Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.29 @ 20:03:11

Player: Deedee

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (10)       2000
Robots Destroyed (201)     1005
Value Destroyed (7650)     7650
Prototype IDs (21)         420
Alien Tech Used (0)        0
Bonus (1333)               1333
              TOTAL SCORE: 14908

 Bonus
-------
High Alert Combat Kills    1022
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      200
Friendly Fire              -889

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     67/100
System Corruption          19%
Temperature                Cool (12)
Movement                   Core (100) Ox1
Location                   -4/Proximity Caves

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (5) ---
                    (None)
>               --- UTILITY (7) ------
                0b10 Decoder Chip [Looter]
                0b10 Decoder Chip [Skirmisher]
       Improved Dynamic Insulation System
     Long-range Tractor Beam
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (5) ----
  Hypervelocity Coil Gun
  Hypervelocity Coil Gun
                Gauss Cannon
                Signal Generator
                PL-3XN's Ring of Power

 Peak State 
------------
>              --- POWER ------------
               Neutrino Core
         Micro Fission Core
>              --- PROPULSION -------
      Enhanced Armored Leg
  Experimental Myomer Leg
  Experimental Myomer Leg
  Experimental Myomer Leg
  Experimental Myomer Leg
>              --- UTILITY ----------
      Advanced Heat Sink
               Coolant Injector
         Large Storage Unit
      Advanced Kinecellerator
               Centrium Light Armor Plating
      Advanced EM Disruption Field
      Advanced Hacking Suite
>              --- WEAPON -----------
         Heavy Gatling Laser
      Advanced KE Penetrator
      Advanced KE Penetrator
>              --- INVENTORY --------
               Angular Momentum Engine
         Micro Fission Core
         Micro Fission Core
               Carbon-fiber Leg
               Carbon-fiber Leg
               Flexi-carbon Leg
      Advanced Heat Sink
      Advanced Heat Sink
      Advanced Quantum Shading Machine
      Advanced Kinecellerator
      Advanced System Restoration Module
               Tesla Rifle
         Heavy Gatling Laser
    Long-range Proton Cannon
               PL-3XN's Ring of Power
[Rating: 129]

 Favorites 
-----------
Power                      Fission Core
  Engine                   Light Angular Momentum Engine
  Power Core               Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Gravmag Array
Utility                    Advanced Heat Sink
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Advanced Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Phase Cannon
  Energy Gun               Heavy Gatling Laser
  Energy Cannon            Phase Cannon
  Ballistic Gun            Advanced KE Penetrator
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Smartbomb Launcher

 Build                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro 
Slots Evolved              10   | .   .   2   2   2   2   2   .   .   .   .   
  Power                    1    | .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               3    | .   .   2   .   .   .   1   .   .   .   .   
  Utility                  5    | .   .   .   2   1   1   1   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   
Parts Attached             234  | 5   7   20  26  2   55  58  12  14  15  20  
  Power                    32   | 1   1   3   3   1   6   6   3   1   3   4   
    Engine                 20   | 1   1   3   3   1   6   2   .   1   1   1   
    Core                   8    | .   .   .   .   .   .   3   3   .   1   1   
    Reactor                4    | .   .   .   .   .   .   1   .   .   1   2   
  Propulsion               76   | 1   3   11  13  .   16  13  5   3   7   4   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Leg                    73   | 1   3   11  13  .   16  10  5   3   7   4   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   .   .   3   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  57   | 1   1   2   4   1   14  22  2   5   .   5   
    Device                 32   | .   1   .   .   .   8   14  2   4   .   3   
    Storage                3    | 1   .   1   .   .   1   .   .   .   .   .   
    Processor              7    | .   .   1   2   .   1   1   .   .   .   2   
    Hackware               1    | .   .   .   .   .   .   1   .   .   .   .   
    Protection             14   | .   .   .   2   1   4   6   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   69   | 2   2   4   6   .   19  17  2   5   5   7   
    Energy Gun             20   | .   .   .   1   .   2   9   .   2   3   3   
    Energy Cannon          14   | .   .   .   1   .   9   2   1   .   .   1   
    Ballistic Gun          24   | 2   2   3   4   .   4   2   .   3   2   2   
    Ballistic Cannon       6    | .   .   .   .   .   4   1   .   .   .   1   
    Launcher               5    | .   .   1   .   .   .   3   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  13   | .   .   .   2   .   .   9   .   .   2   .   
