Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.29 @ 20:03:11 Player: Deedee Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (201) 1005 Value Destroyed (7650) 7650 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (1333) 1333 TOTAL SCORE: 14908 Bonus ------- High Alert Combat Kills 1022 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 200 Friendly Fire -889 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 67/100 System Corruption 19% Temperature Cool (12) Movement Core (100) Ox1 Location -4/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Skirmisher] Improved Dynamic Insulation System Long-range Tractor Beam > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Hypervelocity Coil Gun Hypervelocity Coil Gun Gauss Cannon Signal Generator PL-3XN's Ring of Power Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core > --- PROPULSION ------- Enhanced Armored Leg Experimental Myomer Leg Experimental Myomer Leg Experimental Myomer Leg Experimental Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Coolant Injector Large Storage Unit Advanced Kinecellerator Centrium Light Armor Plating Advanced EM Disruption Field Advanced Hacking Suite > --- WEAPON ----------- Heavy Gatling Laser Advanced KE Penetrator Advanced KE Penetrator > --- INVENTORY -------- Angular Momentum Engine Micro Fission Core Micro Fission Core Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Advanced Heat Sink Advanced Heat Sink Advanced Quantum Shading Machine Advanced Kinecellerator Advanced System Restoration Module Tesla Rifle Heavy Gatling Laser Long-range Proton Cannon PL-3XN's Ring of Power [Rating: 129] Favorites ----------- Power Fission Core Engine Light Angular Momentum Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gravmag Array Utility Advanced Heat Sink Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Improved Medium Armor Plating Weapon Phase Cannon Energy Gun Heavy Gatling Laser Energy Cannon Phase Cannon Ballistic Gun Advanced KE Penetrator Ballistic Cannon Magnetic Acceleration Cannon Launcher Smartbomb Launcher Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro Slots Evolved 10 | . . 2 2 2 2 2 . . . . Power 1 | . . . . 1 . . . . . . Propulsion 3 | . . 2 . . . 1 . . . . Utility 5 | . . . 2 1 1 1 . . . . Weapon 1 | . . . . . 1 . . . . . Parts Attached 234 | 5 7 20 26 2 55 58 12 14 15 20 Power 32 | 1 1 3 3 1 6 6 3 1 3 4 Engine 20 | 1 1 3 3 1 6 2 . 1 1 1 Core 8 | . . . . . . 3 3 . 1 1 Reactor 4 | . . . . . . 1 . . 1 2 Propulsion 76 | 1 3 11 13 . 16 13 5 3 7 4 Treads . | . . . . . . . . . . . Leg 73 | 1 3 11 13 . 16 10 5 3 7 4 Wheel . | . . . . . . . . . . . Hover 3 | . . . . . . 3 . . . . Flight . | . . . . . . . . . . . Utility 57 | 1 1 2 4 1 14 22 2 5 . 5 Device 32 | . 1 . . . 8 14 2 4 . 3 Storage 3 | 1 . 1 . . 1 . . . . . Processor 7 | . . 1 2 . 1 1 . . . 2 Hackware 1 | . . . . . . 1 . . . . Protection 14 | . . . 2 1 4 6 . 1 . . Artifact . | . . . . . . . . . . . Weapon 69 | 2 2 4 6 . 19 17 2 5 5 7 Energy Gun 20 | . . . 1 . 2 9 . 2 3 3 Energy Cannon 14 | . . . 1 . 9 2 1 . . 1 Ballistic Gun 24 | 2 2 3 4 . 4 2 . 3 2 2 Ballistic Cannon 6 | . . . . . 4 1 . . . 1 Launcher 5 | . . 1 . . . 3 1 . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 13 | . . . 2 . . 9 . . 2 . Corrupted Parts 4 | . . . . . . . . 