Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.19 @ 09:24:51

Player: Tim

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (10)       2000
Robots Destroyed (176)     880
Value Destroyed (5189)     5189
Prototype IDs (32)         640
Alien Tech Used (0)        0
Bonus (875)                875
              TOTAL SCORE: 11584

 Bonus
-------
High Alert Combat Kills    575
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/850
Matter                     40/350
Energy                     76/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -6/Extension

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (4) ---
        Wheel
>       --- UTILITY (7) ------
  Small Matter Pod
        Graphene Brace
>       --- WEAPON (3) -------
            (None)
>       --- INVENTORY (5) ----
        Welding Torch

 Peak State 
------------
>               --- POWER ------------
          Micro Nuclear Core
>               --- PROPULSION -------
          Light Treads
          Light Treads
          Light Treads
        Armored Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
       Improved Light Armor Plating
                Graphene Brace
                EM Disruption Field
       Improved Shield Generator
>               --- WEAPON -----------
   High-powered Shotgun
   High-powered Shotgun
   High-powered Shotgun
>               --- INVENTORY --------
          Light Deuterium Engine
          Light Treads
        Armored Treads
  High-capacity Storage Unit
  High-capacity Matter Pod
       Improved Light Armor Plating
       Improved Light Armor Plating
       Improved Medium Armor Plating
                EM Disruption Field
                EM Disruption Field
                Hardlight Generator
       Improved Field Recycling Unit
                Supersonic Drone Bay
   High-powered Shotgun
                Gauss Cannon
                Rocket Launcher
                Rocket Launcher
                Rocket Launcher
                Mining Laser
                Plasma Cutter
[Rating: 51]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Shield Generator
  Storage                  High-capacity Storage Unit
  Protection               Hardened Medium Armor Plating
Weapon                     Shotgun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Shotgun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Powered Hammer
  Piercing Weapon          Spear
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Ext 
Slots Evolved              8    | .   .   .   2   .   .   .   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   1   .   .   .   
  Utility                  5    | .   .   .   1   .   .   .   1   2   1   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   1   .   
Parts Attached             217  | 6   15  9   31  6   1   12  66  29  21  21  
  Power                    13   | 1   1   2   2   .   .   .   2   2   2   1   
    Engine                 11   | 1   1   2   2   .   .   .   2   .   2   1   
    Core                   2    | .   .   .   .   .   .   .   .   2   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               34   | 2   1   4   3   1   .   .   14  3   2   4   
    Treads                 30   | 2   1   2   3   1   .   .   14  3   2   2   
    Leg                    2    | .   .   2   .   .   .   .   .   .   .   .   
    Wheel                  2    | .   .   .   .   .   .   .   .   .   .   2   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  82   | 1   6   .   14  1   1   8   21  13  7   10  
    Device                 44   | .   .   .   10  1   1   7   7   9   4   5   
    Storage                12   | 1   6   .   1   .   .   .   .   1   2   1   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             26   | .   .   .   3   .   .   1   14  3   1   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   88   | 2   7   3   12  4   .   4   29  11  10  6   
    Energy Gun             8    | .   5   .   .   .   .   .   1   1   .   1   
    Energy Cannon          3    | .   .   1   1   .   .   .   .   1   .   .   
    Ballistic Gun          40   | 2   2   1   7   2   .   3   12  5   6   .   
    Ballistic Cannon       8    | .   .   .   1   .   .   .   4   2   .   1   
    Launcher               13   | .   .   1   .   1   .   1   3   1   3   3   
    Special Weapon         13   | .   .   .   3   .   .   .   7   1   1   1   
    Impact Weapon          1    | .   .   .   .   .   .   .   1   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   1   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   1   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   .   .   .   .   
