Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.24 @ 14:23:22 Player: gammafunk Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (259) 1295 Value Destroyed (8880) 8880 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (4031) 4031 TOTAL SCORE: 16886 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3531 Cogmind --------- Core Integrity 456/700 Matter 255/300 Energy 70/150 System Corruption 10% Temperature Cool (3) Movement Treading (190) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (3) --- Armored Treads Armored Treads Armored Treads > --- UTILITY (5) ------ High-capacity Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Armor Integrity Analyzer Hardened Medium Armor Plating > --- WEAPON (4) ------- Gauss Rifle Flak Gun Flak Gun Proton Missile Launcher > --- INVENTORY (20) --- Improved Deuterium Engine Micro Nuclear Core Medium Treads Cooling System High-capacity Matter Pod (183) Improved Sensor Array Advanced Terrain Scanner Advanced Terrain Scan Processor Transmission Jammer Layered Light Armor Plating System Backup Module Shock Rifle Shock Rifle Arc Projector Gatling Laser Heavy Assault Rifle Flak Gun Heavy Missile Launcher Powered Hammer Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Transmission Jammer System Backup Module > --- WEAPON ----------- Improved Assault Rifle Gauss Rifle Flak Gun Powered Hammer > --- INVENTORY -------- Nuclear Core Armored Treads Armored Treads Medium Treads Cooling System High-capacity Matter Pod Improved Sensor Array Advanced Terrain Scanner Advanced Terrain Scan Processor Armor Integrity Analyzer Layered Light Armor Plating Layered Light Armor Plating Shock Rifle Arc Projector Gatling Laser Heavy Assault Rifle Improved Assault Rifle Flak Gun Proton Missile Launcher Heavy Missile Launcher [Rating: 48] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Utility High-capacity Storage Unit Device Transmission Jammer Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Arc Projector Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Fac Slots Evolved 6 | . . 2 2 . 2 Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 3 | . . 1 1 . 1 Weapon 2 | . . 1 . . 1 Parts Attached 199 | 6 11 28 37 38 79 Power 10 | 1 . 4 1 1 3 Engine 8 | 1 . 4 1 1 1 Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 44 | 2 3 10 10 10 9 Treads 44 | 2 3 10 10 10 9 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 54 | 1 4 4 6 12 27 Device 15 | . . . . 3 12 Storage 7 | 1 3 1 2 . . Processor 5 | . 1 1 . . 3 Hackware 2 | . . . 1 1 . Protection 25 | . . 2 3 8 12 Artifact . | . . . . . . Weapon 91 | 2 4 10 20 15 40 Energy Gun 1 | . . . . . 1 Energy Cannon . | . . . . . . Ballistic Gun 67 | 2 4 9 13 12 27 Ballistic Cannon . | . . . . . . Launcher 15 | . . 1 5 . 9 Special Weapon . | . . . . . . Impact Weapon 8 | . . . 2 3 3 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . . 1 2 Parts Lost 25 | . . 1 4 11 9 Power 3 | . . . . 1 2 Propulsion 4 | . . . . 2 2 Utility 7 | . . . 2 5 . Weapon 11 | . . 1 2 3 5 Highest Loss Streak 3 | . . 1 2 3 2 Average Slot Usage (%) 97 | . 94 99 94 99 99 Engine 8 | . 14 11 9 9 4 Treads 24 | . 28 22 26 26 22 Device 2 | . . . . . 7 Storage 17 | . 20 18 18 18 15 Processor 4 | . 2 8 . . 7 Hackware 2 | . . . . 8 2 Protection 6 | . . 5 12 8 4 Ballistic Gun 28 | . 