Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.20 @ 20:46:42 Player: notme Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (31) 155 Value Destroyed (661) 661 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (14) 14 TOTAL SCORE: 1230 Bonus ------- Follower Combat Kills 14 Cogmind --------- Core Integrity 0/250 Matter 291/300 Energy 248/250 System Corruption 1% Temperature Cool (18) Movement Treading (320) Ox2 Location -10/Mines Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ Huge Storage Unit Weapon Shielding > --- WEAPON (2) ------- EM Pulse Gun EM Pulse Gun > --- INVENTORY (25) --- Ion Engine Ion Engine Ion Engine Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Heat Sink High-capacity Battery (250) High-capacity Matter Pod (200) Visual Processing Unit Sensor Array Medium Laser Assault Rifle Assault Rifle Assault Rifle Light Cannon Light Cannon Grenade Launcher Datajack Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Huge Storage Unit Weapon Shielding > --- WEAPON ----------- EM Pulse Gun Assault Rifle > --- INVENTORY -------- Ion Engine Ion Engine Light Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg High-capacity Battery High-capacity Matter Pod Visual Processing Unit Sensor Array EM Pulse Gun Medium Laser Assault Rifle Assault Rifle Light Cannon Light Cannon Datajack [Rating: 9] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Protection Weapon Shielding Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Build | -11 -10 -10 ------- Run | Yrd Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 26 | 8 17 1 Power 4 | 1 3 . Engine 4 | 1 3 . Core . | . . . Reactor . | . . . Propulsion 7 | 2 5 . Treads 2 | . 2 . Leg 5 | 2 3 . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 6 | 2 4 . Device 1 | 1 . . Storage 4 | 1 3 . Processor . | . . . Hackware . | . . . Protection 1 | . 1 . Artifact . | . . . Weapon 9 | 3 5 1 Energy Gun 5 | 1 3 1 Energy Cannon . | . . . Ballistic Gun 4 | 2 2 . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 8 | . 8 . Power 2 | . 2 . Propulsion 1 | . 1 . Utility 1 | . 1 . Weapon 4 | . 4 . Highest Loss Streak 2 | . 2 . To Critical Strikes . | . . . Average Backups 19 | 2 18 24 Power 3 | . 2 4 Propulsion 6 | 1 5 8 Utility 4 | . 3 5 Weapon 5 | . 5 6 Tool/Special . | . . . Unused Backups 25 | . 4 21 Power 5 | . 1 4 Propulsion 8 | . 2 6 Utility 6 | . 1 5 Weapon 5 | . . 5 Tool/Special 1 | . . 1 Average Slot Usage (%) 95 | . 93 100 Engine 13 | . 13 14 Treads 23 | . 20 28 Leg 4 | . 7 . Device 5 | . 8 . Storage 14 | . 14 14 Protection 7 | . 3 14 Energy Gun 17 | . 12 26 Ballistic Gun 8 | . 11 1 Peak Build Rating 9 | 7 9 9 Average Rating 8 | 5 7 9 On Entrance 5 | . 7 9 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 90 | 15 90 90 Greatest Support 40 | 20 40 40 Greatest Overweight (x) 4 | 1 4 2 Average Overweight (x) 1 | . 1 2 Largest Inventory Capacity 25 | 8 25 25 Average Capacity 22 | 7 21 25 Most Carried 25 | 4 25 25 Average Carried 19 | 2 18 24 Final Capacity 25 | 8 25 25 Final Carried 25 | 4 25 25 Class Distribution -------------------- 87% | Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Yrd Mat Min Matter Collected 949 | 246 672 31 Remotely . | . . . Salvage Created 859 | 65 794 . Parts 61 | 4 57 . Haulers Intercepted . | . . . Recyclers Shooed 2 | 1 . 1 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Min Combat Hostiles Destroyed 22 | . 22 . Guns 18 | . 18 . AOE 3 | . 3 . Classes Destroyed 6 | 2 4 . Worker 4 | . 4 . Tunneler 1 | 1 . . Recycler 1 | 1 . . Watcher 3 | . 3 . Swarmer 8 | . 8 . Grunt 14 | . 14 . Best Kill Streak 9 | 2 9 . Combat Bots Only 5 | . 5 . Max Kills in Single Turn 4 | 1 4 . Gunslinging 1 | . 1 . Exploded 3 | . 3 . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Min Hostile Shots Fired 163 | . 158 5 Missed 52 | . 51 1 Hits 111 | . 107 4 Projectile 111 | . 107 4 Damage Taken 1197 | . 1171 26 Core 250 | . 243 7 Absorbed by Shields . | . . . Redirected to Shielding 7 | . 6 1 Regen/Repaired (Parts) 16 | . 