Shield
>          --- WEAPON -----------
           Neutron Cannon
>          --- INVENTORY --------
           VTOL Module
           VTOL Module
  Improved Hardlight Generator
           Hacking Suite
[Rating: 91]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Reinforced Deuterium Engine
  Power Core               Micro Fission Core
  Reactor                  Particle Reactor
Propulsion                 Gravmag System
  Treads                   Medium Treads
  Leg                      Titanium Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
  Flight Unit              VTOL Module
Utility                    Improved Targeting Computer
  Device                   Advanced Sensor Array
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
Weapon                     Neutron Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Neutron Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Missile Launcher
  Special Weapon           Improved Remote Datajack

 Build                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac Res 
Slots Evolved              14   | .   .   2   .   2   2   2   2   2   2   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   
  Propulsion               3    | .   .   1   .   .   1   .   1   .   .   
  Utility                  10   | .   .   1   .   2   .   2   1   2   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             133  | 3   6   8   9   24  8   27  16  11  21  
  Power                    17   | 1   .   .   2   3   2   4   2   1   2   
    Engine                 9    | 1   .   .   2   3   2   1   .   .   .   
    Core                   6    | .   .   .   .   .   .   3   2   1   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   2   
  Propulsion               54   | 2   2   2   3   10  5   10  5   5   10  
    Treads                 5    | .   .   .   .   5   .   .   .   .   .   
    Leg                    1    | .   .   .   .   1   .   .   .   .   .   
    Wheel                  9    | 2   .   .   3   1   3   .   .   .   .   
    Hover                  10   | .   .   .   .   .   .   5   5   .   .   
    Flight                 29   | .   2   2   .   3   2   5   .   5   10  
  Utility                  41   | .   1   3   1   6   1   10  6   5   8   
    Device                 21   | .   1   2   .   2   1   4   3   2   6   
    Storage                3    | .   .   .   .   3   .   .   .   .   .   
    Processor              12   | .   .   1   1   .   .   5   3   1   1   
    Hackware               5    | .   .   .   .   1   .   1   .   2   1   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   21   | .   3   3   3   5   .   3   3   .   1   
    Energy Gun             5    | .   2   1   1   1   .   .   .   .   .   
    Energy Cannon          5    | .   .   .   .   1   .   1   2   .   1   
    Ballistic Gun          3    | .   .   1   .   1   .   1   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   1   .   .   .   
    Launcher               4    | .   .   1   1   2   .   .   .   .   .   
    Special Weapon         3    | .   1   .   1   .   .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   1   .   1   .   2   1   .   1   
Parts Lost                 68   | .   .   5   1   17  1   16  1   2   25  
  Power                    8    | .   .   1   1   1   .   3   .   .   2   
  Propulsion               30   | .   .   2   .   8   .   8   .   .   12  
  Utility                  15   | .   .   .   .   3   .   2   1   1   8   
  Weapon                   15   | .   .   2   .   5   1   3   .   1   3   
  Highest Loss Streak      15   | .   .   5   1   4   1   7   1   2   15  
Average Slot Usage (%)     79   | .   68  91  87  75  61  75  99  94  73  
  Engine                   4    | .   14  9   4   6   5   2   .   .   .   
  Core                     3    | .   .   .   .   .   .   4   11  10  6   
  Wheel                    3    | .   13  .   25  6   .   .   .   .   .   
  Hover                    7    | .   .   .   .   .   .   10  29  9   .   
  Flight                   9    | .   14  30  4   3   12  2   .   16  15  
  Device                   11   | .   1   21  11  14  8   11  11  10  9   
  Processor                18   | .   .   9   22  18  15  20  22  26  23  
  Hackware                 6    | .   .   .   .   1   7   9   11  13  13  
  Energy Gun               3    | .   20  10  11  3   .   1   .   .   .   
  Energy Cannon            2    | .   .   .   .   1   .   4   6   6   2   
  Ballistic Cannon         1    | .   .   .   .   .   .   3   1   .   .   
  Launcher                 2    | .   .   6   8   2   8   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             41   | 3   7   11  10  27  29  36  41  39  38  
  Greatest Support         63   | 3   32  12  20  56  56  47  63  63  43  
  Greatest Overweight (x)  5    | .   .   .   2   2   2   5   .   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   1   .   .   .   .   
