Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.16 @ 02:46:32

Player: LanceLander

Result: Destroyed by H-71 Marshal with Heavy Mass Driver

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (12)       2400
Robots Destroyed (166)     830
Value Destroyed (6553)     6553
Prototype IDs (39)         780
Alien Tech Used (0)        0
Bonus (479)                479
              TOTAL SCORE: 14542

 Bonus
-------
High Alert Combat Kills    93
Entered Garrisons          200
Aligned with FarCom        300
Friendly Fire              -114

 Cogmind 
---------
Core Integrity             0/1300
Matter                     283/300
Energy                     78/100
System Corruption          55%
Temperature                Cool (4)
Movement                   Flying (40)
Location                   -3/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
           Impulse Thruster
>          --- UTILITY (10) -----
  Enhanced Optical Array
  Advanced Signal Interpreter
  Advanced Launcher Guidance Computer
  Advanced Target Analyzer
  Advanced Target Analyzer
  Advanced Target Analyzer
           Graphene Brace
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
           Gamma Rifle
           Gamma Rifle
           Gamma Rifle
           Gamma Rifle
           Gamma Rifle

 Peak State 
------------
>          --- POWER ------------
     Micro Antimatter Reactor
     Micro Antimatter Reactor
>          --- PROPULSION -------
           Biometal Medium Treads
           Biometal Medium Treads
           Biometal Medium Treads
           Biometal Medium Treads
           Biometal Medium Treads
>          --- UTILITY ----------
  Advanced Heat Sink
  Advanced Heat Sink
  Advanced Heat Sink
     Large Storage Unit
  Enhanced Optical Array
  Advanced Signal Interpreter
  Advanced Target Analyzer
  Advanced Target Analyzer
  Advanced Particle Charger
           Graphene Brace
>          --- WEAPON -----------
  Enhanced Nova Cannon
  Enhanced Nova Cannon
  Enhanced Nova Cannon
  Enhanced Nova Cannon
>          --- INVENTORY --------
     Micro Antimatter Reactor
           Biometal Medium Treads
           Biometal Medium Treads
           Centrium Wheel
           Centrium Wheel
           Centrium Wheel
           Matter Compressor
  Improved Melee Analysis Suite
  Advanced Focal Shield
  Advanced Recalibrator
  Advanced Recalibrator
   Compact HERF Cannon
           Force Lance
           Force Lance
           Force Lance
[Rating: 156]