  Corrupted Parts          4    | .   .   .   .   .   .   .   .   2   1   1   
    System Corruption      33   | .   .   .   .   .   .   .   .   19  4   10  
Parts Lost                 89   | .   1   .   3   1   33  8   7   7   1   28  
  Power                    16   | .   .   .   .   .   6   2   2   1   .   5   
  Propulsion               25   | .   1   .   1   .   10  .   3   2   .   8   
  Utility                  25   | .   .   .   1   1   7   4   1   3   1   7   
  Weapon                   23   | .   .   .   1   .   10  2   1   1   .   8   
  Highest Loss Streak      20   | .   1   .   2   1   20  2   4   5   1   20  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   76  100 99  98  91  85  95  96  99  66  
  Engine                   7    | .   14  11  9   15  12  4   .   3   4   .   
  Core                     2    | .   .   .   .   .   .   4   10  6   5   .   
  Leg                      24   | .   17  44  35  30  22  9   28  28  29  21  
  Hover                    1    | .   .   .   .   .   .   8   .   .   .   .   
  Device                   15   | .   1   2   .   .   12  20  25  29  28  18  
  Storage                  6    | .   14  11  9   7   6   5   5   5   5   4   
  Processor                5    | .   .   8   18  13  9   2   .   .   .   .   
  Hackware                 1    | .   .   .   .   .   .   3   5   .   .   .   
  Protection               4    | .   .   .   8   15  6   5   .   1   5   .   
  Energy Gun               3    | .   .   .   .   .   3   5   5   3   8   8   
  Energy Cannon            2    | .   .   .   .   7   5   4   3   .   .   .   
  Ballistic Gun            8    | .   28  21  17  7   5   2   4   9   7   3   
Peak Build Rating          129  | 5   7   15  29  32  57  129 129 119 114 107 
  Average Rating           64   | 3   5   12  24  31  45  92  115 103 103 74  
  On Entrance              52   | .   5   7   15  28  30  40  129 119 101 107 
Naked Turns                56   | .   .   .   .   .   .   .   .   .   .   56  
Heaviest Build             87   | 12  15  36  43  53  72  87  76  76  78  78  
  Greatest Support         135  | 10  20  40  45  45  62  125 135 110 120 120 
  Greatest Overweight (x)  21   | 1   3   .   1   1   17  21  .   1   .   6   
  Average Overweight (x)   .    | .   .   .   .   1   1   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 7   8   14  15  15  15  15  15  15  15  13  
  Most Carried             15   | 5   8   15  15  14  15  15  15  15  15  15  
  Average Carried          12   | 2   5   13  14  13  11  14  14  12  13  9   
  Final Capacity           15   | 8   8   15  15  15  15  15  15  15  15  5   
  Final Carried            15   | 3   8   15  15  13  12  15  15  12  15  5   

 Class Distribution 
--------------------
 25% | Scavenger-Tank
 20% | Scavenger-Mutant
 19% | Scavenger-Gunner
 16% | Mutant
  9% | Gunner
  8% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Gunner | -6/Factory
             Tank | -5/Factory
           Gunner | -5/Upper Caves
   Scavenger-Tank | -5/Upper Caves
   Scavenger-Tank | -5/Warlord
   Scavenger-Tank | -4/Proximity Caves

 Resources                      | -11  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  War  Pro  
Matter Collected           5266 | 227  127  572  858  .    970  1395 316  311  186  304  
  Remotely                 20   | .    .    .    .    .    .    .    .    .    .    20   
Salvage Created            8324 | .    294  667  1320 .    1983 2468 442  615  275  260  
  Parts                    397  | .    23   46   80   .    97   83   23   23   16   6    
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           5    | .    .    .    2    .    1    2    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      33   | .    .    .    .    .    .    .    17   10   .    6    
  Prevented                14   | .    .    .    .    .    .    .    2    10   .    2    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro 
Combat Hostiles Destroyed  152  | .   10  18  22  .   31  43  7   10  2   9   
  Guns                     90   | .   10  14  22  .   9   16  6   5   1   7   
  Cannons                  27   | .   .   .   .   .   19  6   1   1   .   .   
