Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.31 @ 17:20:48 Player: BVrutally Odd Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (5) 2500 Regions Visited (19) 3800 Robots Destroyed (112) 560 Value Destroyed (4138) 4138 Prototype IDs (44) 880 Alien Tech Used (0) 0 Bonus (2224) 2224 TOTAL SCORE: 14102 Bonus ------- Follower Combat Kills 70 Entered DSFs 500 Aligned with FarCom 300 Met Data Miner 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 54 Cogmind --------- Core Integrity 0/1000 Matter 196/300 Energy 33/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ 0b10 Alert Chip Experimental Targeting Computer > --- WEAPON (5) ------- Powered Hammer > --- INVENTORY (5) ---- Vortex Chain Reactor Advanced Heat Sink Core Analyzer Improved System Restoration Module Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Improved Treads Improved Treads Improved Medium Treads Experimental Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit 0b10 Alert Chip Advanced Targeting Computer Hardened Heavy Armor Plating > --- WEAPON ----------- Neutron Cannon Minigun Minigun Railgun Railgun > --- INVENTORY -------- Angular Momentum Engine Advanced Heat Sink Huge Storage Unit Core Analyzer Improved Light Armor Plating Hacking Suite Advanced Hacking Suite Improved System Restoration Module Sensor Drone Bay Gatling Laser Enhanced Autogun Coil Gun Powered Hammer [Rating: 79] Favorites ----------- Power Nuclear Core Engine Improved Ion Engine Power Core Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Medium Reactive Plating Weapon Enhanced Autogun Energy Gun Medium Laser Energy Cannon Neutron Cannon Ballistic Gun Enhanced Autogun Launcher Guided EMP Blaster Special Weapon Mining Laser Impact Weapon Powered Hammer Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp War Pro Slots Evolved 10 | . . . 2 . . . 2 2 . 2 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . 1 . . . . 1 . . . . . . 1 . . . . Utility 4 | . . . 1 . . . . 1 . 2 . . . . . . . . . Weapon 3 | . . . . . . . 2 . . . . . . . 1 . . . . Parts Attached 132 | 6 2 9 14 . 2 5 7 2 4 31 4 5 . 7 4 8 7 9 6 Power 5 | 1 . . 1 . . . . . 1 . . . . . . 1 . 1 . Engine 4 | 1 . . 1 . . . . . . . . . . . . 1 . 1 . Core 1 | . . . . . . . . . 1 . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . . . Propulsion 23 | 2 1 1 5 . . 1 . 2 . 2 . 1 . 1 1 1 2 3 . Treads 15 | . . . 4 . . 1 . 2 . 2 . 1 . 1 1 1 2 . . Leg 7 | 2 1 1 . . . . . . . . . . . . . . . 3 . Wheel 1 | . . . 1 . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Utility 43 | 1 . 2 2 . 2 2 1 . 1 11 2 4 . 2 . 4 5 2 2 Device 28 | . . 1 1 . . 1 . . . 7 2 4 . 2 . 4 4 1 1 Storage 3 | 1 . . 1 . 1 . . . . . . . . . . . . . . Processor 3 | . . . . . . . 1 . . 1 . . . . . . . 1 . Hackware . | . . . . . . . . . . . . . . . . . . . . Protection 9 | . . 1 . . 1 1 . . 1 3 . . . . . . 1 . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 61 | 2 1 6 6 . . 2 6 . 2 18 2 . . 4 3 2 . 3 4 Energy Gun 4 | 1 1 . 1 . . . . . . . . . . . . . . . 1 Energy Cannon 3 | . . . . . . . . . . . . . . 1 . . . 1 1 Ballistic Gun 38 | 1 . 3 5 . . 1 4 . 2 11 1 . . 3 2 2 . 2 1 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . 1 . . . . . . . . . Special Weapon 3 | . . 3 . . . . . . . . . . . . . . . . . Impact Weapon 12 | . . . . . . 1 2 . . 6 1 . . . 1 . . . 1 Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . 1 3 . . . . . . 2 . . . 1 . . . 2 . Parts Lost 28 | . . 