 Favorites 
-----------
Power                      Micro Antimatter Reactor
  Engine                   Cooled Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Armored Wheel
  Treads                   Biometal Medium Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Armored Wheel
  Hover Unit               Gravmag System
  Flight Unit              Q-thruster
Utility                    Enhanced Optical Array
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Advanced Hacking Suite
  Protection               Layered Medium Armor Plating
Weapon                     Enhanced Nova Cannon
  Energy Gun               Precision Beam Rifle
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Improved Grenade Launcher
  Impact Weapon            Heavy Mace
  Slashing Weapon          Greatsword
  Piercing Weapon          Force Lance
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Gar Fac Fac Fac Res 
Slots Evolved              14   | .   .   2   .   .   .   2   2   .   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               3    | .   .   1   .   .   .   .   .   .   .   1   .   1   
  Utility                  8    | .   .   1   .   .   .   1   2   .   1   1   1   1   
  Weapon                   2    | .   .   .   .   .   .   1   .   .   .   .   1   .   
Parts Attached             320  | 9   17  23  9   3   .   12  23  8   24  25  37  130 
  Power                    39   | 1   3   2   .   .   .   1   1   1   4   1   3   22  
    Engine                 10   | 1   3   2   .   .   .   1   1   .   1   .   .   1   
    Core                   9    | .   .   .   .   .   .   .   .   1   3   1   3   1   
    Reactor                20   | .   .   .   .   .   .   .   .   .   .   .   .   20  
  Propulsion               78   | 4   4   3   2   .   .   2   9   4   9   3   6   32  
    Treads                 19   | 2   .   .   .   .   .   1   .   .   .   .   .   16  
    Leg                    14   | .   .   .   .   .   .   .   .   1   8   3   1   1   
    Wheel                  17   | 2   4   2   2   .   .   1   1   .   1   .   .   4   
    Hover                  11   | .   .   .   .   .   .   .   8   3   .   .   .   .   
    Flight                 17   | .   .   1   .   .   .   .   .   .   .   .   5   11  
  Utility                  117  | 2   5   3   3   3   .   3   8   1   10  15  17  47  
    Device                 74   | 1   4   .   2   2   .   2   5   1   6   12  12  27  
    Storage                8    | 1   1   1   .   1   .   .   .   .   .   1   .   3   
    Processor              22   | .   .   2   1   .   .   1   2   .   2   1   1   12  
    Hackware               5    | .   .   .   .   .   .   .   1   .   .   .   2   2   
    Protection             8    | .   .   .   .   .   .   .   .   .   2   1   2   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   86   | 2   5   15  4   .   .   6   5   2   1   6   11  29  
    Energy Gun             34   | 1   3   5   2   .   .   2   3   1   .   1   2   14  
    Energy Cannon          8    | .   .   1   .   .   .   1   .   .   .   .   .   6   
    Ballistic Gun          13   | 1   2   7   .   .   .   .   .   .   .   .   2   1   
    Ballistic Cannon       2    | .   .   .   .   .   .   1   .   .   .   1   .   .   
    Launcher               6    | .   .   2   1   .   .   1   .   1   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          7    | .   .   .   .   .   .   .   .   .   1   3   2   1   
    Slashing Weapon        5    | .   .   .   1   .   .   1   .   .   .   1   2   .   
    Piercing Weapon        9    | .   .   .   .   .   .   .   .   .   .   .   2   7   
    Special Melee Weapon   2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  Unidentified Prototypes  16   | .   .   7   .   1   .   .   1   .   .   .   4   3   
Parts Lost                 106  | .   5   1   2   .   .   2   2   15  6   7   9   57  
  Power                    15   | .   1   .   .   .   .   .   1   2   2   1   1   7   
  Propulsion               34   | .   1   .   1   .   .   1   .   7   1   2   4   17  
  Utility                  33   | .   1   .   1   .   .   .   .   2   3   4   4   18  
  Weapon                   24   | .   2   1   .   .   .   1   1   4   .   .   .   15  
  Highest Loss Streak      18   | .   3   1   2   .   .   1   2   9   2   6   9   18  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   99  99  99  100 100 99  99  81  73  90  84  89  
  Engine                   4    | .   14  11  11  11  11  9   7   4   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   .   1   7   6   8   1   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   6   
  Treads                   2    | .   .   .   .   .   .   .   .   .   .   .   .   9   
  Leg                      5    | .   .   .   .   .   .   .   .   1   17  22  17  .   
  Wheel                    11   | .   28  33  32  33  33  26  1   .   .   .   .   3   
  Hover                    1    | .   .   .   .   .   .   .   21  17  .   .   .   .   
  Flight                   2    | .   .   .   .   .   .   .   .   .   .   .   2   6   
  Device                   14   | .   14  11  1   11  11  16  14  11  18  18  19  15  
  Storage                  5    | .   14  11  11  11  11  9   .   .   .   4   4   2   
  Processor                14   | .   .   11  20  11  11  10  23  19  18  14  9   16  
  Hackware                 3    | .   .   .   .   .   .   .   6   7   5   .   4   7   
  Protection               1    | .   .   .   .   .   .   .   .   .   .   5   4   1   
  Energy Gun               7    | .   20  5   5   22  22  19  14  5   .   .   .   3   
  Energy Cannon            2    | .   .   .   .   .   .   2   .   .   .   .   .   6   
  Ballistic Gun            2    | .   7   16  13  .   .   .   .   .   .   .   .   2   
  Impact Weapon            1    | .   .   .   .   .   .   .   .   .   3   10  1   .   
  Slashing Weapon          1    | .   .   .   .   .   .   4   .   .   .   .   7   .   
Peak Build Rating          156  | 7   14  23  25  30  24  30  50  50  59  86  103 156 
  Average Rating           65   | 6   10  21  20  22  23  28  47  38  49  70  90  123 
  On Entrance              29   | .   7   14  22  22  22  24  29  50  14  50  73  60  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             100  | 12  22  28  26  54  54  62  60  28  40  72  74  100 
  Greatest Support         180  | 40  24  36  36  34  34  34  32  27  60  76  66  180 
  Greatest Overweight (x)  5    | .   .   1   .   1   1   2   5   1   4   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   1   1   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   10  10  10  20  20  20  20  5   5   15  15  15  
  Average Capacity         10   | 7   8   10  10  10  20  20  5   5   5   14  13  9   
  Most Carried             20   | 8   9   10  10  11  17  20  20  5   5   15  15  15  
  Average Carried          9    | 3   7   9   9   10  15  19  5   2   4   8   13  7   
  Final Capacity           20   | 8   10  10  10  20  20  20  5   5   5   15  5   5   
  Final Carried            20   | 6   9   9   10  11  17  20  5   1   4   13  5   5   

 Class Distribution 
--------------------
 44% | Mutant
 11% | Gladiator
  8% | Scavenger-Gunner
  4% | Hacker-Skirmisher
  4% | Assassin
  4% | Skirmisher
  4% | Hacker-Sprinter
  3% | Ninja

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
           Mutant | -8/Materials
            Ninja | -7/Factory
           Mutant | -7/Garrison
           Mutant | -6/Factory
        Gladiator | -5/Factory
        Gladiator | -4/Factory
 Scavenger-Gunner | -3/Research