27 32 26 25 29 Naked Turns . | . . . . . . Heaviest Build 97 | 12 59 69 90 86 97 Greatest Support 68 | 40 40 40 62 62 68 Greatest Overweight (x) 1 | . 1 1 1 1 1 Average Overweight (x) . | . . 1 1 1 1 Largest Inventory Capacity 20 | 6 18 18 20 20 20 Average Capacity 18 | 5 12 16 19 20 20 Most Carried 20 | 2 14 18 20 20 20 Average Carried 17 | 1 11 15 19 18 19 Final Capacity 20 | 6 12 18 20 20 20 Final Carried 19 | 2 12 18 19 17 19 Class Distribution -------------------- 43% | Hauler-Tank 13% | Hauler-Gunner 12% | Mutant 11% | Tank 7% | Hauler-Mutant 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Hauler-Tank | -8/Materials Hauler-Tank | -8/Storage Hauler-Tank | -7/Factory Resources | -11 -10 -9 -8 -8 -7 ----------- Run | Scr Mat Mat Mat Sto Fac Matter Collected 8216 | 234 575 1341 1696 1515 2855 Remotely . | . . . . . . Salvage Created 11231 | 69 568 1580 2562 2654 3798 Parts 595 | 2 37 106 134 127 189 Haulers Intercepted 19 | . 2 5 4 6 2 Recyclers Shooed 5 | . . 3 . 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Fac Combat Hostiles Destroyed 191 | . 7 32 43 43 66 Guns 165 | . 7 32 34 43 49 AOE 24 | . . . 9 . 15 Classes Destroyed 16 | 1 8 2 2 1 2 Worker 20 | . 1 1 7 5 6 Builder 4 | . . . 1 1 2 Tunneler 1 | . 1 . . . . Hauler 19 | . 2 5 4 6 2 Recycler 8 | 1 2 1 3 . 1 Mechanic 1 | . 1 . . . . Operator 1 | . 1 . . . . Watcher 14 | . 3 2 5 1 3 Swarmer 21 | . 4 6 5 . 6 Grunt 98 | . 3 15 21 26 33 Brawler 9 | . . . 2 3 4 Duelist 9 | . . 1 3 2 3 Protector 3 | . . . . 1 2 Sentry 40 | . . 10 12 11 7 Hunter 1 | . . . . . 1 Programmer 10 | . . . . . 10 Best Kill Streak 12 | 1 3 4 9 12 9 Combat Bots Only 9 | . 3 4 6 9 8 Max Kills in Single Turn 3 | 1 1 2 3 2 2 Gunslinging 1 | . . . . 1 1 Exploded 3 | . . . 3 . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -7 -------- Run | Scr Mat Mat Mat Sto Fac Damage Taken 9816 | . 290 1275 1979 2576 3696 Core 801 | . 72 108 112 265 244 Absorbed by Shields . | . . . . . . Core Remaining (%) 68 | 100 71 73 . 31 . Volleys Fired 539 | 4 51 90 120 130 144 Largest 4 | 2 2 3 3 3 4 Hottest 124 | 40 46 75 83 71 124 Shots Fired 1568 | 8 102 270 338 376 474 Gun 1525 | 8 102 270 325 376 444 Cannon . | . . . . . . Launcher 43 | . . . 13 . 30 Special . | . . . . . . Kinetic 1522 | 8 102 270 325 376 441 Thermal . | . . . . . . Explosive 13 | . . . 10 . 3 Electromagnetic 33 | . . . 3 . 30 Robot Hit Streak 51 | 4 8 24 32 51 22 Robot Miss Streak 9 | 1 4 3 3 4 9 Penetration Max 1 | . . . . . 1 Secondary Targets 18 | . 3 1 2 8 4 Max Gunslinging Chain 1 | . 1 1 1 1 1 Shots Hit Robots 1106 | 6 63 184 229 292 332 Core Hits 578 | 2 21 69 123 114 249 Critical Hits 16 | . 1 5 1 5 4 Critical Kills 6 | . . 2 . 4 . Critical Parts Destroyed 10 | . 1 3 1 1 4 Melee Attacks 12 | . . . 2 7 3 Impact 12 | . . . 2 7 3 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 2 | . . . . 2 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 22648 | 75 982 2860 5266 4532 8933 Guns 17092 | 74 941 2784 3532 4329 5432 Cannons . | . . . . . . Explosions 5099 | . . . 1659 . 3440 Melee 90 | . . . . 90 . Ramming 367 | 1 41 76 75 113 61 Kinetic 17077 | 74 941 2784 3532 4329 5417 Thermal 1120 | . . . 269 . 851 Explosive 1492 | . . . 929 . 563 Electromagnetic 2502 | . . . 461 . 2041 Impact 90 | . . . . 90 . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 10 | . 2 2 . 7 10 Average Corruption 3 | . 2 1 . 