Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.03 @ 22:19:55 Player: Alexbot Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (21) 4200 Robots Destroyed (159) 795 Value Destroyed (6888) 6888 Prototype IDs (46) 920 Alien Tech Used (0) 0 Bonus (2565) 2565 TOTAL SCORE: 19368 Bonus ------- High Alert Combat Kills 45 Follower Combat Kills 1143 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 MAIN.C Attacked Warlord 500 Friendly Fire -23 Cogmind --------- Core Integrity 950/1450 Matter 79/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Location -2/Research Parts ------- Power (3) Propulsion (9) Utility (4) Weapon (7) Inventory (4) Biometal Heavy Treads Peak State ------------ Power Particle Reactor Particle Reactor Light Particle Reactor Propulsion Advanced Heavy Treads Improved Heavy Siege Treads Antigrav System Improved Antigrav System Improved Antigrav System Cooled Antigrav System Utility Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Advanced Force Field Weapon Gamma Rifle Quantum Rifle Quantum Rifle Quantum Rifle Compact HERF Cannon Fusion Bomb Launcher Inventory Electron Diverter Impulse Thruster Array Experimental Terrain Scanner Advanced Particle Charger Advanced Actuator Array Advanced Force Field Gamma Rifle [Rating: 159] Favorites ----------- Power Micro Fission Core Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Particle Reactor Propulsion Combat Gravmag System Treads Light Treads Leg Carbon-fiber Leg Wheel Centrium Wheel Hover Unit Combat Gravmag System Flight Unit Improved VTOL Module Utility Large Storage Unit Device Makeshift Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Weapon Shielding Weapon Spear Energy Gun Quantum Rifle Energy Cannon Compact HERF Cannon Ballistic Gun Autogun Ballistic Cannon Magnetic Acceleration Cannon Launcher Fusion Bomb Launcher Special Weapon Advanced Remote Datajack Slashing Weapon Phasing Sabre Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Slots Evolved 16 | . . 2 2 2 . . . . 2 . . . . 2 . . . . 2 2 2 Power 2 | . . . . . . . . . . . . . . 1 . . . . . 1 . Propulsion 7 | . . . . . . . . . 2 . . . . 1 . . . . 2 1 1 Utility 2 | . . 2 . . . . . . . . . . . . . . . . . . . Weapon 5 | . . . 2 2 . . . . . . . . . . . . . . . . 1 Parts Attached 245 | 6 6 8 7 21 5 1 . 14 9 1 . 1 32 22 6 2 12 16 8 62 6 Power 19 | 1 1 1 1 2 1 . . . 1 . . . 2 3 . . . . . 5 1 Engine 9 | 1 1 1 . 1 1 . . . 1 . . . 1 1 . . . . . . 1 Core 5 | . . . 1 1 . . . . . . . . 1 2 . . . . . . . Reactor 5 | . . . . . . . . . . . . . . . . . . . . 5 . Propulsion 63 | 2 2 1 2 3 . . . 6 4 . . . 5 4 . . 1 . . 31 2 Treads 25 | . 2 1 2 3 . . . 3 . . . . 1 . . . . . . 13 . Leg 5 | . . . . . . . . 1 4 . . . . . . . . . . . . Wheel 4 | 2 . . . . . . . . . . . . . . . . . . . 1 1 Hover 22 | . . . . . . . . . . . . . 2 3 . . 1 . . 16 . Flight 7 | . . . . . . . . 2 . . . . 2 1 . . . . . 1 1 Utility 81 | 1 1 3 1 5 3 . . 2 2 1 . . 9 9 4 2 6 14 3 14 1 Device 57 | . . . . . 1 . . 1 . 1 . . 9 7 3 1 5 13 2 13 1 Storage 7 | 1 . 1 . 2 . . . . . . . . . . . . . 1 1 1 . Processor 5 | . . 1 . 1 . . . . 1 . . . . 2 . . . . . . . Hackware . | . . . . . . . . . . . . . . . . . . . . . . Protection 12 | . 1 1 1 2 2 . . 1 1 . . . . . 1 1 1 . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 82 | 2 2 3 3 11 1 1 . 6 2 . . 1 16 6 2 . 5 2 5 12 2 Energy Gun 12 | 1 . . . 1 . . . . . . . . . . . . . . 2 8 . Energy Cannon 5 | . . . . . . . . . . . . . 1 . . . . . 1 2 1 Ballistic Gun 11 | 1 2 2 3 2 . . . 1 . . . . . . . . . . . . . Ballistic Cannon 5 | . . . . . . . . 1 . . . . 3 . . . . . . . 1 Launcher 10 | . . . . 1 . . . 1 . . . . 4 . 1 . . 1 1 1 . Special Weapon 2 | . . 1 . . . . . . . . . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 8 | . . . . 2 1 . . 3 . . . . . 2 . . . . . . . Piercing Weapon 28 | . . . . 5 . 1 . . 2 . . 1 8 3 1 . 5 1 1 . . Special Melee Weapon 1 | . . . . . . . . . . . . . . 1 . . . . . . . Unidentified Prototypes 20 | . . . . 1 . . . 2 . . . . 4 1 . . 5 . 1 5 1 Parts Lost 65 | . 1 5 3 6 1 . . 4 1 . . . 6 1 . . . 8 8 15 6 Power 10 | . 1 1 . 2 . . . . . . . . 1 . . . . 1 . 2 2 Propulsion 21 | . . 1 1 1 . . . 2 . . . . 4 1 . . . 3 2 3 3 Utility 8 | . . 1 1 1 1 . . 2 . . . . . . . . . 1 . 1 . Weapon 26 | . . 2 1 2 . . . . 1 . . . 1 . . . . 3 6 9 1 Highest Loss Streak 12 | . 1 2 2 4 1 . . 2 1 . . . 2 1 . . . 6 4 12 3 Average Slot Usage (%) 88 | . 85 85 82 91 100 100 100 98 96 100 100 99 93 97 100 100 99 68 41 77 40 Engine 3 | . 12 5 8 . 7 7 7 7 6 6 6 6 5 . . . . . . . . Core 3 | . . . . 