Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.05 @ 20:40:15 Player: Jezoensis Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (131) 655 Value Destroyed (3623) 3623 Prototype IDs (45) 900 Alien Tech Used (1) 200 Bonus (8225) 8225 TOTAL SCORE: 23503 Bonus ------- Triggered High Security 500 High Alert Combat Kills 642 Follower Combat Kills 2883 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Win 3000 Cogmind --------- Core Integrity 1240/1600 Matter 259/300 Energy 740/790 System Corruption 7% Temperature Cool (2) Movement Flying (42) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Quantum Reactor > --- PROPULSION (7) --- Impulse Thruster Array Impulse Thruster Array > --- UTILITY (14) ----- Small Storage Unit Zionite Biocell Machine Analyzer Experimental Targeting Computer Advanced Melee Analysis Suite Advanced Transmission Jammer Improved Cloaking Device Hacking Suite Improved System Shield > --- WEAPON (2) ------- Power Maul Power Sword > --- INVENTORY (8) ---- ECM Suite Advanced Reaction Control System Powered Armor Powered Armor Nova Cannon Point Singularity Launcher Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Cooled Impulse Thruster Cooled Impulse Thruster Impulse Thruster Array Impulse Thruster Array Cooled Q-thruster > --- UTILITY ---------- Small Storage Unit Machine Analyzer Spectral Analyzer Active Sensor Suite Advanced Melee Analysis Suite Advanced Transmission Jammer Advanced Reaction Control System Experimental Reaction Control System Improved Cloaking Device Improved Powered Armor Hacking Suite Improved System Shield > --- WEAPON ----------- Power Maul Power Sword > --- INVENTORY -------- Light Quantum Reactor Electron Diverter ECM Suite Zionite Weapon Casing Powered Armor Powered Armor Nova Cannon Point Singularity Launcher [Rating: 180] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Improved Flight Unit Treads Armored Treads Wheel Wheel Flight Unit Improved Flight Unit Utility Machine Analyzer Device Active Sensor Suite Storage Small Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Power Maul Energy Gun Heavy Laser Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Point Singularity Launcher Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Power Sword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Com Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 2 . . . . 2 2 2 . Power 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Propulsion 5 | . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . 1 . . Utility 12 | . . . 1 . . . 2 1 . . . . 1 . . . . . 2 . . . . 2 1 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 332 | 8 4 5 43 9 1 16 73 10 . . . 1 10 4 5 11 11 10 15 . 2 3 12 18 5 23 33 Power 37 | 1 . 1 3 1 . 1 10 1 . . . . 2 1 2 1 . 3 1 . . . . 1 1 2 5 Engine 14 | 1 . 1 3 1 . . 3 . . . . . 1 1 1 . . 2 . . . . . . . . . Core 15 | . . . . . . 1 7 1 . . . . 1 . 1 1 . 1 1 . . . . . . 1 . Reactor 8 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 5 Propulsion 73 | 3 1 1 14 . . 5 18 6 . . . . 2 1 2 1 1 5 5 . . . . 5 2 1 . Treads 25 | 1 . . 7 . . 4 8 . . . . . 1 . 1 1 . 2 . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 15 | 2 1 1 7 . . . 4 . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 33 | . . . . . . 1 6 6 . . . . 1 1 1 . 1 3 5 . . . . 5 2 1 . Utility 123 | 2 1 . 12 8 1 5 25 2 . . . 1 5 2 1 7 . . 9 . 2 3 10 6 2 6 13 Device 66 | 1 . . 10 8 . 5 11 1 . . . . 2 1 . 1 . . 4 . 1 1 6 6 1 2 5 Storage 12 | 1 1 . 1 . 1 . 3 . . . . . 1 . 1 1 . . . . . 1 . . . . 1 Processor 21 | . . . 1 . . . 11 1 . . . 1 . . . 4 . . 1 . . . . . . 1 1 Hackware 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 Protection 19 | . . . . . . . . . . . . . 2 1 . 1 . . 4 . 1 1 4 . 1 1 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 99 | 2 2 3 14 . . 5 20 1 . . . . 1 . . 2 10 2 . . . . 2 6 . 14 15 Energy Gun 19 | . . 1 5 . . 2 11 . . . . . . . . . . . . . . . . . . . . Energy Cannon 18 | . . . . . . . 1 . . . . . . . . 1 5 . . . . . 1 3 . 7 . Ballistic Gun 16 | 2 1 1 8 . . 2 2 . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 8 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . 6 Special Weapon 3 | . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Impact Weapon 14 | . . . . . . . 4 . . . . . 1 . . 1 1 . . . . . . . . 1 6 Slashing Weapon 21 | . . . . . . . 1 1 . . . . . . . . 4 2 . . . . 1 3 . 6 3 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 19 | . . . 2 . . . 1 1 . . . . . . . 4 . . . . . 3 . 2 . . 6 Corrupted Parts 3 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 System Corruption 12 | . . . . . . . 8 . . . . . . . . . . . . . . . . . . . 4 Parts Lost 49 | . . 6 3 . . 9 17 . . . . . . . . . 1 . . . . . . . . 3 10 Power 7 | . . 1 . . . 1 3 . . . . . . . . . . . . . . . . . . . 2 Propulsion 19 | . . 1 3 . . 3 6 . . . . . . . . . 1 . . . . . . . . 1 4 Utility 12 | . . 1 . . . 1 4 . . . . . . . . . . . . . . . . . . 2 4 Weapon 11 | . . 3 . . . 4 4 . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 9 | . . 5 1 . . 7 5 . . . . . . . . . 1 . . . . . . . . 2 9 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 99 72 98 100 100 96 91 84 84 84 84 84 85 86 86 86 86 85 84 84 84 81 84 82 82 82 80 Engine 4 | . 14 7 11 11 11 . 3 . . . . . 2 2 5 5 . 7 6 5 5 5 5 2 . . . Core 3 | . . . . . . 9 4 7 7 7 7 7 4 3 . . 6 2 3 5 5 5 5 4 1 3 . Treads 6 | . . . 12 11 11 30 12 . . . . . 2 3 . . 6 . . . . . . . . . . Wheel 7 | . 27 28 20 22 22 . 12 . . . . . . . . . . . . . . . . . . . . Flight 14 | . . . . . . . . 30 30 30 30 30 29 28 33 32 26 33 26 26 26 26 26 20 21 20 19 Device 13 | . 