Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.04 @ 12:57:08 Player: MolePlayingNice Result: Destroyed by 6I-VPM(M) with Battle Cannon Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (80) 400 Value Destroyed (2574) 2574 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (946) 946 TOTAL SCORE: 5700 Bonus ------- High Alert Combat Kills 8 Follower Combat Kills 198 Registered with UFD 300 Met Optimus in HQ 500 Friendly Fire -60 Cogmind --------- Core Integrity 0/400 Matter 285/300 Energy 198/280 System Corruption 1% Temperature Cool (0) Movement Walking (110) Location -9/Scraptown Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Titanium Leg Potential Leg > --- UTILITY (3) ------ Cooling System Large Storage Unit Personal Teleporter v0.10 > --- WEAPON (2) ------- Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY (15) --- Heavy Ion Engine Assembled Alloy Leg Matter Compressor (250) Makeshift Salvage Targeting Computer Heavy Particle Gun Heavy Particle Gun Heavy Particle Gun Advanced Beam Rifle Rocket Launcher Plasma Cutter CPS Tube (2) CPS Tube (2) Hammer Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Potential Leg > --- UTILITY ---------- Cooling System Large Storage Unit Personal Teleporter v0.10 > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- Heavy Ion Engine Assembled Alloy Leg Matter Compressor Makeshift Salvage Targeting Computer Heavy Particle Gun Heavy Particle Gun Heavy Particle Gun Advanced Beam Rifle Rocket Launcher Plasma Cutter CPS Tube CPS Tube Hammer [Rating: 41] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 55 | . 18 24 . . 13 Power 6 | . 3 3 . . . Engine 5 | . 3 2 . . . Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 19 | . 6 7 . . 6 Treads . | . . . . . . Leg 19 | . 6 7 . . 6 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | . 3 5 . . 4 Device 6 | . 2 2 . . 2 Storage 2 | . 1 . . . 1 Processor . | . . . . . . Hackware 1 | . . 1 . . . Protection 3 | . . 2 . . 1 Artifact . | . . . . . . Weapon 18 | . 6 9 . . 3 Energy Gun 7 | . 3 3 . . 1 Energy Cannon . | . . . . . . Ballistic Gun 6 | . 2 4 . . . Ballistic Cannon 1 | . . 1 . . . Launcher 2 | . 1 1 . . . Special Weapon 2 | . . . . . 2 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 3 . . . Parts Lost 10 | . . 6 . . 4 Power 1 | . . 1 . . . Propulsion 4 | . . 3 . . 1 Utility 5 | . . 2 . . 3 Weapon . | . . . . . . Highest Loss Streak 3 | . . 3 . . 3 To Critical Strikes . | . . . . . . Average Backups 13 | 6 13 14 15 15 12 Power 1 | 1 1 1 1 1 . Propulsion 1 | 4 3 1 2 2 . Utility 4 | . 4 5 5 5 4 Weapon 5 | 1 4 6 7 7 5 Tool/Special . | . . . . . . Unused Backups 46 | . 11 7 . . 28 Power 5 | . 1 1 . . 3 Propulsion 10 | . 4 2 . . 4 Utility 16 | . 4 1 . . 11 Weapon 13 | . 2 3 . . 8 Tool/Special 2 | . . . . . 2 Average Slot Usage (%) 99 | . 99 98 100 100 99 Engine 11 | . 14 8 11 11 11 Leg 31 | . 28 32 33 33 33 Device 11 | . 13 10 11 11 11 Storage 11 | . 14 11 11 11 11 Protection 8 | . . 8 11 11 10 Energy Gun 20 | . 22 13 22 22 21 Ballistic Gun 2 | . 5 7 . . . Peak Build Rating 41 | 6 13 24 24 24 41 Average Rating 22 | 6 11 20 24 24 27 On Entrance 16 | 6 6 12 24 24 24 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 41 | 14 32 41 38 38 40 Greatest Support 64 | 20 20 33 33 33 64 Greatest Overweight (x) 1 | . 1 1 1 1 1 Average Overweight (x) . | . . 