6 . . . . . . . . . 10 11 11 11 6 3 . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . 13 2 Treads 6 | . 26 21 12 14 15 15 15 6 4 . . . 3 . . . . . . 8 . Leg 5 | . . . . . . . . 1 18 26 26 26 13 . . . . . . . . Hover 6 | . . . . . . . . . . . . . 1 13 29 29 29 15 7 14 15 Flight 1 | . . . . . . . . 6 . . . . 1 12 . . . . . . 2 Device 5 | . . . . . 1 7 7 7 6 6 6 6 6 5 4 4 4 4 3 13 10 Storage 11 | . 14 21 18 15 15 15 15 15 13 13 13 13 13 10 5 5 5 4 3 2 3 Processor 5 | . . 4 9 7 5 . . . . 6 6 6 6 5 11 11 11 11 10 . . Protection 2 | . 2 10 9 7 7 7 7 6 5 . . . . . . . . . . . . Energy Gun 1 | . 1 . . 2 . . . . . . . . . . . . . . . 14 . Ballistic Gun 3 | . 26 21 24 15 . . . 1 . . . . . . . . . . . . . Slashing Weapon 9 | . . . . 3 7 7 7 5 20 20 20 20 20 17 14 11 11 11 6 . . Piercing Weapon 16 | . . . . 16 38 38 38 35 19 20 20 19 16 15 18 17 21 11 3 . . Naked Turns 39 | . . . . . . . . . . . . . . . . . . . 1 14 24 Heaviest Build 134 | 9 16 36 40 63 64 64 64 79 75 61 60 60 83 69 55 55 55 47 37 134 52 Greatest Support 266 | 26 46 46 46 43 40 40 40 50 76 76 76 76 76 100 100 100 100 36 3 266 84 Greatest Overweight (x) 12 | . . 1 1 1 1 1 1 5 1 . . . 3 1 . . 3 12 12 3 3 Average Overweight (x) . | . . . . . 1 1 1 2 . . . . . . . . 1 4 3 . . Largest Inventory Capacity 16 | 6 6 12 12 16 16 16 16 16 16 16 16 16 16 16 10 10 10 10 10 8 8 Average Capacity 13 | 4 6 11 12 15 16 16 16 16 16 16 16 16 16 15 10 10 10 9 8 6 7 Most Carried 16 | 4 6 10 12 16 16 16 16 16 16 16 16 16 16 16 10 10 10 10 10 8 8 Average Carried 12 | 1 5 7 11 14 15 15 16 14 15 16 16 15 15 15 10 10 9 9 8 6 7 Final Capacity 16 | 6 6 12 12 16 16 16 16 16 16 16 16 16 16 10 10 10 10 10 4 8 8 Final Carried 16 | 4 6 10 12 16 16 16 16 16 16 16 16 16 16 10 10 10 10 10 4 8 8 Class Distribution -------------------- 45% | Messiah-Mutant 27% | Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Messiah-Mutant | -5/Proximity Caves Messiah-Mutant | -5/Factory Messiah-Mutant | -5/Upper Caves Messiah-Mutant | -5/Upper Caves Messiah-Mutant | -5/Warlord Messiah-Mutant | -4/Proximity Caves Messiah-Mutant | -4/Factory Messiah-Mutant | -3/Research Messiah-Mutant | -2/Research Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Matter Collected 4487 | 243 93 410 483 538 141 27 . 396 87 20 . 10 351 271 164 25 190 90 24 922 2 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 7715 | . 271 642 444 671 71 . . 1138 169 35 . . 530 512 173 38 . 422 165 2371 63 Parts 369 | . 21 39 31 46 4 . . 49 13 . . . 15 22 15 6 . 26 13 65 4 Haulers Intercepted 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . Recyclers Shooed 3 | . . . . . . . . 1 . . . . . . . . . . . 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 193 | . . . . . 4 . . 45 . . 3 5 17 . 13 2 77 27 . . . Prevented 18 | . . . . . . . . . . . . . 2 . . . 16 . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Combat Hostiles Destroyed 131 | . 7 15 13 10 1 . . 16 5 . . . 6 9 7 4 . 9 3 24 2 Melee 41 | . . . . 5 1 . . 8 5 . . . 5 9 2 . . 5 1 . . Guns 51 | . 7 13 13 5 . . . 2 . . . . . . . . . . . 11 . Cannons 12 | . . 2 . . . . . 3 . . . . . . . . . . 1 4 2 AOE 18 | . . . . . . . . 3 . . . . 1 . 5 4 . 4 1 . . Classes Destroyed 18 | . 4 3 . 4 1 . . 2 1 . . . 1 1 . . . . . 1 . Worker 4 | . . . . 1 . . . . . . . . . 1 . . . . . 1 1 Builder 6 | . 1 . . . . . . 1 . . . . . . . . . . 3 . 1 Tunneler 1 | . . . . . . . . . . . . . . . . . . . . 1 . Hauler 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . Recycler 6 | . . . . 1 . . . 2 . . . . . . . . . . . 3 . Operator 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . Watcher 6 | . . 1 . . . . . 1 . . . . . . . . . . . 4 . Swarmer 34 | . 3 3 6 . . . . 1 3 . . . . 3 5 4 . 4 . 2 . Grunt 32 | . 4 9 2 2 . . . 4 . . . . 1 2 . . . . 2 5 1 Brawler 6 | . . . . 2 . . . 3 . . . . . . . . . . . 1 . Duelist 3 | . . 1 . . . . . 2 . . . . . . . . . . . . . Sentry 20 | . . 2 5 2 . . . 4 . . . . 1 1 . . . . . 4 1 Demolisher 3 | . . . . . . . . . . . . . 3 . . . . . . . . Hunter 10 | . . . . . . . . 2 1 . . . . . 2 . . 5 . . . Programmer 20 | . . . . 4 . . . . 1 . . . . 2 . . . . 1 12 . Behemoth 2 | . . . . . 1 . . . . . . . 1 . . . . . . . . Z-Light 1 | . . . . . . . . . . . . . . 1 . . . . . . . Samaritan 1 | . . . . . . . . 1 . . . . . . . . . . . . . Best Kill Streak 8 | . 3 5 4 3 1 . . 8 3 . . . 2 3 5 4 . 4 4 4 4 Combat Bots Only 6 | . 3 4 4 3 1 . . 6 3 . . . 2 3 5 4 . 4 1 4 1 Max Kills in Single Turn 5 | . 2 2 2 1 1 . . 3 1 . . . 1 2 5 3 . 3 2 1 1 Gunslinging 1 | . . 1 1 . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . . . . . 1 . . . . 1 . 5 3 . 3 1 . . Melee 2 | . . . . 1 1 . . 2 1 . . . 1 2 1 . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Damage Taken 13570 | . 290 687 519 1271 635 . . 1158 342 . . . 1200 545 20 . 69 1238 1676 2674 1246 Core 3259 | . 48 75 109 134 119 . . 195 30 . . . 190 100 . . . 371 1114 274 500 Absorbed by Shields 1623 | . . . . . . . . . . . . . . . . . . . . 1623 . Reduced by Siege Mode 107 | . . . . . . . . . . . . . . . . . . . . 107 . Core Remaining (%) 64 | 100 80 81 80 . . . . 36 . . . . 74 . . . . 52 3 78 . Volleys Fired 361 | . 26 47 37 38 . . . 27 . . . . 21 . 1 3 . 3 16 117 25 Largest 5 | . 2 2 4 5 . . . 2 . . . . 1 . 1 1 . 1 1 3 1 Hottest 282 | . 46 46 89 177 . . . 83 . . . . 53 . 49 49 . 49 98 282 70 Shots Fired 670 | . 52 92 86 122 . . . 41 . . . . 21 . 1 2 . 3 16 209 25 Gun 523 | . 52 86 86 122 . . . 16 . . . . . . . . . . . 161 . Cannon 120 | . . . . . . . . 21 . . . . 13 . . . . . 13 48 25 Launcher 21 | . . . . . . . . 4 . . . . 8 . 1 2 . 3 3 . . Special 6 | . . 6 . . . . . . . . . . . . . . . . . . . Kinetic 419 | . 52 86 86 120 . . . 37 . . . . 13 . . . . . . . 25 Thermal 166 | . . 6 . 2 . . . . . . . . . . . . . . 13 145 . Explosive 21 | . . . . . . . . 4 . . . . 8 . 1 2 . 3 3 . . Electromagnetic 64 | . . . . . . . . . . . . . . . . . . . . 64 . Robot Hit Streak 20 | . 9 12 10 15 . . . 9 . . . . 10 . . . . 6 7 20 9 Robot Miss Streak 5 | . 3 3 3 3 . . . 5 . . . . 2 . . . . . 1 3 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 4 | . . 2 2 . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . . . . . . . . . Shots Hit Robots 681 | . 32 70 59 110 12 . . 50 20 2 . . 63 23 3 . 5 27 23 164 18 Core Hits 270 | . 11 25 23 32 3 . . 41 7 1 . . 23 11 7 4 . 16 10 49 7 Critical Hits 9 | . . 2 . 2 1 . . 1 . . . . 1 . . . . . . . 2 Critical Kills 3 | . . . . 2 . . . 1 . . . . . . . . . . . . . Critical Parts Destroyed 5 | . . 2 . . 1 . . . . . . . 1 . . . . . . . 1 Melee Attacks 329 | . . . . 36 14 . . 43 25 6 5 . 63 57 13 . 7 41 19 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 105 | . . . . 2 9 . . 8 10 1 2 . 21 22 5 . . 15 10 . . Piercing 213 | . . . . 34 5 . . 35 15 5 3 . 42 34 8 . 6 26 . . . Entropic 10 | . . . . . . . . . . . . . . . . . 1 . 9 . . Sneak Attacks 18 | . . . . 2 . . . 1 2 . . . 8 5 . . . . . . . Combat Hostiles 2 | . . . . 2 . . . . . . . . . . . . . . . . . Follow-up Attacks 95 | . . . . 11 5 . . 17 7 . . . 25 15 1 . 1 13 . . . Damage Inflicted 22770 | . 578 985 837 1788 379 . . 2033 828 196 . . 2629 1231 615 566 169 1492 1562 5802 1080 Guns 7599 | . 578 928 837 1051 . . . 205 . . . . . . . . . . . 4000 . Cannons 3905 | . . . . . . . . 395 . . . . 370 . . . . . 322 1756 1062 Explosions 2836 | . . . . . . . . 608 . . . . 74 . 480 566 . 558 550 . . Melee 8309 | . . . . 737 379 . . 825 828 196 . . 2185 1231 135 . 169 934 690 . . Ramming 64 | . . . . . . . . . . . . . . . . . . . . 46 18 Kinetic 5406 | . 578 928 837 1031 . . . 600 . . . . 370 . . . . . . . 1062 Thermal 4023 | . . 57 . 20 . . . . . . . . . . . . . . 322 3624 . Explosive 2836 | . . . . . . . . 608 . . . . 74 . 480 566 . 558 550 . . Electromagnetic 2132 | . . . . . . . . . . . . . . . . . . . . 2132 . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 3143 | . . . . 62 238 . . 102 392 . . . 927 702 48 . . 361 311 . . Piercing 4787 | . . . . 675 141 . . 723 436 196 . . 1258 529 87 . 169 573 . . . Entropic 379 | . . . . . . . . . . . . . . . . . . . 379 . . Highest Corruption 32 | . . . . 5 5 5 5 5 . . . . . 4 4 4 7 4 11 32 1 Average Corruption 5 | . . . . 3 5 5 5 5 . . . . . 3 4 4 5 4 9 8 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Effects 192 | . . . . 14 16 8 5 34 . . . . . 8 10 2 . 3 7 85 . Message Errors 37 | . . . . 3 . 3 . 12 . . . . . 5 2 . . 1 2 9 . Matter Fused 35 | . . . . 6 5 2 1 3 . . . . . 1 4 . . . 1 12 . Heat Flow Errors 25 | . . . . 1 2 2 1 9 . . . . . 1 2 1 . . 2 4 . Energy Discharges 19 | . . . . 2 5 . 1 3 . . . . . . . . . . 1 7 . Data Loss (minor) 14 | . . . . 1 3 1 2 . . . . . . 1 2 . . 2 . 2 . Data Loss (major) 5 | . . . . . . . . 5 . . . . . . . . . . . . . Misdirections 6 | . . . . . . . . . . . . . . . . . . . . 6 . Targeting Errors 41 | . . . . 1 1 . . 2 . . . . . . . . . . 1 36 . Weapon Failures 10 | . . . . . . . . . . . . . . . . 1 . . . 9 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1131 | . . . . 29 . . . . 91 76 . . 64 334 33 21 . 69 125 209 80 Projectiles 316 | . . . . . . . . . . . . . . . . . . . 