14 5 16 11 11 10 8 15 15 15 15 15 13 13 13 12 13 11 10 10 11 7 12 19 21 21 16 Storage 7 | . 14 14 11 11 11 11 12 . . . . . 2 3 3 4 6 5 5 5 5 6 5 4 4 4 4 Processor 11 | . . . 3 11 11 11 19 15 15 15 15 15 13 13 13 13 13 11 12 10 10 10 10 9 8 8 12 Protection 2 | . . . . . . . . . . . . . 3 2 3 1 . . 7 10 8 10 7 9 8 10 3 Energy Gun 3 | . . 3 6 . . 4 12 . . . . . . . . . . . . . . . . . . . . Ballistic Gun 4 | . 26 13 15 22 22 16 1 . . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . 2 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 4 4 4 3 Slashing Weapon 2 | . . . . . . . . 7 7 7 7 7 6 6 6 6 5 5 5 5 5 5 4 3 4 3 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 59 | 14 19 19 56 55 54 53 59 16 16 16 16 16 27 27 27 26 20 29 40 39 39 39 39 41 52 52 52 Greatest Support 66 | 20 20 26 26 20 20 66 66 21 21 21 21 21 27 27 27 27 21 34 40 40 40 40 40 46 53 62 53 Greatest Overweight (x) 2 | . 1 1 2 2 2 . 2 . . . . . . . . . . . . . . . . . . . . Average Overweight (x) . | . . . 1 2 2 . 1 . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 20 20 20 20 20 5 5 5 5 5 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 11 | 6 8 10 16 20 20 20 19 5 5 5 5 5 6 7 6 7 8 8 8 8 8 8 8 8 8 8 8 Most Carried 20 | 8 9 10 20 20 20 20 20 5 5 5 5 5 8 8 6 8 8 8 8 8 8 8 8 8 8 8 8 Average Carried 10 | 5 8 8 14 19 19 15 16 4 5 5 5 5 5 6 5 7 7 7 7 8 8 8 8 7 7 7 7 Final Capacity 20 | 8 10 10 20 20 20 20 5 5 5 5 5 5 8 5 8 8 8 8 8 8 8 8 8 8 8 8 8 Final Carried 20 | 8 9 8 20 20 20 16 5 5 5 5 5 5 7 5 6 8 7 8 8 8 8 8 8 8 8 8 6 Class Distribution -------------------- 33% | Scout 19% | Scavenger-Mutant 18% | Mutant 13% | Infiltrator-Ninja 5% | Hacker-Ninja 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Data Miner Scout | -6/Proximity Caves Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Zion Scout | -5/Proximity Caves Scout | -5/Factory Scout | -4/Factory Scout | -4/Upper Caves Scout | -4/Upper Caves Scout | -4/Zhirov Ninja | -3/Proximity Caves Infiltrator-Ninja | -3/Research Infiltrator-Ninja | -2/Research Infiltrator-Ninja | -1/Access Hacker-Ninja | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Com Matter Collected 4765 | 328 136 91 694 309 62 289 709 . . 125 . 19 34 109 35 56 100 113 113 17 44 . 93 253 . 287 749 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5203 | 168 316 101 1238 288 . 247 1751 . . . . . 91 . . . 16 46 75 . . . . 162 . 287 417 Parts 263 | 12 19 8 86 23 . 9 70 . . . . . . . . . . 7 4 . . . . 7 . 4 14 Haulers Intercepted 10 | . 2 . 3 . . . 4 . . . . . 1 . . . . . . . . . . . . . . Recyclers Shooed 10 | . 1 . 6 . . . 1 . . . . . . . . . . . . . . . . 1 . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . . . . 1 . 3 . . . . 5 . . . . . . . . . . Prevented 10 | . . . . . . . . . . 5 . . . . . . 5 . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Com Combat Hostiles Destroyed 81 | . 5 3 22 11 . 6 25 . . . . . . . . . 1 . . . . . . . . 1 7 Melee 7 | . . . . . . . 5 . . . . . . . . . 1 . . . . . . . . 1 . Guns 58 | . 5 3 21 11 . 4 14 . . . . . . . . . . . . . . . . . . . . AOE 8 | . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . 5 Classes Destroyed 17 | 2 4 . 4 . . 1 1 . . . . . . . . . . 1 . . . . . . . 1 3 Worker 5 | . . . . . . . . . . . . . . . . . . 1 3 . . . . 1 . . . Builder 8 | . . . 3 . . . 3 . . . . . . . . . . 1 . . . . . . . 1 . Tunneler 9 | 4 . 2 2 . . 1 . . . . . . . . . . . . . . . . . . . . . Hauler 10 | . 2 . 3 . . . 4 . . . . . 1 . . . . . . . . . . . . . . Recycler 9 | 1 1 . . . . . 2 . . . . . . . . . . . . . . . . 1 . 2 2 Mechanic 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Operator 4 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . 2 Drone 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Watcher 4 | . . . 3 . . . 1 . . . . . . . . . . . . . . . . . . . . Swarmer 21 | . 3 3 7 7 . . . . . . . . . . . . 1 . . . . . . . . . . Grunt 40 | . 2 . 8 4 . 5 18 . . . . . . . . . . . . . . . . . . . 3 Duelist 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . Sentry 12 | . . . 7 . . . 5 . . . . . . . . . . . . . . . . . . . . Heavy 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Z-Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 7 | 3 3 3 7 4 . 3 7 . . . . . 1 . . . 1 1 3 . . . . 1 . 3 3 Combat Bots Only 7 | . 2 3 4 4 . 3 7 . . . . . . . . . 1 . . . . . . . . 1 3 Max Kills in Single Turn 2 | 1 1 1 2 2 . 1 1 . . . . . 1 . . . 1 1 1 . . . . 1 . 1 2 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . 2 Melee 1 | . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Com Damage Taken 8930 | . 163 505 951 225 . 974 2838 . . 24 . . . 42 . . 298 . . . . . 129 232 . 803 1746 Core 1279 | . 49 158 179 24 . 100 331 . . . . . . . . . 49 . . . . . . 29 . 20 340 Absorbed by Shields 264 | . . . 76 59 . 59 . . . . . . . . . . . . . . . . . . . . 70 Redirected to Shielding 108 | . . . . . . . . . . . . . . . . . . . . . . . . 30 . 78 . Regen/Repaired (Parts) 166 | . . . . . . . . . . . . . . . . 166 . . . . . . . . . . . Core Remaining (%) 77 | 100 . 17 . . . 24 39 . . . . 100 . . . . 94 100 . . . . 100 97 100 . 77 Volleys Fired 318 | 12 30 17 100 20 . 28 76 . . . . . . . . . 11 . . . . . 2 6 . 7 9 Largest 2 | 2 2 2 2 2 . 2 2 . . . . . . . . . 1 . . . . . 1 1 . 1 1 Hottest 134 | 40 100 100 79 46 . 79 134 . . . . . . . . . 85 . . . . . 98 98 . 120 55 Shots Fired 587 | 24 58 33 199 40 . 52 146 . . . . . . . . . 11 . . . . . 2 6 . 7 9 Gun 540 | 24 56 32 198 40 . 48 142 . . . . . . . . . . . . . . . . . . . . Cannon 28 | . . . . . . . 2 . . . . . . . . . 11 . . . . . 2 6 . 7 . Launcher 14 | . . . 1 . . 4 . . . . . . . . . . . . . . . . . . . . 