2 1 1 System Corruption 33 | . . . . . . . . 19 4 10 Parts Lost 89 | . 1 . 3 1 33 8 7 7 1 28 Power 16 | . . . . . 6 2 2 1 . 5 Propulsion 25 | . 1 . 1 . 10 . 3 2 . 8 Utility 25 | . . . 1 1 7 4 1 3 1 7 Weapon 23 | . . . 1 . 10 2 1 1 . 8 Highest Loss Streak 20 | . 1 . 2 1 20 2 4 5 1 20 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 91 | . 76 100 99 98 91 85 95 96 99 66 Engine 7 | . 14 11 9 15 12 4 . 3 4 . Core 2 | . . . . . . 4 10 6 5 . Leg 24 | . 17 44 35 30 22 9 28 28 29 21 Hover 1 | . . . . . . 8 . . . . Device 15 | . 1 2 . . 12 20 25 29 28 18 Storage 6 | . 14 11 9 7 6 5 5 5 5 4 Processor 5 | . . 8 18 13 9 2 . . . . Hackware 1 | . . . . . . 3 5 . . . Protection 4 | . . . 8 15 6 5 . 1 5 . Energy Gun 3 | . . . . . 3 5 5 3 8 8 Energy Cannon 2 | . . . . 7 5 4 3 . . . Ballistic Gun 8 | . 28 21 17 7 5 2 4 9 7 3 Peak Build Rating 129 | 5 7 15 29 32 57 129 129 119 114 107 Average Rating 64 | 3 5 12 24 31 45 92 115 103 103 74 On Entrance 52 | . 5 7 15 28 30 40 129 119 101 107 Naked Turns 56 | . . . . . . . . . . 56 Heaviest Build 87 | 12 15 36 43 53 72 87 76 76 78 78 Greatest Support 135 | 10 20 40 45 45 62 125 135 110 120 120 Greatest Overweight (x) 21 | 1 3 . 1 1 17 21 . 1 . 6 Average Overweight (x) . | . . . . 1 1 . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 8 14 15 15 15 15 15 15 15 13 Most Carried 15 | 5 8 15 15 14 15 15 15 15 15 15 Average Carried 12 | 2 5 13 14 13 11 14 14 12 13 9 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 15 5 Final Carried 15 | 3 8 15 15 13 12 15 15 12 15 5 Class Distribution -------------------- 25% | Scavenger-Tank 20% | Scavenger-Mutant 19% | Scavenger-Gunner 16% | Mutant 9% | Gunner 8% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Gunner | -6/Factory Tank | -5/Factory Gunner | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Warlord Scavenger-Tank | -4/Proximity Caves Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro Matter Collected 5266 | 227 127 572 858 . 970 1395 316 311 186 304 Remotely 20 | . . . . . . . . . . 20 Salvage Created 8324 | . 294 667 1320 . 1983 2468 442 615 275 260 Parts 397 | . 23 46 80 . 97 83 23 23 16 6 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 5 | . . . 2 . 1 2 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 33 | . . . . . . . 17 10 . 6 Prevented 14 | . . . . . . . 2 10 . 2 Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro Combat Hostiles Destroyed 152 | . 10 18 22 . 31 43 7 10 2 9 Guns 90 | . 10 14 22 . 9 16 6 5 1 7 Cannons 27 | . . . . . 19 6 1 1 . . AOE 31 | . . 4 . . 2 20 . 2 1 2 Classes Destroyed 17 | . 2 5 2 . 2 4 1 . . 1 Worker 19 | . . 3 4 . 5 7 . . . . Builder 6 | . . . 1 . 4 1 . . . . Recycler 10 | . . 1 3 . 2 4 . . . . Mechanic 2 | . . . . . . 2 . . . . Operator 1 | . . . . . . 1 . . . . Drone 1 | . . . . . . . . . . 1 Watcher 8 | . . 1 1 . 2 4 . . . . Swarmer 27 | . 6 8 4 . 3 . . 2 . 4 Grunt 72 | . 4 5 13 . 16 23 4 4 2 1 Brawler 5 | . . 1 . . 2 2 . . . . Duelist 5 | . . . . . . 5 . . . . Protector 1 | . . . . . 1 . . . . . Sentry 16 | . . 4 4 . 3 2 . 2 . 1 Specialist 4 | . . . . . . 4 . . . . Hunter 9 | . . . 1 . 4 1 2 . . 1 Programmer 11 | . . . . . 2 6 . 2 . 1 Behemoth 1 | . . . . . . . 1 . . . Surgeon 1 | . . . . . . . . . 1 . Bouncer 2 | . . . . . . . . . 2 . Best Kill Streak 12 | . 