Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.28 @ 16:10:32 Player: Peregrine Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (97) 485 Value Destroyed (2941) 2941 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (2010) 2010 TOTAL SCORE: 9856 Bonus ------- High Alert Combat Kills 345 Follower Combat Kills 575 Entered Garrisons 400 Used RIF Installer 500 Entered DSFs 500 Friendly Fire -310 Cogmind --------- Core Integrity 777/850 Matter 231/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Flying (23) Location -6/Garrison Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (5) --- VTOL Module VTOL Module Surge Thruster Surge Thruster Surge Thruster > --- UTILITY (6) ------ Advanced Terrain Scan Processor Melee Analysis Suite Layered Light Armor Plating Graphene Brace Advanced Hacking Suite > --- WEAPON (2) ------- Autogun Spear > --- INVENTORY (5) ---- Light Angular Momentum Engine Improved Airjet Improved Gravmag System Gauss Rifle Power Maul Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Improved Airjet Improved Gravmag System VTOL Module VTOL Module Surge Thruster > --- UTILITY ---------- Advanced Terrain Scan Processor Melee Analysis Suite Phase Shifter Layered Light Armor Plating Graphene Brace Advanced Hacking Suite > --- WEAPON ----------- Autogun Spear > --- INVENTORY -------- Light Nuclear Core Surge Thruster Surge Thruster Gauss Rifle Power Maul [Rating: 61] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Hover Unit Improved Airjet Flight Unit Surge Thruster Utility Signal Interpreter Device Improved Terrain Scanner Storage Small Storage Unit Processor Signal Interpreter Hackware Advanced Hacking Suite Protection Layered Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Heavy Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Launcher Heavy Rocket Launcher Impact Weapon Power Maul Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Gar Fac Was Fac DSF Fac Gar Slots Evolved 8 | . . 2 . 2 . 2 . . . 2 . Power 1 | . . . . . . 1 . . . . . Propulsion 3 | . . . . 1 . 1 . . . 1 . Utility 4 | . . 2 . 1 . . . . . 1 . Weapon . | . . . . . . . . . . . . Parts Attached 122 | . 1 12 33 22 20 3 3 . 13 15 . Power 16 | . 1 1 4 2 1 1 . . 1 5 . Engine 8 | . . 1 4 1 . 1 . . . 1 . Core 8 | . 1 . . 1 1 . . . 1 4 . Reactor . | . . . . . . . . . . . . Propulsion 35 | . . 2 6 7 5 1 1 . 7 6 . Treads 4 | . . . . 3 1 . . . . . . Leg 12 | . . 2 6 4 . . . . . . . Wheel . | . . . . . . . . . . . . Hover 2 | . . . . . . . . . . 2 . Flight 17 | . . . . . 4 1 1 . 7 4 . Utility 22 | . . 2 3 4 4 . 2 . 4 3 . Device 10 | . . . 3 2 2 . . . 2 1 . Storage 1 | . . . . 1 . . . . . . . Processor 7 | . . 2 . 1 2 . 1 . . 1 . Hackware 1 | . . . . . . . 1 . . . . Protection 3 | . . . . . . . . . 2 1 . Artifact . | . . . . . . . . . . . . Weapon 49 | . . 7 20 9 10 1 . . 1 1 . Energy Gun 9 | . . . 6 3 . . . . . . . Energy Cannon 13 | . . 2 9 1 1 . . . . . . Ballistic Gun 16 | . . 5 2 3 4 1 . . . 1 . Ballistic Cannon . | . . . . . . . . . . . . Launcher 9 | . . . 3 2 4 . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 11 | . . . 6 3 . 1 . . . 1 . Parts Lost 21 | . . . 5 6 5 . 2 . 1 2 . Power 2 | . . . 1 1 . . . . . . . Propulsion 9 | . . . 3 2 1 . 1 . 1 1 . Utility 4 | . . . 1 . 2 . . . . 1 . Weapon 6 | . . . . 3 2 . 1 . . . . Highest Loss Streak 4 | . . . 3 2 4 . 2 . 1 1 . To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 86 | . 