 Resources                      | -11  -10  -9   -9   -9   -8   -8   -7   -7   -6   -5   -4   -3   
-----------                Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Fac  Fac  Res  
Matter Collected           4494 | 300  419  622  181  41   10   159  160  1    162  254  342  1843 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7296 | 172  382  828  81   .    148  535  95   181  245  956  567  3106 
  Parts                    399  | 12   30   56   7    .    4    35   13   13   3    25   31   170  
Haulers Intercepted        10   | .    2    2    .    .    .    3    .    .    .    1    .    2    
Recyclers Shooed           7    | .    .    .    .    .    .    .    .    .    .    1    .    6    
Parts Field Recycled       37   | .    .    .    .    .    .    .    .    .    24   9    4    .    
  Retrieved Matter         463  | .    .    .    .    .    .    .    .    .    231  166  66   .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Gar Fac Fac Fac Res 
Combat Hostiles Destroyed  128  | .   11  21  2   .   3   13  2   11  5   12  13  35  
  Melee                    26   | .   .   .   .   .   .   .   .   .   2   6   10  8   
  Guns                     57   | .   11  17  2   .   3   10  2   .   .   .   2   10  
  Cannons                  13   | .   .   .   .   .   .   .   .   .   .   .   .   13  
  AOE                      19   | .   .   4   .   .   .   3   .   11  .   .   .   1   
Classes Destroyed          16   | 3   4   3   .   .   .   2   1   1   1   .   .   1   
  Worker                   7    | 2   1   1   .   .   .   1   .   .   .   .   .   2   
  Builder                  3    | .   .   .   .   .   .   1   .   .   1   .   .   1   
  Tunneler                 4    | 3   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler                   10   | .   2   2   .   .   .   3   .   .   .   1   .   2   
  Recycler                 5    | 1   .   1   .   .   .   .   .   .   .   1   .   2   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  9    | .   .   5   .   .   .   3   .   .   1   .   .   .   
  Swarmer                  35   | .   6   6   .   .   .   11  .   7   .   .   5   .   
  Grunt                    36   | .   5   10  2   .   2   .   .   2   1   7   .   7   
  Brawler                  3    | .   .   1   .   .   1   .   .   1   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Sentry                   9    | .   .   4   .   .   .   1   .   .   .   1   .   3   
  Specialist               4    | .   .   .   .   .   .   .   .   .   2   2   .   .   
  Hunter                   4    | .   .   .   .   .   .   1   .   .   .   .   .   3   
  Programmer               35   | .   .   .   .   .   .   .   2   .   2   2   8   21  
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           12   | 2   5   7   2   .   3   12  1   7   2   4   7   5   
  Combat Bots Only         7    | .   4   5   2   .   3   5   1   7   2   4   7   3   
Max Kills in Single Turn   3    | 1   1   2   1   .   2   3   1   3   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   2   .   .   .   3   .   3   .   .   .   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -9    -9    -8    -8    -7    -7    -6    -5    -4    -3    
--------                   Run   | Yrd   Mat   Mat   Min   Exi   Min   Mat   Fac   Gar   Fac   Fac   Fac   Res   
Hostile Shots Fired        1342  | .     101   81    12    .     7     29    45    90    72    85    139   681   
  Missed                   396   | .     21    28    3     .     2     11    9     37    21    25    46    193   
Damage Taken               18388 | .     797   647   230   .     93    297   547   1041  1252  1205  1723  10556 
  Core                     2771  | .     204   88    12    .     .     57    123   210   305   99    321   1352  
  Absorbed by Shields      27    | .     .     .     .     .     .     .     .     27    .     .     .     .     
  Reduced by Siege Mode    248   | .     .     .     .     .     .     .     .     .     .     .     .     248   
  Redirected to Shielding  111   | .     .     .     .     .     .     .     .     .     .     .     .     111   
Core Remaining (%)         70    | 100   18    .     .     .     75    89    .     52    64    90    72    .     
Volleys Fired              333   | 13    56    53    7     .     6     30    34    12    .     1     7     114   
  Largest                  4     | 2     2     2     2     .     2     3     2     2     .     1     2     4     
  Hottest                  480   | 70    130   130   50    .     122   177   124   104   .     57    60    480   
Shots Fired                667   | 26    109   104   14    .     12    65    43    13    .     1     10    270   
  Gun                      543   | 26    109   100   13    .     12    63    43    1     .     .     10    166   
  Cannon                   106   | .     .     .     .     .     .     1     .     .     .     1     .     104   
  Launcher                 18    | .     .     4     1     .     .     1     .     12    .     .     .     .     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  229   | 13    46    88    13    .     .     1     .     .     .     1     8     59    
  Thermal                  302   | 13    63    12    .     .     12    58    2     1     .     .     .     141   
  Explosive                18    | .     .     4     1     .     .     1     .     12    .     .     .     .     
  Electromagnetic          118   | .     .     .     .     .     .     5     41    .     .     .     2     70    
  Robot Hit Streak         26    | 7     10    16    10    .     13    26    15    9     .     .     3     17    
  Robot Miss Streak        8     | 2     2     8     7     .     .     1     1     2     .     3     2     6     
  Penetration Max          2     | .     .     .     .     .     .     .     .     .     .     .     .     2     
  Secondary Targets        12    | .     3     3     1     .     1     1     .     .     .     .     .     3     
    Max Gunslinging Chain  1     | .     1     1     1     .     1     1     .     .     .     .     .     1     
Shots Hit Robots           617   | 15    78    79    9     .     12    45    41    3     20    47    40    228   
  Core Hits                263   | 8     27    45    5     .     6     25    16    25    7     7     13    79    
  Critical Kills           2     | .     .     .     .     .     .     .     .     .     .     1     .     1     
  Critical Parts Destroyed 15    | .     .     1     .     .     .     .     .     .     4     9     1     .     
  Critical Strikes         36    | 1     3     2     .     .     2     3     .     .     4     10    3     8     
    Burn                   12    | 1     3     1     .     .     2     3     .     .     .     .     .     2     
    Destroy                2     | .     .     1     .     .     .     .     .     .     .     .     .     1     
    Smash                  15    | .     .     .     .     .     .     .     .     .     4     10    1     .     
    Sever                  1     | .     .     .     .     .     .     .     .     .     .     .     1     .     