1 . . . . . . 1 . . 1 . 3 . . 5 12 5 Power 2 | . . 1 . . . . . . . . . . . . . . . 1 . Propulsion 11 | . . . . . . . . . . . . 1 . 1 . . 3 5 1 Utility 4 | . . . . . . . . . . . . . . . . . 2 1 1 Weapon 11 | . . . . . . . . . 1 . . . . 2 . . . 5 3 Highest Loss Streak 17 | . . 1 . . . . . . 1 . . 1 . 3 . . 4 12 17 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . 2 Average Slot Usage (%) 97 | . 99 93 87 100 99 100 99 92 99 99 100 100 100 99 95 100 92 86 27 Engine 3 | . 14 8 5 11 11 11 8 7 2 . . . . . . 1 5 5 . Core 3 | . . . . . . . . . 4 6 6 6 6 6 5 3 . . . Treads 22 | . . . 21 22 22 22 18 30 30 26 26 26 26 25 24 29 25 22 . Leg 2 | . 28 28 . . . . . . . . . . . . . . . . . Wheel 2 | . . . 10 11 11 11 9 . . . . . . . . . . . . Device 8 | . . 1 5 11 11 11 . . . 9 13 13 13 13 11 11 7 2 1 Storage 7 | . 14 14 11 11 11 11 9 7 7 6 6 6 6 6 5 5 5 5 4 Processor 9 | . . . . . . . 8 7 7 13 13 13 13 13 11 11 11 13 11 Protection 8 | . 13 12 11 11 10 11 9 7 14 9 6 6 6 6 5 5 4 4 . Energy Gun 1 | . 14 14 1 . . . . . . . . . . . . . . . 3 Ballistic Gun 24 | . 14 11 19 22 22 19 35 30 30 24 21 26 26 25 24 29 29 26 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 84 | 12 14 14 36 36 36 37 43 36 62 64 64 74 64 64 67 82 84 80 3 Greatest Support 120 | 20 20 20 44 10 10 10 44 44 88 88 74 74 66 66 114 120 120 96 3 Greatest Overweight (x) 4 | . . . 3 3 3 3 4 . . . . . . . 1 . . 1 . Average Overweight (x) . | . . . 2 3 3 3 1 . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 8 8 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 13 Most Carried 15 | 5 8 8 15 15 15 15 15 14 15 15 15 15 14 14 13 15 15 15 13 Average Carried 13 | 2 5 7 13 15 14 15 14 14 14 14 15 14 14 13 11 14 13 13 9 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 5 8 8 15 15 15 15 15 14 15 15 15 14 14 12 13 15 13 15 5 Class Distribution -------------------- 40% | Gunner 31% | Mutant 22% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Tank | -7/DSF Skirmisher | -6/Factory Mutant | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -6/Data Miner Gunner | -5/Proximity Caves Mutant | -5/Factory Gunner | -5/Upper Caves Gunner | -5/Upper Caves Gunner | -5/Warlord Mutant | -4/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp War Pro Matter Collected 4507 | 197 93 162 213 63 44 185 497 . 205 1005 124 439 . 263 . 280 715 22 . Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 5095 | . 156 186 223 63 . 212 490 . 340 975 . 641 . 310 . 162 1263 22 52 Parts 274 | . 17 9 18 6 . 15 44 . 19 53 . 23 . 16 . 5 46 . 3 Haulers Intercepted 5 | . 1 . 1 . . . 2 . . 1 . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . . . 2 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 95 | . . . . . . . . . . . 2 21 . 18 . 7 44 . 3 Prevented 4 | . . . . . . . . . . . . 4 . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp War Pro Combat Hostiles Destroyed 97 | . 5 5 4 4 . 6 6 . 6 13 . 13 . 7 . 6 20 1 1 Guns 95 | . 5 5 4 4 . 6 6 . 6 13 . 12 . 7 . 6 20 1 . Cannons 1 | . . . . . . . . . . . . . . . . . . . 1 Classes Destroyed 15 | . 3 2 1 . . . 2 . 1 3 . 1 . . . . 2 . . Worker 2 | . . . . . . . 1 . . 1 . . . . . . . . . Hauler 5 | . 1 . 1 . . . 2 . . 1 . . . . . . . . . Recycler 2 | . . . . . . . . . . 2 . . . . . . . . . Operator 4 | . . . . . . . 4 . . . . . . . . . . . . Watcher 5 | . 1 . . . . . 3 . . 1 . . . . . . . . . Swarmer 30 | . 5 . . 4 . 3 3 . . 3 . 4 . 3 . 