4 4 Corruption Purged 8 | . . . . 2 6 Effects 156 | . 4 21 . 48 83 Message Errors 38 | . 1 11 . 10 16 Matter Fused 23 | . . . . 9 14 Heat Flow Errors 12 | . . 2 . 4 6 Energy Discharges 18 | . 2 2 . 4 10 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 13 | . 1 1 . 5 6 Data Loss (major) 4 | . . . . 2 2 Misfires 4 | . . . . 1 3 Targeting Errors 35 | . . 5 . 9 21 Weapon Failures 8 | . . . . 4 4 Overload Shots . | . . . . . . Overflow Damage 447 | . 1 . 128 19 299 Projectiles . | . . . . . . Explosions 423 | . . . 124 . 299 Melee 24 | . 1 . 4 19 . Knockbacks 4 | . . 2 2 . . Impact 4 | . . 2 2 . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 149 | . . . 139 . 10 Shots 3 | . . . 2 . 1 Rammed 43 | 1 7 9 6 11 9 Targets Rammed 50 | 1 9 9 7 14 10 Kicked . | . . . . . . Crushed 7 | . 2 . 1 3 1 Highest Temperature 310 | . 40 286 178 310 273 Average Temperature 48 | . 8 27 45 55 62 Received Heat Transfer 3393 | . 60 423 684 1134 1092 Siege Activations . | . . . . . . Robots Corrupted 3 | . . . . . 3 Combat Hostiles 2 | . . . . . 2 Parts Fried 9 | . . . 2 1 6 Impact Corruptions 4 | . 1 . 1 2 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . 1 . 1 Heat Transferred 1000 | . . . 200 . 800 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 6 | . . . 1 . 5 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Fac Peak Influence 2098 | 5 180 591 1080 946 2098 Initial 456 | . 3 . 229 456 340 Average 613 | 1 76 312 773 684 844 Maximum Alert Level 5 | . . 2 3 3 5 Low Security (%) 19 | 100 100 32 . . 4 Level 1 10 | . . 27 2 . 15 Level 2 34 | . . 39 22 55 41 Level 3 26 | . . . 75 44 11 Level 4 4 | . . . . . 13 Level 5 3 | . . . . . 10 High Security 1 | . . . . . 3 Max Security . | . . . . . . Squads Dispatched 41 | . 2 3 7 7 22 Investigation 2 | . . . 1 1 . Extermination 9 | . . . . . 9 Reinforcement 12 | . 2 3 2 2 3 Assault 17 | . . . 3 4 10 Garrison 1 | . . . 1 . . Intercept . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -8 -7 --------- Run | Scr Mat Mat Mat Sto Fac Distress Signals 11 | . 2 3 1 3 2 Communications Jammed 13 | . . . . . 13 Distress Signals 13 | . . . . . 13 Times Spotted 326 | . 19 53 73 62 119 Peak Tracking Total 10 | . 4 4 8 7 10 Tactical Retreats 23 | . 3 3 4 3 10 Traps | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Fac Traps Triggered 14 | . 1 3 2 3 5 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -7 ---------- Run | Scr Mat Mat Mat Sto Fac Machines Disabled 23 | . 1 1 10 2 9 Max in Single Turn 3 | . 1 1 3 1 3 Garrison Access 2 | . . . 1 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns 1 | . . . . . 1 Hacking | -11 -10 -9 -8 -8 -7 --------- Run | Scr Mat Mat Mat Sto Fac Machines Accessed 57 | . 9 7 13 12 16 Terminals 42 | . 6 6 9 9 12 Fabricators 2 | . . . . . 2 Repair Stations 7 | . 1 1 1 2 2 Recycling Units 3 | . 2 . 1 . . Scanalyzers 1 | . . . 1 . . Garrison Access 2 | . . . 1 1 . Total Hacks 164 | . 31 18 39 35 41 Successful 90 | . 21 10 21 20 18 Failed 74 | . 10 8 18 15 23 Catastrophic 9 | . 1 3 3 1 1 Database Lockouts . | . . . . . . Manual 84 | . 18 9 25 12 20 Terminals 125 | . 24 16 28 24 33 Fabricators 3 | . . . . . 3 Repair Stations 22 | . 2 2 3 10 5 Recycling Units 6 | . 5 . 1 . . Scanalyzers 6 | . . . 6 . . Garrison Access 2 | . . . 1 1 . Terminal Hacks 40 | . 12 5 7 7 9 Record 2 | . . . . . 2 Part Schematic 2 | . 1 . . . 