    Impale                 6     | .     .     .     .     .     .     .     .     .     .     .     1     5     
Melee Attacks              209   | .     .     .     1     .     .     2     5     1     28    56    50    66    
  Impact                   93    | .     .     .     .     .     .     .     .     .     28    56    5     4     
  Slashing                 32    | .     .     .     1     .     .     2     .     .     .     .     29    .     
  Piercing                 78    | .     .     .     .     .     .     .     .     .     .     .     16    62    
  Sneak Attacks            8     | .     .     .     .     .     .     .     4     1     1     2     .     .     
    Combat Hostiles        1     | .     .     .     .     .     .     .     .     .     .     1     .     .     
  Follow-up Attacks        35    | .     .     .     .     .     .     .     .     .     .     11    9     15    
Damage Inflicted           18844 | 162   992   1756  211   .     210   911   115   1246  1058  2066  1796  8321  
  Guns                     7138  | 161   987   1390  205   .     210   721   115   .     .     .     105   3244  
  Cannons                  2952  | .     .     .     .     .     .     22    .     .     .     .     .     2930  
  Explosions               1925  | .     .     366   .     .     .     168   .     1246  .     .     .     145   
  Melee                    6517  | .     .     .     .     .     .     .     .     .     861   2066  1691  1899  
  Ramming                  312   | 1     5     .     6     .     .     .     .     .     197   .     .     103   
  Kinetic                  3181  | 61    283   1249  205   .     .     22    .     .     .     .     80    1281  
  Thermal                  5728  | 100   704   141   .     .     210   694   43    .     .     .     .     3836  
  Explosive                1925  | .     .     366   .     .     .     168   .     1246  .     .     .     145   
  Electromagnetic          1181  | .     .     .     .     .     .     27    72    .     .     .     25    1057  
  Impact                   3305  | .     .     .     .     .     .     .     .     .     861   2066  293   85    
  Slashing                 1016  | .     .     .     .     .     .     .     .     .     .     .     1016  .     
  Piercing                 2196  | .     .     .     .     .     .     .     .     .     .     .     382   1814  
Highest Corruption         55    | .     .     4     4     4     4     .     3     10    3     3     16    55    
  Average Corruption       10    | .     .     2     4     4     4     .     2     5     2     2     8     19    
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  238   | .     .     11    13    13    12    .     3     7     16    4     20    139   
    Message Errors         62    | .     .     3     2     4     4     .     2     3     7     .     3     34    
    Matter Fused           54    | .     .     2     4     1     4     .     1     1     3     1     5     32    
    Heat Flow Errors       26    | .     .     1     2     2     1     .     .     1     1     .     2     16    
    Energy Discharges      28    | .     .     2     2     2     1     .     .     .     1     1     3     16    
    Parts Rejected         3     | .     .     .     .     .     .     .     .     1     .     .     .     2     
    Parts Fused            2     | .     .     .     .     2     .     .     .     .     .     .     .     .     
    Data Loss (minor)      21    | .     .     1     1     .     .     .     .     .     2     2     5     10    
    Data Loss (major)      10    | .     .     1     .     2     1     .     .     .     1     .     .     5     
    Misfires               6     | .     .     .     1     .     .     .     .     .     .     .     1     4     
    Alerts                 7     | .     .     .     .     .     1     .     .     .     1     .     .     5     
    Misdirections          4     | .     .     .     .     .     .     .     .     1     .     .     1     2     
    Weapon Failures        15    | .     .     1     1     .     .     .     .     .     .     .     .     13    
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1714  | .     .     27    .     .     .     10    .     30    382   517   353   395   
  Projectiles              167   | .     .     .     .     .     .     .     .     .     1     .     .     166   
  Explosions               106   | .     .     27    .     .     .     10    .     30    .     .     .     39    
  Melee                    1441  | .     .     .     .     .     .     .     .     .     381   517   353   190   
Knockbacks                 27    | .     .     .     .     .     .     .     .     .     11    10    3     3     
  Impact                   25    | .     .     .     .     .     .     .     .     .     10    9     3     3     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                2     | .     .     .     .     .     .     .     .     .     1     1     .     .     
Self-Inflicted Damage      322   | .     2     4     22    .     .     .     .     182   .     .     .     112   
  Shots                    7     | .     .     1     1     .     .     .     .     4     .     .     .     1     
  Rammed                   14    | 1     1     .     1     .     .     .     .     .     .     .     .     11    
Targets Rammed             44    | 1     1     .     1     .     .     .     .     .     30    .     .     11    
  Kicked                   30    | .     .     .     .     .     .     .     .     .     30    .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        435   | 110   409   248   202   234   288   216   264   110   267   18    162   435   
  Average Temperature      113   | 41    148   58    80    102   135   58    120   42    140   9     78    123   
  Received Heat Transfer   1808  | .     222   285   45    .     27    45    .     .     144   225   .     815   
  Effects                  12    | .     2     .     .     .     .     .     1     .     .     .     .     9     
    Shutdowns              1     | .     1     .     .     .     .     .     .     .     .     .     .     .     
    Energy Bleed           2     | .     .     .     .     .     .     .     1     .     .     .     .     1     
    Interference           6     | .     .     .     .     .     .     .     .     .     .     .     .     6     
    Matter Decay           1     | .     .     .     .     .     .     .     .     .     .     .     .     1     
    Short Circuit          1     | .     .     .     .     .     .     .     .     .     .     .     .     1     
    Damage (minor)         1     | .     1     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          7     | .     .     .     .     .     .     .     .     .     .     .     .     7     
  Total Turns              205   | .     .     .     .     .     .     .     .     .     .     .     .     205   
  Longest Duration         83    | .     .     .     .     .     .     .     .     .     .     .     .     83    