27 209 80 Explosions 123 | . . . . . . . . . . . . . . . 33 21 . 69 . . . Melee 692 | . . . . 29 . . . . 91 76 . . 64 334 . . . . 98 . . Knockbacks 13 | . . . . . . . . 3 . . . . 2 . . . . . . . 8 Impact 1 | . . . . . . . . . . . . . . . . . . . . . 1 Kinetic 12 | . . . . . . . . 3 . . . . 2 . . . . . . . 7 Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 314 | . . . . . . . . . . . . . . . . . . 182 100 23 9 Shots 3 | . . . . . . . . . . . . . . . . . . 2 1 . . Rammed 5 | . . . . . . . . . . . . . . . . . . . . 3 2 Targets Rammed 5 | . . . . . . . . . . . . . . . . . . . . 3 2 Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 653 | . 24 28 95 219 258 149 103 397 . . . . . 194 306 315 653 . 448 390 198 Average Temperature 107 | . 6 9 15 49 123 70 57 124 . . . . . 64 127 129 224 . 96 142 85 Received Heat Transfer 1789 | . 78 252 189 300 84 . . 312 63 . . . 72 69 . . . . 204 103 63 Effects 14 | . . . . . . . . . . . . . . . 3 . 7 . . 4 . Shutdowns 2 | . . . . . . . . . . . . . . . . . . . . 2 . Energy Bleed 3 | . . . . . . . . . . . . . . . 1 . . . . 2 . Interference 5 | . . . . . . . . . . . . . . . 2 . 3 . . . . Short Circuit 4 | . . . . . . . . . . . . . . . . . 4 . . . . Siege Activations 6 | . . . . . . . . . . . . . . . . . . . . 6 . Total Turns 159 | . . . . . . . . . . . . . . . . . . . . 159 . Longest Duration 43 | . . . . . . . . . . . . . . . . . . . . 43 . Robots Corrupted 8 | . . . . . . . . . . . . . . . . . . . . 8 . Combat Hostiles 6 | . . . . . . . . . . . . . . . . . . . . 6 . Parts Fried 25 | . . . . . . . . . . . . . . 2 . . . . . 23 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . . . . . . . . . . . . . 3 . Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . . 3 . Parts Melted 36 | . . 1 . . . . . . . . . . . 1 . . . . . 34 . Heat Transferred 4570 | . . 185 . 50 . . . . . . . . . . . . . . 450 3885 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Peak Influence 470 | . 162 449 470 297 . . . . 177 . . . . 393 . . . . 339 377 204 Average Influence 158 | . 73 239 291 117 . . . . 108 . . . . 213 . . . . 54 179 162 Maximum Alert Level 2 | . . 2 2 1 . . . . . . . . . 1 . . . . 1 1 1 Low Security (%) 69 | . . . . . . . . . . . . . . . . . . . . . . Level 1 28 | . . . . . . . . . . . . . . . . . . . . . . Level 2 1 | . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 27 | . 1 3 2 3 . . . . 4 . . . . 6 . . . . 4 4 . Investigation 3 | . . . . . . . . . 1 . . . . 1 . . . . . 1 . Extermination 10 | . . . . 3 . . . . 1 . . . . 2 . . . . 1 3 . Reinforcement 7 | . 1 3 2 . . . . . 1 . . . . . . . . . . . . Assault . | . . . . . . . . . . . . . . . . . . . . . . Garrison 7 | . . . . . . . . . 1 . . . . 3 . . . . 3 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Distress Signals 27 | . . 2 . . . . . 2 3 . . . 18 . . . . . . 2 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 234 | . 11 21 17 14 4 . . 24 19 . . . 17 24 2 1 1 13 5 48 13 Peak Tracking Total 10 | . 4 5 5 3 4 . . 7 5 . . . 3 6 2 1 2 5 3 10 10 Tactical Retreats 18 | . . 1 3 . 1 . . . 3 . . . 2 2 . . . 1 . 4 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Traps Triggered 3 | . . . . . . . . . 1 . . . . . . . . . 1 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 11 | . . . . . . . . 1 . . . . . . . . 10 . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Machines Disabled 9 | . . . . . . . . 1 . . . . 2 . . . . . 5 . 1 Max in Single Turn 5 | . . . . . . . . 1 . . . . 1 . . . . . 5 . 1 Garrison Access 1 | . . . . . . . . . 1 . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Machines Accessed 21 | . . 1 1 5 . . 4 1 1 . . 1 . 2 1 1 2 . 1 . . Terminals 7 | . . 1 1 4 . . . 1 . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . 2 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . . . 1 . . . . . . . . . 1 . . Total Hacks 62 | . . 5 2 10 . . 26 4 1 . . 1 . 8 1 1 2 . 1 . . Successful 44 | . . 3 . 4 . . 26 2 1 . . 1 . 3 1 1 2 . . . . Failed 18 | . . 2 2 6 . . . 2 . . . . . 5 . . . . 1 . . Catastrophic 2 | . . . . 1 . . . . . . . . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 32 | . . 3 2 1 . . . 1 . . . . . 22 . . . . . 3 . Terminals 20 | . . 5 2 9 . . . 4 . . . . . . . . . . . . . Fabricators 8 | . . . . . . . . . . . . . . 8 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . . . 1 . . . . . . . . . 1 . . Terminal Hacks 37 | . . 2 . 3 . . 26 1 . . . 1 . . 1 1 2 . . . . Record 11 | . . . . . . . 11 . . . . . . . . . . . . . . Part Schematic 8 | . . . . . . . 7 . . . . 