  AOE                      31   | .   .   4   .   .   2   20  .   2   1   2   
Classes Destroyed          17   | .   2   5   2   .   2   4   1   .   .   1   
  Worker                   19   | .   .   3   4   .   5   7   .   .   .   .   
  Builder                  6    | .   .   .   1   .   4   1   .   .   .   .   
  Recycler                 10   | .   .   1   3   .   2   4   .   .   .   .   
  Mechanic                 2    | .   .   .   .   .   .   2   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   1   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  8    | .   .   1   1   .   2   4   .   .   .   .   
  Swarmer                  27   | .   6   8   4   .   3   .   .   2   .   4   
  Grunt                    72   | .   4   5   13  .   16  23  4   4   2   1   
  Brawler                  5    | .   .   1   .   .   2   2   .   .   .   .   
  Duelist                  5    | .   .   .   .   .   .   5   .   .   .   .   
  Protector                1    | .   .   .   .   .   1   .   .   .   .   .   
  Sentry                   16   | .   .   4   4   .   3   2   .   2   .   1   
  Specialist               4    | .   .   .   .   .   .   4   .   .   .   .   
  Hunter                   9    | .   .   .   1   .   4   1   2   .   .   1   
  Programmer               11   | .   .   .   .   .   2   6   .   2   .   1   
  Behemoth                 1    | .   .   .   .   .   .   .   1   .   .   .   
  Surgeon                  1    | .   .   .   .   .   .   .   .   .   1   .   
  Bouncer                  2    | .   .   .   .   .   .   .   .   .   2   .   
Best Kill Streak           12   | .   4   6   12  .   7   9   2   7   2   3   
  Combat Bots Only         7    | .   4   4   7   .   7   6   2   7   2   3   
Max Kills in Single Turn   4    | .   1   2   2   .   2   4   1   2   4   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   2   .   .   2   2   .   1   1   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  War  Pro  
Hostile Shots Fired        1365  | .    63   81   113  22   454  198  75   63   20   276  
  Missed                   432   | .    22   30   31   6    135  57   13   14   8    116  
Damage Taken               16553 | .    406  551  1090 338  4883 3029 1228 1079 823  3126 
  Core                     2161  | .    131  87   130  34   772  259  48   158  33   509  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  371   | .    .    .    6    26   183  156  .    .    .    .    
  Ignored by Resistances   16    | .    .    .    .    .    16   .    .    .    .    .    
  Regen/Repaired (Parts)   429   | .    .    .    .    .    107  .    .    .    322  .    
Core Remaining (%)         67    | 100  47   78   76   95   9    .    .    .    .    .    
Volleys Fired              491   | .    40   51   84   2    107  120  29   16   6    36   
  Largest                  3     | .    2    2    2    2    3    3    3    3    3    3    
  Hottest                  265   | .    40   50   103  103  239  265  216  224  155  214  
Shots Fired                1091  | .    80   99   164  4    277  246  66   42   13   100  
  Gun                      792   | .    80   96   161  2    114  144  57   27   13   98   
  Cannon                   257   | .    .    .    3    2    163  70   9    8    .    2    
  Launcher                 42    | .    .    3    .    .    .    32   .    7    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  588   | .    80   96   157  2    111  59   36   11   6    30   
  Thermal                  356   | .    .    .    7    2    166  104  21   16   1    39   
  Explosive                35    | .    .    3    .    .    .    32   .    .    .    .    
  Electromagnetic          75    | .    .    .    .    .    .    51   9    15   .    .    
  Entropic                 37    | .    .    .    .    .    .    .    .    .    6    31   
  Robot Hit Streak         32    | .    5    13   32   11   21   18   11   8    6    11   
  Robot Miss Streak        7     | .    4    6    7    .    5    6    5    5    3    6    
  Penetration Max          1     | .    .    .    1    .    .    .    .    .    1    1    
  Secondary Targets        10    | .    2    1    1    .    .    2    2    .    .    2    
    Max Gunslinging Chain  1     | .    1    1    1    .    .    1    1    .    .    1    
Shots Hit Robots           717   | .    38   65   118  4    190  160  48   30   7    57   
  Core Hits                421   | .    20   34   54   1    100  129  24   27   10   22   
  Critical Kills           10    | .    1    .    3    .    .    2    1    1    .    2    
  Critical Parts Destroyed 11    | .    .    .    2    .    .    .    2    1    2    4    
  Critical Strikes         26    | .    1    .    5    .    .    6    4    2    2    6    
    Destroy                18    | .    1    .    5    .    .    2    4    2    .    4    
    Blast                  3     | .    .    .    .    .    .    3    .    .    .    .    