4 6 12 . 7 9 2 7 2 3 Combat Bots Only 7 | . 4 4 7 . 7 6 2 7 2 3 Max Kills in Single Turn 4 | . 1 2 2 . 2 4 1 2 4 2 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . 2 . . 2 2 . 1 1 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro Hostile Shots Fired 1365 | . 63 81 113 22 454 198 75 63 20 276 Missed 432 | . 22 30 31 6 135 57 13 14 8 116 Damage Taken 16553 | . 406 551 1090 338 4883 3029 1228 1079 823 3126 Core 2161 | . 131 87 130 34 772 259 48 158 33 509 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 371 | . . . 6 26 183 156 . . . . Ignored by Resistances 16 | . . . . . 16 . . . . . Regen/Repaired (Parts) 429 | . . . . . 107 . . . 322 . Core Remaining (%) 67 | 100 47 78 76 95 9 . . . . . Volleys Fired 491 | . 40 51 84 2 107 120 29 16 6 36 Largest 3 | . 2 2 2 2 3 3 3 3 3 3 Hottest 265 | . 40 50 103 103 239 265 216 224 155 214 Shots Fired 1091 | . 80 99 164 4 277 246 66 42 13 100 Gun 792 | . 80 96 161 2 114 144 57 27 13 98 Cannon 257 | . . . 3 2 163 70 9 8 . 2 Launcher 42 | . . 3 . . . 32 . 7 . . Special . | . . . . . . . . . . . Kinetic 588 | . 80 96 157 2 111 59 36 11 6 30 Thermal 356 | . . . 7 2 166 104 21 16 1 39 Explosive 35 | . . 3 . . . 32 . . . . Electromagnetic 75 | . . . . . . 51 9 15 . . Entropic 37 | . . . . . . . . . 6 31 Robot Hit Streak 32 | . 5 13 32 11 21 18 11 8 6 11 Robot Miss Streak 7 | . 4 6 7 . 5 6 5 5 3 6 Penetration Max 1 | . . . 1 . . . . . 1 1 Secondary Targets 10 | . 2 1 1 . . 2 2 . . 2 Max Gunslinging Chain 1 | . 1 1 1 . . 1 1 . . 1 Shots Hit Robots 717 | . 38 65 118 4 190 160 48 30 7 57 Core Hits 421 | . 20 34 54 1 100 129 24 27 10 22 Critical Kills 10 | . 1 . 3 . . 2 1 1 . 2 Critical Parts Destroyed 11 | . . . 2 . . . 2 1 2 4 Critical Strikes 26 | . 1 . 5 . . 6 4 2 2 6 Destroy 18 | . 1 . 5 . . 2 4 2 . 4 Blast 3 | . . . . . . 3 . . . . Corrupt 1 | . . . . . . 1 . . . . Detonate 4 | . . . . . . . . . 2 2 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 23243 | . 346 1174 1965 88 5679 8756 1267 1304 1109 1555 Guns 11086 | . 345 860 1915 38 1969 2370 1182 601 421 1385 Cannons 4911 | . . . 50 50 3183 1380 85 137 . 26 Explosions 7204 | . . 314 . . 517 4975 . 566 688 144 Melee . | . . . . . . . . . . . Ramming 42 | . 1 . . . 10 31 . . . . Kinetic 6936 | . 345 860 1862 38 1726 925 648 121 173 238 Thermal 9337 | . . . 103 50 3894 2939 534 608 688 521 Explosive 4777 | . . 314 . . 49 4414 . . . . Electromagnetic 1107 | . . . . . . 447 85 575 . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Entropic 1044 | . . . . . . . . . 248 796 Highest Corruption 32 | . . . . 3 1 13 13 32 27 19 Average Corruption 10 | . . . . 3 1 7 13 24 13 12 Corruption Purged 10 | . . . . . . . . 10 . . Corruption Blocked . | . . . . . . . . . . . Effects 136 | . . . . 1 8 35 29 26 6 31 Message Errors 26 | . . . . 1 . 7 5 7 1 5 Matter Fused 31 | . . . . . 3 7 4 9 1 7 Heat Flow Errors 15 | . . . . . . 4 3 3 1 4 Energy Discharges 11 | . . . . . 1 4 1 3 1 1 Parts Rejected 4 | . . . . . . 1 1 . . 2 Parts Fused 2 | . . . . . 1 1 . . . . Data Loss (minor) 18 | . . . . . 3 6 5 1 1 2 Data Loss (major) 6 | . . . . . . . 4 1 . 1 Misfires 3 | . . . . . . 2 1 . . . Alerts 5 | . . . . . . . 3 1 . 1 Misdirections 4 | . . . . . . . . 1 . 3 Weapon Failures 11 | . . . . . . 3 2 . 