3 1 1 . Saboteur 1 | . . . . . . . . . . . . . . . . . 1 . . Grunt 37 | . . 4 3 . . 3 . . 3 . . 8 . 4 . 1 11 . . Brawler 3 | . . . . . . . . . . . . 1 . . . . 2 . . Duelist 2 | . . . . . . . . . . . . . . . . . 2 . . Sentry 9 | . . . 1 . . . 3 . . 2 . . . . . . 3 . . Specialist 3 | . . . . . . . . . 3 . . . . . . . . . . Hunter 2 | . . . . . . . . . . 1 . . . . . . . . 1 Programmer 7 | . . . . . . . . . . 7 . . . . . . . . . Assembled 3 | . . 1 . . . . . . . . . . . . . 2 . . . Best Kill Streak 17 | . 4 2 3 4 . 3 5 . 3 4 . 4 . 4 . 3 17 1 1 Combat Bots Only 17 | . 3 2 3 4 . 3 2 . 3 4 . 4 . 4 . 3 17 1 1 Max Kills in Single Turn 3 | . 1 1 1 1 . 1 1 . 1 1 . 1 . 1 . 2 3 1 1 Gunslinging 2 | . . . . . . . . . . . . . . . . 1 2 . . Exploded . | . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp War Pro Damage Taken 7374 | . 146 237 134 169 . 246 29 . 352 624 . 451 . 359 . 124 1038 2440 1025 Core 1329 | . 33 41 33 24 . 39 6 . 19 52 . 41 . 38 . . 30 517 456 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 360 | . . . . . . . . . . 149 . . . . . . . 211 . Core Remaining (%) 87 | 100 . 70 . . . 76 98 . 97 . . . . 84 . . . . . Volleys Fired 261 | . 10 40 12 8 . 17 27 . 9 49 . 24 . 14 . 9 30 6 6 Largest 5 | . 2 2 2 2 . 2 4 . 4 4 . 4 . 4 . 5 5 5 3 Hottest 200 | . 70 100 50 50 . 50 100 . 100 100 . 100 . 100 . 125 145 145 200 Shots Fired 858 | . 20 56 24 16 . 34 108 . 36 193 . 96 . 53 . 45 150 14 13 Gun 832 | . 20 36 24 16 . 34 108 . 36 193 . 96 . 52 . 45 150 10 12 Cannon 6 | . . . . . . . . . . . . . . 1 . . . 4 1 Launcher . | . . . . . . . . . . . . . . . . . . . . Special 20 | . . 20 . . . . . . . . . . . . . . . . . Kinetic 800 | . 10 20 24 16 . 34 108 . 36 193 . 96 . 52 . 45 150 10 6 Thermal 58 | . 10 36 . . . . . . . . . . . 1 . . . 4 7 Explosive . | . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 27 | . 3 14 6 2 . 8 11 . 5 27 . 14 . 16 . 10 14 6 9 Robot Miss Streak 5 | . 5 5 3 3 . 2 5 . 2 5 . 2 . 4 . 2 3 2 2 Penetration Max 1 | . . . . . . . . . . . . . . . . . 1 . . Secondary Targets 27 | . . . . 3 . 1 . . 2 3 . 4 . 4 . 1 9 . . Max Gunslinging Chain 2 | . . . . 1 . 1 . . 1 1 . 1 . 1 . 1 2 . . Shots Hit Robots 538 | . 7 23 15 7 . 23 58 . 20 126 . 67 . 39 . 22 110 7 14 Core Hits 230 | . 8 11 6 4 . 9 23 . 12 43 . 29 . 15 . 11 49 3 7 Critical Kills 2 | . . . . . . 1 . . . . . . . . . . 1 . . Critical Parts Destroyed 5 | . . . . . . . . . . 1 . 1 . . . 1 2 . . Critical Strikes 10 | . 1 2 . . . 1 . . . 1 . 1 . . . 1 3 . . Burn 3 | . 1 2 . . . . . . . . . . . . . . . . . Destroy 7 | . . . . . . 1 . . . 1 . 1 . . . 1 3 . . Melee Attacks 48 | . . . . . . 9 6 . . 25 1 . . . 6 . . . 1 Impact 48 | . . . . . . 9 6 . . 25 1 . . . 6 . . . 1 Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 10425 | . 100 298 277 153 . 406 1027 . 391 2491 . 1252 . 762 . 378 2393 151 346 Guns 10313 | . 100 295 277 153 . 406 1027 . 391 2491 . 1252 . 762 . 378 2393 137 251 Cannons 37 | . . . . . . . . . . . . . . . . . . . 37 Explosions . | . . . . . . . . . . . . . . . . . . . . Melee 58 | . . . . . . . . . . . . . . . . . . . 58 Ramming 17 | . . 3 . . . . . . . . . . . . . . . 14 . Kinetic 9976 | . 50 158 277 153 . 406 1027 . 391 2491 . 1252 . 762 . 378 2393 137 101 Thermal 374 | . 50 137 . . . . . . . . . . . . . . . . 187 Explosive . | . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Impact 58 | . . . . . . . . . . . . . . . . . . . 58 Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 4 | . . . . . . . . . . 