9 Special 5 | . 2 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . Kinetic 346 | 24 56 25 147 40 . 38 16 . . . . . . . . . . . . . . . . . . . . Thermal 202 | . 2 8 51 . . 10 105 . . . . . . . . . 11 . . . . . 2 6 . 7 . Explosive 14 | . . . 1 . . 4 . . . . . . . . . . . . . . . . . . . . 9 Electromagnetic 25 | . . . . . . . 25 . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 17 | 5 13 4 17 14 . 7 13 . . . . . . . . . . . . . . . . . . . 3 Robot Miss Streak 6 | 3 5 6 4 2 . 2 5 . . . . . . . . . . . . . . . . . . . 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 10 | . . . 6 3 . . 1 . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 446 | 15 36 14 140 30 . 36 142 1 . . . . 1 . . . 2 2 3 . . . . 3 . 6 15 Core Hits 178 | 7 16 6 53 14 . 18 51 . . . . . . . . . . 2 1 . . . . 2 . 1 7 Critical Kills 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . Critical Parts Destroyed 10 | . . . . . . 1 5 . . . . . 1 . . . 1 . . . . . . . . 1 1 Critical Strikes 23 | . . 2 4 . . 1 10 1 . . . . 1 . . . 1 . . . . . . . . 2 1 Burn 10 | . . 2 4 . . . 4 . . . . . . . . . . . . . . . . . . . . Destroy 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Smash 11 | . . . . . . . 6 . . . . . 1 . . . 1 . . . . . . . . 2 1 Sever 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Melee Attacks 212 | . . . . . . . 39 8 . 5 . 2 17 5 . . 18 12 17 . . . 5 27 6 30 21 Impact 79 | . . . . . . . 38 3 . 1 . 2 4 . . . 6 2 2 . . . 1 3 1 10 6 Slashing 133 | . . . . . . . 1 5 . 4 . . 13 5 . . 12 10 15 . . . 4 24 5 20 15 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 20 | . . . . . . . 3 . . . . . 1 . . . . 2 3 . . . . 3 . 3 5 Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Follow-up Attacks 4 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 3 Damage Inflicted 11614 | 159 371 181 2078 487 . 832 3534 31 . . . . 130 . . . 91 128 233 . . . . 236 . 397 2726 Guns 5712 | 159 371 181 2078 487 . 483 1953 . . . . . . . . . . . . . . . . . . . . Cannons 23 | . . . . . . . 23 . . . . . . . . . . . . . . . . . . . . Explosions 2194 | . . . . . . 349 65 . . . . . . . . . . . . . . . . . . . 1780 Melee 3685 | . . . . . . . 1493 31 . . . . 130 . . . 91 128 233 . . . . 236 . 397 946 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 3204 | 159 371 115 1575 487 . 381 116 . . . . . . . . . . . . . . . . . . . . Thermal 2090 | . . 66 503 . . 102 1419 . . . . . . . . . . . . . . . . . . . . Explosive 2129 | . . . . . . 349 . . . . . . . . . . . . . . . . . . . . 1780 Electromagnetic 506 | . . . . . . . 506 . . . . . . . . . . . . . . . . . . . . Impact 2208 | . . . . . . . 1410 . . . . . 130 . . . 91 . . . . . . . . 238 339 Slashing 1477 | . . . . . . . 83 31 . . . . . . . . . 128 233 . . . . 236 . 159 607 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 8 | . 1 1 . 1 1 1 8 . . . . . 1 . . . . . . . . . . 1 . 1 7 Average Corruption 1 | . 1 1 . 1 1 1 7 . . . . . 1 . . . . . . . . . . 1 . 1 1 Corruption Purged 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 26 | . . 4 . . 1 7 1 . . . . . 1 . . . . . . . . . . 1 . 3 8 Message Errors 12 | . . 2 . . . 1 1 . . . . . 1 . . . . . . . . . . 1 . 2 4 Matter Fused 6 | . . 2 . . 1 3 . . . . . . . . . . . . . . . . . . . . . Heat Flow Errors 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Energy Discharges 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Data Loss (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Misfires 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1494 | . . . . . . 6 356 . . . . . 130 . . . 82 . 71 . . . . 44 . 167 638 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 172 | . . . . . . 6 . . . . . . . . . . . . . . . . . . . . 166 Melee 1322 | . . . . . . . 356 . . . . . 130 . . . 82 . 71 . . . . 44 . 167 472 Knockbacks 5 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . 2 2 Impact 5 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . 2 2 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 136 | . . . . . . 109 27 . . . . . . . . . . . . . . . . . . . . Shots 5 | . . . . . . 4 1 . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 486 | . 40 60 85 . . 227 380 486 . . . . 4 15 4 . 96 19 129 44 35 10 92 120 . 202 124 Average Temperature 46 | . 13 24 42 . . 97 106 198 . . . . 2 2 2 . 36 6 17 22 15 4 14 29 . 62 49 Received Heat Transfer 2335 | . 54 40 289 38 . 255 1395 . . . . . . 18 . . 57 . . . . . . . . 135 54 Effects 3 | . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . Energy Bleed 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Matter Decay 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Parts Fried 26 | . . . . . . . 14 . . . . . . . . . . . . . . . . . . 5 7 Impact Corruptions 29 | . . . . . . . 15 . . . . . 4 . . . 2 . . . . . . . . 4 4 Robots Melted 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . . . 1 . . . 3 . . . . . . . . . . . . . . . . . . . . Heat Transferred 5502 | . . 333 1665 . . 259 3245 . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Com Peak Influence 4179 | 25 265 173 387 314 . 95 255 65 . . . . 157 . . . . 383 526 . . . . 566 301 1533 4179 Initial 871 | . 16 103 50 54 . . . 2 . . . . 15 . . . . 25 187 . . . . 40 244 180 871 Average 355 | 10 114 130 230 209 . 57 108 29 . . . . 97 . . . . 181 311 . . . . 292 261 873 1902 Maximum Alert Level 5 | . 1 . 1 1 . . 1 . . . . . . . . . . 1 2 . . . . 2 1 4 5 Low Security (%) 58 | 100 76 100 35 52 . 100 91 100 . . . . 100 . . . . 53 28 . . . . 14 . 9 . Level 1 24 | . 23 . 64 47 . . 8 . . . . . . . . . . 46 50 . . . . 56 100 11 . Level 2 4 | . . . . . . . . . . . . . . . . . . . 20 . . . . 29 . 