Largest Inventory Capacity 6    | 4   4   4   4   6   4   4   4   4   4   
  Average Capacity         4    | 4   4   4   4   5   4   4   4   4   4   
  Most Carried             6    | 4   4   4   4   6   4   4   4   4   4   
  Average Carried          3    | 2   3   3   3   4   3   3   3   3   2   
  Final Capacity           4    | 4   4   4   4   4   4   4   4   4   4   
  Final Carried            4    | 4   4   4   4   4   4   4   4   4   3   

 Class Distribution 
--------------------
 57% | Mutant
 26% | Hacker-Mutant
 10% | Hacker-Scout
  5% | Scavenger-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -9/Materials
        Mutant | -9/Mines
        Mutant | -8/Materials
        Mutant | -7/Factory
        Mutant | -6/Factory
 Hacker-Mutant | -5/Factory
  Hacker-Scout | -4/Factory
  Hacker-Scout | -3/Research

 Resources                      | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  
-----------                Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac Res 
Matter Collected           1596 | 230 40  133 135 155 .   418 285 30  170 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            1657 | .   52  165 341 373 .   296 357 73  .   
  Parts                    102  | .   6   18  13  26  .   15  19  5   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   1   .   .   .   .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac Res 
Combat Hostiles Destroyed  38   | .   3   10  .   14  .   9   1   1   .   
  Guns                     14   | .   3   3   .   4   .   4   .   .   .   
  Cannons                  10   | .   .   .   .   4   .   4   1   1   .   
  AOE                      14   | .   .   7   .   6   .   1   .   .   .   
Classes Destroyed          11   | .   1   5   2   1   .   2   .   .   .   
  Worker                   2    | .   .   2   .   .   .   .   .   .   .   
  Builder                  3    | .   .   1   2   .   .   .   .   .   .   
  Tunneler                 2    | .   .   .   1   1   .   .   .   .   .   
  Recycler                 5    | .   .   .   3   .   .   .   2   .   .   
  Watcher                  6    | .   .   1   .   2   .   .   3   .   .   
  Swarmer                  22   | .   3   6   .   8   .   5   .   .   .   
  Grunt                    9    | .   .   3   .   4   .   2   .   .   .   
  Brawler                  1    | .   .   .   .   1   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   1   .   .   .   
  Sentry                   4    | .   .   1   .   1   .   .   1   1   .   
  Programmer               1    | .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           11   | .   3   11  1   7   .   3   3   1   .   
  Combat Bots Only         7    | .   3   7   .   4   .   3   1   1   .   
Max Kills in Single Turn   3    | .   2   3   1   2   .   1   1   1   .   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   2   .   2   .   1   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -6   -5   -4   -3   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Fac  Fac  Fac  Fac  Res  
Damage Taken               7730 | .    22   390  37   2321 95   1523 203  246  2893 
  Core                     2523 | .    .    115  .    520  18   497  .    51   1322 
  Absorbed by Shields      115  | .    .    .    .    .    .    8    32   35   40   
Core Remaining (%)         76   | 100  100  .    71   5    97   41   100  95   .    
Volleys Fired              155  | .    11   20   13   48   .    33   19   3    8    
  Largest                  2    | .    2    1    1    2    .    2    2    2    2    
  Hottest                  180  | .    90   50   45   68   .    143  180  180  140  
Shots Fired                189  | .    14   20   13   60   .    45   21   5    11   
  Gun                      105  | .    11   11   13   36   .    31   .    .    3    
  Cannon                   58   | .    .    .    .    12   .    14   19   5    8    
  Launcher                 21   | .    .    9    .    12   .    .    .    .    .    
  Special                  5    | .    3    .    .    .    .    .    2    .    .    
  Kinetic                  39   | .    .    5    .    24   .    10   .    .    .    
  Thermal                  99   | .    11   6    .    12   .    35   19   5    11   
  Explosive                21   | .    .    9    .    12   .    .    .    .    .    
  Electromagnetic          28   | .    3    .    13   12   .    .    .    .    .    