    Corrupt                1     | .    .    .    .    .    .    1    .    .    .    .    
    Detonate               4     | .    .    .    .    .    .    .    .    .    2    2    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           23243 | .    346  1174 1965 88   5679 8756 1267 1304 1109 1555 
  Guns                     11086 | .    345  860  1915 38   1969 2370 1182 601  421  1385 
  Cannons                  4911  | .    .    .    50   50   3183 1380 85   137  .    26   
  Explosions               7204  | .    .    314  .    .    517  4975 .    566  688  144  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  42    | .    1    .    .    .    10   31   .    .    .    .    
  Kinetic                  6936  | .    345  860  1862 38   1726 925  648  121  173  238  
  Thermal                  9337  | .    .    .    103  50   3894 2939 534  608  688  521  
  Explosive                4777  | .    .    314  .    .    49   4414 .    .    .    .    
  Electromagnetic          1107  | .    .    .    .    .    .    447  85   575  .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 1044  | .    .    .    .    .    .    .    .    .    248  796  
Highest Corruption         32    | .    .    .    .    3    1    13   13   32   27   19   
  Average Corruption       10    | .    .    .    .    3    1    7    13   24   13   12   
  Corruption Purged        10    | .    .    .    .    .    .    .    .    10   .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  136   | .    .    .    .    1    8    35   29   26   6    31   
    Message Errors         26    | .    .    .    .    1    .    7    5    7    1    5    
    Matter Fused           31    | .    .    .    .    .    3    7    4    9    1    7    
    Heat Flow Errors       15    | .    .    .    .    .    .    4    3    3    1    4    
    Energy Discharges      11    | .    .    .    .    .    1    4    1    3    1    1    
    Parts Rejected         4     | .    .    .    .    .    .    1    1    .    .    2    
    Parts Fused            2     | .    .    .    .    .    1    1    .    .    .    .    
    Data Loss (minor)      18    | .    .    .    .    .    3    6    5    1    1    2    
    Data Loss (major)      6     | .    .    .    .    .    .    .    4    1    .    1    
    Misfires               3     | .    .    .    .    .    .    2    1    .    .    .    
    Alerts                 5     | .    .    .    .    .    .    .    3    1    .    1    
    Misdirections          4     | .    .    .    .    .    .    .    .    1    .    3    
    Weapon Failures        11    | .    .    .    .    .    .    3    2    .    1    5    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            390   | .    .    14   .    .    169  179  .    .    25   3    
  Projectiles              101   | .    .    .    .    .    94   7    .    .    .    .    
  Explosions               289   | .    .    14   .    .    75   172  .    .    25   3    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 21    | .    .    .    .    .    13   8    .    .    .    .    
  Impact                   1     | .    .    .    .    .    1    .    .    .    .    .    
  Kinetic                  20    | .    .    .    .    .    12   8    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      344   | .    .    18   .    .    255  19   .    34   .    18   
  Shots                    9     | .    .    1    .    .    3    2    .    2    .    1    
  Rammed                   2     | .    .    .    .    .    .    2    .    .    .    .    
Targets Rammed             6     | .    2    .    .    .    2    2    .    .    .    .    
  Kicked                   4     | .    2    .    .    .    2    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        819   | .    18   28   117  126  235  309  645  819  54   189  
  Average Temperature      81    | .    9    9    13   66   49   72   145  268  54   66   
  Received Heat Transfer   4165  | .    96   132  387  .    1699 616  387  135  72   641  
  Effects                  37    | .    .    .    .    .    .    .    9    28   .    .    
    Shutdowns              9     | .    .    .    .    .    .    .    3    6    .    .    
    Energy Bleed           3     | .    .    .    .    .    .    .    1    2    .    .    
    Interference           3     | .    .    .    .    .    .    .    3    .    .    .    