1 Robot Analysis 3 | . . 2 1 . . Prototype ID Bank 6 | . 5 1 . . . Open Door 3 | . . . . 3 . Branch Access Points 3 | . 1 1 1 . . Terminal Index 5 | . 1 1 1 1 1 Fabricator Index 1 | . . . . . 1 Alert Level 2 | . . . 1 1 . Unreport Threat 5 | . . . 2 2 1 Locate Traps 4 | . 1 . . . 3 Recall Reinforcements 1 | . 1 . . . . Hauler Manifests 3 | . 2 . 1 . . Fabricator Hacks 2 | . . . . . 2 Load Schematic 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks 21 | . 2 2 3 10 4 Scan Component 11 | . 1 1 2 5 2 Repair 10 | . 1 1 1 5 2 Recycling Unit Hacks 5 | . 4 . 1 . . Retrieve Matter 2 | . 2 . . . . Retrieve Components 3 | . 2 . 1 . . Scanalyzer 6 | . . . 6 . . Insert Component 3 | . . . 3 . . Analyze 3 | . . . 3 . . Garrison Access Hacks 2 | . . . 1 1 . Seal Access 2 | . . . 1 1 . Unauthorized Hacks 14 | . 3 3 3 2 3 Terminals 14 | . 3 3 3 2 3 Botnet 14 | . 3 3 3 2 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 51 | . 8 6 12 10 15 Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . 1 . 3 . 1 Parts Built 2 | . . . . . 2 Matter 146 | . . . . . 146 Time 36 | . . . . . 36 Total Part Build Rating 6 | . . . . . 6 Parts Repaired 10 | . 1 1 1 5 2 Time 383 | . 32 38 38 203 72 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 17 | . 8 . 9 . . Parts Scanalyzed 3 | . . . 3 . . Part Schematics Acquired 3 | . . . 3 . . Parts Damaged 1 | . . . 1 . . Bothacking | -11 -10 -9 -8 -8 -7 ------------ Run | Scr Mat Mat Mat Sto Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -7 -------- Run | Scr Mat Mat Mat Sto Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Fac Robot Analysis Total 3 | . . 2 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -7 ------------- Run | Scr Mat Mat Mat Sto Fac Turns Passed 14237 | 124 1658 2436 2635 2694 4690 Spaces Moved 6365 | 66 844 1082 1187 1125 2061 Core 4 | 4 . . . . . Treads 6361 | 62 844 1082 1187 1125 2061 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 180 175 181 181 Average Speed 181 | 153 170 180 180 184 187 Slowest Speed 190 | 160 180 180 181 190 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 71 | 5 96 88 80 93 64 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched . | . . . . . . Spaces Dug 32 | . . . 13 . 19 Terrain Destroyed 278 | . . . 138 . 140 Melee 5 | . . . 2 . 3 Projectile 3 | . . . . . 3 AOE 270 | . . . 136 . 134 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -7 --------- Run | Scr Mat Mat Mat Sto Fac Total 7915 | 78 983 1389 1469 1448 2548 Wait 578 | . 40 141 79 129 189 Move 6360 | 65 843 1081 1186 1124 2061 Hop . | . . . . . . Pick Up 72 | 2 16 14 14 4 22 Fast Attach 40 | 6 3 5 4 7 15 Attach 33 | . . 3 5 14 11 Detach 6 | . . 2 . 2 2 Swap 126 | . 8 20 28 17 53 Drop 95 | . 13 24 24 . 34 Fire 539 | 4 51 90 120 130 144 Melee 12 | . . . 2 7 3 Ram . | . . . . . . Kick . | . . . . . . Crush 50 | 1 9 9 7 14 10 Escape Stasis 4 | . . . . . 