  Robot Hit Streak         19   | .    2    6    5    19   .    10   8    7    1    
  Robot Miss Streak        4    | .    4    3    2    2    .    4    2    1    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    1    .    .    1    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    1    .    .    .    .    .    
Shots Hit Robots           127  | .    5    12   13   48   .    28   15   3    3    
  Core Hits                94   | .    3    22   9    26   .    21   10   3    .    
  Critical Hits            3    | .    .    .    .    .    .    1    2    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    .    .    .    1    2    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           4920 | .    86   1230 243  1789 .    715  617  142  98   
  Guns                     958  | .    86   70   219  413  .    170  .    .    .    
  Cannons                  1298 | .    .    .    .    225  .    280  559  142  92   
  Explosions               2585 | .    .    1160 24   1136 .    265  .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ramming                  79   | .    .    .    .    15   .    .    58   .    6    
  Kinetic                  487  | .    .    32   .    318  .    137  .    .    .    
  Thermal                  1707 | .    49   38   24   225  .    578  559  142  92   
  Explosive                2296 | .    .    1160 .    1136 .    .    .    .    .    
  Electromagnetic          351  | .    37   .    219  95   .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         11   | .    .    .    .    .    .    4    2    2    11   
  Average Corruption       2    | .    .    .    .    .    .    2    2    1    8    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  22   | .    .    .    .    .    .    13   5    .    4    
    Message Errors         2    | .    .    .    .    .    .    2    .    .    .    
    Heat Flow Errors       7    | .    .    .    .    .    .    3    3    .    1    
    Energy Discharges      7    | .    .    .    .    .    .    5    1    .    1    
    Data Loss (minor)      5    | .    .    .    .    .    .    3    1    .    1    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            403  | .    .    74   6    229  .    59   31   4    .    
  Projectiles              13   | .    .    .    .    .    .    .    13   .    .    
  Explosions               372  | .    .    74   6    229  .    59   .    4    .    
  Melee                    18   | .    .    .    .    .    .    .    18   .    .    
Knockbacks                 3    | .    .    .    .    .    .    3    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3    | .    .    .    .    .    .    3    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      305  | .    .    24   37   11   .    .    28   202  3    
  Shots                    8    | .    .    1    1    1    .    .    .    5    .    
  Rammed                   9    | .    .    .    .    4    1    .    2    .    2    
Targets Rammed             9    | .    .    .    .    4    1    .    2    .    2    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        321  | .    110  60   6    131  .    255  321  252  189  
  Average Temperature      90   | .    47   22   6    38   .    86   144  106  73   
  Received Heat Transfer   1295 | .    .    108  .    738  30   241  58   9    111  
  Effects                  2    | .    .    .    .    .    .    .    2    .    .    
    Interference           2    | .    .    .    .    .    .    .    2    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    .    .    .    1    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    .    2    .    .    .    
  Heat Transferred         2218 | .    148  111  50   407  .    977  375  100  50   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    1    .    .    .    .    1    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac Res 
Peak Influence             478  | .   75  246 115 435 206 478 199 237 297 
  Initial                  160  | .   .   31  95  44  160 24  65  65  123 
  Average                  151  | .   49  101 102 213 124 212 105 179 172 
Maximum Alert Level        2    | .   .   1   .   2   1   2   .   1   1   
  Low Security (%)         72   | 100 100 96  100 35  61  54  100 42  87  
  Level 1                  25   | .   .   3   .   57  38  36  .   57  12  
  Level 2                  2    | .   .   .   .   6   .   8   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   .   1   .   2   .   9   1   .   2   
  Investigation            4    | .   .   .   .   .   .   3   1   .   .   
  Extermination            3    | .   .   .   .   .   .   2   .   .   1   
  Reinforcement            4    | .   .   1   .   2   .   1   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   1   
  Garrison                 3    | .   .   .   .   .   .   3   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   1   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac Res 
Distress Signals           4    | .   .   1   .   1   .   .   1   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              146  | .   3   23  .   32  2   23  10  7   46  
  Peak Tracking Total      21   | .   3   10  .   9   1   5   4   5   21  
  Tactical Retreats        25   | .   .   3   .   5   .   5   4   .   8   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac Res 
Traps Triggered            3    | .   .   .   .   .   1   1   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             6    | .   .   .   .   .   .   6   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  
----------                 Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac Res 
Machines Disabled          17   | .   .   .   .   1   .   12  .   4   .   