18 . Level 3 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 21 32 Level 4 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 39 24 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 High Security 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 40 | . 3 . 2 . . . 3 . . . . . 2 . . . . 2 4 . . . . 5 . 8 11 Investigation 24 | . 1 . 1 . . . 1 . . . . . 2 . . . . 2 3 . . . . 4 . 5 5 Extermination 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Reinforcement 9 | . 2 . 1 . . . 2 . . . . . . . . . . . 1 . . . . . . 2 1 Assault 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 6 | . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . 2 1 Data Miner Redirects 11 | . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . 4 4 Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses 19 | . . . . . . . . . . . . . 1 . . . . 2 3 . . . . 4 . 5 4 Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Com Distress Signals 9 | . . . 1 . . . 2 . . . . . . . . . . 1 . . . . . . . 3 2 Communications Jammed 91 | . . . . . . . . . . . . . . . . . . . . . . . . 17 . 70 4 Distress Signals 62 | . . . . . . . . . . . . . . . . . . . . . . . . 17 . 41 4 Times Spotted 290 | . 10 12 31 11 . 6 33 3 . 3 . 1 . 7 . . 20 3 8 . . . 4 20 1 63 54 Peak Tracking Total 22 | . 3 5 4 4 . 3 7 2 . 3 . 1 . 8 . . 10 4 4 . . . 3 8 1 21 22 Tactical Retreats 34 | . 1 2 . . . . . 1 . . . . . . . . 5 2 2 . . . 3 4 . 13 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Com Traps Triggered 7 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . 3 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Com Machines Disabled 6 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . 4 Max in Single Turn 1 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . 1 . . . . . 1 . . . . 1 1 . . . . 1 . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Com Machines Accessed 49 | . 6 . 6 1 . . 6 2 . 1 2 . 5 . 1 . . 3 4 . . 4 . 1 1 4 2 Terminals 22 | . 5 . 5 . . . 4 2 . . . . 3 . . . . . . . . . . . . 1 2 Fabricators 4 | . . . . . . . . . . . . . . . . . . 2 2 . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . Scanalyzers 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . Garrison Access 8 | . . . . . . . 1 . . . . . 2 . . . . 1 1 . . . . 1 . 2 . Total Hacks 138 | . 23 . 14 1 . . 18 4 . 1 20 . 15 . 1 . . 4 8 . . 17 . 1 2 5 4 Successful 91 | . 15 . 6 1 . . 11 1 . 1 20 . 6 . 1 . . 2 3 . . 17 . 1 2 2 2 Failed 46 | . 8 . 7 . . . 7 3 . . . . 9 . . . . 2 5 . . . . . . 3 2 Catastrophic 13 | . 1 . 1 . . . 1 2 . . . . 2 . . . . 2 2 . . . . . . 2 . Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Manual 147 | . 19 . 12 . . . 11 2 . . . . 2 . . . . 20 31 . . . . 14 . 24 12 Terminals 66 | . 22 . 13 . . . 12 4 . . . . 10 . . . . . . . . . . . . 1 4 Fabricators 7 | . . . . . . . . . . . . . . . . . . 3 4 . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . 1 . . . . . . . . . . . . . . . . . 3 . . . . . . 2 . Scanalyzers 5 | . . . . . . . 3 . . . . . . . . . . . . . . . . . 2 . . Garrison Access 13 | . . . . . . . 3 . . . . . 5 . . . . 1 1 . . . . 1 . 2 . Terminal Hacks 63 | . 10 . 5 1 . . 2 . . 1 20 . 3 . 1 . . . . . . 17 . . . 1 2 Record 5 | . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . Part Schematic 14 | . . . . . . . . . . . 10 . . . . . . . . . . 4 . . . . . Robot Schematic 7 | . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . Robot Analysis 12 | . 6 . 1 . . . . . . . . . 1 . . . . . . . . 4 . . . . . Prototype ID Bank 9 | . 1 . 1 . . . . . . . 3 . . . . . . . . . . 4 . . . . . Open Door 4 | . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . . 1 . Branch Access Points 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Terminal Index 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . Locate Traps 4 | . 2 . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Fabricator Hacks 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Network Status 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 5 | . . . . . . . 3 . . . . . . . . . . . . . . . . . 2 . . Insert Component 5 | . . . . . . . 3 . . . . . . . . . . . . . . . . . 2 . . Garrison Access Hacks 6 | . . . . . . . 1 . . . . . 1 . . . . 1 1 . . . . 1 . 1 . Seal Access 6 | . . . . . . . 1 . . . . . 1 . . . . 1 1 . . . . 1 . 1 . Unauthorized Hacks 16 | . 5 . 1 . . . 5 1 . . . . 2 . . . . . 2 . . . . . . . . Terminals 12 | . 4 . . . . . 5 1 . . . . 2 . . . . . . . . . . . . . . Track 3 | . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . Botnet 7 | . 2 . . . . . 3 1 . . . . 1 . . . . . . . . . . . . . . Operators 2 | . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Mechanics 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . . . . . . . . . . . . . . . . . 2 . . . . . . . . Reject 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Recyclers 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 32 | . 5 . 6 . . . 6 2 . . . . 5 . . . . 2 2 . . . . . 1 3 . Full Trace Events 2 | . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . Feedback Events 2 | . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . Corruption 2 | . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . . . . . 7 . . . . 3 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 28 | . . . . . . . . . . . 10 . . . . 14 . . . . . 4 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Com Total Allies 66 | . . 2 . . . . . . . . . 1 . . 2 4 . 3 . . . . . . . 9 45 Largest Group 31 | . . 2 . . . . . . . . . 1 . . 2 4 4 3 . . . . . . . 5 31 Highest-Rated Group 3517 | . . 44 . . . . . . . . . 96 . . 62 154 154 210 . . . . . . . 425 3517 Highest-Rated Ally 269 | . . 