85 80 96 83 73 61 63 . 79 83 . Engine 6 | . 3 1 10 6 6 . . . . . . Core 3 | . 10 9 . 2 2 7 7 . 8 6 . Treads 5 | . . . . 8 23 . . . . . . Leg 15 | . 28 22 20 13 . . . . . . . Flight 2 | . . . . . 3 30 26 . 30 25 . Device 8 | . . . 9 8 11 . . . 6 13 . Storage 9 | . 14 11 11 9 7 . . . . . . Processor 15 | . . 14 22 17 4 15 17 . 15 13 . Energy Gun 4 | . 14 1 3 9 . . . . . . . Energy Cannon 7 | . . 6 15 4 . . . . . . . Ballistic Gun 5 | . 14 13 1 . 10 4 3 . . 2 . Launcher 1 | . . . . 3 2 . . . . . . Peak Build Rating 61 | 6 8 15 20 53 55 34 36 29 50 61 . Average Rating 26 | 6 7 12 18 37 45 29 33 29 41 51 . On Entrance 26 | 6 6 8 13 20 51 27 30 36 29 47 48 Naked Turns . | . . . . . . . . . . . . Heaviest Build 47 | 11 13 18 22 42 47 10 10 6 12 16 . Greatest Support 62 | 20 20 23 23 62 62 12 12 9 14 19 . Greatest Overweight (x) 3 | . . . 3 1 1 . . . . 1 . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 5 5 5 5 5 . Average Capacity 8 | 8 8 8 8 9 9 5 5 5 5 5 . Most Carried 10 | 6 8 8 8 10 10 5 5 5 5 5 . Average Carried 7 | 6 7 7 7 8 8 4 5 5 4 4 . Final Capacity 10 | 8 8 8 8 10 5 5 5 5 5 5 5 Final Carried 10 | 6 8 6 8 10 5 5 5 5 5 5 5 Class Distribution -------------------- 42% | Scavenger-Mutant 21% | Mutant 16% | Scavenger-Skirmisher 11% | Commander-Mutant 8% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -7/Waste Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -7/DSF Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Sto Mat Gar Fac Was Fac DSF Fac Gar Matter Collected 2305 | 200 49 242 767 273 523 . . . 36 215 . Remotely . | . . . . . . . . . . . . Salvage Created 3443 | . 419 242 1329 622 499 . . . 61 271 . Parts 219 | . 21 15 91 35 31 . . . 9 17 . Haulers Intercepted 6 | . 1 . 4 1 . . . . . . . Recyclers Shooed 3 | . 1 . 1 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Gar Fac Was Fac DSF Fac Gar Combat Hostiles Destroyed 74 | . 8 8 24 16 11 . . . 3 4 . Melee 9 | . . . . . 2 . . . 3 4 . Guns 33 | . 8 8 8 4 5 . . . . . . Cannons 15 | . . . 12 3 . . . . . . . AOE 16 | . . . 4 8 4 . . . . . . Classes Destroyed 17 | . 3 3 6 2 3 . . . . . . Worker 2 | . . . 2 . . . . . . . . Builder 5 | . . . 3 . . . . . . 2 . Hauler 6 | . 1 . 4 1 . . . . . . . Recycler 2 | . . . 2 . . . . . . . . Operator 2 | . . . 2 . . . . . . . . Watcher 5 | . 1 1 2 1 . . . . . . . Swarmer 15 | . . 3 4 4 . . . . . 4 . Cutter 4 | . . . . . 1 . . . 3 . . Grunt 34 | . 8 3 12 8 3 . . . . . . Brawler 2 | . . . 1 . 1 . . . . . . Duelist 1 | . . 1 . . . . . . . . . Protector 1 | . . . 1 . . . . . . . . Sentry 10 | . . 1 6 2 1 . . . . . . Specialist 2 | . . . . . 2 . . . . . . Hunter 4 | . . . . 1 3 . . . . . . Programmer 1 | . . . . . 1 . . . . . . Heavy 1 | . . . . 1 . . . . . . . Best Kill Streak 7 | . 4 5 7 4 4 . . . 3 4 . Combat Bots Only 6 | . 4 4 6 4 4 . . . 3 4 . Max Kills in Single Turn 4 | . 2 1 4 4 2 . . . 1 1 . Gunslinging . | . . . . . . . . . . . . Exploded 4 | . . . 2 4 2 . . . . . . Melee 1 | . . . . . 1 . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Sto Mat Gar Fac Was Fac DSF Fac Gar Hostile Shots Fired 421 | . 41 35 114 87 80 . 1 . 32 31 . Missed 151 | . 13 7 41 22 32 . . . 25 11 . Damage Taken 4592 | . 353 298 1053 1224 1080 . 47 . 165 372 . Core 923 | . 120 73 221 240 170 . . . 26 73 . Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 59 | 100 52 . 26 . 25 . . . 96 . . Volleys Fired 269 | . 