Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.29 @ 23:15:51 Player: WetterLettuce Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (6) 3000 Regions Visited (17) 3400 Robots Destroyed (18) 90 Value Destroyed (441) 441 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (2539) 2539 TOTAL SCORE: 9570 Bonus ------- Follower Combat Kills 50 Entered Garrisons 200 Entered DSFs 1000 Registered with UFD 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Friendly Fire -11 Cogmind --------- Core Integrity 0/1150 Matter 290/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -3/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Advanced Targeting Computer Core Analyzer Hacking Suite Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Micro Fission Core Improved System Restoration Module Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Cesium-ion Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Medium Storage Unit Advanced Terrain Scanner Advanced Targeting Computer Core Analyzer Improved Reaction Control System Hacking Suite Hacking Suite Hacking Suite Hacking Suite > --- WEAPON ----------- Overtuned Pulse Rifle Advanced Datajack Plasma Sword > --- INVENTORY -------- Micro Fission Core Centrium Wheel Advanced Heat Sink Advanced Targeting Computer Reaction Control System Hacking Suite Improved System Restoration Module Variable Charge Gun Gauss Rifle Rocket Launcher [Rating: 86] Favorites ----------- Power Micro Fission Core Engine Light Ion Engine Power Core Micro Fission Core Propulsion Cesium-ion Thruster Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility Hacking Suite Device Reaction Control System Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Overtuned Pulse Rifle Energy Cannon Cooled Plasma Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Slashing Weapon Plasma Sword Piercing Weapon Vortex Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac DSF Gar Fac DSF Fac Upp Upp War Pro Slots Evolved 12 | . . 2 . 2 . . . 4 . . 2 . 2 . . . . Power 1 | . . . . . . . . . . . 1 . . . . . . Propulsion 3 | . . . . 2 . . . 1 . . . . . . . . . Utility 7 | . . 2 . . . . . 3 . . . . 2 . . . . Weapon 1 | . . . . . . . . . . . 1 . . . . . . Parts Attached 76 | 7 . 11 . 7 5 1 4 6 11 4 3 . 10 . 1 3 3 Power 10 | 1 . 1 . . 1 . 2 1 . 2 . . 2 . . . . Engine 6 | 1 . 1 . . . . 2 . . 2 . . . . . . . Core 4 | . . . . . 1 . . 1 . . . . 2 . . . . Reactor . | . . . . . . . . . . . . . . . . . . Propulsion 19 | 2 . 2 . 2 . 1 . 1 9 1 1 . . . . . . Treads . | . . . . . . . . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 17 | . . 2 . 2 . 1 . 1 9 1 1 . . . . . . Utility 28 | 1 . 5 . 3 4 . 1 4 . . 2 . 4 . 1 . 3 Device 12 | . . 3 . 1 . . . 2 . . 1 . 2 . 1 . 2 Storage 2 | 1 . . . . . . 1 . . . . . . . . . . Processor 6 | . . 2 . 1 . . . 1 . . 1 . 1 . . . . Hackware 7 | . . . . . 4 . . 1 . . . . 1 . . . 1 Protection 1 | . . . . 1 . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 19 | 3 . 3 . 2 . . 1 . 2 1 . . 4 . . 3 . Energy Gun 4 | 1 . 1 . 1 . . . . 1 . . . . . . . . Energy Cannon 1 | . . . . . . . . . 1 . . . . . . . . Ballistic Gun 6 | 2 . 2 . 1 . . . . . . . . 1 . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher 2 | . . . . . . . . . . 1 . . 1 . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . 1 . . 1 . Piercing Weapon 1 | . . . . . . . . . . . . . . . . 1 . Special Melee Weapon 3 | . . . . . . . 1 . . . . . 1 . . 1 . Unidentified Prototypes 5 | . . 1 . 1 . . . . 1 . . . 1 . . 1 . Parts Lost 20 | . . . . 1 1 . . . . 5 . . . . . 9 4 Power 2 | . . . . 1 . . . . . 1 . . . . . . . Propulsion 8 | . . . . . 1 . . . . 2 . . . . . 5 . Utility 8 | . . . . . . . . . . 1 . . . . . 3 4 Weapon 2 | . . . . . . . . . . 