1 5 Overload Shots . | . . . . . . . . . . . Overflow Damage 390 | . . 14 . . 169 179 . . 25 3 Projectiles 101 | . . . . . 94 7 . . . . Explosions 289 | . . 14 . . 75 172 . . 25 3 Melee . | . . . . . . . . . . . Knockbacks 21 | . . . . . 13 8 . . . . Impact 1 | . . . . . 1 . . . . . Kinetic 20 | . . . . . 12 8 . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 344 | . . 18 . . 255 19 . 34 . 18 Shots 9 | . . 1 . . 3 2 . 2 . 1 Rammed 2 | . . . . . . 2 . . . . Targets Rammed 6 | . 2 . . . 2 2 . . . . Kicked 4 | . 2 . . . 2 . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 819 | . 18 28 117 126 235 309 645 819 54 189 Average Temperature 81 | . 9 9 13 66 49 72 145 268 54 66 Received Heat Transfer 4165 | . 96 132 387 . 1699 616 387 135 72 641 Effects 37 | . . . . . . . 9 28 . . Shutdowns 9 | . . . . . . . 3 6 . . Energy Bleed 3 | . . . . . . . 1 2 . . Interference 3 | . . . . . . . 3 . . . Matter Decay 3 | . . . . . . . 1 2 . . Short Circuit 3 | . . . . . . . . 3 . . Damage (minor) 4 | . . . . . . . 1 3 . . Damage (major) 11 | . . . . . . . . 11 . . Damage (core) 1 | . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 3 | . . . . . . 1 . 2 . . Combat Hostiles 3 | . . . . . . 1 . 2 . . Parts Fried 4 | . . . . . . . . 4 . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . Parts Melted 15 | . . . . . 8 6 1 . . . Heat Transferred 12459 | . . . 185 74 5398 3773 875 862 650 642 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 2 . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro Peak Influence 1388 | . 233 486 677 314 490 1388 . . . . Initial 308 | . . 34 204 308 153 182 . . . . Average 342 | . 89 316 365 307 253 529 . . . . Maximum Alert Level 4 | . 1 2 2 1 2 4 . . . . Low Security (%) 31 | 100 79 14 3 . 45 24 . . . . Level 1 35 | . 20 48 59 100 25 27 . . . . Level 2 24 | . . 36 37 . 28 17 . . . . Level 3 3 | . . . . . . 12 . . . . Level 4 4 | . . . . . . 17 . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 33 | . 3 4 6 . 11 9 . . . . Investigation 8 | . 1 2 2 . 2 1 . . . . Extermination 5 | . . . . . 2 3 . . . . Reinforcement 17 | . 2 2 4 . 5 4 . . . . Assault 2 | . . . . . 1 1 . . . . Garrison 1 | . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 3 | . . . . . 2 1 . . . . Haulers Reinforced 2 | . . . . . 2 . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro Distress Signals 13 | . 2 2 4 . 1 4 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 250 | . 16 25 34 3 42 57 6 12 26 29 Peak Tracking Total 13 | . 4 4 7 3 7 5 3 7 13 11 Tactical Retreats 21 | . . 1 6 1 1 2 . 1 1 8 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro Traps Triggered 4 | . 1 . 1 1 1 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 13 | . . . . . . 1 . . 12 . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro Machines Disabled 21 | . . . 3 . 7 8 . 3 . . Max in Single Turn 4 | . . . 1 . 4 4 . 2 . . Garrison Access 1 | . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro Machines Accessed 39 | . 3 6 7 1 8 4 1 1 8 . Terminals 20 | . 3 4 5 1 3 3 1 . . . Fabricators 3 | . . . . . 3 . . . . . Repair Stations 1 | . . . . . 1 . . . . . Recycling Units 1 | . . . 1 . . . . . . . Scanalyzers 4 | . . 2 1 . . 1 . . . . Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 102 | . 7 23 20 1 19 9 1 1 21 . Successful 70 | . 