1 1 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 8 14 15 15 15 15 Most Carried 15 | 6 15 15 15 15 15 Average Carried 13 | 6 13 14 15 15 12 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 6 15 15 15 15 13 Class Distribution -------------------- 68% | Mutant 31% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -9/Scraptown Resources | -11 -10 -9 -9 -9 -9 ----------- Run | Yrd Mat Mat Sto Rec Scr Matter Collected 1821 | 200 465 724 . . 432 Remotely . | . . . . . . Salvage Created 3211 | . 923 1227 118 165 778 Parts 180 | . 55 69 7 14 35 Haulers Intercepted 4 | . 1 3 . . . Recyclers Shooed 2 | . 2 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Combat Hostiles Destroyed 66 | . 22 26 2 3 13 Guns 57 | . 20 21 2 3 11 Cannons 2 | . . 2 . . . AOE 7 | . 2 3 . . 2 Classes Destroyed 13 | . 6 2 . . 5 Builder 2 | . . 2 . . . Hauler 4 | . 1 3 . . . Recycler 1 | . 1 . . . . Operator 4 | . 3 1 . . . Watcher 3 | . 2 1 . . . Swarmer 7 | . 6 1 . . . Grunt 35 | . 16 19 . . . Sentry 11 | . . 6 2 3 . Federalist 1 | . . . . . 1 Explorer 1 | . . . . . 1 Ranger 2 | . . . . . 2 Guru 2 | . . . . . 2 Scrapper 7 | . . . . . 7 Best Kill Streak 7 | . 3 7 1 1 5 Combat Bots Only 5 | . 3 4 1 1 5 Max Kills in Single Turn 2 | . 2 2 1 1 2 Gunslinging . | . . . . . . Exploded 2 | . 2 1 . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Rec Scr Hostile Shots Fired 296 | . 92 114 6 4 80 Missed 86 | . 34 27 2 2 21 Hits 210 | . 58 87 4 2 59 Projectile 210 | . 58 87 4 2 59 Critical Strikes 10 | . . 4 . 1 5 Damage Taken 2834 | . 620 1165 77 29 943 Core 451 | . 48 289 . . 114 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 86 | . . 86 . . . Core Remaining (%) 90 | 100 80 . . . . Volleys Fired 220 | . 86 92 4 5 33 Largest 2 | . 2 2 2 2 2 Hottest 130 | . 130 122 122 122 122 Shots Fired 427 | . 170 178 8 10 61 Gun 403 | . 169 158 8 10 58 Cannon 18 | . . 18 . . . Launcher 5 | . 1 2 . . 2 Special 1 | . . . . . 1 Kinetic 159 | . 27 132 . . . Thermal 262 | . 142 44 8 10 58 Explosive 5 | . 1 2 . . 2 Electromagnetic . | . . . . . . Robot Hit Streak 14 | . 8 7 2 7 14 Robot Miss Streak 5 | . 4 5 2 1 1 Penetration Max . | . . . . . . Secondary Targets 8 | . 3 . . . 5 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 267 | . 107 105 4 8 43 Core Hits 120 | . 41 53 2 3 21 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 14 | . 6 3 . . 5 Burn 11 | . 6 . . . 5 Blast 3 | . . 3 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5026 | . 1608 2062 80 178 1098 Guns 3998 | . 1465 1453 80 160 840 Cannons 242 | . . 242 . . . Explosions 674 | . 118 298 . . 258 Melee . | . . . . . . Ramming 112 | . 25 69 . 18 . Kinetic 1453 | . 224 1229 . . . Thermal 2787 | . 1241 466 80 160 840 Explosive 674 | . 118 298 . . 258 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . 1 . . . 1 Average Corruption 1 | . 1 . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 5 | . 5 . . . . Matter Fused 2 | . 2 . . . . Heat Flow Errors 1 | . 1 . . . . Energy Discharges 1 | . 1 . . . . Data Loss (minor) 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 8 | . 1 7 . . . Impact 2 | . 1 1 . . . Kinetic 6 | . . 6 . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 25 | . 7 13 . 5 . Kicked 25 | . 7 13 . 5 . Crushed . | . . . . . . Highest Temperature 273 | . 273 222 90 108 235 Average Temperature 57 | . 53 59 41 47 65 Received Heat Transfer 1414 | . 273 600 18 27 496 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 16 | . 8 . . . 8 Heat Transferred 6653 | . 3701 888 148 296 1620 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Maximum Alert Level 2 | . 