  Max in Single Turn       11   | .   .   .   .   1   .   11  .   3   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac Res 
Machines Accessed          46   | .   2   5   .   3   5   10  8   6   7   
  Terminals                25   | .   1   3   .   2   3   3   5   3   5   
  Fabricators              4    | .   .   .   .   .   1   .   1   2   .   
  Repair Stations          8    | .   .   1   .   1   1   3   1   .   1   
  Recycling Units          3    | .   1   1   .   .   .   1   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   1   .   .   1   
  Garrison Access          4    | .   .   .   .   .   .   2   1   1   .   
Total Hacks                137  | .   3   10  .   13  14  38  20  12  27  
  Successful               89   | .   2   6   .   8   9   29  10  6   19  
  Failed                   48   | .   1   4   .   5   5   9   10  6   8   
    Catastrophic           4    | .   .   1   .   .   .   2   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   88   | .   4   7   .   11  11  17  14  8   16  
  Terminals                84   | .   2   7   .   11  6   15  13  7   23  
  Fabricators              10   | .   .   .   .   .   5   .   1   4   .   
  Repair Stations          20   | .   .   2   .   2   3   7   4   .   2   
  Recycling Units          4    | .   1   1   .   .   .   2   .   .   .   
  Scanalyzers              12   | .   .   .   .   .   .   10  .   .   2   
  Garrison Access          7    | .   .   .   .   .   .   4   2   1   .   
Terminal Hacks             10   | .   .   .   .   .   .   3   1   .   6   
  Alert Level              2    | .   .   .   .   .   .   .   .   .   2   
  Unreport Threat          2    | .   .   .   .   .   .   1   .   .   1   
  Locate Traps             2    | .   .   .   .   .   .   1   .   .   1   
  Reprogram Traps          1    | .   .   .   .   .   .   1   .   .   .   
  Patrol Status            1    | .   .   .   .   .   .   .   .   .   1   
  Assault Status           1    | .   .   .   .   .   .   .   .   .   1   
  Registered Components    1    | .   .   .   .   .   .   .   1   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   4   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   2   .   
  Build                    2    | .   .   .   .   .   .   .   .   2   .   
Repair Station Hacks       11   | .   .   1   .   2   1   5   1   .   1   
  Scan Component           5    | .   .   1   .   1   1   1   1   .   .   
  Repair                   2    | .   .   .   .   1   .   1   .   .   .   
  Refit                    4    | .   .   .   .   .   .   3   .   .   1   
Recycling Unit Hacks       2    | .   1   1   .   .   .   .   .   .   .   
  Report Inventory         2    | .   1   1   .   .   .   .   .   .   .   
Scanalyzer                 11   | .   .   .   .   .   .   10  .   .   1   
  Insert Component         5    | .   .   .   .   .   .   4   .   .   1   
  Analyze                  6    | .   .   .   .   .   .   6   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         51   | .   1   4   .   6   8   11  8   2   11  
  Terminals                45   | .   1   4   .   6   5   9   7   2   11  
    Track                  7    | .   .   .   .   1   1   2   1   .   2   
    Assimilate             12   | .   .   2   .   2   1   2   2   1   2   
    Botnet                 20   | .   1   2   .   2   3   3   3   1   5   
    Operators              6    | .   .   .   .   1   .   2   1   .   2   
  Fabricators              3    | .   .   .   .   .   3   .   .   .   .   
    Report                 1    | .   .   .   .   .   1   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   1   .   .   .   .   
    Siphon                 1    | .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   2   1   .   .   
    Reprogram              2    | .   .   .   .   .   .   1   1   .   .   
    Watchers               1    | .   .   .   .   .   .   1   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         38   | .   1   4   .   1   5   7   8   5   7   
  Full Trace Events        4    | .   .   .   .   .   .   3   1   .   .   
  Feedback Events          1    | .   .   .   .   .   .   1   .   .   .   
    Corruption             1    | .   .   .   .   .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   .   4   .   .   .   
  Parts Built              4    | .   .   .   .   .   .   .   .   4   .   