Robots Corrupted           15    | .     .     .     .     .     .     .     .     .     4     8     1     2     
  Combat Hostiles          12    | .     .     .     .     .     .     .     .     .     3     6     1     2     
  Parts Fried              19    | .     .     .     .     .     .     .     .     .     6     9     .     4     
  Impact Corruptions       49    | .     .     .     .     .     .     .     .     .     18    24    6     1     
Robots Melted              1     | .     .     .     .     .     .     .     .     .     .     .     .     1     
  Combat Hostiles          1     | .     .     .     .     .     .     .     .     .     .     .     .     1     
  Parts Melted             26    | 1     4     2     .     .     2     6     1     .     .     1     .     9     
  Heat Transferred         9028  | 370   2035  407   .     .     592   1739  74    .     .     .     .     3811  
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Gar Fac Fac Fac Res 
Peak Influence             614  | 30  386 614 255 .   70  220 55  258 146 205 220 365 
  Initial                  204  | .   19  128 204 .   .   .   9   .   121 1   39  115 
  Average                  109  | 13  238 357 189 .   47  54  23  124 56  59  49  121 
Maximum Alert Level        2    | .   1   2   1   .   .   1   .   1   .   1   1   1   
  Low Security (%)         79   | 100 30  17  34  .   100 99  100 59  100 95  99  75  
  Level 1                  17   | .   69  38  65  .   .   .   .   40  .   4   .   24  
  Level 2                  3    | .   .   43  .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          27   | .   3   1   .   .   .   1   1   .   4   5   2   10  
  Investigation            1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            17   | .   .   .   .   .   .   .   1   .   2   3   2   9   
  Reinforcement            8    | .   2   .   .   .   .   1   .   .   2   2   .   1   
  Assault                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  -3  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Gar Fac Fac Fac Res 
Distress Signals           19   | .   4   4   .   .   .   3   .   .   1   3   1   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              220  | .   29  33  3   .   6   18  5   16  12  20  21  57  
  Peak Tracking Total      9    | .   8   6   2   .   3   6   3   8   3   6   8   9   
  Tactical Retreats        27   | .   6   3   1   .   1   5   .   1   3   3   2   2   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Gar Fac Fac Fac Res 
Traps Triggered            11   | .   1   1   .   .   .   2   .   2   .   .   .   5   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         35   | .   .   .   .   .   .   .   35  .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             3    | .   .   .   .   .   .   .   3   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            3    | .   .   .   .   .   .   .   3   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         3    | .   .   .   .   .   .   .   3   3   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  -3  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat Fac Gar Fac Fac Fac Res 
Machines Disabled          6    | .   .   1   1   .   .   .   .   1   1   .   .   2   
  Max in Single Turn       1    | .   .   1   1   .   .   .   .   1   1   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  -3  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Gar Fac Fac Fac Res 
Machines Accessed          35   | .   2   3   1   5   .   5   6   1   2   1   .   9   
  Terminals                24   | .   2   3   .   .   .   5   4   1   1   .   .   8   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   1   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   .   1   .   .   
Total Hacks                114  | .   5   8   1   50  .   12  11  1   5   2   .   19  
  Successful               89   | .   2   7   1   50  .   9   6   1   4   .   .   9   
  Failed                   25   | .   3   1   .   .   .   3   5   .   1   2   .   10  
    Catastrophic           7    | .   2   .   .   .   .   2   .   .   .   1   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   36   | .   3   .   .   2   .   10  7   .   1   .   .   13  
  Terminals                53   | .   5   8   .   .   .   12  9   1   3   .   .   15  
  Fabricators              2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
  Repair Stations          5    | .   .   .   .   .   .   .   1   .   .   .   .   4   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   1   .   .   2   .   .   
Terminal Hacks             70   | .   2   7   1   50  .   4   1   1   2   .   .   2   
  Record                   53   | .   .   2   .   49  .   .   .   .   2   .   .   .   
  Open Door                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Branch Access Points     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  2    | .   .   1   .   .   .   1   .   .   .   .   .   .   
  Alert Level              4    | .   1   1   .   .   .   1   .   .   .   .   .   1   
  Unreport Threat          2    | .   .   .   .   .   .   1   .   .   .   .   .   1   
  Locate Traps             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   .   .   1   .   .   .   .   2   
  Scan Component           2    | .   .   .   .   .   .   .   1   .   .   .   .   1   
  Refit                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         14   | .   .   .   .   .   .   5   3   .   1   .   .   5   
  Terminals                14   | .   .   .   .   .   .   5   3   .   1   .   .   5   
    Assimilate             2    | .   .   .   .   .   .   .   1   .   .   .   .   1   
    Botnet                 12   | .   .   .   .   .   .   5   2   .   1   .   .   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         20   | .   2   3   .   .   .   2   3   .   1   1   .   8   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  -3  
------------               Run  | Yrd Mat Mat Min Exi Min Mat Fac Gar Fac Fac Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              4    | .   .   .   .   .   .   .   3   1   .   .   .   .   
  Non-combat               4    | .   .   .   .   .   .   .   3   1   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        5    | .   .   .   .   .   .   .   4   1   .   .   .   .   
  parse_system             2    | .   .   .   .   .   .   .   1   1   .   .   .   .   
  no_distress              3    | .   .   .   .   .   .   .   3   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  -3  
--------                   Run  | Yrd Mat Mat Min Exi Min Mat Fac Gar Fac Fac Fac Res 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           3    | .   .   .   .   .   .   .   .   .   .   .   3   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Gar Fac Fac Fac Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Drone Launches             14   | .   .   .   .   .   .   .   .   .   2   .   12  .   
  Drone Recoveries         3    | .   .   .   .   .   .   .   .   .   .   .   3   .   

