Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.01 @ 17:33:36 Player: Triffids Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (129) 645 Value Destroyed (5648) 5648 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (134) 134 TOTAL SCORE: 11227 Bonus ------- High Alert Combat Kills 134 Cogmind --------- Core Integrity 482/1150 Matter 200/300 Energy 432/500 System Corruption 0% Temperature Cool (0) Movement Core (500) Ox9 Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Advanced Cryofiber Web Medium Storage Unit Improved Energy Well Advanced Signal Interpreter Advanced Target Analyzer Advanced Thermal Defense Suite Advanced Hacking Suite > --- WEAPON (4) ------- Force Lance > --- INVENTORY (10) --- Antigrav System Advanced Heat Sink Advanced Reaction Control System System Shield Improved Corruption Screen Plasma Rifle Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Armored Leg Armored Leg Enhanced Flexi-carbon Leg Antigrav System > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Medium Storage Unit Improved Energy Well Advanced Signal Interpreter Advanced Target Analyzer Armor Integrity Analyzer Improved Phase Shifter Improved Medium Armor Plating Advanced Hacking Suite > --- WEAPON ----------- Plasma Rifle Phase Gun Coil Gun Force Lance > --- INVENTORY -------- Light Antimatter Reactor Advanced Heat Sink Advanced Reaction Control System Advanced Thermal Defense Suite System Shield Improved Corruption Screen Micro-nuke Launcher [Rating: 111] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Hover Unit Antigrav System Utility Medium Storage Unit Device Shield Generator Storage Medium Storage Unit Processor Armor Integrity Analyzer Hackware Advanced Hacking Suite Protection Layered Medium Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Coil Gun Ballistic Cannon Enhanced Gauss Cannon Launcher Micro-nuke Launcher Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power . | . . . . . . . . Propulsion 2 | . . . 2 . . . . Utility 8 | . . 1 . 2 1 2 2 Weapon 2 | . . 1 . . 1 . . Parts Attached 163 | 7 6 12 24 8 12 43 51 Power 18 | 1 . 2 1 2 . 5 7 Engine 4 | 1 . 1 1 . . 1 . Core 10 | . . 1 . 2 . 4 3 Reactor 4 | . . . . . . . 4 Propulsion 41 | 2 1 4 3 4 2 12 13 Treads . | . . . . . . . . Leg 40 | 2 1 4 3 4 2 12 12 Wheel . | . . . . . . . . Hover 1 | . . . . . . . 1 Flight . | . . . . . . . . Utility 52 | 1 4 2 6 2 6 15 16 Device 29 | . 2 2 4 1 2 9 9 Storage 8 | 1 1 . 1 . . 3 2 Processor 8 | . 1 . 1 1 4 . 1 Hackware 1 | . . . . . . . 1 Protection 6 | . . . . . . 3 3 Artifact . | . . . . . . . . Weapon 52 | 3 1 4 14 . 4 11 15 Energy Gun 33 | 2 1 2 10 . 2 4 12 Energy Cannon 3 | . . . 3 . . . . Ballistic Gun 12 | 1 . 2 1 . 2 5 1 Ballistic Cannon 2 | . . . . . . 2 . Launcher 1 | . . . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 11 | . . 2 4 . . 2 3 Parts Lost 47 | . . . 3 . 1 2 41 Power 6 | . . . . . . . 6 Propulsion 10 | . . . . . . 1 9 Utility 14 | . . . 1 . 1 1 11 Weapon 17 | . . . 2 . . . 15 Highest Loss Streak 13 | . . . 2 . 1 1 13 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 98 | . 99 100 93 100 98 99 95 Engine 2 | . 14 7 1 2 . . . Core 3 | . . 3 7 4 6 4 1 Leg 24 | . 28 22 30 30 26 22 19 Device 13 | . 13 11 9 15 8 16 14 Storage 8 | . 14 11 9 7 6 5 10 Processor 14 | . . 