39 23 117 60 30 . . . . . . Largest 2 | . 2 2 2 2 2 . . . . . . Hottest 136 | . 70 46 136 136 78 . . . . . . Shots Fired 483 | . 78 46 204 100 55 . . . . . . Gun 295 | . 78 46 56 67 48 . . . . . . Cannon 148 | . . . 121 27 . . . . . . . Launcher 40 | . . . 27 6 7 . . . . . . Special . | . . . . . . . . . . . . Kinetic 172 | . 39 46 27 12 48 . . . . . . Thermal 271 | . 39 . 150 82 . . . . . . . Explosive 40 | . . . 27 6 7 . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 12 | . 12 9 10 8 6 . . . . . . Robot Miss Streak 6 | . 4 6 4 5 5 . . . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets 4 | . 1 1 2 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . Shots Hit Robots 292 | . 48 32 105 59 33 . . . 3 12 . Core Hits 176 | . 22 15 72 35 22 . . . 2 8 . Critical Kills 1 | . . . . . 1 . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . . . Critical Strikes 8 | . 2 1 . 3 1 . . . . 1 . Burn 5 | . 2 . . 3 . . . . . . . Destroy 2 | . . 1 . . 1 . . . . . . Impale 1 | . . . . . . . . . . 1 . Melee Attacks 24 | . . . . . 7 . . . 4 13 . Impact 7 | . . . . . 7 . . . . . . Slashing . | . . . . . . . . . . . . Piercing 17 | . . . . . . . . . 4 13 . Sneak Attacks 2 | . . . . . . . . . . 2 . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 7195 | . 500 429 2388 1729 1460 . . . 115 574 . Guns 2724 | . 500 429 565 733 497 . . . . . . Cannons 1651 | . . . 1288 363 . . . . . . . Explosions 1948 | . . . 522 633 793 . . . . . . Melee 859 | . . . . . 170 . . . 115 574 . Ramming 13 | . . . 13 . . . . . . . . Kinetic 1530 | . 185 429 260 159 497 . . . . . . Thermal 2845 | . 315 . 1593 937 . . . . . . . Explosive 1948 | . . . 522 633 793 . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact 170 | . . . . . 170 . . . . . . Slashing . | . . . . . . . . . . . . Piercing 689 | . . . . . . . . . 115 574 . Highest Corruption 5 | . . . . . . . 5 5 5 . . Average Corruption 5 | . . . . . . . 5 5 5 . . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 3 | . . . . . . . 1 . 2 . . Heat Flow Errors 1 | . . . . . . . . . 1 . . Energy Discharges 1 | . . . . . . . 1 . . . . Data Loss (major) 1 | . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 185 | . . . 20 22 30 . . . 40 73 . Projectiles 20 | . . . 20 . . . . . . . . Explosions 52 | . . . . 22 30 . . . . . . Melee 113 | . . . . . . . . . 40 73 . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 203 | . . . 28 29 146 . . . . . . Shots 7 | . . . 2 2 3 . . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed 5 | . . . 5 . . . . . . . . Kicked 5 | . . . 5 . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 394 | . 286 1 394 345 30 . . . 249 20 . Average Temperature 83 | . 85 1 88 83 9 . . . 137 11 . Received Heat Transfer 1365 | . 237 87 396 423 207 . . . 6 9 . Effects 6 | . . . 6 . . . . . . . . Shutdowns 1 | . . . 1 . . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . Interference 4 | . . . 4 . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . Parts Melted 14 | . 3 . 5 6 . . . . . . . Heat Transferred 5777 | . 1073 . 2706 1998 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Gar Fac Was Fac DSF Fac Gar Peak Influence 1025 | . 240 323 618 519 1025 582 233 149 206 201 . Initial 537 | . . 101 72 258 337 537 203 149 106 102 133 Average 322 | . 133 190 283 369 584 545 210 149 143 134 . Maximum Alert Level 3 | . 1 1 2 2 3 2 1 . 1 1 . Low Security (%) 35 | 100 74 36 51 . . . . 