Parts Lost                 58   | .   3   4   2   .   .   2   11  4   4   28  
  Power                    7    | .   .   1   .   .   .   .   2   .   2   2   
  Propulsion               16   | .   1   1   1   .   .   .   4   2   .   7   
  Utility                  18   | .   .   .   .   .   .   1   4   2   1   10  
  Weapon                   17   | .   2   2   1   .   .   1   1   .   1   9   
  Highest Loss Streak      25   | .   2   2   1   .   .   2   3   3   2   25  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   97  98  98  100 100 99  98  99  98  72  
  Engine                   8    | .   14  13  11  11  11  11  8   1   3   4   
  Treads                   30   | .   25  17  32  33  33  33  35  30  26  16  
  Device                   9    | .   .   .   10  11  11  11  8   14  18  16  
  Storage                  12   | .   27  28  13  11  11  11  9   7   9   9   
  Protection               13   | .   .   .   8   11  11  11  18  22  16  9   
  Energy Gun               2    | .   22  7   .   .   .   .   .   .   .   .   
  Ballistic Gun            14   | .   5   1   16  20  22  21  15  13  19  12  
Peak Build Rating          51   | 6   8   13  26  23  28  28  36  44  51  50  
  Average Rating           27   | 5   6   10  22  22  24  22  28  42  48  37  
  On Entrance              22   | .   6   8   13  22  23  28  22  36  42  50  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             95   | 12  33  38  59  59  59  60  82  86  95  88  
  Greatest Support         83   | 40  40  40  63  63  63  63  83  80  80  80  
  Greatest Overweight (x)  28   | 3   1   1   1   .   .   .   3   1   1   28  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  15  20  20  20  20  20  20  20  20  
  Average Capacity         18   | 7   12  15  19  20  20  20  20  20  19  16  
  Most Carried             20   | 4   15  15  20  20  20  20  20  20  20  20  
  Average Carried          17   | 2   9   14  19  19  20  18  18  19  18  12  
  Final Capacity           20   | 8   15  15  20  20  20  20  20  20  20  5   
  Final Carried            20   | 4   15  15  20  20  20  18  20  20  20  1   

 Class Distribution 
--------------------
 79% | Mutant
 13% | Scavenger-Tank
  7% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
           Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
   Scavenger-Tank | -6/Factory
   Scavenger-Tank | -6/Extension

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Ext  
Matter Collected           4604 | 114  393  213  962  4    .    541  1508 470  327  72   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5281 | .    566  268  1110 22   .    328  1957 554  406  70   
  Parts                    340  | .    35   21   75   6    .    21   109  34   25   14   
Haulers Intercepted        7    | .    1    .    2    .    .    .    4    .    .    .    
Recyclers Shooed           8    | .    1    .    .    .    .    1    3    1    .    2    
Parts Field Recycled       44   | .    .    .    .    .    .    .    28   .    16   .    
  Retrieved Matter         686  | .    .    .    .    .    .    .    527  .    159  .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Ext 
Combat Hostiles Destroyed  134  | .   10  11  30  3   .   8   46  13  11  2   
  Guns                     105  | .   8   3   23  .   .   6   42  12  11  .   
  Cannons                  16   | .   .   5   7   .   .   .   4   .   .   .   
  AOE                      12   | .   1   3   .   3   .   2   .   1   .   2   
Classes Destroyed          17   | .   8   1   2   .   .   2   2   1   1   .   
  Worker                   15   | .   1   1   4   .   .   .   3   4   1   1   
  Builder                  6    | .   2   .   .   .   .   .   2   .   .   2   
  Tunneler                 3    | .   .   .   .   .   .   1   .   .   .   2   
  Hauler                   7    | .   1   .   2   .   .   .   4   .   .   .   
  Recycler                 2    | .   .   .   1   .   .   .   1   .   .   .   
  Operator                 3    | .   1   .   1   .   .   .   1   .   .   .   
  Watcher                  10   | .   2   .   3   .   .   .   3   1   .   1   
  Swarmer                  34   | .   3   6   14  3   .   .   8   .   .   .   