11 9 15 23 17 14 Hackware 1 | . . . . . . . 5 Protection 2 | . . . . . . 4 3 Energy Gun 11 | . 14 11 12 15 13 6 12 Energy Cannon 1 | . . . 8 7 1 . . Ballistic Gun 9 | . 14 22 6 . 9 11 4 Ballistic Cannon 1 | . . . . . . 4 1 Naked Turns . | . . . . . . . . Heaviest Build 64 | 14 20 26 30 32 33 58 64 Greatest Support 89 | 20 20 20 48 58 63 78 89 Greatest Overweight (x) 2 | . . 2 1 . . 1 1 Average Overweight (x) . | . . 1 . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 10 10 10 10 10 10 Most Carried 10 | 5 10 10 10 10 10 10 10 Average Carried 9 | 2 7 9 9 9 9 9 8 Final Capacity 10 | 8 10 10 10 10 10 10 10 Final Carried 10 | 2 10 10 10 10 10 10 7 Class Distribution -------------------- 41% | Gunner 29% | Scavenger-Gunner 12% | Mutant 9% | Scavenger-Skirmisher 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Gunner | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Matter Collected 3479 | 266 329 410 347 70 203 1109 745 Remotely . | . . . . . . . . Salvage Created 6198 | . 415 710 538 214 408 1674 2239 Parts 296 | . 24 49 23 9 18 76 97 Haulers Intercepted 8 | . 1 2 3 . . 1 1 Recyclers Shooed 11 | . 2 1 . . 3 3 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 96 | . 7 14 5 3 7 25 35 Guns 82 | . 7 14 2 2 7 21 29 Cannons 9 | . . . 3 . . 4 2 AOE 3 | . . . . . . . 3 Classes Destroyed 12 | . 6 2 1 . 2 . 1 Worker 3 | . 1 1 1 . . . . Builder 5 | . . . 1 . 1 . 3 Hauler 8 | . 1 2 3 . . 1 1 Recycler 3 | . 1 . . . . 1 1 Operator 4 | . . 2 . 1 1 . . Watcher 10 | . 3 2 1 1 . 3 . Swarmer 12 | . 3 3 . . . . 6 Grunt 48 | . 4 8 4 3 3 12 14 Brawler 1 | . . . . . . . 1 Sentry 10 | . . 3 1 . 1 3 2 Hunter 12 | . . . . . 2 6 4 Programmer 13 | . . . . . 1 4 8 Best Kill Streak 8 | . 8 5 4 3 2 6 8 Combat Bots Only 6 | . 6 3 2 3 2 6 6 Max Kills in Single Turn 2 | . 1 2 1 1 1 2 2 Gunslinging 1 | . . 1 . . . 1 1 Exploded 1 | . . . . . . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Damage Taken 10402 | . 204 559 535 124 569 1517 6894 Core 1247 | . 75 103 140 14 83 164 668 Absorbed by Shields 610 | . . . . 30 88 345 147 Core Remaining (%) 84 | 100 70 74 74 98 90 83 . Volleys Fired 299 | . 31 53 28 10 18 60 99 Largest 4 | . 2 3 3 3 4 4 4 Hottest 364 | . 70 99 202 202 232 364 320 Shots Fired 886 | . 62 145 83 27 67 197 305 Gun 784 | . 62 145 56 20 60 155 286 Cannon 97 | . . . 27 7 7 42 14 Launcher 5 | . . . . . . . 5 Special . | . . . . . . . . Kinetic 420 | . 31 101 27 . 27 153 81 Thermal 461 | . 31 44 56 27 40 44 219 Explosive 5 | . . . . . . . 5 Electromagnetic . | . . . . . . . . Robot Hit Streak 17 | . 10 10 14 17 8 10 14 Robot Miss Streak 6 | . 6 3 5 2 4 3 3 Penetration Max 1 | . . . . . 1 1 1 Secondary Targets 16 | . . 2 . 1 . 6 7 Max Gunslinging Chain 1 | . . 1 . 1 . 1 1 Shots Hit Robots 546 | . 38 88 50 20 34 129 187 Core Hits 255 | . 20 32 17 7 20 67 92 Critical Kills 16 | . . . 2 . 1 6 7 Critical Parts Destroyed 17 | . 1 1 . . 1 6 8 Critical Strikes 71 | . 2 5 5 3 5 20 31 Burn 30 | . 1 4 3 3 3 4 12 Meltdown 1 | . . . 1 . . . . Destroy 33 | . 1 1 1 . 2 12 16 Blast 6 | . . . . . . 4 2 Impale 1 | . . . . . . . 1 Melee Attacks 5 | . . . . . . . 5 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 5 | . . . . . . . 5 Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 12965 | . 507 1287 1034 446 876 3357 5458 Guns 10644 | . 