Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.25 @ 14:48:05

Player: Crud

Result: Destroyed by L-31 Rogue with Katana

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (10)      50
Value Destroyed (227)      227
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1417

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     290/300
Energy                     29/100
System Corruption          0%
Temperature                Hot (271)
Movement                   Core (100) Ox1
Location                   -9/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (2) ------
     Small Storage Unit
  Improved Targeting Computer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (8) ----
           Disposable Heat Sink
     Small Matter Pod (5)
           Tractor Beam
           EM Pulse Gun
  Improved Light Cannon

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
   Compact Wheel
   Compact Wheel
>          --- UTILITY ----------
     Small Storage Unit
  Improved Targeting Computer
>          --- WEAPON -----------
           Particle Gun
     Light EM Pulse Cannon
>          --- INVENTORY --------
           Ion Engine
           Disposable Heat Sink
     Small Matter Pod
           Tractor Beam
           EM Pulse Gun
           EM Shotgun
  Improved Light Cannon
[Rating: 10]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
Weapon                     Assault Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   2   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             13   | .   1   11  1   
  Power                    2    | .   .   2   .   
    Engine                 2    | .   .   2   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               4    | .   .   4   .   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  2    | .   .   2   .   
    Hover                  .    | .   .   .   .   
    Flight                 2    | .   .   2   .   
  Utility                  1    | .   .   1   .   
    Device                 .    | .   .   .   .   
    Storage                .    | .   .   .   .   
    Processor              1    | .   .   1   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   6    | .   1   4   1   
    Energy Gun             3    | .   .   3   .   
    Energy Cannon          3    | .   1   1   1   
    Ballistic Gun          .    | .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 12   | .   .   8   4   
  Power                    3    | .   .   2   1   
  Propulsion               6    | .   .   5   1   
  Utility                  .    | .   .   .   .   
  Weapon                   3    | .   .   1   2   
  Highest Loss Streak      4    | .   .   2   4   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     69   | .   85  64  57  
  Engine                   8    | .   14  5   8   
  Leg                      13   | .   28  8   .   
  Wheel                    7    | .   .   10  8   
  Flight                   3    | .   .   5   .   
  Storage                  11   | .   14  11  11  
  Processor                4    | .   .   5   11  
  Energy Gun               7    | .   1   7   17  
  Energy Cannon            6    | .   12  4   1   
  Ballistic Gun            8    | .   14  6   .   
Peak Build Rating          10   | 6   6   10  9   
  Average Rating           7    | 6   6   7   8   
  On Entrance              6    | 6   6   6   9   
Naked Turns                .    | .   .   .   .   
Heaviest Build             16   | 12  13  16  16  
  Greatest Support         32   | 20  20  32  16  
  Greatest Overweight (x)  3    | .   .   3   2   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         8    | 8   8   8   8   
  Most Carried             7    | 6   7   7   6   
  Average Carried          4    | 6   4   4   5   
  Final Capacity           8    | 8   8   8   8   
  Final Carried            6    | 6   4   6   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Yrd Mat Mat Min 
Matter Collected           357  | 200 43  114 .   
  Remotely                 .    | .   .   .   .   
Salvage Created            285  | .   71  142 72  
  Parts                    18   | .   3   8   7   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Combat Hostiles Destroyed  8    | .   2   5   1   
  Guns                     6    | .   .   5   1   
  Cannons                  2    | .   2   .   .   
Classes Destroyed          4    | .   1   2   1   
  Worker                   1    | .   .   .   1   
  Watcher                  1    | .   .   1   .   
  Swarmer                  3    | .   .   3   .   
  Grunt                    5    | .   2   2   1   
Best Kill Streak           3    | .   2   3   2   
  Combat Bots Only         3    | .   2   3   1   
Max Kills in Single Turn   1    | .   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Min 
Hostile Shots Fired        125  | .   21  87  17  
  Missed                   26   | .   4   18  4   
Damage Taken               1288 | .   207 738 343 
  Core                     439  | .   37  181 221 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         92   | 100 85  .   .   
Volleys Fired              49   | .   11  24  14  
  Largest                  2    | .   2   2   2   
  Hottest                  121  | .   80  121 121 
Shots Fired                82   | .   22  38  22  
  Gun                      68   | .   11  37  20  
  Cannon                   14   | .   11  1   2   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  29   | .   11  18  .   
  Thermal                  44   | .   11  19  14  
  Explosive                .    | .   .   .   .   
  Electromagnetic          9    | .   .   1   8   
  Robot Hit Streak         7    | .   5   7   3   
  Robot Miss Streak        7    | .   4   7   3   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        3    | .   .   3   .   
    Max Gunslinging Chain  1    | .   .   1   .   
Shots Hit Robots           45   | .   10  23  12  
  Core Hits                12   | .   3   5   4   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         .    | .   .   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           764  | .   185 358 221 
  Guns                     535  | .   61  320 154 
  Cannons                  180  | .   124 38  18  
  Explosions               49   | .   .   .   49  
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  209  | .   61  148 .   
  Thermal                  451  | .   124 172 155 
  Explosive                .    | .   .   .   .   
  Electromagnetic          104  | .   .   38  66  
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            23   | .   .   23  .   
  Projectiles              23   | .   .   23  .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        355  | .   216 88  355 
  Average Temperature      104  | .   91  27  231 
  Received Heat Transfer   465  | .   111 330 24  
  Effects                  1    | .   .   .   1   
    Interference           1    | .   .   .   1   
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             1    | .   .   1   .   
  Heat Transferred         975  | .   259 407 309 
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      1    | .   .   .   1   

