Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.04.20 @ 16:59:24 Player: viper Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (118) 590 Value Destroyed (3995) 3995 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (265) 265 TOTAL SCORE: 7990 Bonus ------- High Alert Combat Kills 127 Follower Combat Kills 138 Cogmind --------- Core Integrity 642/850 Matter 471/500 Energy 320/320 System Corruption 5% Temperature Cool (0) Movement Walking (127) Location -6/Factory Parts ------- > --- POWER (2) -------- Ion Engine Light Antimatter Reactor > --- PROPULSION (4) --- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Armored Leg > --- UTILITY (8) ------ Improved Heat Sink High-capacity Storage Unit Small Matter Pod Large Matter Pod Kinecellerator Improved Core Shielding Improved Power Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (12) --- Ion Engine Improved Titanium Leg Improved Titanium Leg Armored Leg Large Storage Unit Advanced Terrain Scan Processor Core Shielding Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Light Antimatter Reactor > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Armored Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Small Matter Pod Large Matter Pod Advanced Targeting Computer Improved Core Shielding Improved Power Shielding Improved Utility Shielding > --- WEAPON ----------- Gauss Rifle Flak Gun > --- INVENTORY -------- Ion Engine Ion Engine Improved Titanium Leg Improved Titanium Leg Armored Leg Large Storage Unit Advanced Terrain Scan Processor Kinecellerator Core Shielding [Rating: 59] Favorites ----------- Power Enhanced Nuclear Core Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Titanium Leg Leg Improved Titanium Leg Utility Power Shielding Device Kinecellerator Storage Large Matter Pod Processor Advanced Targeting Computer Protection Power Shielding Weapon Enhanced Autogun Energy Gun Beam Rifle Ballistic Gun Enhanced Autogun Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 9 | . 1 2 2 2 2 Power 1 | . . 1 . . . Propulsion 2 | . . . . 2 . Utility 6 | . 1 1 2 . 2 Weapon . | . . . . . . Parts Attached 88 | 7 5 10 16 27 23 Power 26 | 1 1 6 3 7 8 Engine 21 | 1 1 6 2 6 5 Core 4 | . . . 1 1 2 Reactor 1 | . . . . . 1 Propulsion 22 | 2 . 2 4 9 5 Treads . | . . . . . . Leg 22 | 2 . 2 4 9 5 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 24 | 2 3 2 6 3 8 Device 4 | . 1 . . 1 2 Storage 7 | 1 1 . 3 1 1 Processor 2 | . . . 2 . . Hackware . | . . . . . . Protection 11 | 1 1 2 1 1 5 Artifact . | . . . . . . Weapon 16 | 2 1 . 3 8 2 Energy Gun 3 | . . . 2 1 . Energy Cannon . | . . . . . . Ballistic Gun 13 | 2 1 . 1 7 2 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . . 2 1 Parts Lost 18 | . . . 7 3 8 Power 3 | . . . 2 . 1 Propulsion 1 | . . . 1 . . Utility 6 | . . . 1 1 4 Weapon 8 | . . . 3 2 3 Highest Loss Streak 4 | . . . 2 2 4 Average Slot Usage (%) 98 | . 100 100 97 98 97 Engine 10 | . 12 20 9 11 5 Core 3 | . . . 5 2 5 Leg 24 | . 25 20 15 28 24 Device 5 | . 12 10 1 2 5 Storage 14 | . 12 10 15 14 15 Processor 5 | . . . 8 7 5 Protection 19 | . 12 20 22 17 20 Ballistic Gun 13 | . 25 20 11 12 10 Naked Turns . | . . . . . . Heaviest Build 72 | 15 25 35 43 68 72 Greatest Support 80 | 20 20 20 40 80 80 Greatest Overweight (x) 12 | 4 1 1 12 1 1 Average Overweight (x) . | 2 . 1 . . . Largest Inventory Capacity 12 | 8 10 10 10 12 12 Average Capacity 11 | 7 8 10 10 11 12 Most Carried 12 | 4 8 10 10 12 12 Average Carried 9 | 2 6 8 8 10 10 Final Capacity 12 | 8 10 10 10 12 12 Final Carried 12 | 4 7 10 8 12 7 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 3335 | 242 72 401 415 854 1351 Remotely . | . . . . . . Salvage Created 5329 | . 99 649 432 1505 2644 Parts 275 | . 9 52 26 73 115 Haulers Intercepted 4 | . . 1 1 2 . Recyclers Shooed 13 | . . 1 . 3 9 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 81 | . 2 15 7 21 36 Guns 80 | . 2 15 7 20 36 Classes Destroyed 14 | . 1 5 1 6 1 Worker 8 | . . . . 5 3 Builder 5 | . . . . 3 2 Hauler 4 | . . 1 1 2 . Recycler 8 | . . . . 5 3 Operator 2 | . . 1 . . 1 Watcher 10 | . . 3 2 2 3 Swarmer 16 | . . 5 2 4 5 Grunt 39 | . 2 7 1 7 22 Brawler 1 | . . . . 1 . Duelist 1 | . . . . 1 . Sentry 17 | . . 3 3 5 6 Hunter 2 | . . . 