5 15 10 1 11 5 1 1 21 . Failed 32 | . 2 8 10 . 8 4 . . . . Catastrophic 3 | . . . . . 3 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 1 | . . . . . . . . . 1 . Terminals 60 | . 7 18 17 1 10 6 1 . . . Fabricators 4 | . . . . . 4 . . . . . Repair Stations 3 | . . . . . 3 . . . . . Recycling Units 1 | . . . 1 . . . . . . . Scanalyzers 10 | . . 5 2 . . 3 . . . . Garrison Access 2 | . . . . . 2 . . . . . Terminal Hacks 58 | . 5 11 9 1 6 3 1 1 21 . Record 33 | . 3 6 4 . 3 . 1 . 16 . Robot Analysis 1 | . . . 1 . . . . . . . Prototype ID Bank 4 | . . . . . . . . . 4 . Open Door 2 | . . . . . . . . 1 1 . Open DSF 2 | . . . . 1 . 1 . . . . Emergency Access Points 2 | . 1 . 1 . . . . . . . Alert Level 1 | . . . 1 . . . . . . . Locate Traps 2 | . . . . . 1 1 . . . . Dispatch Records 2 | . . 1 . . 1 . . . . . Maintenance Status 1 | . . 1 . . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . . Transport Status 1 | . . 1 . . . . . . . . Investigation Status 1 | . . 1 . . . . . . . . Reinforcement Status 1 | . . . 1 . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . Zone Layout 3 | . . 1 1 . . 1 . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . Load Schematic 1 | . . . . . 1 . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . . Scan Component 1 | . . . . . 1 . . . . . Repair 1 | . . . . . 1 . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . Scanalyzer 6 | . . 4 . . . 2 . . . . Insert Component 3 | . . 2 . . . 1 . . . . Analyze 3 | . . 2 . . . 1 . . . . Garrison Access Hacks 2 | . . . . . 2 . . . . . Unlock Access 1 | . . . . . 1 . . . . . Seal Access 1 | . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 23 | . 2 4 6 . 6 4 1 . . . Full Trace Events 6 | . . 2 1 . 2 1 . . . . Feedback Events 1 | . . . . . . 1 . . . . Corruption 1 | . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 3 | . . 2 . . . 1 . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . Time 19 | . . . . . 19 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 1 | . . . 1 . . . . . . . Parts Scanalyzed 3 | . . 2 . . . 1 . . . . Part Schematics Acquired 3 | . . 2 . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro Robot Analysis Total 1 | . . . 1 . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 2 . . 1 Drone Launches 5 | . . . . . . 5 . . . . Drone Recoveries 3 | . . . . . . 3 . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro Turns Passed 9191 | 74 481 780 999 132 2058 1782 779 516 980 610 Spaces Moved 5266 | 42 223 456 536 66 743 1059 610 357 754 420 Core 163 | 11 3 . . . 1 1 . . . 147 Treads . | . . . . . . . . . . . Legs 4419 | 31 220 456 536 66 742 374 610 357 754 273 Wheels . | . . . . . . . . . . . Hover 684 | . . . . . . 684 . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 190 190 90 96 108 116 50 Average Speed 132 | 150 158 120 127 190 202 117 106 120 119 108 Slowest Speed 1100 | 190 200 120 190 190 900 1100 108 190 120 350 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 . Exploration Rate (%) 42 | 4 48 40 50 2 19 25 67 56 93 64 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . . 1 . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . . . 3 . . 2 Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 512 | . . 23 . . 96 286 20 9 6 72 Melee . | . . . . . . . . . . . Projectile 165 | . . . . . 