31 . . . . . . . . . 96 . . 31 40 40 70 . . . . . . . 269 269 Zionite Dispatches 6 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 5 . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Light 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Fire 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Offense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Orders 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . STAY 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . DROP 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Ally Attacks 341 | . . 2 . . . . . . . . . 4 . . . . 33 15 . . . . . . . 5 282 Total Damage 19727 | . . 22 . . . . . . . . . 138 . . . . 1261 374 . . . . . . . 238 17694 Kills 81 | . . . . . . . . . . . . 1 . . . . 7 1 . . . . . . . 3 69 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Com Robot Analysis Total 12 | . 6 . 1 . . . . . . . . . 1 . . . . . . . . 4 . . . . . Derelict Logs Recovered 14 | . . 1 . . . . . . 2 1 . 2 . 1 2 1 1 . . 1 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 17 | . . . . . . . . . . . . . . . . . . 3 6 . . . . 3 . 2 3 Main Access 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Branch Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Emergency Access 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 1 Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Active Terminals 4 | . . . . . . . . . . . . . . . . . . 1 1 . . . . 1 . . 1 Active Garrisons 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . Depthwide Sectors/0 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Com Turns Passed 8919 | 96 347 224 860 191 161 408 1733 203 141 159 23 115 303 225 128 462 510 214 314 65 84 44 234 520 98 532 525 Spaces Moved 13729 | 55 309 200 434 105 144 187 885 528 421 472 74 298 604 417 240 856 810 549 813 215 246 121 546 1235 227 1502 1236 Core 10 | 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 343 | . . . . . . 187 156 . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 1949 | 45 309 200 434 105 144 . 712 . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 11427 | . . . . . . . 17 528 421 472 74 298 604 417 240 856 810 549 813 215 246 121 546 1235 227 1502 1236 Fastest Speed 15 | 50 80 80 80 110 110 163 32 29 31 31 31 31 28 28 28 28 51 25 25 30 30 30 30 31 28 15 26 Average Speed 45 | 74 80 83 105 110 110 163 134 30 31 31 31 31 34 42 28 28 51 30 28 30 30 30 30 32 29 26 26 Slowest Speed 250 | 80 95 95 120 110 110 163 250 31 31 31 31 31 51 51 28 51 51 49 30 30 30 30 30 36 31 28 42 Overloaded Moves 26 | . . . . . . . . . . . . . . . . . . . . . . . . . . 26 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 101 | . . . . . . . . 13 2 1 . . 2 . . . . 13 6 . . . 1 14 4 34 11 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 48 | 4 56 56 50 28 51 44 57 18 70 75 71 53 24 52 50 90 87 22 38 46 58 61 66 42 8 48 34 Regions Visited 27 Branch Regions 17 Pre-discovered Areas 14 | . 1 . . . . . . . . . . 1 . . . 1 . 6 . . . 3 . . . . 2 Known Exits Taken 20 | . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . Scrap Searched 27 | . . . . . . 1 . . 1 7 . 3 . 1 1 2 4 . . 2 3 . 2 . . . . Spaces Dug 145 | . 2 1 5 . . . 2 4 . 4 . 2 14 5 . . 22 8 12 . . . 6 25 5 24 4 Terrain Destroyed 206 | . 2 1 5 . . 19 12 4 . 4 . 2 14 5 . . 22 8 12 . . . 6 25 5 24 36 Melee 111 | . . . . . . . . 4 . 4 . 2 14 5 . . 11 8 12 . . . 4 21 5 17 4 Projectile 29 | . 2 1 . . . . 2 . . . . . . . . . 11 . . . . . 2 4 . 7 . AOE 66 | . . . 5 . . 19 10 . . . . . . . . . . . . . . . . . . . 32 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Com Total 15341 | 86 352 224 660 138 147 236 1207 549 428 476 73 315 671 456 297 1076 865 567 865 214 254 127 599 1290 247 1539 1383 Wait 549 | . 3 . 1 1 . . 49 10 10 . . 15 32 27 52 198 20 . 6 . 7 . 37 4 8 4 65 Move 13515 | 54 308 199 433 104 143 186 884 501 416 469 73 297 599 416 239 855 809 527 801 214 245 120 543 1208 220 1437 1215 Hop 85 | . . . . . . . . 13 2 1 . . 2 . . . . 8 5 . . . 1 12 2 30 9 Pick Up 150 | 11 3 3 36 2 1 4 35 4 . 1 . . 6 1 1 5 . 5 9 . . . . 5 4 8 6 Fast Attach 75 | 5 1 1 10 . . 2 18 2 . . . . 3 . . 5 . 2 4 . . 4 . 6 . 1 11 Attach 85 | 3 . 4 6 1 . 9 32 3 . . . . 2 . . 2 1 4 2 . . . . 2 2 6 6 Detach 40 | . . . 6 . . 1 13 1 . . . . 1 . . 5 . 2 2 . . . . 2 . 1 6 Swap 174 | . 3 . 27 8 1 5 23 5 . . . 1 5 4 5 4 10 4 9 . 2 . 12 10 3 16 17 Drop 157 | 1 4 . 41 2 2 1 38 5 . 1 . . 6 3 . 2 . 5 12 . . 3 . 10 3 4 14 Fire 318 | 12 30 17 100 20 . 28 76 . . . . . . . . . 11 . . . . . 2 6 . 7 9 Melee 185 | . . . . . . . 39 5 . 4 . 2 15 5 . . 14 10 15 . . . 4 25 5 25 17 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 7 exits: *Fac x3 / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -4/Factory (discovered 5 exits: Res x4 / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Res / Tes) -2/Research -1/Access -1/Command To Epsilon Eridani History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 97 | -11/Scrapyard | Entered Materials 260 | -10/Materials | Discovered new exit (range 6) 309 | -10/Materials | Build established: Mutant 418 | -10/Materials | Discovered new exit (range 13) 437 | -10/Materials | Discovered new exit (range 6) 444 | -10/Materials | Entered Mines 482 | -10/Mines | Assembled infested the area 485 | -10/Mines | Learned Materials terminal intel 524 | -10/Mines | Core integrity fell below 50% 528 | -10/Mines | Core integrity fell below 20% 555 | -10/Mines | Lost 5 parts (1p1n1u2w) 606 | -10/Mines | Discovered new exit (range 8) 668 | -10/Mines | Entered Materials 668 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 669 | -9/Materials | Loaded intel: 12 terminal locations 931 | -9/Materials | Discovered new exit (range 13) 991 | -9/Materials | Build established: Scavenger-Mutant 1327 | -9/Materials | Discovered new exit (range 13) 1333 | -9/Materials | Central database locked down 1419 | -9/Materials | Discovered new exit (range 15) 1528 | -9/Materials | Entered Mines 1632 | -9/Mines | Core integrity fell below 50% 1700 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1714 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1714 | -9/Mines | Discovered new exit (range 5) 1719 | -9/Mines | Entered Exiles 1734 | -9/Exiles | Discovered new exit (range 15) 1747 | -9/Exiles | Met 8R-AWN 1765 | -9/Exiles | Met EX-HEX 1825 | -9/Exiles | Met EX-DEC 1871 | -9/Exiles | Discovered new exit (range 10) 1880 | -9/Exiles | Entered Mines 1929 | -8/Mines | Lost 7 parts (1p2n1u3w) 2283 | -8/Mines | Discovered new exit (range 5) 2288 | -8/Mines | Entered Materials 2288 | -8/Materials | Evolved 2 slots: Utility x2 2476 | -8/Materials | Lost 4 parts (1p1n1u1w) 2585 | -8/Materials | Lost 5 parts (3n1u1w) 2724 | -8/Materials | Build established: Mutant 2887 | -8/Materials | Discovered new exit (range 12) 3145 | -8/Materials | Core integrity fell below 50% 3147 | -8/Materials | Destroyed 7 combat bots 3677 | -8/Materials | Discovered new exit (range 6) 3682 | -8/Materials | Found Corrupted Prototype Device 3723 | -8/Materials | Identified exit to Storage 3792 | -8/Materials | Identified Active Sensor Suite 3984 | -8/Materials | Identified exit to Factory 4021 | -8/Materials | Entered Factory 4021 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4143 | -7/Factory | Discovered new exit (range 4) 4144 | -7/Factory | Identified exit to Lower Caves 4224 | -7/Factory | Entered Lower Caves 4234 | -7/Lower Caves | Encountered a Warlord checkpoint 4258 | -7/Lower Caves | Learned Factory stockpile data 4261 | -7/Lower Caves | Learned 4 Factory zone layouts 4348 | -7/Lower Caves | Discovered new exit (range 17) 4354 | -7/Lower Caves | Identified exit to Lower Caves 4363 | -7/Lower Caves | Build established: Scout 4365 | -7/Lower Caves | Entered another Lower Caves area 4365 | -7/Lower Caves | Discovered new exit (range 8) 4369 | -7/Lower Caves | Learned 4 Factory zone layouts 4515 | -7/Lower Caves | Discovered new exit (range 14) 4523 | -7/Lower Caves | Identified exit to Data Miner 4524 | -7/Lower Caves | Entered Data Miner 4524 | -7/Data Miner | Discovered new exit (range 7) 4529 | -7/Data Miner | Met Data Miner 4540 | -7/Data Miner | Received God Mode back door access code from Data Miner 4547 | -7/Data Miner | Identified exit to Proximity Caves 4547 | -7/Data Miner | Entered Proximity Caves 4555 | -6/Proximity Caves | Escorted by Enhanced Grunt 4560 | -6/Proximity Caves | Learned Factory stockpile data 4660 | -6/Proximity Caves | Discovered new exit (range 8) 4662 | -6/Proximity Caves | Identified exit to Factory 4662 | -6/Proximity Caves | Entered Factory 4662 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4663 | -6/Factory | Identified exit to Factory 4686 | -6/Factory | Identified exit to Lower Caves 4686 | -6/Factory | Identified exit to Extension 4793 | -6/Factory | Discovered exit to Factory (range 8) 4965 | -6/Factory | Entered Lower Caves 5003 | -6/Lower Caves | Learned 4 Factory zone layouts 5157 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5185 | -6/Lower Caves | Discovered new exit (range 7) 5189 | -6/Lower Caves | Identified exit to Lower Caves 5190 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5190 | -6/Lower Caves | Entered another Lower Caves area 5193 | -6/Lower Caves | Discovered exit to Factory (range 6) 5200 | -6/Lower Caves | Learned location of 1 exit from Factory 5201 | -6/Lower Caves | A Commander dispatched an escort 5223 | -6/Lower Caves | Encountered a Warlord checkpoint 5231 | -6/Lower Caves | Learned Factory emergency access door positions 5245 | -6/Lower Caves | Discovered new exit (range 17) 5252 | -6/Lower Caves | Identified exit to Zion 5318 | -6/Lower Caves | Entered Zion 5318 | -6/Zion | Accompanied by 2 allies 5319 | -6/Zion | Commander's escort returned to base 5319 | -6/Zion | Commander's escort returned to base 5329 | -6/Zion | Found CR-A16's Pointy Stick 5331 | -6/Zion | Discovered new exit (range 14) 5358 | -6/Zion | Learned Factory security intel 5384 | -6/Zion | Found Prototype Processor 5384 | -6/Zion | Identified Exp. Melee Analysis Suite 5386 | -6/Zion | Found Prototype Processor 5386 | -6/Zion | Identified Exp. Terrain Scan Processor 5389 | -6/Zion | Found Prototype Processor 5389 | -6/Zion | Identified Exp. Armor Integrity Analyzer 5391 | -6/Zion | Found Prototype Processor 5391 | -6/Zion | Identified Spectral Analyzer 5486 | -6/Zion | Visited the Megawrench Repair Shop 5486 | -6/Zion | Megawrench repaired 6 parts 5525 | -6/Zion | Imprinted 5527 | -6/Zion | Declared Zion's savior 5579 | -6/Zion | Identified exit to Proximity Caves 5780 | -6/Zion | Entered Proximity Caves 5780 | -5/Proximity Caves | Accompanied by 4 allies 6087 | -5/Proximity Caves | Spotted B-75 Beast 6283 | -5/Proximity Caves | Discovered exit to Factory (range 14) 6290 | -5/Proximity Caves | Entered Factory 6290 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 6291 | -5/Factory | Identified exit to Factory 6324 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 6325 | -5/Factory | Zion Light squad teleported in 6384 | -5/Factory | Discovered new exit (range 10) 6387 | -5/Factory | Identified exit to Upper Caves 6389 | -5/Factory | Incoming investigation squad redirected 