1 1 . Programmer 4 | . . . . 2 2 Behemoth 1 | . . . . . 1 Best Kill Streak 12 | . 2 4 2 9 12 Combat Bots Only 6 | . 2 4 2 4 6 Max Kills in Single Turn 7 | . 1 2 1 7 2 Gunslinging 1 | . . . . . 1 Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 4279 | . 54 351 713 920 2241 Core 524 | . 7 42 105 162 208 Absorbed by Shields . | . . . . . . Core Remaining (%) 88 | 100 97 89 80 76 . Volleys Fired 335 | . 4 43 47 79 162 Largest 2 | . 2 2 2 2 2 Hottest 112 | . 40 40 112 76 56 Shots Fired 649 | . 8 86 86 150 319 Gun 649 | . 8 86 86 150 319 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 603 | . 8 86 47 143 319 Thermal 46 | . . . 39 7 . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 82 | . 7 25 27 48 82 Robot Miss Streak 6 | . . 1 1 3 6 Penetration Max 1 | . . . . . 1 Secondary Targets 13 | . 1 2 1 2 7 Max Gunslinging Chain 1 | . 1 1 1 1 1 Shots Hit Robots 569 | . 7 69 77 131 285 Core Hits 346 | . 5 30 25 111 175 Critical Hits 7 | . . 2 . 1 4 Critical Kills 4 | . . 1 . 1 2 Critical Parts Destroyed 3 | . . 1 . . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 11665 | . 90 889 955 3445 6286 Guns 10896 | . 90 889 955 2676 6286 Cannons . | . . . . . . Explosions 769 | . . . . 769 . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 10313 | . 90 889 459 2589 6286 Thermal 583 | . . . 496 87 . Explosive 769 | . . . . 769 . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . . 1 5 Average Corruption 4 | . . . . 1 4 Corruption Purged . | . . . . . . Effects 51 | . . . . 3 48 Message Errors 13 | . . . . 1 12 Matter Fused 11 | . . . . . 11 Heat Flow Errors 3 | . . . . . 3 Energy Discharges 5 | . . . . 1 4 Parts Rejected 2 | . . . . . 2 Data Loss (minor) 5 | . . . . 1 4 Data Loss (major) 1 | . . . . . 1 Misfires 2 | . . . . . 2 Targeting Errors 9 | . . . . . 9 Overload Shots . | . . . . . . Overflow Damage 64 | . . . . 64 . Projectiles . | . . . . . . Explosions 64 | . . . . 64 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 214 | . . . . 214 . Shots 4 | . . . . 4 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 477 | . 4 9 477 192 325 Average Temperature 76 | . 2 3 157 51 66 Received Heat Transfer 1824 | . 51 198 315 258 1002 Effects 8 | . . . 4 . 4 Shutdowns 2 | . . . 2 . . Energy Bleed 3 | . . . . . 3 Short Circuit 2 | . . . 1 . 1 Damage (minor) 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 3 | . . . 3 . . Heat Transferred 1480 | . . . 1258 222 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 657 | . 50 332 171 409 657 Initial 35 | . . 14 4 35 12 Average 142 | . 30 179 69 123 190 Maximum Alert Level 2 | . . 1 . 2 2 Low Security (%) 72 | 100 100 47 100 75 66 Level 1 20 | . . 52 . 23 16 Level 2 6 | . . . . . 16 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 24 | . . 2 2 11 9 Investigation 7 | . . 1 1 3 2 Extermination 4 | . . . . 2 2 Reinforcement 7 | . . 1 1 2 3 Assault . | . . . . . . Garrison 6 | . . . . 4 2 Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 2 | . . . . 1 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 5 | . . 2 . 1 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 129 | . 3 26 16 29 55 Peak Tracking Total 9 | . 2 5 4 3 9 Tactical Retreats 6 | . . 2 1 2 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 4 | . . 3 . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 5 | . 5 . . . . Reprogrammed 4 | . . . . 4 . Reused 4 | . . . . 4 . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 4 | . . . . 4 . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 8 | . . . . 7 1 Max in Single Turn 5 | . . . . 5 1 Garrison Access 3 | . . . 1 1 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns 1 | . . . . . 1 Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 21 | . 3 3 2 8 5 Terminals 13 | . 3 3 1 5 1 Fabricators 3 | . . . . 1 2 Repair Stations 2 | . . . . 1 1 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 3 | . . . 1 1 1 Total Hacks 52 | . 7 7 4 19 15 Successful 39 | . 6 6 4 13 10 Failed 13 | . 1 1 . 6 5 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 6 | . 2 2 . 2 . Terminals 29 | . 7 7 3 11 1 Fabricators 13 | . . . . 3 10 Repair Stations 6 | . . . . 4 2 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 4 | . . . 1 1 2 Terminal Hacks 19 | . 