1 2 1 . . Low Security (%) 76 | 100 98 29 64 100 . Level 1 22 | . 1 66 35 . . Level 2 1 | . . 4 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 413 | . 228 413 220 142 . Initial 160 | . . 94 160 62 . Average 111 | . 44 261 187 20 . Influence Increases 1929 | . 737 885 90 217 . Destroy 0b10 Robot/C 1060 | . 440 520 40 60 . Destroy 0b10 Robot/NC 70 | . 35 35 . . . Destroy Leader 264 | . 106 138 20 . . Successful Hack 56 | . 39 10 . 7 . Select Force Hacks 270 | . 60 30 30 150 . Disable Machine 30 | . 15 15 . . . Destroy Structure 29 | . 12 17 . . . Lose Combat Pursuer 150 | . 30 120 . . . Influence Decreases 1929 | . 512 729 311 377 . Entered New Map 450 | . . 131 221 98 . Time Decay 1419 | . 512 538 90 279 . Lost Part 60 | . . 60 . . . Squads Dispatched 10 | . 5 4 1 . . Investigation 6 | . 2 3 1 . . Extermination . | . . . . . . Reinforcement 4 | . 3 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Scr Distress Signals 10 | . 6 4 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 113 | . 39 47 2 1 24 Peak Tracking Total 7 | . 4 7 1 1 4 Tactical Retreats 6 | . 2 4 . . . Traps | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Traps Triggered 3 | . 1 1 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -9 -9 ---------- Run | Yrd Mat Mat Sto Rec Scr Machines Disabled 8 | . 1 1 . . 6 Max in Single Turn 1 | . 1 1 . . 1 Machines Repaired . | . . . . . . Machines Dismantled 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Scr Machines Accessed 25 | . 8 7 1 7 2 Terminals 13 | . 6 5 . 2 . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 9 | . 2 1 1 5 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 51 | . 20 15 1 10 5 Successful 32 | . 15 4 1 7 5 Failed 19 | . 5 11 . 3 . Catastrophic 4 | . . 4 . . . Database Lockouts . | . . . . . . Manual 37 | . 15 10 2 10 . Terminals 33 | . 18 11 . 4 . Fabricators . | . . . . . . Repair Stations 3 | . . 3 . . . Recycling Units 10 | . 2 1 1 6 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 11 | . 4 1 . 1 5 Record 4 | . . . . . 4 Prototype ID Bank 1 | . 1 . . . . Branch Access Points 1 | . . 1 . . . Terminal Index 1 | . 1 . . . . Recycling Unit Index 1 | . . . . 1 . Registered Components 1 | . 1 . . . . Registered Prototypes 1 | . 1 . . . . Proto ID Catalog 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 19 | . 11 1 1 6 . Terminals 10 | . 9 . . 1 . Botnet 3 | . 3 . . . . Skim 7 | . 6 . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 9 | . 2 1 1 5 . Tunnel 9 | . 2 1 1 5 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 5 5 . 1 . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 32 | . . 32 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 ------------ Run | Yrd Mat Mat Sto Rec Scr Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Rec Scr Total Allies 1 | . . . . . 1 Largest Group 1 | . . . . . 1 Highest-Rated Group 70 | . . . . . 70 Highest-Rated Ally 70 | . . . . . 70 Total Orders 1 | . . . . . 1 GUARD 1 | . . . . . 1 Ally Attacks 12 | . . . . . 12 Total Damage 612 | . . . . . 612 Kills 6 | . . . . . 6 Allies Corrupted . | . . . . . . Allies Melted 7 | . . . . . 7 Intel | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -9 -9 ------------- Run | Yrd Mat Mat Sto Rec Scr Turns Passed 8926 | 3 1990 1528 182 1245 3978 Spaces Moved 4373 | 3 682 599 90 641 2358 Core . | . . . . . . Treads . | . . . . . . Legs 4373 | 3 682 599 90 641 2358 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 116 | 120 120 190 190 190 116 Average Speed 164 | 120 181 190 190 190 145 Slowest Speed 190 | 120 190 190 190 190 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 53 | 1 85 52 22 84 76 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 10 | . 