6432 | -5/Factory | Retrieved Zion intel report: Active Terminals 6480 | -5/Factory | Retrieved Zion intel report: Branch Access 6504 | -5/Factory | Entered another Factory area 6504 | -4/Factory | Evolved 2 slots: Utility x2 6619 | -4/Factory | Retrieved Zion intel report: Active Terminals 6675 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 6692 | -4/Factory | Retrieved Zion intel report: Active Garrisons 6702 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 6721 | -4/Factory | Retrieved Zion intel report: Emergency Access 6746 | -4/Factory | Spotted B-86 Titan 6749 | -4/Factory | Retrieved Zion intel report: Main Access 6749 | -4/Factory | Identified exit to Research 6754 | -4/Factory | Search patrols dispatched 6799 | -4/Factory | Discovered new exit (range 19) 6816 | -4/Factory | Identified exit to Upper Caves 6818 | -4/Factory | Entered Upper Caves 6882 | -4/Upper Caves | Discovered new exit (range 5) 6882 | -4/Upper Caves | Identified exit to Upper Caves 6883 | -4/Upper Caves | Entered another Upper Caves area 6903 | -4/Upper Caves | Discovered exit to Research (range 11) 6912 | -4/Upper Caves | Learned Research garrison access intel 6912 | -4/Upper Caves | Learned Research garrison access intel 6959 | -4/Upper Caves | Discovered new exit (range 18) 6965 | -4/Upper Caves | Encountered a Warlord checkpoint 6967 | -4/Upper Caves | Identified exit to Zhirov 6967 | -4/Upper Caves | Entered Zhirov 6967 | -4/Zhirov | Discovered new exit (range 4) 6973 | -4/Zhirov | Met Zhirov 6980 | -4/Zhirov | Found Alien Artifact 6980 | -4/Zhirov | Identified Integrated Reactor 6980 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 7000 | -4/Zhirov | Learned location of Quarantine (-2) 7000 | -4/Zhirov | Learned location of Testing (-3) 7000 | -4/Zhirov | Learned location of Command (-1) 7001 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 7011 | -4/Zhirov | Identified exit to Proximity Caves 7011 | -4/Zhirov | Entered Proximity Caves 7095 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7137 | -3/Proximity Caves | Spotted B-86 Titan 7243 | -3/Proximity Caves | Discovered exit to Research (range 5) 7245 | -3/Proximity Caves | Entered Research 7245 | -3/Research | Evolved 2 slots: Utility x2 7246 | -3/Research | Identified exit to Testing 7247 | -3/Research | Loaded intel: 4 garrison access locations 7281 | -3/Research | Spotted B-86 Titan 7296 | -3/Research | Retrieved Zion intel report: Active Terminals 7443 | -3/Research | Incoming investigation squad redirected 7495 | -3/Research | Search patrols dispatched 7513 | -3/Research | Build established: Infiltrator-Ninja 7575 | -3/Research | Retrieved Zion intel report: Trap Installations 7645 | -3/Research | Incoming investigation squad redirected 7668 | -3/Research | Spotted B-86 Titan 7745 | -3/Research | Search patrols dispatched 7745 | -3/Research | Retrieved Zion intel report: Unaware Analyses 7756 | -3/Research | Discovered new exit (range 18) 7765 | -3/Research | Identified exit to Research 7765 | -3/Research | Entered another Research area 7765 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 7766 | -2/Research | Loaded intel: 3 garrison access locations 7782 | -2/Research | Found Prototype Launcher 7813 | -2/Research | Identified Point Singularity Launcher 7824 | -2/Research | Discovered new exit (range 13) 7863 | -2/Research | Identified exit to Access 7863 | -2/Research | Entered Access 7863 | -1/Access | Evolved 2 slots: Utility x2 7962 | -1/Access | Incoming investigation squad redirected 7983 | -1/Access | Retrieved Zion intel report: Emergency Access 7984 | -1/Access | Zion Offense Resupply teleported in 8068 | -1/Access | Incoming investigation squad redirected 8154 | -1/Access | Search patrols dispatched 8174 | -1/Access | Incoming investigation squad redirected 8177 | -1/Access | Zion Heavy squad teleported in 8185 | -1/Access | P-80 Master assimilated allied RR-EDD(Z) 8240 | -1/Access | Spotted B-99 Colossus 8246 | -1/Access | Zion Experimental squad teleported in 8252 | -1/Access | Zion Fire squad teleported in 8350 | -1/Access | Found Imp. Powered Armor 8363 | -1/Access | Search patrols dispatched 8365 | -1/Access | Incoming investigation squad redirected 8382 | -1/Access | Retrieved Zion intel report: Active Garrisons 8383 | -1/Access | Zion Infowar Resupply teleported in 8391 | -1/Access | Discovered new exit (range 7) 8393 | -1/Access | Identified exit to Command 8395 | -1/Access | Entered Command 8429 | -1/Command | Found Powered Armor 8439 | -1/Command | Retrieved Zion intel report: Active Terminals 8455 | -1/Command | Retrieved Zion intel report: Emergency Access 8458 | -1/Command | Retrieved Zion intel report: Depthwide Sectors/0 8481 | -1/Command | Incoming investigation squad redirected 8572 | -1/Command | Incoming investigation squad redirected 8587 | -1/Command | Found Powered Armor 8591 | -1/Command | Incoming investigation squad redirected 8597 | -1/Command | Disengaged cave seal 8604 | -1/Command | Build established: Hacker-Ninja 8609 | -1/Command | Disengaged cave seal 8644 | -1/Command | Found Prototype Protection 8644 | -1/Command | Identified Zio. Weapon Casing 8686 | -1/Command | Search patrols dispatched 8689 | -1/Command | Spotted B-99 Colossus 8704 | -1/Command | Incoming investigation squad redirected 8730 | -1/Command | High security lockdown imminent 8781 | -1/Command | Spotted Alpha 7 8781 | -1/Command | Spotted Alpha 7 8787 | -1/Command | Allies destroyed B-99 Colossus 8799 | -1/Command | Allies destroyed Alpha 7 8810 | -1/Command | High security lockdown