16 . Core Remaining (%) 100 | 100 . . Volleys Fired 87 | 3 83 1 Largest 2 | 2 2 2 Hottest 80 | 70 80 80 Shots Fired 156 | 6 148 2 Gun 156 | 6 148 2 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 91 | 3 88 . Thermal 3 | 3 . . Explosive . | . . . Electromagnetic 62 | . 60 2 Robot Hit Streak 11 | 4 11 . Robot Miss Streak 6 | 1 6 3 Penetration Max . | . . . Secondary Targets 5 | . 5 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 85 | 4 81 . Core Hits 40 | 3 37 . Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 1 | . 1 . Corrupt 1 | . 1 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1643 | 52 1585 6 Guns 1197 | 52 1145 . Cannons . | . . . Explosions 428 | . 428 . Melee . | . . . Ramming 18 | . 12 6 Kinetic 598 | 26 572 . Thermal 454 | 26 428 . Explosive . | . . . Electromagnetic 573 | . 573 . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 1 | . 1 1 Average Corruption 1 | . 1 1 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 17 | . 8 9 Message Errors 7 | . 3 4 Matter Fused 5 | . 3 2 Heat Flow Errors 2 | . . 2 Energy Discharges 1 | . . 1 Parts Fused 1 | . 1 . Misfires 1 | . 1 . Overload Shots . | . . . Overflow Damage 30 | . 30 . Projectiles . | . . . Explosions 30 | . 30 . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 87 | . 87 . Shots 2 | . 2 . Rammed 2 | . 1 1 Targets Rammed 3 | . 2 1 Kicked 1 | . 1 . Crushed . | . . . Highest Temperature 260 | 27 134 260 Average Temperature 50 | 14 41 103 Received Heat Transfer 456 | . 456 . Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted 1 | . 1 . Combat Hostiles 1 | . 1 . Robots Corrupted 1 | . 1 . Combat Hostiles 1 | . 1 . Parts Fried 2 | . 2 . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 524 | 74 450 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 3 | . 3 . Alert | -11 -10 -10 ------- Run | Yrd Mat Min Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 180 | 10 180 51 Initial 51 | . . 51 Average 50 | . 77 3 Influence Increases 743 | 10 681 52 Destroy 0b10 Robot/C 480 | . 440 40 Destroy 0b10 Robot/NC 45 | 10 35 . Destroy Leader 96 | . 96 . Allied During Kill 4 | . . 4 Successful Hack 27 | . 19 8 Disable Machine 60 | . 60 . Destroy Structure 31 | . 31 . Influence Decreases 743 | 10 550 183 Entered New Map 80 | . . 80 Time Decay 588 | 10 475 103 Lost Part 75 | . 75 . Squads Dispatched 7 | . 7 . Investigation 4 | . 4 . Extermination . | . . . Reinforcement 3 | . 3 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Min Distress Signals 2 | . 2 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 37 | . 36 1 Peak Tracking Total 4 | . 4 1 Tactical Retreats . | . . . Traps | -11 -10 -10 ------- Run | Yrd Mat Min Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Min Machines Disabled 4 | . 4 . Max in Single Turn 2 | . 2 . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Min Machines Accessed 7 | . 6 1 Terminals 5 | . 4 1 Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 20 | . 16 4 Successful 5 | . 4 1 Failed 15 | . 12 3 Catastrophic 6 | . 5 1 Database Lockouts . | . . . Manual 10 | . 6 4 Terminals 12 | . 8 4 Fabricators . | . . . Repair Stations 4 | . 4 . Recycling Units 4 | . 4 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 2 | . 1 1 Branch Access Points 2 | . 1 1 Fabricator Hacks . | . . . Repair Station Hacks 2 | . 2 . Scan Component 1 | . 1 . Repair 1 | . 1 . Recycling Unit Hacks 1 | . 1 . Report Inventory 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 6 | . 5 1 Full Trace Events 3 | . 3 . Feedback Events 1 | . 1 . Corruption 1 | . 1 . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired 1 | . 1 . Time 13 | . 13 . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Min Total Allies 2 | . . 2 Largest Group 2 | . . 2 Highest-Rated Group 53 | . . 53 Highest-Rated Ally 31 | . . 31 Total Orders . | . . . Ally Attacks 3 | . . 3 Total Damage 41 | . . 41 Kills 2 | . . 2 Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Min Active Infowar (turns) 1309 | 50 1259 . Seismic 1309 | 50 1259 . Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Min Turns Passed 3370 | 109 2139 1122 Spaces Moved 1136 | 68 727 341 Core 7 | 7 . . Treads 769 | . 428 341 Legs 360 | 61 299 . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 320 Average Speed 261 | 114 248 320 Slowest Speed 400 | 190 400 320 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 55 | 5 98 64 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 30 | . 30 . Melee . | . . . Projectile . | . . . AOE 30 | . 30 . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Min Total 1374 | 89 917 368 Wait 70 | 8 42 20 Move 1134 | 67 726 341 Hop . | . . . Pick Up 37 | 3 32 2 Fast Attach 10 | 7 3 . Attach 6 | . 6 . Detach . | . . . Swap 13 | 1 11 1 Drop 14 | . 12 2 Fire 87 | 3 83 1 Melee . | . . . Ram . | . . . Kick 1 | . 1 . Crush 2 | . 1 1 Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 110 | -11/Scrapyard | Entered Materials 127 | -10/Materials | Discovered new exit (range 9) 424 | -10/Materials | Discovered new exit (range 15) 538 | -10/Materials | Build established: Scavenger-Mutant 763 | -10/Materials | Core integrity fell below 50% 803 | -10/Materials | Discovered new exit (range 8) 967 | -10/Materials | Build established: Mutant 1387 | -10/Materials | Core integrity fell below 20% 1618 | -10/Materials | Discovered new exit (range 16) 1841 | -10/Materials | Identified exit to Mines 2177 | -10/Materials | Repaired EM Pulse Gun 2249 | -10/Materials | Entered Mines 2264 | -10/Mines | Met a Derelict bent on vengeance 3266 | -10/Mines | Discovered new exit (range 2) 3371 | -10/Mines | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 02511_ System corrupted: Matter fused (-10). 02512_ Slammed into R-06 Scavenger. 02513_ Acquired 20 matter. 02518_ Acquired 11 matter. 02609_ K-01 Serf collects debris. 02610_ KCM>7:B9IZ PUPVW5J WE 02612_ K-01 Serf collects debris. 02856_ Dropped Datajack. 02868_ MDS2J SF&ZIEMYDJ5JDU> 02879_ Acquired Datajack. 02896_ Dropped Lgt. Ion Engine. 02909_ Acquired Grenade Launcher. 02928_ System corrupted: Heat flow error (+195). 02946_ System corrupted: Heat flow error (+278). 03253_ System corrupted: Energy discharge (-60). 03266_ EXIT=FOUND 03301_ Connecting with Terminal... >>Access(Branch) No branch access points found. 03354_ System corrupted: Matter fused (-9). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????########????? | | ?????????????????????????????????????# #????? | | ???????????????????#?????????????????# """#????? | | ??????????????????## ????????######## """#????? | | ??????????????????# #####?# """#????? | | ?????? ??????????# @z #?# ###### ##???? | | ?????? ??????????# [%%##g### #????# < T#???? | | ?????? ??????????#[%= !=?# #????### #####??## | | ?????? #???????# s ??##### #??##### ######## | | ?????# #??????# ??????# #### # | | ?????# #??????# ####???????# ##### | | ?????# #??????###????????????###### #???# ##### | | ?????# #??????????????????????????# #?### ###?## | | ?????# #??????????????????????????# #?# #??# | | ????? #??????????????????????????# #?# #??? | | ?????# #???????????????????????#### #?# #??? | | ?????# #???????????????????????# #?# #??? | | ?????# #???????????????????????# ###### """ #??? | | ###### #???????????????????????# #?# """ #??? | | #???????????????????????# ### ## """ #??? | | ##### #???????????????????????# ## #??? | | #???# #???????????????????????# #############??? | | #???# #???????????????????????# #??????????????? | | #???# ##############??????????# #??????????????? | | #???# #?????###### #??????????????? | | ##???############### #?????# #??????????????? | | ???????????????????# #?????# ######??????????????? | | ???????????????????# ###???#%#??????????????????## | | ???????????????????# #???# #?????????????????## | | ???????????????????## ###?# #????????????????## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Weapon Shielding 33 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- EM Pulse Gun | 64% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RelayElectronProcessor Manual? 0 Play Time 00:21:29 Cumulative 14.1 hours Start 2026.01.20 @ 20:27:34 End 2026.01.20 @ 20:46:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 6 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 15 Achievement% 13 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bcf3edf0-f2c9-4c39-99fa-5567e21192ff