4 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage -7/Factory (discovered 5 exits: *Fac x4 / *Low) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 125 | -11/Scrapyard | Entered Materials 178 | -10/Materials | Identified exit to Mines 357 | -10/Materials | Build established: Mutant 437 | -10/Materials | Discovered new exit (range 5) 828 | -10/Materials | Discovered new exit (range 16) 1298 | -10/Materials | Repaired Autogun 1306 | -10/Materials | Discovered new exit (range 8) 1783 | -10/Materials | Entered another Materials area 1783 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2185 | -9/Materials | Build established: Gunner 2238 | -9/Materials | Discovered new exit (range 16) 3049 | -9/Materials | Discovered new exit (range 14) 3383 | -9/Materials | Repaired Imp. Light Armor Plating 3508 | -9/Materials | Identified exit to Mines 3675 | -9/Materials | Build established: Tank 3690 | -9/Materials | Discovered new exit (range 16) 4219 | -9/Materials | Entered another Materials area 4219 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4813 | -8/Materials | Discovered new exit (range 10) 5028 | -8/Materials | Build established: Hauler-Tank 5419 | -8/Materials | First assault squad dispatched 5488 | -8/Materials | Garrison activated, responded to threat 5757 | -8/Materials | Identified exit to Storage 5913 | -8/Materials | Discovered new exit (range 4) 6235 | -8/Materials | Discovered new exit (range 16) 6833 | -8/Materials | Repaired Arm. Treads 6854 | -8/Materials | Entered Storage 7041 | -8/Storage | Repaired Adv. Treads 7081 | -8/Storage | Repaired Arm. Treads 7654 | -8/Storage | First assault squad dispatched 8195 | -8/Storage | Discovered new exit (range 16) 8449 | -8/Storage | Build established: Hauler-Mutant 8580 | -8/Storage | Lost 3 parts (1n2w) 8593 | -8/Storage | Destroyed 9 combat bots 8730 | -8/Storage | Core integrity fell below 50% 8858 | -8/Storage | Repaired Arm. Treads 8928 | -8/Storage | Repaired Imp. Assault Rifle? 9002 | -8/Storage | Repaired Arm. Treads? 9019 | -8/Storage | Build established: Hauler-Tank 9548 | -8/Storage | Entered Factory 9548 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 9728 | -7/Factory | Repaired Broken Transmission Jammer 10116 | -7/Factory | Fabricated Arm. Treads (x2) 10162 | -7/Factory | Discovered new exit (range 16) 10457 | -7/Factory | Local fabrication network quarantined 10926 | -7/Factory | Discovered new exit (range 4) 11040 | -7/Factory | Identified exit to Lower Caves 12187 | -7/Factory | Discovered new exit (range 16) 12212 | -7/Factory | Identified exit to Factory 12403 | -7/Factory | Build established: Hauler-Mutant 12667 | -7/Factory | Repaired Arm. Treads 12748 | -7/Factory | First assault squad dispatched 12887 | -7/Factory | Discovered exit to Factory (range 10) 13184 | -7/Factory | Build established: Hauler-Gunner 13606 | -7/Factory | Destroyed 8 combat bots 13916 | -7/Factory | Discovered exit to Factory (range 4) 14072 | -7/Factory | High security lockdown imminent 14092 | -7/Factory | System corruption reached 10% 14113 | -7/Factory | Destroyed 8 combat bots 14152 | -7/Factory | High security lockdown engaged 14238 | -7/Factory | Self-destructed Last Messages --------------- Acquired 43 matter. Acquired Shock Rifle. ALERT: Performing unscheduled system reset. System corrupted: Energy discharge (-36). ALERT: Lockdown in effect, collecting threat data. System corrupted: Substantial component data lost. ALERT: Assault forces dispatched. System corrupted: Substantial component data lost. G-50 Soldier unfolds itself. Door malfunctions. System corrupted: Proton Missile Launcher targeting data glitched. G-50 Soldier destroyed. 