 Exploration                     | -11  -10  -9   -9   -9   -8   -8   -7   -7   -6   -5   -4   -3   
-------------              Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Fac  Fac  Res  
Turns Passed               12825 | 266  593  857  602  463  517  1145 841  182  1616 1009 990  3744 
Spaces Moved               8066  | 146  410  609  604  524  455  600  629  223  821  521  454  2070 
  Core                     205   | 4    .    .    .    .    .    .    .    22   106  .    4    69   
  Treads                   737   | 109  .    .    .    .    .    .    .    .    .    .    .    628  
  Legs                     1523  | .    .    .    .    .    .    .    .    .    693  521  309  .    
  Wheels                   3773  | 33   410  609  604  524  455  600  50   .    22   .    .    466  
  Hover                    780   | .    .    .    .    .    .    .    579  201  .    .    .    .    
  Flight                   1048  | .    .    .    .    .    .    .    .    .    .    .    141  907  
  Fastest Speed            23    | 50   80   90   86   86   101  98   52   45   50   110  27   23   
  Average Speed            91    | 138  87   90   87   87   101  100  57   56   119  115  100  82   
  Slowest Speed            250   | 160  90   105  90   101  101  115  155  120  250  187  185  225  
  Overloaded Moves         23    | .    .    .    .    .    .    .    .    .    .    .    .    23   
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            10    | .    .    .    .    .    .    .    .    .    .    .    1    9    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       45    | 8    58   62   90   93   95   53   11   39   17   13   11   37   
  Regions Visited          12
    Branch Regions         3
  Pre-discovered Areas     2     | .    .    .    1    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        5     | .    .    1    .    .    1    1    1    .    1    .    .    .    
  Unknown Exits Taken      6     | 1    1    .    1    1    .    .    .    .    .    1    1    .    
Scrap Searched             3     | .    .    .    2    .    1    .    .    .    .    .    .    .    
Spaces Dug                 16    | .    .    .    1    .    .    2    .    .    3    2    4    4    
Terrain Destroyed          217   | .    .    44   19   .    .    5    .    97   3    3    4    42   
  Melee                    12    | .    .    .    1    .    .    2    .    .    3    2    4    .    
  Projectile               34    | .    .    .    .    .    .    .    .    .    .    1    .    33   
  AOE                      171   | .    .    44   18   .    .    3    .    97   .    .    .    9    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -9   -8   -8   -7   -7   -6   -5   -4   -3   
---------                  Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Fac  Fac  Res  
Total                      12612 | 183  551  817  658  531  500  1084 1071 265  1395 856  929  3772 
  Wait                     3274  | .    41   92   30   .    34   408  320  16   468  220  345  1300 
  Move                     8035  | 145  409  608  603  523  454  599  628  222  820  520  451  2053 
  Hop                      9     | .    .    .    .    .    .    .    .    .    .    .    1    8    
  Pick Up                  150   | 11   12   14   4    2    6    19   1    3    12   20   11   35   
  Fast Attach              138   | 6    2    10   2    .    .    .    7    1    11   10   21   68   
  Attach                   98    | 3    5    5    2    1    .    5    6    7    5    13   10   36   
  Detach                   49    | .    .    5    .    .    .    1    3    .    1    12   10   17   
  Swap                     84    | .    10   8    5    2    .    7    10   .    8    2    6    26   
  Drop                     187   | 4    15   22   3    2    .    13   22   1    10   15   24   56   
  Fire                     333   | 13   56   53   7    .    6    30   34   12   .    1    7    114  
  Melee                    165   | .    .    .    1    .    .    2    5    1    28   43   37   48   
  Ram                      3     | .    1    .    1    .    .    .    .    .    .    .    .    1    
  Kick                     30    | .    .    .    .    .    .    .    .    .    30   .    .    .    
  Crush                    11    | 1    .    .    .    .    .    .    .    .    .    .    .    10   
  Escape Stasis            2     | .    .    .    .    .    .    .    .    2    .    .    .    .    
  Rewire                   5     | .    .    .    .    1    .    .    .    .    2    .    2    .    
  Trap                     35    | .    .    .    .    .    .    .    35   .    .    .    .    .    
  Miscellaneous            4     | .    .    .    .    .    .    .    .    .    .    .    4    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat x2 / *Min / Sto)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-7/Garrison
-6/Factory
-5/Factory
-4/Factory
-3/Research (discovered 1 exit: [*Arm])