100 89 82 . Level 1 31 | . 25 63 17 73 20 . 100 . 10 17 . Level 2 28 | . . . 31 26 55 100 . . . . . Level 3 3 | . . . . . 24 . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 10 | . 1 1 6 1 . . . . 1 . . Investigation 1 | . . . 1 . . . . . . . . Extermination . | . . . . . . . . . . . . Reinforcement 7 | . 1 1 3 1 . . . . 1 . . Assault 1 | . . . 1 . . . . . . . . Garrison 1 | . . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . 2 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses 1 | . . . . . 1 . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Gar Fac Was Fac DSF Fac Gar Distress Signals 3 | . . . 1 2 . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 141 | . 12 12 34 21 36 2 6 . 6 12 . Peak Tracking Total 12 | . 4 3 7 4 12 5 6 . 3 5 . Tactical Retreats 9 | . . 1 2 1 2 1 . . 1 1 . Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Gar Fac Was Fac DSF Fac Gar Traps Triggered 4 | . . . 1 . . 1 . . 1 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 6 | . . . 6 . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Sto Mat Gar Fac Was Fac DSF Fac Gar Machines Disabled 6 | . . . 6 . . . . . . . . Max in Single Turn 1 | . . . 1 . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Gar Fac Was Fac DSF Fac Gar Machines Accessed 20 | . 1 1 8 1 1 2 . 1 . 5 . Terminals 14 | . 1 1 7 . 1 . . 1 . 3 . Fabricators 2 | . . . . . . 2 . . . . . Repair Stations 1 | . . . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . 1 1 . . . . . 1 . Total Hacks 47 | . 3 4 25 1 1 2 . 3 . 8 . Successful 22 | . 1 1 10 1 1 1 . 1 . 6 . Failed 25 | . 2 3 15 . . 1 . 2 . 2 . Catastrophic 6 | . . 1 4 . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 28 | . 3 4 18 . . . . . . 3 . Terminals 38 | . 3 4 22 . 1 . . 3 . 5 . Fabricators 2 | . . . . . . 2 . . . . . Repair Stations 2 | . . . . . . . . . . 2 . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 5 | . . . 3 1 . . . . . 1 . Terminal Hacks 13 | . . . 7 . 1 . . 1 . 4 . Open Door 2 | . . . 2 . . . . . . . . Open DSF 3 | . . . . . . . . 1 . 2 . Branch Access Points 1 | . . . 1 . . . . . . . . Unreport Threat 5 | . . . 3 . . . . . . 2 . Disarm Traps 1 | . . . 1 . . . . . . . . Patrol Navigation 1 | . . . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . Network Status 1 | . . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . . 1 . Unlock Access 2 | . . . . 1 . . . . . 1 . Unauthorized Hacks 6 | . 1 1 3 . . . . . . 1 . Terminals 6 | . 1 1 3 . . . . . . 1 . Botnet 6 | . 1 1 3 . . . . . . 1 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . . . 2 . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 13 | . 1 1 8 . . 1 . 1 . 1 . Full Trace Events 1 | . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Sto Mat Gar Fac Was Fac DSF Fac Gar Used RIF Installer 1 | . . . . . 1 . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 3 | . . . 3 . . . . . . . . Machine Destruction 3 | . . . 3 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 6 | . . . . . 6 . . . . . . Allies Hacked 1 | . . . . . 1 . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Sto Mat Gar Fac Was Fac DSF Fac Gar Total Allies 16 | . . . 10 . 6 . . . . . . Largest Group 10 | . . . 10 . 4 . . . . . . Highest-Rated Group 122 | . . . 88 . 122 . . . . . . Highest-Rated Ally 40 | . . . 16 . 40 . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 106 | . . . 53 . 