4 . . . . . . . . . Average Corruption 1 | . . . . . . . . . . 1 . . . . . . . . . Corruption Purged 5 | . . . . . . . . . . 5 . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 7 | . . . . . . . . . . 7 . . . . . . . . . Message Errors 1 | . . . . . . . . . . 1 . . . . . . . . . Matter Fused 2 | . . . . . . . . . . 2 . . . . . . . . . Heat Flow Errors 3 | . . . . . . . . . . 3 . . . . . . . . . Energy Discharges 1 | . . . . . . . . . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . Targets Rammed 6 | . . 1 . . . . . . . . . . . . . . . 5 . Kicked 6 | . . 1 . . . . . . . . . . . . . . . 5 . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 301 | . 31 96 17 . . 3 185 . 243 301 . 185 . 81 . 60 291 131 78 Average Temperature 56 | . 13 29 11 . . 3 64 . 84 78 . 56 . 37 . 27 85 41 48 Received Heat Transfer 1338 | . . 99 60 . . 81 . . 99 54 . 171 . 150 . 9 390 225 . Effects 4 | . . . . . . . . . . 4 . . . . . . . . . Interference 4 | . . . . . . . . . . 4 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . Heat Transferred 1127 | . 222 555 . . . . . . . . . . . . . . . . 350 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp War Pro Peak Influence 227 | . 182 112 180 160 . 145 227 4 177 174 . . . . 10 . . . . Initial 92 | . . 70 . 70 . . . 4 2 92 . . . . . . . . . Average 57 | . 98 50 101 141 . 8 67 4 84 60 . . . . 6 . . . . Maximum Alert Level 1 | . . . . . . . 1 . . . . . . . . . . . . Low Security (%) 99 | 100 100 100 100 100 . 100 96 100 100 100 . . . . 100 . . . . Level 1 . | . . . . . . . 3 . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 8 | . . . . . . . 1 . 1 5 . . . . . . 1 . . Investigation 1 | . . . . . . . 1 . . . . . . . . . . . . Extermination 5 | . . . . . . . . . . 5 . . . . . . . . . Reinforcement 1 | . . . . . . . . . 1 . . . . . . . . . . Assault 1 | . . . . . . . . . . . . . . . . . 1 . . Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp War Pro Distress Signals 6 | . 2 1 . . . . 2 . . 1 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 132 | . 8 5 8 4 . 6 17 . 8 16 . 13 . 8 . 6 19 12 2 Peak Tracking Total 11 | . 4 2 6 4 . 3 3 . 4 5 . 4 . 4 . 3 10 11 2 Tactical Retreats 8 | . 1 . . . . . 1 . 3 2 . 1 . . . . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp War Pro Traps Triggered 1 | . . . . . . . . . . 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 12 | . . . . . . . . . . . . 3 . . . . . 9 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp War Pro Machines Disabled 3 | . . . . . . . . . . 1 . . . . . . 1 1 . Max in Single Turn 1 | . . . . . . . . . . 1 . . . . . . 1 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp War Pro Machines Accessed 31 | . 1 1 1 1 1 . 9 1 . 8 1 . 4 . 1 1 . 1 . Terminals 14 | . . . 1 1 . . 7 1 . 3 . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 3 | . 1 . . . . . 1 . . 1 . . . . . . . . . Recycling Units 3 | . . . . . . . 1 . . 2 . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . 1 . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . . . . . . . Total Hacks 79 | . 1 1 1 1 1 . 22 1 . 16 1 . 30 . 2 1 . 1 . Successful 53 | . 1 1 1 1 1 . 6 1 . 8 1 . 30 . . 1 . 1 . Failed 26 | . . . . . . . 16 . . 8 . . . . 2 . . . . Catastrophic 6 | . . . . . . . 4 . . 2 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 14 | . . . 1 . 1 . 9 . . 1 . . . . 2 . . . . Terminals 29 | . . . 1 1 . . 18 1 . 6 . . . . 