  Grunt                    65   | .   6   4   8   .   .   7   27  6   7   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   1   .   
  Duelist                  2    | .   .   .   .   .   .   1   1   .   .   .   
  Sentry                   22   | .   .   .   8   .   .   .   8   3   1   2   
  Hunter                   1    | .   .   .   .   .   .   .   1   .   .   .   
  Programmer               6    | .   .   .   .   .   .   .   .   4   2   .   
  Heavy                    1    | .   .   .   .   .   .   .   1   .   .   .   
  Subdweller               1    | .   1   .   .   .   .   .   .   .   .   .   
  Assembled                1    | .   .   1   .   .   .   .   .   .   .   .   
Best Kill Streak           7    | .   3   4   5   3   .   3   7   7   4   7   
  Combat Bots Only         6    | .   2   4   4   3   .   3   6   4   3   2   
Max Kills in Single Turn   3    | .   2   3   1   2   .   1   2   1   2   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   3   .   2   .   1   .   1   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Ext  
Hostile Shots Fired        1320  | .    59   52   165  4    .    44   317  221  98   360  
  Missed                   403   | .    16   14   47   1    .    11   84   66   33   131  
Damage Taken               11399 | .    596  350  1041 16   .    365  3712 1043 775  3501 
  Core                     1591  | .    89   78   101  5    .    43   324  97   19   835  
  Absorbed by Shields      1747  | .    .    .    226  7    .    143  421  362  234  354  
  Ignored by Resistances   473   | .    .    .    .    .    .    .    364  89   20   .    
  Regen/Repaired (Parts)   300   | .    .    .    243  .    .    .    57   .    .    .    
Core Remaining (%)         64    | 100  .    33   .    .    .    62   41   86   .    .    
Volleys Fired              474   | .    55   27   96   2    .    24   167  51   27   25   
  Largest                  3     | .    2    2    2    1    .    2    2    2    3    3    
  Hottest                  119   | .    80   80   110  30   .    46   100  100  99   119  
Shots Fired                901   | .    108  35   173  2    .    44   306  97   80   56   
  Gun                      758   | .    108  16   144  .    .    40   261  88   74   27   
  Cannon                   71    | .    .    18   27   .    .    .    17   5    .    4    
  Launcher                 42    | .    .    1    .    2    .    4    3    3    6    23   
  Special                  30    | .    .    .    2    .    .    .    25   1    .    2    
  Kinetic                  689   | .    21   .    156  .    .    40   278  93   74   27   
  Thermal                  67    | .    .    18   17   .    .    .    25   1    .    6    
  Explosive                42    | .    .    1    .    2    .    4    3    3    6    23   
  Electromagnetic          103   | .    87   16   .    .    .    .    .    .    .    .    
  Robot Hit Streak         20    | .    11   4    20   8    .    16   11   18   13   12   
  Robot Miss Streak        7     | .    6    7    5    .    .    3    5    6    6    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        8     | .    .    .    .    .    .    2    5    .    1    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    1    1    .    1    .    
Shots Hit Robots           628   | .    64   16   124  3    .    35   219  68   59   40   
  Core Hits                402   | .    26   11   69   3    .    25   143  45   44   36   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 7     | .    .    .    .    .    .    .    3    .    1    3    
  Critical Strikes         12    | .    2    .    .    .    .    .    6    .    1    3    
    Destroy                7     | .    .    .    .    .    .    .    3    .    1    3    
    Blast                  3     | .    .    .    .    .    .    .    3    .    .    .    
    Corrupt                2     | .    2    .    .    .    .    .    .    .    .    .    
Melee Attacks              1     | .    .    .    .    1    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    1    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           14149 | .    1166 498  2221 189  .    763  4456 1669 1504 1683 
  Guns                     10020 | .    895  40   1775 .    .    574  3573 1358 1234 571  
  Cannons                  1268  | .    .    318  406  .    .    .    345  83   .    116  
  Explosions               2479  | .    246  128  .    189  .    173  355  132  270  986  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  372   | .    25   12   40   .    .    16   183  96   .    .    