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Peak Influence             225  | .   85  225 137 
  Initial                  83   | .   .   35  83  
  Average                  102  | .   30  141 96  
Maximum Alert Level        1    | .   .   1   .   
  Low Security (%)         84   | 100 100 73  100 
  Level 1                  15   | .   .   26  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   2   2   .   
  Investigation            3    | .   1   2   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              26   | .   6   15  5   
  Peak Tracking Total      5    | .   3   4   5   
  Tactical Retreats        5    | .   .   4   1   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Yrd Mat Mat Min 
Machines Disabled          1    | .   .   1   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Machines Accessed          5    | .   1   4   .   
  Terminals                4    | .   1   3   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   .   1   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                10   | .   2   8   .   
  Successful               4    | .   1   3   .   
  Failed                   6    | .   1   5   .   
    Catastrophic           1    | .   .   1   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   4    | .   .   4   .   
  Terminals                9    | .   2   7   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   .   1   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             2    | .   1   1   .   
  Robot Analysis           1    | .   .   1   .   
  Prototype ID Bank        1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         2    | .   .   2   .   
  Terminals                2    | .   .   2   .   
    Track                  1    | .   .   1   .   
    Botnet                 1    | .   .   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   1   2   .   
  Full Trace Events        2    | .   .   2   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Yrd Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Min 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Robot Analysis Total       1    | .   .   1   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -9  
-------------              Run  | Yrd Mat Mat Min 
Turns Passed               680  | 4   202 393 81  
Spaces Moved               439  | 4   134 259 42  
  Core                     8    | .   .   7   1   
  Treads                   .    | .   .   .   .   
  Legs                     206  | 4   134 68  .   
  Wheels                   194  | .   .   153 41  
  Hover                    .    | .   .   .   .   
  Flight                   31   | .   .   31  .   
  Fastest Speed            57   | 120 120 57  100 
  Average Speed            117  | 120 120 118 101 
  Slowest Speed            220  | 120 120 220 150 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       19   | 2   35  28  12  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          4    | .   .   .   4   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      4    | .   .   .   4   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Total                      523  | 3   154 308 58  
  Wait                     4    | .   3   .   1   
  Move                     436  | 3   133 258 42  
  Hop                      .    | .   .   .   .   
  Pick Up                  14   | .   2   12  .   
  Fast Attach              .    | .   .   .   .   
  Attach                   10   | .   .   9   1   
  Detach                   1    | .   .   1   .   
  Swap                     3    | .   1   2   .   
  Drop                     6    | .   4   2   .   
  Fire                     49   | .   11  24  14  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Mines

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 1)
    5 | -11/Scrapyard | Entered Materials
  102 | -10/Materials | Discovered new exit (range 3)
  207 | -10/Materials | Entered another Materials area
  207 | -9/Materials  | Evolved 2 slots: Propulsion x2
  303 | -9/Materials  | Build established: Mutant
  467 | -9/Materials  | Discovered new exit (range 5)
  594 | -9/Materials  | Discovered new exit (range 7)
  600 | -9/Materials  | Entered Mines
  658 | -9/Mines      | Core integrity fell below 50%
  673 | -9/Mines      | Core integrity fell below 20%
  681 | -9/Mines      | Destroyed by L-31 Rogue with Katana

 Last Messages 
---------------
00576_ Com. Wheel destroyed.
00579_ K-01 Serf cleans the Terminal. <x4>
00594_ EXIT=FOUND
LOCATION=UNKNOWN
GOAL=ESCAPE
00642_ K-01 Serf collects debris.
00644_ G-34 Mercenary destroyed.
00647_ K-01 Serf collects debris. <x2>
00650_ Chain reaction triggered in Ion Engine.
00650_ K-01 Serf destroyed.
00650_ R-06 Scavenger collects Ion Engine.
00654_ R-06 Scavenger collects Wheel.
00657_ EM Shotgun severed.
00657_ R-06 Scavenger collects Lgt. Ion Engine.
00660_ Ion Engine destroyed.
00660_ Com. Wheel destroyed.
00672_ Lgt. EM Pulse Cannon destroyed.
00677_ Overheating: System interference.
00677_ Particle Gun temporarily disabled.
00681_ Particle Gun destroyed.

 Map 
-----
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| ??????????????????????? !  ???????????????????     |
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| ???????????????????????#[@t         ##????????     |
| ???????????????????????#####         ##???????     |
| ???????????????????????????##         #???????     |
| ????????????????????????????##        #???????     |
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| ??????????????????????????##     ####?????????     |
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| ???????????????????????????????????###   ##???     |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Targeting Accuracy         6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RecoilWeaponsAutogun
  Manual?         0
Play Time         00:11:44
  Cumulative      39.0 hours
  Start           2025.03.25 @ 14:37:45
  End             2025.03.25 @ 14:48:05
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          45
  Rogue           45
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          35
Achievement%      29
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              48/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d5fe5277-f52d-43fc-88fa-6e9a7fd620ad