 History 
---------
  Turn | Location      | Event
    14 | -11/Scrapyard | Discovered new exit (range 13)
   267 | -11/Scrapyard | Entered Materials
   314 | -10/Materials | Build established: Mutant
   427 | -10/Materials | Core integrity fell below 50%
   459 | -10/Materials | Lost 3 parts (1n1u1w)
   521 | -10/Materials | Discovered new exit (range 13)
   737 | -10/Materials | Discovered new exit (range 11)
   830 | -10/Materials | Core integrity fell below 20%
   860 | -10/Materials | Entered another Materials area
   860 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  1133 | -9/Materials  | Discovered new exit (range 7)
  1251 | -9/Materials  | Identified exit to Mines
  1251 | -9/Materials  | Identified exit to Storage
  1520 | -9/Materials  | Discovered new exit (range 12)
  1539 | -9/Materials  | Identified exit to Materials
  1660 | -9/Materials  | First assault squad dispatched
  1717 | -9/Materials  | Entered Mines
  1782 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
  1784 | -9/Mines      | Found Prototype Device
  1835 | -9/Mines      | Assembled infested the area
  1840 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
  2032 | -9/Mines      | Found a hidden stash of uninstalled traps
  2047 | -9/Mines      | Discovered exit to Materials (range 9)
  2248 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
  2285 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  2314 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  2314 | -9/Mines      | Discovered new exit (range 5)
  2319 | -9/Mines      | Entered Exiles
  2340 | -9/Exiles     | Met 8R-AWN
  2355 | -9/Exiles     | Met EX-HEX
  2393 | -9/Exiles     | Met EX-DEC
  2398 | -9/Exiles     | Learned location of Zion (-6)
  2450 | -9/Exiles     | Visited The Gauntlet
  2600 | -9/Exiles     | Met EX-BIN
  2612 | -9/Exiles     | Aligned with FarCom system
  2613 | -9/Exiles     | Given EX-Vault access code
  2648 | -9/Exiles     | Opened EX-Vault
  2653 | -9/Exiles     | Identified Exp. Sensor Array
  2656 | -9/Exiles     | Found Cloak of Protection
  2675 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  2770 | -9/Exiles     | Discovered new exit (range 14)
  2782 | -9/Exiles     | Left Exiles lab with Cloak of Protection
  2782 | -9/Exiles     | Entered Mines
  3281 | -8/Mines      | Discovered exit to Materials (range 8)
  3290 | -8/Mines      | Discovered exit to Materials (range 9)
  3299 | -8/Mines      | Entered Materials
  3299 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  3604 | -8/Materials  | Build established: Skirmisher
  3848 | -8/Materials  | Discovered new exit (range 5)
  4156 | -8/Materials  | Build established: Mutant
  4195 | -8/Materials  | Identified exit to Factory
  4444 | -8/Materials  | Entered Factory
  4444 | -7/Factory    | Evolved 2 slots: Utility x2
  5284 | -7/Factory    | Identified exit to Garrison
  5285 | -7/Factory    | Entered Garrison
  5329 | -7/Garrison   | Heavy support dispatched to Factory
  5355 | -7/Garrison   | Triggered checkpoint
  5357 | -7/Garrison   | Triggered checkpoint
  5375 | -7/Garrison   | Triggered checkpoint
  5386 | -7/Garrison   | Destroyed 7 combat bots
  5394 | -7/Garrison   | System corruption reached 10%
  5425 | -7/Garrison   | Lost 9 parts (1p4n2u2w)
  5457 | -7/Garrison   | Discovered new exit (range 15)
  5467 | -7/Garrison   | Identified exit to Factory
  5467 | -7/Garrison   | Entered Factory
  5467 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
  5488 | -6/Factory    | Lost 6 parts (1p3n2w)
  6939 | -6/Factory    | Discovered new exit (range 19)
  7066 | -6/Factory    | Identified exit to Factory
  7083 | -6/Factory    | Entered another Factory area
  7083 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  7364 | -5/Factory    | Build established: Assassin
  7675 | -5/Factory    | Lost 6 parts (1p1n4u)
  7799 | -5/Factory    | Build established: Gladiator
  8036 | -5/Factory    | Discovered new exit (range 10)
  8068 | -5/Factory    | Found Prototype Launcher
  8092 | -5/Factory    | Entered another Factory area
  8092 | -4/Factory    | Evolved 2 slots: Utility x1, Weapon x1
  8439 | -4/Factory    | Lost 5 allies
  8513 | -4/Factory    | Spotted B-86 Titan
  8606 | -4/Factory    | Identified Tesla Bomb Launcher
  8936 | -4/Factory    | System corruption reached 10%
  8986 | -4/Factory    | Destroyed 7 combat bots
  9014 | -4/Factory    | Lost 9 parts (1p4n4u)
  9053 | -4/Factory    | Discovered new exit (range 15)
  9082 | -4/Factory    | Entered Research
  9082 | -3/Research   | Evolved 2 slots: Propulsion x1, Utility x1
  9560 | -3/Research   | Build established: Hacker-Sprinter
  9731 | -3/Research   | Spotted B-86 Titan
 10149 | -3/Research   | Build established: Hacker-Skirmisher
 10220 | -3/Research   | Lost 8 parts (1p3n2u2w)
 10308 | -3/Research   | Spotted B-86 Titan
 10580 | -3/Research   | Destroyed B-86 Titan
 10591 | -3/Research   | Lost 4 parts (1p2u1w)
 10608 | -3/Research   | Found Hvy. Reflective Plating
 10683 | -3/Research   | Lost 9 parts (1p2n2u4w)
 10825 | -3/Research   | Found Prototype Processor
 10825 | -3/Research   | Identified Spectral Analyzer
 11086 | -3/Research   | System corruption reached 10%
 11129 | -3/Research   | Lost 5 parts (1n4u)
 11596 | -3/Research   | Build established: Scavenger-Gunner
 11720 | -3/Research   | System corruption reached 30%
 12434 | -3/Research   | Core integrity fell below 50%
 12545 | -3/Research   | Lost 18 parts (2p6n5u5w)
 12669 | -3/Research   | Lost 4 parts (1p2u1w)
 12722 | -3/Research   | Build established: Scavenger-Mutant
 12739 | -3/Research   | Core integrity fell below 20%
 12816 | -3/Research   | Discovered new exit (range 13)
 12826 | -3/Research   | Destroyed by H-71 Marshal with Heavy Mass Driver