    Matter                 248  | .   .   .   .   .   .   .   .   248 .   
    Time                   124  | .   .   .   .   .   .   .   .   124 .   
  Total Part Build Rating  8    | .   .   .   .   .   .   .   .   8   .   
Parts Repaired             2    | .   .   .   .   1   .   1   .   .   .   
  Time                     76   | .   .   .   .   60  .   16  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   .   .   .   4   .   .   1   
  Part Schematics Acquired 4    | .   .   .   .   .   .   4   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  
------------               Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   2   .   .   
  Non-combat               2    | .   .   .   .   .   .   .   2   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        2    | .   .   .   .   .   .   .   2   .   .   
  parse_system             1    | .   .   .   .   .   .   .   1   .   .   
  find_chute               1    | .   .   .   .   .   .   .   1   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  
--------                   Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac Res 
Total Allies               6    | .   .   .   .   .   .   .   4   1   1   
  Largest Group            3    | .   .   .   .   .   .   .   3   1   2   
  Highest-Rated Group      87   | .   .   .   .   .   .   .   87  26  36  
  Highest-Rated Ally       29   | .   .   .   .   .   .   .   29  26  26  
Total Orders               11   | .   .   .   .   .   .   .   .   4   7   
  STAY                     6    | .   .   .   .   .   .   .   .   2   4   
  FOLLOW                   5    | .   .   .   .   .   .   .   .   2   3   
Ally Attacks               14   | .   .   .   .   .   .   .   14  .   .   
  Total Damage             174  | .   .   .   .   .   .   .   174 .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   2   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   1   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   -5   -4   -3   
-------------              Run  | Scr  Mat  Mat  Min  Mat  Fac  Fac  Fac  Fac  Res  
Turns Passed               4596 | 37   210  484  308  447  689  1137 614  249  421  
Spaces Moved               5121 | 38   345  392  328  326  378  1095 962  362  895  
  Core                     334  | 38   54   .    6    122  .    37   .    .    77   
  Treads                   16   | .    .    .    .    16   .    .    .    .    .    
  Legs                     51   | .    .    .    .    9    42   .    .    .    .    
  Wheels                   482  | .    58   .    278  110  36   .    .    .    .    
  Hover                    1901 | .    .    .    .    .    .    830  962  109  .    
  Flight                   2337 | .    233  392  44   69   300  228  .    253  818  
  Fastest Speed            28   | 50   37   34   40   37   37   37   44   28   28   
  Average Speed            63   | 50   49   35   76   87   172  79   44   33   34   
  Slowest Speed            300  | 50   100  40   150  160  197  300  46   114  150  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            25   | .    2    3    .    1    .    3    .    2    14   
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       26   | 3    38   37   68   32   12   25   19   9    26   
  Regions Visited          9
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6    | .    .    .    1    1    1    1    1    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 13   | .    .    6    .    7    .    .    .    .    .    
Terrain Destroyed          191  | .    .    55   6    82   .    35   3    9    1    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               7    | .    .    .    .    .    .    3    3    .    1    
  AOE                      184  | .    .    55   6    82   .    32   .    9    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -6   -5   -4   -3   
---------                  Run  | Scr  Mat  Mat  Min  Mat  Fac  Fac  Fac  Fac  Res  
Total                      6259 | 55   367  715  372  428  413  1313 1131 480  985  
  Wait                     718  | 6    .    284  16   8    17   138  104  94   51   
  Move                     5066 | 37   340  386  327  323  377  1088 961  357  870  
  Hop                      21   | .    2    2    .    1    .    3    .    2    11   
  Pick Up                  73   | 8    5    7    3    9    3    10   13   4    11   