1 . . . . . . . . . Robot Schematic 5 | . . . . . . . 5 . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . 3 . . . . . . . . . . . . . . Open Door 5 | . . . . . . . . 1 . . . . . . 1 1 2 . . . . Level Access Points 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . . . 3 . . . . . . . Load Schematic 2 | . . . . . . . . . . . . . . 2 . . . . . . . Build 1 | . . . . . . . . . . . . . . 1 . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . . . . . . . . . . . Seal Access 1 | . . . . . . . . . 1 . . . . . . . . . . . . Unauthorized Hacks 8 | . . 2 2 2 . . . 2 . . . . . . . . . . . . . Terminals 3 | . . 1 . 1 . . . 1 . . . . . . . . . . . . . Track 1 | . . . . . . . . 1 . . . . . . . . . . . . . Botnet 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 10 | . . 1 1 5 . . . . . . . . . 2 . . . . 1 . . Full Trace Events 1 | . . . . . . . . . . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . 5 . . . . . . 3 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . 7 . . . . 1 . 8 . . . . . . . Parts Built 1 | . . . . . . . . . . . . . . 1 . . . . . . . Matter 285 | . . . . . . . . . . . . . . 285 . . . . . . . Time 76 | . . . . . . . . . . . . . . 76 . . . . . . . Total Part Build Rating 5 | . . . . . . . . . . . . . . 5 . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . 1 . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . 1 . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . 1 . . . . . . . parse_system 1 | . . . . . . . . . . . . . . 1 . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 13 | . . . . . . . . 13 . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Total Allies 27 | . . . . . . . . 14 . . . 7 . 6 . . . . . . . Largest Group 7 | . . . . . . . . 6 6 . . 7 7 3 . . . . . . . Highest-Rated Group 218 | . . . . . . . . 204 204 . . 218 218 210 . . . . . . . Highest-Rated Ally 94 | . . . . . . . . 94 38 . . 40 40 70 . . . . . . . Zionite Dispatches 1 | . . . . . . . . . . . . . . 1 . . . . . . . Light 1 | . . . . . . . . . . . . . . 1 . . . . . . . Total Orders 15 | . . . . . . . . . . . . . . 1 3 2 5 4 . . . STAY 3 | . . . . . . . . . . . . . . . 1 . 1 1 . . . GOTO 1 | . . . . . . . . . . . . . . . . 1 . . . . . FOLLOW 10 | . . . . . . . . . . . . . . . 2 1 4 3 . . . EXPLORE 1 | . . . . . . . . . . . . . . 1 . . . . . . . Ally Attacks 240 | . . . . . . . . 52 34 . . . 56 98 . . . . . . . Total Damage 5230 | . . . . . . . . 969 1134 . . . 1040 2087 . . . . . . . Kills 35 | . . . . . . . . 6 7 . . . 6 16 . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . . . 2 1 . 3 . 1 1 . . . . . . 1 . . . Drone Launches 12 | . . . . . . . . . . . . . . 10 . . . 2 . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 4 | . . . . . . . . . . . . . . 4 . . . . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . 1 . . . . . . . Unaware Schematics 1 | . . . . . . . . . . . . . . 1 . . . . . . . Active Terminals 1 | . . . . . . . . . . . . . . 1 . . . . . . . Active Garrisons 1 | . . . . . . . . . . . . . . 1 . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Turns Passed 14606 | 46 263 513 506 1430 666 574 150 1338 644 442 388 924 1112 1251 272 104 689 962 812 1358 162 Spaces Moved 7943 | 38 106 224 215 664 344 317 84 432 400 346 317 739 595 761 399 155 339 296 269 743 160 Core 426 | 2 . . . . . . . . . . . . . . . . . 89 269 23 43 Treads 2564 | . 102 224 215 664 344 317 84 141 108 . . . . . . . . . . 365 . Legs 2367 | . . . . . . . . 154 292 346 317 739 519 . . . . . . . . Wheels 50 | 36 4 . . . . . . . . . . . . . . . . . . . 10 Hover 2399 | . . . . . . . . . . . . . 76 761 399 155 339 207 . 355 107 Flight 137 | . . . . . . . . 137 . . . . . . . . . . . . . Fastest Speed 35 | 50 90 160 160 160 180 180 180 180 120 120 120 120 120 52 52 52 52 96 50 35 50 Average Speed 145 | 88 157 160 169 178 180 180 180 244 136 120 120 120 143 119 52 52 144 253 236 107 53 Slowest Speed 650 | 100 160 180 180 180 180 180 180 382 180 120 120 120 300 146 52 52 240 650 650 210 110 Overloaded Moves 54 | . . . . . . . . . . . . . . . . . . 13 . 41 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 42 | 3 18 36 25 23 60 46 70 47 12 59 57 88 77 31 74 48 60 70 10 19 8 Regions Visited 21 Branch Regions 12 Pre-discovered Areas 3 | . . . . . 1 . 1 . . . . 1 . . . . . . . . . Known Exits Taken 13 | . . 1 . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 8 | 1 1 . 1 . 1 1 1 . . . . . . . . . . . 1 1 . Scrap Searched 19 | . . . . . 3 3 . 1 . . 2 2 1 . 2 2 . 3 . . . Spaces Dug 101 | . . . . 3 . . . . . 2 2 . . 11 5 . 