1 . . . . . 1 . Highest Loss Streak 8 | . . . . 1 1 . . . . 5 . . . . . 8 4 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 85 75 88 93 93 92 100 100 100 99 88 88 94 100 100 94 29 Engine 2 | . 14 11 11 3 . . 3 . . 2 5 5 2 . . . . Core 4 | . . . . . 5 9 5 6 6 3 . . 4 10 10 7 . Leg 1 | . 28 1 . . . . . . . . . . . . . . . Flight 27 | . . 20 22 36 33 29 36 33 33 32 29 29 26 26 26 23 . Device 5 | . . 15 11 9 8 . . 6 6 6 5 5 9 5 5 4 1 Storage 4 | . 14 1 . . . . 2 6 6 6 5 5 5 5 5 4 . Processor 8 | . . 4 22 18 15 . . 6 6 6 11 11 10 15 15 15 10 Hackware 20 | . . . . . 4 36 33 26 26 25 17 17 21 21 21 21 18 Energy Gun 4 | . 14 7 11 . . . . . . 6 5 5 5 5 5 4 . Ballistic Gun 6 | . 14 14 11 17 18 18 10 6 6 5 . . 2 . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . 5 5 4 . Special Melee Weapon 2 | . . . . . . . 7 6 6 . . . 2 5 5 4 . Peak Build Rating 86 | 6 6 19 18 25 28 30 32 44 54 51 55 56 86 84 84 84 25 Average Rating 46 | 4 6 15 18 24 26 27 31 43 46 48 53 55 73 84 84 79 20 On Entrance 37 | . 6 6 18 18 25 27 30 32 44 48 44 55 56 84 84 84 18 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 29 | 12 12 12 9 10 14 10 18 21 23 27 24 24 29 29 29 28 2 Greatest Support 30 | 20 20 20 10 15 20 20 20 26 30 27 29 29 29 29 29 29 3 Greatest Overweight (x) 3 | 1 . 3 . . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 5 5 5 5 10 10 10 10 10 10 10 10 10 10 5 Average Capacity 8 | 7 8 5 5 5 5 5 6 10 10 10 10 10 10 10 10 9 5 Most Carried 10 | 2 2 5 5 5 5 5 10 9 10 10 7 9 10 10 10 10 4 Average Carried 7 | 1 2 4 5 4 4 4 5 7 8 9 6 8 9 10 10 9 3 Final Capacity 10 | 8 8 5 5 5 5 5 10 10 10 10 10 10 10 10 10 5 5 Final Carried 10 | 2 2 5 5 5 5 5 10 8 9 7 7 9 10 10 10 5 2 Class Distribution -------------------- 74% | Hacker-Sprinter 13% | Sprinter 7% | Mutant 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Sprinter | -9/Mines Sprinter | -8/Materials Sprinter | -8/Storage Hacker-Sprinter | -8/Recycling Hacker-Sprinter | -8/Scraptown Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/DSF Hacker-Sprinter | -6/Garrison Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/DSF Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Warlord Hacker-Mutant | -3/Proximity Caves Resources | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ----------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac DSF Gar Fac DSF Fac Upp Upp War Pro Matter Collected 1231 | 245 46 122 . 107 146 46 50 . 60 244 . . 130 . . 35 . Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 480 | . 86 122 . 93 146 . . . . 33 . . . . . . . Parts 37 | . 11 9 . 4 12 . . . . 1 . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac DSF Gar Fac DSF Fac Upp Upp War Pro Combat Hostiles Destroyed 17 | . 5 2 . 4 5 . . . . 1 . . . . . . . Guns 16 | . 5 2 . 4 5 . . . . . . . . . . . . AOE 1 | . . . . . . . . . . 1 . . . . . . . Classes Destroyed 4 | . 1 2 . . . . . . . 1 . . . . . . . Watcher 1 | . . 1 . . . . . . . . . . . . . . . Swarmer 11 | . 5 . . 3 3 . . . . . . . . . . . . Grunt 1 | . . . . . . . . . . 1 . . . . . . . Sentry 5 | . . 2 . 1 2 . . . . . . . . . . . . Best Kill Streak 3 | . 3 1 . 2 3 . . . . 1 . . . . . . . Combat Bots Only 3 | . 3 1 . 2 3 . . . . 1 . . . . . . . Max Kills in Single Turn 2 | . 1 1 . 2 2 . . . . 1 . . . . . . . Gunslinging 1 | . . . . 1 1 . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . 1 . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac DSF Gar Fac DSF Fac Upp Upp War Pro Hostile Shots Fired 260 | . 5 10 . 25 23 . . . . 48 . 4 . 5 2 69 69 Missed 115 | . 2 6 . 6 9 . . . . 20 . 4 . 4 2 34 28 Damage Taken 2721 | . 49 61 . 215 159 . . . . 456 . 33 . 24 . 798 926 Core 1352 | . . . . 20 15 . . . . 144 . . . . . 