507 1287 638 342 789 2640 4441 Cannons 1756 | . . . 396 104 80 699 477 Explosions 416 | . . . . . . . 416 Melee 124 | . . . . . . . 124 Ramming 25 | . . . . . 7 18 . Kinetic 5759 | . 236 895 286 . 349 2490 1503 Thermal 6641 | . 271 392 748 446 520 849 3415 Explosive 416 | . . . . . . . 416 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 124 | . . . . . . . 124 Highest Corruption 3 | . . . . . 2 2 3 Average Corruption 1 | . . . . . 2 1 1 Corruption Purged 8 | . . . . . . 2 6 Corruption Blocked . | . . . . . . . . Effects 7 | . . . . . . 4 3 Message Errors 4 | . . . . . . 2 2 Matter Fused 1 | . . . . . . 1 . Energy Discharges 1 | . . . . . . . 1 Misfires 1 | . . . . . . 1 . Overload Shots 1 | . . . . . . 1 . Overflow Damage 56 | . . . 21 3 . . 32 Projectiles 24 | . . . 21 3 . . . Explosions 32 | . . . . . . . 32 Melee . | . . . . . . . . Knockbacks 11 | . . . . . . 5 6 Impact 1 | . . . . . . 1 . Kinetic 10 | . . . . . . 4 6 Secondary . | . . . . . . . . Self-Inflicted Damage 130 | . . . . . . . 130 Shots 2 | . . . . . . . 2 Rammed . | . . . . . . . . Targets Rammed 4 | . . . . . 1 3 . Kicked 4 | . . . . . 1 3 . Crushed . | . . . . . . . . Highest Temperature 458 | . 123 221 245 171 340 354 458 Average Temperature 101 | . 31 88 85 84 108 121 132 Received Heat Transfer 2215 | . 84 300 270 95 110 277 1079 Effects 3 | . . 1 . . 1 1 . Energy Bleed 2 | . . . . . 1 1 . Interference 1 | . . 1 . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 3 | . . . 1 1 . . 1 Combat Hostiles 2 | . . . . 1 . . 1 Parts Melted 34 | . . 2 5 4 2 4 17 Heat Transferred 14153 | . 851 1258 1556 1014 1175 1771 6528 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Peak Influence 587 | . 289 396 287 253 240 587 477 Initial 261 | . . 40 103 130 25 . 261 Average 186 | . 112 202 143 192 80 158 318 Maximum Alert Level 2 | . 1 1 1 1 1 2 2 Low Security (%) 53 | 100 75 46 71 45 90 74 . Level 1 40 | . 24 53 28 54 9 12 88 Level 2 5 | . . . . . . 12 11 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 25 | . 1 2 1 1 4 8 8 Investigation 6 | . . 1 . . 1 3 1 Extermination 6 | . . . . . 1 2 3 Reinforcement 8 | . 1 1 . 1 1 3 1 Assault 1 | . . . 1 . . . . Garrison 4 | . . . . . 1 . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . 1 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Distress Signals 7 | . 1 1 1 . . 4 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 136 | . 15 17 15 5 12 33 39 Peak Tracking Total 8 | . 4 4 4 3 3 5 8 Tactical Retreats 5 | . 1 1 . . . 2 1 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Traps Triggered 5 | . . . . . 2 2 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 4 | . 4 . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Disabled 14 | . . 2 4 1 2 4 1 Max in Single Turn 2 | . . 1 2 1 1 1 1 Garrison Access 3 | . . . 1 . 1 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Accessed 30 | . 4 4 3 1 3 10 5 Terminals 18 | . 4 3 3 1 . 5 2 Fabricators 3 | . . . . . 1 1 1 Repair Stations 2 | . . . . . . 1 1 Recycling Units 2 | . . . . . . 1 1 Scanalyzers 3 | . . 1 . . 1 1 . Garrison Access 2 | . . . . . 1 1 . Total Hacks 104 | . 12 15 14 7 12 30 14 Successful 63 | . 8 9 8 5 8 16 9 Failed 41 | . 4 6 6 2 4 14 5 Catastrophic 5 | . 1 . . . . 4 . Database Lockouts . | . . . . . . . . Manual 41 | . 