2 8 65 1 2 Terrain Destroyed 366 | . . . . 3 . . . 6 . 2 2 . . 11 56 60 2 93 127 1 3 Melee 35 | . . . . 3 . . . . . 2 2 . . 11 5 . 2 8 2 . . Projectile 8 | . . . . . . . . . . . . . . . . . . . 4 1 3 AOE 323 | . . . . . . . . 6 . . . . . . 51 60 . 85 121 . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Total 10163 | 47 164 293 292 800 385 321 83 652 480 366 319 779 791 1057 448 173 527 467 404 1107 208 Wait 1037 | . 10 8 17 17 21 . . 25 44 16 . 28 98 209 35 14 161 115 82 124 13 Move 7921 | 37 105 223 214 663 343 316 83 431 399 345 316 738 594 760 398 154 338 294 268 742 160 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 114 | 4 6 7 12 21 3 2 . 6 4 . . 5 6 8 . . 3 7 3 16 1 Fast Attach 110 | 6 5 4 . 8 1 . . 5 6 . . 1 7 10 1 . 4 3 2 42 5 Attach 49 | . 1 3 5 6 2 . . 4 2 . . . 2 4 . . 1 3 3 12 1 Detach 30 | . 4 . . 1 2 . . 5 1 . . 1 1 4 . . . 2 2 7 . Swap 86 | . . 1 2 7 2 1 . 5 1 1 . . 23 8 5 2 7 10 3 8 . Drop 134 | . 7 . 5 17 2 2 . 7 7 . . 6 7 20 1 . 7 3 6 36 1 Fire 361 | . 26 47 37 38 . . . 27 . . . . 21 . 1 3 . 3 16 117 25 Melee 196 | . . . . 22 9 . . 24 16 4 3 . 32 29 7 . 6 25 19 . . Ram 5 | . . . . . . . . . . . . . . . . . . . . 3 2 Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . . . . . 1 . . . Rewire 113 | . . . . . . . . 113 . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 6 | . . . . . . . . . . . . . . 5 . . . 1 . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low / Ext) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -3/Research (discovered 2 exits: [*Res x2]) -2/Research History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 47 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Discovered new exit (range 5) 310 | -10/Materials | Entered another Materials area 310 | -9/Materials | Evolved 2 slots: Utility x2 313 | -9/Materials | Build established: Mutant 628 | -9/Materials | Identified exit to Materials 823 | -9/Materials | Entered another Materials area 823 | -8/Materials | Evolved 2 slots: Weapon x2 1229 | -8/Materials | Discovered new exit (range 15) 1329 | -8/Materials | Entered Factory 1329 | -7/Factory | Evolved 2 slots: Weapon x2 1457 | -7/Factory | Build established: Gunner 1782 | -7/Factory | Lost 4 parts (1p1n1u1w) 2500 | -7/Factory | Identified exit to Factory 2568 | -7/Factory | Build established: Mutant 2577 | -7/Factory | Identified exit to Lower Caves 2759 | -7/Factory | Entered Lower Caves 2969 | -7/Lower Caves | Encountered a Warlord checkpoint 3266 | -7/Lower Caves | Spotted B-75 Beast 3320 | -7/Lower Caves | Destroyed B-75 Beast 3351 | -7/Lower Caves | Learned location of Extension (-6) 3355 | -7/Lower Caves | Learned Factory garrison access intel 3416 | -7/Lower Caves | Discovered new exit (range 5) 3425 | -7/Lower Caves | Entered another Lower Caves area 3956 | -7/Lower Caves | Learned Factory stockpile data 3964 | -7/Lower Caves | Discovered new exit (range 5) 3999 | -7/Lower Caves | Entered Data Miner 3999 | -7/Data Miner | Discovered new exit (range 6) 4034 | -7/Data Miner | Met Data Miner 4071 | -7/Data Miner | Learned location of Section 7 (-2) 4071 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4102 | -7/Data Miner | Received God Mode back door access code from Data Miner 4149 | -7/Data Miner | Entered Proximity Caves 4154 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4536 | -6/Proximity Caves | Learned Factory terminal intel 4639 | -6/Proximity Caves | Escorted by Enhanced Grunt 4652 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4674 | -6/Proximity Caves | Core integrity fell below 50% 4820 | -6/Proximity Caves | Spotted B-75 Beast 4832 | -6/Proximity Caves | Allies destroyed B-75 Beast 4876 | -6/Proximity Caves | Learned Factory emergency access door positions 5001 | -6/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 5239 | -6/Proximity Caves | Discovered exit to Factory (range 6) 5294 | -6/Proximity Caves | Build established: Scavenger-Mutant 5487 | -6/Proximity Caves | Entered Factory 5487 | -6/Factory | Accompanied by 6 allies 5487 | -6/Factory | Evolved 2 slots: Propulsion x2 5488 | -6/Factory | Identified exit to Extension 5491 | -6/Factory | Loaded intel: 22 terminal locations 5492 | -6/Factory | Loaded intel: 4 garrison access locations 5643 | -6/Factory | Build established: Commander-Mutant 5654 | -6/Factory | Garrison activated, responded to threat 5956 | -6/Factory | Build established: Scavenger-Mutant 6089 | -6/Factory | Discovered new exit (range 9) 6130 | -6/Factory | Identified exit to Lower Caves 6131 | -6/Factory | Entered Lower Caves 6351 | -6/Lower Caves | Learned 4 Factory zone layouts 6558 | -6/Lower Caves | Discovered new exit (range 15) 6572 | -6/Lower Caves | Identified exit to Lower Caves 6573 | -6/Lower Caves | Entered another Lower Caves area 6888 | -6/Lower Caves | Learned 4 Factory zone layouts 6934 | -6/Lower Caves | Encountered a Warlord checkpoint 6945 | -6/Lower Caves | Discovered new exit (range 10) 6960 | -6/Lower Caves | Identified exit to Zion 6961 | -6/Lower Caves | Entered Zion 7020 | -6/Zion | Gained Derelict followers 7044 | -6/Zion | Discovered new exit (range 8) 7132 | -6/Zion | Learned location of Quarantine (-2) 7168 | -6/Zion | Found Prototype Device 7492 | -6/Zion | Imprinted 7495 | -6/Zion | Declared Zion's savior 7707 | -6/Zion | Given A8's code to call for help 7781 | -6/Zion | Build established: Messiah-Mutant 7834 | -6/Zion | Received a hallucinogenic algorithm 7855 | -6/Zion | Identified exit to Proximity Caves 7885 | -6/Zion | Entered Proximity Caves 7885 | -5/Proximity Caves | Accompanied by 7 allies 7983 | -5/Proximity Caves | Identified Phasing AFG 8082 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8323 | -5/Proximity Caves | Spotted B-75 Beast 8364 | -5/Proximity Caves | Destroyed B-75 Beast 8659 | -5/Proximity Caves | Discovered new exit (range 4) 8662 | -5/Proximity Caves | Identified exit to Factory 8886 | -5/Proximity Caves | Found Prototype Launcher 8887 | -5/Proximity Caves | Identified Scatter Rocket Array 8997 | -5/Proximity Caves | Entered Factory 8997 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 8998 | -5/Factory | Identified exit to Factory 9070 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 9071 | -5/Factory | Zion Light squad teleported in 9244 | -5/Factory | Fabricated Exp. Terrain Scanner? 9401 | -5/Factory | Garrison activated, responded to threat 9495 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 9598 | -5/Factory | Retrieved Zion intel report: Active Garrisons 9646 | -5/Factory | Retrieved Zion intel report: Active Terminals 9920 | -5/Factory | P-70 Sage assimilated allied 7H-96B(z) 9931 | -5/Factory | Discovered new exit (range 75) 9941 | -5/Factory | Allied Derelicts emerged from ambush trap array 10236 | -5/Factory | Identified exit to Upper Caves 10248 | -5/Factory | Entered Upper Caves 10248 | -5/Upper Caves | Accompanied by 6 allies 10255 | -5/Upper Caves | Encountered a Warlord checkpoint 10483 | -5/Upper Caves | Discovered new exit (range 21) 10515 | -5/Upper Caves | Identified exit to Upper Caves 10520 | -5/Upper Caves | Entered another Upper Caves area 10520 | -5/Upper Caves | Accompanied by 5 allies 10553 | -5/Upper Caves | Encountered a Warlord checkpoint 10614 | -5/Upper Caves | Discovered new exit (range 14) 10622 | -5/Upper Caves | Identified exit to Warlord 10624 | -5/Upper Caves | Entered Warlord 10624 | -5/Warlord | Accompanied by 5 allies 10644 | -5/Warlord | System corruption cleaned by Quarantine Array 10826 | -5/Warlord | Visited the Vortex Lab 10835 | -5/Warlord | Warlord's base attacked by MAIN.C 10845 | -5/Warlord | Found Prototype Piercing Weapon 10846 | -5/Warlord | Identified Vortex Lance 10970 | -5/Warlord | Found Prototype Device 10970 | -5/Warlord | Identified Exp. Phase Shifter 10979 | -5/Warlord | Found Prototype Device 10979 | -5/Warlord | Identified Thermal Barrier 11185 | -5/Warlord | Warlord forces counterattacked 11215 | -5/Warlord | Opened side exit 11249 | -5/Warlord | Discovered new exit (range 41) 11304 | -5/Warlord | Identified exit to Proximity Caves 11313 | -5/Warlord | Entered Proximity Caves 11313 | -4/Proximity Caves | Accompanied by 2 allies 11328 | -4/Proximity Caves | Learned Research stockpile data 11519 | -4/Proximity Caves | Lost 6 parts (1p2n1u2w) 11971 | -4/Proximity Caves | Crushed by falling debris 12195 | -4/Proximity Caves | Discovered exit to Factory (range 8) 12275 | -4/Proximity Caves | Entered Factory 12275 | -4/Factory | Evolved 2 slots: Propulsion x2 12838 | -4/Factory | Garrison activated, responded to threat 12878 | -4/Factory | Lost 4 parts (1n3w) 12940 | -4/Factory | Core integrity fell below 50% 12961 | -4/Factory | System corruption reached 10% 12982 | -4/Factory | Lost 3 parts (1n2w) 13021 | -4/Factory | Core integrity fell below 20% 13080 | -4/Factory | Discovered new exit (range 16) 13087 | -4/Factory | Entered Research 13087 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 13386 | -3/Research | Found Fusion Bomb Launcher 13548 | -3/Research | Discovered new exit (range 10) 14020 | -3/Research | System corruption reached 10% 14315 | -3/Research | Discovered new exit (range 7) 14318 | -3/Research | Spotted B-86 Titan 14396 | -3/Research | System corruption reached 30% 14445 | -3/Research | Entered another Research area 14445 | -2/Research | Evolved 2 slots: Propulsion x1, Weapon x1 14475 | -2/Research | Lost 12 parts (2p3n1u6w) 14565 | -2/Research | Lost 3 parts (1p2n) 14583 | -2/Research | Released all parts (9) 14607 | -2/Research | Self-destructed Last Messages --------------- 14574_ Acquired 2 matter. 