engaged 8829 | -1/Command | Spotted M Guard 8829 | -1/Command | Spotted M Guard 8829 | -1/Command | Spotted Combat Programmer 8829 | -1/Command | Spotted Combat Programmer 8838 | -1/Command | Spotted Striker 8841 | -1/Command | Spotted Executioner 8841 | -1/Command | Allies destroyed Striker 8842 | -1/Command | Spotted B-99 Colossus 8844 | -1/Command | Allies destroyed Alpha 7 8847 | -1/Command | Allies destroyed Executioner 8848 | -1/Command | Spotted Executioner 8848 | -1/Command | Spotted Executioner 8854 | -1/Command | Combat Programmer assimilated allied 0O-IL4(z) 8866 | -1/Command | Spotted Striker 8878 | -1/Command | Spotted B-99 Colossus 8880 | -1/Command | Destroyed Executioner 8882 | -1/Command | Destroyed Striker 8884 | -1/Command | Destroyed Executioner 8888 | -1/Command | Found Prototype Processor 8888 | -1/Command | Identified Exp. Targeting Computer 8893 | -1/Command | Discovered new exit (range 20) 8920 | *** | Escaped! Last Messages --------------- 08912_ Slug penetrates Wall. 08912_ A bubble of rippling energy engulfs the area. 08912_ Field strength at 95. 08912_ Field strength at 90. 08913_ Field strength at 85. 08914_ Field strength at 80. 08915_ Field strength at 75. 08916_ The unstable cave ceiling collapses. 08916_ Penetrated by Slug. 08916_ Slug penetrates Wall. 08916_ Penetrated by Slug. 08916_ Slug penetrates Wall. 08916_ Field strength at 27. 08917_ Field strength at 17. 08918_ Stasis field depleted. 08919_ Penetrated by Slug. 08919_ Slug penetrates Wall. 08919_ Penetrated by Slug. 08919_ Slug penetrates Wall. 08920_ 9N,K:B&J1KU 9LC0AXF4J%V Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????+????+????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????+????+????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????""??????????????? | | ?????????????????????????????????""??????????????? | | ?????????????????????????????????""??????????????? | | ??????????????????????????????????T??????????????? | | ?????????????????????????????????""??????????????? | | ?????????????????????????????????""??????????????? | | ?????????????????????????????????""??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????###?????????????????????? | | ???????????????????#######;######????????????????? | | ???????????????????# ##???????????????? | | ???????????????????# ;#???????????????? | | ???????????????????# ^ #????????????????+ | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# ^ @" ^ #??????????????+?? | | ???????????????????# "" #????????????????? | | ???????????????????# #????????????????? | | ???????????????????#% % % #?????????+??????? | | ???????????????????# % #????????????????? | | ???????????????????# BB % ##???????????????? | | ???????????????????# BB = ;#???????????""?"" | | ?????????#?????????## * ^;;###???????????""R"" | | ????????? ?????????## ! [##??????????????"""" | | ????????? ?#####???# ^##?????????+????????? | | ?????????# ?# #??# ^ #??????????????????? | | ?????????# ?# #??## %l ;#??????????????????? | | ?????????# ?# #??# [^ ##????""???????????? | | ?????????# ?# #??### l # #???"""???????????? | | ?????????# + #??# = #???"T????????????? | | ?????????# # #??## g # #???"""???????????? | | ?????????# # ###?##%^%[ ##????""???????????? | | ?????????# ? ]# ##"#%!% ##?????????????????? | | ?????????# ??? ## #=!%![ ##??????????????? | | ????????## #### #% # ##%!* "###+########## # | | ????????# #"# # #"%=% [% % | | ????????# !% =%! * ####### | | ????????# !%! !!|=* #?????? | | ????????# =% = /=%[ #?????? | | ????????####*! *=! === *%[ ####### #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 55 Energy Capacity 790 Matter Stores 500 Matter Capacity 500 Sight Range 24 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 1 Jamming Range 16 Cloak Strength 3 Armor Coverage 400 Utility Shielding 66 Evasion (%) 78 Targeting Accuracy 12 Melee Accuracy 8 Core Analysis 9 Armor Integrity Analysis 50 Recoil Reduction 3 Offensive Hacking 20 Defensive Hacking 32 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Imp. Component Analysis Suite | -7/Data Miner | Free Enh. Gauss Cannon | -7/Data Miner | Free Graphene Brace | -7/Data Miner | Free Lrn. Sensor Array | -7/Data Miner | Free Imp. Coolant Injector | -6/Zion | Archive Enh. Optical Array | -6/Zion | Archive Imp. Shock Absorption System | -6/Zion | Archive Fission Core | -6/Zion | Archive Neutrino Core | -6/Zion | Archive Mak. Hover Unit | -6/Zion | Archive Imp. Thermal Shield | -6/Zion | Archive Imp. Medium Treads | -6/Zion | Archive Antimatter Reactor | -6/Zion | Archive Impulse Thruster | -6/Zion | Archive Adv. Heat Sink | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive 0b10 Decoder Chip [Looter] | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ H-55 Commando | -7/Data Miner | Free X-67 Chaingunner | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free D-63 Destroyer | -7/Data Miner | Free Y-64 Sentinel | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free A-02 Transporter | -6/Zion | Archive M-22 Extractor | -6/Zion | Archive K-01 Serf | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Achievements -------------- Generalissimo Challenges ------------ None Game ------ Seed ChainVariableBarrier Manual? 0 Play Time 04:36:49 Cumulative 685.8 hours Start 2022.06.05 @ 14:45:14 End 2022.06.05 @ 20:40:15 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 351 Rogue 224 Adventurer 125 Explorer 2 Win Type 0 Total 76 Types 65/4/4/1/1/0/0/0/1 Lore% 80 Gallery% 88 Achievement% 73 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8758d9a4-5ee3-4c92-bda7-ce3e73c17f44