7 10 6 2 . 12 4 Terminals 70 | . 12 12 14 7 . 20 5 Fabricators 10 | . . . . . 3 3 4 Repair Stations 5 | . . . . . . 1 4 Recycling Units 3 | . . . . . . 2 1 Scanalyzers 12 | . . 3 . . 6 3 . Garrison Access 4 | . . . . . 3 1 . Terminal Hacks 29 | . 6 4 6 4 . 7 2 Record 2 | . . . . 1 . . 1 Part Schematic 1 | . . . . . . 1 . Robot Analysis 5 | . 2 . 1 1 . 1 . Prototype ID Bank 5 | . 1 2 1 . . 1 . Level Access Points 2 | . . . . 1 . 1 . Emergency Access Points 1 | . . . . 1 . . . Terminal Index 4 | . 1 . 1 . . 1 1 Locate Traps 5 | . . 1 2 . . 2 . Disarm Traps 1 | . 1 . . . . . . Zone Layout 3 | . 1 1 1 . . . . Fabricator Hacks 6 | . . . . . 1 2 3 Network Status 2 | . . . . . 1 . 1 Load Schematic 2 | . . . . . . 1 1 Build 2 | . . . . . . 1 1 Repair Station Hacks 1 | . . . . . . . 1 Scan Component 1 | . . . . . . . 1 Recycling Unit Hacks 1 | . . . . . . . 1 Retrieve Components 1 | . . . . . . . 1 Scanalyzer 10 | . . 2 . . 6 2 . Insert Component 5 | . . 1 . . 3 1 . Analyze 5 | . . 1 . . 3 1 . Garrison Access Hacks 2 | . . . . . 1 1 . Seal Access 2 | . . . . . 1 1 . Unauthorized Hacks 14 | . 2 3 2 1 . 4 2 Terminals 13 | . 2 2 2 1 . 4 2 Assimilate 1 | . . . . . . 1 . Botnet 11 | . 2 2 2 1 . 2 2 Disrupt 1 | . . . . . . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . 1 . . . . . Extract 1 | . . 1 . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 26 | . 4 3 3 1 1 9 5 Full Trace Events 5 | . . . . . 1 3 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 7 | . . 2 . . 3 2 . Parts Built 4 | . . . . . . 2 2 Authchips . | . . . . . . . . Time 94 | . . . . . . 47 47 Total Part Build Rating 20 | . . . . . . 10 10 Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 10 | . . . . . . . 10 Parts Scanalyzed 5 | . . 1 . . 3 1 . Part Schematics Acquired 5 | . . 1 . . 3 1 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . 2 . . . . Machine Destruction 2 | . . . 2 . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 1 | . . . . . . 1 . Allies Hacked 1 | . . . . . . 1 . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total Allies 1 | . . . . . . 1 . Largest Group 1 | . . . . . . 1 . Highest-Rated Group 29 | . . . . . . 29 . Highest-Rated Ally 29 | . . . . . . 29 . Total Orders . | . . . . . . . . Ally Attacks 2 | . . . . . . 2 . Total Damage 37 | . . . . . . 37 . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total 5 | . 2 . 1 1 . 1 . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Turns Passed 6522 | 45 556 826 643 459 800 1702 1491 Spaces Moved 3906 | 36 346 330 357 333 583 1096 825 Core 16 | 16 . . . . . . . Treads . | . . . . . . . . Legs 3890 | 20 346 330 357 333 583 1096 825 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 190 120 120 120 120 120 Average Speed 127 | 88 120 191 132 120 120 120 120 Slowest Speed 260 | 120 120 260 190 120 120 190 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 23 | 3 55 34 31 7 15 24 20 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | . 1 1 . 1 1 1 . Unknown Exits Taken 2 | 1 . . 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 104 | . . . 1 . 1 35 67 Melee . | . . . . . . . . Projectile 47 | . . . 1 . 1 35 10 AOE 57 | . . . . . . . 57 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total 4825 | 47 426 421 473 373 645 1350 1090 Wait 256 | . 