  Fast Attach              67   | .    1    3    5    16   6    17   5    7    7    
  Attach                   55   | 3    4    2    4    8    2    8    8    3    13   
  Detach                   15   | .    .    1    2    3    .    3    1    1    4    
  Swap                     11   | .    1    3    .    .    .    2    3    1    1    
  Drop                     69   | 1    3    7    2    8    7    11   15   8    7    
  Fire                     155  | .    11   20   13   48   .    33   19   3    8    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ram                      9    | .    .    .    .    4    1    .    2    .    2    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 2 exits: *Fac / [*Sto])
-6/Factory
-5/Factory
-4/Factory
-3/Research

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   26 | -11/Scrapyard | Discovered new exit (range 15)
   38 | -11/Scrapyard | Entered Materials
  171 | -10/Materials | Discovered new exit (range 10)
  248 | -10/Materials | Entered another Materials area
  248 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  305 | -9/Materials  | Build established: Mutant
  697 | -9/Materials  | Destroyed 7 combat bots
  702 | -9/Materials  | Discovered new exit (range 15)
  729 | -9/Materials  | Lost 5 parts (1p2n2w)
  732 | -9/Materials  | Entered Mines
  749 | -9/Mines      | Discovered new exit (range 9)
  759 | -9/Mines      | Identified exit to Materials
  828 | -9/Mines      | Found a hidden stash of uninstalled traps
  833 | -9/Mines      | Met a Derelict bent on vengeance
  913 | -9/Mines      | Discovered exit to Materials (range 16)
 1040 | -9/Mines      | Entered Materials
 1040 | -8/Materials  | Evolved 2 slots: Utility x2
 1166 | -8/Materials  | Lost 3 parts (1u2w)
 1243 | -8/Materials  | Lost 3 parts (2n1w)
 1301 | -8/Materials  | Core integrity fell below 50%
 1307 | -8/Materials  | Lost 3 parts (2n1w)
 1392 | -8/Materials  | Lost 4 parts (1p2n1u)
 1401 | -8/Materials  | Repaired Faulty Imp. VTOL Module?
 1452 | -8/Materials  | Discovered new exit (range 4)
 1455 | -8/Materials  | Core integrity fell below 20%
 1466 | -8/Materials  | Lost 4 parts (2n1u1w)
 1486 | -8/Materials  | Identified exit to Factory
 1487 | -8/Materials  | Entered Factory
 1487 | -7/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 2087 | -7/Factory    | Discovered new exit (range 15)
 2103 | -7/Factory    | Discovered new exit (range 8)
 2116 | -7/Factory    | Identified exit to Factory
 2176 | -7/Factory    | Entered another Factory area
 2176 | -6/Factory    | Evolved 2 slots: Utility x2
 2292 | -6/Factory    | Garrison activated, responded to threat
 2348 | -6/Factory    | Lost 6 parts (1p3n2w)
 2418 | -6/Factory    | Repaired VTOL Module?
 2602 | -6/Factory    | Lost 7 parts (1p4n1u1w)
 2901 | -6/Factory    | Spotted B-75 Beast
 2936 | -6/Factory    | Core integrity fell below 50%
 2962 | -6/Factory    | Lost 3 parts (1p1n1u)
 3107 | -6/Factory    | Build established: Hacker-Mutant
 3312 | -6/Factory    | Discovered new exit (range 4)
 3313 | -6/Factory    | Identified exit to Factory
 3313 | -6/Factory    | Entered another Factory area
 3313 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3892 | -5/Factory    | Discovered new exit (range 14)
 3911 | -5/Factory    | Identified exit to Factory
 3927 | -5/Factory    | Entered another Factory area
 3927 | -4/Factory    | Evolved 2 slots: Utility x2
 4013 | -4/Factory    | Fabricated VTOL Module (x2)
 4014 | -4/Factory    | Fabricated VTOL Module (x2)
 4124 | -4/Factory    | Discovered new exit (range 17)
 4171 | -4/Factory    | Identified exit to Research
 4176 | -4/Factory    | Entered Research
 4176 | -3/Research   | Accompanied by 1 ally
 4176 | -3/Research   | Evolved 2 slots: Utility x2
 4247 | -3/Research   | Build established: Hacker-Scout
 4430 | -3/Research   | Spotted B-86 Titan
 4437 | -3/Research   | Spotted B-86 Titan
 4446 | -3/Research   | Lost 5 parts (4u1w)
 4529 | -3/Research   | Core integrity fell below 50%
 4539 | -3/Research   | System corruption reached 10%
 4561 | -3/Research   | Lost 15 parts (2p9n2u2w)
 4575 | -3/Research   | Core integrity fell below 20%
 4597 | -3/Research   | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
[Achievement: Hunted]
04571_ Field Propulsion Array destroyed.