    Matter Decay           3     | .    .    .    .    .    .    .    1    2    .    .    
    Short Circuit          3     | .    .    .    .    .    .    .    .    3    .    .    
    Damage (minor)         4     | .    .    .    .    .    .    .    1    3    .    .    
    Damage (major)         11    | .    .    .    .    .    .    .    .    11   .    .    
    Damage (core)          1     | .    .    .    .    .    .    .    .    1    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    .    .    .    1    .    2    .    .    
  Combat Hostiles          3     | .    .    .    .    .    .    1    .    2    .    .    
  Parts Fried              4     | .    .    .    .    .    .    .    .    4    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    1    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    1    .    .    .    .    .    
  Parts Melted             15    | .    .    .    .    .    8    6    1    .    .    .    
  Heat Transferred         12459 | .    .    .    185  74   5398 3773 875  862  650  642  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    .    .    2    .    .    

 Alert                          | -11  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  War  Pro  
Peak Influence             1388 | .    233  486  677  314  490  1388 .    .    .    .    
  Initial                  308  | .    .    34   204  308  153  182  .    .    .    .    
  Average                  342  | .    89   316  365  307  253  529  .    .    .    .    
Maximum Alert Level        4    | .    1    2    2    1    2    4    .    .    .    .    
  Low Security (%)         31   | 100  79   14   3    .    45   24   .    .    .    .    
  Level 1                  35   | .    20   48   59   100  25   27   .    .    .    .    
  Level 2                  24   | .    .    36   37   .    28   17   .    .    .    .    
  Level 3                  3    | .    .    .    .    .    .    12   .    .    .    .    
  Level 4                  4    | .    .    .    .    .    .    17   .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          33   | .    3    4    6    .    11   9    .    .    .    .    
  Investigation            8    | .    1    2    2    .    2    1    .    .    .    .    
  Extermination            5    | .    .    .    .    .    2    3    .    .    .    .    
  Reinforcement            17   | .    2    2    4    .    5    4    .    .    .    .    
  Assault                  2    | .    .    .    .    .    1    1    .    .    .    .    
  Garrison                 1    | .    .    .    .    .    1    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    2    1    .    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    2    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    1    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro 
Distress Signals           13   | .   2   2   4   .   1   4   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              250  | .   16  25  34  3   42  57  6   12  26  29  
  Peak Tracking Total      13   | .   4   4   7   3   7   5   3   7   13  11  
  Tactical Retreats        21   | .   .   1   6   1   1   2   .   1   1   8   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro 
Traps Triggered            4    | .   1   .   1   1   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                13   | .   .   .   .   .   .   1   .   .   12  .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro 
Machines Disabled          21   | .   .   .   3   .   7   8   .   3   .   .   
  Max in Single Turn       4    | .   .   .   1   .   4   4   .   2   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro 
Machines Accessed          39   | .   3   6   7   1   8   4   1   1   8   .   
  Terminals                20   | .   3   4   5   1   3   3   1   .   .   .   
  Fabricators              3    | .   .   .   .   .   3   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   2   1   .   .   1   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   
Total Hacks                102  | .   7   23  20  1   19  9   1   1   21  .   
  Successful               70   | .   5   15  10  1   11  5   1   1   21  .   
  Failed                   32   | .   2   8   10  .   8   4   .   .   .   .   
    Catastrophic           3    | .   .   .   .   .   3   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   .   .   .   .   1   .   
  Terminals                60   | .   7   18  17  1   10  6   1   .   .   .   
  Fabricators              4    | .   .   .   .   .   4   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   3   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              10   | .   .   5   2   .   .   3   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   .   .   .   .   .   
Terminal Hacks             58   | .   5   11  9   1   6   3   1   1   21  .   
  Record                   33   | .   3   6   4   .   3   .   1   .   16  .   
  Robot Analysis           1    | .   .   .   1   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   .   .   .   .   .   .   .   .   4   .   
  Open Door                2    | .   .   .   .   .   .   .   .   1   1   .   
  Open DSF                 2    | .   .   .   .   1   .   1   .   .   .   .   
  Emergency Access Points  2    | .   1   .   1   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   .   .   .   
  Locate Traps             2    | .   .   .   .   .   1   1   .   .   .   .   