3 1 1 5 . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 6 | . . . . . 6 Spaces Dug . | . . . . . . Terrain Destroyed 36 | . 9 15 . . 12 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 35 | . 9 15 . . 11 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Scr Total 5677 | 2 1265 817 93 654 2846 Wait 832 | . 425 45 . 4 358 Move 4368 | 2 681 598 89 640 2358 Hop . | . . . . . . Pick Up 72 | . 19 18 . . 35 Fast Attach 14 | . 5 8 . . 1 Attach 12 | . . 8 . . 4 Detach 4 | . 1 3 . . . Swap 39 | . 16 10 . . 13 Drop 88 | . 25 22 . . 41 Fire 220 | . 86 92 4 5 33 Melee . | . . . . . . Ram . | . . . . . . Kick 25 | . 7 13 . 5 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous 3 | . . . . . 3 Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / Min / Sub) -9/Materials (discovered 4 exits: [*Mat] / *Min x2 / *Sto) -9/Storage -9/Recycling (discovered 2 exits: *Fac / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 4 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 758 | -10/Materials | Build established: Scavenger-Mutant 964 | -10/Materials | Discovered new exit (range 16) 1212 | -10/Materials | Discovered new exit (range 8) 1441 | -10/Materials | Discovered new exit (range 16) 1597 | -10/Materials | Loaded intel: 2 recycling unit locations 1644 | -10/Materials | Learned Storage stockpile data 1679 | -10/Materials | Identified exit to Subcaves 1703 | -10/Materials | Learned Materials stockpile data 1717 | -10/Materials | Learned Storage emergency access door positions 1720 | -10/Materials | Loaded intel: 8 terminal locations 1733 | -10/Materials | Learned 4 Recycling zone layouts 1758 | -10/Materials | Learned Storage terminal intel 1795 | -10/Materials | Identified exit to Mines 1994 | -10/Materials | Entered another Materials area 1994 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1995 | -9/Materials | Identified exit to Mines 2366 | -9/Materials | Core integrity fell below 50% 2410 | -9/Materials | Discovered exit to Mines (range 12) 2503 | -9/Materials | Lost 3 parts (1p2n) 2892 | -9/Materials | Discovered new exit (range 16) 3256 | -9/Materials | Identified exit to Storage 3295 | -9/Materials | Repaired Hrd. Light Armor Plating? 3521 | -9/Materials | Build established: Mutant 3522 | -9/Materials | Entered Storage 3525 | -9/Storage | Loaded intel: 14 terminal locations 3696 | -9/Storage | Used back door to open Recycling access 3696 | -9/Storage | Discovered new exit (range 5) 3704 | -9/Storage | Entered Recycling 3705 | -9/Recycling | Identified exit to Factory 4901 | -9/Recycling | Scanned before Scraplab entrance 4928 | -9/Recycling | Entered Scraplab 4945 | -9/Recycling | Discovered new exit (range 3) 4949 | -9/Recycling | Entered Scraptown 5244 | -9/Scraptown | Visited UFD Registry 5244 | -9/Scraptown | Registered with UFD as "Softbay" 5301 | -9/Scraptown | Visited Observation Area 5328 | -9/Scraptown | Visited Science Guys 5390 | -9/Scraptown | Visited Scrapoid Pod Storage 5413 | -9/Scraptown | Visited Junk Cannon Lab 5472 | -9/Scraptown | Visited Abandonware Association 5491 | -9/Scraptown | Learned abandonware demo "TRNCOAT.EXE" 5491 | -9/Scraptown | Learned abandonware demo "KABOOM.EXE" 5535 | -9/Scraptown | Visited Botcube