38 39 20 . 5 63 AOE 344 | . . 23 . . 58 247 . 9 1 6 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro Total 6589 | 53 291 604 710 69 1076 1391 675 402 826 492 Wait 219 | . 3 27 28 . 98 24 14 3 9 13 Move 5255 | 41 222 455 535 65 742 1058 609 356 752 420 Hop . | . . . . . . . . . . . Pick Up 210 | 7 11 25 16 . 43 67 9 9 20 3 Fast Attach 23 | 1 1 . 2 . 2 11 1 . . 5 Attach 93 | 4 2 2 4 2 32 17 7 10 . 13 Detach . | . . . . . . . . . . . Swap 118 | . 4 18 20 . 21 30 4 4 15 2 Drop 168 | . 6 26 21 . 24 62 2 4 23 . Fire 491 | . 40 51 84 2 107 120 29 16 6 36 Melee . | . . . . . . . . . . . Ram 2 | . . . . . . 2 . . . . Kick 4 | . 2 . . . 2 . . . . . Crush . | . . . . . . . . . . . Escape Stasis 6 | . . . . . 5 . . . 1 . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -5/Factory (discovered 2 exits: [*Fac] / *Upp) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 11 | -11/Scrapyard | Discovered new exit (range 16) 75 | -11/Scrapyard | Entered Materials 263 | -10/Materials | Discovered new exit (range 10) 304 | -10/Materials | Build established: Mutant 478 | -10/Materials | Core integrity fell below 50% 511 | -10/Materials | Discovered new exit (range 16) 556 | -10/Materials | Entered another Materials area 556 | -9/Materials | Evolved 2 slots: Propulsion x2 860 | -9/Materials | Build established: Scavenger-Mutant 904 | -9/Materials | Discovered new exit (range 15) 1081 | -9/Materials | Discovered new exit (range 11) 1336 | -9/Materials | Entered another Materials area 1336 | -8/Materials | Evolved 2 slots: Utility x2 1498 | -8/Materials | Discovered new exit (range 17) 2182 | -8/Materials | Destroyed 7 combat bots 2328 | -8/Materials | Discovered new exit (range 6) 2335 | -8/Materials | Entered Factory 2335 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2341 | -7/Factory | Identified exit to DSF 2364 | -7/Factory | Discovered new exit (range 5) 2467 | -7/Factory | Entered another Factory area 2467 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2539 | -6/Factory | Repaired Carbon-fiber Leg 3189 | -6/Factory | Build established: Scavenger-Gunner 3198 | -6/Factory | Identified exit to Garrison 3677 | -6/Factory | Garrison activated, responded to threat 3734 | -6/Factory | Core integrity fell below 50% 3794 | -6/Factory | Destroyed 7 combat bots 3800 | -6/Factory | Lost 20 parts (4p7n4u5w) 3969 | -6/Factory | Discovered new exit (range 15) 4140 | -6/Factory | Build established: Scavenger-Tank 4217 | -6/Factory | First assault squad dispatched 4298 | -6/Factory | Core integrity fell below 20% 4380 | -6/Factory | Lost 10 parts (2p3n2u3w) 4525 | -6/Factory | Entered another Factory area 4525 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4603 | -5/Factory | Build established: Mutant 5443 | -5/Factory | Discovered new exit (range 12) 5660 | -5/Factory | Cargo convoy interrupted 5700 | -5/Factory | Build established: Scavenger-Gunner 5725 | -5/Factory | First assault squad dispatched 5747 | -5/Factory | Found PL-3XN's Ring of Power 5820 | -5/Factory | System corruption reached 10% 5836 | -5/Factory | Found Prototype Device 5837 | -5/Factory | Identified Adv. Kinecellerator 5847 | -5/Factory | Found Prototype Device 5848 | -5/Factory | Identified Adv. EM Disruption Field 5863 | -5/Factory | Found Adv. Kinecellerator 5867 | -5/Factory | Found Adv. EM Disruption Field 6080 | -5/Factory | Build established: Tank 6155 | -5/Factory | Discovered new exit (range 10) 6307 | -5/Factory | Entered Upper Caves 6370 | -5/Upper Caves | Lost 4 parts (1p1n1u1w) 6440 | -5/Upper Caves | Learned Factory terminal intel 6505 | -5/Upper Caves | Spotted B-75 Beast 6559 | -5/Upper Caves | Destroyed B-75 Beast 6777 | -5/Upper Caves | Build established: Gunner 6931 | -5/Upper Caves | Learned Factory terminal intel 6937 | -5/Upper Caves | Discovered new exit (range 9) 7086 | -5/Upper Caves | Entered another Upper Caves area 7113 | -5/Upper Caves | Attracted the attention of an 0b10 base 7166 | -5/Upper Caves | Destroyed 7 combat bots 7260 | -5/Upper Caves | System corruption reached 30% 7287 | -5/Upper Caves | Lost 5 parts (1p1n2u1w) 7306 | -5/Upper Caves | Spotted B-75 Beast 7408 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7555 | -5/Upper Caves | Build established: Scavenger-Tank 7572 | -5/Upper Caves | Discovered new exit (range 5) 7602 | -5/Upper Caves | Entered Warlord 7673 | -5/Warlord | System corruption cleaned by Quarantine Array 7733 | -5/Warlord | Learned Quarantine trap positions 7736 | -5/Warlord | Learned 4 Research zone layouts 7736 | -5/Warlord | Learned 4 Command zone layouts 7737 | -5/Warlord | Learned Armory repair station intel 7737 | -5/Warlord | Learned Research garrison access intel 8025 | -5/Warlord | Found Prototype Energy Gun 8052 | -5/Warlord | Warlord's base attacked by MAIN.C 8071 | -5/Warlord | Found Prototype Energy Gun 8072 | -5/Warlord | Identified Vortex Rail 8074 | -5/Warlord | Found Vortex Rail 8227 | -5/Warlord | Met Warlord 8323 | -5/Warlord | Found Signal Generator 8402 | -5/Warlord | Warlord forces counterattacked 8413 | -5/Warlord | Spotted Striker 8427 | -5/Warlord | Spotted Executioner 8455 | -5/Warlord | Lost 9 allies 8478 | -5/Warlord | Spotted Striker 8503 | -5/Warlord | Spotted Executioner 8512 | -5/Warlord | Discovered new exit (range 15) 8522 | -5/Warlord | Crushed by falling debris 8552 | -5/Warlord | Spotted Executioner 8554 | -5/Warlord | Lost 5 allies 8582 | -5/Warlord | Entered Proximity Caves 8584 | -4/Proximity Caves | Spotter reported a threat 8585 | -4/Proximity Caves | Spotter reported a threat 8604 | -4/Proximity Caves | Lost 11 allies 8652 | -4/Proximity Caves | Core integrity fell below 50% 8736 | -4/Proximity Caves | Lost 7 parts (2p2n1u2w) 8832 | -4/Proximity Caves | Spotter reported a threat 8878 | -4/Proximity Caves | Spotted B-86 Titan 8885 | -4/Proximity Caves | Spotter reported a threat 8938 | -4/Proximity Caves | Spotter reported a threat 8950 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8970 | -4/Proximity Caves | Attracted the attention of an 0b10 base 9011 | -4/Proximity Caves | Spotter reported a threat 9057 | -4/Proximity Caves | Core integrity fell below 20% 9106 | -4/Proximity Caves | Lost 20 parts (3p6n6u5w) 9139 | -4/Proximity Caves | Learned Research emergency access door positions 9192 | -4/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 09139_ Acquired derelict log, extracted data. Data stored: Research emergency access points. 09156_ System corrupted: Matter fused (-7). 09158_ Searching scrap... 