2 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 6 | . 1 . . . . . 3 . . 2 . . . . . . . . . Recycling Units 5 | . . . . . . . 1 . . 4 . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . 2 . . . . . . . . . Garrison Access 2 | . . . . . . . . . . 2 . . . . . . . . . Terminal Hacks 45 | . . 1 1 1 1 . 4 1 . 3 1 . 30 . . 1 . 1 . Record 13 | . . . . . . . . . . 2 . . 11 . . . . . . Part Schematic 11 | . . . . . . . . . . . . . 11 . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . 5 . . . . . . Prototype ID Bank 4 | . . . . . . . 1 . . . . . 3 . . . . . . Open Door 4 | . . 1 . . . . . . . . 1 . . . . 1 . 1 . Open DSF 2 | . . . . . . . . 1 . 1 . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . 1 . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . 1 . . . . . . . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . 1 . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 4 | . 1 . . . . . 1 . . 2 . . . . . . . . . Scan Component 1 | . . . . . . . . . . 1 . . . . . . . . . Repair 1 | . . . . . . . . . . 1 . . . . . . . . . Refit 2 | . 1 . . . . . 1 . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . 1 . . 1 . . . . . . . . . Retrieve Components 2 | . . . . . . . 1 . . 1 . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . 2 . . . . . . . . . Insert Component 1 | . . . . . . . . . . 1 . . . . . . . . . Analyze 1 | . . . . . . . . . . 1 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . . . . . 4 . . . . . . . . . . . . Used 1 | . . . . . . . 1 . . . . . . . . . . . . Hacking Detections 19 | . 1 . 1 . . . 8 1 . 7 . . . . 1 . . . . Full Trace Events 2 | . . . . . . . 2 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . 5 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . . . 1 . . 11 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . 1 . . . . . . . . . Time 60 | . . . . . . . . . . 60 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components 4 | . . . . . . . 3 . . 1 . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp War Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp War Pro Total Allies 3 | . . 2 . . . . . . . . . . . 1 . . . . . Largest Group 2 | . . 2 1 . . . . . . . . . . 1 . . . . . Highest-Rated Group 96 | . . 42 31 . . . . . . . . . . 96 . . . . . Highest-Rated Ally 96 | . . 31 31 . . . . . . . . . . 96 . . . . . Total Orders 19 | . . 2 . . . . . . . . 4 3 . 2 . 6 2 . . ROAM 1 | . . . . . . . . . . . 1 . . . . . . . . FOLLOW 2 | . . . . . . . . . . . . 1 . . . 1 . . . EXPLORE 8 | . . 1 . . . . . . . . 2 2 . 2 . 1 . . . RETURN 8 | . . 1 . . . . . . . . 1 . . . . 4 2 . . Ally Attacks 18 | . . . 9 . . . . . . . . . . 9 . . . . . Total Damage 264 | . . . 125 . . . . . . . . . . 139 . . . . . Kills 3 | . . . 2 . . . . . . . . . . 1 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp War Pro Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 2 . . . . . . . . 2 1 . . . 2 3 . . Drone Launches 22 | . . 2 . . . . . . . . 2 2 . 3 . 3 3 . 7 Drone Recoveries 13 | . . 2 . . . . . . . . 1 1 . 2 . 3 3 . 1 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp War Pro Turns Passed 12953 | 75 181 870 346 52 485 655 1365 19 192 3172 988 631 116 943 170 1118 823 703 49 Spaces Moved 6256 | 57 95 439 165 28 384 240 584 12 113 1389 477 323 81 262 89 658 451 406 3 Core 12 | 9 . . . . . . . . . . . . . . . . . . 3 Treads 4525 | . . . 2 . . . 271 12 113 1389 477 323 81 262 89 658 451 397 . Legs 596 | 48 95 439 5 . . . . . . . . . . . . . . 