Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.12 @ 17:09:43 Player: Tereza Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (42) 210 Value Destroyed (1419) 1419 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (234) 234 TOTAL SCORE: 3883 Bonus ------- High Alert Combat Kills 34 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 214/300 Energy 33/100 System Corruption 0% Temperature Cool (0) Movement Core (200) Ox3 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Medium Storage Unit Improved Signal Interpreter Improved Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Compact Wheel Large Storage Unit Sensor Array Sensor Array Relay Coupler [Sentry] (24) Relay Coupler [Heavy] (12) Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Sensor Array Improved Signal Interpreter Improved Targeting Computer > --- WEAPON ----------- Particle Gun Flak Cannon > --- INVENTORY -------- Aluminum Leg Compact Wheel Large Storage Unit Sensor Array Sensor Array Relay Coupler [Sentry] Relay Coupler [Heavy] Beam Rifle Mining Laser Plasma Cutter [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Sensor Array Device Sensor Array Storage Medium Storage Unit Processor Improved Targeting Computer Protection Utility Shielding Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Special Weapon Plasma Cutter Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Slots Evolved 4 | . . 2 . 2 . Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 3 | . . 2 . 1 . Weapon . | . . . . . . Parts Attached 45 | 6 3 13 5 8 10 Power 4 | 1 . . . 2 1 Engine 3 | 1 . . . 1 1 Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 12 | 2 . 4 1 3 2 Treads 11 | 2 . 4 1 3 1 Leg 1 | . . . . . 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 14 | 1 2 5 2 2 2 Device 7 | . 2 2 . 1 2 Storage 2 | 1 . 1 . . . Processor 3 | . . . 2 1 . Hackware . | . . . . . . Protection 2 | . . 2 . . . Artifact . | . . . . . . Weapon 15 | 2 1 4 2 1 5 Energy Gun 5 | 1 . 1 1 . 2 Energy Cannon . | . . . . . . Ballistic Gun 5 | 1 1 2 . . 1 Ballistic Cannon 2 | . . . 1 1 . Launcher . | . . . . . . Special Weapon 2 | . . . . . 2 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . 1 . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 25 | . . 2 1 7 15 Power 4 | . . . . 3 1 Propulsion 7 | . . . . 3 4 Utility 5 | . . 1 . . 4 Weapon 9 | . . 1 1 1 6 Highest Loss Streak 8 | . . 1 1 5 8 To Critical Strikes . | . . . . . . Average Slot Usage (%) 88 | . 93 94 100 85 75 Engine 9 | . 14 11 11 6 7 Treads 21 | . 28 22 22 22 14 Device 13 | . 8 14 22 19 11 Storage 10 | . 14 11 11 9 9 Processor 8 | . . . 6 13 18 Protection 3 | . . 13 4 . . Energy Gun 5 | . 2 2 11 6 6 Ballistic Gun 10 | . 25 18 4 . 2 Ballistic Cannon 3 | . . . 6 8 6 Peak Build Rating 20 | 6 7 14 15 19 20 Average Rating 12 | 4 6 9 14 16 16 On Entrance 9 | . 6 7 14 15 16 Naked Turns . | . . . . . . Heaviest Build 25 | 14 14 24 24 25 24 Greatest Support 60 | 40 40 40 40 60 60 Greatest Overweight (x) 3 | 3 . . . 1 3 Average Overweight (x) . | 1 . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 Average Capacity 9 | 7 8 8 10 10 10 Most Carried 10 | 7 8 10 10 10 10 Average Carried 8 | 4 7 8 9 9 9 Final Capacity 10 | 8 8 10 10 10 10 Final Carried 10 | 6 8 10 10 9 6 Class Distribution -------------------- 60% | Scavenger-Mutant 39% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Gar Matter Collected 1007 | 183 75 230 109 196 214 Remotely . | . . . . . . Salvage Created 1415 | . 94 516 135 539 131 Parts 91 | . 11 39 5 28 8 Haulers Intercepted 2 | . . 2 . . . Recyclers Shooed 5 | . . 5 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Combat Hostiles Destroyed 34 | . 4 8 3 12 7 Guns 19 | . 4 8 2 3 2 Cannons 15 | . . . 1 9 5 Classes Destroyed 8 | . 2 4 . 2 . Worker 1 | . . . . 1 . Hauler 2 | . . 2 . . . Recycler 3 | . . 1 . 