04579_ Acquired Q-thruster.
04582_ Electron Diverter destroyed.
04586_ System corrupted: Energy discharge (-12).
04587_ Acquired Drone Bay.
04590_ Drone released from Drone Bay.
04590_ Acquired Lgt. Particle Reactor.
04591_ Drone released from Drone Bay.
04591_ Drone destroyed.
04592_ Acquired 116 matter.
04592_ Drone retrieved by Drone Bay.
04593_ Acquired Unknown Processor.
04594_ Drone Bay destroyed.
04594_ Hacking Suite destroyed.
04595_ Q-thruster destroyed.
04595_ Slammed into P-80 Master.
04595_ Adv. Signal Interpreter permanently disabled.
04595_ Destabilizing: Short circuit.
04596_ Slammed into Y-72 Warden.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| #####+####???????????????????????????????????????? |
|          #???????????????????????????????????????? |
|          #???????????????????????????????????????? |
|          /  ?????????????????????????????????????? |
|          #???????????????????????????????????????? |
| ######## #???????????????????????????????????????? |
| ######?#?????????????????????????????????????????? |
|        #?????????????????????????????????????????? |
|        #?????????????????????????????????????????? |
| """""  #?????????????????????????????????????????? |
| """""  #?????????????????????????????????????????? |
| """""  #?????????????????????????????????????????? |
|        #?????????????????????????????????????????? |
|   =    #???########??????????????????????????????? |
| +#######???#      ##########?????????????????????? |
|   ##########               #?????????????????????? |
|                   #???#    #?????????????????????? |
|                   #???#    #?????????????????????? |
|   ##########      #???#    #?????????????????????? |
| ###????????#      #???#    #?????????????????????? |
| ?????????#####/######## Y@ #?????????????????????? |
| ?????????#        /g thg %p#?????????????????????? |
| ?????????#        ########/####??????????????????? |
| ?????????#      ""#????#   s  #??????????????????? |
| ?????????#      ""#????#  ps  #??????????????????? |
| ?????????#      T"#????#  ss%*#??????????????????? |
| #????????#      ""#????#    ! #??????????????????? |
| ########?#      ""#????#      #??????????????????? |
| #   == #?#        #????#    % #??????????????????? |
| #   =  #?#        #????########??????????????????? |
| #      #?##########??????????????????????????????? |
| #      #?????????????????????????????????????????? |
| #      #?????????????????????????????????????????? |
| #      #?????????????????????????????????????????? |
| #      #?????????????????????????????????????????? |
| #      #?????????????????????????????????????????? |
| #      #?????????????????????????????????????????? |
| #      #?????????????????????????????????????????? |
| /      #?????##??????????????????????????????????? |
| #      #???## ####???????????????????????????????? |
| #      #??       #???????????????????????????????? |
| #  !  !#??       #???????????????????????????????? |
| ########?    ==  #???????????????????????????????? |
|        #?    ==  #???????????????????????????????? |
|        #         #???????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           46
Energy Generation          31
Energy Capacity            360
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       10
Additional Mass Support    9
Resistance: EM             25
Phase Shifting             10
Evasion (%)                73
Targeting Accuracy         18
Melee Accuracy             6
Core Analysis              8
Recoil Reduction           2
Offensive Hacking          32
Defensive Hacking          10

 Item Schematics 
-----------------
         VTOL Module | -6/Factory | Scanalyzed
   Lgt. Nuclear Core | -6/Factory | Scanalyzed
 Imp. Trap Extractor | -6/Factory | Scanalyzed
    Hvy. Flak Cannon | -6/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 VTOL Module | x2 | -4/Factory 
 VTOL Module | x2 | -4/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Close Call
Hunted
It Was An Accident, I Swear
Universal Adapter

 Challenges 
------------
None

 Game 
------
Seed              ProtonDiametricNetwork
  Manual?         0
Play Time         02:27:25
  Cumulative      33.4 hours
  Start           2021.10.10 @ 01:23:03
  End             2021.10.10 @ 03:55:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          24
  Rogue           22
  Adventurer      0
  Explorer        2
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          31
Achievement%      22
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bed2c120-fb73-4ab6-b2d3-a157f254d7e4