  Dispatch Records         2    | .   .   1   .   .   1   .   .   .   .   .   
  Maintenance Status       1    | .   .   1   .   .   .   .   .   .   .   .   
  Surveillance Status      1    | .   1   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   1   .   .   .   .   .   .   .   .   
  Investigation Status     1    | .   .   1   .   .   .   .   .   .   .   .   
  Reinforcement Status     1    | .   .   .   1   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              3    | .   .   1   1   .   .   1   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   1   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   2   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   1   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   1   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   4   .   .   .   2   .   .   .   .   
  Insert Component         3    | .   .   2   .   .   .   1   .   .   .   .   
  Analyze                  3    | .   .   2   .   .   .   1   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   2   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         23   | .   2   4   6   .   6   4   1   .   .   .   
  Full Trace Events        6    | .   .   2   1   .   2   1   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   1   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   2   .   .   .   1   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   .   .   .   .   
  Time                     19   | .   .   .   .   .   19  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     1    | .   .   .   1   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   2   .   .   .   1   .   .   .   .   
  Part Schematics Acquired 3    | .   .   2   .   .   .   1   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  
------------               Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro 
Robot Analysis Total       1    | .   .   .   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   .   2   .   .   1   
Drone Launches             5    | .   .   .   .   .   .   5   .   .   .   .   
  Drone Recoveries         3    | .   .   .   .   .   .   3   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  War  Pro  
Turns Passed               9191 | 74   481  780  999  132  2058 1782 779  516  980  610  
Spaces Moved               5266 | 42   223  456  536  66   743  1059 610  357  754  420  
  Core                     163  | 11   3    .    .    .    1    1    .    .    .    147  
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Legs                     4419 | 31   220  456  536  66   742  374  610  357  754  273  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    684  | .    .    .    .    .    .    684  .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  190  190  90   96   108  116  50   
  Average Speed            132  | 150  158  120  127  190  202  117  106  120  119  108  
  Slowest Speed            1100 | 190  200  120  190  190  900  1100 108  190  120  350  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       42   | 4    48   40   50   2    19   25   67   56   93   64   
  Regions Visited          10
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      10   | 1    1    1    1    1    1    1    1    1    1    .    
Scrap Searched             5    | .    .    .    .    .    .    .    3    .    .    2    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          512  | .    .    23   .    .    96   286  20   9    6    72   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               165  | .    .    .    .    .    38   39   20   .    5    63   
  AOE                      344  | .    .    23   .    .    58   247  .    9    1    6    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  War  Pro  
Total                      6589 | 53   291  604  710  69   1076 1391 675  402  826  492  
  Wait                     219  | .    3    27   28   .    98   24   14   3    9    13   
  Move                     5255 | 41   222  455  535  65   742  1058 609  356  752  420  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  210  | 7    11   25   16   .    43   67   9    9    20   3    
  Fast Attach              23   | 1    1    .    2    .    2    11   1    .    .    5    
  Attach                   93   | 4    2    2    4    2    32   17   7    10   .    13   
  Detach                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Swap                     118  | .    4    18   20   .    21   30   4    4    15   2    
  Drop                     168  | .    6    26   21   .    24   62   2    4    23   .    
  Fire                     491  | .    40   51   84   2    107  120  29   16   6    36   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ram                      2    | .    .    .    .    .    .    2    .    .    .    .    