2 . Watcher 2 | . . 1 . 1 . Swarmer 11 | . 3 2 . 3 3 Grunt 17 | . 1 4 2 7 3 Duelist 1 | . . . . 1 . Sentry 5 | . . 2 1 1 1 Best Kill Streak 10 | . 3 3 2 10 4 Combat Bots Only 8 | . 3 3 2 8 4 Max Kills in Single Turn 2 | . 2 1 1 1 1 Gunslinging 1 | . 1 . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Hostile Shots Fired 294 | . 17 50 11 98 118 Missed 59 | . 2 11 4 21 21 Damage Taken 3231 | . 183 467 106 1205 1270 Core 699 | . 46 101 . 262 290 Absorbed by Shields 33 | . . . . . 33 Redirected to Shielding 10 | . . 10 . . . Regen/Repaired (Parts) 15 | . 15 . . . . Core Remaining (%) 85 | 100 81 . 74 . . Volleys Fired 145 | . 9 39 6 49 42 Largest 2 | . 2 2 2 2 2 Hottest 109 | . 60 79 104 104 109 Shots Fired 243 | . 18 77 12 74 62 Gun 167 | . 18 77 8 29 35 Cannon 72 | . . . 4 45 23 Launcher . | . . . . . . Special 4 | . . . . . 4 Kinetic 167 | . 15 66 6 45 35 Thermal 73 | . . 11 6 29 27 Explosive . | . . . . . . Electromagnetic 3 | . 3 . . . . Robot Hit Streak 15 | . 14 15 4 9 11 Robot Miss Streak 6 | . 2 2 1 4 6 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 182 | . 14 56 8 56 48 Core Hits 114 | . 6 22 6 45 35 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . . 1 . 2 . Burn 2 | . . 1 . 1 . Blast 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2802 | . 160 657 149 1116 720 Guns 1598 | . 160 657 89 351 341 Cannons 1163 | . . . 60 765 338 Explosions . | . . . . . . Melee . | . . . . . . Ramming 5 | . . . . . 5 Kinetic 1943 | . 138 525 90 765 425 Thermal 832 | . . 132 59 351 290 Explosive . | . . . . . . Electromagnetic 22 | . 22 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 13 | . . . . 13 . Projectiles 13 | . . . . 13 . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 35 | . . . . 25 10 Impact . | . . . . . . Kinetic 33 | . . . . 23 10 Secondary 2 | . . . . 2 . Self-Inflicted Damage 1 | . . . . . 1 Shots . | . . . . . . Rammed 3 | . . . . . 3 Targets Rammed 3 | . . . . . 3 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 234 | . 18 11 6 63 234 Average Temperature 64 | . 10 5 4 29 103 Received Heat Transfer 1421 | . 63 207 27 549 575 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . 1 . . Heat Transferred 2054 | . . 407 148 925 574 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Peak Influence 449 | . 153 397 229 422 449 Initial 274 | . . 64 154 89 274 Average 222 | . 111 188 179 218 406 Maximum Alert Level 2 | . . 1 1 2 2 Low Security (%) 55 | 100 100 60 84 52 . Level 1 24 | . . 39 15 32 29 Level 2 20 | . . . . 15 70 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . . 2 . 2 . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . . 2 . . . Assault . | . . . . . . Garrison 2 | . . . . 2 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Distress Signals 2 | . . 1 . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 60 | . 5 15 5 18 17 Peak Tracking Total 10 | . 3 5 2 7 10 Tactical Retreats 6 | . 1 2 . 1 2 Traps | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Gar Machines Disabled 4 | . 1 1 . 1 1 Max in Single Turn 1 | . 1 1 . 1 1 Garrison Relay 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Machines Accessed 6 | . 3 1 . 2 . Terminals 4 | . 2 1 . 1 . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 14 | . 6 3 . 5 . Successful 9 | . 6 2 . 1 . Failed 5 | . . 1 . 4 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 7 | . 3 1 . 3 . Terminals 10 | . 4 3 . 3 . Fabricators . | . . . . . . Repair Stations 2 | . 2 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 3 | . 2 1 . . . Record 1 | . 1 . . . . Alert Level 1 | . . 1 . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 3 | . 2 1 . . . Terminals 3 | . 2 1 . . . Botnet 3 | . 2 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 2 1 . 1 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . . 3 Machine Destruction 3 | . . . . . 