14576_ Acquired Lgt. Ion Engine. 14577_ Disruptor Cannon destroyed. 14578_ S-43 Plague knocked back. 14580_ Wheel destroyed. 14581_ S-43 Plague knocked back. 14581_ K-01 Serf collects debris. 14581_ Lgt. Ion Engine destroyed. 14583_ Released Graviton Cannon. 14583_ Released Med. Storage Unit. 14583_ Released Exp. Coolant Injector. 14583_ Released Exp. Cooling System. 14583_ Released Gyrokinetic Inverter. 14583_ Released Adv. Thermal Shield. 14583_ Released Impulse Thruster Array. 14583_ Dropped Imp. Heavy Siege Treads. 14584_ P-80 Master resets T-07 Excavator, system corruption cleaned. 14589_ Slammed into K-01 Serf. 14589_ K-01 Serf knocked back. 14594_ Slammed into K-01 Serf. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????##########????????????????? | | ???????????????????????# #????????????????? | | ???????????????????????# #????????????????? | | ???????????????????????# #????????????????? | | ???????????????????????# #????????????????? | | ???????????????????????#!!! #????????????????? | | ???????????????????????#!!! #????????????????? | | ???????????????????????#!!! #????????????????? | | ???????????????????????? #????????????????# | | ?????????????????????????? ??????????????????# | | ???????????###+#############+########????????????# | | ??????????# #????????????# | | ??????????# #????????????# | | ??????????# @ #????????????# | | ??????????# #????????????# | | ??????????# #################s #????????????# | | ??????????????????????# [!! # #????????????# | | ??????????????????????# [! # #????????????# | | ??????????????????????# [! # #????????##??? | | ??????????????????????# # #????????/ ??? | | ??????????????????????# # #????????# ??? | | ??????????????????????# " +????????# ??? | | ??????????????????????# # #????????# ??# | | ??????????????????????# # #????????# #?# | | ??????????????????????# # ########## ### | | ??????????????????????#######+## | | ????????????????????????????# ! | | ??????????????????????????### =! | | ?????????????????????????# = | | ?????????????????????????# ########/########## | | ?????????????????????????#???# #??????# | | ?????????????????????????????# ######## | | ?????????????????????????????#""" = ! # | | ?????????????????????????????#"R # | | ?????????????????????????????#""" # | | ?????????????????????????????# "" / | | ?????????????????????????????# ############ | | ?????????????????????????????# #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Coolant Potential 120 Energy Generation 59 Energy Capacity 820 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 22 Terrain Scan Range 30 Terrain Scan Density 135 Power Amplification 30 Armor Coverage 225 Resistance: TH 50 Resistance: EM 15 Weapon Shielding 66 Melee Speed Boost 20 Evasion (%) 58 Targeting Accuracy 6 Recoil Reduction 8 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Enh. Flamer | -6/Zion | Free Enh. Flexi-carbon Leg | -5/Factory | Z-intel Hvy. Gatling Laser | -5/Factory | Z-intel Imp. Lightning Gun | -5/Factory | Z-intel Enh. Force Rifle | -5/Factory | Z-intel Cld. Aerolev Unit | -5/Factory | Z-intel Gravity Neutralizing Apparatus | -5/Factory | Z-intel Cld. Pulse Rifle | -5/Factory | Z-intel Thunder Hammer | -5/Factory | Z-intel Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free K-01 Serf | -5/Factory | Z-intel B-60 Warrior | -5/Factory | Z-intel Y-54 Guardian | -5/Factory | Z-intel Fabricated ------------ Exp. Terrain Scanner | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Ambidextrous Challenges ------------ None Game ------ Seed SmartbombElectronDriver Manual? 0 Play Time 02:13:15 Cumulative 682.8 hours Start 2019.11.03 @ 20:05:38 End 2019.11.03 @ 22:19:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 183 Rogue 183 Adventurer 0 Explorer 0 Win Type - Total 30 Types 22/0/2/3/2/0/1 Lore% 96 Gallery% 97 Achievement% 90 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d0c3acab-3e9a-4b3a-b93e-fcd49ae6c001