  Kinetic                  9777  | .    106  .    1881 .    .    574  3918 1441 1234 623  
  Thermal                  938   | .    246  318  300  .    .    .    .    .    .    74   
  Explosive                2233  | .    .    128  .    189  .    173  355  132  270  986  
  Electromagnetic          829   | .    789  40   .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4     | .    .    4    1    1    1    1    .    3    .    .    
  Average Corruption       1     | .    .    4    1    1    1    1    .    1    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  45    | .    .    8    10   1    7    7    .    12   .    .    
    Message Errors         13    | .    .    4    2    .    1    3    .    3    .    .    
    Matter Fused           13    | .    .    2    2    1    3    2    .    3    .    .    
    Heat Flow Errors       5     | .    .    2    .    .    1    1    .    1    .    .    
    Energy Discharges      3     | .    .    .    2    .    1    .    .    .    .    .    
    Parts Fused            2     | .    .    .    .    .    .    .    .    2    .    .    
    Data Loss (minor)      2     | .    .    .    1    .    .    .    .    1    .    .    
    Data Loss (major)      5     | .    .    .    3    .    1    .    .    1    .    .    
    Misfires               1     | .    .    .    .    .    .    .    .    1    .    .    
    Alerts                 1     | .    .    .    .    .    .    1    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            88    | .    6    16   10   7    .    .    14   5    8    22   
  Projectiles              20    | .    .    10   10   .    .    .    .    .    .    .    
  Explosions               49    | .    6    6    .    7    .    .    .    .    8    22   
  Melee                    19    | .    .    .    .    .    .    .    14   5    .    .    
Knockbacks                 12    | .    .    .    2    .    .    .    3    6    .    1    
  Impact                   4     | .    .    .    1    .    .    .    .    3    .    .    
  Kinetic                  8     | .    .    .    1    .    .    .    3    3    .    1    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      317   | .    129  .    .    .    .    .    19   41   .    128  
  Shots                    10    | .    3    .    .    .    .    .    1    1    .    5    
  Rammed                   40    | .    5    3    4    .    .    1    19   6    .    2    
Targets Rammed             49    | .    5    5    6    .    .    1    23   7    .    2    
  Kicked                   1     | .    .    1    .    .    .    .    .    .    .    .    
  Crushed                  8     | .    .    1    2    .    .    .    4    1    .    .    
Highest Temperature        412   | .    225  308  168  .    164  252  412  209  99   277  
  Average Temperature      62    | .    68   98   56   .    89   155  58   32   34   92   
  Received Heat Transfer   3282  | .    159  66   229  .    .    212  1425 282  305  604  
  Effects                  8     | .    .    .    .    .    .    .    5    .    .    3    
    Shutdowns              1     | .    .    .    .    .    .    .    1    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    2    .    .    .    
    Interference           5     | .    .    .    .    .    .    .    2    .    .    3    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    1    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    1    .    .    .    .    .    .    .    .    .    
  Parts Fried              8     | .    8    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       2     | .    .    .    .    .    .    .    1    1    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1186  | .    150  444  444  .    .    .    .    .    .    148  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    3    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Ext  
Peak Influence             1108 | .    157  135  536  315  .    137  1108 557  309  76   
  Initial                  499  | .    .    .    34   199  .    .    23   499  249  69   
  Average                  219  | .    53   41   249  306  .    64   258  469  217  42   
Maximum Alert Level        4    | .    .    .    2    1    .    .    4    2    1    .    
  Low Security (%)         61   | 100  100  100  48   .    .    100  70   .    31   100  
  Level 1                  16   | .    .    .    24   99   .    .    4    17   68   .    
  Level 2                  16   | .    .    .    27   .    .    .    8    82   .    .    