9 . Wheels 1123 | . . . 158 28 384 240 313 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 110 125 125 125 125 145 145 145 150 145 145 145 152 154 157 90 50 Average Speed 143 | 108 120 120 117 125 125 125 139 145 145 146 150 148 145 146 161 154 158 159 50 Slowest Speed 240 | 120 120 120 225 125 125 125 145 145 145 150 150 150 145 150 230 157 160 240 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 47 | 4 26 96 23 4 79 36 43 1 75 40 96 50 69 82 2 77 69 66 2 Regions Visited 19 Branch Regions 12 Pre-discovered Areas 2 | . . 1 . . . . . . . . . . 1 . . . . . . Known Exits Taken 7 | . . 1 1 . . . . 1 . . . . . 1 1 1 1 . . Unknown Exits Taken 11 | 1 1 . . 1 1 1 1 . . 1 1 1 1 . . . . 1 . Scrap Searched 10 | . . 1 . . . 1 . . . . 3 1 . . . 3 1 . . Spaces Dug 26 | . . 1 . . . 5 4 . . 10 1 . . . 5 . . . . Terrain Destroyed 54 | . . 5 . . . 5 4 . . 10 1 . . 1 5 . 21 2 . Melee 25 | . . . . . . 5 4 . . 10 1 . . . 5 . . . . Projectile 29 | . . 5 . . . . . . . . . . . 1 . . 21 2 . AOE . | . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp War Pro Total 9758 | 67 141 687 301 35 389 559 1100 13 133 2423 746 446 80 801 104 747 496 453 37 Wait 2976 | . 34 189 92 . . 286 474 . 4 907 265 95 . 516 3 67 9 21 14 Move 6237 | 56 94 438 164 27 383 239 583 11 112 1388 476 322 80 261 88 657 450 405 3 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 36 | 5 1 3 9 . 1 . 1 . 2 6 . . . 1 3 2 . 2 . Fast Attach 39 | 6 . 2 9 . 2 . 1 . 2 11 . . . 2 . . 2 2 . Attach 23 | . . 1 1 . . . 2 1 1 2 . 1 . 3 2 . 1 2 6 Detach 5 | . . 1 . . . . 1 . . 1 . . . . . . . 2 . Swap 70 | . 2 6 4 . . 5 4 1 1 18 4 4 . 2 2 8 4 5 . Drop 53 | . . 6 10 . 3 3 1 . 2 16 . . . 2 . 4 . 3 3 Fire 261 | . 10 40 12 8 . 17 27 . 9 49 . 24 . 14 . 9 30 6 6 Melee 48 | . . . . . . 9 6 . . 25 1 . . . 6 . . . 1 Ram . | . . . . . . . . . . . . . . . . . . . . Kick 6 | . . 1 . . . . . . . . . . . . . . . 5 . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . Rewire 4 | . . . . . . . . . . . . . . . . . . . 4 Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Min x2 / *Sto x2) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 15) 76 | -11/Junkyard | Entered Materials 232 | -10/Materials | Discovered new exit (range 15) 257 | -10/Materials | Entered Mines 286 | -10/Mines | Learned location of Zion (-7) 308 | -10/Mines | Build established: Mutant 328 | -10/Mines | Met a Derelict bent on vengeance 458 | -10/Mines | Discovered new exit (range 7) 500 | -10/Mines | Excavation squad dispatched 500 | -10/Mines | A large section of the Mines collapsed 809 | -10/Mines | Identified exit to Materials 832 | -10/Mines | Found the Drone Emporium 837 | -10/Mines | Found Prototype Device 837 | -10/Mines | Identified Sensor Drone Bay 1127 | -10/Mines | Entered Materials 1127 | -9/Materials | Accompanied by 1 ally 1127 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1132 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1227 | -9/Materials | Discovered new exit (range 16) 1434 | -9/Materials | Identified exit to Mines 1434 | -9/Materials | Identified exit to Storage 1473 | -9/Materials | Entered Mines 1520 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1520 | -9/Mines | Discovered new exit (range 5) 1525 | -9/Mines | Entered Exiles 1557 | -9/Exiles | Met 8R-AWN 1577 | -9/Exiles | Met EX-HEX 1612 | -9/Exiles | Met EX-BIN 1627 | -9/Exiles | Aligned with FarCom