  Kick                     4    | .    2    .    .    .    2    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            6    | .    .    .    .    .    5    .    .    .    1    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-6/Factory
-5/Factory (discovered 2 exits: [*Fac] / *Upp)
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves

 History 
---------
 Turn | Location           | Event
    2 | -11/Scrapyard      | Met Revision 17
   11 | -11/Scrapyard      | Discovered new exit (range 16)
   75 | -11/Scrapyard      | Entered Materials
  263 | -10/Materials      | Discovered new exit (range 10)
  304 | -10/Materials      | Build established: Mutant
  478 | -10/Materials      | Core integrity fell below 50%
  511 | -10/Materials      | Discovered new exit (range 16)
  556 | -10/Materials      | Entered another Materials area
  556 | -9/Materials       | Evolved 2 slots: Propulsion x2
  860 | -9/Materials       | Build established: Scavenger-Mutant
  904 | -9/Materials       | Discovered new exit (range 15)
 1081 | -9/Materials       | Discovered new exit (range 11)
 1336 | -9/Materials       | Entered another Materials area
 1336 | -8/Materials       | Evolved 2 slots: Utility x2
 1498 | -8/Materials       | Discovered new exit (range 17)
 2182 | -8/Materials       | Destroyed 7 combat bots
 2328 | -8/Materials       | Discovered new exit (range 6)
 2335 | -8/Materials       | Entered Factory
 2335 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
 2341 | -7/Factory         | Identified exit to DSF
 2364 | -7/Factory         | Discovered new exit (range 5)
 2467 | -7/Factory         | Entered another Factory area
 2467 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 2539 | -6/Factory         | Repaired Carbon-fiber Leg
 3189 | -6/Factory         | Build established: Scavenger-Gunner
 3198 | -6/Factory         | Identified exit to Garrison
 3677 | -6/Factory         | Garrison activated, responded to threat
 3734 | -6/Factory         | Core integrity fell below 50%
 3794 | -6/Factory         | Destroyed 7 combat bots
 3800 | -6/Factory         | Lost 20 parts (4p7n4u5w)
 3969 | -6/Factory         | Discovered new exit (range 15)
 4140 | -6/Factory         | Build established: Scavenger-Tank
 4217 | -6/Factory         | First assault squad dispatched
 4298 | -6/Factory         | Core integrity fell below 20%
 4380 | -6/Factory         | Lost 10 parts (2p3n2u3w)
 4525 | -6/Factory         | Entered another Factory area
 4525 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 4603 | -5/Factory         | Build established: Mutant
 5443 | -5/Factory         | Discovered new exit (range 12)
 5660 | -5/Factory         | Cargo convoy interrupted
 5700 | -5/Factory         | Build established: Scavenger-Gunner
 5725 | -5/Factory         | First assault squad dispatched
 5747 | -5/Factory         | Found PL-3XN's Ring of Power
 5820 | -5/Factory         | System corruption reached 10%
 5836 | -5/Factory         | Found Prototype Device
 5837 | -5/Factory         | Identified Adv. Kinecellerator
 5847 | -5/Factory         | Found Prototype Device
 5848 | -5/Factory         | Identified Adv. EM Disruption Field
 5863 | -5/Factory         | Found Adv. Kinecellerator
 5867 | -5/Factory         | Found Adv. EM Disruption Field
 6080 | -5/Factory         | Build established: Tank
 6155 | -5/Factory         | Discovered new exit (range 10)
 6307 | -5/Factory         | Entered Upper Caves
 6370 | -5/Upper Caves     | Lost 4 parts (1p1n1u1w)
 6440 | -5/Upper Caves     | Learned Factory terminal intel
 6505 | -5/Upper Caves     | Spotted B-75 Beast
 6559 | -5/Upper Caves     | Destroyed B-75 Beast
 6777 | -5/Upper Caves     | Build established: Gunner
 6931 | -5/Upper Caves     | Learned Factory terminal intel
 6937 | -5/Upper Caves     | Discovered new exit (range 9)
 7086 | -5/Upper Caves     | Entered another Upper Caves area
 7113 | -5/Upper Caves     | Attracted the attention of an 0b10 base
 7166 | -5/Upper Caves     | Destroyed 7 combat bots
 7260 | -5/Upper Caves     | System corruption reached 30%
 7287 | -5/Upper Caves     | Lost 5 parts (1p1n2u1w)
 7306 | -5/Upper Caves     | Spotted B-75 Beast
 7408 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 7555 | -5/Upper Caves     | Build established: Scavenger-Tank
 7572 | -5/Upper Caves     | Discovered new exit (range 5)
 7602 | -5/Upper Caves     | Entered Warlord
 7673 | -5/Warlord         | System corruption cleaned by Quarantine Array