  Level 3                  3    | .    .    .    .    .    .    .    11   .    .    .    
  Level 4                  1    | .    .    .    .    .    .    .    4    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          27   | .    1    .    2    .    .    1    13   5    4    1    
  Investigation            6    | .    .    .    .    .    .    1    2    2    1    .    
  Extermination            5    | .    .    .    .    .    .    .    .    3    2    .    
  Reinforcement            12   | .    1    .    2    .    .    .    7    .    1    1    
  Assault                  1    | .    .    .    .    .    .    .    1    .    .    .    
  Garrison                 3    | .    .    .    .    .    .    .    3    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    1    .    1    1    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    1    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Ext 
Distress Signals           11   | .   2   .   3   .   .   .   4   .   1   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              210  | .   19  11  53  4   .   8   64  21  13  17  
  Peak Tracking Total      8    | .   4   3   5   3   .   3   6   4   3   8   
  Tactical Retreats        12   | .   1   .   3   .   .   .   5   1   1   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Ext 
Traps Triggered            2    | .   .   .   1   .   .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 4    | .   4   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   2   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Ext 
Machines Disabled          8    | .   3   1   .   .   .   .   .   1   1   2   
  Max in Single Turn       2    | .   2   1   .   .   .   .   .   1   1   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        1    | .   .   .   .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Ext 
Machines Accessed          41   | .   10  1   10  .   1   1   12  3   3   .   
  Terminals                26   | .   8   .   7   .   .   1   7   1   2   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          4    | .   .   .   1   .   .   .   2   .   1   .   
  Recycling Units          4    | .   2   .   1   .   .   .   1   .   .   .   
  Scanalyzers              3    | .   .   .   1   .   .   .   1   1   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   
Total Hacks                119  | .   35  1   30  .   1   4   29  10  9   .   
  Successful               59   | .   15  1   17  .   1   2   16  6   1   .   
  Failed                   60   | .   20  .   13  .   .   2   13  4   8   .   
    Catastrophic           11   | .   4   .   4   .   .   .   2   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   26   | .   10  .   7   .   1   2   5   1   .   .   
  Terminals                79   | .   31  .   20  .   .   4   14  4   6   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   .   .   
  Repair Stations          12   | .   .   .   3   .   .   .   6   .   3   .   
  Recycling Units          6    | .   4   .   1   .   .   .   1   .   .   .   
  Scanalyzers              16   | .   .   .   6   .   .   .   6   4   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   2   .   .   .   
Terminal Hacks             34   | .   12  1   9   .   1   2   6   2   1   .   
  Robot Analysis           5    | .   1   .   3   .   .   1   .   .   .   .   
  Prototype ID Bank        6    | .   3   .   2   .   .   .   1   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   .   .   .   
  Branch Access Points     3    | .   1   .   1   .   .   .   1   .   .   .   
  Unreport Threat          2    | .   2   .   .   .   .   .   .   .   .   .   
  Locate Traps             3    | .   1   .   1   .   .   .   .   1   .   .   
  Disarm Traps             2    | .   2   .   .   .   .   .   .   .   .   .   
  Investigation Status     1    | .   .   .   .   .   .   .   1   .   .   .   
  Registered Prototypes    1    | .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              9    | .   1   .   2   .   .   1   3   1   1   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   2   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       5    | .   .   .   2   .   .   .   3   .   .   .   
  Scan Component           3    | .   .   .   1   .   .   .   2   .   .   .   
  Repair                   2    | .   .   .   1   .   .   .   1   .   .   .   
Recycling Unit Hacks       5    | .   3   .   1   .   .   .   1   .   .   .   
  Process                  1    | .   1   .   .   .   .   .   .   .   .   .   
  Report Inventory         4    | .   2   .   1   .   .   .   1   .   .   .   
Scanalyzer                 13   | .   .   .   5   .   .   .   6   2   .   .   