system 1628 | -9/Exiles | Given EX-Vault access code 1658 | -9/Exiles | Opened EX-Vault 1667 | -9/Exiles | Found Superbattery 1677 | -9/Exiles | Found 0b10 Alert Chip 1702 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1737 | -9/Exiles | Met EX-DEC 1814 | -9/Exiles | Visited The Gauntlet 1948 | -9/Exiles | Discovered new exit (range 15) 2010 | -9/Exiles | Left Exiles lab with 0b10 Alert Chip 2010 | -9/Exiles | Entered Mines 2655 | -8/Mines | Discovered new exit (range 7) 2665 | -8/Mines | Entered Materials 2665 | -8/Materials | Evolved 2 slots: Weapon x2 2972 | -8/Materials | Build established: Skirmisher 4007 | -8/Materials | Discovered new exit (range 16) 4030 | -8/Materials | Entered Factory 4030 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4047 | -7/Factory | Identified exit to DSF 4049 | -7/Factory | Entered DSF 4073 | -7/DSF | Additional patrols routed to DSF 4154 | -7/DSF | Discovered new exit (range 16) 4241 | -7/DSF | Entered Factory 4241 | -6/Factory | Evolved 2 slots: Utility x2 4564 | -6/Factory | Build established: Assassin 4898 | -6/Factory | Build established: Skirmisher 5412 | -6/Factory | Repaired Enh. Autogun 6633 | -6/Factory | Build established: Gunner 7390 | -6/Factory | Discovered new exit (range 15) 7413 | -6/Factory | Entered Lower Caves 7560 | -6/Lower Caves | Discovered new exit (range 104) 7846 | -6/Lower Caves | Learned Factory garrison access intel 7916 | -6/Lower Caves | Encountered a Warlord checkpoint 8026 | -6/Lower Caves | Learned Factory garrison access intel 8041 | -6/Lower Caves | Build established: Mutant 8401 | -6/Lower Caves | Entered another Lower Caves area 8700 | -6/Lower Caves | Build established: Gunner 8869 | -6/Lower Caves | Discovered new exit (range 14) 9032 | -6/Lower Caves | Entered Data Miner 9032 | -6/Data Miner | Discovered new exit (range 6) 9060 | -6/Data Miner | Met Data Miner 9090 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9090 | -6/Data Miner | Learned location of Section 7 (-3) 9114 | -6/Data Miner | Received God Mode back door access code from Data Miner 9148 | -6/Data Miner | Entered Proximity Caves 9549 | -5/Proximity Caves | Discovered new exit (range 131) 9550 | -5/Proximity Caves | Identified exit to Factory 9842 | -5/Proximity Caves | Escorted by Enhanced Grunt 9956 | -5/Proximity Caves | Lost 3 parts (1n2w) 10091 | -5/Proximity Caves | Entered Factory 10091 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 10092 | -5/Factory | Identified exit to Upper Caves 10093 | -5/Factory | Loaded intel: 4 garrison access locations 10261 | -5/Factory | Entered Upper Caves 10425 | -5/Upper Caves | Learned Factory security intel 10713 | -5/Upper Caves | Spotted B-75 Beast 11091 | -5/Upper Caves | Learned Factory stockpile data 11285 | -5/Upper Caves | Discovered new exit (range 8) 11297 | -5/Upper Caves | Identified exit to Upper Caves 11379 | -5/Upper Caves | Entered another Upper Caves area 11460 | -5/Upper Caves | Discovered new exit (range 9) 11475 | -5/Upper Caves | Identified exit to Factory 11535 | -5/Upper Caves | Learned 4 Factory zone layouts 11674 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 11748 | -5/Upper Caves | Lost 4 parts (2n2u) 11787 | -5/Upper Caves | Learned Factory security intel 11791 | -5/Upper Caves | Destroyed 17 combat bots 11843 | -5/Upper Caves | Learned Factory stockpile data 11870 | -5/Upper Caves | Encountered a Warlord