53 . . . . . . Total Damage 1647 | . . . 427 . 1220 . . . . . . Kills 23 | . . . 10 . 13 . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Gar Fac Was Fac DSF Fac Gar Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Sto Mat Gar Fac Was Fac DSF Fac Gar Turns Passed 4483 | 3 329 426 1935 672 728 98 38 4 64 186 . Spaces Moved 3016 | 3 161 267 952 282 426 348 116 11 129 321 . Core 9 | . . . 9 . . . . . . . . Treads 387 | . . . . 150 237 . . . . . . Legs 1506 | 3 161 267 943 132 . . . . . . . Wheels . | . . . . . . . . . . . . Hover 89 | . . . . . . . . . . 89 . Flight 1025 | . . . . . 189 348 116 11 129 232 . Fastest Speed 23 | 120 120 120 120 120 29 26 26 29 26 23 . Average Speed 103 | 120 120 120 154 154 100 26 26 29 26 33 . Slowest Speed 250 | 120 120 120 200 250 158 26 29 29 29 86 . Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 38 | 2 39 24 88 24 37 8 91 . 94 10 1 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 5 | . . 1 1 1 . . . 1 . 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 5 | . . . 1 . 4 . . . . . . Terrain Destroyed 277 | . . . 106 63 108 . . . . . . Melee 1 | . . . . . 1 . . . . . . Projectile 9 | . . . 3 3 3 . . . . . . AOE 267 | . . . 103 60 104 . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Gar Fac Was Fac DSF Fac Gar Total 3866 | 2 226 327 1215 419 656 356 120 11 155 379 . Wait 198 | . 24 11 59 16 69 . 2 . . 17 . Move 3008 | 2 160 266 951 282 425 348 115 10 128 321 . Hop . | . . . . . . . . . . . . Pick Up 71 | . 2 6 23 19 11 3 . . 2 5 . Fast Attach 28 | . . 1 7 8 1 . 3 . 3 5 . Attach 35 | . . 3 6 5 9 2 . . 5 5 . Detach 11 | . . . 1 1 3 . . 1 3 2 . Swap 59 | . 1 8 20 9 10 1 . . 5 5 . Drop 74 | . . 9 24 19 9 2 . . 5 6 . Fire 269 | . 39 23 117 60 30 . . . . . . Melee 24 | . . . . . 7 . . . 4 13 . Ram . | . . . . . . . . . . . . Kick 5 | . . . 5 . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 84 | . . . 2 . 82 . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison -7/Factory -7/Waste -7/Factory -7/DSF -6/Factory -6/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 4 | -11/Scrapyard | Entered Materials 284 | -10/Materials | Discovered new exit (range 15) 314 | -10/Materials | Build established: Mutant 333 | -10/Materials | Entered another Materials area 333 | -9/Materials | Evolved 2 slots: Utility x2 724 | -9/Materials | Discovered new exit (range 8) 747 | -9/Materials | Identified exit to Storage 759 | -9/Materials | Entered Storage 1278 | -9/Storage | Build established: Scavenger-Mutant 1594 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1916 | -9/Storage | Build established: Commander-Mutant 1992 | -9/Storage | Identified exit to Recycling 2068 | -9/Storage | Garrison activated, responded to threat 2073 | -9/Storage | Discovered new exit (range 16) 2121 | -9/Storage | Core integrity fell below 50% 2135 | -9/Storage | Lost 3 parts (1p1n1u) 2135 | -9/Storage | Lost 7 allies 2512 | -9/Storage | Build established: Scavenger-Mutant 2692 | -9/Storage | Identified exit to Materials 2694 | -9/Storage | Entered Materials 2694 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3036 | -8/Materials | Found Prototype Device 3036 | -8/Materials | Identified Active Sensor Suite 3259 | -8/Materials | Discovered new exit (range 6) 3265 | -8/Materials | Identified exit to Factory 3322 | -8/Materials | Build established: Scavenger-Skirmisher 3366 | -8/Materials | Identified exit to