Research 5569 | -9/Scraptown | Visited Curators Association 5633 | -9/Scraptown | Visited DA-N13 Charitable Foundation 5641 | -9/Scraptown | Found DCF Scrap (27 items) 5995 | -9/Scraptown | Found Lrg. Botcube 6148 | -9/Scraptown | Visited Supply Room 6225 | -9/Scraptown | Discovered new exit (range 13) 7379 | -9/Scraptown | Visited Scrap Suit Storage 7384 | -9/Scraptown | Found Scrap Suit 7558 | -9/Scraptown | Visited CPS Storage 7769 | -9/Scraptown | Lrg. Botcube activated 7803 | -9/Scraptown | Lrg. Botcube completed mutation into legged form, armed with 4 cannons. 7982 | -9/Scraptown | Attached CPS modules to *Civil Snore!. 8226 | -9/Scraptown | Met Optimus 8226 | -9/Scraptown | Accepted into 0bPrime 8626 | -9/Scraptown | Civil war broke out across Scraptown 8638 | -9/Scraptown | Found Personal Teleporter v0.10 8700 | -9/Scraptown | Identified exit to Factory 8711 | -9/Scraptown | Lost 6 allies 8804 | -9/Scraptown | Optimus destroyed in the chaos of civil war 8845 | -9/Scraptown | Found Potential Leg 8911 | -9/Scraptown | Core integrity fell below 20% 8927 | -9/Scraptown | Destroyed by 6I-VPM(M) with Battle Cannon Last Messages --------------- Engine. 08896_ *Civil Snore! critical meltdown. 08896_ CPS modules swiftly deploy to protect *Civil Snore! components. 08901_ A9-5JH(x) suffers critical hit (Burn). 08902_ Critical hit (Burn: +50). 08902_ Hrd. Light Armor Plating destroyed. 08903_ Imp. Heat Sink destroyed. 08905_ Critical hit (Burn: +50). 08905_ VSS Leg melted. 08905_ Mak. Spear melted. 08905_ A9-5JH(x) destroyed. 08908_ BM-L3P(j) heat spikes uncontrollably. 08914_ 0I-7L2(j) overheating. 08914_ Ovr. Pulse Rifle melted. 08914_ Ovr. Titanium Leg melted. 08914_ 0I-7L2(j) destroyed. 08914_ Switching to secondary target: BM-L3P(j). 08927_ Titanium Leg destroyed. 08927_ Critical hit (Blast). Map ----- +----------------------------------------------------+ | "#???????????????????????????????????????????????? | | "#???????????????????????????????????????????????? | | ##?????????????????????????????###?###???????????? | | ???????????????????????????????#"###"#???????????? | | ????????????????????????????#### "!" ####????????? | | ###?????????????????????????#" """ "#????????? | | """#?????????????????????????#" ""#?????????? | | | #??????????????##########?#=" #?????????? | | """#??????????????#!=*## ###"" "#####"##### | | | #??????????????#!=]##! !##" "#"" """ | | """#??????????????# []**%!###"" % ""##"" !"" | | | #??????????????#[=][!!! #?#!" 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[! ###### ################ | | " """""""""""""""""""""" | | =% % """"""""""""""""""" | | ! % *[ | | = ! =!%! ! !! % &% | | *%!%=%[! [%*=! =! | | =%[ [!#""""# ==!%[[ !! | | #????# % ==! %= | | #????#"" %!%*="" """""" " """"" """ " | | ## ### ####????##"##*=!%########## ########### # | | ??# #????????# =!!= #?#" #?#" | | ???# #????????#" #?# "#?#" | | ???# #????????#" "#?#"" "" "&#?#" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hrd. Light Armor Plating | 52% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TimingStrikeSlamshotty Manual? 1 Play Time 00:45:23 Cumulative 357.2 hours Start 2025.11.04 @ 11:36:22 End 2025.11.04 @ 12:57:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 119 Rogue 119 Adventurer 0 Explorer 0 Win Type - Total 8 Types 3/0/3/0/0/0/1/0/0/1 Lore% 78 Gallery% 84 Achievement% 68 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e883a988-03b9-4e93-bde4-76ff1f236d78