390 783 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 57 | . . . . . . . . . . . . . . . . 57 . Core Remaining (%) 96 | 100 100 . 100 . . . 93 . . 83 . 100 . . . . . Volleys Fired 72 | . 7 14 . 15 23 . . . . 13 . . . . . . . Largest 2 | . 2 2 . 2 2 . . . . 2 . . . . . . . Hottest 100 | . 70 65 . 40 40 . . . . 100 . . . . . . . Shots Fired 132 | . 14 27 . 30 46 . . . . 15 . . . . . . . Gun 122 | . 14 27 . 30 46 . . . . 5 . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . Launcher 10 | . . . . . . . . . . 10 . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 107 | . 7 21 . 30 46 . . . . 3 . . . . . . . Thermal 9 | . 7 . . . . . . . . 2 . . . . . . . Explosive 10 | . . . . . . . . . . 10 . . . . . . . Electromagnetic 6 | . . 6 . . . . . . . . . . . . . . . Robot Hit Streak 12 | . 4 12 . 6 6 . . . . 3 . . . . . . . Robot Miss Streak 5 | . 1 5 . 4 2 . . . . 1 . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . . . 1 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 1 . . . . . . . . . . . . Shots Hit Robots 77 | . 7 18 . 16 29 . . . . 7 . . . . . . . Core Hits 34 | . 5 8 . 7 12 . . . . 2 . . . . . . . Critical Kills 1 | . . 1 . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . 1 . . 1 . . . . . . . . . . . . Critical Strikes 5 | . 1 2 . 1 1 . . . . . . . . . . . . Burn 1 | . 1 . . . . . . . . . . . . . . . . Destroy 4 | . . 2 . 1 1 . . . . . . . . . . . . Melee Attacks 11 | . . . . . . . . . . . . . . . 3 8 . Impact . | . . . . . . . . . . . . . . . . . . Slashing 10 | . . . . . . . . . . . . . . . 3 7 . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 1149 | . 86 249 . 170 342 . . . . 302 . . . . . . . Guns 873 | . 86 228 . 170 342 . . . . 47 . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . Explosions 276 | . . 21 . . . . . . . 255 . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . Kinetic 747 | . 22 190 . 170 342 . . . . 23 . . . . . . . Thermal 109 | . 64 21 . . . . . . . 24 . . . . . . . Explosive 255 | . . . . . . . . . . 255 . . . . . . . Electromagnetic 38 | . . 38 . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 1 | . 1 . . . . . . . . 1 . . . . . . . Average Corruption 1 | . 1 . . . . . . . . 1 . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 1 | . . . . . . . . . . 1 . . . . . . . Energy Discharges 1 | . . . . . . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 18 | . . . . . . . . . . 18 . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . Explosions 18 | . . . . . . . . . . 18 . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 13 | . . . . . . . . . . 13 . . . . . . . Shots 1 | . . . . . . . . . . 1 . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 180 | . 27 9 . 8 21 . . 1 . 180 . . 31 28 50 18 . Average Temperature 17 | . 9 3 . 5 7 . . 1 . 95 . . 13 14 15 7 . Received Heat Transfer 277 | . . 18 . 36 27 . . . . 90 . . . . . 106 . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . Heat Transferred 359 | . 259 50 . . . . . . . 50 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac DSF Gar Fac DSF Fac Upp Upp War Pro Peak Influence 279 | . 180 278 49 149 227 30 . 64 44 237 123 86 279 . . . . Initial 123 | . . 76 49 18 62 30 . . 44 33 123 86 44 . . . . Average 98 | . 85 165 49 89 153 30 . 32 44 83 123 86 162 . . . . Maximum Alert Level 1 | . . 1 . . 1 . . . . 1 . . 1 . . . . Low Security (%) 87 | 100 100 68 100 100 67 100 . 100 100 94 100 100 49 . . . . Level 1 12 | . . 31 . . 32 . . . . 5 . . 50 . . . . Level 2 . | . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 5 | . . . . . . . . . 1 . 2 1 1 . . . . Investigation 2 | . . . . . . . . . . . 2 . . . . . . Extermination . | . . . . . . . . . . . . . . . . . . Reinforcement 3 | . . . . . . . . . 1 . . 