  Insert Component         6    | .   .   .   2   .   .   .   3   1   .   .   
  Analyze                  7    | .   .   .   3   .   .   .   3   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         36   | .   9   .   9   .   .   1   11  3   3   .   
  Full Trace Events        9    | .   1   .   .   .   .   1   4   2   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   2   .   .   .   3   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   2   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   73   | .   .   .   .   .   .   .   .   73  .   .   
  Total Part Build Rating  6    | .   .   .   .   .   .   .   .   6   .   .   
Parts Repaired             2    | .   .   .   1   .   .   .   1   .   .   .   
  Time                     76   | .   .   .   38  .   .   .   38  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          62   | .   62  .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           6    | .   .   .   2   .   .   .   3   1   .   .   
  Part Schematics Acquired 5    | .   .   .   2   .   .   .   3   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   1   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   1   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   1   .   .   .   .   .   .   
  parse_system             1    | .   .   .   .   1   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Ext 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   
Total Orders               14   | .   .   .   .   .   2   6   6   .   .   .   
  EXPLORE                  11   | .   .   .   .   .   1   4   6   .   .   .   
  RETURN                   3    | .   .   .   .   .   1   2   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Ext 
Robot Analysis Total       5    | .   1   .   3   .   .   1   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             10   | .   .   .   .   .   1   3   6   .   .   .   
  Drone Recoveries         9    | .   .   .   .   .   1   3   5   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Ext  
Turns Passed               14186 | 72   1308 958  2119 166  832  680  4418 1506 1461 666  
Spaces Moved               6292  | 39   639  492  966  86   506  332  1493 696  661  382  
  Core                     242   | 18   .    .    .    .    .    .    .    .    .    224  
  Treads                   5860  | 21   639  305  966  86   506  332  1493 696  661  155  
  Legs                     187   | .    .    187  .    .    .    .    .    .    .    .    
  Wheels                   3     | .    .    .    .    .    .    .    .    .    .    3    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  163  163  163  163  162  162  162  50   
  Average Speed            170   | 154  168  174  163  163  163  163  176  176  192  134  
  Slowest Speed            1450  | 200  240  190  245  163  163  163  400  245  243  1450 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    1    .    .    .    
Exploration Rate (%)       55    | 4    87   86   79   16   92   96   92   16   12   31   
  Regions Visited          10
    Branch Regions         5
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2     | .    1    .    1    .    .    .    .    .    .    .    
  Unknown Exits Taken      8     | 1    .    1    .    1    1    1    1    1    1    .    
Scrap Searched             2     | .    .    1    .    .    .    1    .    .    .    .    
Spaces Dug                 25    | .    .    .    2    .    .    .    20   3    .    .    
Terrain Destroyed          274   | .    12   16   5    20   .    39   44   30   38   70   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               40    | .    .    6    5    .    .    .    26   3    .    .    
  AOE                      234   | .    12   10   .    20   .    39   18   27   38   70   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Ext  
Total                      8765 | 48   761  552  1326 112  513  422  2898 875  771  487  
  Wait                     1516 | .    21   13   176  9    5    50   1105 60   29   48   
  Move                     6282 | 38   638  491  965  85   505  331  1492 695  660  382  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  124  | 4    17   5    29   4    1    2    24   16   20   2    
  Fast Attach              17   | 6    2    .    1    .    .    .    3    1    2    2    
  Attach                   69   | .    3    4    6    .    .    2    19   11   5    19   
  Detach                   2    | .    .    .    1    .    .    .    1    .    .    .    
  Swap                     131  | .    10   5    24   6    1    10   44   17   14   .    
  Drop                     91   | .    10   2    22   5    1    2    20   17   5    7    
  Fire                     474  | .    55   27   96   2    .    24   167  51   27   25   
  Melee                    1    | .    .    .    .    1    .    .    .    .    .    .    