27 7 20 14 11 109 68 Move 3899 | 35 345 329 356 332 582 1095 825 Hop . | . . . . . . . . Pick Up 82 | 5 11 6 17 3 10 6 24 Fast Attach 43 | 3 1 3 11 1 1 11 12 Attach 41 | 3 . 2 4 2 3 3 24 Detach 6 | . . . 1 . 1 1 3 Swap 79 | 1 5 7 9 5 8 29 15 Drop 110 | . 6 14 27 6 10 32 15 Fire 299 | . 31 53 28 10 18 60 99 Melee 5 | . . . . . . . 5 Ram . | . . . . . . . . Kick 4 | . . . . . 1 3 . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 1 | . . . . . . 1 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 46 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 474 | -10/Materials | Discovered new exit (range 8) 583 | -10/Materials | Discovered new exit (range 10) 602 | -10/Materials | Identified exit to Materials 602 | -10/Materials | Entered another Materials area 602 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 890 | -9/Materials | Discovered new exit (range 8) 894 | -9/Materials | Build established: Skirmisher 916 | -9/Materials | Identified exit to Mines 1354 | -9/Materials | Discovered new exit (range 12) 1426 | -9/Materials | Identified exit to Materials 1428 | -9/Materials | Entered another Materials area 1428 | -8/Materials | Evolved 2 slots: Propulsion x2 1430 | -8/Materials | Build established: Scavenger-Skirmisher 1959 | -8/Materials | Discovered new exit (range 14) 2071 | -8/Materials | Entered Factory 2071 | -7/Factory | Evolved 2 slots: Utility x2 2322 | -7/Factory | Identified exit to Factory 2522 | -7/Factory | Build established: Gunner 2530 | -7/Factory | Entered another Factory area 2530 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2623 | -6/Factory | Discovered new exit (range 4) 2630 | -6/Factory | Identified exit to Lower Caves 2790 | -6/Factory | Garrison activated, responded to threat 3319 | -6/Factory | Discovered new exit (range 7) 3329 | -6/Factory | Identified exit to Factory 3330 | -6/Factory | Entered another Factory area 3330 | -5/Factory | Evolved 2 slots: Utility x2 4106 | -5/Factory | Build established: Scavenger-Gunner 4553 | -5/Factory | Identified exit to Factory 4579 | -5/Factory | Build established: Gunner 4678 | -5/Factory | Fabricated Arm. Leg (x2) 5032 | -5/Factory | Entered another Factory area 5032 | -4/Factory | Evolved 2 slots: Utility x2 5178 | -4/Factory | Fabricated Arm. Leg (x2) 5324 | -4/Factory | Lost 13 parts (1p2n5u5w) 5557 | -4/Factory | Build established: Scavenger-Gunner 5696 | -4/Factory | Lost 4 parts (1p1n2w) 6232 | -4/Factory | Garrison activated, responded to threat 6419 | -4/Factory | Lost 5 parts (1p3u1w) 6507 | -4/Factory | Core integrity fell below 50% 6523 | -4/Factory | Self-destructed Last Messages --------------- 06507_ G-67 Veteran heat damages Adv. Heat Sink, Field Laser, Flexi-carbon Leg. 06508_ Arm. Leg destroyed. 06508_ Slug penetrates Wall. 06509_ Slug penetrates H-77 Assassin. 06509_ Penetrated by Slug. 06509_ U-05 Engineer destroyed. 06510_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 06511_ Enh. Flexi-carbon Leg destroyed. 06512_ H-77 Assassin destroyed. 06514_ The unstable cave ceiling collapses. 06515_ G-67 Veteran destroyed. 06515_ Armor Integrity Analyzer destroyed. 06515_ Destroyed Armor Integrity Analyzer. 06516_ Penetrated by Slug. 06516_ Slug penetrates Earth. 06518_ H-77 Assassin destroyed. 06519_ The unstable cave ceiling collapses. 