1 1 . . . . Assault . | . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac DSF Gar Fac DSF Fac Upp Upp War Pro Distress Signals 1 | . . . . . . . . 1 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 108 | . 6 5 . 7 7 . . 1 2 11 . 3 . 2 4 45 15 Peak Tracking Total 21 | . 3 2 . 3 3 . . 2 2 5 . 3 . 2 4 21 10 Tactical Retreats 14 | . 2 . . 1 1 . . . . 4 . . . . 2 3 1 Traps | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac DSF Gar Fac DSF Fac Upp Upp War Pro Traps Triggered 5 | . 1 . . . . . . . 1 2 . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed 4 | . . . . . 4 . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 11 | . . . . . . . . . . . . . . . . 11 . Machines | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ---------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac DSF Gar Fac DSF Fac Upp Upp War Pro Machines Disabled 4 | . . 1 . . . . . . . . . . 3 . . . . Max in Single Turn 1 | . . 1 . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac DSF Gar Fac DSF Fac Upp Upp War Pro Machines Accessed 44 | . 3 5 . 2 2 7 4 2 . 1 3 . 3 . . 12 . Terminals 20 | . 3 4 . 2 2 2 . 2 . 1 2 . 2 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 7 | . . 1 . . . 5 . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . . . . Total Hacks 104 | . 10 13 . 7 8 10 18 10 . 2 5 . 3 . . 18 . Successful 75 | . 3 7 . 3 6 7 18 8 . 1 2 . 2 . . 18 . Failed 28 | . 7 6 . 4 2 3 . 1 . 1 3 . 1 . . . . Catastrophic 5 | . 2 . . 2 . . . . . 1 . . . . . . . Database Lockouts 1 | . . . . . . . . 1 . . . . . . . . . Manual 42 | . 10 10 . 7 4 3 . 2 . 1 4 . . . . 1 . Terminals 59 | . 10 12 . 7 8 5 . 10 . 2 3 . 2 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 8 | . . 1 . . . 5 . . . . 2 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . . . . Terminal Hacks 63 | . 1 4 . 3 6 2 18 8 . 1 1 . 1 . . 18 . Record 36 | . . . . . . . 13 7 . . . . . . . 16 . Robot Analysis 5 | . . . . . . . 5 . . . . . . . . . . Open Door 2 | . . . . . . . . . . . . . . . . 2 . Open DSF 3 | . . . . . . . . 1 . . 1 . 1 . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . 1 . . . . . . . Alert Level 4 | . . 1 . 1 1 1 . . . . . . . . . . . Unreport Threat 2 | . . 1 . . 1 . . . . . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . . . . . . Disarm Traps 1 | . . . . . 1 . . . . . . . . . . . . Transport Status 1 | . . . . . 1 . . . . . . . . . . . . Investigation Status 1 | . . . . . 1 . . . . . . . . . . . . Zone Layout 5 | . 1 1 . 1 1 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 6 | . . 1 . . . 5 . . . . . . . . . . . Report Inventory 6 | . . 1 . . . 5 . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . . . . . . 1 . . . . Unauthorized Hacks 5 | . 2 2 . . . . . . . . 1 . . . . . . Terminals 4 | . 2 2 . . . . . . . . . . . . . . . Assimilate 4 | . 2 2 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Fedlink 1 | . . . . . . . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 20 | . 3 4 . 2 3 3 . 1 . 1 2 . 1 . . . . Full Trace Events 2 | . 1 . . . . . . . . . 1 . . . . . . Feedback Events 1 | . 1 . . . . . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ------------ Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac DSF Gar Fac DSF Fac Upp Upp War Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . 2 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac DSF Gar Fac DSF Fac Upp Upp War Pro Total Allies 3 | . . 1 . . . . . . . . . . 2 . . . . Largest Group 1 | . . 1 1 1 . . . . . . . . 1 . . . . Highest-Rated Group 49 | . . 10 10 10 . . . . . . . . 49 . . . . Highest-Rated Ally 49 | . . 10 10 10 . . . . . . . . 49 . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 12 | . . . . . . . . . . . . . 