  Ram                      2    | .    .    .    .    .    .    .    .    .    .    2    
  Kick                     1    | .    .    1    .    .    .    .    .    .    .    .    
  Crush                    46   | .    5    4    6    .    .    1    23   7    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            9    | .    .    .    .    .    .    .    .    .    9    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 4 exits: *Fac x3 / *Sto)
-7/Factory (discovered 2 exits: *Fac x2)
-6/Factory (discovered 2 exits: [*Low] / [*Ext])
-6/Extension

 History 
---------
  Turn | Location      | Event
    26 | -11/Scrapyard | Discovered new exit (range 16)
    73 | -11/Scrapyard | Entered Materials
   229 | -10/Materials | Discovered new exit (range 13)
   315 | -10/Materials | Build established: Mutant
   616 | -10/Materials | Identified exit to Mines
   673 | -10/Materials | Derelicts attacked the area
   826 | -10/Materials | Discovered new exit (range 8)
  1381 | -10/Materials | Entered Mines
  1516 | -10/Mines     | Excavation squad dispatched
  1516 | -10/Mines     | A large section of the Mines collapsed
  1647 | -10/Mines     | Core integrity fell below 50%
  1737 | -10/Mines     | Discovered new exit (range 6)
  1812 | -10/Mines     | Discovered new exit (range 6)
  1850 | -10/Mines     | Found DCF Scrap (11 items)
  2186 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  2193 | -10/Mines     | Found Prototype Device
  2266 | -10/Mines     | Excavation squad dispatched
  2339 | -10/Mines     | Entered Materials
  2339 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  2342 | -9/Materials  | Identified Exp. Sensor Array
  2377 | -9/Materials  | Identified exit to Mines
  3117 | -9/Materials  | Discovered new exit (range 16)
  3761 | -9/Materials  | Repaired Arm. Treads
  4145 | -9/Materials  | Discovered new exit (range 14)
  4458 | -9/Materials  | Entered Mines
  4467 | -9/Mines      | Discovered new exit (range 11)
  4474 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  4498 | -9/Mines      | Discovered new exit (range 12)
  4536 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
  4615 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  4617 | -9/Mines      | Discovered new exit (range 5)
  4624 | -9/Mines      | Entered Exiles
  4649 | -9/Exiles     | Discovered new exit (range 14)
  4667 | -9/Exiles     | Met 8R-AWN
  4695 | -9/Exiles     | Met EX-HEX
  4787 | -9/Exiles     | Met EX-DEC
  4885 | -9/Exiles     | Discovered new exit (range 14)
  5013 | -9/Exiles     | Visited The Gauntlet
  5211 | -9/Exiles     | Met EX-BIN
  5234 | -9/Exiles     | Aligned with FarCom system
  5236 | -9/Exiles     | Given EX-Vault access code
  5273 | -9/Exiles     | Opened EX-Vault
  5285 | -9/Exiles     | Found Supersonic Drone Bay
  5325 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  5456 | -9/Exiles     | Left Exiles lab with Supersonic Drone Bay
  5456 | -9/Exiles     | Entered Mines
  5504 | -8/Mines      | Discovered new exit (range 22)
  5509 | -8/Mines      | Discovered new exit (range 60)
  6136 | -8/Mines      | Entered Materials
  6136 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  7001 | -8/Materials  | Discovered new exit (range 17)
  7171 | -8/Materials  | Identified exit to Storage
  8405 | -8/Materials  | Repaired Reflective Plating
  8502 | -8/Materials  | Discovered new exit (range 7)
  9516 | -8/Materials  | Crushed by falling debris
  9832 | -8/Materials  | Garrison activated, responded to threat
 10313 | -8/Materials  | Core integrity fell below 50%
 10314 | -8/Materials  | Lost 3 parts (1p1n1u)
 10425 | -8/Materials  | Discovered new exit (range 16)
 10536 | -8/Materials  | First assault squad dispatched
 10554 | -8/Materials  | Entered Factory
 10554 | -7/Factory    | Evolved 2 slots: Utility x2
 10682 | -7/Factory    | Build established: Scavenger-Mutant
 11069 | -7/Factory    | Fabricated Hrd. Medium Armor Plating?