4 4 3 7 1 Part Schematic 1 | . . . . 1 . Robot Schematic 1 | . . . . . 1 Prototype ID Bank 2 | . . 1 1 . . Level Access Points 1 | . 1 . . . . Branch Access Points 1 | . . 1 . . . Emergency Access Points 2 | . . . . 2 . Locate Traps 3 | . 1 1 . 1 . Disarm Traps 1 | . 1 . . . . Reprogram Traps 1 | . . . . 1 . Maintenance Status 1 | . . . 1 . . Investigation Status 1 | . . . 1 . . Zone Layout 4 | . 1 1 . 2 . Fabricator Hacks 9 | . . . . 3 6 Load Schematic 4 | . . . . 1 3 Build 5 | . . . . 2 3 Repair Station Hacks 4 | . . . . 2 2 Scan Component 2 | . . . . 1 1 Repair 2 | . . . . 1 1 Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 3 | . . . 1 1 1 Seal Access 3 | . . . 1 1 1 Unauthorized Hacks 4 | . 2 2 . . . Terminals 4 | . 2 2 . . . Track 4 | . 2 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 13 | . 1 1 1 6 4 Full Trace Events 8 | . 1 1 1 3 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 1 | . . . . . 1 Robots Built 3 | . . . . . 3 Matter 252 | . . . . . 252 Time 67 | . . . . . 67 Total Robot Build Rating 12 | . . . . . 12 Part Schematics Acquired 1 | . . . . 1 . Parts Built 6 | . . . . 4 2 Matter 504 | . . . . 336 168 Time 210 | . . . . 168 42 Total Part Build Rating 24 | . . . . 16 8 Parts Repaired 2 | . . . . 1 1 Time 32 | . . . . 13 19 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies 3 | . . . . . 3 Largest Group 3 | . . . . . 3 Highest-Rated Group 90 | . . . . . 90 Highest-Rated Ally 30 | . . . . . 30 Total Orders . | . . . . . . Ally Attacks 21 | . . . . . 21 Total Damage 630 | . . . . . 630 Kills 3 | . . . . . 3 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 5679 | 123 314 811 614 1733 2084 Spaces Moved 3034 | 60 227 390 299 911 1147 Core 56 | 54 . . 2 . . Treads . | . . . . . . Legs 2978 | 6 227 390 297 911 1147 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 150 130 127 127 Average Speed 133 | 182 125 150 143 128 127 Slowest Speed 650 | 250 150 150 650 160 156 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 6 45 48 38 30 35 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 17 | . . . . 17 . Melee . | . . . . . . Projectile . | . . . . . . AOE 17 | . . . . 17 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 4117 | 70 248 530 401 1332 1536 Wait 606 | . 6 80 24 305 191 Move 3029 | 59 226 389 298 910 1147 Hop . | . . . . . . Pick Up 20 | 4 4 3 5 2 2 Fast Attach 31 | 7 1 . 4 12 7 Attach 22 | . 1 2 6 5 8 Detach 2 | . 1 . 1 . . Swap 35 | . 3 8 6 10 8 Drop 37 | . 2 5 10 9 11 Fire 335 | . 4 43 47 79 162 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Sto) -6/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 15 | -11/Scrapyard | Identified exit to Materials 15 | -11/Scrapyard | Discovered exit to Materials (range 16) 124 | -11/Scrapyard | Entered Materials 124 | -10/Materials | Evolved 1 slot: Utility x1 216 | -10/Materials | Identified exit to Mines 216 | -10/Materials | Discovered exit to Mines (range 11) 216 | -10/Materials | Identified exit to Materials 313 | -10/Materials | Build established: Hacker-Mutant 438 | -10/Materials | Entered another Materials area 438 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 527 | -9/Materials | Identified exit to Mines 1188 | -9/Materials | Identified exit to Materials 1188 | -9/Materials | Discovered exit to Materials (range 16) 1249 | -9/Materials | Entered another Materials area 1249 | -8/Materials | Evolved 2 slots: Utility x2 1840 | -8/Materials | Identified exit to Factory 1840 | -8/Materials | Discovered exit to Factory (range 5) 1863 | -8/Materials | Entered Factory 1863 | -7/Factory | Evolved 2 slots: Propulsion x2 2372 | -7/Factory | Repaired Power Shielding 2655 | -7/Factory | Garrison activated, responded to threat 2772 | -7/Factory | Fabricated Imp. Titanium Leg (x2) 2862 | -7/Factory | Fabricated Imp. Titanium Leg (x2) 3018 | -7/Factory | Identified exit to Storage 3018 | -7/Factory | Discovered exit to Storage (range 15) 3164 | -7/Factory | Garrison activated, responded to threat 3553 | -7/Factory | Identified exit to Factory 3553 | -7/Factory | Discovered exit to Factory (range 16) 3596 | -7/Factory | Entered another Factory area 3596 | -6/Factory | Evolved 2 slots: Utility x2 4076 | -6/Factory | Repaired Imp. Weapon Shielding 4349 | -6/Factory | Spotted B-75 Beast 4352 | -6/Factory | Destroyed B-75 Beast 4456 | -6/Factory | Garrison activated, responded to threat 4642 | -6/Factory | Fabricated Imp. Titanium Leg (x2) 4983 | -6/Factory | Fabricated L-41 Fighter (x3) 5078 | -6/Factory | Local fabrication network quarantined 5087 | -6/Factory | Identified exit to Lower Caves 5087 | -6/Factory | Discovered exit to Lower Caves (range 9) 5513 | -6/Factory | Garrison activated, responded to threat 5617 | -6/Factory | Lost 4 parts (1p1u2w) 5680 | -6/Factory | Self-destructed Last Messages --------------- 05603_ U-05 Engineer builds a Wall. 05604_ U-05 Engineer lays Concrete. 05634_ System corrupted: Component data lost. 05656_ System corrupted: Matter fused (-8). 05675_ System corrupted: Component data lost. 05677_ Connecting with Fabricator... >>Load(L-41 Fighter) Uploading L-41 Fighter schematic... Loaded successfully: L-41 Fighter Tier: 4 Time: 67 Matter: 252 Initiate build sequence. 05677_ ALERT: Suspicious activity at Fabricator F001. Dispatching Investigation squad. 05678_ C-30 ARC bursts open, deploying its payload. 05678_ L-41 Fighter unfolds itself. 05678_ G-50 Soldier unfolds itself. 05678_ Adv. Targeting Computer destroyed. Map ----- +----------------------------------------------------+ | ##+####### ########??????????????????????????? | | #??????????????????????????? | | ########## #??????????????????????????? | | ?????????# #??????????????????????????? | | ?????????# #??????????????????????????? | | ?????????# #??????????????????????????? | | ?????????######## #??????????????????????????? | | ????????????????# #??????????????????????????? | | ????????????????# #??????????????????????????? | | ????????????????# #??????????????????????????? | | ????????????????# #??????????????????????????? | | ????????????????# #??????????????????????????? | | ????????????????+ #??????????????????????????? | | ????????????????##### #??????????????????????????? | | ????????????????????# #??????????????????????????? | | ????????????????????# #??????????????????????????? | | ????????????????????# #??????????????????????????? | | ????????????????????# #???????? ????????????????? | | ????????????????????# #???????% ????????????????? | | ???????? ?????????# ########/###???????????????? | | ???????? ???????# l #???????????????? | | ????????? ??????# #???????????????? | | ???????????# ????# """""g +???????????????? | | ???????????# #### "" F" #???????????????? | | ???????????# "" "" #???????????????? | | ???????????# @ #???????????????? | | ???????????+ k #???????????????? | | ???????????# #???????????????? | | ???????????# t ????????????? | | ???????????######## """ #######???????????? | | ??????????????????# """ #?????????????????? | | ??????????????????# """ #?????????????????? | | ??????????????????+ "" #?????????????????? | | ??????????????????# "" #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????#########/####?????????????????? | | ???????????????????????????g ????????????????????? | | ??????????????????????????? g????????????????????? | | ??????????????????????????? ????????????????????? | | ??????????????????????????? ????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 33 Energy Capacity 500 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 85 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Power Shielding 66 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 8 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- Imp. Titanium Leg | -7/Factory | Hacked Robot Schematics ------------------ L-41 Fighter | -6/Factory | Hacked Fabricated ------------ Imp. Titanium Leg | x2 | -7/Factory Imp. Titanium Leg | x2 | -7/Factory Imp. Titanium Leg | x2 | -6/Factory L-41 Fighter | x3 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpikedMomentumThrusters Manual? 0 Play Time 00:51:21 Cumulative 938.6 hours Start 2021.04.20 @ 15:50:52 End 2021.04.20 @ 16:59:24 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 710 Rogue 62 Adventurer 0 Explorer 648 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 73 Gallery% 81 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bc4605c3-4aa2-47e0-94a8-258540fd9c69