12 . . . . Total Damage 964 | . . . . . . . . . . . . . 964 . . . . Kills 5 | . . . . . . . . . . . . . 5 . . . . Allies Corrupted 1 | . . . . . . . . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac DSF Gar Fac DSF Fac Upp Upp War Pro Robot Analysis Total 5 | . . . . . . . 5 . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . . . . . . . 3 . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ------------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac DSF Gar Fac DSF Fac Upp Upp War Pro Turns Passed 3809 | 66 220 216 29 171 134 84 620 40 66 873 52 18 212 53 258 574 123 Spaces Moved 8313 | 44 135 358 49 299 155 244 2325 128 126 690 174 59 621 196 845 1625 240 Core 258 | 2 . 1 . . . . . . . . . . . . . 15 240 Treads . | . . . . . . . . . . . . . . . . . . Legs 181 | 42 135 4 . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 7874 | . . 353 49 299 155 244 2325 128 126 690 174 59 621 196 845 1610 . Fastest Speed 24 | 50 120 32 32 29 26 26 26 24 24 25 27 27 27 27 27 27 50 Average Speed 29 | 126 120 34 32 29 28 28 26 24 24 25 27 27 27 27 27 28 50 Slowest Speed 200 | 190 120 200 32 32 29 29 26 24 29 29 27 27 27 27 27 50 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 9 | . . . . 1 2 . . . . . . . 6 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 4 34 35 10 23 32 65 94 5 90 41 3 68 15 41 80 94 31 Regions Visited 17 Branch Regions 8 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . Known Exits Taken 3 | . . . . 1 . . . 1 . . 1 . . . . . . Unknown Exits Taken 11 | 1 1 1 1 . 1 1 1 . . . . . 1 1 1 1 . Scrap Searched 11 | . . . . . . . 8 . . . . . . 1 2 . . Spaces Dug 50 | . . . . . . . . . . 40 . . . . 3 7 . Terrain Destroyed 95 | . . 3 . . . . . . . 82 . . . . 3 7 . Melee 10 | . . . . . . . . . . . . . . . 3 7 . Projectile . | . . . . . . . . . . . . . . . . . . AOE 85 | . . 3 . . . . . . . 82 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac DSF Gar Fac DSF Fac Upp Upp War Pro Total 9469 | 51 179 426 61 352 201 257 2341 136 163 1370 177 60 659 195 869 1729 243 Wait 873 | . 38 28 13 24 5 11 . . 15 626 . . 11 . 19 83 . Move 8278 | 43 134 357 48 296 151 243 2324 127 125 688 173 58 608 195 844 1624 240 Hop 8 | . . . . 1 1 . . . . . . . 6 . . . . Pick Up 49 | 1 . 6 . 6 9 1 7 2 2 2 1 2 7 . 1 2 . Fast Attach 23 | 6 . 7 . . 1 1 2 . 3 . . . 3 . . . . Attach 26 | . . 2 . 4 . . . 5 1 3 2 . 6 . . . 3 Detach 6 | . . 2 . . . . . 1 . . . . 2 . . 1 . Swap 27 | 1 . 2 . 3 4 . 2 1 7 1 1 . 1 . 1 3 . Drop 48 | . . 8 . 3 7 1 6 . 10 1 . . 3 . 1 8 . Fire 72 | . 7 14 . 15 23 . . . . 13 . . . . . . . Melee 11 | . . . . . . . . . . . . . . . 3 8 . Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 36 | . . . . . . . . . . 36 . . . . . . . Rewire 12 | . . . . . . . . . . . . . 12 . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Storage -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -6/DSF -6/Garrison (discovered 2 exits: *Fac x2) -5/Factory -5/DSF -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *War) -4/Warlord -3/Proximity Caves History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 262 | -10/Materials | Discovered new exit (range 15) 287 | -10/Materials | Entered another Materials area 287 | -9/Materials | Evolved 2 slots: Utility x2 465 | -9/Materials | Discovered new exit (range 6) 503 | -9/Materials | Entered Mines 503 | -9/Mines | Accompanied by 1 ally 507 | -9/Mines | Met a Derelict bent on vengeance 510 | -9/Mines | Discovered new exit (range 14) 532 | -9/Mines | Entered Materials 532 | -8/Materials | Accompanied by 1 ally 532 | -8/Materials | Evolved 2 slots: Propulsion x2 534 | -8/Materials | Discovered new exit (range 17) 549 | -8/Materials | Identified exit to Storage 584 | -8/Materials | Build