 11196 | -7/Factory    | Build established: Mutant
 11311 | -7/Factory    | Discovered new exit (range 16)
 11633 | -7/Factory    | Discovered new exit (range 16)
 11732 | -7/Factory    | Lost 3 parts (2n1u)
 11863 | -7/Factory    | Build established: Scavenger-Mutant
 12060 | -7/Factory    | Entered another Factory area
 12060 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 12293 | -6/Factory    | Discovered new exit (range 11)
 12348 | -6/Factory    | Build established: Scavenger-Tank
 12972 | -6/Factory    | Cargo convoy interrupted
 13509 | -6/Factory    | Discovered new exit (range 4)
 13521 | -6/Factory    | Entered Extension
 13881 | -6/Extension  | Spotted B-75 Beast
 13926 | -6/Extension  | Spotted B-75 Beast
 14031 | -6/Extension  | Lost 25 parts (2p6n9u8w)
 14121 | -6/Extension  | Disrupted transfer network
 14151 | -6/Extension  | Core integrity fell below 50%
 14180 | -6/Extension  | Core integrity fell below 20%
 14187 | -6/Extension  | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
14153_ U-05 Engineer lays Concrete. <x5>
14167_ C-30 ARC bursts open, deploying its payload.
14167_ H-66 Slayer unfolds itself.
14167_ Penetrated by Slug. <x2>
14172_ Slug penetrates K-01 Serf.
14172_ K-01 Serf suffers critical hit (Destroy).
14172_ K-01 Serf destroyed.
14172_ Penetrated by Slug.
14173_ U-05 Engineer destroyed.
14177_ Acquired Welding Torch.
14178_ C-30 ARC bursts open, deploying its payload.
14178_ S-27 Virus unfolds itself. <x3>
14178_ Acquired Wheel. <x2>
14182_ Penetrated by Slug.
14183_ U-05 Engineer destroyed.
14184_ Acquired Sml. Matter Pod.
14185_ Wheel destroyed.
14186_ Slammed into K-01 Serf.
14187_ R-10 Processor collects Terrain Scanner.
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| # ####?# #???????????????????????????????????????? |
|      ### ###?????????????????????????????????????? |
|       "" ""#?????????????????????????????????????? |
|        " " #?????????????????????????????????????? |
|            #?????????????????????????????????????? |
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|            ##################################????? |
|               g                               ???? |
|               g              s  s  %          ???? |
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|                     =!|  RR  s h       R "    ???? |
|           u    R  k !%*k @t        u   RR     ???? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          18
Energy Capacity            340
Matter Stores              500
Matter Capacity            500
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             675
Resistance: KI             20
Resistance: TH             10
Resistance: EM             25
Evasion (%)                50
Recoil Reduction           4

 Item Schematics 
-----------------
  Imp. Light Armor Plating | -9/Materials | Scanalyzed
         Exp. Sensor Array | -9/Materials | Scanalyzed
 Hrd. Medium Armor Plating | -8/Materials | Scanalyzed
             Plasma Cutter | -8/Materials | Scanalyzed
         Hcp. Storage Unit | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Hrd. Medium Armor Plating | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
Can't Touch This
Hey, That's Mine!
Serviceable Loadout

 Challenges 
------------
None

 Game 
------
Seed              LargeIntegratedScrapsphere
  Manual?         0
Play Time         02:30:53
  Cumulative      23.7 hours
  Start           2024.08.19 @ 06:43:19
  End             2024.08.19 @ 09:24:51
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          45
  Rogue           45
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          17
Achievement%      15
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          113x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 826b5fcb-b9ea-41eb-8d43-c8806b0e497c