 Last Messages 
---------------
12769_ U-05 Engineer lays Concrete.
12769_ Dropped Mic. Antimatter Reactor.
12771_ U-05 Engineer builds a Wall. <x2>
12778_ System corrupted: Energy discharge (-38).
12788_ Dropped Powered Hammer.
12796_ System corrupted: Energy discharge (-38).
12799_ Acquired Unknown Flight Unit.
12799_ Identified Impulse Thruster.
12801_ Acquired Impulse Thruster. <x2>
12806_ W-44 Eye sends out distress signal.
12806_ Slammed into W-44 Eye.
12811_ E 1WUQEDCNP3H%GP N01
12816_ EXIT=FOUND
12817_ Impulse Thruster destroyed.
12823_ W-44 Eye sends out distress signal.
12824_ Knocked back.
12826_ HK DZ&&ZLQ2S% ZV=>NKS%>FJB89BF0C0KG5 V T
12826_ Penetrated by Slug.
12826_ Impulse Thruster destroyed.
12826_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
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| ???????????????# !      #s                ##    !# |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           103
Coolant Potential          65
Energy Generation          57
Energy Capacity            520
Matter Stores              520
Matter Capacity            550
Sight Range                22
Terrain Scan Range         20
Terrain Scan Density       210
ECM Strength               1
Jamming Range              14
Cloak Strength             5
Power Amplification        40
Corruption Containment     12
Armor Coverage             600
Resistance: KI             30
Resistance: TH             25
Weapon Shielding           66
Melee Speed Boost          20
Evasion (%)                76
Targeting Accuracy         8
Melee Accuracy             16
Launcher Accuracy          40
Target Analysis            12
Recoil Reduction           5
Particle Charging          25
Kinecelleration            40
Force Boost                30
Offensive Hacking          28
Defensive Hacking          12
Trap Extractor Capacity    6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Batter Up
Can't Catch Me
Maybe Next Time I'll Detach My Launcher
Part-time Excavator

 Challenges 
------------
None

 Game 
------
Seed              ModifiedBeamNanovents
  Manual?         0
Play Time         03:52:16
  Cumulative      56.6 hours
  Start           2024.12.15 @ 00:33:45
  End             2024.12.16 @ 02:46:32
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          34
  Rogue           34
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          45
Achievement%      40
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        1
Font              32/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9fe91621-123c-42d4-8440-1d6a4a565dc0