established: Sprinter 703 | -8/Materials | Entered Storage 836 | -8/Storage | Used back door to open Recycling access 836 | -8/Storage | Discovered new exit (range 5) 837 | -8/Storage | Entered Recycling 898 | -8/Recycling | Discovered new exit (range 5) 914 | -8/Recycling | Scanned before Scraplab entrance 918 | -8/Recycling | Entered Scraplab 920 | -8/Recycling | Discovered new exit (range 2) 921 | -8/Recycling | Entered Scraptown 957 | -8/Scraptown | Visited UFD Registry 961 | -8/Scraptown | Visited Cave Peace 971 | -8/Scraptown | Visited TADAMA 975 | -8/Scraptown | Visited Awakened 987 | -8/Scraptown | Discovered new exit (range 11) 1008 | -8/Scraptown | Visited Cyclists 1018 | -8/Scraptown | Registered with UFD as "Fluxboard" 1028 | -8/Scraptown | Entered Cyclist Reading Room 1036 | -8/Scraptown | Visited Assassins FH 1053 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 1108 | -8/Scraptown | Build established: Hacker-Sprinter 1165 | -8/Scraptown | Visited Symbiants 1241 | -8/Scraptown | Visited Observation Area 1252 | -8/Scraptown | Visited Derelict Rescue Squad 1260 | -8/Scraptown | Visited DA-N13 Charitable Foundation 1273 | -8/Scraptown | Discovered new exit (range 3) 1293 | -8/Scraptown | Visited Analyses Database 1299 | -8/Scraptown | Visited Junk Repository 1307 | -8/Scraptown | Visited Supply Room 1366 | -8/Scraptown | Visited Research Penetration Think Tank 1373 | -8/Scraptown | Visited Sword Containment 1378 | -8/Scraptown | Visited Scrapoid Pod Storage 1520 | -8/Scraptown | Found DCF Scrap (31 items) 1541 | -8/Scraptown | Entered Factory 1541 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x3 1557 | -6/Factory | Central database locked down 1569 | -6/Factory | Identified exit to DSF 1581 | -6/Factory | Entered DSF 1582 | -6/DSF | Joined Warlord attack on 0b10 via DSF 1609 | -6/DSF | Additional patrols routed to DSF 1615 | -6/DSF | Discovered new exit (range 14) 1647 | -6/DSF | Entered Garrison 1652 | -6/Garrison | 1 allies followed out of DSF 1677 | -6/Garrison | Lost 3 allies 1775 | -6/Garrison | Triggered checkpoint 2212 | -6/Garrison | Discovered new exit (range 10) 2230 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2285 | -6/Garrison | Triggered checkpoint 2479 | -6/Garrison | Lost 5 allies 2517 | -6/Garrison | Discovered new exit (range 10) 2519 | -6/Garrison | Lost 5 parts (1p2n1u1w) 2520 | -6/Garrison | Entered Factory 2520 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 2524 | -5/Factory | Identified exit to DSF 2572 | -5/Factory | Entered DSF 2587 | -5/DSF | Discovered new exit (range 13) 2588 | -5/DSF | Additional patrols routed to DSF 2590 | -5/DSF | Entered Factory 2590 | -4/Factory | Evolved 2 slots: Utility x2 2801 | -4/Factory | Discovered new exit (range 6) 2802 | -4/Factory | Entered Upper Caves 2842 | -4/Upper Caves | Spotted B-86 Titan 2849 | -4/Upper Caves | Discovered new exit (range 12) 2855 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 2855 | -4/Upper Caves | Entered another Upper Caves area 2866 | -4/Upper Caves | Learned Research stockpile data 2869 | -4/Upper Caves | Identified exit to Research 2903 | -4/Upper Caves | Discovered new exit (range 12) 2913 | -4/Upper Caves | Encountered a Warlord checkpoint 3113 | -4/Upper Caves | Entered Warlord 3133 | -4/Warlord | Discovered new exit (range 12) 3175 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 3184 | -4/Warlord | Opened side exit 3255 | -4/Warlord | Warlord's base attacked by MAIN.C 3287 | -4/Warlord | Learned Quarantine emergency access door positions 3287 | -4/Warlord | Learned 4 Research zone layouts 3287 | -4/Warlord | Learned 4 Quarantine zone layouts 3287 | -4/Warlord | Learned Factory