3 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Gar Turns Passed 1650 | 82 311 391 135 330 401 Spaces Moved 692 | 43 161 149 67 114 158 Core 22 | 21 . . . . 1 Treads 640 | 22 161 149 67 114 127 Legs 30 | . . . . . 30 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 161 | 156 160 160 160 161 165 Slowest Speed 240 | 200 160 160 160 240 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 18 | 4 28 22 22 14 23 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Total 984 | 55 198 235 82 187 227 Wait 48 | . 18 14 . 9 7 Move 687 | 42 160 148 66 113 158 Hop . | . . . . . . Pick Up 32 | 7 4 9 1 6 5 Fast Attach 17 | 5 3 2 2 2 3 Attach 17 | 1 . 2 1 6 7 Detach 1 | . 1 . . . . Swap 12 | . . 9 3 . . Drop 21 | . 3 12 3 2 1 Fire 145 | . 9 39 6 49 42 Melee . | . . . . . . Ram 2 | . . . . . 2 Kick . | . . . . . . Crush 1 | . . . . . 1 Escape Stasis . | . . . . . . Rewire 1 | . . . . . 1 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Garrison History --------- Turn | Location | Event 53 | -11/Scrapyard | Discovered new exit (range 16) 83 | -11/Scrapyard | Entered Materials 269 | -10/Materials | Repaired Sensor Array 317 | -10/Materials | Build established: Mutant 323 | -10/Materials | Discovered new exit (range 12) 394 | -10/Materials | Entered another Materials area 394 | -9/Materials | Evolved 2 slots: Utility x2 644 | -9/Materials | Discovered new exit (range 9) 785 | -9/Materials | Entered Mines 795 | -9/Mines | Met a Derelict bent on vengeance 825 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 888 | -9/Mines | Discovered new exit (range 14) 894 | -9/Mines | Learned location of Storage (-8) 920 | -9/Mines | Entered Materials 920 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1047 | -8/Materials | Build established: Scavenger-Mutant 1146 | -8/Materials | Garrison activated, responded to threat 1176 | -8/Materials | Destroyed 8 combat bots 1204 | -8/Materials | Lost 5 parts (2p2n1w) 1248 | -8/Materials | Identified exit to Garrison 1250 | -8/Materials | Entered Garrison 1342 | -8/Garrison | Triggered checkpoint 1364 | -8/Garrison | Garrison Relay disabled 1475 | -8/Garrison | Core integrity fell below 50% 1575 | -8/Garrison | Lost 5 parts (1n2u2w) 1594 | -8/Garrison | Triggered checkpoint 1634 | -8/Garrison | Core integrity fell below 20% 1651 | -8/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- Acquired Lgt. Assault Rifle. Lgt. Treads destroyed. G-50 Soldier destroyed. Acquired 22 matter. Acquired Heat Sink. Acquired 21 matter. Acquired 33 matter. Acquired 83 matter. Critical hit (Burn: +37). Lgt. Treads destroyed. Aluminum Leg destroyed. Beam Rifle destroyed. Lgt. Assault Rifle destroyed. Slammed into S-10 Pest. Lgt. Ion Engine destroyed. Heat Sink destroyed. Mining Laser destroyed. G-47 Trooper suffers critical hit (Destroy). Plasma Cutter destroyed. Slammed into G-47 Trooper. 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"??????????????????????? | | ???????????# ## ????# #??????????????????????? | | ???????????# ?# ????? #??????????????????????? | | ???????????# ?? ?????? ??????????????????????? | | ???????????????? ?????? ??????????????????????? | | ??????????????? ??????? #??????????????????????? | | ??????????????????????? ##??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 14 Energy Capacity 250 Matter Stores 256 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Utility Shielding 33 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IonActuatorMicroactuators Manual? 0 Play Time 00:15:24 Cumulative 68.0 hours Start 2024.10.12 @ 16:56:53 End 2024.10.12 @ 17:09:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 78 Rogue 78 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 41 Achievement% 35 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8aeb566b-e4b3-419b-8bff-403439220e2e