09158_ Found 0b10 Decoder Chip [Skirmisher]. 09158_ Found Lrn. Tractor Beam. 09158_ Found 0b10 Decoder Chip [Looter]. 09158_ Found Imp. Dynamic Insulation System. 09158_ Found 63 Matter. 09159_ Acquired 17 matter. 09161_ Acquired 0b10 Decoder Chip [Skirmisher]. 09164_ Acquired 0b10 Decoder Chip [Looter]. 09166_ Acquired 20 matter. 09170_ Acquired Lrn. Tractor Beam. 09171_ Acquired 10 matter. 09173_ Critical hit (Burn: +37). 09176_ Acquired Imp. Dynamic Insulation System. 09177_ Acquired 10 matter. 09185_ System corrupted: Heat flow error (+124). 09186_ Lrn. Proton Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????#############??????????????????????? | | ?????????###??# #??????????????????????? | | ?????????# #?# #??????????????????????? | | ?????????# ## " #??????????????????????? | | ?????????? # "" #??????????????????????? | | ??????????? "" #??????????????????????? | | ???????????# "" #????##????????????????? | | ??????????????# "" " %##### ##???????????????? | | ??????????????# "" "" g #???????????????? | | ???????????#### " """ #???????????????? | | ???????????# " #####???????????????? | | ??????????# # "" ##???????????????????? | | ??????????# # ## " ##????????????????????? | | ?????????# # ## " @##?????????????????????? | | ?????????# # ## #??????????????????????? | | ????????# # #??????????????????????? | | #???????## #### #####??????????????????????? | | #########% ##??????????????????????????? | | !| ##???????????????????????????? | | ##????????????????????????????? | | #### ##?????????????????????????????? | | ???????# #??????????????????????????????? | | ???????## #??????????????????????????????? | | ???????## #??????????????????????????????? | | #?????## ##??????????????????????????????? | | ##???## ## ##???????????????????????????????? | | #???# ###?###?? #?????????????????????????? | | #???# ##????? #??????????????????????????? | | #???# #### #???????????????????????????? | | #??## #????????????????????????????? | | #??# #????????????????????????????? | | ##?# #??????????????????????????? | | #### #?????????????????????????? | | #?????????????????????????? | | #?????????????????????????? | | ## ??????????????????????????? | | ##### #### #??????????????????????????? | | ##???#######???## ###??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 105 Coolant Potential 65 Energy Generation 47 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Amplification 40 Additional Mass Support 25 EM Shielding 3 Armor Coverage 225 Resistance: EM 50 Power Shielding 66 Propulsion Shielding 66 Phase Shifting 10 Evasion (%) 65 Targeting Accuracy 14 Target Analysis 6 Kinecelleration 50 Offensive Hacking 14 Item Schematics ----------------- Imp. Targeting Computer | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Carbon-fiber Leg | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A Powerful Ally? Charge!!! Close Call Leap Before You Look Please Form A Line Respectable Loadout Unlikely Earthworm Challenges ------------ None Game ------ Seed PhasingBladeDrive Manual? 0 Play Time 01:52:35 Cumulative 7.6 hours Start 2025.03.29 @ 18:08:22 End 2025.03.29 @ 20:03:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 20 Achievement% 15 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eea39c4e-1edb-4935-a0d3-7c16e2b4ad07