checkpoint 11998 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12168 | -5/Upper Caves | Discovered new exit (range 7) 12182 | -5/Upper Caves | Identified exit to Warlord 12202 | -5/Upper Caves | Entered Warlord 12527 | -5/Warlord | Met Warlord 12552 | -5/Warlord | Warlord's base attacked by MAIN.C 12570 | -5/Warlord | Found Prototype Processor 12570 | -5/Warlord | Identified Exp. Targeting Computer 12578 | -5/Warlord | Found Prototype Reactor 12840 | -5/Warlord | Opened side exit 12869 | -5/Warlord | Spotted Executioner 12874 | -5/Warlord | Spotted Striker 12883 | -5/Warlord | Discovered new exit (range 14) 12902 | -5/Warlord | Warlord forces counterattacked 12905 | -5/Warlord | Core integrity fell below 50% 12905 | -5/Warlord | Entered Proximity Caves 12932 | -4/Proximity Caves | Core integrity fell below 20% 12954 | -4/Proximity Caves | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 12944_ Slug penetrates Wall. 12945_ Sensor Drone released from Sensor Drone Bay. 12945_ Dropped Lrg. Storage Unit. 12946_ Sensor Drone released from Sensor Drone Bay. 12946_ Sensor Drone retrieved by Sensor Drone Bay. 12946_ Dropped Sensor Drone Bay. 12947_ >> Lost connection to Sensor Drone. 12947_ Attempting to rewire Sensor Drone. 12947_ Sensor Drone cannot be rewired. 12948_ Penetrated by Slug. 12948_ Slug penetrates Wall. 12948_ Attempting to rewire Sensor Drone. 12948_ Sensor Drone cannot be rewired. 12949_ Attempting to rewire Sensor Drone. 12949_ Sensor Drone cannot be rewired. 12950_ Attempting to rewire Sensor Drone. 12950_ Sensor Drone cannot be rewired. 12951_ Slug penetrates Sensor Drone. 12951_ Penetrated by Slug. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????####?????????????????? | | ???????????????????????##### ####??????????????? | | ??????????????????????##n #??????????????? | | ??????????????????????# n % ###????????????????? | | ???????????????#??????# ! h ##??????????????????? | | ???????????????# ###nn@n #???????????????????? | | ???????????????# n !### #???????????????????? | | ??????????????# #####??##???????????????????? | | ????????? ?????????????????????????????? | | ????????# ??????????????????????????????? | | ????????## ???????????????????????????????? | | ?????????# ????????????????????????????????? | | ????????? ??????????????????????????????????? | | ??????????? #???????????????????????????????????? | | ??????????? ?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 30 Evasion (%) 55 Targeting Accuracy 20 Recoil Reduction 5 Kinecelleration 30 Item Schematics ----------------- Hrd. Heavy Armor Plating | -6/Factory | Scanalyzed Adv. Remote Datajack | -6/Data Miner | Free Imp. Fusion Compressor | -6/Data Miner | Free Adv. Trap Scanner | -6/Data Miner | Free HERF Cannon | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Adv. Thermal Shield | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Combat Drone Bay | -6/Data Miner | Free Hvy. Proton Cannon | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Challenges ------------ None Game ------ Seed StasisCloakSuite Manual? 0 Play Time 01:27:30 Cumulative 100.4 hours Start 2024.01.30 @ 16:52:14 End 2024.01.31 @ 17:20:48 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 14 Adventurer 16 Explorer 21 Win Type - Total 17 Types 12/4/0/0/0/0/0/1/0 Lore% 67 Gallery% 72 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4e401ecb-c37a-46b5-9a80-f95dacaa0b57