garrison access intel 3313 | -4/Warlord | Rebuked by Warlord 3519 | -4/Warlord | Found Prototype Piercing Weapon 3520 | -4/Warlord | Identified Vortex Lance 3522 | -4/Warlord | Found Vortex Lance 3605 | -4/Warlord | Warlord forces counterattacked 3616 | -4/Warlord | Spotted Executioner 3669 | -4/Warlord | Spotted Executioner 3674 | -4/Warlord | Spotted Executioner 3675 | -4/Warlord | Lost 9 allies 3675 | -4/Warlord | Spotted Executioner 3687 | -4/Warlord | Entered Proximity Caves 3701 | -3/Proximity Caves | Spotted B-86 Titan 3713 | -3/Proximity Caves | Lost 8 parts (4n3u1w) 3783 | -3/Proximity Caves | Core integrity fell below 50% 3804 | -3/Proximity Caves | Core integrity fell below 20% 3810 | -3/Proximity Caves | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- cleaned. S-27 Virus destroyed. Cloaking Device destroyed. Slug penetrates Wall. Slug penetrates Earth. Nuclear Pulse Thruster destroyed. Adv. Datajack destroyed. Adv. Targeting Computer destroyed. P-80 Master resets G-67 Veteran, system corruption cleaned. Hacking Suite destroyed. Critical hit (Burn: +50). Penetrated by Slug. Slug penetrates Wall. LOCATION=UNKNOWN GOAL=ESCAPE KE-6CV(k) breaks down the debris. Imp. Reaction Control System destroyed. Hacking Suite destroyed. Adv. Heat Sink destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????####??????????????????????????????????????? | | ??????##" #??????????????????????????????????????? | | ?????## ""???????????????????????????????????????? | | ?????#" "##??????????????????????????????????????? | | ##???# "##?????????????????????????????????????? | | ##??# #?????????????????????????????????????? | | #?## ##????????????????????????????????????? | | #### #????????????????????????????????????? | | #??????????????? ???????????????????? | | #?????????????? #???????????????????? | | ### ## #?????????????? ##??????????????????? | | ##?# ##### #?????????????? ##?????????????????? | | ???# ##### #?????????????? #### ?????????????? | | ???# #?????????????# ??????????????? | | ???# #######?????###????? ???????????????? | | ???# #?????????## #????? ????????????????? | | ?### ####??????# ?????? #?????????????????? | | ## # ###????# ?????? ##????????????????? | | # #????# ????## ### ???????????? | | #????# #???## ?????????????? | | #???## ##### ???????????????? | | ##???# ## #????????????????????? | | ### #?????# @ ## ??????????????????? | | ##?## ##????# ?????????????? | | #???## ###### ?????????? | | ##????### ## s s ?????????? | | ????????# ss s ?????????? | | ????????# s ## ## ??????????? | | ???????# ## ### #?# ??????????? | | ???????# #########?# #?? ??????????? | | ???????# ##????????? #?? ## ???????????? | | ???????# ##?????????? #??##?# ???????????? | | ???????##???????????# ??????? #????????????? | | ????????????????????# ???????#????????????? | | ????????????????????# ## ???????????????????? | | ???????????????????? ##? ????????????????????? | | ???????????????????? ??? ?????????????????????? | | ????????????????????? ??? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 25 Energy Capacity 240 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 20 Terrain Scan Density 110 Cloak Strength 2 Armor Coverage 150 Evasion (%) 74 Targeting Accuracy 16 Core Analysis 6 Offensive Hacking 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Challenges ------------ None Game ------ Seed MissileDecoderKinecellerator Manual? 0 Play Time 01:42:12 Cumulative 31.0 hours Start 2025.01.29 @ 21:23:23 End 2025.01.29 @ 23:15:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 39 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 33 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7dddb506-6b47-44d1-9956-9743f9646eaa