 7733 | -5/Warlord         | Learned Quarantine trap positions
 7736 | -5/Warlord         | Learned 4 Research zone layouts
 7736 | -5/Warlord         | Learned 4 Command zone layouts
 7737 | -5/Warlord         | Learned Armory repair station intel
 7737 | -5/Warlord         | Learned Research garrison access intel
 8025 | -5/Warlord         | Found Prototype Energy Gun
 8052 | -5/Warlord         | Warlord's base attacked by MAIN.C
 8071 | -5/Warlord         | Found Prototype Energy Gun
 8072 | -5/Warlord         | Identified Vortex Rail
 8074 | -5/Warlord         | Found Vortex Rail
 8227 | -5/Warlord         | Met Warlord
 8323 | -5/Warlord         | Found Signal Generator
 8402 | -5/Warlord         | Warlord forces counterattacked
 8413 | -5/Warlord         | Spotted Striker
 8427 | -5/Warlord         | Spotted Executioner
 8455 | -5/Warlord         | Lost 9 allies
 8478 | -5/Warlord         | Spotted Striker
 8503 | -5/Warlord         | Spotted Executioner
 8512 | -5/Warlord         | Discovered new exit (range 15)
 8522 | -5/Warlord         | Crushed by falling debris
 8552 | -5/Warlord         | Spotted Executioner
 8554 | -5/Warlord         | Lost 5 allies
 8582 | -5/Warlord         | Entered Proximity Caves
 8584 | -4/Proximity Caves | Spotter reported a threat
 8585 | -4/Proximity Caves | Spotter reported a threat
 8604 | -4/Proximity Caves | Lost 11 allies
 8652 | -4/Proximity Caves | Core integrity fell below 50%
 8736 | -4/Proximity Caves | Lost 7 parts (2p2n1u2w)
 8832 | -4/Proximity Caves | Spotter reported a threat
 8878 | -4/Proximity Caves | Spotted B-86 Titan
 8885 | -4/Proximity Caves | Spotter reported a threat
 8938 | -4/Proximity Caves | Spotter reported a threat
 8950 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 8970 | -4/Proximity Caves | Attracted the attention of an 0b10 base
 9011 | -4/Proximity Caves | Spotter reported a threat
 9057 | -4/Proximity Caves | Core integrity fell below 20%
 9106 | -4/Proximity Caves | Lost 20 parts (3p6n6u5w)
 9139 | -4/Proximity Caves | Learned Research emergency access door positions
 9192 | -4/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
09139_ Acquired derelict log, extracted data.
Data stored: Research emergency access points.
09156_ System corrupted: Matter fused (-7).
09158_ Searching scrap...
09158_ Found 0b10 Decoder Chip [Skirmisher].
09158_ Found Lrn. Tractor Beam.
09158_ Found 0b10 Decoder Chip [Looter].
09158_ Found Imp. Dynamic Insulation System.
09158_ Found 63 Matter.
09159_ Acquired 17 matter.
09161_ Acquired 0b10 Decoder Chip [Skirmisher].
09164_ Acquired 0b10 Decoder Chip [Looter].
09166_ Acquired 20 matter.
09170_ Acquired Lrn. Tractor Beam.
09171_ Acquired 10 matter.
09173_ Critical hit (Burn: +37).
09176_ Acquired Imp. Dynamic Insulation System.
09177_ Acquired 10 matter.
09185_ System corrupted: Heat flow error (+124).
09186_ Lrn. Proton Cannon destroyed.

 Map 
-----
+----------------------------------------------------+
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| ???????????      ""       #??????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           105
Coolant Potential          65
Energy Generation          47
Energy Capacity            520
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Power Amplification        40
Additional Mass Support    25
EM Shielding               3
Armor Coverage             225
Resistance: EM             50
Power Shielding            66
Propulsion Shielding       66
Phase Shifting             10
Evasion (%)                65
Targeting Accuracy         14
Target Analysis            6
Kinecelleration            50
Offensive Hacking          14

 Item Schematics 
-----------------
 Imp. Targeting Computer | -9/Materials | Scanalyzed
            Aluminum Leg | -9/Materials | Scanalyzed
        Carbon-fiber Leg | -5/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
A Powerful Ally?
Charge!!!
Close Call
Leap Before You Look
Please Form A Line
Respectable Loadout
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              PhasingBladeDrive
  Manual?         0
Play Time         01:52:35
  Cumulative      7.6 hours
  Start           2025.03.29 @ 18:08:22
  End             2025.03.29 @ 20:03:11
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          11
  Rogue           11
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          20
Achievement%      15
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: eea39c4e-1edb-4935-a0d3-7c16e2b4ad07