Garrison 3366 | -8/Materials | Entered Garrison 3581 | -8/Garrison | Core integrity fell below 50% 3985 | -8/Garrison | Lost 4 parts (1n2u1w) 4082 | -8/Garrison | Installed Relay Interface Framework 4091 | -8/Garrison | Discovered exit to Factory (range 12) 4094 | -8/Garrison | Entered Factory 4094 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 4192 | -7/Factory | Sucked down chute 4192 | -7/Factory | Entered Waste 4194 | -7/Waste | Spotted C-40 Crusher 4195 | -7/Waste | Spotted C-40 Crusher 4197 | -7/Waste | Spotted C-40 Crusher 4207 | -7/Waste | EMP discharged 4210 | -7/Waste | Spotted C-40 Crusher 4212 | -7/Waste | Spotted C-40 Crusher 4217 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4223 | -7/Waste | Spotted C-40 Crusher 4224 | -7/Waste | Discovered new exit (range 10) 4230 | -7/Waste | Entered Factory 4234 | -7/Factory | Identified exit to DSF 4234 | -7/Factory | Entered DSF 4256 | -7/DSF | Additional patrols routed to DSF 4258 | -7/DSF | Discovered new exit (range 14) 4298 | -7/DSF | Entered Factory 4298 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4363 | -6/Factory | Build established: Scavenger-Sprinter 4484 | -6/Factory | Identified exit to Garrison 4484 | -6/Factory | Entered Garrison 4484 | -6/Garrison | Self-destructed Last Messages --------------- 04412_ Acquired Imp. Gravmag System. 04420_ Connecting with DSF Access... 04432_ Acquired Lgt. Angular Momentum Engine. 04433_ Dropped Lgt. Nuclear Core. 04434_ Acquired Lgt. Nuclear Core. 04435_ Dropped Lgt. Nuclear Core. 04446_ Connecting with Repair Station... 04449_ Sneak attack on U-05 Engineer. 04449_ U-05 Engineer destroyed. 04450_ Acquired 28 matter. 04452_ Detecting nearby Garrison Access. 04455_ ALERT: Security rotation in progress. 04481_ Phase Shifter destroyed. 04484_ Connecting with Garrison Access... >>Unlock Access door unlocked. 04484_ EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE [Achievement: Overachiever] Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ??????????????????######????????????????????? | | ??????????????????# #????????????????????? | | ??????????????????# @ #????????????????????? | | ??????????????????# #????????????????????? | | ??????????????????### #????????????????????? | | ????????????????????? #????????????????????? | | ????????????????????? #????????????????????? | | ????????????????????? #????????????????????? | | ?????????????????????? #????????????????????? | | ?????????????????????? #????????????????????? | | ?????????????????????? ????????????????????? | | ?????????????????????? ????????????????????? | | ???????????????????????#????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 24 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 410 ECM Strength 1 Armor Coverage 150 Phase Shifting 5 Evasion (%) 74 Melee Accuracy 5 Recoil Reduction 3 Kinecelleration 30 Offensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Deadly Force Overachiever Challenges ------------ None Game ------ Seed ShrapnelConcussiveBroadsword Manual? 0 Play Time 00:50:32 Cumulative 100.4 hours Start 2025.01.25 @ 14:23:25 End 2025.01.28 @ 16:10:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 126 Rogue 111 Adventurer 15 Explorer 0 Win Type - Total 2 Types 1/0/1/0/0/0/0/0/0 Lore% 25 Gallery% 60 Achievement% 50 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bf5ca70c-3cc0-4e03-a71f-98fb366ac840