06522_ Identified Adv. Thermal Defense Suite. Map ----- +----------------------------------------------------+ | ???????? ?????????????????????????????????? | | ???????? ?????????????????????????????????? ## | | ???????# "?? "?????????????????????????????? ?# | | ???????# """ ""? ??????????????????????????? ???? | | ???????# """ """ ???????????????????????????????? | | ???????# ????????????????????????????????? | | ???????# ?????????????????????????????????? | | ##?????# #?????????????????????????????????? | | T ###### #?????????????????????????????????? | | #?????????????????????????????????? | | #???????????????????????????????? | | #?????????????????????????????????? | | #???????????????????????????????? | | # ! ???????????????????????? ??? | | [ #? ???????????????????????? "" | | !% #?? ???????????????????????# " | | ####+#### ### ##################?????# | | # %== =% ## #?????# | | +% %= ## """"""""" #?????# | | # !! #?????# !=* | | # ! """"""""" #?????# =%! | | + = #?????# = | | # %% ########### | | # !* | | # %= % | | ## #### [ @ ![ | | ?#+???###### # ##/####### | | ? ?????????# # #?###+### | | ??????????????### ## ### % #?# | | ?????????????????##??# ##?# #?# | | ?????????????????????# #??# #?# ! | | ? ?????????????????????# #??# ! ###! | | ???????????????????????######??# """ + + | | ???????????????????????????????# = """"" ### | | ???????????????????????????????# """"" #?###+### | | ???????????????????????????????###########???# #?? | | ?????????????????????????????????????????????# #?? | | ?????????????????????????????????????######??# #?? | | ?????????????????????????????????????# ! #??# #?? | | ?????????????????????????????????????# #??# #?? | | ?????????????????????????????????????# #??# #?? | | ?????????????????????????????????????# #??# #?? | | ?????????????????????????????????????# #### ### | | ?????????????????????????????????????# + | | ?????????????????????????????????????# #### | | ?????????????????????????????????????# #??# | | ?????????????????????????????????????# #??# | | ???????????????????????????????????########### | | ?????????????????????????????????? | | ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 25 Energy Capacity 590 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Base Temperature (-) 200 Armor Coverage 225 Phase Shifting 10 Evasion (%) 65 Targeting Accuracy 8 Target Analysis 8 Armor Integrity Analysis 30 Recoil Reduction 6 Kinecelleration 40 Offensive Hacking 14 Item Schematics ----------------- Med. Armor Plating | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Extracted Imp. Medium Armor Plating | -6/Factory | Scanalyzed Arm. Leg | -6/Factory | Scanalyzed Shield Generator | -6/Factory | Scanalyzed Adv. Cooling System | -5/Factory | Hacked Force Field | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Arm. Leg | x2 | -5/Factory Arm. Leg | x2 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThermoelectricAuthchipFlamer Manual? 0 Play Time 01:54:27 Cumulative 160.8 hours Start 2022.10.01 @ 13:18:18 End 2022.10.01 @ 17:33:36 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 215 Rogue 215 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 51 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9e608e2a-6763-4a0b-896d-946d2dd9b221