708YF|NPB,3AYHDAIVZ9SULCN4XPQPW0P4K C-30 ARC bursts open, deploying its payload. B-48 Gladiator unfolds itself. L-41 Fighter unfolds itself. B-48 Gladiator unfolds itself. M-28 Smith unfolds itself. :FQB|EOGZ6%HQ ,O&#A JMZNJ9CG QP0CY349 Map ----- +----------------------------------------------------+ | ????????????????????????????????????????"""" | | ?????????????????????????????????????????""" | | ????????????????????????????????????????? | | ????????????????????????????????????????"""" | | ????????????????????????????????????????"""" | | ?????????????????????????????????????????""" | | ?????????????????????????????????????????? | | ?????????????????????????????????????????""" | | ?????????????????????????????????????????""" | | ???????????????????????????????????????????" | | ??????????????????????????????????????????? | | ????????????????????????????????????????????? | | ??????????????? ????????????????????????????? | | ??????????????? ???????????????????????????????? | | ????????????? ???????????????????????????????? | | ???????????? ???????????????????????????????? | | ??????????? ???????????????????????????????? | | ?????????? ???????????????????????????????? | | ????????? ^ ???????????????????????????????? | | ?????????? ???????????????????????????????? | | ?????????? ???????????????????????????????? | | ?????? ???????????????????????????????? | | ??????" % ???????????????????????????????? | | ????""" #?#/############????????????????????? | | ?????"" #?#%% b b #????????????????????? | | ????? #?# m l@ #????????????????????? | | #????"" #?# l #????????????????????? | | # ?"""" #?# #????????????????????? | | # """" #?# #????????????????????? | | # #?# #????????????????????? | | # """" #?# #????????????????????? | | # """" #?# #????????????????????? | | # """" #?#gg b #????????????????????? | | # ### g #????????????????????? | | # ! + #????????????????????? | | + ### #????????????????????? | | # #?##############????????????????????? | | # ########???????????????????????????????????? | | # "#########?????????????????????????????????? | | # # #?????????????????????????????????? | | # # """ #?????????????????????????????????? | | #^ ^ # """ #?????????????????????????????????? | | # + """ #?????????????????????????????????? | | # # #?????????????????????????????????? | | # # """ #?????????????????????????????????? | | # # """ #?????????????????????????????????? | | # # """ #?????????????????????????????????? | | # # #?????????????????????????????????? | | # ##############?????????????????????????????? | | + # = != #?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 300 Evasion (%) 40 Targeting Accuracy 6 Core Analysis 6 Armor Integrity Analysis 33 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Arm. Treads | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Transmission Jammer | -8/Materials | Scanalyzed Lrn. Sensor Array | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Arm. Treads | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Safety First Challenges ------------ None Game ------ Seed MomentumSensorAxe Manual? 0 Play Time 01:38:13 Cumulative 65.6 hours Start 2021.03.24 @ 07:50:31 End 2021.03.24 @ 14:23:22 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 40 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 37 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 60x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 14cb1dcd-7338-45ba-8d09-f0998cd5c72f